--------------------------------------- ----- Basic English descriptions ----- --------------------------------------- -- FORMAT: Item ID | Name | Description -- Special character markup: -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup local languageCode = "en_us" ---------- Collectibles ---------- local collectibles = { -- Change: added "Creep persists until you exit the room" [56] = { "56", "Lemon Mishap", "Spills a pool of creep#The creep deals 24 damage per second#Creep persists until you exit the room" }, -- Lemon Mishap -- Change: added "Persists between rooms if player is at 1/2 hearts" [117] = { "117", "Dead Bird", "Taking damage spawns a bird that attacks enemies#The bird deals 4.3 contact damage per second#Persists between rooms if player is at 1/2 hearts" }, -- Dead Bird -- Change: added "Blocks enemy tears" [281] = { "281", "Punching Bag", "Decoy familiar#Enemies target him instead of Isaac#Blocks enemy tears" }, -- Punching Bag -- Change: added "+0.2 Shot speed" [329] = { "329", "The Ludovico Technique", "↑ {{Shotspeed}} +0.2 Shot speed#Replaces Isaac's tears with one giant controllable tear" }, -- The Ludovico Technique -- Change: Complete rewrite [351] = { "351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks" }, -- Mega Bean -- Change: Complete rewrite [436] = { "436", "Milk!", "Blocks enemy projectiles#{{Tears}} After 10 hits, it breaks and grants a Tears up for the remainder of the floor" }, -- Milk! -- Change: Complete rewrite [447] = { "447", "Linger Bean", "Firing without pause for 4 seconds spawns a poop cloud#The cloud increases its size over 10 seconds#The cloud deals less damage the bigger it gets#It can be moved by shooting it" }, -- Linger Bean -- Change: added " and fires radial bursts of tears" [470] = { "470", "Hushy", "Bounces around the room#Deals 30 contact damage per second#Stops moving when Isaac shoots#Blocks projectiles when stopped and fires radial bursts of tears" }, -- Hushy -- Change: added "Turns item pedestals into glitched items" [481] = { "481", "Dataminer", "↑ Random stat up#↓ Random stat down#{{Timer}} Random tear effects for the room#Turns item pedestals into glitched items#{{Blank}} Corrupts all sprites and music in the room" }, -- Dataminer -- Change: Reduced the chance of removing the most recent item to 50% [482] = { "482", "Clicker", "Changes your character to a random character#50% chance of removing the most recent item collected" }, -- Clicker -- Change: Complete rewrite [510] = { "510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The health of the boss deteriorates over time" }, -- Delirious -- Change: added "Tears leave a pool of creep on impact" [560] = { "560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact" }, -- It Hurts -- Change: Added ring of fire on impact description [593] = { "593", "Mars", "Double-tapping a movement key makes Isaac dash#{{Damage}} During a dash, Isaac is invincible and deals 4x his damage +8#{{Timer}} 3 seconds cooldown#{{Burning}} Creates a ring of fire on impact" }, -- Mars -- Change: Heals 2 hearts instead of 1/2 [594] = { "594", "Jupiter", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.3 Speed#{{HealingRed}} Heals 2 heart#{{Speed}} Speed builds up to +0.5 while standing still#{{Poison}} Moving releases poison clouds#{{Poison}} Poison immunity" }, -- Jupiter -- Change: Complete rewrite [632] = { "632", "Evil Charm", "↑ {{Luck}} +2 Luck#Immune to {{Burning}} fire damage, {{Confusion}} confusion, {{Fear}} fear, {{Slow}} spider-webs and {{Poison}} poison effects#Grants 1 second immunity to creep" }, -- Evil Charm -- Change: Adjusted the stat boost to match Hallowed Ground [651] = { "651", "Star of Bethlehem", "Slowly travels from the first room of the floor to the {{BossRoom}} Boss Room#Moves faster if you're ahead of it, and slower if you're behind it#Standing in its aura grants:#↑ {{Tears}} x2.5 Tears multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#50% chance to ignore damage" }, -- Star of Bethlehem -- Change: Added Shop as a new destination [660] = { "660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop" }, -- Card Reading -- Change: Complete rewrite [681] = { "681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming 2-3 pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run" }, -- Lil Portal -- Change: Added into for first usage [685] = { "685", "Jar of Wisps", "Spawns 2 random wisps#Spawns one additional wisp with each use, up to 12" }, -- Jar of Wisps -- Change: Added info about the damage based on item quality [706] = { "706", "Abyss", "Consumes all item pedestals in the room and spawns a locust familiar for each one#Some items spawn a special locust when consumed#{{Damage}} Locusts deal Isaac's damage multiplied by the item quality consumed:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss } EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) ---------- Trinkets ---------- local trinkets = { -- Change: added ", {{Trinket135}} A Lighter" [53] = { "53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping" }, -- Tick -- Change: Changed "12-20 times" to "6-12 times" [97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars" }, -- Tonsil -- Change: added "Bombs deal 15% more damage" [133] = { "133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage" }, -- Short Fuse -- Change: "2%" to "5%" [104] = { "104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit" }, -- Wish Bone -- Change: "2%" to "5%" [105] = { "105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit" }, -- Bag Lunch } EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) ------- Golden Trinkets ------- local goldenTrinketEffects = { -- Tick (replace): added ", {{Trinket135}} A Lighter" [53] = { "{{HealingRed}} Heals {{ColorGold}}2{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{ColorGold}}Removable!", "{{HealingRed}} Heals {{ColorGold}}2{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping", "{{HealingRed}} Heals {{ColorGold}}3{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{ColorGold}}Removable!", }, } EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects) ---------- Cards ---------- local cards = { -- Change: Added "1% chance for it to be a Crane Game" [11] = { "11", "X - Wheel of Fortune", "{{Slotmachine}} Spawns a Slot Machine#{{FortuneTeller}} 24% chance for it to be a Fortune Telling Machine#{{CraneGame}} 1% chance for it to be a Crane Game" }, -- X - Wheel of Fortune -- Change: Complete rewrite [38] = { "38", "Berkano", "{{Collectible706}} Summons 3 Abyss locusts for the room" }, -- Berkano } EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards) local tarotClothBuffs = { -- Change: Added Crane Game [11] = {" a Slot Machine", " 2 {{CR}}Slot Machines", " it ", " {{CR}}each ", " it ", " {{CR}}each "}, -- X - Wheel of Fortune } EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs) ---------- Pills ---------- local horsepills = { -- Change: Forgets all previously identified pills [26] = { "25", "Amnesia", "{{CurseLost}} Hides the floor map#{{Pill}} Forgets all previously identified pills" }, -- Amnesia } EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills) ---------- Conditions ---------- EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed local conditions = { -- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container ["5.100.205 (Tainted Magdalene)"] = "Bleeding hearts only provide half the charge of a regular heart container", -- Sharp Plug + Tainted Magdalene } EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs) ---------- Synergies ---------- -- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions local abyssSynergies = { [706] = "Spawns 16 locusts with different colors and effects", -- Abyss } -- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+ EID.descriptions[languageCode].abyssSynergies = {} EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies) -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then EID.descriptions[languageCode].repPlusCollectibles = collectibles EID.descriptions[languageCode].repPlusTrinkets = trinkets end