#include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------ ; Copy 2 sets of texture coordinates mul oT0.xy, vTexCoords, C_TEXCOORD_DECOMPRESS mul oT1.xy, vTexCoords1, C_TEXCOORD_DECOMPRESS ; Detail map coordinates mov r0, C_DETAIL_FACTOR mul r0, r0, C_TEXCOORD_DECOMPRESS mul oT2.xy, vTexCoords, r0