#include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------ ; Copy 4 sets of texture coordinates mul oT0.xy, vTexCoords, C_TEXCOORD_DECOMPRESS mul oT1.xy, vTexCoords1, C_TEXCOORD_DECOMPRESS mul oT2.xy, vTexCoords2, C_TEXCOORD_DECOMPRESS mul oT3.xy, vTexCoords3, C_TEXCOORD_DECOMPRESS