-- This file contains text elements that are used for the modular description system. local languageCode = "ja_jp" EID.descriptions[languageCode].AdditionalInformations = {} -- List of description IDs to ignore for fully automated descriptions EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} ---------- Modular Descriptions ---------- -- Table containing basic sentences and templates used to generate basic descriptions ----------------------------------------------------------------- --- Translator TODO: Please verify correctness of translations and add potential pluralizations ----------------------------------------------------------------- EID.descriptions[languageCode].ModularDescriptions = { -- Player Stats TearsMultiplier = "連射速度  {value}", Tears = "連射速度  {value}", TearHeight = "涙の高さ  {value}", TearSizeMultiplier = "涙のサイズ  {value}", TearSize = "涙のサイズ  {value}", TearDelayMultiplier = "連射間隔  {value}", TearDelay = "連射間隔  {value}", FireRateMultiplier = "攻撃速度の倍率  {value}", FireRate = "攻撃速度  {value}", DamageMultiplier = "攻撃力  {value}", Damage = "攻撃力  {value}", DamageTemp = "攻撃力  {value}(一時的)", -- For Temp Binge Eater buffs BombDamage = "爆弾ダメージ  {value}", Speed = "移動速度  {value}", RangeMultiplier = "射程  {value}", Range = "射程  {value}", Luck = "運  {value}", ShotSpeedMultiplier = "弾速  {value}", ShotSpeed = "弾速 {value}", Life = "体力 {value}", SizeUp = "サイズ増加", SizeDown = "サイズ減少", Flight = "飛行", Invincibility = "無敵", RandomStatUp = "↑ ランダムに {value} ステータス上昇", RandomStatDown = "↓ ランダムに {value} ステータス低下", -- Health related RedHeart = "最大体力 {value}", SoulHeart = "青ハート {value}", BlackHeart = "黒ハート {value}", BoneHeart = "骨ハート {value}", EternalHeart = "白ハート {value}", GoldenHeart = "金ハート {value}", RottenHeart = "腐ったハート {value}", BrokenHeart = "壊れたハート {value}", EmptyHeart = "空のハート容器 {value}", FullHealth = "体力満タン", HealingRed = "{value} ハートを回復", CoinHeart = "コインの健康状態 {value}", EmptyCoinHeart = "{value} 枚の空のコインの体力", HealingCoin = "{value} コイン分の体力を回復", -- Room chances AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%", DevilChance = "悪魔部屋の出現率 {value}%", AngelChance = "天使部屋の 出現率 {value}%", PlanetariumChance = "の確率でプラネタリウム {value}% ", -- Pickups / Spawns Coin = "{value} コイン", Bomb = "{value} 爆弾", Key = "{value} 鍵", CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵", -- Dynamic Spawns Spawns = { RandomPickup = "{value} 個のランダムなピックアップをスポーン", RandomTrinket = "{value} 個のランダムなトリンケットをスポーン", RandomHeart = "{value} 個のランダムなハートをスポーン", RedHeart = "{value} 個の赤ハートをスポーン", SoulHeart = "{value} 個の青ハートをスポーン", BoneHeart = "{value} 個の骨ハートをスポーン", Bomb = "{value} 個の爆弾をスポーン", Key = "{value} 個の鍵をスポーン", Coin = "{value} 枚のコインをスポーン", RandomCoin = "{value} 枚のランダムなコインをスポーン", Card = "{value} 枚のカードをスポーン", Pill = "{value} 個のピルをスポーン", Rune = "{value} 個のルーンをスポーン", Battery = "{value} 個の電池をスポーン", BlueFly = "{value} 匹の青いハエをスポーン", BlueSpider = "{value} 匹の青クモをスポーン", }, -- Permanent Tear Effects TearEffect = { Homing = "涙にホーミング効果を付与", Spectral = "スペクトラルの涙", Piercing = "貫通する涙", Poison = "{{Poison}} 毒の涙", }, -- Familiars FlyOrbital = "{value} 匹のオービタルハエ", Orbital = "オービタル", BlockProjectiles = "敵の弾をブロックする", DamagePerTear = "涙1発につき {value} ダメージを与える", DamagePerShot = "1 発の射撃につき {value} ダメージを与える", DamagePerSecond = "秒間 {value} ダメージを与える", ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える", MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する", -- Player CantShoot = "アイザックは攻撃できない", PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える", DamageToAllEnemies = "全ての敵に {value} ダメージを与える", -- Misc LeftEye = "左目に付与:", RightEye = "右目に付与:", RoomEffect = "{{Timer}} 部屋に付与:", TimedEffect = "{{Timer}} {value} 秒間付与:", OnUseEffect = "使用時:", HeldEffect = "所持中:", MaxLuck = "{{Luck}} 確率:運{value}で{max}%", SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}", NoEffect = "効果なし", FullMapping = { BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}", Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)" } }