[InputSettings] Version=55 [EMPTY_CONTEXT] [TutorialPopup] [LootPopup] [Death] [ScriptedAction] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=FastMenu DERIVED_FROM=BASE_PanelsShortcuts IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.2) IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3) [Exploration] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_Interactions DERIVED_FROM=BASE_ALL_ATTACKS DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_DRAW_SWORDS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_FocusMode DERIVED_FROM=BASE_Signs DERIVED_FROM=BASE_Items DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE DERIVED_FROM=BASE_DEBUG IK_LControl=(Action=WalkToggle) IK_Pad_LeftThumb=(Action=SpawnHorse) IK_X=(Action=SpawnHorse) IK_Pad_B_CIRCLE=(Action=Jump) IK_Pad_B_CIRCLE=(Action=ExplorationInteraction) IK_Pad_B_CIRCLE=(Action=Roll) IK_Pad_B_CIRCLE=(Action=AltQuenCasting) IK_Space=(Action=Jump) IK_Space=(Action=ExplorationInteraction) IK_Space=(Action=Roll) IK_Z=(Action=CameraLock) IK_MouseZ=(Action=ToggleSigns) IK_PrintScrn=(Action=ScreenshotRequested) IK_F5=(Action=ShowDeveloperMode) IK_Alt=(Action=ShowDeveloperModeAlt) [Exploration_Replacer_Ciri] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_Interactions DERIVED_FROM=BASE_ATTACK_LIGHT DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_Items DERIVED_FROM=BASE_FocusMode IK_LControl=(Action=WalkToggle) IK_Pad_B_CIRCLE=(Action=Jump) IK_Pad_B_CIRCLE=(Action=ExplorationInteraction) IK_Pad_B_CIRCLE=(Action=Roll) IK_Space=(Action=Jump) IK_Space=(Action=ExplorationInteraction) IK_Space=(Action=Roll) IK_Pad_RightTrigger=(Action=CiriSpecialAttack) IK_Pad_Y_TRIANGLE=(Action=CiriAttackHeavy) IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2) IK_LShift=(Action=PCAlternate) IK_LeftMouse=(Action=AttackWithAlternateLight) IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2) IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2) IK_None=(Action=AttackWithAlternateHeavy) IK_Q=(Action=CiriSpecialAttack) IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3) IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3) IK_Pad_DigitLeft=(Action=CiriDrawWeapon) IK_Pad_DigitRight=(Action=CiriDrawWeapon) IK_1=(Action=CiriDrawWeapon) IK_2=(Action=CiriDrawWeaponAlternative) [JumpClimb] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_DRAW_SWORDS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE IK_Pad_B_CIRCLE=(Action=Jump) IK_Pad_B_CIRCLE=(Action=ExplorationInteraction) IK_Pad_B_CIRCLE=(Action=Roll) IK_Space=(Action=Jump) IK_Space=(Action=ExplorationInteraction) IK_Space=(Action=Roll) IK_MouseZ=(Action=ToggleSigns) IK_Pad_X_SQUARE=(Action=DiveDown) IK_C=(Action=DiveDown) IK_PrintScrn=(Action=ScreenshotRequested) [Swimming] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=BASE_Interactions DERIVED_FROM=FastMenu DERIVED_FROM=BASE_FocusMode DERIVED_FROM=BASE_Items DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE IK_Pad_RightThumb=(Action=CameraLock) IK_Z=(Action=CameraLock) IK_MouseZ=(Action=ToggleSigns) IK_Pad_B_CIRCLE=(Action=DiveUp) IK_Space=(Action=DiveUp) IK_Pad_X_SQUARE=(Action=DiveDown) IK_C=(Action=DiveDown) IK_Pad_B_CIRCLE=(Action=ExplorationInteraction) IK_Space=(Action=ExplorationInteraction) [Diving] DERIVED_FROM=Swimming [Combat] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_ALL_ATTACKS DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_Interactions DERIVED_FROM=BASE_Signs DERIVED_FROM=BASE_Items DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_DRAW_SWORDS DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE IK_Pad_LeftThumb=(Action=SpawnHorse) IK_X=(Action=SpawnHorse) IK_Pad_RightThumb=(Action=CameraLock) IK_Z=(Action=CameraLock) IK_Pad_A_CROSS=(Action=CbtRoll) IK_Space=(Action=CbtRoll) IK_Pad_B_CIRCLE=(Action=Dodge) IK_Pad_B_CIRCLE=(Action=AltQuenCasting) IK_Alt=(Action=Dodge) IK_W=(Action=MovementDoubleTapW) IK_S=(Action=MovementDoubleTapS) IK_A=(Action=MovementDoubleTapA) IK_D=(Action=MovementDoubleTapD) IK_Pad_LeftTrigger=(Action=Alternate) IK_Pad_LeftTrigger=(Action=LockAndGuard) IK_RightMouse=(Action=LockAndGuard) IK_Pad_DigitLeft=(Action=ComboDigitLeft) IK_Pad_DigitRight=(Action=ComboDigitRight) IK_MouseZ=(Action=ToggleSigns) [Combat_Replacer_Ciri] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_ATTACK_LIGHT DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_Interactions DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE IK_Pad_RightShoulder=(Action=ThrowItem) IK_MiddleMouse=(Action=ThrowItem) IK_Pad_RightThumb=(Action=CameraLock) IK_Z=(Action=CameraLock) IK_Pad_B_CIRCLE=(Action=CiriDodge) IK_Alt=(Action=CiriDodge) IK_Pad_A_CROSS=(Action=CiriDash) IK_Space=(Action=CiriDash) IK_Pad_RightTrigger=(Action=CiriSpecialAttack) IK_Pad_Y_TRIANGLE=(Action=CiriAttackHeavy) IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2) IK_LShift=(Action=PCAlternate) IK_LeftMouse=(Action=AttackWithAlternateLight) IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2) IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2) IK_None=(Action=AttackWithAlternateHeavy) IK_Q=(Action=CiriSpecialAttack) IK_Pad_LeftTrigger=(Action=LockAndGuard) IK_RightMouse=(Action=LockAndGuard) IK_Pad_DigitLeft=(Action=CiriDrawWeapon) IK_Pad_DigitRight=(Action=CiriDrawWeapon) [Horse] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovement DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_DRAW_SWORDS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_INTERACTIONS_HORSE DERIVED_FROM=BASE_FocusMode DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE IK_Pad_RightShoulder=(Action=VehicleItemAction) IK_Pad_RightShoulder=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2) IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort) IK_MiddleMouse=(Action=VehicleItemAction) IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2) IK_Space=(Action=VehicleItemActionAbort) IK_Pad_RightTrigger=(Action=VehicleCastSign) IK_Q=(Action=VehicleCastSign) IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3) IK_Pad_A_CROSS=(Action=Canter) IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3) IK_LShift=(Action=Canter) IK_Pad_RightThumb=(Action=CameraLock) IK_Z=(Action=CameraLock) IK_E=(Action=HorseDismount) IK_Pad_B_CIRCLE=(Action=HorseDismount,State=Duration,IdleTime=10000) IK_LeftMouse=(Action=VehicleAttack) IK_Pad_X_SQUARE=(Action=VehicleAttack) IK_Pad_Y_TRIANGLE=(Action=VehicleAttack) IK_Pad_B_CIRCLE=(Action=HorseJump) IK_Space=(Action=HorseJump) IK_X=(Action=Stop) IK_LControl=(Action=WalkToggle) IK_Alt=(Action=HorseKick,State=Duration,IdleTime=0.3) IK_Pad_LeftThumb=(Action=HorseKick) [Horse_Replacer_Ciri] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovement DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_INTERACTIONS_HORSE DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3) IK_Pad_A_CROSS=(Action=Canter) IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3) IK_LShift=(Action=Canter) IK_Pad_RightThumb=(Action=CameraLock) IK_Z=(Action=CameraLock) IK_E=(Action=HorseDismount) IK_LeftMouse=(Action=VehicleAttack) IK_Pad_X_SQUARE=(Action=VehicleAttack) IK_Pad_Y_TRIANGLE=(Action=VehicleAttack) IK_Pad_B_CIRCLE=(Action=HorseJump) IK_Space=(Action=HorseJump) IK_X=(Action=Stop) IK_LControl=(Action=WalkToggle) IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3) IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3) IK_Pad_DigitLeft=(Action=CiriDrawWeapon) IK_Pad_DigitRight=(Action=CiriDrawWeapon) IK_1=(Action=CiriDrawWeapon) IK_2=(Action=CiriDrawWeaponAlternative) IK_Alt=(Action=HorseKick,State=Duration,IdleTime=0.3) IK_Pad_LeftThumb=(Action=HorseKick) [BoatPassenger] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovement DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE DERIVED_FROM=BASE_FocusMode IK_Pad_B_CIRCLE=(Action=BoatDismount) IK_E=(Action=BoatDismount) [Boat] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovement DERIVED_FROM=BASE_PanelsShortcuts DERIVED_FROM=BASE_DRINK_POTIONS DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=FastMenu DERIVED_FROM=BASE_DEBUG DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE DERIVED_FROM=BASE_FocusMode IK_Pad_B_CIRCLE=(Action=BoatDismount) IK_E=(Action=BoatDismount) IK_Pad_A_CROSS=(Action=GI_Accelerate) IK_LShift=(Action=GI_Accelerate) IK_Pad_X_SQUARE=(Action=GI_Decelerate) IK_S=(Action=GI_Decelerate) IK_Pad_RightShoulder=(Action=VehicleItemAction) IK_Pad_RightShoulder=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2) IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort) IK_MiddleMouse=(Action=VehicleItemAction) IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2) IK_Space=(Action=VehicleItemActionAbort) IK_Pad_RightThumb=(Action=CameraLock) IK_Z=(Action=CameraLock) IK_PrintScrn=(Action=ScreenshotRequested) [Scene] DERIVED_FROM=BASE_CameraMovement IK_Pad_LeftAxisY=(Action=ChangeChoiceAxis) IK_W=(Action=ChangeChoiceUp) IK_S=(Action=ChangeChoiceDown) IK_Pad_DigitDown=(Action=ChangeChoiceUp) IK_Pad_DigitUp=(Action=ChangeChoiceDown) IK_Pad_LeftShoulder=(Action=SCN_DBG_RestartSection) IK_Pad_LeftShoulder=(Action=SCN_DBG_RestartScene,State=Duration,IdleTime=0.3) IK_Home=(Action=ToggleHud) IK_Escape=(Action=IngameMenu) IK_Pad_Back_Select=(Action=IngameMenu) IK_PS4_OPTIONS=(Action=IngameMenu) [RadialMenu] DERIVED_FROM=BASE_SHOW_RADIAL_MENU DERIVED_FROM=BASE_DRINK_POTIONS IK_Pad_A_CROSS=(Action=ConfirmRadialMenuSelection) IK_Pad_B_CIRCLE=(Action=CloseRadialMenu) IK_Pad_X_SQUARE=(Action=OpenMeditation) IK_Space=(Action=OpenMeditation) IK_MiddleMouse=(Action=OpenMeditation) IK_Pad_LeftTrigger=(Action=Alternate) IK_Pad_LeftTrigger=(Action=LockAndGuard) IK_RightMouse=(Action=LockAndGuard) [ThrowHold] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovement DERIVED_FROM=BASE_CharacterMovementWithSprint DERIVED_FROM=BASE_DRAW_SWORDS DERIVED_FROM=BASE_DEBUG IK_Pad_RightShoulder=(Action=ThrowItem) IK_Pad_RightShoulder=(Action=ThrowItemHold,State=Duration,IdleTime=0.2) IK_Pad_B_CIRCLE=(Action=ThrowCastAbort) IK_MiddleMouse=(Action=ThrowItem) IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2) IK_Space=(Action=ThrowCastAbort) [Meditation] IK_Pad_B_CIRCLE=(Action=MeditationAbort) IK_Space=(Action=MeditationAbort) [FastMenu] IK_Pad_Start=(Action=FastMenu) IK_Backspace=(Action=FastMenu) IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2) IK_Escape=(Action=IngameMenu) IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2) IK_G=(Action=GotoGlossary) IK_F1=(Action=OnShowControlsHelp) IK_Pad_Back_Select=(Action=IngameMenu) IK_PS4_OPTIONS=(Action=IngameMenu) IK_PS4_TOUCH_PRESS=(Action=FastMenu) IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3) [BASE_PanelsShortcuts] IK_K=(Action=PanelChar) IK_I=(Action=PanelInv) IK_M=(Action=PanelMapPC) IK_Enter=(Action=HubMenu) IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5) IK_J=(Action=PanelJour) IK_B=(Action=PanelBestiary) IK_L=(Action=PanelAlch) IK_G=(Action=PanelGlossary) IK_H=(Action=PanelGwintDeckEditor) IK_N=(action=PanelMeditation) IK_O=(action=PanelCrafting) IK_Home=(Action=ToggleHud) [BASE_CameraMovement] IK_Pad_RightAxisX=(Action=GI_AxisRightX) IK_Pad_RightAxisY=(Action=GI_AxisRightY) IK_MouseX=(Action=GI_MouseDampX) IK_MouseY=(Action=GI_MouseDampY) IK_U=(Action=EnablePhotoMode) IK_Pad_LeftThumb=(Action=EnablePhotoMode_Step1) IK_Pad_RightThumb=(Action=EnablePhotoMode_Step2) [BASE_CharacterMovement] IK_Pad_LeftAxisX=(Action=GI_AxisLeftX) IK_Pad_LeftAxisY=(Action=GI_AxisLeftY) IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1.000000) IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1.000000) IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1.000000) IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1.000000) [BASE_CharacterMovementWithSprint] DERIVED_FROM=BASE_CharacterMovement IK_Pad_A_CROSS=(Action=Sprint) IK_LShift=(Action=Sprint) IK_Pad_LeftThumb=(Action=SprintToggle) IK_None=(Action=SprintToggle) [BASE_FocusMode] IK_Pad_LeftTrigger=(Action=Focus) IK_RightMouse=(Action=Focus,Reprocess) [BASE_Signs] IK_Pad_RightTrigger=(Action=CastSign) IK_Pad_RightTrigger=(Action=CastSignHold,State=Duration,IdleTime=0.2) IK_Q=(Action=CastSign) IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2) IK_3=(Action=SelectAard) IK_4=(Action=SelectYrden) IK_5=(Action=SelectIgni) IK_6=(Action=SelectQuen) IK_7=(Action=SelectAxii) [BASE_Items] IK_Pad_RightShoulder=(Action=ThrowItem) IK_Pad_RightShoulder=(Action=ThrowItemHold,State=Duration,IdleTime=0.2) IK_MiddleMouse=(Action=ThrowItem) IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2) [BASE_DEBUG] IK_NumPad2=(Action=Debug_KillTarget) IK_NumPad1=(Action=Debug_KillAllEnemies) IK_O=(Action=PanelFakeHud) IK_P=(Action=DebugInput) IK_Pad_B_CIRCLE=(Action=DebugInput) IK_NumPad4=(Action=Debug_TeleportToPin) [BASE_ATTACKS_NO_LIGHT] DERIVED_FROM=BASE_ATTACK_HEAVY DERIVED_FROM=BASE_SPECIAL_ATTACK_HEAVY [BASE_ALL_ATTACKS] DERIVED_FROM=BASE_ATTACKS_NO_LIGHT DERIVED_FROM=BASE_ATTACK_LIGHT DERIVED_FROM=BASE_SPECIAL_ATTACK_LIGHT [BASE_ATTACK_LIGHT] IK_Pad_X_SQUARE=(Action=AttackLight) IK_LeftMouse=(Action=AttackWithAlternateLight) [BASE_ATTACK_HEAVY] IK_Pad_Y_TRIANGLE=(Action=AttackHeavy) IK_None=(Action=AttackWithAlternateHeavy) IK_LShift=(Action=PCAlternate) IK_LeftMouse=(Action=AttackWithAlternateLight) [BASE_SPECIAL_ATTACK_LIGHT] IK_Pad_X_SQUARE=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2) IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2) [BASE_SPECIAL_ATTACK_HEAVY] IK_Pad_Y_TRIANGLE=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2) IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2) IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2) IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2) [BASE_DRINK_POTIONS] IK_Pad_DigitUp=(Action=DrinkPotion1) IK_Pad_DigitDown=(Action=DrinkPotion2) IK_R=(Action=DrinkPotion1) IK_F=(Action=DrinkPotion2) IK_T=(Action=DrinkPotion3) IK_Y=(Action=DrinkPotion4) IK_Pad_DigitUp=(Action=DrinkPotionUpperHold,State=Duration,IdleTime=0.3) IK_Pad_DigitDown=(Action=DrinkPotionLowerHold,State=Duration,IdleTime=0.3) IK_R=(Action=DrinkPotion1Hold,State=Duration,IdleTime=0.3) IK_F=(Action=DrinkPotion2Hold,State=Duration,IdleTime=0.3) IK_T=(Action=DrinkPotion3Hold,State=Duration,IdleTime=0.3) IK_Y=(Action=DrinkPotion4Hold,State=Duration,IdleTime=0.3) IK_Pad_DigitLeft=(Action=OilSteel,State=Duration,IdleTime=0.3) IK_Pad_DigitRight=(Action=OilSilver,State=Duration,IdleTime=0.3) IK_1=(Action=OilSteelKB,State=Duration,IdleTime=0.3) IK_2=(Action=OilSilverKB,State=Duration,IdleTime=0.3) [BASE_DRAW_SWORDS] DERIVED_FROM=BASE_DRAW_SWORDS_KEYBOARD IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3) IK_Pad_DigitLeft=(Action=SteelSword) IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3) IK_Pad_DigitRight=(Action=SilverSword) [BASE_DRAW_SWORDS_KEYBOARD] DERIVED_FROM=BASE_DRINK_POTIONS IK_1=(Action=SteelSword) IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3) IK_2=(Action=SilverSword) IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3) IK_C=(Action=SwordSheathe) [BASE_SHOW_RADIAL_MENU] IK_Pad_LeftShoulder=(Action=RadialMenu) IK_Tab=(Action=RadialMenu) [BASE_JOURNAL_AND_QUEST_MANAGE] IK_Pad_RightThumb=(Action=HighlightObjective) IK_Pad_RightThumb=(Action=TrackQuest) IK_Pad_Start=(Action=ShowEntryInPanel) IK_PS4_OPTIONS=(Action=ShowEntryInPanel) IK_Escape=(Action=ShowEntryInPanel) IK_V=(Action=HighlightObjective) IK_V=(Action=TrackQuest) IK_PrintScrn=(Action=ScreenshotRequested) [BASE_Interactions] DERIVED_FROM=BASE_INTERACTIONS_PAD DERIVED_FROM=BASE_INTERACTIONS_KEYBOARD [BASE_INTERACTIONS_PAD] IK_Pad_A_CROSS=(Action=PickOilLamp) IK_Pad_A_CROSS=(Action=PlaceOilLamp) IK_Pad_A_CROSS=(Action=PlaceCrystal) IK_Pad_A_CROSS=(Action=SitDown) IK_Pad_A_CROSS=(Action=Knock) IK_Pad_RightTrigger=(Action=Spare) IK_Pad_A_CROSS=(Action=Unequip) IK_Pad_A_CROSS=(Action=FastTravel) IK_Pad_A_CROSS=(Action=GatherHerbs) IK_Pad_A_CROSS=(Action=Examine) IK_Pad_A_CROSS=(Action=EnterBoat) IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming) IK_Pad_A_CROSS=(Action=MountHorse) IK_Pad_A_CROSS=(Action=Talk) IK_Pad_A_CROSS=(Action=Stash) IK_Pad_A_CROSS=(Action=Container) IK_Pad_A_CROSS=(Action=Interact) IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2) IK_Pad_A_CROSS=(Action=Use) IK_Pad_A_CROSS=(Action=UseDevice) IK_Pad_A_CROSS=(Action=Open) IK_Pad_A_CROSS=(Action=Close) IK_Pad_A_CROSS=(Action=Lock) IK_Pad_A_CROSS=(Action=Unlock) IK_Pad_A_CROSS=(Action=Take) IK_Pad_A_CROSS=(Action=Push) IK_Pad_A_CROSS=(Action=Pull) IK_Pad_A_CROSS=(Action=Locked) IK_Pad_A_CROSS=(Action=Destroy) IK_Pad_A_CROSS=(Action=PrayForSun) IK_Pad_A_CROSS=(Action=PrayForStorm) IK_Pad_A_CROSS=(Action=Arm) IK_Pad_A_CROSS=(Action=Disarm) IK_Pad_A_CROSS=(Action=GatherBrushwood) IK_Pad_A_CROSS=(Action=PlaceHerbs) IK_Pad_A_CROSS=(Action=Drink) IK_Pad_A_CROSS=(Action=PlaceOffering) IK_Pad_A_CROSS=(Action=Grab) IK_Pad_A_CROSS=(Action=Free) IK_Pad_A_CROSS=(Action=Ignite) IK_Pad_A_CROSS=(Action=UnblockGate) IK_Pad_A_CROSS=(Action=UseItem) IK_Pad_A_CROSS=(Action=Read) IK_Pad_A_CROSS=(Action=PullAxe) IK_Pad_A_CROSS=(Action=Interaction) IK_Pad_A_CROSS=(Action=Extinguish) IK_Pad_A_CROSS=(Action=CallJohnny) IK_Pad_A_CROSS=(Action=HideBible) IK_Pad_A_CROSS=(Action=SitAndWait) IK_Pad_A_CROSS=(Action=PlaceBottle) IK_Pad_A_CROSS=(Action=WineSlot) IK_Pad_A_CROSS=(Action=BurnBody) IK_Pad_A_CROSS=(Action=PutBack) IK_Pad_A_CROSS=(Action=Debung) IK_Pad_A_CROSS=(Action=Touch) IK_Pad_A_CROSS=(Action=CutRope) IK_Pad_A_CROSS=(Action=KneelDown) IK_Pad_A_CROSS=(Action=PlaceTribute) IK_Pad_A_CROSS=(Action=HangPainting) IK_Pad_A_CROSS=(Action=PlaceArmor) IK_Pad_A_CROSS=(Action=PlaceSword) IK_Pad_A_CROSS=(Action=GiveAlms) IK_Pad_A_CROSS=(Action=PlaceLure) IK_Pad_A_CROSS=(Action=PlaceBeans) IK_Pad_A_CROSS=(Action=Look) IK_Pad_A_CROSS=(Action=TakePaintGreen) IK_Pad_A_CROSS=(Action=TakePaintBlue) IK_Pad_A_CROSS=(Action=TakePaintRed) IK_Pad_A_CROSS=(Action=TakePaintYellow) IK_Pad_A_CROSS=(Action=TakePaintPurple) IK_Pad_A_CROSS=(Action=DisposePaint) IK_Pad_A_CROSS=(Action=HideIn) IK_Pad_A_CROSS=(Action=PlaceTrophy) IK_Pad_A_CROSS=(Action=BuryBody) IK_Pad_X_SQUARE=(Action=Finish) IK_Pad_X_SQUARE=(Action=Finisher) [BASE_INTERACTIONS_KEYBOARD] IK_E=(Action=PickOilLamp) IK_E=(Action=PlaceOilLamp) IK_E=(Action=PlaceCrystal) IK_E=(Action=SitDown) IK_E=(Action=Knock) IK_E=(Action=Spare) IK_E=(Action=Unequip) IK_E=(Action=FastTravel) IK_E=(Action=GatherHerbs) IK_E=(Action=Examine) IK_E=(Action=EnterBoat) IK_E=(Action=EnterBoatFromSwimming) IK_E=(Action=MountHorse) IK_E=(Action=Talk) IK_E=(Action=Stash) IK_E=(Action=Container) IK_E=(Action=Interact) IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1) IK_E=(Action=Use) IK_E=(Action=UseDevice) IK_E=(Action=Finish) IK_E=(Action=Open) IK_E=(Action=Close) IK_E=(Action=Lock) IK_E=(Action=Unlock) IK_E=(Action=Take) IK_E=(Action=Push) IK_E=(Action=Pull) IK_E=(Action=Locked) IK_E=(Action=Destroy) IK_E=(Action=PrayForSun) IK_E=(Action=PrayForStorm) IK_E=(Action=Arm) IK_E=(Action=Disarm) IK_E=(Action=GatherBrushwood) IK_E=(Action=PlaceHerbs) IK_E=(Action=Drink) IK_E=(Action=PlaceOffering) IK_E=(Action=Grab) IK_E=(Action=Free) IK_E=(Action=Ignite) IK_E=(Action=UnblockGate) IK_E=(Action=UseItem) IK_E=(Action=Read) IK_E=(Action=PullAxe) IK_E=(Action=Interaction) IK_E=(Action=Extinguish) IK_E=(Action=CallJohnny) IK_E=(Action=HideBible) IK_E=(Action=SitAndWait) IK_E=(Action=PlaceBottle) IK_E=(Action=WineSlot) IK_E=(Action=BurnBody) IK_E=(Action=PutBack) IK_E=(Action=Debung) IK_E=(Action=Touch) IK_E=(Action=CutRope) IK_E=(Action=KneelDown) IK_E=(Action=PlaceTribute) IK_E=(Action=HangPainting) IK_E=(Action=PlaceArmor) IK_E=(Action=PlaceSword) IK_E=(Action=GiveAlms) IK_E=(Action=PlaceLure) IK_E=(Action=PlaceBeans) IK_E=(Action=Look) IK_E=(Action=TakePaintGreen) IK_E=(Action=TakePaintBlue) IK_E=(Action=TakePaintRed) IK_E=(Action=TakePaintYellow) IK_E=(Action=TakePaintPurple) IK_E=(Action=DisposePaint) IK_E=(Action=HideIn) IK_E=(Action=PlaceTrophy) IK_E=(Action=BuryBody) IK_LeftMouse=(Action=Finish) IK_LeftMouse=(Action=Finisher) IK_PrintScrn=(Action=ScreenshotRequested) [BASE_INTERACTIONS_HORSE] IK_Pad_A_CROSS=(Action=Follow) IK_LShift=(Action=Follow) [SCENE_IS_STARTING_HACK] DERIVED_FROM=BASE_CameraMovement DERIVED_FROM=BASE_CharacterMovementWithSprint [FakeAxisInput] IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1.000000) IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1.000000) IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1.000000) IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1.000000) IK_W=(Action=MoveForward,State=Axis,Value=1.000000) IK_S=(Action=MoveBackward,State=Axis,Value=-1.000000) IK_A=(Action=MoveLeft,State=Axis,Value=-1.000000) IK_D=(Action=MoveRight,State=Axis,Value=1.000000) [Photomode] DERIVED_FROM=BASE_CameraMovement IK_W=(Action=PMC_MoveForward) IK_S=(Action=PMC_MoveBackward) IK_A=(Action=PMC_MoveLeft) IK_D=(Action=PMC_MoveRight) IK_LeftMouse=(Action=PMC_MouseMovement) IK_RightMouse=(Action=PMC_MouseRotation) IK_MouseZ=(Action=PMC_MoveForward) IK_Pad_LeftTrigger=(Action=PMC_MoveUp) IK_Pad_RightTrigger=(Action=PMC_MoveDown) IK_Pad_LeftAxisX=(Action=PMC_MoveRight) IK_Pad_LeftAxisY=(Action=PMC_MoveForward) IK_Pad_RightAxisX=(Action=PMC_RotX) IK_Pad_RightAxisY=(Action=PMC_RotY) IK_Escape=(Action=DisablePhotoMode) IK_Pad_B_CIRCLE=(Action=DisablePhotoMode) IK_PrintScrn=(Action=ScreenshotRequested)