-- This file contains text elements that are used for the modular description system. local languageCode = "de" EID.descriptions[languageCode].AdditionalInformations = {} -- List of description IDs to ignore for fully automated descriptions EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {} ---------- Modular Descriptions ---------- -- Table containing basic sentences and templates used to generate basic descriptions EID.descriptions[languageCode].ModularDescriptions = { -- Player Stats TearsMultiplier = "{value} Tränen", Tears = "{value} Tränen", TearHeight = "{value} Tränenhöhe", TearSizeMultiplier = "{value} Tränen Größe", TearSize = "{value} Tränen Größe", TearDelayMultiplier = "{value} Tränenverzögerung", TearDelay = "{value} Tränenverzögerung", FireRateMultiplier = "{value} Feuerrate", FireRate = "{value} Feuerrate", DamageMultiplier = "{value} Schaden", Damage = "{value} Schaden", DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs BombDamage = "{value} Bomben-Schaden", Speed = "{value} Geschwindigkeit", RangeMultiplier = "{value} Reichweite", Range = "{value} Reichweite", Luck = "{value} Glück", ShotSpeedMultiplier = "{value} Schussgeschwindigkeit", ShotSpeed = "{value} Schussgeschwindigkeit", Life = "{value} Leben", SizeUp = "Werde größer", SizeDown = "Werde kleiner", Flight = "Flug", Invincibility = "Unverwundbarkeit", RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}", RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}", -- Health related RedHeart = "{value} Herz{plural_en}", SoulHeart = "{value} Seelenherz{plural_en}", BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}", BoneHeart = "{value} Knochenherz{plural_en}", EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}", GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}", RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}", BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}", EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}", FullHealth = "Volle Gesundheit", HealingRed = "Heilt {value} Herz{plural_en}", CoinHeart = "{value} Münz-Herz{plural_en}", EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}", HealingCoin = "Heilt {value} Münz-Herz{plural_en}", -- Room chances AngelDevilChance = "{value}% Teufels-/Engelsraum Chance", DevilChance = "{value}% Teufelsraum Chance", AngelChance = "{value}% Engelsraum Chance", PlanetariumChance = "{value}% Planetarium Chance", -- Pickups / Spawns Coin = "{value} Münz{plural_e_sing_en}", Bomb = "{value} Bomb{plural_e_sing_en}", Key = "{value} Schlüssel", CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel", -- Dynamic Spawns Spawns = { RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup", RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket", RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}", RedHeart = "Spawnt {value} Red Herz{plural_en}", SoulHeart = "Spawnt {value} Seelenherz{plural_en}", BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}", BoneHeart = "Spawnt {value} Knochenherz{plural_en}", Bomb = "Spawnt {value} Bomb{plural_e_sing_en}", Key = "Spawnt {value} Schlüssel", Coin = "Spawnt {value} Münz{plural_e_sing_en}", RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}", Card = "Spawnt {value} Kart{plural_e_sing_en}", Pill = "Spawnt {value} Pill{plural_e_sing_en}", Rune = "Spawnt {value} Run{plural_e_sing_en}", Battery = "Spawnt {value} Batteri{plural_en}", BlueFly = "Spawnt {value} blaue Fliege{plural_n}", BlueSpider = "Spawnt {value} blaue Spinne{plural_n}", }, -- Permanent Tear Effects TearEffect = { Homing = "Zielsuchende Tränen", Spectral = "Spektrale Tränen", Piercing = "Durchdringende Tränen", Poison = "{{Poison}} Giftige Tränen", }, -- Familiars FlyOrbital = "{value} Orbital Fliege{plural_n}", Orbital = "Orbital", BlockProjectiles = "Blockiert feindliche Projektile", DamagePerTear = "Verursacht {value} Schaden pro Träne", DamagePerShot = "Verursacht {value} Schaden pro Schuss", DamagePerSecond = "Verursacht {value} Schaden pro Sekunde", ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde", MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung", -- Player CantShoot = "Isaac kann nicht schießen", PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde", DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner", -- Misc LeftEye = "Erhalte für das linke Auge:", RightEye = "Erhalte für das rechte Auge:", RoomEffect = "{{Timer}} Erhalte für den Raum:", TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:", OnUseEffect = "Bei Benutzung:", HeldEffect = "Während gehalten:", MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück", --MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}", NoEffect = "Kein Effekt", FullMapping = { BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}", Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)" } }