<BreakEffects>
   <!-- CAUTION: effect ordering matters, changing order will break effect assignment for tracks
   that were built with a previous indexing -->
   
   <!-- Props Starts with Index 0 -->
   
   <!-- Props Generic --> 
    <SystemEffect Name="Prop_Generic_Cardboard" Index="0">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Ceramic" Index="1">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="1, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Concrete" Index="2">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 0, 50, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Glass" Index="3">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 50, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Metal" Index="4">
        <Effect Name="Break_Sparks_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="0, 150, 0, 0" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="3, 0, 0, 5" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Plastic" Index="5">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="3, 0, 0, 70" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="3, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
   </SystemEffect>
   <SystemEffect Name="Prop_Generic_Rubber" Index="6">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Snow" Index="7">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Stone" Index="8">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="1, 0, 30, 7" />
            <EmitFromSmashableCentre Value="false"/>
        </Effect> 
    </SystemEffect>
    <SystemEffect Name="Prop_Stone_Grey" Index="9">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 0, 30, 7" />
            <EmitFromSmashableCentre Value="false"/>
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Stone_Brown" Index="10">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 30, 7" />
            <EmitFromSmashableCentre Value="false"/>
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Wood" Index="13">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="2, 0, 50, 0" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Paper" Index="14">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="1, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Textiles" Index="15">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Generic_Snow_Small" Index="17">
        <Effect Name="Break_Snow_Small" />
    </SystemEffect>
    <SystemEffect Name="Prop_Smash_Statue" Index="18">
        <Effect Name="Break_Snow_Statue" />
    </SystemEffect>
    <!-- Props Generic --> 
    
    <!-- Props Barriers or Fences --> 
    <SystemEffect Name="Prop_Barrier_Metal" Index="11">
        <Effect Name="Break_Sparks_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="0, 150, 0, 0" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="3, 0, 0, 5" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Barrier_Stone" Index="12">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 50, 7" />
            <EmitFromSmashableCentre Value="false"/>
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Barrier_Wood" Index="16">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="2, 0, 50, 0" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Barrier_Wood_Red" Index="80">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="0, 0, 50, 0" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <!-- /Props Barriers or Fences --> 
    
    <!-- Generic Dusts -->
    <SystemEffect Name="Prop_Dust_Brow" Index="90">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Dust_Grey" Index="91">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="1, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Dust_Light_Grey" Index="92">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Dust_GreyBlue" Index="93">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="3, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Dust_Grey_Thin" Index="94">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="4, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    
    <!-- Foliage Starts with Index 100 --> 
    <SystemEffect Name="Foliage_Generic_Tree" Index="100">
        <Effect Name="Break_Foliage_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 50, 0" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Foliage_Generic_Tree_Small_Long" Index="102">
        <Effect Name="Break_Foliage_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 50, 0" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Foliage_Generic_Tree_Small_Short" Index="104">
        <Effect Name="Break_Foliage_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 50, 0" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Foliage_Generic_Bush_Small" Index="105">
        <Effect Name="Break_Bush_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 50, 0" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Foliage_Generic_Pine_Tree" Index="106">
        <Effect Name="Break_Pine_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 50, 0" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Foliage_Generic_Tree_Big" Index="103">
        <Effect Name="Break_Foliage_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 50, 0" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Foliage_SnowMonster" Index="101">
        <Effect Name="Break_Foliage_SnowMonster" />
    </SystemEffect>
    
    <!-- /Foliage -->
    
    <!-- Props for Features Starts with Index 201 -->
    
    <SystemEffect Name="Prop_Rush_Board" Index="201">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_SparksSplintersPlastic" Type="vec4" Value="2, 0, 150, 0" />
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="0, 0, 0, 7" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Rush_Glass" Index="202">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Debris_TexID_SpawnCount_GlassRocksDust" Type="vec4" Value="2, 200, 0, 10" />
            <EmitFromSmashableCentre Value="false" />
        </Effect>
    </SystemEffect>
    <SystemEffect Name="Prop_Showcase_Gantry" Index="203">
    </SystemEffect>
    
    <!-- /Props Features -->
    
    <SystemEffect Name="Prop_Break_Test" Index="253">
        <Effect Name="Break_Props_Common">
            <Attribute Name="Dust" Type="vec4" Value="0, 0, 30, 0" />
            <Attribute Name="WoodSplinters" Type="vec4" Value="2, 0, 150, 0" />
        </Effect>
    </SystemEffect>
   
</BreakEffects>