#ifndef SRC_GAME_SETTINGS_HLSL #define SRC_GAME_SETTINGS_HLSL ///////////////////////////////////////// // Unity Engine LUMA advanced settings // (note that the defaults might be mirrored in cpp, the shader values will be overridden anyway) ///////////////////////////////////////// // 0 SDR: Vanilla (ACES) // 1 HDR: Pumbo Advanced AutoHDR // 2 HDR: Oklab (suggested) // 3 HDR: Vanilla+ #ifndef TONEMAP_TYPE #define TONEMAP_TYPE 2 #endif // TONEMAP_TYPE #endif // SRC_GAME_SETTINGS_HLSL