#ifndef LUMA_GAME_CB_STRUCTS
#define LUMA_GAME_CB_STRUCTS

#ifdef __cplusplus
#include "../../../Source/Core/includes/shader_types.h"
#endif

namespace CB
{
	struct LumaGameSettings
	{
		float ColorGradingIntensity;
		float HDRBoostSaturationAmount;
		float BloomIntensity;
	};
	
	struct LumaGameData
	{
    	float2 CurrJitters;
    	float2 PrevJitters;
	};
}

#endif // LUMA_GAME_CB_STRUCTS
