#include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Defines ;------------------------------------------------------------------------------ #define C_EYE_POSITION c10 #define C_LIGHT_POSITION c11 #define C_LIGHT_ATTEN c12 ;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------ ; Base texture is the normal map mul oT0.xy, vTexCoords, C_TEXCOORD_DECOMPRESS ; Copy gloss map coords mul oT1.xy, vTexCoords, C_TEXCOORD_DECOMPRESS