-- This file contains text elements that are used for the modular description system. local languageCode = "spa" EID.descriptions[languageCode].AdditionalInformations = {} -- List of description IDs to ignore for fully automated descriptions EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} ---------- Modular Descriptions ---------- -- Table containing basic sentences and templates used to generate basic descriptions EID.descriptions[languageCode].ModularDescriptions = { -- Player Stats TearsMultiplier = "Lágrimas {value}", Tears = "Lágrimas {value}", TearHeight = "Altura de lágrima {value}", TearSizeMultiplier = "Tamaño de lágrimas {value}", TearSize = "Tamaño de lágrimas {value}", TearDelayMultiplier = "Vel. de lágrimas {value}", TearDelay = "Vel. de lágrimas {value}", FireRateMultiplier = "Lágrimas {value}", FireRate = "Lágrimas {value}", DamageMultiplier = "Daño {value}", Damage = "Daño {value}", DamageTemp = "Daño {value} (temporal)", -- For Temp Binge Eater buffs BombDamage = "Daño de bomba {value}", Speed = "Velocidad {value}", RangeMultiplier = "Alcance {value}", Range = "Alcance {value}", Luck = "Suerte {value}", ShotSpeedMultiplier = "Vel. de Lágrimas {value}", ShotSpeed = "Vel. de Lágrimas {value}", Life = "{value} Vida{plural_s} extra", SizeUp = "Aumenta tu tamaño", SizeDown = "Reduce tu tamaño", Flight = "Permite volar", Invincibility = "Invencibilidad", RandomStatUp = "↑ Aumenta aleatoriamente {value} estadística{plural_s}", RandomStatDown = "↓ Reduce aleatoriamente {value} estadística{plural_s}", -- Health related RedHeart = "{value} Cora{plural_zon}", SoulHeart = "{value} Cora{plural_zon} de alma", BlackHeart = "{value} Cora{plural_zon} negro{plural_s}", BoneHeart = "{value} Cora{plural_zon} de hueso", EternalHeart = "{value} Cora{plural_zon} eterno{plural_s}", GoldenHeart = "{value} Cora{plural_zon} dorado{plural_s}", RottenHeart = "{value} Cora{plural_zon} podrido{plural_s}", BrokenHeart = "{value} Cora{plural_zon} roto{plural_s}", EmptyHeart = "{value} Contenedor{plural_es} de cora{plural_zon} vacío{plural_s}", FullHealth = "Salud al máximo", HealingRed = "Cura {value} cora{plural_zon}", -- Room chances AngelDevilChance = "{value}% de probabilidad de Sala del Diablo/Ángel", DevilChance = "{value}% de probabilidad de Sala del Diablo", AngelChance = "{value}% de probabilidad de Sala del Ángel", PlanetariumChance = "{value}% de probabilidad de Planetario", -- Pickups / Spawns Coin = "{value} Moneda{plural_s}", Bomb = "{value} Bomba{plural_s}", Key = "{value} Llave{plural_s}", CoinBombKey = "{value} {{Coin}} moneda{plural_s}, {{Bomb}} bomba{plural_s} y {{Key}} llave{plural_s}", -- Dynamic Spawns Spawns = { RandomPickup = "Genera {value} recolectable{plural_s} aleatorio{plural_s}", RandomTrinket = "Genera {value} trinket{plural_s} aleatorio{plural_s}", RandomHeart = "Genera {value} cora{plural_zon} aleatorio{plural_s}", RedHeart = "Genera {value} cora{plural_zon} rojo{plural_s}", SoulHeart = "Genera {value} cora{plural_zon} de alma", BlackHeart = "Genera {value} cora{plural_zon} negro{plural_s}", BoneHeart = "Genera {value} cora{plural_zon} de hueso", Bomb = "Genera {value} bomba{plural_s}", Key = "Genera {value} llave{plural_s}", Coin = "Genera {value} moneda{plural_s}", RandomCoin = "Genera {value} moneda{plural_s} aleatoria{plural_s}", Card = "Genera {value} carta{plural_s}", Pill = "Genera {value} píldora{plural_s}", Rune = "Genera {value} runa{plural_s}", Battery = "Genera {value} batería{plural_s}", BlueFly = "Genera {value} mosca{plural_s} azul{plural_es}", BlueSpider = "Genera {value} araña{plural_s} azul{plural_es}", }, -- Permanent Tear Effects TearEffect = { Homing = "Lágrimas teledirigidas", Spectral = "Lágrimas espectrales", Piercing = "Lágrimas perforantes", Poison = "{{Poison}} Lágrimas venenosas", }, -- Familiars FlyOrbital = "{value} mosca{plural_s} orbital{plural_es}", Orbital = "Orbital", BlockProjectiles = "Bloquea proyectiles enemigos", DamagePerTear = "Inflige {value} de daño por lágrima", DamagePerShot = "Inflige {value} de daño por disparo", DamagePerSecond = "Inflige {value} de daño por segundo", ContactDamagePerSecond = "Inflige {value} de daño por contacto por segundo", MimicMovement = "Sigue tus movimientos con {value} segundo{plural_s} de retraso", -- Player CantShoot = "No puedes disparar", PlayerContactDamage = "Infliges {value} de daño por contacto por segundo", DamageToAllEnemies = "Inflige {value} de daño a todos los enemigos", -- Misc LeftEye = "Otorga para el ojo izquierdo:", RightEye = "Otorga para el ojo derecho:", RoomEffect = "{{Timer}} Otorga durante la habitación:", TimedEffect = "{{Timer}} Otorga durante {value} segundo{plural_s}:", OnUseEffect = "Al usarlo:", HeldEffect = "Al tenerlo:", MaxLuck = "{{Luck}} Máx.({max}%) con {value} de suerte", --MaxLuck = "{max}% de probabilidad con {value} de suerte", -- old formatting SingleUseInfo = "{{Warning}} UN SOLO USO {{Warning}}", NoEffect = "Sin efecto", FullMapping = { BaseDesc = "{{Timer}} Revela el mapa completo del piso {exception}", Exception = "(excepto la Habitación {{SuperSecretRoom}} Super Secreta)" } }