-- This file contains text elements that are used for the modular description system. local languageCode = "en_us" EID.descriptions[languageCode].AdditionalInformations = {} -- List of description IDs to ignore for fully automated descriptions EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} ---------- Modular Descriptions ---------- -- Table containing basic sentences and templates used to generate basic descriptions EID.descriptions[languageCode].ModularDescriptions = { -- Player Stats TearsMultiplier = "{value} Tears multiplier", Tears = "{value} Tears", TearHeight = "{value} Tear Height", TearSizeMultiplier = "{value} Tear size", TearSize = "{value} Tear size", TearDelayMultiplier = "{value} Tear Delay multiplier", TearDelay = "{value} Tear Delay", FireRateMultiplier = "{value} Fire rate multiplier", FireRate = "{value} Fire rate", DamageMultiplier = "{value} Damage multiplier", Damage = "{value} Damage", DamageTemp = "{value} Damage (temporary)", -- For Temp Binge Eater buffs BombDamage = "{value} Bomb Damage", Speed = "{value} Speed", RangeMultiplier = "{value} Range multiplier", Range = "{value} Range", Luck = "{value} Luck", ShotSpeedMultiplier = "{value} Shot speed multiplier", ShotSpeed = "{value} Shot speed", Life = "{value} Life", SizeUp = "Size up", SizeDown = "Size down", Flight = "Flight", Invincibility = "Invincibility", RandomStatUp = "↑ Increases {value} random stat{pluralize}", RandomStatDown = "↓ Decreases {value} random stat{pluralize}", -- Health related RedHeart = "{value} Health", SoulHeart = "{value} Soul Heart{pluralize}", BlackHeart = "{value} Black Heart{pluralize}", BoneHeart = "{value} Bone Heart{pluralize}", EternalHeart = "{value} Eternal Heart{pluralize}", GoldenHeart = "{value} Golden Heart{pluralize}", RottenHeart = "{value} Rotten Heart{pluralize}", BrokenHeart = "{value} Broken Heart{pluralize}", EmptyHeart = "{value} Empty Heart container{pluralize}", FullHealth = "Full health", HealingRed = "Heals {value} heart{pluralize}", CoinHeart = "{value} Coin Heart{pluralize}", EmptyCoinHeart = "{value} Empty Coin Heart{pluralize}", HealingCoin = "Heals {value} coin{pluralize}", -- Room chances AngelDevilChance = "{value}% Devil/Angel Room chance", DevilChance = "{value}% Devil Room chance", AngelChance = "{value}% Angel Room chance", PlanetariumChance = "{value}% Planetarium chance", -- Pickups / Spawns Coin = "{value} Coin{pluralize}", Bomb = "{value} Bomb{pluralize}", Key = "{value} Key{pluralize}", CoinBombKey = "{value} {{Coin}} coin{pluralize}, {{Bomb}} bomb{pluralize} and {{Key}} key{pluralize}", -- Dynamic Spawns Spawns = { RandomPickup = "Spawns {value} random pickup{pluralize}", RandomTrinket = "Spawns {value} random trinket{pluralize}", RandomHeart = "Spawns {value} random heart{pluralize}", RedHeart = "Spawns {value} Red Heart{pluralize}", SoulHeart = "Spawns {value} Soul Heart{pluralize}", BlackHeart = "Spawns {value} Black Heart{pluralize}", BoneHeart = "Spawns {value} Bone Heart{pluralize}", Bomb = "Spawns {value} bomb{pluralize}", Key = "Spawns {value} key{pluralize}", Coin = "Spawns {value} coin{pluralize}", RandomCoin = "Spawns {value} random coin{pluralize}", Card = "Spawns {value} card{pluralize}", Pill = "Spawns {value} pill{pluralize}", Rune = "Spawns {value} rune{pluralize}", Battery = "Spawns {value} batter{pluralize_y}", BlueFly = "Spawns {value} blue fl{pluralize_y}", BlueSpider = "Spawns {value} blue spider{pluralize}", }, -- Permanent Tear Effects TearEffect = { Homing = "Homing tears", Spectral = "Spectral tears", Piercing = "Piercing tears", Poison = "{{Poison}} Poison tears", }, -- Familiars FlyOrbital = "{value} Fly orbital{pluralize}", Orbital = "Orbital", BlockProjectiles = "Blocks enemy projectiles", DamagePerTear = "Deals {value} damage per tear", DamagePerShot = "Deals {value} damage per shot", DamagePerSecond = "Deals {value} damage per second", ContactDamagePerSecond = "Deals {value} contact damage per second", MimicMovement = "Mimics Isaac's movement on a {value} second delay", -- Player CantShoot = "Isaac can't shoot", PlayerContactDamage = "Isaac deals {value} contact damage per second", DamageToAllEnemies = "Deals {value} damage to all enemies", -- Misc LeftEye = "Receive for left eye:", RightEye = "Receive for right eye:", RoomEffect = "{{Timer}} Receive for the room:", TimedEffect = "{{Timer}} Receive for {value} seconds:", OnUseEffect = "Upon use:", HeldEffect = "While held:", MaxLuck = "{{Luck}} Max.({max}%) at {value} luck", --MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}", NoEffect = "No effect", FullMapping = { BaseDesc = "{{Timer}} Full mapping effect for the floor {exception}", Exception = "(except {{SuperSecretRoom}} Super Secret Room)" } }