-- This file contains text elements that are used for the modular description system. local languageCode = "zh_cn" EID.descriptions[languageCode].AdditionalInformations = {} -- List of description IDs to ignore for fully automated descriptions EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} ---------- Modular Descriptions ---------- -- Table containing basic sentences and templates used to generate basic descriptions ----------------------------------------------------------------- --- Translator TODO: Please verify correctness of translations and add potential pluralizations ----------------------------------------------------------------- EID.descriptions[languageCode].ModularDescriptions = { -- Player Stats TearsMultiplier = "射速修正 {value}", Tears = "射速 {value}", TearHeight = "泪弹高度 {value}", TearSizeMultiplier = "泪弹尺寸 {value}", TearSize = "泪弹尺寸 {value}", TearDelayMultiplier = "射击延迟修正 {value}", TearDelay = "射击延迟 {value}", FireRateMultiplier = "射速修正 {value}", FireRate = "射速修正 {value}", DamageMultiplier = "伤害修正 {value}", Damage = "伤害 {value}", DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs BombDamage = "炸弹伤害 {value}", Speed = "移速 {value}", RangeMultiplier = "射程修正 {value}", Range = "射程 {value}", Luck = "幸运 {value}", ShotSpeedMultiplier = "弹速修正 {value}", ShotSpeed = "弹速 {value}", Life = "生命 {value}", SizeUp = "体型变大", SizeDown = "体型变小", Flight = "飞行", Invincibility = "无敌", RandomStatUp = "↑ 随机提升 {value} 项属性", RandomStatDown = "↓ 随机降低 {value} 项属性", -- Health related RedHeart = "{value} 心之容器", SoulHeart = "{value} 魂心", BlackHeart = "{value} 黑心", BoneHeart = "{value} 骨心", EternalHeart = "{value} 永恒之心", GoldenHeart = "{value} 金心", RottenHeart = "{value} 腐心", BrokenHeart = "{value} 碎心", EmptyHeart = "{value} 空心之容器", FullHealth = "回满血", HealingRed = "治疗 {value} 红心", CoinHeart = "{value} 硬币心容器", EmptyCoinHeart = "{value} 空硬币心容器", HealingCoin = "治疗 {value} 硬币", -- Room chances AngelDevilChance = "{value}% 恶魔房/天使房概率", DevilChance = "{value}% 恶魔房概率", AngelChance = "{value}% 天使房概率", PlanetariumChance = "{value}% 星象房概率", -- Pickups / Spawns Coin = "{value} 硬币", Bomb = "{value} 炸弹", Key = "{value} 钥匙", CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙", -- Dynamic Spawns Spawns = { RandomPickup = "生成 {value} 个随机掉落物", RandomTrinket = "生成 {value} 个随机饰品", RandomHeart = "生成 {value} 个随机心", RedHeart = "生成 {value} 个红心", SoulHeart = "生成 {value} 个魂心", BlackHeart = "生成 {value} 个黑心", BoneHeart = "生成 {value} 个骨心", Bomb = "生成 {value} 个炸弹", Key = "生成 {value} 个钥匙", Coin = "生成 {value} 个硬币", RandomCoin = "生成 {value} 个随机硬币", Card = "生成 {value} 张卡牌", Pill = "生成 {value} 个胶囊", Rune = "生成 {value} 个符文", Battery = "生成 {value} 个电池", BlueFly = "生成 {value} 只蓝苍蝇", BlueSpider = "生成 {value} 只蓝蜘蛛", }, -- Permanent Tear Effects TearEffect = { Homing = "追踪泪弹", Spectral = "灵体泪弹", Piercing = "穿刺泪弹", Poison = "{{Poison}} 有毒泪弹", }, -- Familiars FlyOrbital = "{value} 苍蝇环绕物", Orbital = "环绕物", BlockProjectiles = "阻挡弹幕", DamagePerTear = "每颗泪弹造成 {value} 点伤害", DamagePerShot = "每次射击造成 {value} 点伤害", DamagePerSecond = "每秒造成 {value} 点伤害", ContactDamagePerSecond = "每秒造成 {value} 点接触伤害", MimicMovement = "以 {value} 秒延迟模仿以撒的移动", -- Player CantShoot = "角色无法发射", PlayerContactDamage = "角色每秒造成 {value} 点接触伤害", DamageToAllEnemies = "对所有敌人造成 {value} 点伤害", -- Misc LeftEye = "左眼获得:", RightEye = "右眼获得:", RoomEffect = "{{Timer}} 在当前房间获得:", TimedEffect = "{{Timer}} 在 {value} 秒内获得:", OnUseEffect = "使用后:", HeldEffect = "持有时:", MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)", SingleUseInfo = "{{Warning}} 一次性 {{Warning}}", NoEffect = "无效果", FullMapping = { BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}", Exception = "({{SuperSecretRoom}} 超级隐藏房除外)" } }