-- This file contains text elements that are used for the modular description system. local languageCode = "fr" EID.descriptions[languageCode].AdditionalInformations = {} -- List of description IDs to ignore for fully automated descriptions EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} ---------- Modular Descriptions ---------- -- Table containing basic sentences and templates used to generate basic descriptions ----------------------------------------------------------------- --- Translator TODO: Please verify correctness of translations and add potential pluralizations ----------------------------------------------------------------- EID.descriptions[languageCode].ModularDescriptions = { -- Player Stats TearsMultiplier = "Débit {value}", Tears = "Débit {value}", TearHeight = "Hauteur des larmes {value}", TearSizeMultiplier = "Taille des larmes {value}", TearSize = "Taille des larmes {value}", TearDelayMultiplier = "Délai des larmes {value}", TearDelay = "Délai des larmes {value}", FireRateMultiplier = "Cadence {value}", FireRate = "Cadence {value}", DamageMultiplier = "Dégâts {value}", Damage = "Dégâts {value}", DamageTemp = "Dégâts {value} (temporaire)", -- For Temp Binge Eater buffs BombDamage = "Dégâts de bombe {value}", Speed = "Vitesse {value}", RangeMultiplier = "Portée {value}", Range = "Portée {value}", Luck = "Chance {value}", ShotSpeedMultiplier = "Vitesse des tirs {value}", ShotSpeed = "Vitesse des tirs {value}", Life = "{value} Vie", SizeUp = "Taille augmentée", SizeDown = "Taille diminuée", Flight = "Permet à Isaac de voler", Invincibility = "Rend Isaac invulnérable", RandomStatUp = "↑ Augmente aléatoirement {value} stat", RandomStatDown = "↓ Diminue aléatoirement {value} stat", -- Health related RedHeart = "{value} réceptacle{pluralize} de cœur", SoulHeart = "{value} cœur d'âme", BlackHeart = "{value} cœur noir", BoneHeart = "{value} cœur d'os", EternalHeart = "{value} cœur éternel", GoldenHeart = "{value} cœur doré", RottenHeart = "{value} cœur moisi", BrokenHeart = "{value} cœur brisé", EmptyHeart = "{value} réceptacle{pluralize} de cœur vide", FullHealth = "Soin complet", HealingRed = "Soigne {value} cœur rouge", CoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize}", EmptyCoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize} vides", HealingCoin = "Soigne {value} réceptacle{pluralize} de pièce{pluralize}", -- Room chances AngelDevilChance = "{value}% de chance de Salle du Diable/Ange", DevilChance = "{value}% de chance de Salle du Diable", AngelChance = "{value}% de chance de Salle de l'Ange", PlanetariumChance = "{value}% de chance de Planétarium", -- Pickups / Spawns Coin = "{value} Pièce{pluralize}", Bomb = "{value} Bombe{pluralize}", Key = "{value} Clé{pluralize}", CoinBombKey = "{value} {{Coin}} pièce{pluralize}, {{Bomb}} bombe{pluralize} et {{Key}} clé{pluralize}", -- Dynamic Spawns Spawns = { RandomPickup = "Fait apparaître {value} pickup aléatoire{pluralize}", RandomTrinket = "Fait apparaître {value} babiole aléatoire{pluralize}", RandomHeart = "Fait apparaître {value} cœur aléatoire{pluralize}", RedHeart = "Fait apparaître {value} Cœur rouge{pluralize}", SoulHeart = "Fait apparaître {value} Cœur d'âme{pluralize}", BlackHeart = "Fait apparaître {value} Cœur noir{pluralize}", BoneHeart = "Fait apparaître {value} Cœur osseux{pluralize}", Bomb = "Fait apparaître {value} bombe{pluralize}", Key = "Fait apparaître {value} clé{pluralize}", Coin = "Fait apparaître {value} pièce{pluralize}", RandomCoin = "Fait apparaître {value} pièce aléatoire{pluralize}", Card = "Fait apparaître {value} carte{pluralize}", Pill = "Fait apparaître {value} pilule{pluralize}", Rune = "Fait apparaître {value} rune{pluralize}", Battery = "Fait apparaître {value} pile{pluralize_y}", BlueFly = "Invoque {value} mouche bleue{pluralize_y}", BlueSpider = "Invoque {value} araignée bleue{pluralize}", }, -- Permanent Tear Effects TearEffect = { Homing = "Larmes autoguidées", Spectral = "Larmes spectrales", Piercing = "Larmes transperçantes", Poison = "{{Poison}} Larmes empoisonnées", }, -- Familiars FlyOrbital = "{value} mouches orbitales", Orbital = "Orbite autour d'Isaac", BlockProjectiles = "Bloque les projectiles ennemis", DamagePerTear = "{value} dégâts par larme", DamagePerShot = "{value} dégâts par tir", DamagePerSecond = "{value} dégâts par seconde", ContactDamagePerSecond = "Inflige {value} dégâts de contact par seconde", MimicMovement = "Suit Isaac avec un délai de {value} secondes", -- Player CantShoot = "Isaac ne peut pas tirer", PlayerContactDamage = "Isaac inflige {value} dégâts de contact par seconde", DamageToAllEnemies = "Inflige {value} dégâts à tous les ennemis", -- Misc LeftEye = "Donne pour l'œil gauche:", RightEye = "Donne pour l'œil droit:", RoomEffect = "{{Timer}} Donne pour la salle:", TimedEffect = "{{Timer}} Donne pendant {value} secondes:", OnUseEffect = "À l'utilisation:", HeldEffect = "En étant tenu:", MaxLuck = "{{Luck}} Max.({max}%) à {value} de chance", --MaxLuck = "{{Luck}} {max}% chance at {value} luck", SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}", NoEffect = "Aucun effet", FullMapping = { BaseDesc = "{{Timer}} Révèle l'étage sur la carte {exception}", Exception = "(excepté {{SuperSecretRoom}} Salle Super Secrète)" } }