* ) ) ( ) ` ) /(( ) ( /( ( )\ ( /( ) ) -THE-(_))( ( ( )\()) ( ( ))\ (((_) )\())( /( ( ` ) (_(_()|()\ )\ )\ '((_)\ )\ )\ ) /((_) )\___((_)\ )(_)) )\ '/(/( |_ _|((_)((_)_((_)) | |(_) ((_)_(_/((_)) ((/ __| |(_|(_)_ _((_))((_)_\ | | | '_/ _ \ ' \()| '_ \/ _ \ ' \)) -_) | (__| ' \/ _` | ' \() '_ \) |_| |_| \___/_|_|_| |_.__/\___/_||_|\___| \___|_||_\__,_|_|_|_|| .__/ _____ _____ ____ _____ _____ _____ __ _____ _____ |_| | | | | _ | | | __| __| | | | __| | --| | | | | | | | __| |__| | | | | |_____|__|__|__|__|_|___|_____|_____|_____|_____|_____| "Making the Game Less Bad, One Update at a time." ===== v1.30C ===== - Added Steam Timeline functionality. Steam Recordings should have nice timestamps now! - Disabled garbage collection during songs to prevent occasional lag spikes. - Minor Tootmaker improvements. - Support for continued DLC. ===== v1.29H ===== - Fixed a bug that broke the "Test This Track In-Game" button in the Tootmaker. - The Tootmaker should now automatically reload tracks when returning to the editor after testing in-game. ===== v1.29G ===== - Tweaked lots of stuff to add support for official DLC song packs. - By the time you're reading this, there should be three awesome DLCs available! - Added a shiny "S" badge that appears on top of a collection if you S-rank every song in the collection. - Lots of small improvements and bugfixes in Tootmaker. - The Accessibility settings menu has been cleaned up and categorized. - Fixed issue where you could accidentally click RETRY instead of CONTINUE in the Track Select screen. - Fixed issue where overlapping music could play if you clicked the Collections button at the right time. - Fixed issue where rounding errors could cause the track time to contain a negative second: e.g., "4:0-1" - Adjusted how settings are loaded and accessed during gameplay. - Adjusted which accessibility settings cause the circular flower-rainbow sprites around "CHAMP" to be hidden. - to be specific, the "rainbow edges" accessibility setting ONLY disables the rainbow glow around the screen edges. ===== v1.28F ===== - Patch for the Unity vulnerability CVE-2025-59489. You can read about that here: https://unity.com/security/sept-2025-01 - Fix for bug that could prevent the "final boss battle" from loading under certain conditions. ===== v1.28E ===== - Hotfix for bug where "Streamer Mode" would cause the Track Select screen to crash. - Hotfix for Free Improvisation mode. - Fixes to scrollwheel behavior in the Tootmaker. - Input improvements in Tootmaker for Mac devices: - The Command key is now be accepted instead of Control. - On laptops, you can now scroll horizontally using the trackpad, which feels great! ===== v1.28B ===== - Three new songs: "Danse Macabre," "The Skeleton Rag (Remix)," and "Hungarian Dance #5!" - Audio settings can now be tweaked in the Pause screen. - In collections of custom tracks, Default sort is now alphabetical. - Added ability to sort tracks by track tag. - Adjusted the logic that checks for duplicate trackrefs when packaging a Tootmaker track. - Bugfix: Fixed issue where default tracks wouldn't load after changing languages. ===== v1.27F ===== - Hotfix for bug where Favorites didn't load. ===== v1.27E ===== - Added support for 21:9 ultrawide resolutions. - Improved 16:10 display in various scenes. - Some storyline cinematics have been tweaked to make stuff look better & to make the events easier to follow. - The game will now display error messages if custom tracks cannot be loaded for some reason. - Error messages are displayed on startup. - A list of error messages can be viewed in Settings -> Custom Tracks. - Expanded mute button in Track Select screen to provide additional Amazing Muting Options. - Default track collection changed to "All" for users with custom tracks. - Added support for difficulties over 10 (although you shouldn't do this). - The game now prevents tracks with duplicate "track tags" from being loaded. - When packaging a custom track in the Tootmaker, the game now checks to see if the track tag is a duplicate. - Bugfix: fixed issue where the Help & View Waveform buttons were hidden in Tootmaker. ===== v1.26G ===== - Failed Steam Workshop uploads should now delete themselves rather than leaving a blank entry in the Workshop. - Fixed issue where a tooltip appeared stuck when visiting Track Select for the first time. - Fixed metadata for Taps to match actual in-game length. - Added tiny bouncing arrow to Collections selector to make it more visible. ===== v1.26F ===== - Support for custom tracks via Steam Workshop added. - In the Settings menu, added ability to see custom track folders in Explorer/Finder. - The game now saves the last collection you viewed & auto-selects it when restarting. - The Collections button is highlighted the first time you enter the Track Select screen. - (MacOS users only) Changed default location of custom track folder. - "Mute menu music" no longer mutes song previews. - Slightly reduced volume of "Yays" when getting an A or S. - Added super freaking cool particle effect when favoriting a song. ===== v1.25H ===== - Critical bugfix involving saving behavior after creating a new save slot. ===== v1.25G ===== - Several bugfixes involving switching between custom + default collections. - Several bugfixes involving favoriting / unfavoriting tracks. ===== v1.25E ===== - New track: "Rhapsody in Blue!" - Custom tracks are now natively supported via "Collections." - In order to support collections of custom tracks, lots of changes behind the scenes: - Loading of track metadata - Saving & loading of scores - Storage of track "graph data" - etc. - Settings adjusted to add new section for Collections. - Collections chooser added to Track Select screen. - You can now "favorite" tracks and view a collection of favorited tracks. - You can now delete your scores per-track. - The "Tootmaker" track editor now appears on the homescreen. - Many improvements to the Tootmaker. - Some graphics minified, particularly on Loading screen. ===== v1.24C ===== - Removed some unnecessary logging that snuck into the game at some point. - Adjusted cursor locking in "alternate mouse mode" for Macs, so Mac users can play without the cursor escape the window. - Custom background videos loaded into the Tootmaker should now display during gameplay. ===== v1.24 ===== - New Tracks: "Carol of the Bells," "Hanukkah Oh Hanukkah," and "Puttin' On the Ritz!" - When sliding trombone notes, the tone you hear should match the slide much more accurately. - The game should jump from the Loading screen to the Gameplay screen a bit faster. - Replaced the logo on the home screen with the official logo used everywhere else. - OMG! Lots of improvements to the Tootmaker level editor (which is still "secret" for now). - Fixed some conditions that caused the mouse cursor to reappear if the user had activated the Disable Mouse Cursor setting. - Other minor graphical optimizations and tweaks. ===== v1.23 ===== - New Tracks: "The Can-Can" & "Hungarian Rhapsody No. 2!" - Added an option in "Graphics" to disable the custom mouse cursor. - Added a "secret preview" of an official track editor, the Tootmaker! You can find it hidden in the settings menu. - Replaced the "Jarabe Tapatio" level with an improved version. - Added GFX when playing a solo, plus cheering / booing when the solo ends. - Lots of other tweaks to the gameplay scene to natively support custom tracks made with the Tootmaker. - Minor (non-score-affecting) tweaks to the "Ball Game" and "Old MacDonald" tracks. ===== v1.22 ===== - New Tracks: "Toccata & Fugue," "The Four Seasons (Summer)," and a third track that only appears after completing the storyline... - New accessibility option that allows users to reverse button inputs. - Fix to minor bug that prevented "Missed the Gap" from functioning when consecutive slides appeared. - Behind-the-scenes adjustment / bugfix that should allow tracks to continue scrolling if the audio ends before the track. - Other small bugfixes and optimizations. ===== v1.21 ===== - New Tracks: "Hello! Ma Baby" and "Korobeiniki!" - Added "Streamer Mode" to the Settings screen, which completely hides any tracks that may be flagged in streams. - Replaced "The Blue Danube Waltz" audio with better audio, made improvements to its background animations, and adjusted the endpoint so it doesn't end so abruptly. - Minor tweaks to localized copy in various parts of the game. - Other small bugfixes and optimizations. ===== v1.20F ===== - Minor tweaks to localized copy in various parts of the game. - The special stamp that appears after clearing the story is now localized. - Dropdowns in the settings are now much nicer and fit all localized copy. ===== v1.20 ===== - (Biggest change) Added localization! The game is now available in ten languages: - English, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, French, German, Italian, Japanese, Korean, & Spanish! - The MacOS version should now properly support Retina displays. - Notes split up into multiple slide segments should now be treated as one note rather than multiple notes. - Scoring has been updated so that long notes don't overwhelm short ones. - Trombone in Character Select screen now better-lit. - Card graphics replaced in order to support localization. - A small flag displaying the toots modifier now pops up in the Score screen if you play a song in turbo or practice mode. - The flame effect that appears when summoning an NPC looks much better. - Added "dusty poof" particle effect when summoning another NPC. - Structure of song data files has been adjusted to enable a map editor support later on. - Other small bugfixes and optimizations. ===== v1.19 ===== - New Tracks: "Habanera (from Carmen)" and "Trombone Skyze (Nasty Mix)" - You can now have the option to "dance" manually by moving the mouse left and right. - The combo indicator now counts up past ten so you can always see your current combo. - The small explosion effect that appears when a note finishes now looks much better. - Input code tweaked so that pressing multiple keys no longer mutes the trombone. If you prefer the previous system, there's a new "multiple keys mute" option in Settings -> Controls. - The breath meter now pauses correctly when gameplay is paused. - If mouse smoothing is set to zero, there is now no smoothing whatsoever. Previously, there was still smoothing... just a barely-noticeable amount. - Note lines are now more visible in Free Improvisation mode. - Added sound effect when getting "Perfect" on a track. - Adjusted the volume of a few sound effects. - Added ability to skip the initial logos using the externalparams.json file. - Other small bugfixes and optimizations. ===== v1.181 ===== - Added comma in "God Rest Ye Merry, Gentlemen" - Bugfix: the "no champ rainbow" accessibility setting should now save correctly. - Bugfix: if you build multiple cards, the number of cards should always increment correctly. ===== v1.18 ===== - New tracks: "O Christmas Tree" and "God Rest Ye Merry Gentlemen." - A special graphic now displays when you "Perfect" a song (never breaking combo). You also get more toots! - Added specific option to turn off the "edge rainbow" during Champ mode in the Accessibility menu. - Added small tooltip to pause screen that shows some easy-to-miss controls. - Option to turn off menu music has been added to the Settings menu. Previously, this was only available via the tiny buttons in the screen corners. - Timing / latency adjustment should now be consistent when choosing Practice Mode & Turbo Mode. - Small "New High Score" icon now appears under your score during gameplay when you beat your previous score. - You can now build multiple cards at once if you have enough turds!!! - When turding a card, you now see how many turds you've received. - Adjusted amount of turds you get when turding golden cards. Now, you receive 375 turds per golden card, but there's also a chance for a big jackpot! - Fixed some lyrics in in "Hino Nacional Brasiliero." - Other bugfixes and optimizations. ===== v1.17 ===== - New tracks: "Arirang" and "Night on Bald Mountain." - Added two new achievements linked to card engoldenation. - Improved visual effect that triggers when "Champ Mode" activates. - Tracks now attempt to resync at fixed intervals rather than resync being tied to tempo. - Significant optimizations to the display of lyrics. - Ability to toggle Motion Blur added to Graphics menu. - Other bugfixes and optimizations. ===== v1.16 ===== - New tracks: "Jasmine Flower (Mo Li Hua)" and "She'll Be Coming 'Round the Mountain." - Time calculation should now be more accurate, which should help in, uh, probably a bunch of ways. - Mouse smoothing should now be framerate-independent. - More framerate options added to Settings menu. - Various minor GUI tweaks and improvements. - Other bugfixes and optimizations. ===== v1.15 ===== - New tracks: "House of the Rising Sun" and "Hino Nacional Brasiliero!" - Added a very small bar that shows elapsed time, so you can see how much time remains at a glance. - Adjusted scoring so that slides are slightly more lenient, depending on the intensity of the slide. - For new users, the default target framerate is now 120, which should lead to smoother scrolling for most users. - The delay before playing a song preview clip is slightly extended when you first enter the Track Select screen. - Small bugfixes and optimizations. ===== v1.14 ===== - New track: "Down by the Riverside!" - Adjusted input code so that a "gap" will be registered when switching between two keyboard keys during 1 frame. - In the Settings menu, you can now adjust backing track volume. - In the Settings menu, you can now configure which keyboard keys play the trombone. - In the Settings menu, you can now disable mouse clicks for tooting the trombone. - Two new patterns added to Trombone Customizer, including the checkerboard ska thing. - Scoring tweak: The game is more lenient in regards to "missing the gap" between notes. - Scoring tweak: Each frame you miss a note now counts slightly more (0.20 -> 0.22), making gameplay slightly more difficult. - Scoring tweak: Threshold to achieve any rank above F has been raised 1.5%, making achieving an S slightly more difficult. ===== v1.13 ===== - Added the ability to customize a trombone after beating the game. - New track: "The Barber of Seville!" - The breath meter now goes down slower when Practice Mode is enabled. - Song graphs are no longer completely random and reflect the track's difficulty. - Very, very, very slightly adjusted the value of a variable related to CHAMP meter gain. - Added ability to turn off tooting with the mouse, so only the keyboard is used. - Various minor optimizations. - BUGFIX: Turned off logging during a function in gameplay, as this could have caused stuttering for some users. ===== v1.12 ===== - New option that may make scrolling appear much smoother for some users. You can toggle between the new and old scrolling modes in Settings > Gameplay. - You can now disable the song previews that play in the Track Select screen by using the option in Settings. - Visual appearance of settings has been cleaned up. - Chosen character, trombone, and soundpack is now more visible in Character Select. - Sound effects when unpausing are dramatically improved. - Restarting a track is slightly faster. - Control Testing Zone easier to find, looks slightly better, and displays current control choices. - When paused, the player model no longer rotates in the background. - Various code adjustments to catch potential bugs with custom tracks. - BUGFIX: If your master volume is below 100, the game should no longer get quieter during gameplay / music sequences. ===== v1.11 ===== - New songs: "Washington Post March" and "When the Saints Go Marching In!" - You can now pause and unpause during gameplay. - Note statuses ("Perfecto," "Nice," "OK," etc) are more attractive + informative during gameplay. - Tracks now play previews in the "Track Select" screen. - You can now "engoldenate" cards after beating the game (if you have enough copies of the cards). - Trombone Champ now saves your character, trombone, vibe, and soundpack choices. - Trombone Champ now saves your "mute menu music" option. - Volume faders in Settings screen now work more naturally. Previously, audio would be effectively muted at the halfway point. - Fixed issue where hovering over cards could cause small visual problems in "fast buy" mode. - Various buttons now have more visible selected states. - Tracks now support "improvization zones" where the user is prompted to play a solo. - Title screen looks better and the sound effect that plays when leaving is less grating. - Significant optimizations in Card Collection screen. ===== v1.10 ===== TWEAKS: - New song: "Flight of the Bumblebee!" - Redesigned and dramatically simplified the Character Select screen. - Added "Practice Mode," allowing users to play songs at slower speeds. - Added ability to open multiple packs of cards quickly. - Completing songs now grants slightly less toots. As the number of songs in the base game increases, we may continue to lessen this value... - The "timing adjustment" setting is now much easier to use and contains a slider that lets you quickly adjust the value. APRIL FOOL'S CONTENT: - "Hat" has been removed from the game... but it shall return. - "Turbo Mode" now appears after playing a large number of tracks, rather than appearing for all users from the start. BUGFIXES: - For users with high latency adjustments (200ms+), the last note of some songs should register. - Rankings in leaderboards should no longer be cut off. - Very high leaderboard scores for "Danny Boy" should no longer be reported as a "1." - The accessibility menu should display correctly at 16:10. ===== v1.099 ====== - (April Fool's) Added "Turbo Mode" option to Level Select button, which makes songs twice as fast. - (April Fool's) Added "hat" button to Character Select screen. - Added two new tracks: "Danny Boy" and "In the Hall of the Mountain King!" - If the game fails to initialize, there is now a button allowing the user to quit to desktop (previously, the user would have to force quit the application). ===== v1.098C ====== - Using the automatic toot accessibility option no longer causes Free Improvisation mode to bug out. - Automatic toot accessibility option now handles slides nicely, without starting and stopping throughout. - Automatic toot accessibility option slightly renamed for clarity & to prevent confusion with a popular mod with the same name. ===== v1.098 ====== - New song: "St. James Trombonery Blues!" - Tracks that may get muted on streaming services now have a small icon in the Track Select screen. - Added "Long Trombone" option after achieving "Trombone Champ" status. - Your chosen character now appears in the Points screen and reacts to your score. - You can how hold R to quickly restart a track. - Added an "Autotoot" accessibility option, which removes the need to click or press buttons. To prevent this from messing with leaderboards, it halves your score and halves the maximum high score (so you can still achieve S ranks). ===== v1.096 ====== - Added two new challenging songs: "Commander Tokyo, The Dancing Robot" and "The Sailor's Hornpipe!" - Adjusted code to prevent "ghost notes" in custom tracks. - Adjusted code to make staccato notes display correctly. BUGS: - Added code to prevent the game from softlocking if the external parameters json file is completely blank for any reason. - Added code to prevent LeanTween from occasionally throwing errors when canceling tweens. ===== v1.095 ====== - Added new song: "Old MacDonald!" - Replaced material for "Wireframe" character + "Wireframe" trombone, mostly for cross-platform compatibility. Since it's applied to one character and one model, there's not really much reason to use a dynamic shader rather than a simple wireframe texture. - Added option to turn off the toot rainbow effect you unlock at a certain storyline point. - You can now press any letter key to search for songs in the Track Select screen (e.g., press "T" to go through all songs that begin with "T") - Added ability for users to skip the spooky title screen as an external parameter option. - Added graphical setting for antialiasing. - Adjusted secret rainbow particle effect on Hot Dog card - should no longer "flash" when first displayed. - Added Classroom Mode" as an external parameter option. This limits the game's content, so that the game can theoretically be left out in a classroom setting. * PLEASE NOTE! Classroom Mode has NOT been evaluated as an educational tool. Use at your own risk! - In Classroom Mode: "Choose Yer Tromboner" text changes to "Choose Your Character." - In Classroom Mode: Cosmetic options are fixed to specific set: the standard human characters, the normal trombone colors, and the first three sound sets. - In Classroom Mode: Baboon / Tootvessel screens are locked. - In Classroom Mode: In card screen, "turd" and "build" buttons are hidden, as is the "turd" counter. No mention of "turds" anywhere! You can still purchase sacks of cards and view the cards. - In Classroom Mode: The NPC character never appears in Card screen. - In Classroom Mode: You can additionally configure Classroom Mode to lock the card screen entirely, since the cards still contain hot dog and baboon jokes. - In Classroom Mode: Leaderboards hidden, "Spooky Title Screen" skipped, Opening Cinematic skipped when creating new save file. BUGS: - On MacOS, the Wireframe character + Trombone should now display correctly. TECH: - Trombone Champ is now compiled using Unity 2019.4.40f. This is why the update is a larger download than usual. We will stay on this version for the forseeable future - maybe forever! ===== v1.093 ====== IMPROVEMENTS: - Added new song: "Gymnopedie No.1!" - Added a screen that should appear in place of a blank black screen if the game fails to load correctly. - The mouse cursor is now hidden during gameplay (except for Free Improvisation mode). It reappears when hitting ESC, so you can click the Back or Retry buttons. - The Card Friend legs and tail now match the rest of his body. - Cards should now display at the correct size at all times. Previously, "turding" a card would make all cards appear smaller until the Card Collection scene was reloaded. - Chest summoning animation slightly improved. - Treasure chest materials + lighting slightly adjusted. - Adjusted holographic effect and lighting on cards. - Breath waves in gameplay now animate correctly at all framerates (whoops). - "Hot Dog" card now displays a special effect when reaching a progression point, so users can see that something has changed. - "Warm Up" and "Old Gray Mare" tracks ends less abruptly after the final note. - "Trombone Champ" text in the pre-homescreen title screen should appear less pixelated. - Included Cinemachine + Text Mesh Pro packages, for use in custom tracks. ===== v1.091 ====== IMPROVEMENTS: - Added new song: "Funiculi, Funicula!" - Adjusted language in Leaderboards Help page. - Added some slight anti-cheat to Leaderboards, which should block scores from being posted if they're too high. - Various optimizations in gameplay scene. ===== v1.09 ====== IMPROVEMENTS: - Added Steam Leaderboards to the Level Select screen and Score screen! - When getting a new high score, "New High Score" text appears below your score in the Score screen. - Improved some button shapes in the Score screen to prevent accidental "Retry" clicks. - Added an option for 120fps target framerate. BUGFIXES: - Once again attempted to fix a bug that could cause extremely short notes in custom tracks to yield enormously negative scores. ===== v1.0897B ====== BUGFIXES: - Attempted to fix a bug that could cause extremely short notes in custom tracks to yield enormously negative scores. ===== v1.0897 ====== IMPROVEMENTS - New track: Mars, The Bringer of War! - Timer added to gameplay scene, showing time elapsed & total track time. - The bloom effect when achieving "Champ" status now fades in and out rather than appearing instantly. - The bloom effect when achieving "Champ" status can be disabled in the Accessibility menu. - Re-activated some keys for tooting. - Some settings have been reorganized and/or have text changes, in order to make them clearer and easier to find. - Various optimizations. BUGFIXES: - S rank achievements should now trigger normally during the "Score" screen for users with billions of custom tracks. ===== v1.0895 ====== IMPROVEMENTS - Two more Steam achievements: one for getting 25 "S" scores, and one for getting 30 "S" scores. - Other stuff behind the scenes. ===== v1.0893 ====== IMPROVEMENTS - Popping noises should no longer occur when releasing notes. - The left and right arrow keys can now be used to toot. - During gameplay, you can use the plus and minus keys to adjust the volume of the backing track. - Reduced amount of reverb on trombone. BUGS: - Added code to prevent negative point values from ever occurring. - "Back" button in Freeplay should now scale correctly at different resolutions. ===== v1.089 ====== IMPROVEMENTS - New tracks: "Max Tundra's Silent Night" and "Jingle Bells" - Adjusted button sizes in the score screen so that the click area doesn't overlap with the toot counter. - Significantly adjusted scoring system to make short notes more forgiving. BUGS: - Fixed a rare issue that sometimes caused errors in the level select screen. ===== v1.088 ====== IMPROVEMENTS - New tracks: "Taps" and "La Marseillaise." - Continued performance optimizations. - Very, very short notes should now tally their points correctly and have a unique display. - Added a display of total toots to the score screen. - Added shortcuts to card collection + baboon screens from the score screen. - If your settings file becomes corrupted, the game should now create a new file rather than softlocking on launch. ===== v1.087 ====== IMPROVEMENTS - New track: "Sakura Sakura" - Implemented various performance optimizations during gameplay. - You can now use the control key to change notes. - Added a setting to configure target FPS. - Added buttons throughout the main menus which allow users to toggle the menu music on or off. ===== v1.086 ====== IMPROVEMENTS - You can now right-click to play notes. - Added separate volume sliders for trombone and airhorns in the Settings menu. BUGS - Changing screen ratios in the settings menu should now make the homescreen adjust properly. - Fixed a few small areas where things looked weird at the 16:10 ratio. - Users who use mods should TRULY be able to view the ending of the game, even if mods expose the final track. ===== v1.085 ====== IMPROVEMENTS - New track: "The Celebrated Chop Waltz" - Added an option to choose a random song in the level select screen. - Added 16:10 resolutions, which should make the experience nicer for lots of laptop users. - Removed ability to reduce audio latency below 256, as this could result in cheating. - Improved appearance of score graph. - Tiny visual gaps should no longer appear in curved notes. - The way note lines are drawn has been optimized. - Updated how songs are loaded in anticipation of future updates to the level select screen. BUGS - Users who use mods should now be able to view the ending of the game, even if mods expose the final track. ===== v1.08 ====== IMPROVEMENTS - Added a new instrument: the Bass Trombone, available by default. - Made short notes slightly more forgiving. - In the Points screen, you can now pop open a score graph, which shows how well you performed throughout the track. - Replaced trombone sound files and adjusted some sound settings, which should very slightly improve latency. - Added the ability to toggle between two character vibes ("jubilant" and "estudious"), which affects the character's animation during gameplay. - Added a new setting which allows players to manually specify the audio buffer size, which should improve latency for users with powerful computers. - The game now creates a backup of users' save files every time a save is loaded. If a save becomes corrupted for some reason, there should be a semi-recent backup available. ===== v1.07 ====== IMPROVEMENTS - Dramatically updated control settings to allow for more control modes, smoothing, etc. - There's a fun effect if your score goes outside of the screen in the Points screen. - Three new tracks: "Ode to Joy," "Happy Birthday," and "Are U Ready 4 Thiz?" - Lots of behind-the-scenes work to get 16:10 working. This should be available soon. ===== v1.06 ====== IMPROVEMENTS - Added an Accessibility menu to Settings, with a set of visual & gameplay accessibility options. BUGS - You can no longer sort tracks when you first visit the tracklist and are limited to Warm-Up. - Shadows on Bassmaster Ben's face should now display correctly. ===== v1.051 ====== IMPROVEMENTS - Began adding lots of code to optionally reduce flashes, in anticipation of a future update BUGS - Tootmaster Tom should now show up! ===== v1.05 ====== IMPROVEMENTS - New track: "Jarabe Tapatio," the Mexican Hat Dance! - Score values in "Points" screen changed from white to dark blue, so they read better on the light blue background. - A lot of things under the hood to prepare for future updates and to help modders. ===== v1.04 ====== IMPROVEMENTS - Rewrote keyboard input, should be MUCH easier to play using multiple keys (e.g., alternating between Z and X). - Added duration and tempo to the track select screen. - Added ability to sort the tracks in the track select screen. - There are now separate which x64 and x86 builds, which should help modders for some reason. - Made scoring for short doots even more forgiving. - When buying sacks, you can just click the left arrow to max out your sacks. - Some events in card scene changed from "mouse up" to "mouse down." - Leaving the bass tootvessel scene now brings you to the card scene rather than home. BUGS - Attempted to fix the "black screen bug" some users encounter when they first launch the game. It should really be fixed this time!!! ===== v1.035 ====== BUGS - Attempted to fix the "black screen bug" some users encounter when they first launch the game. It may be fixed, but not completely sure. - Fixed an issue where some users experience jittery vertical mouse movement at times. - Fixed a bug where users see a black screen on the gameplay screen if they mash the mousewheel or arrow keys after clicking Play. ===== v1.03 ====== IMPROVEMENTS - Added a new song! "Rosamunde," a legendary polka! Enjoy! - Attemped to reduce "popping" sounds during gameplay. It should be slightly better but is not totally fixed. - Added some custom code to make the scoring for very short notes more forgiving. This is still a work in progress, and we plan to tweak this further, but it should be an improvement. - Began adjusting some elements in the Track Select screen in preparation for a minor redesign with more data + sortability. - Added ability to click the version number on the title screen to see the most important patch notes. - Lots of other tweaks "under the hood" to prepare the game for future updates. ===== v1.021 ====== BUGS - Fixed the "Never liked the guy" achievement (was previously pointing to the wrong card). ===== v1.02 ====== BUGS - Fixed an annoying bug which caused the gameplay scene to "reset" the master volume set in Settings. IMPROVEMENTS - For all notes, the second dot is slightly smaller than the first. This should make notes that are close together easier to "read." We will likely continue to adjust this design in future versions. - Hava Nagila difficulty rating bumped up to 5. - Slightly reduced the volume of the "yay" sounds when achieving an A or S. - Began adjusting track data so that the track list screen can eventually be sorted by title, score, etc. ===== v1.01 ====== BUGS - (Probably) fixed a very rare bug which caused the game to display a blank screen on startup. - A handful of sound effects ignored the "Master Volume" setting in the Settings screens. These should now be fixed! IMPROVEMENTS - Steam Cloud Saves have been activated. Your saves should now nicely sync to the cloud. ===== v1.00 ====== BUGS - Fixed an issue which caused the player to skip a Tootmaster Tom quest. IMPROVEMENTS - Improved the indicator which shows multipliers. - Added a much nicer voiceover to the opening and closing cinematics. ===== v0.95 ====== IMPROVEMENTS - Changed "God Save The Queen" to "God Save The King" for obvious reasons. - Added some logic so that the player receives bonus toots based on level length and difficulty. - Improved overall quality of closing cinematic. - Curtains now make a nice whoosing sound when opening / closing, making the start and end of songs feel less awkward. ===== v0.91 ====== BUGS - Fixed a new bug which prevented settings from being saved correctly. ===== v0.90 ====== BUGS - Fixed a critical issue where rapidly-clicking could trigger a chest sequence twice simultaneously, which would eventually break progression. - Fixed a critical issue where quitting after hitting the Tootvessel / Turdvessel donate limit would prevent players from progressing. IMPROVEMENTS - You can now purchase multiple decks at one time. This dramatically speeds up the interaction when opening many decks at once. - Holding ten of something now creates a special effect (to better tie into the ending). - Improved presentation and interaction when viewing cards from a sack. Now, the user needs to click Continue after flipping the four cards, instead of them flying away automatically. ===== v0.86 ====== BUGS - Fixed an issue that caused the game to mess up the first time you launched it (this was tied to the code that created a new settings file). ===== v0.85 ====== BUGS - Fixed issue where score screen would sometimes not show the previous high score. - Fixed issue where clicking cards rapidly in the card screen would sometimes cause them to behave strangely. - Fixed an issue where you could find a secret thing before you were supposed to. - Fixed an issue that prevented a secret thingie from triggering in one circumstance. IMPROVEMENTS - During gameplay, a small "burst" and the current multiplier now appear next to the left-hand circle after every note, so you don't need to look at the right-hand side of the screen to see how well you're doing. - When pressing ESC during gameplay, you now have the option of restarting the track or quitting to the track select screen. - You can now instantly retry a track from the score screen. - Added screen which allows players to adjust input latency during gameplay. This should help just about everyone. - Added a "How To Play" screen to the main menu that displays information about score calculation and more. - Added Steam Achievements. - Pressing "\" now changes the background to pure green or pure pink in "Freeplay" mode, so users can easily key out the background if they record video. - Improved some song backgrounds. - Keeping the "Champ" meter active now adds 1.5 to the current multiplier. - Players can press ANY letter key (A, B, C, etc) in addition to the spacebar to toot. - Number of toots received cut in half. Previously, players were able to progress the story slightly far too quickly. - Cursor appears dramatically dimmed during gameplay scenes. - Dots no longer appear in the middle of long notes with multiple curves. - The red curtains that open and close gameplay scenes now have a nice waving effect. - Max framerate upped to 144fps. ===== v0.801 ====== BUGS - 0.80 accidentally made the scoring funky. This should fix it! ===== v0.80 ====== BUGS - 1440p is now "2560×1440" instead of "2650x1440." This was just a typo, but due to this typo, the game might have actually been running at 2650 for people who chose this option. Apologies! - Caps the framerate when the game launches; previously started uncapped until reaching the gameplay scene, hogging up the CPU unnecessarily. IMPROVEMENTS - During gameplay only, you can no longer accidentally click outside the window and pause the game. The cursor should be locked within the window during gameplay and unlocked when gameplay ends. - Max framerate increased, was previously capped at 60fps. Temporarily boosted to 120fps until I do more research on this. - Slightly easier to get S rank. - Scoring system slightly updated. ===== v0.79 ====== BUGS - Fixed a small issue where the trombone sound sometimes stopped playing when held down for a while. - Fix a bug where you could spawn a "special buddy" when you weren't supposed to. - Fixed a bug where cards could rotate >90 degrees for users with ultra-widescreen monitors. - Fixed a bug that caused the game to switch to save slot #2 in one specific instance. IMPROVEMENTS - Rearranged and clarified settings panel. - Adjusted some dialogue and replaced Bassmaster Ben's voice sounds with less terrible ones. - Adjusted gameplay scoring, slightly more difficult to get and maintain combos. - Increased max combo to 10 and increased score threshold required to get an "S". - Graphics settings now appear in an exclusive popup which is launched from the settings panel. Trust me, this is important for boring reasons. - Clarified text that may appear in mini-cutscene before reaching the final ending. It should be slightly easier for players to figure out how to reach the true ending. - Made the chaos candle slightly more visible. - Added resolutions above 1080p, even though a lot of graphics may probably look extremely bad at those resolutions. Sorry! - When there's a gap between notes, the player must release the button at some point between those two notes or else they will lose their combo. Previously, players could just hold the note button down continuously, which made the game too easy. - Adjusted this changelog so that it's in reverse-chronological order lol (newest updates at top rather than bottom) ===== v0.78 ====== BUGS - Fixed a bug that prevented the ending from showing up. IMPROVEMENTS - Added ability to customize scroll speed per song in track select screen. - Added setting to increase mouse sensitivity. - Added ability to use spacebar to toot the trombone during gameplay. - (IMPORTANT) The player character now bobs a little more as they dance. - Increased visibility of vertical lines that appear on measure marks of songs. - Added ability to use mousewheel in track select screen. - "ESC" now brings you back to the last menu (WORK IN PROGRESS, NOT IN EVERY SCREEN YET). - Renamed some settings to make their intent clearer. ===== v0.77 ====== BUGS - The game now saves as soon as you meet a certain character, so you don't see the "first-time dialogue" multiple times. IMPROVEMENTS - Included this changelog in the game files, so users can have fun reading it. - Removed a ton of unused assets, which should slightly reduce download size. - Added icon so application doesn't default to Unity logo. - Changed default fullscreen mode to Fullscreen Window. Users without 16:9 displays should see letterboxes by default rather than stretching. - Added subtle "shake" mechanism to hint at a hidden storyline element. - Began reorganizing Settings menu so more settings can be added in future updates. - Added setting to reverse mouse vertical axis (moving mouse up makes the dot go up). ===== v0.76 ====== BUGS - Game should now default to the highest-supported 16:9 resolution when first booted up. Previously, could boot at strange ratios that caused main menu to break in appearance. ===== THE DISTANT PAST ===== - The game didn't exist in the distant past.