### Setting up Trenchbroom for Level Editing: - Use a "Generic" from the game type selection, under `View -> Preferences` - Set the `Content` folder as the `Game Path`, so that it can find Textures. - Selected `File -> Reload Texture Collections`, to view all the surfaces. - Select `Celeste64.fgd` as the Entity Definitions, under the `Entity` tab. ### Loading Levels / Maps - Add new Levels to the `Levels.json` by copying an existing entry and modifying it. - `"ID"` should be entirely unique for your level - it's what is used to track save data. - Place your Trenchbroom `.map` files in the `Maps` folder, and then select your entry Map by modying `"Map"` in `Levels.json`. - Restart the game, and it will appear on the Overworld Level select. - Press `Ctrl + R` at any time during Gameplay to reload your map (and all other assets) to test while playing.