#include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------ ; Scale and offset 4 sets of texture coordinates mov r0, c12 mad oT0, vTexCoords, r0, c16 mov r0, c13 mad oT1, vTexCoords, r0, c17 mov r0, c14 mad oT2, vTexCoords, r0, c18 mov r0, c15 mad oT3, vTexCoords, r0, c19