[Constants] ; When agent can't find AP than CS will try to find it again after FIND_AP_AGAIN_TIMER seconds. FIND_AP_AGAIN_TIMER=5.0 ; Method OnTick() will be executed every TICK_TIMER seconds. TICK_TIMER=1.0 ; Agent stub simulation speed, the lower value, the faster agent AGENT_STUB_SPEED=1.0 ; The spawn point radius default value SPAWN_POINT_RADIUS=5.0 ; Maximum time for community tick (used in thread) TICK_MAX_TIME=0.005 ; Visibility system: spawn agent stub to NPC radius VISIBILITY_SPAWN_RADIUS=60.0 ; Visibility system: despawn NPC to agent stub radius VISIBILITY_DESPAWN_RADIUS=80.0 ; Visibility system: despawn NPC to agent stub radius when player is in community area VISIBILITY_AREA_DESPAWN_RADIUS=30.0 ; Visibility system: the player center will be shifted according to factor VISIBILITY_CENTER_SHIFT_FACTOR=2.0 ; Visibility system: if true, than changing visibility radius from gameplay is allowed VISIBILITY_RADIUS_CHANGE_ENABLED=true ; NPC Snap to mesh while moving radius SNAP_TO_MESH_RADIUS=40.0 ; The limit of spawned NPCs MAX_SPAWNED_NPC_LIMIT=300 ; Timeout for the period of time we are willing to wait for the initial community ; to get spawned after a game is restored from a save LOAD_TIMEOUT=10.0