<linker>
  <assembly fullname="AK.Wwise.Unity.API, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="AkPS4Settings" preserve="all" />
    <type fullname="AkPS5Settings" preserve="all" />
    <type fullname="AkSwitchSettings" preserve="all" />
    <type fullname="AkWindowsSettings" preserve="all" />
    <type fullname="AkWwiseInitializationSettings" preserve="all" />
    <type fullname="AkXBoxOneSettings" preserve="all" />
    <type fullname="AkXboxSeriesXSettings" preserve="all" />
    <type fullname="AkCommonAdvancedSettings" preserve="nothing" serialized="true" />
    <type fullname="AkCommonCommSettings" preserve="nothing" serialized="true" />
    <type fullname="AkCommonOutputSettings" preserve="nothing" serialized="true" />
    <type fullname="AkCommonOutputSettings/ChannelConfiguration" preserve="nothing" serialized="true" />
    <type fullname="AkCommonUserSettings" preserve="nothing" serialized="true" />
    <type fullname="AkCommonUserSettings/SpatialAudioSettings" preserve="nothing" serialized="true" />
    <type fullname="AkPS4Settings/PlatformAdvancedSettings" preserve="nothing" serialized="true" />
    <type fullname="AkPS5Settings/PlatformAdvancedSettings" preserve="nothing" serialized="true" />
    <type fullname="AkWindowsSettings/PlatformAdvancedSettings" preserve="nothing" serialized="true" />
    <type fullname="AkXBoxOneSettings/PlatformAdvancedSettings" preserve="nothing" serialized="true" />
    <type fullname="AkXboxSeriesXSettings/PlatformAdvancedSettings" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="AK.Wwise.Unity.API.WwiseTypes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="WwiseAcousticTextureReference" preserve="all" />
    <type fullname="WwiseAuxBusReference" preserve="all" />
    <type fullname="WwiseBankReference" preserve="all" />
    <type fullname="WwiseEventReference" preserve="all" />
    <type fullname="WwiseRtpcReference" preserve="all" />
    <type fullname="WwiseStateGroupReference" preserve="all" />
    <type fullname="WwiseStateReference" preserve="all" />
    <type fullname="WwiseSwitchGroupReference" preserve="all" />
    <type fullname="WwiseSwitchReference" preserve="all" />
    <type fullname="AK.Wwise.Bank" preserve="nothing" serialized="true" />
    <type fullname="AK.Wwise.Event" preserve="nothing" serialized="true" />
    <type fullname="AK.Wwise.RTPC" preserve="nothing" serialized="true" />
    <type fullname="AK.Wwise.State" preserve="nothing" serialized="true" />
    <type fullname="AK.Wwise.Switch" preserve="nothing" serialized="true" />
    <type fullname="AK.Wwise.AcousticTexture" preserve="nothing" serialized="true" />
    <type fullname="AK.Wwise.AuxBus" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="AK.Wwise.Unity.MonoBehaviour, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="AkAmbient" preserve="all" />
    <type fullname="AkAudioListener" preserve="all" />
    <type fullname="AkEvent" preserve="all" />
    <type fullname="AkGameObj" preserve="all" />
    <type fullname="AkInitializer" preserve="all" />
    <type fullname="AkRoom" preserve="all" />
    <type fullname="AkRoomAwareObject" preserve="all" />
    <type fullname="AkRoomPortal" preserve="all" />
    <type fullname="AkSpatialAudioListener" preserve="all" />
    <type fullname="AkState" preserve="all" />
    <type fullname="AkSurfaceReflector" preserve="all" />
    <type fullname="AkSwitch" preserve="all" />
    <type fullname="AkGameObjListenerList" preserve="nothing" serialized="true" />
    <type fullname="AkGameObjPositionOffsetData" preserve="nothing" serialized="true" />
    <type fullname="AkSurfaceReflector/BakedMeshInfo" preserve="nothing" serialized="true" />
    <type fullname="AkSurfaceReflector/BakedSurfaceInfo" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="AK.Wwise.Unity.Timeline, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="AkTimelineEventPlayable" preserve="all" />
    <type fullname="AkTimelineEventTrack" preserve="all" />
    <type fullname="AkTimelineRtpcPlayable" preserve="all" />
    <type fullname="AkTimelineRtpcTrack" preserve="all" />
    <type fullname="AkTimelineRtpcPlayableBehaviour" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Core.BuildInfo" preserve="all" />
    <type fullname="Alkawa.Core.CrashReport" preserve="all" />
    <type fullname="Alkawa.Core.MemoryStatus" preserve="all" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.AIEntityInfo/EEntityType,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Common.Combat.EDamageEffectType,Alkawa.Gameplay.AlterationVFXConfig]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Common.Combat.EDamageEffectType,Alkawa.Gameplay.MaterialLerpConfig]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ECollisionMaterialType,AK.Wwise.Event]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EGPEEvent,Alkawa.Gameplay.GPEEventBehaviour]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EHealOverTimeEffectType,Alkawa.Gameplay.AlterationVFXConfig]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EHealOverTimeEffectType,Alkawa.Gameplay.MaterialLerpConfig]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.AnimationInfoScriptable]]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.AnimationClip,Alkawa.Gameplay.AnimationInfoScriptable]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.AnimationClip,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Common.EntityDescriptor,System.Single]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EItemType,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ESignalType,System.Single]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EStoneOfKnowledge,Alkawa.Gameplay.PlayerStoneSignAndFeedback]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EStoneOfKnowledge,Alkawa.Gameplay.PlayerStoneSignAndFeedback_DLC]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Gameplay.BakedSkinMeshData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,UnityEngine.Material]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.ConversationCharacterData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Core.SerializableHashSet`1[Alkawa.Engine.ObjectLocator]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Core.SerializableHashSet`1[Alkawa.ObjectRegister.AlkawaGUID]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Core.SerializableHashSet`1[System.String]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.ObjectLocator,Alkawa.Engine.PatcherProxy/PatcherIndexes]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.ObjectRegister.AlkawaGUID,Alkawa.Engine.PatcherProxy/PatcherIndexes]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Engine.PatcherProxy/PatcherIndexes]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.GameObject,UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.Playables.PlayableDirector,Alkawa.Gameplay.Timeline.TimelineAnimancerTransition/TimelineTransitionClip]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.Timeline.TrackAsset,Alkawa.Gameplay.Timeline.EditorCustomBindingsForPlayableDirector/EditorPreviewBindings]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.Timeline.TrackAsset,Alkawa.Gameplay.Timeline.EditorCustomBindingsForPlayableDirector/PrefabToInstance]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EChallengeDifficultyMode,Alkawa.Gameplay.BossReplayScriptable/ChallengeModifiers]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ESpecificFXAction,Alkawa.Gameplay.SpecificFXData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,UnityEngine.Transform]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.LevelData,Alkawa.Gameplay.PostLaunchManager/LevelEntry]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.LevelData,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.SceneField,Alkawa.Engine.LevelData/PortalsList]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EChallengeDifficultyMode,Alkawa.Gameplay.UISmartLocId]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EChallengeRewardType,UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EUICanvasID,Alkawa.Engine.AlkawaAsset`1[UnityEngine.GameObject]]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.GameObject,Alkawa.Gameplay.EBossMenuButtonType]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.GameObject,Alkawa.Gameplay.EBossRushTransitionButtonType]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Mood,UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.ConversationLineData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.SignAndFeedbackLogicConfig_Breakable/BreakableSnfState]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AreaData,Alkawa.Gameplay.AlternateIdleAnimationDataCollection]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.CameraSystem/CameraEffectType,Cinemachine.CinemachineVirtualCameraBase]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ChallengeComboDescriptor,Alkawa.Gameplay.JuicePresetScriptable]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Common.EntityDescriptor,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Controller.AbilitySystem.EWarpCaptureDirection,Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_TimePowers/PositionAndRotationWrapper]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Controller.EPlayerAction,Alkawa.Gameplay.Directing.CopiedSettings]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EItemType,Alkawa.Gameplay.LootConversation]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EObjectType,AK.Wwise.Event]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ESignalType,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EStoneBonusAttackType,Alkawa.Gameplay.PlayerAbilityList]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EStoneOfKnowledge,Alkawa.Engine.AdditionnalContentData/EULCType]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Cinemachine.CinemachineVirtualCameraBase,Alkawa.Gameplay.Cinemachine.CinemachineAlkawaBorder]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Cinemachine.CinemachineVirtualCameraBase,Alkawa.Gameplay.Cinemachine.CinemachineAlkawaModifier]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Cinemachine.CinemachineVirtualCameraBase,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,UnityEngine.LayerMask]" preserve="nothing" serialized="true" />
    <type fullname="SerializableReferenceDictionary`2[Alkawa.Gameplay.Controller.EPlayerAction,Alkawa.Gameplay.Directing.CameraTargetSettingData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableReferenceDictionary`2[Alkawa.Gameplay.Controller.EPlayerAction[],Alkawa.Gameplay.Directing.CameraTargetSettingData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AdditionnalContentData/EULCType,Alkawa.Gameplay.PlayerSkinDescriptorList]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EItemType,Alkawa.Gameplay.PlayerSkinDescriptor]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EFontType,Alkawa.Gameplay.FontInfo]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.LocalizationData]]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisLocalizationLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.EInputDeviceType,UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.MapLayer,System.String]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EConversationUICanvasType,UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EInsertID,Alkawa.Gameplay.Insert]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ENotificationType,Alkawa.Gameplay.EUICanvasID]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EPlayerInputType,Alkawa.Gameplay.EPlayerInputType]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EPlayerInputType,Alkawa.Gameplay.UI_PadControlConfig/LocIdAndUnlockableAbility]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EStoneOfKnowledge,Alkawa.Gameplay.UI_StoneHud]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.InfoPanelMenu/EInfoPanelType,Alkawa.Gameplay.InfoPanelMenuData/SubInfoPanel]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.MapMenuKeyMaps,Alkawa.Gameplay.PromptDetails]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.UI.UI_FadeScreen/EDeathScreenMode,Alkawa.Gameplay.UI.UI_FadeScreen/ImageArray]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.UI.UI_FadeScreen/EDeathScreenMode,Alkawa.Gameplay.UI.UI_FadeScreen/LoadableImageContainerArray]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Gameplay.PSBAvatarVariantComponent]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.QuestGraph,UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AbstractWorldDataPart,Alkawa.Engine.MusicWorldEvents/WwiseStateList]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.MusicWorldEvents/WorldPartsList,AK.Wwise.State]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Cinemachine.BorderSmooth,System.Single]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Cinemachine.SideExtendedEnum,System.Single]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.CollisionMaterialTypeConstants/HoudiniFriezeType,System.String]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ECollisionMaterialType,UnityEngine.PhysicMaterial]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EItemType,UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.InventoryConfig/EArrowDropPresetType,Alkawa.Gameplay.ArrowDropPreset]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.InventoryConfig/EHealthDropPresetType,Alkawa.Gameplay.HealthDropPreset]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Engine.PS4TrophySink/StatAction]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Engine.PS5TrophySink/StatAction]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Engine.UbiPCAchievementSink/StatAction]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Engine.XBoxAchievementSink/StatAction]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[UnityEngine.PhysicMaterial,Alkawa.Gameplay.ECollisionMaterialType]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.EWorldItem,Alkawa.Gameplay.GameStatsManager/sWorldItemStat]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Common.EntityDescriptor,Alkawa.ObjectRegister.AlkawaGUID]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ENotificationType,Alkawa.Gameplay.NotificationManager/NotificationTypeListStorage]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.ObjectRegister.AlkawaGUID,Alkawa.Gameplay.Common.EntityDescriptor]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AbstractWorldDataPart,UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.UI_SaveSlot/ESlotSaveAnimationType,System.String]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AdditionnalContentData/EULCType,Alkawa.Engine.AdditionnalContentData/DataContainer]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.UInt32,System.UInt32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ECodexCategoryEnum,Alkawa.Gameplay.CodexCategoryData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EItemType,Alkawa.Gameplay.CollectibleItemData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EConversationType,Alkawa.Gameplay.ConversationDatabase/ConversationUiParams]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EConversationType,Alkawa.Gameplay.ConversationDatabase/EConversationSpatialSoundType]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.ConversationCharacterData]]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.ConversationSceneData]]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Gameplay.Mood]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.MandatorySceneSetID,Alkawa.Engine.MandatorySceneSet]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.Gameplay.GameReviewConfig]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ELocalizationLanguage,TMPro.TMP_SpriteAsset]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EMapPOIType,Alkawa.Gameplay.MapDataSingleton/AlternateSpriteList]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EMapPOIType,Alkawa.Gameplay.PoiWorldCategoryData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ENotificationType,Alkawa.Gameplay.EInsertID]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.CharacterAdditionalData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisAvatarSideLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisCharacterLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisLanguageLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisMoodLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisOnoLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisSceneCastingLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisSceneLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisToWwiseOno]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.Int32,Alkawa.Gameplay.OasisVoiceLine]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,Alkawa.OnlineServices.RewardIDToLocID/rewardData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.EWorldItem,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.EntityDependency,Alkawa.Engine.OverridableQuantity]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.UsageInfo/PathObject,System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[System.String,UnityEngine.Vector3]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.SerializableAlkawaError,Alkawa.Gameplay.SpecificErrorsContent/SpecificErrorPopUpContent]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EGameOptionType,Alkawa.Gameplay.UI_GameOptionsSingleton/GameOptionDisplayBinding]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.UI_GameOptionsSingleton/OptionControlType,UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AbstractWorldDataPart,Alkawa.Gameplay.WorldMetaData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.AreaData,Alkawa.Engine.MapData/AreaColors]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.EInputDeviceType,Alkawa.Engine.DeviceSpriteAsset]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.EItemType,Alkawa.Engine.EWorldItem]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.ESkinRewardType,Alkawa.Gameplay.ChallengeBase]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Engine.WorldData,Alkawa.Gameplay.AdditionalWorldMapData]" preserve="nothing" serialized="true" />
    <type fullname="SerializableDictionary`2[Alkawa.Gameplay.Common.Combat.EDamageEffectType,Alkawa.Gameplay.DLC1.AlterationFeedback]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Engine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Engine.AdditionalDataLayersMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.AdditionnalContentData" preserve="all" />
    <type fullname="Alkawa.Engine.AkBoostThreadWwise" preserve="all" />
    <type fullname="Alkawa.Engine.AkSurfaceReflectorRoomHandler" preserve="all" />
    <type fullname="Alkawa.Engine.AlkawaGameObjectManager" preserve="all" />
    <type fullname="Alkawa.Engine.AreaData" preserve="all" />
    <type fullname="Alkawa.Engine.BiomeData" preserve="all" />
    <type fullname="Alkawa.Engine.BlackboardManager" preserve="all" />
    <type fullname="Alkawa.Engine.BookmarkScriptableObject" preserve="all" />
    <type fullname="Alkawa.Engine.BoundsExtender" preserve="all" />
    <type fullname="Alkawa.Engine.CinematicEngineHandler" preserve="all" />
    <type fullname="Alkawa.Engine.CoroutineDispatcher" preserve="all" />
    <type fullname="Alkawa.Engine.CrashReportInteraction" preserve="all" />
    <type fullname="Alkawa.Engine.DataLayersMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.DLCContentManager" preserve="all" />
    <type fullname="Alkawa.Engine.DLCDescriptor" preserve="all" />
    <type fullname="Alkawa.Engine.DlcManager" preserve="all" />
    <type fullname="Alkawa.Engine.DLCManifest" preserve="all" />
    <type fullname="Alkawa.Engine.DLCRepository" preserve="all" />
    <type fullname="Alkawa.Engine.EntityDependenciesMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.EnvironmentBakedData" preserve="all" />
    <type fullname="Alkawa.Engine.EnvironmentComponent" preserve="all" />
    <type fullname="Alkawa.Engine.EnvironmentManager" preserve="all" />
    <type fullname="Alkawa.Engine.EnvironmentScriptableSettings" preserve="all" />
    <type fullname="Alkawa.Engine.ExcludeSceneFromPrespawn" preserve="all" />
    <type fullname="Alkawa.Engine.FadeManager" preserve="all" />
    <type fullname="Alkawa.Engine.FastTravelComponent" preserve="all" />
    <type fullname="Alkawa.Engine.FastTravelMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.ForceLightmapBaking" preserve="all" />
    <type fullname="Alkawa.Engine.GameBuildContent" preserve="all" />
    <type fullname="Alkawa.Engine.GameFlowMandatoryScenes" preserve="all" />
    <type fullname="Alkawa.Engine.GameStageReporter" preserve="all" />
    <type fullname="Alkawa.Engine.GarbageCollectorHandler" preserve="all" />
    <type fullname="Alkawa.Engine.LayoutExporter" preserve="all" />
    <type fullname="Alkawa.Engine.LevelComponent" preserve="all" />
    <type fullname="Alkawa.Engine.LevelData" preserve="all" />
    <type fullname="Alkawa.Engine.LevelDesignDebugFilterComponent" preserve="all" />
    <type fullname="Alkawa.Engine.LightBakeSettings" preserve="all" />
    <type fullname="Alkawa.Engine.LightOccluder" preserve="all" />
    <type fullname="Alkawa.Engine.LoadSaveSystem" preserve="all" />
    <type fullname="Alkawa.Engine.LoadSettingsSaveManager" preserve="all" />
    <type fullname="Alkawa.Engine.MapComponent" preserve="all" />
    <type fullname="Alkawa.Engine.MapData" preserve="all" />
    <type fullname="Alkawa.Engine.MapData_DLC" preserve="all" />
    <type fullname="Alkawa.Engine.MiniMapAreaRootComponent" preserve="all" />
    <type fullname="Alkawa.Engine.MiniMapLevelRootComponent" preserve="all" />
    <type fullname="Alkawa.Engine.MusicFlowEvent" preserve="all" />
    <type fullname="Alkawa.Engine.MusicWorldEvents" preserve="all" />
    <type fullname="Alkawa.Engine.OverrideEnvironmentLODLevel" preserve="all" />
    <type fullname="Alkawa.Engine.PatcherProxy" preserve="all" />
    <type fullname="Alkawa.Engine.PatchManager" preserve="all" />
    <type fullname="Alkawa.Engine.PlatformConfig" preserve="all" />
    <type fullname="Alkawa.Engine.PlatformFilter" preserve="all" />
    <type fullname="Alkawa.Engine.PortalComponent" preserve="all" />
    <type fullname="Alkawa.Engine.PortalData" preserve="all" />
    <type fullname="Alkawa.Engine.PortalLevelComponentProxy" preserve="all" />
    <type fullname="Alkawa.Engine.PostLaunchMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.PostProcessController" preserve="all" />
    <type fullname="Alkawa.Engine.PrefabPatcherProxy" preserve="all" />
    <type fullname="Alkawa.Engine.ProductionStatusMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.RenderUpdate" preserve="all" />
    <type fullname="Alkawa.Engine.ReportedGameStage" preserve="all" />
    <type fullname="Alkawa.Engine.ReportedStat" preserve="all" />
    <type fullname="Alkawa.Engine.ResourcesManager" preserve="all" />
    <type fullname="Alkawa.Engine.SceneBoundsMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.SceneController" preserve="all" />
    <type fullname="Alkawa.Engine.SceneMetadata" preserve="all" />
    <type fullname="Alkawa.Engine.SceneMetadataManager" preserve="all" />
    <type fullname="Alkawa.Engine.SceneMetadataManagerDLC" preserve="all" />
    <type fullname="Alkawa.Engine.SceneMinimapHandler" preserve="all" />
    <type fullname="Alkawa.Engine.ScenePartsMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.SceneRootBinder" preserve="all" />
    <type fullname="Alkawa.Engine.ScreenResolutionHandler" preserve="all" />
    <type fullname="Alkawa.Engine.SkipAutoLightmapScale" preserve="all" />
    <type fullname="Alkawa.Engine.SoundBankBehaviour" preserve="all" />
    <type fullname="Alkawa.Engine.SoundBankManager" preserve="all" />
    <type fullname="Alkawa.Engine.SoundBankMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.SoundBankPrefabMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.SoundBankSO" preserve="all" />
    <type fullname="Alkawa.Engine.SpawnComponent" preserve="all" />
    <type fullname="Alkawa.Engine.StatReporters" preserve="all" />
    <type fullname="Alkawa.Engine.SubMapAsset" preserve="all" />
    <type fullname="Alkawa.Engine.TreasureMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.WakwakMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.WorldCounterMetadataItem" preserve="all" />
    <type fullname="Alkawa.Engine.WorldData" preserve="all" />
    <type fullname="Alkawa.Engine.WorldStreamingManager" preserve="all" />
    <type fullname="Alkawa.Helpers.GuidComponent" preserve="all" />
    <type fullname="Alkawa.Helpers.GuidPrefab" preserve="all" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[UnityEngine.AnimationClip]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.SoundBankContainer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.SoundBankDescriptor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Helpers.GuidProperty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[UnityEngine.Texture2D]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Helpers.GuidReference" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[UnityEditor.SceneAsset]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.ObjectLocator" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.PatcherProxy/PatcherIndexes" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.SceneField" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.PlatformVideoURL" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.FadeSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.OverridableQuantity" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.AnimationInfoScriptable]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.LocalizationData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.EnvironmentBakedData/LightmapTextures" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.MusicWorldEvents/WorldPartsList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.MusicWorldEvents/WwiseStateList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.PostProcessProfiles" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.StatComparator" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.StatComparator/Operator" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.GameFlowData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.WorldStreamingSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AdditionnalContentData/DataContainer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.BookmarkItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.ConversationCharacterData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[Alkawa.Gameplay.ConversationSceneData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.RuntimePlayableConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.MandatorySceneEntry" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.MandatorySceneSet" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.MandatorySceneSetID" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[UnityEngine.Material]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.DataLayerField" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.DataLayerLoadCondition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.DependencySpawnStrategies" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.EntityDependency" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.SceneMetadataDictionary" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.SceneMetadataItemDictionary" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.ScenePartBounds" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.ScenePartField" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.SpawnStrategy" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.TreasureMetadataItem/TreasureData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.UsageInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.UsageInfo/PathObject" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.WakwakMetadataItem/WakwakMetaData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.LevelData/PortalsList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.MapData/AreaColors" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.DeviceSpriteAsset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.ScreenResolution" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.WwisePriorityBoost" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.AlkawaAsset`1[Alkawa.Engine.DLCRepository]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Engine.GDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Engine.XBoxAchievementSink" preserve="all" />
    <type fullname="Alkawa.Engine.XBoxAchievementSink/StatAction" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Engine.Gfx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Engine.Gfx.Clairvoyance" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Combine" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.CombineOverride" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.CombineSettings" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.CullingBoundingSphereOverrideComponent" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.GfxConfig" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.GraphicBudgetSettings" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.MatBackup" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.ParticlesCulling" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.PreCullingSettings" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.SceneGraphicSettings" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.ScenePartGraphicSettings" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaBloom" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaChromaticAberration" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaDepthOfField" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaOutlinePeaks" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaVignette" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessCharacterInFrontMask" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessColorAdjustments" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessLiftGammaGain" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessPlayableTrack" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessShadowsMidtonesHighlights" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberAlphaMultiplier" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberBaseColor" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberDissolveAmount" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberDissolveEdgeColor" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveGlobalColor" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveGlobalColorMultiplier" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveMapColor" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveMapColorMultiplier" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFadeDistance" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFresnelColor" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFresnelColorMultiplier" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFresnelPower" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberMaterialPlayableTrack" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.WaterLevel" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.WindConfig" preserve="all" />
    <type fullname="Alkawa.Engine.ShaderWarmUp" preserve="all" />
    <type fullname="MipMapLoader" preserve="all" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaDepthOfFieldPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessColorAdjustmentsPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberBaseColorPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberMaterialBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaChromaticAberrationPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessShadowsMidtonesHighlightsPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaVignettePlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveMapColorMultiplierPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaBloomPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberAlphaMultiplierPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberDissolveAmountPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveGlobalColorMultiplierPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveGlobalColorPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Bounds2D" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Grid" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Cell" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Cell/NeighbourData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Cell/RendererCullingInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Cell/RendererCullingInfo/Element" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Culling2DData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Culling2DData/DirectionSlices" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Culling2DData/NeighbourDataSlices" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Culling2DData/RuntimeCellData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Culling2DData/RuntimeCellDataSlices" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Culling2D.Culling2DData/Slice" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.LightmapGroup" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberEmissiveMapColorPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberDissolveEdgeColorPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Combine/GridInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Combine/Group" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Combine/Key" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.MatBackup/MaterialArray" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessAlkawaOutlinePeaksPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessCharacterInFrontMaskPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFresnelColorMultiplierPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFresnelColorPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFresnelPowerPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.PostProcessLiftGammaGainPlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.Timeline.UberFadeDistancePlayable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.CombineSettings/VisibilityCameraLayerSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.Gfx.GfxConfig/VertexDensityLevel" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Engine.Playstation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Engine.PS4TrophySink" preserve="all" />
    <type fullname="Alkawa.Engine.PS5TrophySink" preserve="all" />
    <type fullname="Alkawa.Engine.PS4TrophySink/StatAction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Engine.PS5TrophySink/StatAction" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Engine.Windows, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Engine.PlatformManagerWindows" preserve="all" />
    <type fullname="Alkawa.Engine.UbiPCAchievementSink" preserve="all" />
    <type fullname="Alkawa.Engine.WindowsOrLunaStripper" preserve="all" />
    <type fullname="Alkawa.Engine.UbiPCAchievementSink/StatAction" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Framework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Core.ApplicationController" preserve="all" />
    <type fullname="Alkawa.Framework.ApplicationInit" preserve="all" />
    <type fullname="Alkawa.Framework.CrashReporterInit" preserve="all" />
    <type fullname="Alkawa.Framework.MainLoopCustom" preserve="all" />
  </assembly>
  <assembly fullname="Alkawa.Gameplay, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Editor.ChallengesPartActivatorHelper" preserve="all" />
    <type fullname="Alkawa.Engine.ChallengePatcherProxy" preserve="all" />
    <type fullname="Alkawa.Engine.DLCConversationDataHolder" preserve="all" />
    <type fullname="Alkawa.Gameplay.AccessibilityMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.AdditionnalPauseChallengeArchstoneInformations" preserve="all" />
    <type fullname="Alkawa.Gameplay.AdditionnalPauseChallengeBossReplayInformations" preserve="all" />
    <type fullname="Alkawa.Gameplay.AdditionnalPauseChallengeBossRushInformations" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIAlterationStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIAnimationPropertiesProxy" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIBehaviorContextPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.AICircleStrafeStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIDeathFlowStateMachineBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIDefendStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIDelayerStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIFatalityAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIFightWaitStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIGlobalCallbackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIHealStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIJumpAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIJumpAttackStateConfigPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.AILaserAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIMovementStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIMultiHandsAnimationPropertiesProxy" preserve="all" />
    <type fullname="Alkawa.Gameplay.AINavMeshBuilder" preserve="all" />
    <type fullname="Alkawa.Gameplay.AINavMeshLink" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPathComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPhaseChangeStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPlanStateMachineBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPlanStateMachineBehavior_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPlayAnimStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPlayAnimSynchroStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPlayBlendTreeStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIPrefabsContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIProjectileAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIProjectileBarrierAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIProjectileBoomerangAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIProjectilesLerpAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIReviveStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIRoamingStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIRushAttackStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIScriptableFullBodyAnimationConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.AISpawnAnimationStateMachineBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AISpawnDeadBodyStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AISpawnStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIStateConditionPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIStateMachineBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIStunStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITeleportStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITerritoryComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITimeCapsuleRewind" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITimeCapsuleRewindStopFlag" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITimelineStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITransitionConditionPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITriggerWorldPortalStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AITutorialStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIUnspawnStateBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkaraBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaAkEvent" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaAkMultiVolumeConstrainedSoundEmitter" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaAkProximityDetector" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaAkVolumeConstrainedSoundEmitter" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaAnimSyncConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaButtonUIElement" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaInteractableUIElement" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlkawaToggleUIElement" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlterationsConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.AlterationScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnahitaBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnimancerController" preserve="all" />
    <type fullname="Alkawa.Gameplay.Animation.MirrorAnimationV2" preserve="all" />
    <type fullname="Alkawa.Gameplay.Animation.ParentConstraint" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnimationContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnimationEventReceiver" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnimationInfoScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnimationMaterialLerpScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnimationTrackingManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.AnnotationMarker" preserve="all" />
    <type fullname="Alkawa.Gameplay.AoEDamageComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.ArtabanBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.ArtabanbossBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.AudioEmitterManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.AudioProximityManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.BackwardParticleSystemBaker" preserve="all" />
    <type fullname="Alkawa.Gameplay.BossReplayScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.BossRushScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.BossRushSlot" preserve="all" />
    <type fullname="Alkawa.Gameplay.CameraAnimationPropertiesProxy" preserve="all" />
    <type fullname="Alkawa.Gameplay.CameraConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.CameraSystem" preserve="all" />
    <type fullname="Alkawa.Gameplay.CaptainpirateparrotBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeArchstoneButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeArchstoneScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeBossEndRecapMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeBossReplayButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeBossReplayButtonDifficultySelector" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeBossRushButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeBossRushTransitionMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeComboDescriptor" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeComboSectionPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeEndMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDCountdownPanel" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDMainObjectivePanel" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDObjectiveAmount" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDTextElement" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_Abilities" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_AIGroupBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_Alteration" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_CharacterDissolveAmount" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_HitCount" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_KillCount" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_LootDrop" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_PlayerArrowCapacity" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_PlayerInvincible" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_PlayerUnlimitedArrows" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_Timer" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierConfigScriptable_WavesDisplay" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengePauseMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengePresetPowersDisplay" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesActivator" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesArchstoneMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesBossMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesBossReplayMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesBossRushMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesBossRushTimePreviewTransition" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesConfig_PostLaunch" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesPanelArchstone" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesPanelBossReplay" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesPanelBossRush" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesPanelLesson" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesPanelTrial" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChallengesPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.ChamroshnotcorruptedBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.CharacterAnimationInfo" preserve="all" />
    <type fullname="Alkawa.Gameplay.CharacterMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.CharacterMenuDataConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.CheckQuestProgressionComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AlkawaBorder" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AlkawaFramingTransposer" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AlkawaJoystickAim" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AlkawaJoystickBody" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaBorder" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaBrainExtension" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaFollowData" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaFollowTarget" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaMirror" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaModifier" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaOccluder" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaSway" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaTargetGroup" preserve="all" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineLookAround" preserve="all" />
    <type fullname="Alkawa.Gameplay.ClairvoyanceConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.CodexDataSingleton" preserve="all" />
    <type fullname="Alkawa.Gameplay.CodexManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.CollectibleItemCollections" preserve="all" />
    <type fullname="Alkawa.Gameplay.CollectibleItemDataConfigs" preserve="all" />
    <type fullname="Alkawa.Gameplay.CollectibleMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ColliderCallbackComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.ColliderDrawer" preserve="all" />
    <type fullname="Alkawa.Gameplay.CollisionMaterialTypeConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.DLC.DLCTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.DLC.EnteringDLCPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.DLC.ExitingDLCPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.EntityDescriptor" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.SoftColliderComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.SynchronizedAnimationType" preserve="all" />
    <type fullname="Alkawa.Gameplay.Common.SynchronizedAnimationWithFlipOption" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConfirmationMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.Controller.PlayerCheats" preserve="all" />
    <type fullname="Alkawa.Gameplay.ControlsMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationCharacterData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationChoiceMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationDatabase" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationLogMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationPool" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationSceneData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConversationSystemData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ConveyorAnchorPoint" preserve="all" />
    <type fullname="Alkawa.Gameplay.CorruptedSargonBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.CountDownModeManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.CrawlerBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.CustomizeControlsMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.DariusundeadBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.DefaultNewsData" preserve="all" />
    <type fullname="Alkawa.Gameplay.DetectionColliderComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.DifficultyOption" preserve="all" />
    <type fullname="Alkawa.Gameplay.DifficultyPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Directing.CameraSettings" preserve="all" />
    <type fullname="Alkawa.Gameplay.DisplayInsertPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.DoublePendulum2DComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.DynamicButtonIcon" preserve="all" />
    <type fullname="Alkawa.Gameplay.EndDemoMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.EntityDescriptorComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.EventListenerComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.FactionConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.FarisBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.FastTravelManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.FastTravelMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.FloatingObject" preserve="all" />
    <type fullname="Alkawa.Gameplay.FloatingObjectManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.FocusAbilitiesMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.FontData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ForestqueenBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.FreeTrainingScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.FrescoDissolveHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.FXManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameCompletionSetup" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameCompletionSetup_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameModes.PermadeathManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingAthraDepletionDelay" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingAthraDepletionRate" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingHUDTextScale" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingSanitySave" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingSubtitlesBackground" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectCheatTeleport" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectDifficulty" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectFloat" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectHighContrast" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectInt" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectLanguage" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesScriptableObjectResolution" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionsManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionsMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameOptionsSettings" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameplayDebugPresetsScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameplayElementBaseComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameReviewPresets" preserve="all" />
    <type fullname="Alkawa.Gameplay.GameStatsManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.GanishkasoloBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.GeneralganishkaBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.GhassanBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.GlobalOptimizationManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.GPE.BallisticComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.GPEPhaseScriptableObject" preserve="all" />
    <type fullname="Alkawa.Gameplay.GuidGameplayComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.HealthConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.HitColliderComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.HUDMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.HumanAnimationEventReceiver" preserve="all" />
    <type fullname="Alkawa.Gameplay.HurtColliderComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.HurtEnglobingColliderComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.InfoPanelMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.InsertTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.InsertUIController" preserve="all" />
    <type fullname="Alkawa.Gameplay.InteractionChoicesMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.InteractiveElementBaseComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.JuiceManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.JuiceManagerSettings" preserve="all" />
    <type fullname="Alkawa.Gameplay.JuicePresetScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.KarsiftBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.KnockbackSettings" preserve="all" />
    <type fullname="Alkawa.Gameplay.LessonScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.LessonScriptableSpecialBossFight" preserve="all" />
    <type fullname="Alkawa.Gameplay.LoadableMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.LoadComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.LoadSaveManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.LocalizationData" preserve="all" />
    <type fullname="Alkawa.Gameplay.LocalizationDataSettings" preserve="all" />
    <type fullname="Alkawa.Gameplay.LocalizationManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.LocalizationReplacementTagsConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.LocalizationsTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.LockPosition" preserve="all" />
    <type fullname="Alkawa.Gameplay.LODComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.LODOverride" preserve="all" />
    <type fullname="Alkawa.Gameplay.LODPreserveSphere" preserve="all" />
    <type fullname="Alkawa.Gameplay.LootConversationScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.LootManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.LootManagerConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.MainMenuButtonDynamicPositionNotif" preserve="all" />
    <type fullname="Alkawa.Gameplay.ManticoreBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.MapDataGateFilter" preserve="all" />
    <type fullname="Alkawa.Gameplay.MapDataSingleton" preserve="all" />
    <type fullname="Alkawa.Gameplay.MapPoiComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.MaridBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.MenoliasBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.MenuConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.MusicManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.NotificationDataSingleton" preserve="all" />
    <type fullname="Alkawa.Gameplay.NotificationManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.NotificationTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisAvatarSideTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisCharacterTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisDatabase" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisLanguageTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisLineTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisLocalizationTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisMoodTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisOnoTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisSceneCastingTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisSceneTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OasisVoiceLineTable" preserve="all" />
    <type fullname="Alkawa.Gameplay.OnlineManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.OnlineNotificationsHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.OrodBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.PathFollowerSubObject" preserve="all" />
    <type fullname="Alkawa.Gameplay.PauseChoiceMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.Pendulum2DComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlatformAssistComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlatformAssistManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayAnimation" preserve="all" />
    <type fullname="Alkawa.Gameplay.Player.Components.LootComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.Player.Components.PlayerComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAbilitiesConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAbilitiesConfigScriptable_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAimAssitConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAimingConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAimingConfigScriptable_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAnimationConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAnimationEventReceiver" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerAnimationPropertiesProxy" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerBufferPresetsConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerCancelPresetsConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerCombatConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerComboConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerComboWatcherConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerControllerSpeedDebug" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerControllerSwapper" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerDopplegangerComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerDopplegangerConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerFocusConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerInputConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerInputReactionConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerInputRecorderManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerJuiceAndFeelConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerProgressionConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerProgressionPreset" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerPromptPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerRitualInfoConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerSkinChromaConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerSkinComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerSkinConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerSkinLoaderHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerStoneOfKnowledgeConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerSubMapConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerSubMapConfig_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerTeleportMarkComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerUpgradeConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerUpgradeConfig_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.PlayerWeaponSkinComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PointOfInterestManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.PointOfInterestManagerConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.POIQuestSetup" preserve="all" />
    <type fullname="Alkawa.Gameplay.PopUpManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.PostLaunchManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.PSBAvatarComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.PSBAvatarVariantComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestAutoLauncherManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestDataList" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestGraph" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestionMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestList" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.QuestMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.RadjendlcBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.ReactionComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.RecoilConstants" preserve="all" />
    <type fullname="Alkawa.Gameplay.RepopulateManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.RiddleData" preserve="all" />
    <type fullname="Alkawa.Gameplay.RiddleManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.RiddleVisionMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.RigidBodyTimeSlaveComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.RotateObject" preserve="all" />
    <type fullname="Alkawa.Gameplay.RotateObjectBaker" preserve="all" />
    <type fullname="Alkawa.Gameplay.RotateObjectManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SargonBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.SaveComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SceneGameplayOverrideHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.ScenePointOfInterestsMetadataItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.ScriptedEffectComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SettingOptionsManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.ShaderPropertyManipulator" preserve="all" />
    <type fullname="Alkawa.Gameplay.ShopKeeperConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.ShopKeeperConfigScriptable_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.ShopManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.ShopManagerConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.ShopMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignalComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignalManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_BlendTree" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_Heal" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_JuiceEffect" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_Laser" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_Persistent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_RandomFeedbacks" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_RushAttack" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_Spawn" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_Targeting" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_Teleport" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_TextureSwap" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_ToggleHealthBar" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIVisualDetection" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AnimationEvent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Animator" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_ArchstoneCompletion" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Ballistic" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Ballistic_Chakram" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Ballistic_Chakram_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_BossHealthBar" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Breakable" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Clairvoyance" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_ClairvoyanceBlink" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_ClairvoyancePlayer" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_CorruptedWaterFall" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Doppleganger" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_DPad_RangedWeapon" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Elevator" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Fight" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_FocusSystem" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Footstep" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Activation" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_ActivationCycle" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_AnchorPoint" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Clairvoyance" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Elevator" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Following" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Generic" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Lifetime" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_RecordAndPlayPhysicalElement" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Rotation" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_ShockWave" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Spawn" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_Translation" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPEInteractorAnimation" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GuardGauge" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Health" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_IE_DisplayInteractionPossible" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_IE_FeedbackInteractible" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_InteractiveElement" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Inventory" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Locomotion" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Loot" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Menu" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Miasma" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_Abilities" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_AimTrajectory" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_Drowning" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_Health" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_Ritual" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_StonesOfKnowledge" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_StonesOfKnowledge_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_TimePowers" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_ProjectileWoosh" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_QuestGiver" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Rack" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_ScaleAndTile" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Scarf" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_SharedRtpc" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Shop" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_ShopKeeper" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_SimorghGuepier" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Sphincter" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Throwable" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_TimeLord" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_TimeSlab" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_UI" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_WakwakTree" preserve="all" />
    <type fullname="Alkawa.Gameplay.SimorghguepierBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.SimpleButtonComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SkipManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SoundLanguageManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SpawnerManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SpecialGameRunInfosMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.SpecialSkinUnlockManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SpecialSkinUnlockManagerConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.SpecificErrorsContent" preserve="all" />
    <type fullname="Alkawa.Gameplay.SpeedrunManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.SphincterBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.StaticAnchorPoint" preserve="all" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.SynchronizedAnimationDirector" preserve="all" />
    <type fullname="Alkawa.Gameplay.SynchronizedAnimationDirectorConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.SystemMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.ThomyrisBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeBubble" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeBubbleWithSpecificCollider" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeCapsule" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIDisposeEntityClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIFSMPuppeteerTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIManageSignalClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIPuppeteerEntityRestrictingClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIPuppeteerTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AnimationEventHandler.AnimationEventHandlerClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.AnimationEventHandler.AnimationEventHandlerTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.ConversationTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.PlayConversationLinePlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.StartConversationPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.StopConversationPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.DrivingAudio.DrivingAudioPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.DrivingAudio.DrivingAudioTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.EditorCustomBindingsForPlayableDirector" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Fade.FadeClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Fade.FadeTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.CinematicModePlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.CutSceneStatePlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.EndingCreditStatePlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.GameFlowTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameplayEvent.ClearAIDeadBodyEventPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameplayEvent.GameplayEventTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.GameplayEvent.UIManagerEventPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.HideRenderingPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.HideRenderingTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Juice.JuiceEffectTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Juice.PlayJuiceEffectPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.ObjectHandlerTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.RendererActivationPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.SnapToGroundPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.TeleportAtPosPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.CameraRestrictingClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.CameraSystemOnTeleportClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerAbilitiesClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerAlterationClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerChangeSkinClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerDemoEndFlowClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerEntityRestrictingClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerEntitySimpleInputLockClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerForceInteractClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerUnlockAbilityClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.PlayVFX.PlayVFXClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.PlayVFX.PlayVFXTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Rendering.EnvironmentSettingsClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Rendering.EnvironmentSettingsTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Rendering.LODPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Rendering.LODTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.RTAAnimationEventHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.RTAComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Streaming.PrepareStramingPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Streaming.RequestPlayerTeleportPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.Streaming.StreamingTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.TimelineHelper" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.VideoPlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.VideoTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.VoiceLine.VoiceLinePlayableAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.Timeline.VoiceLine.VoiceLineTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimelineCommonDataSingleton" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeLineManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeLord" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeLordGlobalConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.TimeLordTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.TrackController" preserve="all" />
    <type fullname="Alkawa.Gameplay.TrackingManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.TrajectoryDebug" preserve="all" />
    <type fullname="Alkawa.Gameplay.TrajectoryScriptableObject" preserve="all" />
    <type fullname="Alkawa.Gameplay.TraversablePlatformDetection" preserve="all" />
    <type fullname="Alkawa.Gameplay.TreasureChestConfigScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.UbiConnectConnectionScreensErrorHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI.ConversationUIController" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI.UI_FadeScreen" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI.UI_PowerFeedbackItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI.UI_WarpHint" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ArrowButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_BottomNavigationController" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_Button" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ButtonToggle_SpeedRun" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ChallengeArchstoneScrollViewItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ChallengeBossReplayScrollViewItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ChallengeBossRushScrollViewItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ChallengeScrollViewItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_CharacterMenuItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_CollectibleItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_CollectibleItemsContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_CollectibleScrollViewItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ComboDisplayWidget" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ComboItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ComboManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ConversationLog_DisplayedLine" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_DynamicImage" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_DynamicText" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FastTravelEntry" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_ApparitionObject" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_ApparitionObject_Tutorial" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_ChallengesMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_ConversationLogMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_FocusAbilitiesMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_FocusAbilitiesMenu_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_InfoPanel" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_Menu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_ShopMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_StoneOfKnowledgeMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_StoneOfKnowledgeMenu_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FeedbackConfig_WorldMapMenu" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FocusAbilityMenuItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FocusInputButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_FocusWidget" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionDisplay_AudioSlider" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionDisplay_Button" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionDisplay_FloatSlider" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionDisplay_IntList" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionDisplay_IntSlider" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionDisplay_Toggle" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionImageAsset" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionPanel_HighContrast" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionsContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionsSingleton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_InfiniteScrollView" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_InputSystemUIInputModule" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_InteractionButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_InteractWidget" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_LoadableMenuSingleton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_MapCustomMenuMarker" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_MapFastTravelController" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_MapLegendController" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_MapOffScreenMarker" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_MultiPageInfoPanel" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ObjectApparition" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_OptionSelector" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_PadControl" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_PadControlConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_POILegendEntry" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_PromptWidgetController" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_QuestMenuButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_QuestReward" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_QuestStep" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SaveSlot" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_Scrollbar" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ScrollRect" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SelectableOption" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SelectableWidget_Generic" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ShopItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SkinButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SokCard" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SokNecklaceSlot" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SokSlot" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SpeedrunController" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_StoneHud" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SubnavBar" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SubnavBarButton" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_SystemMenuItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_TextWidget" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_UbiConnectConnectionFeedback" preserve="all" />
    <type fullname="Alkawa.Gameplay.UI_ZoneAbilityMenuSlot" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIChallengeRewardItem" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIChallengeRewardPanel" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIContentUpdateAnnouncement" preserve="all" />
    <type fullname="Alkawa.Gameplay.UICountdownData" preserve="all" />
    <type fullname="Alkawa.Gameplay.UILoadingIndicator" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIMenuScriptPermadeath" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIMenuScriptSpeedrun" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIMenuSpeedRunPanel" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIPopUpComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.UIScreensBehavior" preserve="all" />
    <type fullname="Alkawa.Gameplay.UISoundConfig" preserve="all" />
    <type fullname="Alkawa.Gameplay.UiSpecialGameModeEnd" preserve="all" />
    <type fullname="Alkawa.Gameplay.UISpriteSelector" preserve="all" />
    <type fullname="Alkawa.Gameplay.UnscaledTimeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.UpdateZoneComponent" preserve="all" />
    <type fullname="Alkawa.Gameplay.UvishkaundeadBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.VarhamBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.VarhamchildBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.VarhamgodBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXAnimationClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXEnvironmentSound" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXParticleSystemCurves" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXParticleSystemDeactivator" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXPlayChilds" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXRandomActivation" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXWithPhases" preserve="all" />
    <type fullname="Alkawa.Gameplay.VFXWithPhases_Stretchable" preserve="all" />
    <type fullname="Alkawa.Gameplay.VideoController" preserve="all" />
    <type fullname="Alkawa.Gameplay.VoiceManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.WakWakHeadAnimationContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.WakWakPuppeteerAnimationClip" preserve="all" />
    <type fullname="Alkawa.Gameplay.WakWakPuppeteerTrack" preserve="all" />
    <type fullname="Alkawa.Gameplay.WakWakTreeAnimationContainer" preserve="all" />
    <type fullname="Alkawa.Gameplay.WakwaktreeBlendShapeHandler" preserve="all" />
    <type fullname="Alkawa.Gameplay.WaterCollider" preserve="all" />
    <type fullname="Alkawa.Gameplay.WaterGenerator" preserve="all" />
    <type fullname="Alkawa.Gameplay.WaterManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.WorldCounterMetaDataScriptable" preserve="all" />
    <type fullname="Alkawa.Gameplay.WorldMapMenuData" preserve="all" />
    <type fullname="Alkawa.Gameplay.WorldMetaDataScriptable" preserve="all" />
    <type fullname="AnimationGlitter" preserve="all" />
    <type fullname="DataContainer" preserve="all" />
    <type fullname="DisplayNotifPlayableAsset" preserve="all" />
    <type fullname="Gameplay.Common.DLC.CameraSystemDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.ChallengeManagerConfigDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.CollectibleItemCollectionsDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.CollectibleItemDataConfigsDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.ConversationDatabaseDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.GameStatsManagerDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.LootManagerDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.MapDataSingletonDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.PlayerContainerDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.QuestAutoLauncherManagerDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.UIManagerDLC" preserve="all" />
    <type fullname="Gameplay.Common.DLC.WorldMetaDataScriptableDLC" preserve="all" />
    <type fullname="Gameplay.Common.UIScreenManager" preserve="all" />
    <type fullname="GPEAnimatorState" preserve="all" />
    <type fullname="TimeLordClip" preserve="all" />
    <type fullname="UILockInput" preserve="all" />
    <type fullname="UnityChan.SpringCollider" preserve="all" />
    <type fullname="UnityChan.SpringManager" preserve="all" />
    <type fullname="Alkawa.Gameplay.AIAbilityDurationConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAirLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAlterationConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAlterationStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAnimationConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAnimationConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAttackHitResultConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBehaviorContextConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBehaviorContext_BaseData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBehaviorContext_Data" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBehaviorContext_Event" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBossRushConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AICollisionConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIContextConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIDamageTakenConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIDangerProximityConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIDefendStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIDistanceFromConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIFightWaitStateBehavior/ConditionalLocoParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIGearConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIGlobalStateEntryConditions" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIGroundLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIHealthConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIHealthConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIInventoryConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIJumpAttackStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AILocomotionConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AILocomotionParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIMovementStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AINPCVisualDetectionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AINavmeshConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIPhaseCheckConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIPlanStateMachineBehavior/AIPlanStateBakedData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIPlayAnimStateBehavior/LoopAnimInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIPlayerVisualDetectionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIProjectileAttackStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIProjectilePattern" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIProjectileVisualDetectionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIRemovableGearConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIRoamingStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIRushAttackStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AISpawnOverrideConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AISpawnStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIStateConditionPresetAndConfigs" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIStateMachineBehavior/AIStateBakedData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIStaticLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AITargetConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AITargetingPriorityConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AITeleportStateBehavior/AIProximityTeleportCondition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AITransitionConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AITransitionConditionPresetAndConfigs" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIVisualDetectionConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlkawaGameplayAnimationEvent" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationApplicationParameters" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationVFXConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Animation.SymmetricMember" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Animations.IK.IKEffectorPushBones" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Animations.IK.IKHelper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AoEActiveBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AoEAttractionBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AoEWarningBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AttackTypeMultiplier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticCollisionHitReactionConfig_Bouncing" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticCollisionHitReactionConfig_Default" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticCollisionHitReactionConfig_Spawn" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticTrajectoryConfig_Bell" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticTrajectoryConfig_Curve" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticTrajectoryConfig_Default" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticTrajectoryConfig_Linear" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticTrajectoryConfig_StickOnGround" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BlendTreeUpdater_HorizontalDistanceToTarget" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BodyPartAlterationVFXConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BodyPartContainerConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BodyPartDescriptor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BoneItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CameraAnimationInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CameraModifierEffectData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CameraOverrideData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CameraShakePresetData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CameraTargetRadiusModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CameraTargetWeightModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.DistanceModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.DollyZoomModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.FOVModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.SideCheck" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.XYOffsetModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ClairVoyanceObjectConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ClairVoyanceSourceConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Combat.HitProperties" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.AIGuardGaugeConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.AINavCollidersControllerConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.AlterationConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.CustomHitBox" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.FactionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.Gear" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.GearAttachPoint" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.GuardGaugeConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.HitCollidersControllerConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.ImmuneToEffect" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.MaterialLerpParameterID" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.MaterialLerpParametersConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Locomotion.BellTrajectoryProperties" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Locomotion.DynaProperties" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CullingUpdateData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CustomBoneItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DamageMultiplierConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DamageTypeMultiplier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DefaultThrowableConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DefendConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.BaseOffsetCameraTargetSettingData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EGPEActivationPolicy" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EGPEEvent" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EGPEEventAction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EGPEEventPolicy" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EGPEInitPolicy" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EGPEResetPolicy" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EntityAttractorSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EnvironmentEffectData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FootStepBone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FootStepConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FootStepSlideSpeedConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FootStepSpeedConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPE.SubComponent.Config.BallisticInventoryConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEEventBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEEventSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEHealthConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEInventoryConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPESnFFeedback_Data" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameObjectList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameObjectToSpawn" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameObjectWithActivation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_ActionsSet_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_Delay_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_AICallbackDetection" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_ActivateSignal" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Activation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Damage_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Detection" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Feedback_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Following_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Lifetime_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_SpawnPrefab_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Translation_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementConfig/WarmupParam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GroupConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HidableShape" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HitCollider" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HitDirectionFXList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HitStopPresetData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InventoryItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.JuicePreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LODComponent/LOD" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LODOverride/MeshOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LocomotionAnimationBlendTree" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LodSettings/LODLevelSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataInfoBase" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataInfoDefaultDescription" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialLerpConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialLerpCurveConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialLerpInitValues" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialLerpVariableConfigColor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialLerpVariableConfig`1[System.Int32]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialLerpVariableConfig`1[System.Single]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MinMaxVector3" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MultiHitConfigDefault" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MultiHitConfigSerializable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MultiHitConfigWithFinalHit" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NavMeshConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PointOfInterestConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PrespawnConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.RandomItemConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.RigConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.RigConfig/PropRenderer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.RumblePresetData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SerializedSignalData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShapeFinder" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_AIAbility_RandomFeedbacks/TauntAndReply" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignalSubComponentConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SlowMotionPresetData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SoundLoop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SymmetricalHidableShape" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SynchronizedAnimationActorDefinition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SynchronizedAnimationDefinition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SynchronizedAnimationsConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TimeLordConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingTextData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXAdjustment" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXAdjustmentDesignParameters" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXBase/ParticleSystemsWithLocalMirror" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Vector3Mask" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Data.Config.EStartQuestPolicy" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Data.Config.EStopQuestPolicy" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Data.Config.GPEActivationConfig" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Data.Config.MultipleSourceConfig" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Data.Config.QuestScriptConfig" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Data.GPECustomEventSelector" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.AIInventoryPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIHasGearConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AnimationFrameBounds" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CullingMaskModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.OrientationModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ComboSection" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialAttackCombo01" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialAttackCombo02" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialAttackCombo03" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialAttackCombo03Down" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialAttackCombo03Up" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialDownAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialDownSmashAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AerialUpAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AirBackflip" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AirDash" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AirDodgeBack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AnchorAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AnchorDownAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AnchorIdle" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AnchorUpAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo01" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo01Down" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo01Neutral" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo02" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo02Neutral" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo03" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo03Neutral" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo04" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackCombo05" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackComboFinal" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackRevengeCounter" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AttackRiposte" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.AutoClimb" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Backflip" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Bow" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Bumper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Chakram" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ChakramTeleport" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ChargeCombo01" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ChargedAttack01" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ChargedAttackMiss01" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ClimbableIdle" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ClimbableSlide" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ColumnSwapSide" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ComboUpAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ConveyorFall" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ConveyorIdle" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Crouch" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.CrouchAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Dash" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DashTeleport" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Death" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DodgeBack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DodgeBackAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DodgeBackTeleport" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DodgeFrontAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DodgeOnSpot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.DoubleJump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Evasion" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Fall" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FastFall" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityAntiAir" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityFullCounter" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityGroundSlam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityHeal" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityMaelstrom" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityPiercingAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilitySuperChargeAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilitySuperShotLaser" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilitySuperWarrior" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FocusAbilityWindSlashAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Frozen" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FrozenShield" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.FrozenShieldHit" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.GrabAnchor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.GrabClimbable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.GrabConveyor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.GrabSwingBar" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Guard" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.HeadHop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.HealingPotion" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Idle" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Jump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.JumpDown" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.KnockedDown" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.LandingHeavy" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.LandingLight" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.LightHitAir" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.LightHitGround" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.MediumHitAir" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.MediumHitGround" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.MoveUpClimbable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.NewWarp" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.NoClip" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Parry" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.PhoenixHit" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.PlayerInteraction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Puppet" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.QTEIntroVariationBoss" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.QTEIntroVariationBoss_MNL" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.QTEIntroVariationBoss_ORO" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.QTEIntroVariationBoss_VGD" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.RearAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Repelled" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Respawn" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Ritual" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Run" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SandFallFastFall" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SandfallJump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ScanWorldAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Scarf" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ScarfFloating" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ScarfJump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ScarfPropulsion" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ScarfPropulsionAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.ScarfPull" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Slide" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SlideSlopeJump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SlopeSlide" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Sprint" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SprintAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.StrongHitGround" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SwingBarJump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.SwingBarLoop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Teleport" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.TwinPortalTeleport" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.UbiquityAirAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.UbiquityFrontAttack01" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.UnFrozen" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.UpAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.Walk" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallContact" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallHitFall" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallHitLanding" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallHitReception" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallJump" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallReception" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Controller.AbilitySystem.WallSlide" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.AimDrivenOffsetWithInversionCameraTargetSettingData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EditableComboDisplay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FogAmountPresetData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MultiHitConfigAnimDriven" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OpenMiniMapConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAbilitiesProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerFocusProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerHealthProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerInventoryProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerMapProgressionDataPacked" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerProgressionSerialized" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerSkinDescriptor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerSkinProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerStoneOfKnowledgeProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerStoneSignAndFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerStoneSignAndFeedback_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerUpgradeConfig/PlayerUpgradeBonus" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerUpgradeProgressionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignalDetectionParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SubMapConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.WallSlideAttack" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.AbsolutePositionHelper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BakedSkinMeshData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MaterialChromaPair" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SkinChromaData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UISmartLocId" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_DamageMultiplier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_DamageOverTime" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_DisableFocusAbilities" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_Invincibility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationsInfos" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_ChallengeFinished" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_CreatePOI" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_DestroyPOI" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PushUINotificationNewQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PushUINotificationUpdateQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PushUINotificationValidateQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_Timer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ArchstoneModifierText" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ArchstoneTagRemplacement" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeButtonData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeButtonItemData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeDescriptionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierAIGroupBehavior" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierAlterationAI" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierAlterationPlayer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierCharacterDissolveAmount" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierHideHealthBar" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierKillCount" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierLootDrop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierPlayerArrowCapacity" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierPlayerUnlimitedArrows" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierWavesDisplay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeRewardData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeRewarder_Cristals" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeRewarder_Skin" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeRewarder_StoneOfKnowledge" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeStepWithDataLayer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ColorParam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckChallengeCompleted" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckConversationSelector" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckEntityDescriptor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckNoDelayedRituals" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckQuestStateChangeExtended" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationSelector" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FloatParam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeAND" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeActions" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeCondition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeOR" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestNode_End" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestNode_Start" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SelectAction_Animation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecialGameRunInfosMenuData/SpecialGameRunTypeMenuPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingMultiLayeredText" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIHelper/CurveActionHelperData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIItemToUnlock" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIMenuScriptButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIPermadeathElement" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIQuestionMenuButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UISpeedRunElementPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UISpeedrunSegment" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIToggleStateSpeedRun" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_ObjectApparition/Transition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VectorParam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleParam_Bool_SetActive" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleParam_Float_CustomMaterial" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleParam_Float_Duration" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleParam_Float_RateOverDistance" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleParam_Float_RateOverTime" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PhaseParam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXBase/PhaseInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXPlayChilds/VFXVariation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleSystemScalingParameters" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoredVFXInitialValues" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VolumeHandlerConfig" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPEWaveSpawnerConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GameObjectPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.RendererPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Checkpoint_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InventoryConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAbilityFilter" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPETranslationConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractorSubPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/PhysicTriggerSubPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.GPEActionLogicEventParametersHolder_VerticalConveyor" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPEResetPolicyPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPERotationConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigToggleGPEPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CheckQuestProgressionComponent/QuestStateAction_EnableChildren" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.BoxColliderPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.QuestProgressionPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AlkawaBorder/CameraBorderSettings" preserve="nothing" serialized="true" />
    <type fullname="DeprecationStructure" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigCutsceneSequencePatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.PortalPivotPositionPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PlayNotification" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ToggleGPE_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigCutscenePatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Rotation_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_WaveSpawner_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementConfig_NoScriptable_Conversation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementConfig_TimelineLauncher_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ResetChakram" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ResetTeleportMark" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_StartQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NavMeshUpdate`1[UnityEngine.AI.NavMeshObstacle]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AlkawaPlayerCustomBinding" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AlkawaRTACustomBinding" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AlkawaSpawnedObjectCustomBinding" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.EditorCustomBindingsForPlayableDirector/EditorPreviewBindings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.EditorCustomBindingsForPlayableDirector/PrefabToInstance" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.TimelineAnimancerTransition" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.LootManagerPatcherAddMissingLootConfig" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.CameraBorderPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigDestroyPOIPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NavMeshUpdate`1[Alkawa.Gameplay.AINavMeshLink]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NavMeshUpdate`1[UnityEngine.AI.NavMeshSurface]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionComponentConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionComponentConfig/ColliderData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionComponentConfig/ReactionData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfigSnf" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.TimelineLauncherPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/AddLogicConfigSubPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Patch.RotateObjectPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_InfoPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_SetPosition" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.ParticleSystemPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.PatcherUtilityAlkawaBehaviourReference" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/IESignalSubPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigPlayNotificationPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ProgressionConditionHasItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ProgressionConditionQuestEnded" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShopItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShopItemCost" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShopItemTrade" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_DiscoverMinimap_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_WorldPortal_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ProgressionConditionHasAbility" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigCommonPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigShopKeeperPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.NavMeshPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BossReplayScriptable/BossReplayTimeCatergory" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BossReplayScriptable/BossReplayTimeThreshHolds" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BossReplayScriptable/ChallengeModifiers" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierBossTimer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierHitCount" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.ChallengeGameObjectActivatorPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPEArtabanBossWaveSpawnerConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPECullingPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationOverridenParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIDisposeEntityBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIPuppeteerEntityRestrictingBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.PlayConversationLinePlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.DrivingAudio.DrivingAudioPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.CinematicModePlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.CutSceneStatePlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Juice.PlayJuiceEffectPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.RendererActivationPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerEntityRestrictingBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Rendering.EnvironmentSettingsBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Rendering.LODPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_AppearingImageData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PrepareVideo_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerSkinConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AlkawaStaticObjectCustomBinding" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigConversationPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.RTAPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.VolumePatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.DistanceModifier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_CameraModifier_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerChangeSkinBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_BossTitleCardData" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.MeshRendererPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.PhysicMaterialPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigDiscoverMinimapPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.AkAmbientPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.LightPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_CutsceneSequence" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TimelineStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CheckQuestProgressionComponent/QuestStateAction_ForceResetOn" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Hide_HUD" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PlayerAbilityResctriction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PlayerLocomotionResctriction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Save_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.BehaviourPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPEMaterialConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AI.AIManageSignalBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AnimationEventHandler.AnimationEventHandlerBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.CameraRestrictingBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_ActivateChildrenOf" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetActivationState" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_StartQuestNoInteractionCheck" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckGameObjectGuid" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.InteractiveElementPatcher/InteractiveElementLogicConfigPlayerLaunchThrowablePatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.GroupLimitModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DamageEntityDescriptorMultiplier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Breakable_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GameplayElementDetectionPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CheckQuestProgressionComponent/QuestStateAction_EnableMe" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIPathPointInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEDefendConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_AskToStopQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.HideRenderingPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.VideoPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.PlayVFX.PlayVFXBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPEDelayConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.ScriptedEffectComponentPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.LODComponentPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerEntitySimpleInputLockBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPEPatcher/GPEPhasePatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.LootManagerPatcherPirateCaptain" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_ActivateAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_ActivateGPE" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_DiscoverPicto" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_FreezeEnemies" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_GameStage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_LockInputs" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_ModifyPlayerInventory" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_OpenMiniMap" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PushMainObjectiveDescription" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PushUINotificationForQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetSilentOptionOnQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_Stats" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TriggerConversation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TriggerInteractor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierArchstoneTimer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckChallengesPresetDone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckEntityDescriptors" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckGPEPhase" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckInventoryItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckInventoryItemCount" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckLevel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckObjectWithGuidPresence" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckPlayerAction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckPlayerGameAction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckQuestStateChange" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameCompletionDLCPartDivineTrials" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameCompletionDLCPartQuestsList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameCompletionDLCPartUniqueInventoryItemsList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeRestartNodes" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeSubstituteQuestInCompletion" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PostLaunchManager/LevelEntry" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PostLaunchManager/LevelPOIData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ProgressionConditionHasRemainingDLC1Items" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ProgressionConditionHasRemainingLoreItems" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ProgressionConditionHasRemainingTreasure" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShopItemTrade_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecialSkinUnlockData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Fade.FadeBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Streaming.PrepareStreamingPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Quests.QuestGraph.Nodes.Filters.ConditionFilterConfig_CheckPlayerInput" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Quests.QuestGraph.Nodes.Filters.ConditionFilterConfig_CheckPlayerInputMode" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BossRushSaveTimeDisplayTransition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeBossButtonData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeBossEndRecapMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeBossRushTransitionMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeButtonItemData`2[Alkawa.Gameplay.BossReplayScriptable,Alkawa.Gameplay.ChallengeReplayBossSaveData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeButtonItemData`2[Alkawa.Gameplay.BossRushScriptable,Alkawa.Gameplay.ChallengeBossRushSaveData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeButtonItemData`2[Alkawa.Gameplay.ChallengeArchstoneScriptable,Alkawa.Gameplay.ChallengeArchstoneSaveData]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengesArchstoneMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengesBossConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengesBossReplayMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengesBossRushMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PopUpData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingAnimatedObject" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingChallengeArchstoneDescription" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingChallengeBossReplayDescription" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingChallengeBossRushDescription" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingDescriptionPage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_ChallengeBossReplayScrollViewItem/SelectorDisplay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Boat" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CharacterPortraitData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationActionForceFacing" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationActionOverrideCamera" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationActionPlayAnim" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationActionPlaySound" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationCharacterDefaultPlayAnim" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationLineData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionComponentConfig/BoundsData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfigGoThroughGrass" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfig_CutLiana" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfig_PlayScriptedEffect" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfig_RegenerateLiana" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEStateSnfLoop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEStateSnfOneShot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_CorruptedWaterFall" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_GenerateFragments" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.RotationSnfData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Breakable/BreakableSnfStateTransition" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.GPELogicWaveSpawnerPrefabPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.BoolAnimatorParameterOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.FloatAnimatorParameterOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AbilityAnticipationData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AnticipationData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.AnticipationDirection" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CameraOffset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.PlayerInputData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.VelocityData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationWithCondition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_AutoSnapZ_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ChakramMechanism_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Challenges_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_DiscoverHiddenRoom_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LogicConfigConversationData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionPendulumConfig_ApplyForceFromPasserby" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionPendulumConfig_CarryObject" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionPendulumConfig_UpdateBounds" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.GameplayElementActionLogicConfig_Animator_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Carousel_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_CheckSignalInDetectionZone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_DebugLog_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PlayerAbilityReset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataInfoBlockerOneWay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Octave" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SplineStamp" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AnchorClimbBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AnimatedPropertyWeight" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AnimatorStateFX" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AnimatorStateFXToPlay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BoneTransformWeight" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ClimbableClimbBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.DetectionCollidersControllerConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.HitObjectAnchor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Data.NavCollidersControllerConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConveyorClimbBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DopplegangerAnchorInteract" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DopplegangerBowShoot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DopplegangerChakramShoot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DopplegangerDownAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DopplegangerNeutralAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DopplegangerUpAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Clairvoyance_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Elevator_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementLogicConfig_TimeSlab" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HealProperties" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Elevator_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Interactor_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InventoryItemCapacity" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAbilitiesConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAnimationConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerGearConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerHealthConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerInventoryConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerLocomotionConfig/AnchorDetectionBoxCastAbilityOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerMapConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerRitualConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerTimePowersConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerWooshConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PrefabQuantity" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SwingBarClimbBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Streaming.RequestPlayerTeleportPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.OverrideDeathBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.PlayAnimationDeathBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.ReviveDeathBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.SetPlayerAbilityBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.TimeSlabDeathBehaviour" preserve="nothing" serialized="true" />
    <type fullname="PlayerInteractionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DoublePendulum2DParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_HangedMan_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_InventoryDropItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_SimpleRotation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfig_ActivateGameObject" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfig_ActivateTargets" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfig_DetectCollision" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionPendulumConfig_CutPendulum" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SnfScaleAndTile" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_RecordAndPlayPhysicalElement" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_SimpleTranslation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Trajectory" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TrajectoryPoint" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_SafeguardInZone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PlayerLaunchThrowable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ThrowableAnchor_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Bark_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_QuestGiver_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ShopKeeper_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Talk_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_PlatformGenerator" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Breakable/BreakableSnfState" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Miasma_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GuardGauge_HitSignAndFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Chest_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_CreatePOI_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_FastTravel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Gate_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_InventoryItem_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ItemRack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_TeleportSequence" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ItemQuantity" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataInfoChest" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.AINavColliderPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAliveSpawnCountConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAttackHitStateConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AILaserAttackStateConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FootStepFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SnfAnimation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIAbilityStateConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AICrawlerLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AILevelConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BlendTreeUpdater_AngleToTarget" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.MinMaxDistanceModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIClairVoyanceConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Animations.IK.IKEffectorScreenSpace" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_SpawnRandom_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_WakWakHead_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_WakwakTree_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBouncingLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIPathLocomotionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticCollisionHitReactionConfig_Chakram" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BallisticTrajectoryConfig_Chakram" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Corrosive" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIMinHPConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_ShockWave" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AimAssistConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlternateIdleAnimationData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlternateIdleAnimationDataCollection" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChargeAttackLevelSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CinemachineAlkawaTargetGroup/Target" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ColumnClimbBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CustomAnimationTransition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CustomTransition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.AimDrivenOffsetCameraTargetSettingData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.CameraAdditiveTargetConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.CameraAdditiveTargetConfigData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.CopiedSettings" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.MaintainPreviousCameraTargetSettingData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.TargetWeightBlend" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.TargetingTransition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.VelocityOffsetCameraTargetSettingData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigAntiAir" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigFocusSuperWarrior" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigFullCounter" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigGroundSlam" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigHeal" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigMaelstrom" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigPiercingAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigSuperChargeAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigSuperShotLaser" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilityConfigWindSlashAttack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_CHALLENGEONLY_CheckPlayerDodge" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Lantern_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ItemFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LocomotionModifierSignAndFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LootConversation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OverrideAimAssitConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAbilityList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAbilitySignAndFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerActionVFXInterruptionSkipper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerInputReaction_SargonAttackConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerInputReaction_SargonDodgeConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerRitualInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PreviewLineData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SNF_FocusLevelData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_TimePowers/PositionAndRotationWrapper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_Player_TimePowers/PositionRotationMixer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeBeeEater" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeBowFireArrow" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeBowMultiShot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeBraveStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeCelestialStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeChakramLifeSteal_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeChakramVortex" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeCounterAttackStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeDaredevilStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeDarkEye" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeDauntless" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeDodgeMaster" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeEvilEyeStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeExplosiveStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeExtendedHits" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeFastFallMine_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeFinisher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeFirestormCharge_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeFlameStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeFocus" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeFrozenShield_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeHawkStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeHunterStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeIce" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeKnight" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeLifeStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeMagnetStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeMonk" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgePhoenixStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgePoisonStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgePrayer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeRefillArrow_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeRevengeCounter_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeSafetyStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeShieldOfMithra" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeSteelStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeSuperArrow_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeTeleportRay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeTeleportShockWave" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeThunder" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeTower" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeTreasureStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeVoidStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeWealthStone" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.GameplayEvent.UIManagerEventPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIManager/EventOnClipEnter" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_AppearingStoneOfKnowledgeData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_DescriptionPageData" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.ChallengeDeath" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.PermaDeath" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.TeleportQuestionBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerSkinData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerSkinDescriptorList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerWeaponSkinData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SkinMenuData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_CursedDamage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_FactionChange" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_Frozen" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_HealOverTime" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_HyperArmor" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_LocomotionModifier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_PlayerFocusSuperWarriorBuff" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationConfig_PlayerSkinChange" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AssociatedLanguageAndLocalization" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FontInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisLocalizationLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AccessibilityMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AdditionalHUDData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlkawaUIReflectionBinder" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeEndMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDPanelArena" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeHUDPanelLesson" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengePauseMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengesMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CharacterMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CharacterMenuItemInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CharacterMenuItemInfo/CharacterMenuItemUpgradeInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CollectibleMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CollectibleMenuData/CollectibleMenuPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConfirmationMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ControlsMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ControlsMenuData/UIControlsMenuButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationChoiceController" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationChoiceMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationLogMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationUIManager" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationUIManager/PortraitCameraMovement" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CustomizeControlsMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CustomizeControlsMenuData/UICustomizeControlsMenuButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.EndDemoMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FastTravelMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilitiesMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FocusAbilitiesMenuData/UIFocusLevelData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionsMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionsMenuData/OptionMenuPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InfoPanelMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InfoPanelMenuData/SubInfoPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Insert" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InsertManager" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractionChoicesMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PauseChoiceController" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PauseChoiceMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PermadeathMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerFocusConfigUI" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PromptDetails" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestMenuPromptDetails" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestionMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.RiddleVisionMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShopMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SoKDarkEyeHUD" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecialGameRunInfosMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StoneOfKnowledgeMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StonesOfKnowledgeHUD" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SubtitleController" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SystemMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TypeWriterParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI.FadeInAndOutData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI.UI_FadeScreen/ImageArray" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI.UI_FadeScreen/LoadableImageContainer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI.UI_FadeScreen/LoadableImageContainerArray" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI.UI_HP" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI.UI_PlayerHealth" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAnimatedFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAnimatedProperty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingAlignedText" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingBossTitleCard" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingChallengeDescriptionDefault" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingChallengeTrialDescription" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingConversationPortrait" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingDialogBox" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingImage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingLootInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingOnlineNotif" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingPopUp" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingQuestNotif" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingStoneOfKnowledge" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingText" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIAppearingTutoLockInputs" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UICharacterMenuButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIHelper/ActivationStateTransitionHelper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIManager/HeaderTabButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIManager/UIMapNotification" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIStoneOfKnowledgeData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UISystemMenuButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_FocusAbilityState" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_PadControlConfig/LocIdAndUnlockableAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_SkipScreenController" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.WorldMapMenuConfig" preserve="nothing" serialized="true" />
    <type fullname="CinematicBars" preserve="nothing" serialized="true" />
    <type fullname="VideoCanvasController" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.BurstSerializable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleSerializable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ParticleSerializableArray" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXRewindableParticleSystem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CameraGameplayOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DisplayLevelNameOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VFXGlobalColorOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_DestroyPOI_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerAbilitiesOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_Coordinator_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_SimorghFeather_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.GameplayElementActionLogicConfig_VerticalConveyor_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.OffsetModifier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.TimelineAnimancerTransition/TimelineTransitionClip" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementInteractionConfig_ObjectActivation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementLogicConfig_GPEInteractionBase" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SetFacingOnCharactersStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementConfig_ConversationChoice" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.SnapToGroundPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AddToInventoryStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DisplayInfoPanelStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DisplayNotificationStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OpenMapStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TutoVisionStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_AppearingTutoLockInputsData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_ManageSubElements" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Fresco_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_LootRevealPanel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerDemoEndFlowBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecificLineParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.StartConversationPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.ConversationSystem.StopConversationPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.ObjectHandling.TeleportAtPosPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerAbilitiesBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.OrientationModifier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_ResetChakram" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_RemoveConversationForQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetConversationForQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GPEActionLogicEventParametersHolder" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_CoreChallenge_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Heal_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_FadeFakeTransition_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TimeScaleData" preserve="nothing" serialized="true" />
    <type fullname="TimeLordBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_PreloadLevel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_SaveTransforms_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationListWithCondition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerAlterationBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerForceInteractBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfigGrass_Cut" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ReactionConfigGrass_Regrowth" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecificFXData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_ResetTeleportMark" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UnlockAbilityStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_DiscoverPicto_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.GameplayEvent.ClearAIDeadBodyEventPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.TargetRadiusModifier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.CameraBackgroundModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.PlayerPuppeteerUnlockAbilityBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.GameFlow.EndingCreditStatePlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UpdateZoneDatas" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AICullingOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SequentialVFXPos" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Water_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.SwayModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_WaterCollision_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CameraSwayGameplayOverride" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_MirrorAnimation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScreenWithEventValidation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptDemoDisclaimer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptFadeTransitionReceiver" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PopUpContentModifierForPermadeath" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PopUpContentModifierForSpeedrun" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PopUpContentModifierForSpeedrunInPermadeath" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIDynamicTextModifier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIObjectEnabler" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptEndingCredits" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScreenCondition_NoGamePadPlugged" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScreenWithDuration" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptAccessibility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptCalibration" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptLanguage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_ActivatePositionInMap" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_BreakGuard" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_CreateLoot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_DiscoverFrescoPart" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_EnableGameObject" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_FillFocusGauge" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_KillSpawnedAI" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PlayMusic" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PlayScriptedEffect" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_PlaySoundEvent" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetInteractState" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetNeedConfirmationFromPlayer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetNeedConfirmationFromPlayerAndUnlockInputs" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_SetValueOnBlackboardManager" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_StartComboChallenge" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_StatsQuestLogInfoCurrentValueCount" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TeleportPlayerInLevel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TriggerConversationAndLockInputs" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TriggerConversationOnInputMode" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TriggerConversationOnPlayerAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TutoLockInputsStart" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TutoLockInputsStop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_TutoMinimapLock" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ActionConfig_UnlockFastTravel" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Affinities" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationsInteraction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AlterationsInteractionList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ArrowDropPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeComboConditionChangeTarget" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierAbilities" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierPlayerInvincible" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeModifierTimer" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ChallengeStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CollisionMaterialTypeConstants/HoudiniFriezeType" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Locomotion.DynaPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.Locomotion.DynaPropertiesPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckAnyFocusAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckBiome" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckBiomeExit" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckCombo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckDeath" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckFocusAbility" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckGuardBrokenHitResult" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckHardCounterHitResult" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckHoamaFragmentsMaxReach" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckInteractionWithQuestGiver" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckInventoryItemTypeEarned" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckSeedOfKnowledgeMaxReach" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckStoneOfKnowledgeMaxReach" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_CheckWeaponAreFullyUpgraded" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConditionFilterConfig_UseGuid" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FactionsAffinity" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayDebugPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HealthConstants/NearDeathStep" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HealthDropPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_FocusGaugeIncrease_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_OnLootSendEvent_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LocalizationReplacementTag" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LootObjectConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LootableItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataInfoMysteryChest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MenuConstants/QuestMenuConstants" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MenuConstants/UILocalizationData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeConditionAction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeConditionChallenge" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodePatch_ReplaceQuestPart" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeReplaceQuest" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeSetVariableValue" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeVariable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeVariableAction" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NodeVariableCondition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PS5TriggerEffectPresetData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ShopItemConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.StaticPOIData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.TimeScaleTransitionConfig" preserve="nothing" serialized="true" />
    <type fullname="Node_ForLoop" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AkSoundLanguageData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AudioEmitterConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FastTravelSequence" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameStatsManager/sWorldItemStat" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.LootNotificationManager" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MultiPageInfoPanelData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MultiPageInfoPanelData/InfoPageData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MusicFlowData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.NotificationManager/NotificationTypeListStorage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OptionSelector" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.QuestProgressionDatas" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SelectableOption_Quit" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SelectableOption_Skip" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SharedRtpcConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpeedrunSegmentInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpeedrunSegmentTrigger_BossDeath" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpeedrunSegmentTrigger_EndGame" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Speedrun_RunInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.AlkawaDynamicCustomBinding" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UniqueQuestProgression" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.WaterManager/BoatTemplateParameters" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScreenWithValidation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptMainMenu" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptFightCustomDifficulty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptFightDifficulty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UiScriptExplorationDifficulty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptNoInputDevice" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptNoInputDevice/LocIDForTarget" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptSaveSlot" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptPressAnyButton" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptUbiConnectConnecting" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptUbiConnectLockedAccount" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptUbiConnectWelcome" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptUbiConnectWelcomeBack" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptUbiConnectNews" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UISoundEventData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FacingPair`1[AK.Wwise.Event]" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CollectibleItemData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.ConversationDatabase/ConversationUiParams" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DefaultNews" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AssociatedDifficultyPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOption" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionConditionalDisplayConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValueLanguage" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesAthraDepletionDelay" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesAthraDepletionRate" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesDifficulty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesHUDTextScale" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesHighContrast" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesInt" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesSanitySave" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionDisplayBindingValuesSubtitleBackground" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionValueAudio" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionValueBool" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionValueEmpty" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionValueFloat" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionValueInt" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameOptionWithCategory" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.HighContrastModeColorPreset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameReviewConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataNameWrapper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapDataSingleton/AlternateSpriteList" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.MapLegendEntryData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PoiWorldCategoryData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CharacterAdditionalData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisAvatarSideLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisCharacterLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisLanguageLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisMoodLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisOnoLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisSceneCastingLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisSceneLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisToWwiseOno" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.OasisVoiceLine" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PointOfInterestMetaData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SerializableAlkawaError" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecificErrorsContent/ErrorPopUpContent" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecificErrorsContent/PlatformSpecificContent" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SpecificErrorsContent/SpecificErrorPopUpContent" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionsSingleton/GameOptionDisplayBinding" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UI_GameOptionsSingleton/GameOptionDisplayBinding/GameOptionSpecificLocId" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.WorldMetaData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_Archstone_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_ChallengeSuccess" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionConfig_WaitForChallengeState" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_WaveCount" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_WaveFinished" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_AICallbackLauncher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_PlayerTeleport" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_DisablePlayerStorageAtReset" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.UIScriptSanitySave" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Directing.WorldPositionCameraTargetSettingData" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.DLC.PlayerSynchronizedAnimationDefinition" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIBodyPartGearConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AIFacingConditionConfig" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.AnimationInfo" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Cinemachine.XYOffsetMirroredModifierData" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.VoiceLineEffectData" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.AIDefendConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.AIHitColliderPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.RigConfigPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.DLC.ExitingDLCPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_ActivationWithGUID" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.Player.CameraSystemOnTeleportBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Timeline.VoiceLine.VoiceLinePlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.LightMapsPatcher" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.Common.DLC.EnteringDLCPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FollowLogic_GoToNextStepOnParry_Config" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.FollowLogic_StopAtEachSegmentEnd_Config" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_Path" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.GameplayElementActionLogicConfig_RepelBumper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementLogicConfig_ToggleGPE_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.PlayerForceActionSettingsEventParameters_Bumper" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.SimpleFollowLogicConfig" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.BallisticHitReactionPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.GameplayElementActionLogicConfig_Breakable_WithReset" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.HitColliderComponentPatcher" preserve="nothing" serialized="true" />
    <type fullname="Gameplay.Common.Patch.RadjenDLCBossPatcher" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Gameplay.CU3, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Gameplay.CU3.SignAndFeedbackLogicConfig_CorruptedWaterWallOnActivation" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.SignAndFeedbackLogicConfig_GPE_Path" preserve="all" />
    <type fullname="Alkawa.Gameplay.CU3.AlterationConfig_MegaBarrier" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CU3.AlterationConfig_PlayerCountDown" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CU3.InteractiveElementLogicConfig_ResetWarp" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CU3.InteractiveElementLogicConfig_ResetableInventoryItem" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CU3.GameplayElementActionLogicConfig_CorruptedWaterFallWithActivation" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CU3.InteractiveElementLogicConfig_FogChanger_NoScriptable" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.CU3.GameplayElementActionLogicConfig_CoordinatorDLC" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.Gameplay.DLC1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.Gameplay.AITeleportStateBehavior_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.AIUnspawnStateBehavior_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.AIUnspawnStateBehavior_DLC_NoHardStopVFX" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.SignAndFeedbackConfig_IE_TwinPortal" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.SignAndFeedbackLogicConfig_Alteration" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.SignAndFeedbackLogicConfig_GPE_ATU_WaterClone_TPPoint" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.SignAndFeedbackLogicConfig_GPE_Laser" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.SignAndFeedbackLogicConfig_GPE_Translation_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.VFXPlayChilds_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.VFXWithPhases_DLC" preserve="all" />
    <type fullname="Alkawa.Gameplay.SignAndFeedbackLogicConfig_GPE_DLC_Culling" preserve="all" />
    <type fullname="Alkawa.Gameplay.DLC1.GameplayElementActionLogicConfig_StickToGround" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.PhaseParam_SetActive_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.AIDamageTakenConditionConfig_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.AIDistanceFromConditionConfig_DLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.AlterationFeedback" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.InteractiveElementConfig_ConfirmationDLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.InteractiveElementConfig_WakwakTreeDLC" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.GameplayElementActionLogicConfig_CullingHandler" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.DLC1.GameplayElementActionLogicConfig_Laser" preserve="nothing" serialized="true" />
    <type fullname="Alkawa.Gameplay.InteractiveElementConfig_DLC_TwinPortal" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.GameSystems, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.GameSystems.AlkawaEventSystem" preserve="all" />
    <type fullname="Alkawa.GameSystems.GameManager" preserve="all" />
    <type fullname="Alkawa.GameSystems.MainMenu" preserve="all" />
    <type fullname="Alkawa.GameSystems.SpawnSceneUtils" preserve="all" />
  </assembly>
  <assembly fullname="Alkawa.ObjectRegister, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.ObjectRegister.SpawningIdentifier" preserve="all" />
    <type fullname="Alkawa.ObjectRegister.AlkawaGUID" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Alkawa.OnlineServices, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.OnlineServices.RewardIDToLocID" preserve="all" />
    <type fullname="Alkawa.OnlineServices.UbiServicesWindows" preserve="all" />
    <type fullname="Alkawa.OnlineServices.RewardIDToLocID/rewardData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Animancer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Animancer.AnimancerComponent" preserve="all" />
    <type fullname="Animancer.AnimancerEvent/Sequence/Serializable" preserve="nothing" serialized="true" />
    <type fullname="Animancer.ClipState/Transition" preserve="nothing" serialized="true" />
    <type fullname="Animancer.LinearMixerState/Transition" preserve="nothing" serialized="true" />
    <type fullname="Animancer.MixerState/Transition2D" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="BezierSolutionRuntime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BezierSolutionRuntime.BezierPoint" preserve="all" />
    <type fullname="BezierSolutionRuntime.BezierSpline" preserve="all" />
    <type fullname="BezierSolutionRuntime.BezierSplineScriptable" preserve="all" />
    <type fullname="BezierSolutionRuntime.BezierPoint/ExtraData" preserve="nothing" serialized="true" />
    <type fullname="BezierSolutionRuntime.BezierPointSerialized" preserve="nothing" serialized="true" />
    <type fullname="BezierSolutionRuntime.SerializedCurve" preserve="nothing" serialized="true" />
    <type fullname="BezierSolutionRuntime.SerializedCurve/CurvePoint" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Cinemachine.CinemachineBasicMultiChannelPerlin" preserve="all" />
    <type fullname="Cinemachine.CinemachineBlenderSettings" preserve="all" />
    <type fullname="Cinemachine.CinemachineBrain" preserve="all" />
    <type fullname="Cinemachine.CinemachineComposer" preserve="all" />
    <type fullname="Cinemachine.CinemachineDollyCart" preserve="all" />
    <type fullname="Cinemachine.CinemachineFramingTransposer" preserve="all" />
    <type fullname="Cinemachine.CinemachineHardLockToTarget" preserve="all" />
    <type fullname="Cinemachine.CinemachineHardLookAt" preserve="all" />
    <type fullname="Cinemachine.CinemachineImpulseListener" preserve="all" />
    <type fullname="Cinemachine.CinemachineImpulseSource" preserve="all" />
    <type fullname="Cinemachine.CinemachinePipeline" preserve="all" />
    <type fullname="Cinemachine.CinemachineSameAsFollowTarget" preserve="all" />
    <type fullname="Cinemachine.CinemachineSmoothPath" preserve="all" />
    <type fullname="Cinemachine.CinemachineTargetGroup" preserve="all" />
    <type fullname="Cinemachine.CinemachineTransposer" preserve="all" />
    <type fullname="Cinemachine.CinemachineVirtualCamera" preserve="all" />
    <type fullname="Cinemachine.NoiseSettings" preserve="all" />
    <type fullname="Cinemachine.PostFX.CinemachineVolumeSettings" preserve="all" />
    <type fullname="CinemachineShot" preserve="all" />
    <type fullname="CinemachineTrack" preserve="all" />
    <type fullname="Cinemachine.CinemachineBlendDefinition" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineBrain/VcamActivatedEvent" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineImpulseListener/ImpulseReaction" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineVirtualCameraBase/TransitionParams" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.LensSettings" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineBrain/BrainEvent" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineImpulseDefinition" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineImpulseManager/EnvelopeDefinition" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachinePathBase/Appearance" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineSmoothPath/Waypoint" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineBlenderSettings/CustomBlend" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineTargetGroup/Target" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.NoiseSettings/NoiseParams" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.NoiseSettings/TransformNoiseParams" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Coffee.SoftMaskForUGUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Coffee.UISoftMask.SoftMask" preserve="all" />
    <type fullname="Coffee.UISoftMask.SoftMaskable" preserve="all" />
  </assembly>
  <assembly fullname="HoudiniEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="HoudiniEngineUnity.HEU_OutputAttributesStore" preserve="all" />
    <type fullname="HoudiniEngineUnity.HEU_OutputAttribute" preserve="nothing" serialized="true" />
    <type fullname="HoudiniEngineUnity.HEU_OutputAttributeDictionary" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="NavMeshComponents, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AI.NavMeshModifierVolume" preserve="all" />
    <type fullname="UnityEngine.AI.NavMeshSurface" preserve="all" />
  </assembly>
  <assembly fullname="PluginsBridge, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Alkawa.PluginsBridge.ClairvoyanceAutoSetter" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.CollisionMaterialSetter" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.ConveyorAutoSetter" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.DelayedSpikesAutoSetter" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.GrassAutoSetter" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.MaterialOverrideSetter" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.ProBuilderMeshOptions" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.SoundSplineGenerator" preserve="all" />
    <type fullname="Alkawa.PluginsBridge.StaticDamageDealerAutoSetter" preserve="all" />
  </assembly>
  <assembly fullname="SkinnedMeshCombiner.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="MTAssets.SkinnedMeshCombiner.CombinedMeshesManager" preserve="all" />
    <type fullname="MTAssets.SkinnedMeshCombiner.SkinnedMeshCombiner" preserve="all" />
    <type fullname="MTAssets.SkinnedMeshCombiner.SkinnedMeshCombiner/AllInOneParams" preserve="nothing" serialized="true" />
    <type fullname="MTAssets.SkinnedMeshCombiner.SkinnedMeshCombiner/JustMaterialColorsParams" preserve="nothing" serialized="true" />
    <type fullname="MTAssets.SkinnedMeshCombiner.SkinnedMeshCombiner/OneMeshPerMaterialParams" preserve="nothing" serialized="true" />
    <type fullname="MTAssets.SkinnedMeshCombiner.SkinnedMeshCombiner/OnlyAnima2dMeshes" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.U2D.Animation.SkeletonAsset" preserve="all" />
  </assembly>
  <assembly fullname="Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="SpriteShapeGeometryCache" preserve="all" />
    <type fullname="UnityEngine.U2D.SpriteShape" preserve="all" />
    <type fullname="UnityEngine.U2D.SpriteShapeController" preserve="all" />
    <type fullname="SpriteShapeGeometryInfo" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.U2D.AngleRange" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.U2D.CornerSprite" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.U2D.Spline" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.U2D.SplineControlPoint" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEngine.AnimationClip]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEngine.Texture2D]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEditor.SceneAsset]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[Alkawa.Gameplay.AnimationInfoScriptable]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[Alkawa.Gameplay.LocalizationData]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[Alkawa.Gameplay.ConversationCharacterData]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[Alkawa.Gameplay.ConversationSceneData]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEngine.Material]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[Alkawa.Engine.DLCRepository]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.InputSystem, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
    <type fullname="UnityEngine.InputSystem.InputActionReference" preserve="all" />
    <type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.InputSystem.InputControlScheme" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.InputSystem.InputControlScheme/DeviceRequirement" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.InputSystem.Recorder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.InputSystem.InputRecorder" preserve="all" />
    <type fullname="UnityEngine.InputSystem.InputRecorder/ChangeEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ProBuilder.PolyShape" preserve="all" />
    <type fullname="UnityEngine.ProBuilder.ProBuilderMesh" preserve="all" />
    <type fullname="UnityEngine.ProBuilder.Shapes.ProBuilderShape" preserve="all" />
    <type fullname="UnityEngine.ProBuilder.AutoUnwrapSettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Face" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.SharedVertex" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.UnwrapParameters" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Shapes.Cylinder" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Shapes.Cube" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Shapes.Plane" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Shapes.Pipe" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Shapes.Sphere" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.RenderPipelines.Core.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Rendering.Volume" preserve="all" />
    <type fullname="UnityEngine.Rendering.VolumeProfile" preserve="all" />
    <type fullname="UnityEngine.Rendering.ClampedFloatParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.ColorParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.FloatParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.FloatRangeParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.MinFloatParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.TextureCurve" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.TextureCurveParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.TextureParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.Vector2Parameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.Vector3Parameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.Vector4Parameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[Alkawa.Gameplay.CompletionType,System.Single]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[Alkawa.Gameplay.Controller.EPlayerAction,UnityEngine.CanvasGroup]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[Alkawa.Gameplay.EChallengeBosses,Alkawa.Gameplay.UISmartLocId]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[Alkawa.Gameplay.EChallengeBosses,UnityEngine.Sprite]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[Alkawa.Gameplay.EChallengeDifficultyMode,Alkawa.Gameplay.UI_ChallengeBossReplayScrollViewItem/SelectorDisplay]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[UnityEngine.GameObject,Alkawa.Gameplay.ChallengeBossButtonData]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.BoolParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.ClampedIntParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.SerializedDictionary`2[Alkawa.Gameplay.TimeSlave,Alkawa.Gameplay.TimeScaleTransitionConfig]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Rendering.Universal.AlkawaBloom" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaChromaticAberration" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaClairvoyance" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaDepthOfField" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaMiniMap" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaOutlinePeaks" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaSSAOConfig" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.AlkawaVignette" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.Bloom" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.ChromaticAberration" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.ColorAdjustments" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.ColorCurves" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.ColorLookup" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.LiftGammaGain" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.Vignette" preserve="all" />
  </assembly>
  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
  </assembly>
  <assembly fullname="Unity.Splines, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Splines.SplineContainer" preserve="all" />
    <type fullname="UnityEngine.Splines.BezierKnot" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Splines.KnotLinkCollection" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Splines.Spline" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Splines.Spline/MetaData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="TMPro.TextMeshProUGUI" preserve="all" />
    <type fullname="TMPro.TMP_ColorGradient" preserve="all" />
    <type fullname="TMPro.TMP_FontAsset" preserve="all" />
    <type fullname="TMPro.TMP_SpriteAsset" preserve="all" />
    <type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
    <type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_Glyph" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphValueRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_SpriteCharacter" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_SpriteGlyph" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Timeline.ActivationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ActivationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.GroupTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.PlayableTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalEmitter" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalReceiver" preserve="all" />
    <type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineClip" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.SignalReceiver/EventKeyValue" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AI.NavMeshAgent" preserve="all" />
    <type fullname="UnityEngine.AI.NavMeshData" preserve="all" />
    <type fullname="UnityEngine.AI.NavMeshObstacle" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Animation" preserve="all" />
    <type fullname="UnityEngine.AnimationClip" preserve="all" />
    <type fullname="UnityEngine.Animations.ParentConstraint" preserve="all" />
    <type fullname="UnityEngine.Animations.PositionConstraint" preserve="all" />
    <type fullname="UnityEngine.Animations.RotationConstraint" preserve="all" />
    <type fullname="UnityEngine.Animations.ScaleConstraint" preserve="all" />
    <type fullname="UnityEngine.Animator" preserve="all" />
    <type fullname="UnityEngine.Avatar" preserve="all" />
    <type fullname="UnityEngine.AvatarMask" preserve="all" />
    <type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AudioListener" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Camera" preserve="all" />
    <type fullname="UnityEngine.ComputeShader" preserve="all" />
    <type fullname="UnityEngine.Cubemap" preserve="all" />
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Light" preserve="all" />
    <type fullname="UnityEngine.LightingSettings" preserve="all" />
    <type fullname="UnityEngine.LightmapSettings" preserve="all" />
    <type fullname="UnityEngine.LightProbeGroup" preserve="all" />
    <type fullname="UnityEngine.LightProbes" preserve="all" />
    <type fullname="UnityEngine.LineRenderer" preserve="all" />
    <type fullname="UnityEngine.LODGroup" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
    <type fullname="UnityEngine.MeshFilter" preserve="all" />
    <type fullname="UnityEngine.MeshRenderer" preserve="all" />
    <type fullname="UnityEngine.MonoBehaviour" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.RectTransform" preserve="all" />
    <type fullname="UnityEngine.ReflectionProbe" preserve="all" />
    <type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
    <type fullname="UnityEngine.RenderSettings" preserve="all" />
    <type fullname="UnityEngine.RenderTexture" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
    <type fullname="UnityEngine.TextAsset" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.TrailRenderer" preserve="all" />
    <type fullname="UnityEngine.Transform" preserve="all" />
    <type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
    <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[Cinemachine.CinemachineVirtualCameraBase]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemForceField" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
    <type fullname="UnityEngine.ParticleSystem/MinMaxCurve" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ParticleSystem/MinMaxGradient" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.BoxCollider" preserve="all" />
    <type fullname="UnityEngine.CapsuleCollider" preserve="all" />
    <type fullname="UnityEngine.MeshCollider" preserve="all" />
    <type fullname="UnityEngine.PhysicMaterial" preserve="all" />
    <type fullname="UnityEngine.Rigidbody" preserve="all" />
    <type fullname="UnityEngine.SphereCollider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.SpriteMask" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.U2D.SpriteShapeRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Font" preserve="all" />
    <type fullname="UnityEngine.TextMesh" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
    <type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
    <type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
    <type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
    <type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.Image" preserve="all" />
    <type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
    <type fullname="UnityEngine.UI.Mask" preserve="all" />
    <type fullname="UnityEngine.UI.Outline" preserve="all" />
    <type fullname="UnityEngine.UI.RawImage" preserve="all" />
    <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
    <type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
    <type fullname="UnityEngine.UI.Shadow" preserve="all" />
    <type fullname="UnityEngine.UI.Slider" preserve="all" />
    <type fullname="UnityEngine.UI.Text" preserve="all" />
    <type fullname="UnityEngine.UI.Toggle" preserve="all" />
    <type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Canvas" preserve="all" />
    <type fullname="UnityEngine.CanvasGroup" preserve="all" />
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Video.VideoClip" preserve="all" />
    <type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
  </assembly>
  <assembly fullname="com.alelievr.NodeGraphProcessor.Runtime">
    <type fullname="GraphProcessor.Group" preserve="nothing" serialized="true" />
    <type fullname="GraphProcessor.SerializableEdge" preserve="nothing" serialized="true" />
    <type fullname="GraphProcessor.StickyNote" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Mathematics">
    <type fullname="Unity.Mathematics.float2" preserve="nothing" serialized="true" />
    <type fullname="Unity.Mathematics.float3" preserve="nothing" serialized="true" />
    <type fullname="Unity.Mathematics.float4" preserve="nothing" serialized="true" />
    <type fullname="Unity.Mathematics.int2" preserve="nothing" serialized="true" />
    <type fullname="Unity.Mathematics.quaternion" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.TextCoreFontEngineModule">
    <type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
  </assembly>
</linker>