DESKTOP-JOSIAH // 585 GiB free of 1.81 TiB

c File Name Size Date
parent folder--
-AmbientOcclusionShader.bin310072021-12-30 02:50:57
-ApexGpuSkinVertexFactory.bin822021-12-30 02:50:57
-ApexGpuSkinVertexFactory_1Bone.bin1772021-12-30 02:50:57
-BasePassCommon.bin47022021-12-30 02:50:57
-BasePassPixelShader.bin229312021-12-30 02:50:57
-BasePassTessellationShaders.bin31972021-12-30 02:50:57
-BasePassVertexCommon.bin55072021-12-30 02:50:57
-BasePassVertexShader.bin61102021-12-30 02:50:57
-BinkShaders.bin11842021-12-30 02:50:57
-BokehDOF.bin170682021-12-30 02:50:57
-BranchingPCFCommon.bin141712021-12-30 02:50:57
-BranchingPCFModProjectionPixelShader.bin49472021-12-30 02:50:57
-BranchingPCFProjectionPixelShader.bin39352021-12-30 02:50:57
-Common.bin444162021-12-30 02:50:57
-Common360.bin5542021-12-30 02:50:57
-DOFAndBloomBlendPixelShader.bin12372021-12-30 02:50:57
-DOFAndBloomBlendVertexShader.bin7762021-12-30 02:50:57
-DOFAndBloomGatherPixelShader.bin81712021-12-30 02:50:57
-DOFAndBloomGatherVertexShader.bin8682021-12-30 02:50:57
-DecalFactoryCommon.bin42702021-12-30 02:50:57
-DeferredLightShaders.bin133372021-12-30 02:50:57
-DeferredLightingCommon.bin32302021-12-30 02:50:57
-Definitions.bin66722021-12-30 02:50:57
-DepthDependentHaloApplyPixelShader.bin34042021-12-30 02:50:57
-DepthOfFieldCommon.bin23992021-12-30 02:50:57
-DepthOnlyPixelShader.bin20792021-12-30 02:50:57
-DepthOnlyVertexShader.bin58922021-12-30 02:50:57
-DirectionalLightPixelShader.bin47232021-12-30 02:50:57
-DirectionalLightVertexShader.bin58542021-12-30 02:50:57
-DistortAccumulatePixelShader.bin26932021-12-30 02:50:57
-DistortAccumulateVertexShader.bin46292021-12-30 02:50:57
-DistortApplyScreenPixelShader.bin23242021-12-30 02:50:57
-DistortApplyScreenVertexShader.bin6892021-12-30 02:50:57
-DownsampleDepthPixelShader.bin13192021-12-30 02:50:57
-DynamicLightingCommon.bin36132021-12-30 02:50:57
-FXAAShader.bin32132021-12-30 02:50:57
-FilterPixelShader.bin52842021-12-30 02:50:57
-FilterVertexShader.bin7352021-12-30 02:50:57
-FlatTessellation.bin72382021-12-30 02:50:57
-FluidSurfaceSimulation.bin51612021-12-30 02:50:57
-FluidVertexFactory.bin137492021-12-30 02:50:57
-FogIntegralPixelShader.bin96772021-12-30 02:50:57
-FogIntegralVertexShader.bin13152021-12-30 02:50:57
-FogVolumeApplyPixelShader.bin34032021-12-30 02:50:57
-FogVolumeApplyVertexShader.bin17552021-12-30 02:50:57
-FogVolumeCommon.bin102172021-12-30 02:50:57
-Fxaa3_11.bin879332021-12-30 02:50:57
-GFxCMatrixPixelShader.bin8652021-12-30 02:50:57
-GFxFilterPixelShader.bin184392021-12-30 02:50:57
-GFxPixelShader.bin747292021-12-30 02:50:57
-GFxVertex3DShader.bin305162021-12-30 02:50:57
-GFxVertexShader.bin322642021-12-30 02:50:57
-GammaCorrectionPixelShader.bin7982021-12-30 02:50:57
-GammaCorrectionVertexShader.bin5652021-12-30 02:50:57
-Gfb_NearDitherCulling.bin31502021-12-30 02:50:57
-Gfb_NegativeSpace.bin14092021-12-30 02:50:57
-GpuSkinVertexFactory.bin319212021-12-30 02:50:57
-HeightFogCommon.bin82602021-12-30 02:50:57
-HeightFogPixelShader.bin95562021-12-30 02:50:57
-HeightFogVertexShader.bin22192021-12-30 02:50:57
-HitMaskPixelShader.bin31892021-12-30 02:50:57
-HitMaskVertexShader.bin22542021-12-30 02:50:57
-HitProxyPixelShader.bin11852021-12-30 02:50:57
-HitProxyVertexShader.bin45162021-12-30 02:50:57
-ImageReflectionMeshShader.bin41072021-12-30 02:50:57
-ImageReflectionShader.bin561822021-12-30 02:50:57
-LDRExtractVertexShader.bin5522021-12-30 02:50:57
-LUTBlender.bin29942021-12-30 02:50:57
-LandscapeVertexFactory.bin254962021-12-30 02:50:57
-LandscapeVertexFactoryMobilePreview.bin196462021-12-30 02:50:57
-LensFlareVertexFactory.bin82522021-12-30 02:50:57
-LightFunctionPixelShader.bin19102021-12-30 02:50:57
-LightFunctionVertexShader.bin5592021-12-30 02:50:57
-LightMapDensityShader.bin76122021-12-30 02:50:57
-LightShaftShader.bin142682021-12-30 02:50:57
-LocalVertexFactory.bin357652021-12-30 02:50:57
-MLAAShader.bin197272021-12-30 02:50:57
-MaterialTemplate.bin487142021-12-30 02:50:57
-MemCopyShader.bin3922021-12-30 02:50:57
-MeshInstancedParticleVertexFactory.bin163032021-12-30 02:50:57
-MeshInstancedVertexFactory.bin146222021-12-30 02:50:57
-MeshPaintDilatePixelShader.bin25742021-12-30 02:50:57
-MeshPaintDilateVertexShader.bin8372021-12-30 02:50:57
-MeshPaintPixelShader.bin60962021-12-30 02:50:57
-MeshPaintVertexShader.bin10592021-12-30 02:50:57
-MobileUberPostProcessEmulationPixelShader.bin49442021-12-30 02:50:57
-MobileUberPostProcessEmulationVertexShader.bin6672021-12-30 02:50:57
-ModShadowCommon.bin21552021-12-30 02:50:58
-ModShadowMeshAttenuationPS.bin22542021-12-30 02:50:58
-ModShadowMeshAttenuationVS.bin53462021-12-30 02:50:58
-ModShadowProjectionPixelShader.bin41282021-12-30 02:50:58
-ModShadowProjectionVertexShader.bin7802021-12-30 02:50:58
-MotionBlurCommon.bin132742021-12-30 02:50:58
-NullPixelShader.bin3972021-12-30 02:50:58
-OcclusionQueryPixelShader.bin4142021-12-30 02:50:58
-OcclusionQueryVertexShader.bin17372021-12-30 02:50:58
-OneColorShader.bin9852021-12-30 02:50:58
-PBRCommon.bin114752021-12-30 02:50:58
-PNTriangles.bin102302021-12-30 02:50:58
-ParticleBeamTrailVertexFactory.bin96102021-12-30 02:50:58
-ParticleSpriteVertexFactory.bin193332021-12-30 02:50:58
-PerFragmentMaskShader.bin10622021-12-30 02:50:58
-PointLightPixelShader.bin43012021-12-30 02:50:58
-PointLightVertexShader.bin57202021-12-30 02:50:58
-PositionOnlyDepthPixelShader.bin9512021-12-30 02:50:58
-PositionOnlyDepthVertexShader.bin8962021-12-30 02:50:58
-PostProcessCommon.bin42502021-12-30 02:50:58
-RadialBlurScreenShader.bin57412021-12-30 02:50:58
-Random.bin6472021-12-30 02:50:58
-ResolvePixelShader.bin13862021-12-30 02:50:58
-ResolveVertexShader.bin5542021-12-30 02:50:58
-RestoreColorDepthShader.bin23602021-12-30 02:50:58
-ScreenPixelShader.bin4702021-12-30 02:50:58
-ScreenVertexShader.bin5522021-12-30 02:50:58
-ShaderComplexityAccumulatePixelShader.bin5292021-12-30 02:50:58
-ShaderComplexityApplyPixelShader.bin26922021-12-30 02:50:58
-ShadowDepthCommon.bin11982021-12-30 02:50:58
-ShadowDepthPixelShader.bin19742021-12-30 02:50:58
-ShadowDepthVertexShader.bin72362021-12-30 02:50:58
-ShadowProjectionCommon.bin228542021-12-30 02:50:58
-ShadowProjectionPixelShader.bin74862021-12-30 02:50:58
-ShadowProjectionVertexShader.bin7792021-12-30 02:50:58
-SimpleElementColorChannelMaskPixelShader.bin15502021-12-30 02:50:58
-SimpleElementHitProxyPixelShader.bin7562021-12-30 02:50:58
-SimpleElementPixelShader.bin85582021-12-30 02:50:58
-SimpleElementVertexShader.bin9342021-12-30 02:50:58
-SimpleF32PixelShader.bin5012021-12-30 02:50:58
-SimpleF32VertexShader.bin4962021-12-30 02:50:58
-SpeedTreeBillboardVertexFactory.bin48382021-12-30 02:50:58
-SpeedTreeBranchVertexFactory.bin26242021-12-30 02:50:58
-SpeedTreeFrondVertexFactory.bin29122021-12-30 02:50:58
-SpeedTreeLeafCardVertexFactory.bin31052021-12-30 02:50:58
-SpeedTreeLeafMeshVertexFactory.bin28182021-12-30 02:50:58
-SpeedTreeVertexFactoryBase.bin130102021-12-30 02:50:58
-SphericalHarmonicCommon.bin69892021-12-30 02:50:58
-SphericalHarmonicLightPixelShader.bin25022021-12-30 02:50:58
-SphericalHarmonicLightVertexShader.bin46842021-12-30 02:50:58
-SplashScreenShader.bin15072021-12-30 02:50:58
-SpotLightPixelShader.bin45302021-12-30 02:50:58
-SpotLightVertexShader.bin56942021-12-30 02:50:58
-SubsurfaceScatteringCommon.bin10332021-12-30 02:50:58
-SubsurfaceScatteringPixelShader.bin75282021-12-30 02:50:58
-SubsurfaceScatteringVertexShader.bin6102021-12-30 02:50:58
-TemporalAA.bin39162021-12-30 02:50:58
-TemporalAAMaskShader.bin25272021-12-30 02:50:58
-TerrainVertexFactory.bin201632021-12-30 02:50:58
-Tessellation.bin90282021-12-30 02:50:58
-TextureDensityShader.bin66702021-12-30 02:50:58
-TranslucencyPostRenderDepthPixelShader.bin15082021-12-30 02:50:58
-UberPostProcessBlendPixelShader.bin182972021-12-30 02:50:58
-UberPostProcessVertexShader.bin14302021-12-30 02:50:58
-VelocityShader.bin81742021-12-30 02:50:58

control-panel