#include "ReShade.fxh" uniform int colors < ui_type = "drag"; ui_min = 8; ui_max = 256; ui_tooltip = "Display Colors [MC Orange]"; > = 256; float4 PS_MCOrange (float4 pos : SV_Position, float2 texcoord : TEXCOORD0) : SV_Target { float3 ink = float3(0.57, 0.28, 0.0); float3 c11 = tex2D(ReShade::BackBuffer, texcoord).xyz; float lct = floor(colors*length(c11))/colors; return float4(lct*ink,1); } technique MCOrange { pass MCAmber0 { VertexShader = PostProcessVS; PixelShader = PS_MCOrange; } }