[Memory/GC] ; Lower limit for amount of free memory in the default pool that will automatically trigger the GC ; DefaultPoolMemoryTrigger = 3000 ; Disable triggering by object pool as this is not reliable now DefaultPoolMemoryTrigger = 0 ; Limit for the mesh memory pool trigger MeshPoolMemoryTrigger = 64 ; Minimum number of frames between automatic GC ; NOTE: making this number to small with degrate gameplay quality ; Making this number to big may cause OOM IdleFrameCount = 1800 ; Maximum number of object that can be discarded at any given single time ; NOTE: making this number to small will cause memory to be leaked MaxDiscardListCount = 2000000 ; After how many objects the automatic discard will be triggered AutoDiscardCount = 1000 ; Report objects freed by GC as leaks