vs_2_0 dcl_position v0 dcl_normal v1 #include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Geometry transform ;------------------------------------------------------------------------------ ; Copy model-space geometry to pipeline registers mov pPos, vPos mov pNormal, vNormal ; Transform position to projection space m4x4 OPOS, vPos, C_PROJECTION_MATRIX FIXUP_OPOS #include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Diffuse color ;------------------------------------------------------------------------------ ; Copy fog color to diffuse color mov oD0.xyz, C_MATERIAL_COLOR ; Store inverse fog factor in diffuse alpha CalculateLayeredFog(pPos, rTemp) add oD0.w, C_ONE, -rTemp #include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Fog calculation ;------------------------------------------------------------------------------ ; Calculate fog factor and copy to fog register CalculateLayeredFog(pPos, oFog) #include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------