--------------------------------------- ----- Basic Chinese descriptions ----- --------------------------------------- -- FORMAT: Item ID | Name | Description -- Special character markup: -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup local languageCode = "zh_cn" ---------- Collectibles ---------- local collectibles = { -- Change: added "Creep persists until you exit the room" [56] = { "56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap -- Change: added "Persists between rooms if player is at 1/2 hearts" [117] = { "117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird -- Change: added "Spawns a random penny trinket" [141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy -- Change: added Fire rate information [186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速修正+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights -- Change: added random tear effects information [244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5 -- Change: added "Blocks enemy tears" [281] = { "281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag -- Change: added "+0.2 Shot speed" [329] = { "329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique -- Change: Complete rewrite [351] = { "351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean -- Change: "10%" to "20%" [398] = { "398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh -- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished" [420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder -- Change: Complete rewrite [436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk! -- Change: Complete rewrite [447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean -- Change: added " and fires radial bursts of tears" [470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy -- Change: added "10 to 12 seconds for Delirium and Mother" [475] = { "475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#精神错乱与母亲为10到12秒" }, -- Plan C -- Change: added "Turns item pedestals into glitched items" [481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer -- Change: reduced the chance of removing the most recently acquired item to 50% [482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集的1个道具"}, -- Clicker -- Change: Complete rewrite [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious -- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed" [554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速修正+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky -- Change: added "Tears leave a pool of creep on impact" [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速修正+1.2#↑ {{Tears}} 后续受伤射速修正+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts -- Change: Added ring of fire on impact description [593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars -- Change: Heals 2 hearts instead of 1/2 [594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter -- Change: Complete rewrite [632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm -- Change: Removed +2 Soul Hearts [643] = { "643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹" }, -- Revelation -- Change: Adjusted the stat boost to match Hallowed Ground [651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率忽略伤害" }, -- Star of Bethlehem -- Change: Added Shop as a new destination [660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}} 商店"}, -- Card Reading -- Change: Complete rewrite [681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗(当前楼层数+1)个掉落物生成通往特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal -- Change: Added into for first usage [685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps -- Change: Added info about the damage based on item quality [706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss } EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) ---------- Trinkets ---------- local trinkets = { -- Change: Added champion loot information [5] = {"5", "紫心奖章", "出现精英怪的概率变为2倍#精英怪掉落掉落物的概率变为50%#精英怪掉落掉落物翻倍"}, -- Purple Heart -- Change: Added info about devil deals [7] = { "7", "念珠段", "{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房变为{{AngelChance}}天使房"}, -- Rosary Bead -- Change: added info about dropping the item [16] = {"16", "妈妈的脚趾甲", "在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail -- Change: added Super Secret Room info [23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示新一层的超级隐藏房"}, -- Missing Poster -- Change: 100% chance at 16 Luck [40] = {"40", "红补丁", "{{Timer}} 受伤时, 20%概率在当前房间中获得:#↑ {{Damage}} 伤害+1.8#{{Luck}} 幸运16: 100%概率"}, -- Change: added ", {{Trinket135}} A Lighter" [53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick -- Change: added +0.5 damage [66] = {"66", "懒懒虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm -- Change: Complete rewrite [70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse -- Change: Added more loot information [76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有品质为0-2的道具, 将其替换为品质更高的道具#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip -- Change: Added additional effects [85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma -- Change: Added damage up information [89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正+25%"}, -- Child Leash -- Change: 33% chance, Spawns blue fly on new room [93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper -- Change: Changed "12-20 times" to "6-12 times" [97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil -- Change: Added +2 Fire rate [103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速修正+2"}, -- Equality! -- Change: "2%" to "5%" [104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone -- Change: "2%" to "5%" [105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch -- Change: added "Bombs deal 15% more damage" [133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse -- Change: added "Removes Tick" [135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除{{Trinket53}}血虱"}, -- A Lighter -- Change: Added coin type based information [172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny } EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) ------- Golden Trinkets ------- local goldenTrinketEffects = { -- Purple Heart (find replace): [5] = { 2, 4, 6, 50, 66, 75 }, -- Callus (append): [14] = { "{{SacrificeRoom}} 将献祭房的尖刺伤害降至半心", "{{Collectible108}} 将大多数伤害降至半心" }, -- Mom's Toenail (find replace): [16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"}, -- Paper Clip (find replace): [19] = {"金箱子", "{{CR}}金箱子{{ColorGold}}和钥匙方块", "{{CR}}金箱子, {{ColorGold}}钥匙方块和上锁的门"}, -- Mysterious Paper (find replace): [21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"}, -- Daemon's Tail (append): [22] = {"{{BlackHeart}} 蓝色与紫色火堆现在会掉落黑心"}, -- Broken Ankh (find replace): [28] = { 22, 33, 50 }, -- Umbilical Cord (find replace): [33] = {"半红心", "一红心", "一个半红心"}, -- Child's Heart (find replace): [34] = { 10, 20, 50, 33, 66, 100 }, -- Rusted Key (find replace): [36] = { 10, 20, 50, 33, 66, 100 }, -- Match Stick (find replace): [41] = { 10, 20, 50, 33, 66, 100 }, -- Cursed Skull (replace): [43] = { "当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间", "当受伤后只剩{{ColorGold}}一颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间", }, -- Safety Cap (find replace): [44] = { 10, 20, 50, 33, 66, 100 }, -- Ace of Spades (find replace): [45] = { 10, 20, 50, 33, 66, 100 }, -- Counterfeit Penny (find replace): [52] = {"1硬币", "{{ColorGold}}2{{CR}}硬币", "{{ColorGold}}3{{CR}}硬币"}, -- Tick (replace): added ", {{Trinket135}} A Lighter" [53] = { "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", }, -- Isaac's Head (find replace): [54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"}, -- Judas' Tongue (replace): [56] = { "{{DevilRoom}} 降低{{ColorGold}}所有{{CR}}恶魔交易至1心", "{{DevilRoom}} 降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭" }, -- ???'s Soul (find replace): [57] = {"在房间中", "2个{{CR}}在房间中", "3个{{CR}}在房间中"}, -- Samson's Lock (find replace): [58] = { 6.66, 13, 25, 10, 5, 2 }, -- The Left Hand (append): [61] = { "{{RedChest}} 红箱子包含额外掉落物", "{{RedChest}} 红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛", }, -- Shiny Rock (replace): [62] = { "夹层岩石, 标记岩石{{ColorGold}}通往密室的门{{CR}}每10秒闪烁一次", "夹层岩石, 标记岩石{{ColorGold}}通往密室的门{{CR}}每{{ColorGold}}5{{CR}}秒闪烁一次", }, -- Safety Scissors (append): [63] = { "降低敌人的爆炸半径", "大幅降低敌人的爆炸半径", }, -- Super Magnet (find replace): [68] = {"掉落物和敌人", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋与饰品", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋, 饰品与箱子"}, -- Louse (find replace): [70] = {"1只蓝蜘蛛", "2{{CR}}只蓝蜘蛛", "3{{CR}}只蓝蜘蛛"}, -- Bob's Bladder (appendix): [71] = {"增加水迹范围", "增加水迹范围与持续时间"}, -- Poker Chip (append): [76] = {"{{Slotmachine}} 赌博获胜的掉落物变为2倍", "{{Slotmachine}} 赌博获胜的掉落物变为3倍"}, -- Blister (find replace) [77] = {"提高", "进一步{{CR}}提高", "更进一步{{CR}}提高"}, -- Store Key (append): [83] = {"{{Shop}} 商店不会是等级最低的变体", "{{Shop}} 升级商店的布局"}, -- Rib of Greed (append): [84] = {"{{Coin}} 提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"}, -- Karma (find replace): [85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3}, -- Mom's Locket (find replace): [87] = {"半红心", "一红心", "一个半红心"}, -- Meconium (find replace): [91] = { 33, 66, 100, 5, 7, 10 }, -- Used Diaper (find replace): [93] = {"1蓝苍蝇", "2{{CR}}蓝苍蝇", "3{{CR}}蓝苍蝇"}, -- Fish Tail (append): [94] = {"20%概率翻3倍", "20%概率翻4倍"}, -- Tonsil (find replace): [97] = {"2个跟班", "3{{CR}}个跟班", "4{{CR}}个跟班"}, -- Nose Goblin (replace): [98] = { "{{ColorGold}}20{{CR}}%概率发射鼻屎泪弹#{{ColorGold}}75{{CR}}%概率使鼻屎泪弹获得追踪效果#{{Damage}}鼻屎每秒造成角色伤害#鼻屎会黏住10秒", "{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒", }, -- Fragmented Card (append): [102] = {"{{SecretRoom}} 揭示一个隐藏房的位置", "{{SecretRoom}} 揭示两个隐藏房的位置"}, -- Lost Cork (find replace): [106] = {"提高", "大幅{{CR}}提高"}, -- Crow Heart (append): [107] = { "{{AngelDevilChance}} 25%概率受到红心伤害后不减少恶魔房/天使房概率", "{{AngelDevilChance}} 50%概率受到红心伤害后不减少恶魔房/天使房概率", }, -- Walnut (find replace): [108] = { "1{{UnknownHeart}}随机心, 1{{Coin}}随机硬币, 1{{Key}}随机钥匙和1{{Trinket}}随机饰品", "2{{CR}}{{UnknownHeart}}随机心, {{ColorGold}}2{{CR}}{{Coin}}随机硬币, {{ColorGold}}2{{CR}}{{Key}}随机钥匙和{{ColorGold}}2{{CR}}{{Trinket}}随机饰品", "3{{CR}}{{UnknownHeart}}随机心, {{ColorGold}}3{{CR}}{{Coin}}随机硬币, {{ColorGold}}3{{CR}}{{Key}}随机钥匙和{{ColorGold}}3{{CR}}{{Trinket}}随机饰品", }, -- Duct Tape (append): [109] = {"按下丢弃键会让跟班在不同的阵型间切换"}, -- Silver Dollar (find replace): [110] = {"商店", "稀有布局的商店"}, -- Bloody Crown (append): [111] = {"其会包含2个道具供玩家选择"}, -- Pay To Win (append): [112] = {"{{RestockMachine}} 补货机爆炸概率降低"}, -- Locust of War (find replace): [113] = {"1只爆炸攻击的蝗虫", "2{{CR}}只爆炸攻击的蝗虫", "3{{CR}}只爆炸攻击的蝗虫"}, -- Locust of Pestilence (find replace): [114] = {"1只有毒攻击的蝗虫", "2{{CR}}只有毒攻击的蝗虫", "3{{CR}}只有毒攻击的蝗虫"}, -- Locust of Famine (find replace): [115] = {"1只减速攻击的蝗虫", "2{{CR}}只减速攻击的蝗虫", "3{{CR}}只减速攻击的蝗虫"}, -- Locust of Death (find replace): [116] = {"1只攻击蝗虫", "2{{CR}}只攻击蝗虫", "3{{CR}}只攻击蝗虫"}, -- Locust of Conquest (full replace): [117] = { "{{CR}}进入有敌人的房间会生成{{ColorGold}}2-5{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害", "{{CR}}进入有敌人的房间会生成{{ColorGold}}3-7{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害", }, -- Stem Cell (find replace): [119] = {"一半", "全部"}, -- Hairpin (find replace): [120] = {"充能", "充能2次"}, -- Wooden Cross (find replace): [121] = {"第一次受到的伤害", "前两次{{CR}}受到的伤害"}, -- Filigree Feather (append): [123] = {"天使头目也会掉落半魂心", "天使头目也会掉落1魂心"}, -- Door Stop (append): [124] = {"也可以使离开头目车轮战的门打开", "也可以使离开头目车轮战/挑战房的门打开"}, -- Rotten Penny (find replace): [126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"}, -- Baby-Bender (append): [127] = {"同时使跟班获得{{Trinket144}}脑形虫的效果", "同时使跟班获得{{Trinket144}}脑形虫与{{Trinket65}}长条虫的效果"}, -- Blessed Penny (find replace): [131] = { 17, 25, 30 }, -- Short Fuse (find replace): [133] = { 15, 30, 50 }, -- Gigante Bean (append) [134] = {"增强屁的击退", "增强屁的击退#{{ColorGold}}屁会使敌人混乱3秒"}, -- Broken Padlock (find replace): [136] = {"门, 钥匙方块和金箱子", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房与挑战房", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房, 挑战房与头目房"}, -- 'M (append): [138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"}, -- Apple of Sodom (find replace): [140] = {"红心", "任意心"}, -- Brain Worm (append): [144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"}, -- Devil’s Crown (append): [146] = {"{{Trinket174}} 25%概率为数字冰箱贴的特殊布局", "{{Trinket174}} 33%概率为数字冰箱贴的特殊布局"}, -- Charged Penny (find replace): [147] = {"1格", "2{{CR}}格", "3{{CR}}格"}, -- Friendship Necklace (append): [148] = {"增加跟班的环绕速度", "大幅增加跟班的环绕速度"}, -- Panic Button (append): [149] = {"10%概率不消耗充能", "20%概率不消耗充能"}, -- Blue Key (append): [150] = {"蓝色房间的清理房间奖励变为2倍", "蓝色房间的清理房间奖励变为3倍"}, -- Flat File (append): [151] = {"也对头目, 窥眼刺块与链球生效"}, -- Telescope Lens (full replace): [152] = { "{{PlanetariumChance}} +{{ColorGold}}18{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫和尸宫", "{{PlanetariumChance}} +{{ColorGold}}33{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫, 尸宫, {{ColorGold}}阴间和教堂", }, -- Holy Crown (full replace): [155] = { "{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择", "{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置", }, -- Torn Card (find replace): [157] = { 15, 10, 5 }, -- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup): [159] = { "{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%", "{{Key}} 拾取时获得1个钥匙#{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%", "{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%" }, -- Wicked Crown (full replace): [161] = { "{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择", "{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置", }, -- Nuh Uh! (append): [165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"}, -- Keeper’s Bargain (full replace): [171] = { "{{DevilRoom}} {{ColorGold}}100{{CR}}%概率使恶魔交易消耗硬币而不是心", "{{DevilRoom}} {{ColorGold}}100{{CR}}%概率使恶魔交易消耗硬币而不是心#{{ColorGold}}增加恶魔交易打折的概率", }, -- Cursed Penny (append): [172] = {"增加传送至特殊房间的概率"}, -- Your Soul (append): [173] = {"10%概率不消耗该饰品", "20%概率不消耗该饰品"}, -- Strange Key (full replace): [175] = { "无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}8{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店", "无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}10{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店", }, -- Temporary Tattoo (append): [177] = {"清理挑战房后获得1项随机属性上升", "清理挑战房后获得2项随机属性上升"}, -- RC Remote (append): [179] = {"跟班每14帧造成2点接触伤害", "跟班每14帧造成5点接触伤害"}, -- Expansion Pack (full replace): [181] = { "使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2充能主动道具的使用效果", "使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2充能主动道具的使用效果#{{ColorGold}}同时触发一个3充能主动道具的使用效果", }, -- Beth’s Essence (append): [182] = {"50%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火", "100%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火"}, -- Adoption Papers (append): [184] = {"跟班永远打折", "跟班永远打折#{{Card92}} {{ColorGold}}商店会出售\"莉莉丝的魂石\""}, -- Sigil of Baphomet (find replace): [189] = {"1秒", "1.5{{CR}}秒", "2{{CR}}秒", "5秒", "7.5{{CR}}秒", "10{{CR}}秒"}, } EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects) ----- Golden Trinkets Data ----- local goldenTrinketData = { [5] = {findReplace = true}, -- Purple Heart [14] = {append = true}, -- Callus [16] = {findReplace = true}, -- Mom's Toenail [19] = {findReplace = true}, -- Paper Clip [21] = {findReplace = true}, -- Mysterious Paper [22] = {append = true}, -- Daemon's Tail [28] = {findReplace = true}, -- Broken Ankh [33] = {findReplace = true}, -- Umbilical Cord [34] = {findReplace = true}, -- Child's Heart [36] = {findReplace = true}, -- Rusted Key [41] = {findReplace = true}, -- Match Stick [43] = {fullReplace = true}, -- Cursed Skull [44] = {findReplace = true}, -- Safety Cap [45] = {findReplace = true}, -- Ace of Spades [52] = {findReplace = true}, -- Counterfeit Penny [54] = {findReplace = true}, -- Isaac's Head [56] = {fullReplace = true}, -- Judas' Tongue [57] = {findReplace = true}, -- ???'s Soul [58] = {findReplace = true}, -- Samson's Lock [61] = {append = true}, -- The Left Hand [62] = {fullReplace = true}, -- Shiny Rock [63] = {append = true}, -- Safety Scissors [68] = {findReplace = true}, -- Super Magnet [70] = {findReplace = true}, -- Louse [71] = {append = true}, -- Bob's Bladder [76] = {append = true}, -- Poker Chip [77] = {findReplace = true}, -- Blister [83] = {append = true}, -- Store Key [84] = {append = true}, -- Rib of Greed [85] = {findReplace = true}, -- Karma [87] = {findReplace = true}, -- Mom's Locket [91] = {findReplace = true}, -- Meconium [93] = {findReplace = true}, -- Used Diaper [94] = {append = true}, -- Fish Tail [97] = {findReplace = true}, -- Tonsil [98] = {fullReplace = true}, -- Nose Goblin [102] = {append = true}, -- Fragmented Card [106] = {findReplace = true}, -- Lost Cork [107] = {append = true}, -- Crow Heart [108] = {findReplace = true}, -- Wallnut [109] = {append = true}, -- Duct Tape [110] = {findReplace = true}, -- Silver Dollar [111] = {append = true}, -- Bloody Crown [112] = {append = true}, -- Pay To Win [113] = {findReplace = true}, -- Locust of War [114] = {findReplace = true}, -- Locust of Pestilence [115] = {findReplace = true}, -- Locust of Famine [116] = {findReplace = true}, -- Locust of Death [117] = {fullReplace = true}, -- Locust of Conquest [119] = {findReplace = true}, -- Stem Cell [120] = {findReplace = true}, -- Hairpin [121] = {findReplace = true}, -- Wooden Cross [123] = {append = true}, -- Filigree Feather [124] = {append = true}, -- Door Stop [126] = {findReplace = true}, -- Rotten Penny [127] = {append = true}, -- Baby-Bender [131] = {findReplace = true}, -- Blessed Penny [133] = {findReplace = true}, -- Short Fuse [134] = {append = true}, -- Gigante Bean [136] = {findReplace = true}, -- Broken Padlock [138] = {append = true}, -- 'M [140] = {findReplace = true}, -- Apple of Sodom [144] = {append = true}, -- Brain Worm [146] = {append = true}, -- Devil’s Crown [147] = {findReplace = true}, -- Charged Penny [148] = {append = true}, -- Friendship Necklace [149] = {append = true}, -- Panic Button [150] = {append = true}, -- Blue Key [151] = {append = true}, -- Flat File [152] = {fullReplace = true}, -- Telescope Lens [155] = {fullReplace = true}, -- Holy Crown [157] = {findReplace = true}, -- Torn Card [159] = {fullReplace = true}, -- Gilded Key [161] = {fullReplace = true}, -- Wicked Crown [165] = {append = true}, -- Nuh Uh! [171] = {fullReplace = true}, -- Keeper’s Bargain [172] = {append = true}, -- Cursed Penny [173] = {append = true}, -- Your Soul [175] = {fullReplace = true}, -- Strange Key [177] = {append = true}, -- Temporary Tattoo [179] = {append = true}, -- RC Remote [181] = {fullReplace = true}, -- Expansion Pack [182] = {append = true}, -- Beth’s Essence [184] = {append = true}, -- Adoption Papers [189] = {findReplace = true}, -- Sigil of Baphomet } EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData) ---------- Cards ---------- local cards = { -- Change: Added "1% chance for it to be a Crane Game" [11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune -- Change: Added stone enemies and shields [32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz -- Change: Complete rewrite [38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano } EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards) ---------- Pills ---------- local horsepills = { -- Change: Teleports to a special room instead of a random room [20] = {"19", "传送胶囊", "将角色传送至特殊房间"}, -- Telepills -- Change: Forgets all previously identified pills [26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 遗忘所有已识别效果的胶囊"}, -- Amnesia -- Change: Added full heal information [29] = {"28", "止痛药!", "{{HealingRed}} 回满血#{{Timer}} 当前房间中受到的伤害均为半心"}, -- Percs! -- Change: Added broken heart [30] = {"29", "上瘾!", "{{BrokenHeart}} +1碎心#{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted! -- Change: Added additional curses information [32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#多次使用后添加额外诅咒"}, -- ??? -- Change: affects whole floor [42] = {"41", "好困…", "{{Slow}} 使当前层所有敌人和角色减速"}, -- I'm Drowsy... -- Change: affects whole floor [43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!! -- Change: Forces the effect to be a golden trinket [44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果"}, -- Gulp! } EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills) ---------- Car Battery ---------- local carBattery = { -- Now grants +4 damage instead of +3 [34] = {2, 4}, -- The Book of Belial -- Added info regarding doubled attack [47] = "生成2次空袭", -- Doctor's Remote -- Added info regarding doubled attack [164] = "生成2团火焰", -- The Candle -- Added info regarding doubled attack [289] = "生成2团火焰", -- Red Candle -- Now 23 seconds, if you have car battery [441] = {15, 23}, -- Mega Blast -- Added info regarding doubled familiar [728] = "生成2个恶魔跟班", -- Gello } EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery) ---------- Conditions ---------- EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed local conditions = { -- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container ["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene -- Added ball of bandages synergy ["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} 肉块","{{Collectible207}} 绷带球"}, -- Potato Peeler with Ball of Bandages } EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs) ---------- Synergies ---------- -- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions local abyssSynergies = { [706] = "16只不同颜色和效果的蝗虫", -- Abyss } EID.descriptions[languageCode].abyssSynergies = {} EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies) ---------- Transformations ---------- EID.descriptions[languageCode].transformations[17] = "死灵法师!" -- Add Necromancer transformation -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then EID.descriptions[languageCode].repPlusCollectibles = collectibles EID.descriptions[languageCode].repPlusTrinkets = trinkets end