[PostProcess] AllowBloom=true AllowShafts=true AllowAntialias=true AllowMSAA=false AllowBlur=true AllowDOF=true AllowVignette=true SharpenAmount=1.f AllowRain=true AllowSSAO=true AllowMotionBlur=true AllowCutsceneDOF=true AllowBillboards=true AllowSoftLight=true AllowFog=true AllowUnderwater=true AllowChromaticAberration=true [Rendering] MaxTextureSize=2048 MaxAtlasTextureSize=2048 MaxCubeShadowSize=512 MaxSpotShadowSize=512 TextureDownscale=0 DetailTextureDownscale=0 AtlasTextureDownscale=0 TextureMemoryBudget=500 TextureMemoryGUIBudget=80 TextureTimeBudget=10 TextureInFlightBudget=64 DecalsChance=1.0f DecalsSpawnDistanceCutoff=10.0f TextureStreamingDistanceLimitSq=40000.f TextureStreamingCharacterDistanceLimitSq=225.f TextureStreamingHeadsDistanceLimitSq=100.f TextureStreamingReduceGameplayLOD=true UberSampling=0 TextureMipBias=0 MsaaLevel=0 DynamicDecalsLimit=60 DynamicDecalsChunkLimit=30 TerrainScreenSpaceErrorThreshold=2.0f TerrainErrorMetricMultiplier=10 ForceInstantAdaptation=false ForceInstantEnvProbeUpdate=false EnableTemporalAA=false CascadeShadowFadeTreshold=1.0f CascadeShadowmapSize=1024 CascadeShadowQuality=0 MaxCascadeCount=4 MaxTerrainShadowAtlasCount=3 GlobalOceanTesselationFactor=10 UseDynamicWaterSimulation=true UseHairWorks=false HairWorksAALevel=4 HairWorksGlobalStrandSmoothness=3 HairWorkstGlobalDensityLimit=2.0f HairWorksGlobalDensityQuality=1.0f HairWorksGlobalDetailLODFactor=1.0f HairWorksGlobalWidthLimit=5.0f TerrainReadAheadDistance=200.0f ForcedDebugPreviewIndex=-1 HardwareCursor=false [TextureStreaming] MaxResidentMipMap=6 [LevelOfDetail] MeshLodGameplayDownscale=0 CharacterLodGameplayDownscale=0 DecalsHideDistance=30 StripeHideDistance=60 SwarmHideDistance=200 DimmerHideDistance=60 [Budget] DecalBudget=100 [Scaleform/GlyphCache/1] NumTextures=2 TextureHeight=2048 TextureWidth=2048 MaxSlotHeight=48 SlotPadding=2 [RTXGI] VanilaSkyImpactMultiplier=0.2f [Rendering/RayTracing] RayTracingAmbientOcclusionPower=3.0f [Rendering/NRD] NrdEnableDiffuse=false [Rendering/SpeedTree] GrassDensityLodScale=0.75f WindScale=0.7f [Rendering/RT] NrdAmbientOcclusionPower=2 AOPretraceQualityLevel=1 RTAOHalfResolution=false RadianceRaysBaseAngleForGradient=0.2 [Rendering/RT/Debug] RTDebugCorrectMipFromCamera=true [Rendering/RayTracing] RayTracingAmbientOcclusionRadius=2.5 RayTracingAmbientOcclusionPower=2 [Rendering/Occlusion] AccurateOcclusionThreshold=-1.0f