<Definitions>
    <Surfaces>
    <!-- Asphalt & Tyre Smoke Surfaces -->
        <Surface Name="Asphalt_Smooth" Type="PhysicsSurface">
            <Effect Name="Surface_Smoke" MinTyreTemperatureForSmoke="0.02" />
            <Effect Name="Surface_Water" MinEnvIntensity="0.55"/>
        </Surface>
            <!-- InheritFrom="Asphalt_Smooth" -->
                <Surface Name="Asphalt_Medium" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Asphalt_Rough" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Concrete" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Cobbles_Lrg" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Cobbles_Sml" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Metal_Plate_Smooth" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Metal_Plate_Bumpy" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Stone_RockRough" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Wood_Bridge" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Asphalt_Bump" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
                <Surface Name="Asphalt_Frost" Type="PhysicsSurface" InheritFrom="Asphalt_Smooth" />
        
        <Surface Name="Asphalt_Dry" Type="PhysicsSurface">
            <Effect Name="Surface_Smoke" MinTyreTemperatureForSmoke="0.02"/>
        </Surface>
        <Surface Name="Asphalt_Dirt" Type="PhysicsSurface">
            <Effect Name="Surface_Water" MinEnvIntensity="0.55" />
        </Surface>
    <!-- End Asphalt & Tyre Smoke -->
        
    <!-- Sand Master Based Kick-ups -->
        <!-- Dirt -->
        <Surface Name="Dirt_General" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.26, 0.17, 0.11, 0.12" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.26, 0.17, 0.11, 0.15" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Dirt_General_Hills" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.18, 0.12, 0.06, 0.1" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.18, 0.12, 0.06, 0.15" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Dirt_General_Dark" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.11, 0.08, 0.05, 0.11" />
            </Effect> 
            <Effect Name="Surface_Dust_Debri_Wave" Range="30">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.11, 0.08, 0.05, 0.4" />
            </Effect>
        </Surface>
        
        <Surface Name="Dirt_Rough" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.17, 0.10, 0.15" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.17, 0.10, 0.15" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Dirt_General_Frost" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.25, 0.18, 0.12, 0.02" />
            </Effect>
        </Surface>
        
        <!-- Gravel and Stones-->
        <Surface Name="Scree" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.08" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 100, 0.12, 15" />
            </Effect>
        </Surface>
        <Surface Name="Dirt_Gravel" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" Seasons="Spring, Summer, Autumn">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.05" />
            </Effect>
            <Effect Name="Surface_Snow_Master" Seasons="Winter">
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.1, 0, 0.06, 15" />
            </Effect> 
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.1" />
            </Effect>
            -->
        </Surface>
        
         <Surface Name="Dirt_Gravel_Rough" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.05" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 200, 0.12, 15" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.1" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Dirt_Gravel_Grey" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.41, 0.33, 0.25, 0.05" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 200, 0.12, 15" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.1" />
            </Effect>
            -->
        </Surface>
        <Surface Name="Dirt_Gravel_Lighter" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.54, 0.43, 0.32, 0.05" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 100, 0.16, 12" />
            </Effect>
            <!--
             <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.1" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Gravel_Driveway" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.54, 0.43, 0.32, 0.05" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 80, 0.16, 10" />
            </Effect>
        </Surface>
        
        <!-- Rural Gravel Roads -->
        <Surface Name="Road_Gravel" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" Seasons="Spring, Summer, Autumn">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.4, 0.35, 0.32, 0.07" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 120, 0.14, 15" />
            </Effect>
            <Effect Name="Surface_Water" MinEnvIntensity="0.55"/> 
            <!--<Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.4, 0.37, 0.35, 0.07" />
            </Effect>-->
        </Surface>
        
        <Surface Name="Road_Gravel_Sand" Type="PhysicsSurface"> 
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.35, 0.26, 0.17, 0.35" />
            </Effect>
            <!--<Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.35, 0.26, 0.17, 0.2" />
            </Effect>-->
        </Surface>
        
        <Surface Name="Road_Gravel_Mud" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" Seasons="Spring, Summer, Autumn">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.144, 0.091, 0.051, 0.08" />
            </Effect>
            <Effect Name="Surface_Water" MinEnvIntensity="0.55"/>
            <!--<Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.144, 0.091, 0.051, 0.1" />
            </Effect>-->
        </Surface>
        
        <Surface Name="Dirt_Scree" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.2, 0.15, 0.10, 0.0" />
            </Effect>
            <!--<Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.2, 0.15, 0.10, 0.4" />
            </Effect>-->
        </Surface>
        
         <Surface Name="Dirt_Gravel_Frost" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.12, 0.08, 0.04, -1" />
            </Effect>
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.1, 0, 0.06, 15" />
            </Effect> 
        </Surface>
        
        <!-- Standard Sand -->
        <Surface Name="Sand_Stony" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.08" />
            </Effect>
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 70, 0.19, 15" />
            </Effect>
        </Surface>
        
        <Surface Name="Sand_Stony_Frost" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.4, 0.3, 0.2, 0.0" />
            </Effect> 
        </Surface>
        
        <Surface Name="Sand_Compact" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.07" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.24, 0.20, 0.16, 0.3" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Sand_Dry" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.63, 0.45, 0.32, 0.09" />
            </Effect>
        </Surface>
        <Surface Name="Sand_Wet" Type="PhysicsSurface">
            <!--<Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.49, 0.34, 0.23, 0.09" />
            </Effect>-->
            <!--<Effect Name="Surface_Water" MinEnvIntensity="0.55"/>
            <Effect Name="Surface_Sand_Permawet" /> -->
        </Surface>
        
        <Surface Name="Sand_Deep" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.44, 0.33, 0.22, 0.8" />
                <Attribute Name="DebrisTypeAmountSizeAIQual" Type="vec4" Value="0, 0, 0, 100" />
            </Effect>
        </Surface>
        
        <Surface Name="Sand_Deformable" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.4, 0.3, 0.2, 1" />
                <Attribute Name="DebrisTypeAmountSizeAIQual" Type="vec4" Value="0, 0, 0, 100" />
            </Effect>
        </Surface>
        
        <Surface Name="Sand_Grass" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.5, 0.4, 0.3, 0.09" />
            </Effect> 
        </Surface>
        
        <Surface Name="SeaWeed" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.10" />
            </Effect>
        </Surface>
        
        <!-- White Sand / Gypsum -->
        <Surface Name="Sand_Stony_White" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.1" />
            </Effect>
        </Surface>
        
        <Surface Name="Sand_Compact_White" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.3" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.65, 0.60, 0.55, 0.4" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Sand_Deep_White" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.7" />
            </Effect>
        </Surface>
        
        <Surface Name="Sand_Deformable_White" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.7" />
            </Effect>
        </Surface>
        
        <Surface Name="Astra_Sand_Deformable_White" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.66, 0.529, 0.38, 0.7" />
            </Effect>
        </Surface>
        
        <!-- Black Sand / Stones -->        
        <Surface Name="Sand_Compact_Black" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.045, 0.04, 0.04, 0.1" />
            </Effect>
        </Surface>
        
        <Surface Name="Sand_Deformable_Black" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.045, 0.04, 0.04, 1" />
            </Effect>
        </Surface>
        
        <Surface Name="Scree_Dark" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.1, 0.07, 0.06, 0.0" />
            </Effect>
            <!--
            <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.1, 0.07, 0.06, 0.4" />
            </Effect>
            -->
        </Surface>
    <!-- End Sand Master Kick-ups -->
        
    <!-- Mud Master Based Kick-ups -->
        <Surface Name="Dirt_Mud" Type="PhysicsSurface">
            <Effect Name="Surface_Mud_Master" >
                <Attribute Name="MudTypeAmountSizeDepth" Type="vec4" Value="1, 80, 0.09, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="Dirt_Mud_Dark" Type="PhysicsSurface">
            <Effect Name="Surface_Mud_Master" >
                <Attribute Name="MudTypeAmountSizeDepth" Type="vec4" Value="2, 80, 0.09, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="Dirt_Forest" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.025" />
            </Effect>
        </Surface>
        
        <Surface Name="Debris_Organic_Compound" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.025" />
            </Effect>
        </Surface>
        
        <Surface Name="Deformable_Mud" Type="PhysicsSurface">
            <Effect Name="Surface_Mud_Master" >
                <Attribute Name="MudTypeAmountSizeDepth" Type="vec4" Value="1, 90, 0.09, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="Deformable_Mud_Dark" Type="PhysicsSurface">
            <Effect Name="Surface_Mud_Master" >
                <Attribute Name="MudTypeAmountSizeDepth" Type="vec4" Value="2, 80, 0.09, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="Road_Mud" Type="PhysicsSurface">
            <Effect Name="Surface_Mud_Master" >
                <Attribute Name="MudTypeAmountSizeDepth" Type="vec4" Value="1, 80, 0.09, 0" />
            </Effect> 
        </Surface>
        
         <Surface Name="Field_Wheat" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master" Seasons="Spring, Summer, Autumn" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.05" />
            </Effect>
            <Effect Name="Surface_Snow_Master" Seasons="Winter">
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.75, 70, 0.13, 15" />
            </Effect> 
        </Surface>
        
    <!-- End Mud Master Kick-ups -->
        
    <!-- Snow Kick-ups -->
        <Surface Name="Asphalt_Snow" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.2, 30, 0.06, 15" />
            </Effect> 
        </Surface>
        
        <Surface Name="Ice_Lake" Type="PhysicsSurface">
            <Effect Name="Surface_Water" MinEnvIntensity="0.55"/> 
        </Surface>
        
        <Surface Name="Snow_Compact" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.4, 40, 0.08, 15" />
            </Effect> 
        </Surface>

        <Surface Name="Snow_Dirt" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.4, 40, 0.08, 15" />
            </Effect> 
        </Surface>

        <Surface Name="Snow_Dirt_Gravel" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.4, 40, 0.08, 15" />
            </Effect> 
        </Surface>

        <Surface Name="Snow_Forest" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.4, 40, 0.08, 15" />
            </Effect> 
        </Surface>
        
        <Surface Name="Snow_Grass" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.4, 40, 0.08, 15" />
            </Effect> 
        </Surface>
        
        <Surface Name="Snow_Rough" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.6, 60, 0.1, 15" />
            </Effect> 
        </Surface>
        
        <Surface Name="Snow_Deep" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.75, 70, 0.13, 15" />
            </Effect> 
        </Surface>
        
        <Surface Name="Snow_Deformable" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.75, 70, 0.13, 15" />
            </Effect> 
        </Surface>
        
        <Surface Name="Snow_Deep_Deformable" Type="PhysicsSurface">
            <Effect Name="Surface_Snow_Master" >
                <Attribute Name="DepthAmountSizeAIQual" Type="vec4" Value="0.75, 70, 0.13, 15" />
            </Effect> 
            <Effect Name="Surface_Snow_Impact" />
        </Surface>
    <!-- End Snow Kick-ups -->
        
    <!-- Water Kick-ups -->
        <Surface Name="Surface_Ocean" Type="PhysicsSurface">
            <Effect Name="Surface_Puddle" >
            </Effect> 
        </Surface>
        
        <Surface Name="Surface_DeepPuddle" Type="PhysicsSurface">
            <Effect Name="Surface_Puddle" >
            </Effect> 
        </Surface>

        <Surface Name="Surface_Shallow_Ocean" Type="PhysicsSurface">
            <Effect Name="Surface_Shallow_Ocean" >
            </Effect>
        </Surface>
        
        <Surface Name="Surface_TerrainPuddle" Type="PhysicsSurface">
            <Effect Name="Surface_Terrain_Puddle" >
            </Effect> 
        </Surface>
        
        <Surface Name="Surface_Puddle" Type="PhysicsSurface">
            <Effect Name="Surface_Puddle" >
            </Effect> 
        </Surface>
    <!-- End Water Kick-ups -->
        
    <!-- Debug / Inactive -->
        <Surface Name="Asphalt_Smooth_Debug" Type="PhysicsSurface">
            <Effect Name="Surface_Debug" >
                <Attribute Name="RGBSize" Type="vec4" Value="1, 0, 0, 0.2" />
                <Attribute Name="DebugVis_SlipSideSpeedRPM" Type="vec4" Value="0, 0, 0, 1" /> <!--Bool to enable visualisation per attribute-->
            </Effect>
        </Surface>
        
        <Surface Name="Asphalt_Smooth_Inactive" Type="PhysicsSurface">
            <Effect Name="surface_smoke" MinTyreTemperatureForSmoke="0.02" />
            <Effect Name="surface_water" MinEnvIntensity="0.55" />
            <Effect Name="surface_testattrib">
                <Attribute Name="TestFloat" Type="float" Value="0.4" />
                <Attribute Name="TestInt" Type="int" Value="500" />
                <Attribute Name="TestVec3" Type="vec3" Value="0.5, 2, 0" />
                <Attribute Name="TestVec4" Type="vec4" Value="1, 1, 0, 1" />
            </Effect>            
        </Surface>  
        
        <Surface Name="Surface2_Inactive" Type="PhysicsSurface">
            <Effect Name="surface_dirt" />
        </Surface>
    <!-- Copied from surfacetypes.xml, need going over -->
        <Surface Name="Dirt_Sand" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.4, 0.3, 0.2, 0.10" />
            </Effect>
            <!--
             <Effect Name="Surface_Dust_Trail" Range="600" SelfKill="true">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.4, 0.3, 0.2, 0.45" />
            </Effect>
            -->
        </Surface>
        
        <Surface Name="Dirt_Sand_Frost" Type="PhysicsSurface">
            <Effect Name="Surface_Sand_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.25, 0.20, 0.15, 0.075" />
                <Attribute Name="DebrisTypeAmountSizeAIQual" Type="vec4" Value="1, 20, 0.005, 35" />
            </Effect> 
        </Surface>
        <Surface Name="Dirt_Forest_Frost" Type="PhysicsSurface">
            <Effect Name="Surface_Sand_Master" >
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.13, 0.09, 0.06, 0.0" />
                <Attribute Name="DebrisTypeAmountSizeAIQual" Type="vec4" Value="1, 40, 0.005, 35" />
            </Effect> 
        </Surface>
        <Surface Name="Dirt_Forest_Leafy" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.025" />
            </Effect>
        </Surface>
        
        <!-- Grass and Debri Surfaces -->
        <!--  Removed from Forte Base Game
        <Surface Name="Grass_General" Type="PhysicsSurface">
        </Surface>
        <Surface Name="Grass_Dry" Type="PhysicsSurface">
        </Surface>
        <Surface Name="Grass_Tall" Type="PhysicsSurface">
        </Surface>
        <Surface Name="Grass_Tall_Dry" Type="PhysicsSurface">
        </Surface>
        --> 
        
        <Surface Name="Grass_General_Golf" Type="PhysicsSurface">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1.5, 0.75, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="Leaf_Offroad" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.01" />
            </Effect>
        </Surface>
        
        <Surface Name="Leaf_Offroad_Mixed" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.025" />
            </Effect>
        </Surface>
        
        <Surface Name="Cherry_Blossom_Offroad" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.01" />
            </Effect>
        </Surface>
        
        <Surface Name="Ginkgo_Leaves" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.01" />
            </Effect>
        </Surface>
        
        <Surface Name="Leaf_Offroad_Maple" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.01" />
            </Effect>
        </Surface>
        
        <Surface Name="Bamboo_Leaves" Type="PhysicsSurface">
            <Effect Name="Surface_Offroad_Master">
                <Attribute Name="DustRGBDepth" Type="vec4" Value="0.28, 0.21, 0.14, 0.01" />
            </Effect>
        </Surface>
        
        <Surface Name="Leaf_Road" Type="PhysicsSurface">
            <Effect Name="Surface_Smoke" MinTyreTemperatureForSmoke="0.02" />
            <!-- <Effect Name="Surface_Leaf_Road" /> -->
        </Surface>
        
        <!-- Ground Cover -->
        <!-- Leaves and Debris Ground Cover -->
        <Surface Name="3d_gcr_lmt_leaves" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="5, 250, 0.65, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_lmt_leaves_only" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="5, 150, 0.65, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_lmt_detritus" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="6, 200, 0.65, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_maple_leaves" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Mesh_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="17, 200, 1, 7" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_cherry_leaves" Type="GroundCoverTemplate">
            <Effect Name="Surface_Cherry_Blossom">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="7, 300, 0.25, 15" />
            </Effect>
            <!--<Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="7, 400, 0.25, 15" />
            </Effect>
            <Effect Name="Surface_Debris_Mesh_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="7, 200, 0.5, 7" />
            </Effect>-->
        </Surface>

        <Surface Name="3d_gcr_gbl_cherry_leaves_road" Type="GroundCoverTemplate">
            <Effect Name="Surface_Cherry_Blossom">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="7, 300, 0.25, 15" />
            </Effect>
            <!--<Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="7, 400, 0.25, 15" />
            </Effect>
            <Effect Name="Surface_Debris_Mesh_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="7, 200, 0.5, 7" />
            </Effect>-->
        </Surface>
        
        <Surface Name="3d_gcr_gbl_ginkgo_leaves" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="8, 200, 0.7, 0" />
            </Effect>
        </Surface>
        
        <!-- Debris Ground Cover -->
        <Surface Name="3d_gcr_road_rocks_small" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="2, 80, 0.16, 15" />
            </Effect>
        </Surface>
         
        <!-- Grass Ground Cover -->
        <Surface Name="2d_gen_grass_long_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 1.25, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="2d_gcr_gbl_short_grass" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 0.75, 0, 0" />
            </Effect>
        </Surface>

        <Surface Name="2d_gcr_roadside_short_grass" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 0.75, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="2d_gen_grass_medium_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 1, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="2d_alp_grass_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 1, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_lmt_grass_tufty_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 1.25, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_susuki" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="19, 150, 0.7, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="2d_gcr_gbl_seedhead_tall" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="22, 120, 0.50, 9" />
            </Effect>
        </Surface>
        
        <Surface Name="2d_gen_grass_medium_noweeds_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 1, 0, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="2d_pln_grass_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Grass">
                <Attribute Name="GrassAmountSize" Type="vec4" Value="1, 1, 0, 0" />
            </Effect>
        </Surface>
                
        <!-- Wild Plants Ground Cover -->
        <Surface Name="3d_gcr_gbl_spikeyplant" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="13, 150, 0.45, 0" />
            </Effect>
        </Surface>
        
        <!-- Mix of spikeyplant and Knotweed -->
        <Surface Name="3d_gcr_roadside_overgrowth" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="13, 150, 0.45, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_lmt_aft_water_reeds" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="0, 100, 0.5, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_hld_azalea" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="14, 200, 0.3, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_knotweed_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="15, 80, 0.35, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_knotweed_b" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="15, 80, 0.35, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_striata_clover_grass" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="16, 100, 0.35, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_alp_bamboo_zasa" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="24, 100, 0.8, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_alp_sedum" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="20, 100, 0.6, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_alp_aleutian_avens_splat" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="21, 400, 0.35, 8" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_wild_flowers_white" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="25, 250, 0.29, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_wild_flowers_pink" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="25, 250, 0.29, 6" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_wild_flowers_yellow" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="25, 250, 0.29, 4" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_wild_flowers_blue" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="25, 250, 0.29, 13" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_gbl_wild_flowers_mixed" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="25, 250, 0.29, 2" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_alp_dichondra" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="26, 100, 0.5, 0" />
            </Effect>
        </Surface>
        
        <!-- Crops Ground Cover --> 
        <Surface Name="3d_gcr_crop_sunflower" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="9, 250, 0.5, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_crop_onion" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="10, 150, 0.6, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_crop_rice_paddies" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="11, 300, 0.8, 0" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_crop_lavender_white" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="12, 400, 0.24, 2" />
            </Effect>
        </Surface>

        <Surface Name="3d_gcr_crop_lavender_red" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="12, 400, 0.24, 3" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_crop_lavender_yellow" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="12, 400, 0.24, 4" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_crop_lavender_purple" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="12, 400, 0.24, 5" />
            </Effect>
        </Surface>
                
        <Surface Name="3d_gcr_crop_lavender_pink" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="12, 400, 0.24, 6" />
            </Effect>
        </Surface>
        
        <Surface Name="3d_gcr_crop_cabbage_a" Type="GroundCoverTemplate">
            <Effect Name="Surface_Debris_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="18, 130, 0.25, 0" />
            </Effect>
            <Effect Name="Surface_Debris_Mesh_Master">
                <Attribute Name="DebrisTypeAmountSizeColour" Type="vec4" Value="18, 50, 1, 7" />
            </Effect>
        </Surface>
        
        <!-- End Ground Cover -->
        
    </Surfaces>
</Definitions>