#include "..\..\VertexShader.h" ;------------------------------------------------------------------------------ ; Defines ;------------------------------------------------------------------------------ #define C_HALF c10 ;------------------------------------------------------------------------------ ; Diffuse color ;------------------------------------------------------------------------------ ; Store biased basis vector directly in diffuse channel (for debugging) mad oD0.xyz, pBasisU, C_HALF, C_HALF #ifdef _PCBUILD mov oD0.w, C_ONE #endif