<?xml version="1.0" encoding="utf-8"?>
<Assets>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Accessory_Wristband" slots="Wristband" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_M\Bracelet_Wristband_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_M\Bracelet_Wristband_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
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					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_M_Driver\Bracelet_Wristband_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Wristband_Colour" key="Wristband" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F\Bracelet_Wristband_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F\Bracelet_Wristband_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F\Bracelet_Wristband_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F_AI\Bracelet_Wristband_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F_Driver\Bracelet_Wristband_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Wristband_Colour" key="Wristband" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F\Bracelet_Wristband_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F\Bracelet_Wristband_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F\Bracelet_Wristband_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F_AI\Bracelet_Wristband_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Wristband_F_Driver\Bracelet_Wristband_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Wristband_Colour" key="Wristband" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Ambassador_Helena" slots="Body" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Ambassador_Helena_F\Ambassador_Helena_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Ambassador_Helena_F\Ambassador_Helena_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Ambassador_Helena_F\Ambassador_Helena_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Ambassador_Helena_F_AI\Ambassador_Helena_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Ambassador_Helena_F_Driver\Ambassador_Helena_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female" cinematicAnimPath="Female" cinematicSkelPath="Ambassador_Helena_F" driverAnimPath="Female" driverSkelPath="Ambassador_Helena_F_Driver"/>
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Ambassador_Jordan" slots="Body" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Ambassador_Jordan_M\Ambassador_Jordan_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Ambassador_Jordan_M\Ambassador_Jordan_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Ambassador_Jordan_M\Ambassador_Jordan_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Ambassador_Jordan_M_AI\Ambassador_Jordan_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Ambassador_Jordan_M_Driver\Ambassador_Jordan_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Ambassador_Jordan_M" driverAnimPath="Male" driverSkelPath="Ambassador_Jordan_M_Driver"/>
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Ambassador_Larry" slots="Body" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Ambassador_Larry_N\Ambassador_Larry_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Ambassador_Larry_N\Ambassador_Larry_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Ambassador_Larry_N\Ambassador_Larry_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Ambassador_Larry_N_AI\Ambassador_Larry_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Ambassador_Larry_N_Driver\Ambassador_Larry_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Ambassador_Larry_N" driverAnimPath="Female" driverSkelPath="Ambassador_Larry_N_Driver"/>
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Ambassador_Mei" slots="Body" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Ambassador_Mei_F\Ambassador_Mei_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Ambassador_Mei_F\Ambassador_Mei_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Ambassador_Mei_F\Ambassador_Mei_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Ambassador_Mei_F_AI\Ambassador_Mei_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Ambassador_Mei_F_Driver\Ambassador_Mei_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Ambassador_Mei_F" driverAnimPath="Female" driverSkelPath="Ambassador_Mei_F_Driver"/>
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Ambassador_Yuji" slots="Body" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Ambassador_Yuji_M\Ambassador_Yuji_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Ambassador_Yuji_M\Ambassador_Yuji_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Ambassador_Yuji_M\Ambassador_Yuji_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Ambassador_Yuji_M_AI\Ambassador_Yuji_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Ambassador_Yuji_M_Driver\Ambassador_Yuji_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Ambassador_Yuji_M" driverAnimPath="Male" driverSkelPath="Ambassador_Yuji_M_Driver"/>
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Baggy_Jumper" slots="UpperBodyLayer1" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Baggy_Jumper_F\Baggy_Jumper_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Baggy_Jumper_F\Baggy_Jumper_F.modelbin"
					 cullgroups="RightShoulders,UpperBody06,RightForeArm01,LeftArm01,LeftArm04,RightForeArm03,LeftForeArm03,RightArm01,RightArm04,UpperBody01,LeftShoulders,UpperBody05,LeftForeArm02,RightArm02,LeftArm02,LowerBody01,UpperBody03,LeftForeArm01,LeftArm03,UpperBody04,RightArm03,RightForeArm02,UpperBody02"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Baggy_Jumper_F\Baggy_Jumper_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Baggy_Jumper_F_AI\Baggy_Jumper_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Baggy_Jumper_F_Driver\Baggy_Jumper_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="BodyType_Female" slots="BodyType" tags="isFemale">
		<Variants/>
	</Asset>
	<Asset animationPath="" excludeTags="" id="BodyType_Male" slots="BodyType" tags="isMale">
		<Variants/>
	</Asset>
	<Asset animationPath="" excludeTags="" id="BodyType_Neutral" slots="BodyType" tags="isNeutral">
		<Variants/>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Body_Average_Female" slots="BodyType" tags="hidesWristbands">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Body\Average_Female\Average_Female.modelbin"
					 closeup="Cinematic_Assets\Characters\Body\Average_Female\Average_Female.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Body\Average_Female\Average_Female.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Body\Average_Female_AI\Average_Female_AI.modelbin"
					 player="Cinematic_Assets\Characters\Body\Average_Female_Driver\Average_Female_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Body_Female" slots="Body" tags="hidesWristbands">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Body\Female\Female.modelbin"
					 closeup="Cinematic_Assets\Characters\Body\Female\Female.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Body\Female\Female.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Body\Female_AI\Female_AI.modelbin"
					 player="Cinematic_Assets\Characters\Body\Female_Driver\Female_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Body_Male" slots="Body" tags="hidesWristbands">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Body\Male\Male.modelbin"
					 closeup="Cinematic_Assets\Characters\Body\Male\Male.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Body\Male_AI\Male_AI.modelbin"
					 player="Cinematic_Assets\Characters\Body\Male_Driver\Male_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Body_Neutral" slots="Body" tags="hidesWristbands">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Body\Neutral\Neutral.modelbin"
					 closeup="Cinematic_Assets\Characters\Body\Neutral\Neutral.modelbin"
					 cullgroups=""
					 cullslots=""
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					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Body\Neutral_AI\Neutral_AI.modelbin"
					 player="Cinematic_Assets\Characters\Body\Neutral_Driver\Neutral_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Stack_01" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_M\Bracelet_Stack_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_M\Bracelet_Stack_01_M.modelbin"
					 cullgroups=""
					 cullslots=""
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					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_M\Bracelet_Stack_01_M.modelbin"
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					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_M_Driver\Bracelet_Stack_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F\Bracelet_Stack_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F\Bracelet_Stack_01_F.modelbin"
					 cullgroups=""
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					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F\Bracelet_Stack_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F_AI\Bracelet_Stack_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F_Driver\Bracelet_Stack_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F\Bracelet_Stack_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F\Bracelet_Stack_01_F.modelbin"
					 cullgroups=""
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					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F_AI\Bracelet_Stack_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_01_F_Driver\Bracelet_Stack_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Stack_02" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_M\Bracelet_Stack_02_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_M\Bracelet_Stack_02_M.modelbin"
					 cullgroups=""
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					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_M_AI\Bracelet_Stack_02_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_M_Driver\Bracelet_Stack_02_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F\Bracelet_Stack_02_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F\Bracelet_Stack_02_F.modelbin"
					 cullgroups=""
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					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F\Bracelet_Stack_02_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F_AI\Bracelet_Stack_02_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F_Driver\Bracelet_Stack_02_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F\Bracelet_Stack_02_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F\Bracelet_Stack_02_F.modelbin"
					 cullgroups=""
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					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F_AI\Bracelet_Stack_02_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_02_F_Driver\Bracelet_Stack_02_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Stack_03" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_M\Bracelet_Stack_03_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_M\Bracelet_Stack_03_M.modelbin"
					 cullgroups=""
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					 driverbuildskeleton="driver_m_chad"
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					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_M\Bracelet_Stack_03_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_M_AI\Bracelet_Stack_03_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_M_Driver\Bracelet_Stack_03_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F\Bracelet_Stack_03_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F\Bracelet_Stack_03_F.modelbin"
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					 driverbuildskeleton="driver_f_kim"
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					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F\Bracelet_Stack_03_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F_AI\Bracelet_Stack_03_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F_Driver\Bracelet_Stack_03_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F\Bracelet_Stack_03_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F\Bracelet_Stack_03_F.modelbin"
					 cullgroups=""
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					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F\Bracelet_Stack_03_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F_AI\Bracelet_Stack_03_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_03_F_Driver\Bracelet_Stack_03_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Stack_04" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_M\Bracelet_Stack_04_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_M\Bracelet_Stack_04_M.modelbin"
					 cullgroups=""
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					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_M\Bracelet_Stack_04_M.modelbin"
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					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_M_Driver\Bracelet_Stack_04_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F\Bracelet_Stack_04_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F\Bracelet_Stack_04_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F\Bracelet_Stack_04_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F_AI\Bracelet_Stack_04_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F_Driver\Bracelet_Stack_04_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F\Bracelet_Stack_04_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F\Bracelet_Stack_04_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F\Bracelet_Stack_04_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F_AI\Bracelet_Stack_04_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Stack_04_F_Driver\Bracelet_Stack_04_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bracelets_Colour" key="Mat_bracelets" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Watch_Chunky" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_M\Bracelet_Watch_Chunky_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_M\Bracelet_Watch_Chunky_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_M\Bracelet_Watch_Chunky_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_M_AI\Bracelet_Watch_Chunky_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_M_Driver\Bracelet_Watch_Chunky_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F\Bracelet_Watch_Chunky_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F\Bracelet_Watch_Chunky_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F\Bracelet_Watch_Chunky_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F_AI\Bracelet_Watch_Chunky_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F_Driver\Bracelet_Watch_Chunky_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F\Bracelet_Watch_Chunky_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F\Bracelet_Watch_Chunky_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F\Bracelet_Watch_Chunky_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F_AI\Bracelet_Watch_Chunky_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Chunky_F_Driver\Bracelet_Watch_Chunky_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Watch_Square" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_M\Bracelet_Watch_Square_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_M\Bracelet_Watch_Square_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_M\Bracelet_Watch_Square_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_M_AI\Bracelet_Watch_Square_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_M_Driver\Bracelet_Watch_Square_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F\Bracelet_Watch_Square_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F\Bracelet_Watch_Square_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F\Bracelet_Watch_Square_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F_AI\Bracelet_Watch_Square_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F_Driver\Bracelet_Watch_Square_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F\Bracelet_Watch_Square_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F\Bracelet_Watch_Square_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F\Bracelet_Watch_Square_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F_AI\Bracelet_Watch_Square_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Square_F_Driver\Bracelet_Watch_Square_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Watch_Thin" slots="LeftWrist" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_M\Bracelet_Watch_Thin_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_M\Bracelet_Watch_Thin_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_M\Bracelet_Watch_Thin_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_M_AI\Bracelet_Watch_Thin_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_M_Driver\Bracelet_Watch_Thin_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F\Bracelet_Watch_Thin_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F\Bracelet_Watch_Thin_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F\Bracelet_Watch_Thin_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F_AI\Bracelet_Watch_Thin_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F_Driver\Bracelet_Watch_Thin_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F\Bracelet_Watch_Thin_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F\Bracelet_Watch_Thin_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F\Bracelet_Watch_Thin_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F_AI\Bracelet_Watch_Thin_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Bracelet_Watch_Thin_F_Driver\Bracelet_Watch_Thin_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_strap_Colour" key="Mat_strap" materialtype="uber_clothing" source=""/>
					<Material id="Mat_strapconnect_Colour" key="Mat_strapconnect" materialtype="uber_clothing" source=""/>
					<Material id="Mat_watch_Colour" key="Mat_watch" materialtype="watch" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isMitten,hidesWristbands" id="Bracelet_Wristband" slots="Wristband" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\WristBand_M\WristBand_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\WristBand_M\WristBand_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\WristBand_M\WristBand_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\WristBand_M_AI\WristBand_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\WristBand_M_Driver\WristBand_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Wristbands_Colour" key="Mat_Wristbands" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F\WristBand_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F\WristBand_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F\WristBand_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F_AI\WristBand_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F_Driver\WristBand_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Wristbands_Colour" key="Mat_Wristbands" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F\WristBand_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F\WristBand_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F\WristBand_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F_AI\WristBand_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\WristBand_F_Driver\WristBand_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Wristbands_Colour" key="Mat_Wristbands" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Dress_HalterDress" slots="UpperBodyLayer1" tags="isDress">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_M\Dress_HalterDress_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_M\Dress_HalterDress_M.modelbin"
					 cullgroups="RightUpLeg01,HalterDress,LeftUpLeg02,LowerBody02,LowerBody01,RightUpLeg02,LeftUpLeg01"
					 cullslots="ProstheticLegs_right,ProstheticLegs_left,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_M\Dress_HalterDress_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_M_AI\Dress_HalterDress_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_M_Driver\Dress_HalterDress_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_F\Dress_HalterDress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_F\Dress_HalterDress_F.modelbin"
					 cullgroups="RightUpLeg01,HalterDress,LeftUpLeg02,LowerBody02,LowerBody01,RightUpLeg02,LeftUpLeg01"
					 cullslots="ProstheticLegs_right,ProstheticLegs_left,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_F\Dress_HalterDress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_F_AI\Dress_HalterDress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_F_Driver\Dress_HalterDress_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_N\Dress_HalterDress_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_N\Dress_HalterDress_N.modelbin"
					 cullgroups="RightUpLeg01,HalterDress,LeftUpLeg02,LowerBody02,LowerBody01,RightUpLeg02,LeftUpLeg01"
					 cullslots="ProstheticLegs_right,ProstheticLegs_left,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_N\Dress_HalterDress_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_N_AI\Dress_HalterDress_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_HalterDress_N_Driver\Dress_HalterDress_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Alice" slots="Body" tags="isAlice,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Alice_M\Driver_Alice_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Alice_M\Driver_Alice_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Alice_M_AI\Driver_Alice_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Alice_M_Driver\Driver_Alice_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Alice_M" driverAnimPath="Male" driverSkelPath="Driver_Alice_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Alice_F\Driver_Alice_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Alice_F\Driver_Alice_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Alice_F\Driver_Alice_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Alice_F_AI\Driver_Alice_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Alice_F_Driver\Driver_Alice_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Alice_F" driverAnimPath="Female" driverSkelPath="Driver_Alice_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Alice_N\Driver_Alice_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Alice_N\Driver_Alice_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Alice_N\Driver_Alice_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Alice_N_AI\Driver_Alice_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Alice_N_Driver\Driver_Alice_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Alice_F" driverAnimPath="Female" driverSkelPath="Driver_Alice_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Angelo" slots="Body" tags="isAngelo,hasBigChin">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Angelo_M\Driver_Angelo_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Angelo_M\Driver_Angelo_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Angelo_M\Driver_Angelo_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Angelo_M_AI\Driver_Angelo_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Angelo_M_Driver\Driver_Angelo_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Angelo_M" driverAnimPath="Male" driverSkelPath="Driver_Angelo_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Angelo_F\Driver_Angelo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Angelo_F\Driver_Angelo_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Angelo_F\Driver_Angelo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Angelo_F_AI\Driver_Angelo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Angelo_F_Driver\Driver_Angelo_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Angelo_F" driverAnimPath="Female" driverSkelPath="Driver_Angelo_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Angelo_N\Driver_Angelo_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Angelo_N\Driver_Angelo_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Angelo_N\Driver_Angelo_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Angelo_N_AI\Driver_Angelo_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Angelo_N_Driver\Driver_Angelo_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Angelo_F" driverAnimPath="Female" driverSkelPath="Driver_Angelo_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Bastien" slots="Body" tags="isBastien,hasBigNose">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Bastien_M\Driver_Bastien_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Bastien_M\Driver_Bastien_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Bastien_M\Driver_Bastien_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Bastien_M_AI\Driver_Bastien_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Bastien_M_Driver\Driver_Bastien_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Bastien_M" driverAnimPath="Male" driverSkelPath="Driver_Bastien_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Bastien_F\Driver_Bastien_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Bastien_F\Driver_Bastien_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Bastien_F\Driver_Bastien_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Bastien_F_AI\Driver_Bastien_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Bastien_F_Driver\Driver_Bastien_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Bastien_F" driverAnimPath="Female" driverSkelPath="Driver_Bastien_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Bastien_N\Driver_Bastien_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Bastien_N\Driver_Bastien_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Bastien_N\Driver_Bastien_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Bastien_N_AI\Driver_Bastien_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Bastien_N_Driver\Driver_Bastien_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Bastien_F" driverAnimPath="Female" driverSkelPath="Driver_Bastien_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Chad" slots="Body" tags="hasBigChin,isChad">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Chad_M\Driver_Chad_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Chad_M\Driver_Chad_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Chad_M\Driver_Chad_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Chad_M_AI\Driver_Chad_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Chad_M_Driver\Driver_Chad_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Chad_M" driverAnimPath="Male" driverSkelPath="Driver_Chad_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Chad_F\Driver_Chad_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Chad_F\Driver_Chad_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Chad_F\Driver_Chad_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Chad_F_AI\Driver_Chad_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Chad_F_Driver\Driver_Chad_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Chad_F" driverAnimPath="Female" driverSkelPath="Driver_Chad_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Chad_N\Driver_Chad_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Chad_N\Driver_Chad_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Chad_N\Driver_Chad_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Chad_N_AI\Driver_Chad_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Chad_N_Driver\Driver_Chad_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Chad_F" driverAnimPath="Female" driverSkelPath="Driver_Chad_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Chloe" slots="Body" tags="isChloe">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Chloe_M\Driver_Chloe_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Chloe_M\Driver_Chloe_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Chloe_M\Driver_Chloe_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Chloe_M_AI\Driver_Chloe_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Chloe_M_Driver\Driver_Chloe_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Chloe_M" driverAnimPath="Male" driverSkelPath="Driver_Chloe_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Chloe_F\Driver_Chloe_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Chloe_F\Driver_Chloe_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Chloe_F\Driver_Chloe_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Chloe_F_AI\Driver_Chloe_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Chloe_F_Driver\Driver_Chloe_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Chloe_F" driverAnimPath="Female" driverSkelPath="Driver_Chloe_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Chloe_N\Driver_Chloe_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Chloe_N\Driver_Chloe_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Chloe_N\Driver_Chloe_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Chloe_N_AI\Driver_Chloe_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Chloe_N_Driver\Driver_Chloe_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Chloe_F" driverAnimPath="Female" driverSkelPath="Driver_Chloe_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Estrella" slots="Body" tags="isEstrella,hasBigChin">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Estrella_M\Driver_Estrella_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Estrella_M\Driver_Estrella_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Estrella_M\Driver_Estrella_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Estrella_M_AI\Driver_Estrella_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Estrella_M_Driver\Driver_Estrella_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Estrella_M" driverAnimPath="Male" driverSkelPath="Driver_Estrella_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Estrella_F\Driver_Estrella_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Estrella_F\Driver_Estrella_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Estrella_F\Driver_Estrella_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Estrella_F_AI\Driver_Estrella_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Estrella_F_Driver\Driver_Estrella_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Estrella_F" driverAnimPath="Female" driverSkelPath="Driver_Estrella_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Estrella_N\Driver_Estrella_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Estrella_N\Driver_Estrella_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Estrella_N\Driver_Estrella_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Estrella_N_AI\Driver_Estrella_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Estrella_N_Driver\Driver_Estrella_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Estrella_F" driverAnimPath="Female" driverSkelPath="Driver_Estrella_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Gustave" slots="Body" tags="isGustave,hasBigChin,hasSmallBridge">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Gustave_M\Driver_Gustave_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Gustave_M\Driver_Gustave_M.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Gustave_M_Driver\Driver_Gustave_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Gustave_M" driverAnimPath="Male" driverSkelPath="Driver_Gustave_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Gustave_F\Driver_Gustave_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Gustave_F\Driver_Gustave_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Gustave_F\Driver_Gustave_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Gustave_F_AI\Driver_Gustave_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Gustave_F_Driver\Driver_Gustave_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Gustave_F" driverAnimPath="Female" driverSkelPath="Driver_Gustave_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Gustave_N\Driver_Gustave_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Gustave_N\Driver_Gustave_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Gustave_N\Driver_Gustave_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Gustave_N_AI\Driver_Gustave_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Gustave_N_Driver\Driver_Gustave_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Gustave_F" driverAnimPath="Female" driverSkelPath="Driver_Gustave_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Jane" slots="Body" tags="isJane">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Jane_M\Driver_Jane_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Jane_M\Driver_Jane_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Jane_M\Driver_Jane_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Jane_M_AI\Driver_Jane_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Jane_M_Driver\Driver_Jane_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Jane_M" driverAnimPath="Male" driverSkelPath="Driver_Jane_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Jane_F\Driver_Jane_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Jane_F\Driver_Jane_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Jane_F\Driver_Jane_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Jane_F_AI\Driver_Jane_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Jane_F_Driver\Driver_Jane_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Jane_F" driverAnimPath="Female" driverSkelPath="Driver_Jane_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Jane_N\Driver_Jane_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Jane_N\Driver_Jane_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Jane_N\Driver_Jane_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Jane_N_AI\Driver_Jane_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Jane_N_Driver\Driver_Jane_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Jane_F" driverAnimPath="Female" driverSkelPath="Driver_Jane_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Karen" slots="Body" tags="isKaren">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Karen_M\Driver_Karen_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Karen_M\Driver_Karen_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Karen_M\Driver_Karen_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Karen_M_AI\Driver_Karen_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Karen_M_Driver\Driver_Karen_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Karen_M" driverAnimPath="Male" driverSkelPath="Driver_Karen_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Karen_F\Driver_Karen_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Karen_F\Driver_Karen_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Karen_F\Driver_Karen_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Karen_F_AI\Driver_Karen_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Karen_F_Driver\Driver_Karen_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Karen_F" driverAnimPath="Female" driverSkelPath="Driver_Karen_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Karen_N\Driver_Karen_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Karen_N\Driver_Karen_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Karen_N\Driver_Karen_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Karen_N_AI\Driver_Karen_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Karen_N_Driver\Driver_Karen_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Karen_F" driverAnimPath="Female" driverSkelPath="Driver_Karen_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Kevin" slots="Body" tags="hasBigChin,hasBigNose,isKevin,hasSmallBridge">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kevin_M\Driver_Kevin_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kevin_M\Driver_Kevin_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kevin_M\Driver_Kevin_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kevin_M_AI\Driver_Kevin_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kevin_M_Driver\Driver_Kevin_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Kevin_M" driverAnimPath="Male" driverSkelPath="Driver_Kevin_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kevin_F\Driver_Kevin_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kevin_F\Driver_Kevin_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kevin_F\Driver_Kevin_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kevin_F_AI\Driver_Kevin_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kevin_F_Driver\Driver_Kevin_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Kevin_F" driverAnimPath="Female" driverSkelPath="Driver_Kevin_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kevin_N\Driver_Kevin_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kevin_N\Driver_Kevin_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kevin_N\Driver_Kevin_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kevin_N_AI\Driver_Kevin_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kevin_N_Driver\Driver_Kevin_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Kevin_F" driverAnimPath="Female" driverSkelPath="Driver_Kevin_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Kim" slots="Body" tags="isKim,hasBigChin">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kim_M\Driver_Kim_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kim_M\Driver_Kim_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kim_M\Driver_Kim_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kim_M_AI\Driver_Kim_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kim_M_Driver\Driver_Kim_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Kim_M" driverAnimPath="Male" driverSkelPath="Driver_Kim_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kim_F\Driver_Kim_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kim_F\Driver_Kim_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kim_F\Driver_Kim_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kim_F_AI\Driver_Kim_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kim_F_Driver\Driver_Kim_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Kim_F" driverAnimPath="Female" driverSkelPath="Driver_Kim_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kim_N\Driver_Kim_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kim_N\Driver_Kim_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kim_N\Driver_Kim_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kim_N_AI\Driver_Kim_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kim_N_Driver\Driver_Kim_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Kim_F" driverAnimPath="Female" driverSkelPath="Driver_Kim_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Kylie" slots="Body" tags="isKylie,hasSmallBridge">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kylie_M\Driver_Kylie_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Kylie_M\Driver_Kylie_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Kylie_M\Driver_Kylie_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Kylie_M_AI\Driver_Kylie_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Kylie_M_Driver\Driver_Kylie_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Kylie_M" driverAnimPath="Male" driverSkelPath="Driver_Kylie_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kylie_F\Driver_Kylie_F.modelbin"
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					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Kylie_F" driverAnimPath="Female" driverSkelPath="Driver_Kylie_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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 			<variant background="Cinematic_Assets\Characters\Head\Driver_Kylie_N\Driver_Kylie_N.modelbin"
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					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Kylie_F" driverAnimPath="Female" driverSkelPath="Driver_Kylie_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Leo" slots="Body" tags="isLeo,hasBigChin">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Leo_M\Driver_Leo_M.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Leo_M_Driver\Driver_Leo_M_Driver.modelbin"
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					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Leo_M" driverAnimPath="Male" driverSkelPath="Driver_Leo_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Leo_F\Driver_Leo_F.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Leo_F_Driver\Driver_Leo_F_Driver.modelbin"
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					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Leo_F" driverAnimPath="Female" driverSkelPath="Driver_Leo_F_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Leo_N\Driver_Leo_N.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Leo_N_Driver\Driver_Leo_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Leo_F" driverAnimPath="Female" driverSkelPath="Driver_Leo_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Malik" slots="Body" tags="hasBigNose,isMalik">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Malik_M\Driver_Malik_M.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Malik_M_Driver\Driver_Malik_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Malik_M" driverAnimPath="Male" driverSkelPath="Driver_Malik_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Malik_F\Driver_Malik_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Malik_F_Driver\Driver_Malik_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Malik_F" driverAnimPath="Female" driverSkelPath="Driver_Malik_F_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Malik_N\Driver_Malik_N.modelbin"
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					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Malik_F" driverAnimPath="Female" driverSkelPath="Driver_Malik_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Marcel" slots="Body" tags="isMarcel,hasBigChin">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Marcel_M\Driver_Marcel_M.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Marcel_M_Driver\Driver_Marcel_M_Driver.modelbin"
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					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Marcel_M" driverAnimPath="Male" driverSkelPath="Driver_Marcel_M_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Marcel_F\Driver_Marcel_F.modelbin"
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					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Marcel_F" driverAnimPath="Female" driverSkelPath="Driver_Marcel_F_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Marcel_N\Driver_Marcel_N.modelbin"
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					 skeleton="neutral">
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				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Maya" slots="Body" tags="hasBigNose,isMaya">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Maya_M\Driver_Maya_M.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Maya_M_Driver\Driver_Maya_M_Driver.modelbin"
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					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Maya_M" driverAnimPath="Male" driverSkelPath="Driver_Maya_M_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Maya_F\Driver_Maya_F.modelbin"
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					 driverbuildskeleton=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Maya_F_Driver\Driver_Maya_F_Driver.modelbin"
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					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Maya_F" driverAnimPath="Female" driverSkelPath="Driver_Maya_F_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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 			<variant background="Cinematic_Assets\Characters\Head\Driver_Maya_N\Driver_Maya_N.modelbin"
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					 requiredtags="isNeutral"
					 skeleton="neutral">
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				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Megan" slots="Body" tags="isMegan">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Megan_M\Driver_Megan_M.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Megan_M_Driver\Driver_Megan_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Megan_M" driverAnimPath="Male" driverSkelPath="Driver_Megan_M_Driver"/>
				<ExposedMaterials>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Megan_F\Driver_Megan_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Megan_F\Driver_Megan_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Head\Driver_Megan_F\Driver_Megan_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Megan_F_AI\Driver_Megan_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Megan_F_Driver\Driver_Megan_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Megan_F" driverAnimPath="Female" driverSkelPath="Driver_Megan_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Megan_N\Driver_Megan_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Megan_N\Driver_Megan_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Megan_N\Driver_Megan_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Megan_N_AI\Driver_Megan_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Megan_N_Driver\Driver_Megan_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Megan_F" driverAnimPath="Female" driverSkelPath="Driver_Megan_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Michaela" slots="Body" tags="hasBigCheeks,isMichaela">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Michaela_M\Driver_Michaela_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Michaela_M\Driver_Michaela_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Michaela_M\Driver_Michaela_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Michaela_M_AI\Driver_Michaela_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Michaela_M_Driver\Driver_Michaela_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Michaela_M" driverAnimPath="Male" driverSkelPath="Driver_Michaela_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Michaela_F\Driver_Michaela_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Michaela_F\Driver_Michaela_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Michaela_F\Driver_Michaela_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Michaela_F_AI\Driver_Michaela_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Michaela_F_Driver\Driver_Michaela_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Michaela_F" driverAnimPath="Female" driverSkelPath="Driver_Michaela_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Michaela_N\Driver_Michaela_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Michaela_N\Driver_Michaela_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Michaela_N\Driver_Michaela_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Michaela_N_AI\Driver_Michaela_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Michaela_N_Driver\Driver_Michaela_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Michaela_F" driverAnimPath="Female" driverSkelPath="Driver_Michaela_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Miguel" slots="Body" tags="isMiguel,hasBigChin,hasBigNose">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Miguel_M\Driver_Miguel_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Miguel_M\Driver_Miguel_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Miguel_M\Driver_Miguel_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Miguel_M_AI\Driver_Miguel_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Miguel_M_Driver\Driver_Miguel_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Miguel_M" driverAnimPath="Male" driverSkelPath="Driver_Miguel_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Miguel_F\Driver_Miguel_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Miguel_F\Driver_Miguel_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Miguel_F\Driver_Miguel_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Miguel_F_AI\Driver_Miguel_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Miguel_F_Driver\Driver_Miguel_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Miguel_F" driverAnimPath="Female" driverSkelPath="Driver_Miguel_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Miguel_N\Driver_Miguel_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Miguel_N\Driver_Miguel_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Miguel_N\Driver_Miguel_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Miguel_N_AI\Driver_Miguel_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Miguel_N_Driver\Driver_Miguel_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Miguel_F" driverAnimPath="Female" driverSkelPath="Driver_Miguel_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Mike" slots="Body" tags="hasBigCheeks,hasBigChin,isMike">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Mike_M\Driver_Mike_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Mike_M\Driver_Mike_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Mike_M\Driver_Mike_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Mike_M_AI\Driver_Mike_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Mike_M_Driver\Driver_Mike_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Mike_M" driverAnimPath="Male" driverSkelPath="Driver_Mike_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Mike_F\Driver_Mike_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Mike_F\Driver_Mike_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Mike_F\Driver_Mike_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Mike_F_AI\Driver_Mike_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Mike_F_Driver\Driver_Mike_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Mike_F" driverAnimPath="Female" driverSkelPath="Driver_Mike_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Mike_N\Driver_Mike_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Mike_N\Driver_Mike_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Mike_N\Driver_Mike_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Mike_N_AI\Driver_Mike_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Mike_N_Driver\Driver_Mike_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Mike_F" driverAnimPath="Female" driverSkelPath="Driver_Mike_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Olivia" slots="Body" tags="hasBigCheeks,isOlivia">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Olivia_M\Driver_Olivia_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Olivia_M\Driver_Olivia_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Olivia_M\Driver_Olivia_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Olivia_M_AI\Driver_Olivia_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Olivia_M_Driver\Driver_Olivia_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Olivia_M" driverAnimPath="Male" driverSkelPath="Driver_Olivia_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Olivia_F\Driver_Olivia_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Olivia_F\Driver_Olivia_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Olivia_F\Driver_Olivia_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Olivia_F_AI\Driver_Olivia_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Olivia_F_Driver\Driver_Olivia_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Olivia_F" driverAnimPath="Female" driverSkelPath="Driver_Olivia_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Olivia_N\Driver_Olivia_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Olivia_N\Driver_Olivia_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Olivia_N\Driver_Olivia_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Olivia_N_AI\Driver_Olivia_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Olivia_N_Driver\Driver_Olivia_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Olivia_F" driverAnimPath="Female" driverSkelPath="Driver_Olivia_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Owen" slots="Body" tags="hasBigChin,hasBigNose,isOwen">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Owen_M\Driver_Owen_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Owen_M\Driver_Owen_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Owen_M\Driver_Owen_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Owen_M_AI\Driver_Owen_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Owen_M_Driver\Driver_Owen_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Owen_M" driverAnimPath="Male" driverSkelPath="Driver_Owen_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Owen_F\Driver_Owen_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Owen_F\Driver_Owen_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Owen_F\Driver_Owen_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Owen_F_AI\Driver_Owen_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Owen_F_Driver\Driver_Owen_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Owen_F" driverAnimPath="Female" driverSkelPath="Driver_Owen_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Owen_N\Driver_Owen_N.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Owen_N_Driver\Driver_Owen_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Owen_F" driverAnimPath="Female" driverSkelPath="Driver_Owen_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Pedro" slots="Body" tags="hasBigNose,hasBigChin,isPedro">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Pedro_M\Driver_Pedro_M.modelbin"
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					 cullslots=""
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					 excludetags=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Pedro_M_Driver\Driver_Pedro_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Pedro_M" driverAnimPath="Male" driverSkelPath="Driver_Pedro_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Pedro_F\Driver_Pedro_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Pedro_F_Driver\Driver_Pedro_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Pedro_F" driverAnimPath="Female" driverSkelPath="Driver_Pedro_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Pedro_N\Driver_Pedro_N.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Pedro_N_Driver\Driver_Pedro_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Pedro_F" driverAnimPath="Female" driverSkelPath="Driver_Pedro_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Peter" slots="Body" tags="isPeter">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Peter_M\Driver_Peter_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Peter_M\Driver_Peter_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Peter_M\Driver_Peter_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Peter_M_AI\Driver_Peter_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Peter_M_Driver\Driver_Peter_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Peter_M" driverAnimPath="Male" driverSkelPath="Driver_Peter_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Peter_F\Driver_Peter_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Peter_F\Driver_Peter_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Peter_F\Driver_Peter_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Peter_F_AI\Driver_Peter_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Peter_F_Driver\Driver_Peter_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Peter_F" driverAnimPath="Female" driverSkelPath="Driver_Peter_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Peter_N\Driver_Peter_N.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Peter_N\Driver_Peter_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Peter_N_AI\Driver_Peter_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Peter_N_Driver\Driver_Peter_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Peter_F" driverAnimPath="Female" driverSkelPath="Driver_Peter_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Roman" slots="Body" tags="isRoman">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Roman_M\Driver_Roman_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Roman_M\Driver_Roman_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Roman_M_AI\Driver_Roman_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Roman_M_Driver\Driver_Roman_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Roman_M" driverAnimPath="Male" driverSkelPath="Driver_Roman_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Roman_F\Driver_Roman_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Roman_F\Driver_Roman_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Roman_F\Driver_Roman_F.modelbin"
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					 player="Cinematic_Assets\Characters\Head\Driver_Roman_F_Driver\Driver_Roman_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Roman_F" driverAnimPath="Female" driverSkelPath="Driver_Roman_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Roman_N\Driver_Roman_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Roman_N\Driver_Roman_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Roman_N_AI\Driver_Roman_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Roman_N_Driver\Driver_Roman_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Roman_F" driverAnimPath="Female" driverSkelPath="Driver_Roman_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Sadie" slots="Body" tags="isSadie">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Sadie_M\Driver_Sadie_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Sadie_M\Driver_Sadie_M.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Sadie_M\Driver_Sadie_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Sadie_M_AI\Driver_Sadie_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Sadie_M_Driver\Driver_Sadie_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Sadie_M" driverAnimPath="Male" driverSkelPath="Driver_Sadie_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Sadie_F\Driver_Sadie_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Sadie_F\Driver_Sadie_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Sadie_F_AI\Driver_Sadie_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Sadie_F_Driver\Driver_Sadie_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Sadie_F" driverAnimPath="Female" driverSkelPath="Driver_Sadie_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Sadie_N\Driver_Sadie_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Sadie_N\Driver_Sadie_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Sadie_N_AI\Driver_Sadie_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Sadie_N_Driver\Driver_Sadie_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Sadie_F" driverAnimPath="Female" driverSkelPath="Driver_Sadie_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
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					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Safa" slots="Body" tags="isSafa">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Safa_M\Driver_Safa_M.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Safa_M_AI\Driver_Safa_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Safa_M_Driver\Driver_Safa_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Safa_M" driverAnimPath="Male" driverSkelPath="Driver_Safa_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Safa_F\Driver_Safa_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Safa_F\Driver_Safa_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Safa_F\Driver_Safa_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Safa_F_AI\Driver_Safa_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Safa_F_Driver\Driver_Safa_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Safa_F" driverAnimPath="Female" driverSkelPath="Driver_Safa_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Safa_N\Driver_Safa_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Safa_N\Driver_Safa_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Safa_N\Driver_Safa_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Safa_N_AI\Driver_Safa_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Safa_N_Driver\Driver_Safa_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Safa_F" driverAnimPath="Female" driverSkelPath="Driver_Safa_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Sophie" slots="Body" tags="hasBigCheeks,isSophie">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Sophie_M\Driver_Sophie_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Sophie_M\Driver_Sophie_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Sophie_M\Driver_Sophie_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Sophie_M_AI\Driver_Sophie_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Sophie_M_Driver\Driver_Sophie_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Sophie_M" driverAnimPath="Male" driverSkelPath="Driver_Sophie_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Sophie_F\Driver_Sophie_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Sophie_F\Driver_Sophie_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Sophie_F\Driver_Sophie_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Sophie_F_AI\Driver_Sophie_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Sophie_F_Driver\Driver_Sophie_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Sophie_F" driverAnimPath="Female" driverSkelPath="Driver_Sophie_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Sophie_N\Driver_Sophie_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Sophie_N\Driver_Sophie_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Sophie_N\Driver_Sophie_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Sophie_N_AI\Driver_Sophie_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Sophie_N_Driver\Driver_Sophie_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Sophie_F" driverAnimPath="Female" driverSkelPath="Driver_Sophie_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Summer" slots="Body" tags="isSummer">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Summer_M\Driver_Summer_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Summer_M\Driver_Summer_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Summer_M\Driver_Summer_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Summer_M_AI\Driver_Summer_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Summer_M_Driver\Driver_Summer_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Summer_M" driverAnimPath="Male" driverSkelPath="Driver_Summer_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Summer_F\Driver_Summer_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Summer_F\Driver_Summer_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Summer_F\Driver_Summer_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Summer_F_AI\Driver_Summer_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Summer_F_Driver\Driver_Summer_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Summer_F" driverAnimPath="Female" driverSkelPath="Driver_Summer_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Summer_N\Driver_Summer_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Summer_N\Driver_Summer_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Summer_N\Driver_Summer_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Summer_N_AI\Driver_Summer_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Summer_N_Driver\Driver_Summer_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Summer_F" driverAnimPath="Female" driverSkelPath="Driver_Summer_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Tammy" slots="Body" tags="isTammy">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Tammy_M\Driver_Tammy_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Tammy_M\Driver_Tammy_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Tammy_M\Driver_Tammy_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Tammy_M_AI\Driver_Tammy_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Tammy_M_Driver\Driver_Tammy_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Tammy_M" driverAnimPath="Male" driverSkelPath="Driver_Tammy_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Tammy_F\Driver_Tammy_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Tammy_F\Driver_Tammy_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Tammy_F\Driver_Tammy_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Tammy_F_AI\Driver_Tammy_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Tammy_F_Driver\Driver_Tammy_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Tammy_F" driverAnimPath="Female" driverSkelPath="Driver_Tammy_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Tammy_N\Driver_Tammy_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Tammy_N\Driver_Tammy_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Tammy_N\Driver_Tammy_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Tammy_N_AI\Driver_Tammy_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Tammy_N_Driver\Driver_Tammy_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Tammy_F" driverAnimPath="Female" driverSkelPath="Driver_Tammy_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Vin" slots="Body" tags="hasBigChin,hasBigNose,isVin">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Vin_M\Driver_Vin_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Vin_M\Driver_Vin_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Vin_M\Driver_Vin_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Vin_M_AI\Driver_Vin_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Vin_M_Driver\Driver_Vin_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Vin_M" driverAnimPath="Male" driverSkelPath="Driver_Vin_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Vin_F\Driver_Vin_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Vin_F\Driver_Vin_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Vin_F\Driver_Vin_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Vin_F_AI\Driver_Vin_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Vin_F_Driver\Driver_Vin_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Vin_F" driverAnimPath="Female" driverSkelPath="Driver_Vin_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Vin_N\Driver_Vin_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Vin_N\Driver_Vin_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Vin_N\Driver_Vin_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Vin_N_AI\Driver_Vin_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Vin_N_Driver\Driver_Vin_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Vin_F" driverAnimPath="Female" driverSkelPath="Driver_Vin_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Willow" slots="Body" tags="isWillow">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Willow_M\Driver_Willow_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Willow_M\Driver_Willow_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Willow_M\Driver_Willow_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Willow_M_AI\Driver_Willow_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Willow_M_Driver\Driver_Willow_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Willow_M" driverAnimPath="Male" driverSkelPath="Driver_Willow_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Willow_F\Driver_Willow_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Willow_F\Driver_Willow_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Willow_F\Driver_Willow_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Willow_F_AI\Driver_Willow_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Willow_F_Driver\Driver_Willow_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Willow_F" driverAnimPath="Female" driverSkelPath="Driver_Willow_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Willow_N\Driver_Willow_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Willow_N\Driver_Willow_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Willow_N\Driver_Willow_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Willow_N_AI\Driver_Willow_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Willow_N_Driver\Driver_Willow_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Willow_F" driverAnimPath="Female" driverSkelPath="Driver_Willow_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Xander" slots="Body" tags="hasBigChin,hasBigNose,isXander">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Xander_M\Driver_Xander_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Xander_M\Driver_Xander_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Xander_M\Driver_Xander_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Xander_M_AI\Driver_Xander_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Xander_M_Driver\Driver_Xander_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Xander_M" driverAnimPath="Male" driverSkelPath="Driver_Xander_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Xander_F\Driver_Xander_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Xander_F\Driver_Xander_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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					 player="Cinematic_Assets\Characters\Head\Driver_Xander_F_Driver\Driver_Xander_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Xander_F" driverAnimPath="Female" driverSkelPath="Driver_Xander_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Xander_N\Driver_Xander_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Xander_N\Driver_Xander_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Xander_N\Driver_Xander_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Xander_N_AI\Driver_Xander_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Xander_N_Driver\Driver_Xander_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Xander_F" driverAnimPath="Female" driverSkelPath="Driver_Xander_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Zara" slots="Body" tags="isZara">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Zara_M\Driver_Zara_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Zara_M\Driver_Zara_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Zara_M\Driver_Zara_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Zara_M_AI\Driver_Zara_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Zara_M_Driver\Driver_Zara_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Zara_M" driverAnimPath="Male" driverSkelPath="Driver_Zara_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Zara_F\Driver_Zara_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Zara_F\Driver_Zara_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Zara_F\Driver_Zara_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Zara_F_AI\Driver_Zara_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Zara_F_Driver\Driver_Zara_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Zara_F" driverAnimPath="Female" driverSkelPath="Driver_Zara_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Zara_N\Driver_Zara_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Zara_N\Driver_Zara_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Zara_N\Driver_Zara_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Zara_N_AI\Driver_Zara_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Zara_N_Driver\Driver_Zara_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Zara_F" driverAnimPath="Female" driverSkelPath="Driver_Zara_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Driver_Zoe" slots="Body" tags="hasBigCheeks,isZoe">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Zoe_M\Driver_Zoe_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Zoe_M\Driver_Zoe_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Zoe_M\Driver_Zoe_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Zoe_M_AI\Driver_Zoe_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Zoe_M_Driver\Driver_Zoe_M_Driver.modelbin"
					 requiredtags="isMale"
					 skeleton="male">
				<Mojo aiAnimPath="Male" aiSkelPath="Male_AI" cinematicAnimPath="Male" cinematicSkelPath="Driver_Zoe_M" driverAnimPath="Male" driverSkelPath="Driver_Zoe_M_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Zoe_F\Driver_Zoe_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Zoe_F\Driver_Zoe_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Zoe_F\Driver_Zoe_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Zoe_F_AI\Driver_Zoe_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Zoe_F_Driver\Driver_Zoe_F_Driver.modelbin"
					 requiredtags="isFemale"
					 skeleton="female">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Zoe_F" driverAnimPath="Female" driverSkelPath="Driver_Zoe_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Head\Driver_Zoe_N\Driver_Zoe_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Head\Driver_Zoe_N\Driver_Zoe_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Head\Driver_Zoe_N\Driver_Zoe_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Head\Driver_Zoe_N_AI\Driver_Zoe_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Head\Driver_Zoe_N_Driver\Driver_Zoe_N_Driver.modelbin"
					 requiredtags="isNeutral"
					 skeleton="neutral">
				<Mojo aiAnimPath="Female" aiSkelPath="Female_AI" cinematicAnimPath="Female" cinematicSkelPath="Driver_Zoe_F" driverAnimPath="Female" driverSkelPath="Driver_Zoe_F_Driver"/>
				<ExposedMaterials>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="charactereyeball" source="EyeDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Head" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Body" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Face_Colour" key="Mat_Arms" materialtype="characterskin" source="FaceDye"/>
					<Material id="Mat_Makeup_Colour" key="Mat_Head" materialtype="characterskin" source="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" flags="HasEmptyModels" id="Eye_Colour_Modification" slots="EyeColour" tags="">
		<Variants>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_EyeColourOverride" key="" materialtype="charactereyeball" target="EyeDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_EyeColourOverride" key="" materialtype="charactereyeball" target="EyeDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_EyeColourOverride" key="" materialtype="charactereyeball" target="EyeDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" flags="HasEmptyModels" id="Face_Colour_Modification" slots="FaceColour" tags="">
		<Variants>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_FaceColourOverride" key="" materialtype="characterskin" target="FaceDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_FaceColourOverride" key="" materialtype="characterskin" target="FaceDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_FaceColourOverride" key="" materialtype="characterskin" target="FaceDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversEars" id="Face_HearingAid_01" slots="HearingAids_right" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_angelo"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo_AI\HearingAid_01_R_Angelo_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo_Driver\HearingAid_01_R_Angelo_Driver.modelbin"
					 requiredtags="isAngelo"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_angelo"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo_AI\HearingAid_01_R_Angelo_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo_Driver\HearingAid_01_R_Angelo_Driver.modelbin"
					 requiredtags="isAngelo"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_angelo"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo\HearingAid_01_R_Angelo.modelbin"
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					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Angelo_Driver\HearingAid_01_R_Angelo_Driver.modelbin"
					 requiredtags="isAngelo"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_bastien"
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					 nonplayer="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien_AI\HearingAid_01_R_Bastien_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien_Driver\HearingAid_01_R_Bastien_Driver.modelbin"
					 requiredtags="isBastien"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_bastien"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien_AI\HearingAid_01_R_Bastien_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien_Driver\HearingAid_01_R_Bastien_Driver.modelbin"
					 requiredtags="isBastien"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
					 cullgroups=""
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					 driverbuildskeleton="driver_m_bastien"
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					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Bastien\HearingAid_01_R_Bastien.modelbin"
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					 requiredtags="isBastien"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad\HearingAid_01_R_Chad.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad\HearingAid_01_R_Chad.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad\HearingAid_01_R_Chad.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad_AI\HearingAid_01_R_Chad_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad_Driver\HearingAid_01_R_Chad_Driver.modelbin"
					 requiredtags="isChad"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HearingAid" key="Mat_HearingAid" materialtype="uber_clothing" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad\HearingAid_01_R_Chad.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad\HearingAid_01_R_Chad.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
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					 foreground="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad\HearingAid_01_R_Chad.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad_AI\HearingAid_01_R_Chad_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Face\HearingAid_01_R_Chad_Driver\HearingAid_01_R_Chad_Driver.modelbin"
					 requiredtags="isChad"
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversEars" id="Face_HearingAid_02" slots="HearingAids_right" tags="">
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				<ExposedMaterials>
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				<ExposedMaterials>
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				<ExposedMaterials>
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		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversEars" id="Face_Implant_03" slots="HearingAids_right" tags="">
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				<ExposedMaterials>
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				<ExposedMaterials>
					<Material id="Mat_Mask_Colour" key="Mat_Mask" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_BCheekSChin\Face_Mask_Light_BCheekSChin.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_BCheekSChin\Face_Mask_Light_BCheekSChin.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_BCheekSChin\Face_Mask_Light_BCheekSChin.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_BCheekSChin_AI\Face_Mask_Light_BCheekSChin_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_BCheekSChin_Driver\Face_Mask_Light_BCheekSChin_Driver.modelbin"
					 requiredtags="hasBigCheeks"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Mask_Colour" key="Mat_Mask" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_SChinSNose\Face_Mask_Light_SChinSNose.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_SChinSNose\Face_Mask_Light_SChinSNose.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_chloe"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_SChinSNose\Face_Mask_Light_SChinSNose.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_SChinSNose_AI\Face_Mask_Light_SChinSNose_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Face_Mask_Light_SChinSNose_Driver\Face_Mask_Light_SChinSNose_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Mask_Colour" key="Mat_Mask" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Footwear_Ankle_Socks" slots="Feet" tags="useShoe">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_M\Footwear_Ankle_Socks_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_M\Footwear_Ankle_Socks_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_M\Footwear_Ankle_Socks_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Socks_Ankle_M_AI\Footwear_Socks_Ankle_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_M_Driver\Footwear_Ankle_Socks_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_F\Footwear_Ankle_Socks_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_F\Footwear_Ankle_Socks_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_F\Footwear_Ankle_Socks_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_F_AI\Footwear_Ankle_Socks_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_F_Driver\Footwear_Ankle_Socks_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_N\Footwear_Ankle_Socks_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_N\Footwear_Ankle_Socks_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_N\Footwear_Ankle_Socks_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_N_AI\Footwear_Ankle_Socks_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Ankle_Socks_N_Driver\Footwear_Ankle_Socks_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Canvas_Lowtops" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M\Footwear_Canvas_Lowtops_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M\Footwear_Canvas_Lowtops_M.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M\Footwear_Canvas_Lowtops_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M_AI\Footwear_Canvas_Lowtops_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M_Driver\Footwear_Canvas_Lowtops_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Canvas_Colour" key="Mat_Shoes_Canvas" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Laces_Colour" key="Mat_Shoes_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Rings_Colour" key="Mat_Shoes_Rings" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_sole_Colour" key="Mat_Shoes_sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_AI\Footwear_Canvas_Lowtops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_Driver\Footwear_Canvas_Lowtops_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Canvas_Colour" key="Mat_Shoes_Canvas" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Laces_Colour" key="Mat_Shoes_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Rings_Colour" key="Mat_Shoes_Rings" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_sole_Colour" key="Mat_Shoes_sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_AI\Footwear_Canvas_Lowtops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_Driver\Footwear_Canvas_Lowtops_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Canvas_Colour" key="Mat_Shoes_Canvas" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Laces_Colour" key="Mat_Shoes_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Rings_Colour" key="Mat_Shoes_Rings" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_sole_Colour" key="Mat_Shoes_sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Footwear_Canvas_Lowtops_Flames" slots="Feet" tags="useShoe">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M\Footwear_Canvas_Lowtops_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M\Footwear_Canvas_Lowtops_M.modelbin"
					 cullgroups=""
					 cullslots="Body,BodyType,Socks,Outfit,ProstheticLegs"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M\Footwear_Canvas_Lowtops_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M_AI\Footwear_Canvas_Lowtops_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_M_Driver\Footwear_Canvas_Lowtops_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Canvas_Colour" key="Mat_Shoes_Canvas" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Laces_Colour" key="Mat_Shoes_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Rings_Colour" key="Mat_Shoes_Rings" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_sole_Colour" key="Mat_Shoes_sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 cullgroups=""
					 cullslots="Body,BodyType,Socks,Outfit,ProstheticLegs"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_AI\Footwear_Canvas_Lowtops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_Driver\Footwear_Canvas_Lowtops_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Canvas_Colour" key="Mat_Shoes_Canvas" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Laces_Colour" key="Mat_Shoes_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Rings_Colour" key="Mat_Shoes_Rings" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_sole_Colour" key="Mat_Shoes_sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F\Footwear_Canvas_Lowtops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_AI\Footwear_Canvas_Lowtops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Canvas_Lowtops_F_Driver\Footwear_Canvas_Lowtops_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Canvas_Colour" key="Mat_Shoes_Canvas" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Laces_Colour" key="Mat_Shoes_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Rings_Colour" key="Mat_Shoes_Rings" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_sole_Colour" key="Mat_Shoes_sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Chelsea_Boots" slots="Feet" tags="TuckLowers,isTuckBoots,isChelseaBoots">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M\Footwear_Chelsea_Boots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M\Footwear_Chelsea_Boots_M.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,BothLeg04_v2,LeftFeet02,RightFeet01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M\Footwear_Chelsea_Boots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M_AI\Footwear_Chelsea_Boots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M_Driver\Footwear_Chelsea_Boots_M_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Leather_Colour" key="Mat_Leather" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M\Footwear_Chelsea_Boots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M\Footwear_Chelsea_Boots_M.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,BothLeg04_v2,LeftFeet02,RightFeet01"
					 cullslots="Socks,Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M\Footwear_Chelsea_Boots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M_AI\Footwear_Chelsea_Boots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_M_Driver\Footwear_Chelsea_Boots_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Leather_Colour" key="Mat_Leather" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,BothLeg04_v2,LeftFeet02,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_AI\Footwear_Chelsea_Boots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_Driver\Footwear_Chelsea_Boots_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Leather_Colour" key="Mat_Leather" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,BothLeg04_v2,LeftFeet02,RightFeet01"
					 cullslots="Socks,Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_AI\Footwear_Chelsea_Boots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_Driver\Footwear_Chelsea_Boots_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Leather_Colour" key="Mat_Leather" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,BothLeg04_v2,LeftFeet02,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_AI\Footwear_Chelsea_Boots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_Driver\Footwear_Chelsea_Boots_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Leather_Colour" key="Mat_Leather" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,BothLeg04_v2,LeftFeet02,RightFeet01"
					 cullslots="Socks,Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F\Footwear_Chelsea_Boots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_AI\Footwear_Chelsea_Boots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Chelsea_Boots_F_Driver\Footwear_Chelsea_Boots_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Leather_Colour" key="Mat_Leather" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Classic_Trainers" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_M\Footwear_Classic_Trainers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_M\Footwear_Classic_Trainers_M.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="male"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_M\Footwear_Classic_Trainers_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainers_Colour" key="Mat_Trainers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainers2_Colour" key="Mat_Trainers2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric2_Colour" key="Mat_Fabric2" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F\Footwear_Classic_Trainers_F.modelbin"
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					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F\Footwear_Classic_Trainers_F.modelbin"
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					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F_Driver\Footwear_Classic_Trainers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainers_Colour" key="Mat_Trainers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainers2_Colour" key="Mat_Trainers2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric2_Colour" key="Mat_Fabric2" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F\Footwear_Classic_Trainers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F\Footwear_Classic_Trainers_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F\Footwear_Classic_Trainers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F_AI\Footwear_Classic_Trainers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Classic_Trainers_F_Driver\Footwear_Classic_Trainers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainers_Colour" key="Mat_Trainers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainers2_Colour" key="Mat_Trainers2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric2_Colour" key="Mat_Fabric2" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_High_Tops" slots="Feet" tags="TuckLowers,isTuckBoots">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M\Footwear_High_Tops_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M\Footwear_High_Tops_M.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,LeftFeet02,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M\Footwear_High_Tops_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M_AI\Footwear_High_Tops_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M_Driver\Footwear_High_Tops_M_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M\Footwear_High_Tops_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M\Footwear_High_Tops_M.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,LeftFeet02,RightFeet01"
					 cullslots="Socks,Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M\Footwear_High_Tops_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M_AI\Footwear_High_Tops_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_M_Driver\Footwear_High_Tops_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,LeftFeet02,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_AI\Footwear_High_Tops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_Driver\Footwear_High_Tops_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,LeftFeet02,RightFeet01"
					 cullslots="Socks,Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_AI\Footwear_High_Tops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_Driver\Footwear_High_Tops_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,LeftFeet02,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_AI\Footwear_High_Tops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_Driver\Footwear_High_Tops_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 cullgroups="LeftToes,LeftFeet01,RightFeet02,RightToes,LeftFeet02,RightFeet01"
					 cullslots="Socks,Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F\Footwear_High_Tops_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_AI\Footwear_High_Tops_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_High_Tops_F_Driver\Footwear_High_Tops_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Footwear_Knee_Socks" slots="Feet" tags="useShoe">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_M\Footwear_Knee_Socks_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_M\Footwear_Knee_Socks_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_M\Footwear_Knee_Socks_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_M_AI\Footwear_Knee_Socks_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_M_Driver\Footwear_Knee_Socks_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_F\Footwear_Knee_Socks_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_F\Footwear_Knee_Socks_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_F\Footwear_Knee_Socks_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_F_AI\Footwear_Knee_Socks_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_F_Driver\Footwear_Knee_Socks_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_N\Footwear_Knee_Socks_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_N\Footwear_Knee_Socks_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_N\Footwear_Knee_Socks_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_N_AI\Footwear_Knee_Socks_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Knee_Socks_N_Driver\Footwear_Knee_Socks_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Leatherboots" slots="Feet" tags="TuckLowers,isBoot,isTuckBoots">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M\Footwear_Leatherboots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M\Footwear_Leatherboots_M.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightLeg04,RightFeet02,RightToes,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks,LowerBody"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isTuckBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M\Footwear_Leatherboots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M_AI\Footwear_Leatherboots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M_Driver\Footwear_Leatherboots_M_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_M\Footwear_Leatherboots_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_M\Footwear_Leatherboots_Tuck_M.modelbin"
					 cullgroups="RightFeet01,LeftLeg03,LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightToes,RightLeg03,RightFeet02,RightLeg04"
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					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_M\Footwear_Leatherboots_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M_AI\Footwear_Leatherboots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M_Driver\Footwear_Leatherboots_M_Driver.modelbin"
					 requiredtags="isTuckBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M\Footwear_Leatherboots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M\Footwear_Leatherboots_M.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M\Footwear_Leatherboots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M_AI\Footwear_Leatherboots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_M_Driver\Footwear_Leatherboots_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightLeg04,RightFeet02,RightToes,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isTuckBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_AI\Footwear_Leatherboots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_Driver\Footwear_Leatherboots_F_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_F\Footwear_Leatherboots_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_F\Footwear_Leatherboots_Tuck_F.modelbin"
					 cullgroups="RightFeet01,LeftLeg03,LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightToes,RightLeg03,RightFeet02,RightLeg04"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_F\Footwear_Leatherboots_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_AI\Footwear_Leatherboots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_Driver\Footwear_Leatherboots_F_Driver.modelbin"
					 requiredtags="isTuckBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_AI\Footwear_Leatherboots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_Driver\Footwear_Leatherboots_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightLeg04,RightFeet02,RightToes,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks,LowerBody"
					 driverbuildskeleton=""
					 excludetags="isTuckBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_AI\Footwear_Leatherboots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_Driver\Footwear_Leatherboots_F_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_F\Footwear_Leatherboots_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_F\Footwear_Leatherboots_Tuck_F.modelbin"
					 cullgroups="RightFeet01,LeftLeg03,LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightToes,RightLeg03,RightFeet02,RightLeg04"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Footwear_Leatherboots_Tuck_F\Footwear_Leatherboots_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_AI\Footwear_Leatherboots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_Driver\Footwear_Leatherboots_F_Driver.modelbin"
					 requiredtags="isTuckBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F\Footwear_Leatherboots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_AI\Footwear_Leatherboots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Leatherboots_F_Driver\Footwear_Leatherboots_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Top_Rim_Colour" key="Mat_Top_Rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Pumps" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_M\Footwear_Pumps_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_M\Footwear_Pumps_M.modelbin"
					 cullgroups="LeftMPumps,RightMPumps"
					 cullslots="Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_M\Footwear_Pumps_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_M_AI\Footwear_Pumps_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_M_Driver\Footwear_Pumps_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Bow_Colour" key="Mat_Bow" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Flats_Colour" key="Mat_Flats" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F\Footwear_Pumps_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F\Footwear_Pumps_F.modelbin"
					 cullgroups="RightFPumps,LeftFPumps"
					 cullslots="Socks,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F\Footwear_Pumps_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F_AI\Footwear_Pumps_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F_Driver\Footwear_Pumps_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Bow_Colour" key="Mat_Bow" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Flats_Colour" key="Mat_Flats" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F\Footwear_Pumps_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F\Footwear_Pumps_F.modelbin"
					 cullgroups="RightFPumps,LeftFPumps"
					 cullslots="Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F\Footwear_Pumps_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F_AI\Footwear_Pumps_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Pumps_F_Driver\Footwear_Pumps_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Bow_Colour" key="Mat_Bow" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Flats_Colour" key="Mat_Flats" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Running_Shoes" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_M\Footwear_Running_Shoes_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_M\Footwear_Running_Shoes_M.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_M\Footwear_Running_Shoes_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_M_AI\Footwear_Running_Shoes_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_M_Driver\Footwear_Running_Shoes_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Front_Colour" key="Mat_Front" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Back_Colour" key="Mat_Back" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sides_Colour" key="Mat_Sides" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tag_Colour" key="Mat_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F\Footwear_Running_Shoes_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F\Footwear_Running_Shoes_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F\Footwear_Running_Shoes_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F_AI\Footwear_Running_Shoes_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F_Driver\Footwear_Running_Shoes_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Front_Colour" key="Mat_Front" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Back_Colour" key="Mat_Back" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sides_Colour" key="Mat_Sides" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tag_Colour" key="Mat_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F\Footwear_Running_Shoes_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F\Footwear_Running_Shoes_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F\Footwear_Running_Shoes_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F_AI\Footwear_Running_Shoes_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Running_Shoes_F_Driver\Footwear_Running_Shoes_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Front_Colour" key="Mat_Front" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Back_Colour" key="Mat_Back" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sides_Colour" key="Mat_Sides" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Eyelets_Colour" key="Mat_Eyelets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tag_Colour" key="Mat_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Footwear_Shin_Socks" slots="Feet" tags="useShoe">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_M\Footwear_Shin_Socks_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_M\Footwear_Shin_Socks_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_M\Footwear_Shin_Socks_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_M_AI\Footwear_Shin_Socks_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_M_Driver\Footwear_Shin_Socks_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_F\Footwear_Shin_Socks_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_F\Footwear_Shin_Socks_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_F\Footwear_Shin_Socks_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_F_AI\Footwear_Shin_Socks_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_F_Driver\Footwear_Shin_Socks_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_N\Footwear_Shin_Socks_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_N\Footwear_Shin_Socks_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_N\Footwear_Shin_Socks_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_N_AI\Footwear_Shin_Socks_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Shin_Socks_N_Driver\Footwear_Shin_Socks_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Skate_Shoes" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_M\Footwear_Skate_Shoes_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_M\Footwear_Skate_Shoes_M.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_M\Footwear_Skate_Shoes_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_M_AI\Footwear_Skate_Shoes_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_M_Driver\Footwear_Skate_Shoes_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="tileuv2andtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F\Footwear_Skate_Shoes_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F\Footwear_Skate_Shoes_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F\Footwear_Skate_Shoes_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F_AI\Footwear_Skate_Shoes_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F_Driver\Footwear_Skate_Shoes_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="tileuv2andtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F\Footwear_Skate_Shoes_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F\Footwear_Skate_Shoes_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F\Footwear_Skate_Shoes_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F_AI\Footwear_Skate_Shoes_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Skate_Shoes_F_Driver\Footwear_Skate_Shoes_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Colour" key="Mat_Sole" materialtype="tileuv2andtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Trainer_Colour" key="Mat_Trainer" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Smart_Shoes" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_M\Footwear_Smart_Shoes_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_M\Footwear_Smart_Shoes_M.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_M\Footwear_Smart_Shoes_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_M_AI\Footwear_Smart_Shoes_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_M_Driver\Footwear_Smart_Shoes_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe2_Colour" key="Mat_Shoe2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Laces_Buckle_Colour" key="Mat_Sole_Laces_Buckle" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F\Footwear_Smart_Shoes_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F\Footwear_Smart_Shoes_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F\Footwear_Smart_Shoes_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F_AI\Footwear_Smart_Shoes_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F_Driver\Footwear_Smart_Shoes_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe2_Colour" key="Mat_Shoe2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Laces_Buckle_Colour" key="Mat_Sole_Laces_Buckle" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F\Footwear_Smart_Shoes_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F\Footwear_Smart_Shoes_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F\Footwear_Smart_Shoes_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F_AI\Footwear_Smart_Shoes_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_F_Driver\Footwear_Smart_Shoes_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe2_Colour" key="Mat_Shoe2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Laces_Buckle_Colour" key="Mat_Sole_Laces_Buckle" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Smart_Shoes_Buckle" slots="Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_M\Footwear_Smart_Shoes_Buckle_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_M\Footwear_Smart_Shoes_Buckle_M.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_M\Footwear_Smart_Shoes_Buckle_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_M_AI\Footwear_Smart_Shoes_Buckle_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_M_Driver\Footwear_Smart_Shoes_Buckle_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe2_Colour" key="Mat_Shoe2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Laces_Buckle_Colour" key="Mat_Sole_Laces_Buckle" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F\Footwear_Smart_Shoes_Buckle_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F\Footwear_Smart_Shoes_Buckle_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F\Footwear_Smart_Shoes_Buckle_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F_AI\Footwear_Smart_Shoes_Buckle_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F_Driver\Footwear_Smart_Shoes_Buckle_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe2_Colour" key="Mat_Shoe2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Laces_Buckle_Colour" key="Mat_Sole_Laces_Buckle" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F\Footwear_Smart_Shoes_Buckle_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F\Footwear_Smart_Shoes_Buckle_F.modelbin"
					 cullgroups="LeftToes,LeftFeet02,RightToes,RightFeet02"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F\Footwear_Smart_Shoes_Buckle_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F_AI\Footwear_Smart_Shoes_Buckle_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Smart_Shoes_Buckle_F_Driver\Footwear_Smart_Shoes_Buckle_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shoe_Colour" key="Mat_Shoe" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoe2_Colour" key="Mat_Shoe2" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Sole_Laces_Buckle_Colour" key="Mat_Sole_Laces_Buckle" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_TechWearBoots" slots="Feet" tags="TuckLowers,isBoot">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M\Footwear_TechWearBoots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M\Footwear_TechWearBoots_M.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightLeg04,RightFeet02,RightToes,RightFeet01"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags="isTuckBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M\Footwear_TechWearBoots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M_AI\Footwear_TechWearBoots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M_Driver\Footwear_TechWearBoots_M_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_M\Footwear_TechWearBoots_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_M\Footwear_TechWearBoots_Tuck_M.modelbin"
					 cullgroups="RightFeet01,LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightToes,RightFeet02,RightLeg04"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_M\Footwear_TechWearBoots_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M_AI\Footwear_TechWearBoots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M_Driver\Footwear_TechWearBoots_M_Driver.modelbin"
					 requiredtags="isTuckBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M\Footwear_TechWearBoots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M\Footwear_TechWearBoots_M.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M\Footwear_TechWearBoots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M_AI\Footwear_TechWearBoots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_M_Driver\Footwear_TechWearBoots_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightLeg04,RightFeet02,RightToes,RightFeet01"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags="isTuckBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_AI\Footwear_TechWearBoots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_Driver\Footwear_TechWearBoots_F_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_F\Footwear_TechWearBoots_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_F\Footwear_TechWearBoots_Tuck_F.modelbin"
					 cullgroups="RightFeet01,LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightToes,RightFeet02,RightLeg04"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_F\Footwear_TechWearBoots_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_AI\Footwear_TechWearBoots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_Driver\Footwear_TechWearBoots_F_Driver.modelbin"
					 requiredtags="isTuckBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_AI\Footwear_TechWearBoots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_Driver\Footwear_TechWearBoots_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightLeg04,RightFeet02,RightToes,RightFeet01"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags="isTuckBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_AI\Footwear_TechWearBoots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_Driver\Footwear_TechWearBoots_F_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_F\Footwear_TechWearBoots_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_F\Footwear_TechWearBoots_Tuck_F.modelbin"
					 cullgroups="RightFeet01,LeftFeet02,LeftToes,LeftLeg04,LeftFeet01,RightToes,RightFeet02,RightLeg04"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Footwear_TechWearBoots_Tuck_F\Footwear_TechWearBoots_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_AI\Footwear_TechWearBoots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_Driver\Footwear_TechWearBoots_F_Driver.modelbin"
					 requiredtags="isTuckBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="ProstheticLegs_left,ProstheticLegs_right,Socks,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F\Footwear_TechWearBoots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_AI\Footwear_TechWearBoots_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_TechWearBoots_F_Driver\Footwear_TechWearBoots_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GreyFabric_Colour" key="Mat_GreyFabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="changeShoe" id="Footwear_Winterboots_01" slots="Feet" tags="TuckLowers,TuckForWinterBoots,isBoot">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M\Footwear_Winterboots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M\Footwear_Winterboots_M.modelbin"
					 cullgroups="RightFeet01,LeftFeet01,RightLeg04,LeftLeg04,LeftToes,RightFeet02,LeftFeet02,RightToes"
					 cullslots="Socks,ProstheticLegs_left,ProstheticLegs_right,Body,LowerBody"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M\Footwear_Winterboots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M_AI\Footwear_Winterboots_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M_Driver\Footwear_Winterboots_M_Driver.modelbin"
					 requiredtags="CullingForBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Boot_Colour" key="Mat_Boot" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Fur_Colour" key="Mat_Fur" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_InnerFur_Colour" key="Mat_InnerFur" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Suede_Colour" key="Mat_Suede" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M\Footwear_Winterboots_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M\Footwear_Winterboots_M.modelbin"
					 cullgroups="RightLeg04,LeftToes,RightFeet02,LeftFeet01,RightToes,LeftFeet02,LeftLeg04,RightFeet01"
					 cullslots="Socks,ProstheticLegs_left,ProstheticLegs_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Footwear_Winterboots_M\Footwear_Winterboots_M.modelbin"
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					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Round\Glasses_Round.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Round\Glasses_Round.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Round_AI\Glasses_Round_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Round_Driver\Glasses_Round_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_frame_Colour" key="Mat_frame" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_lens_Colour" key="Mat_lens" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isHelmet" id="Glasses_Sport" slots="Eye" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_AI\Glasses_Sport_SmallBridge_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_Driver\Glasses_Sport_SmallBridge_Driver.modelbin"
					 requiredtags="hasSmallBridge"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Glass_Colour" key="Mat_Glass" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Plastic_Colour" key="Mat_Plastic" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_AI\Glasses_Sport_SmallBridge_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_Driver\Glasses_Sport_SmallBridge_Driver.modelbin"
					 requiredtags="hasSmallBridge"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Glass_Colour" key="Mat_Glass" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Plastic_Colour" key="Mat_Plastic" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge\Glasses_Sport_SmallBridge.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_AI\Glasses_Sport_SmallBridge_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_Driver\Glasses_Sport_SmallBridge_Driver.modelbin"
					 requiredtags="hasSmallBridge"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Glass_Colour" key="Mat_Glass" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Plastic_Colour" key="Mat_Plastic" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_AI\Glasses_Sport_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_Driver\Glasses_Sport_SmallBridge_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Glass_Colour" key="Mat_Glass" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Plastic_Colour" key="Mat_Plastic" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_AI\Glasses_Sport_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_Driver\Glasses_Sport_SmallBridge_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Glass_Colour" key="Mat_Glass" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Plastic_Colour" key="Mat_Plastic" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport\Glasses_Sport.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_AI\Glasses_Sport_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Sport_SmallBridge_Driver\Glasses_Sport_SmallBridge_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Glass_Colour" key="Mat_Glass" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Plastic_Colour" key="Mat_Plastic" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isHelmet" id="Glasses_Thick_Rimmed" slots="Eye" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed_AI\Glasses_Thick_Rimmed_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed_Driver\Glasses_Thick_Rimmed_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_glasses_Colour" key="Mat_glasses" materialtype="uber_clothing" source=""/>
					<Material id="Mat_lenses_Colour" key="Mat_lenses" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed_AI\Glasses_Thick_Rimmed_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed_Driver\Glasses_Thick_Rimmed_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_glasses_Colour" key="Mat_glasses" materialtype="uber_clothing" source=""/>
					<Material id="Mat_lenses_Colour" key="Mat_lenses" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed\Glasses_Thick_Rimmed.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed_AI\Glasses_Thick_Rimmed_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Accessories\Glasses_Thick_Rimmed_Driver\Glasses_Thick_Rimmed_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_glasses_Colour" key="Mat_glasses" materialtype="uber_clothing" source=""/>
					<Material id="Mat_lenses_Colour" key="Mat_lenses" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Gloves_Builder" slots="Hands" tags="isMitten">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_M\Gloves_Builder_Prosthetic_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_M\Gloves_Builder_Prosthetic_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_M\Gloves_Builder_Prosthetic_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_M_AI\Gloves_Builder_Prosthetic_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_M_Driver\Gloves_Builder_Prosthetic_M_Driver.modelbin"
					 requiredtags="isProstheticRightArm,isProstheticLeftArm"
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_M\Gloves_Builder_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_M\Gloves_Builder_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_M\Gloves_Builder_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_M_AI\Gloves_Builder_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_M_Driver\Gloves_Builder_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F_AI\Gloves_Builder_Prosthetic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F_Driver\Gloves_Builder_Prosthetic_F_Driver.modelbin"
					 requiredtags="isProstheticLeftArm,isProstheticRightArm"
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_F\Gloves_Builder_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_F\Gloves_Builder_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_F\Gloves_Builder_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_F_AI\Gloves_Builder_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_F_Driver\Gloves_Builder_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F_AI\Gloves_Builder_Prosthetic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F_Driver\Gloves_Builder_Prosthetic_F_Driver.modelbin"
					 requiredtags="isProstheticLeftArm,isProstheticRightArm"
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F\Gloves_Builder_Prosthetic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F_AI\Gloves_Builder_Prosthetic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Builder_Prosthetic_F_Driver\Gloves_Builder_Prosthetic_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Gloves_Mittens" slots="Hands" tags="isMitten">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M\Gloves_Mittens_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M\Gloves_Mittens_Tuck_M.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M\Gloves_Mittens_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M_AI\Gloves_Mittens_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M_Driver\Gloves_Mittens_Tuck_M_Driver.modelbin"
					 requiredtags="isLongSleeve,isProstheticArm"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_AI\Gloves_Mittens_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_Driver\Gloves_Mittens_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve,isProstheticArm"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_AI\Gloves_Mittens_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_Driver\Gloves_Mittens_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve,isProstheticArm"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M\Gloves_Mittens_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M\Gloves_Mittens_Tuck_M.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M\Gloves_Mittens_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M_AI\Gloves_Mittens_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_M_Driver\Gloves_Mittens_Tuck_M_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_AI\Gloves_Mittens_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_Driver\Gloves_Mittens_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F\Gloves_Mittens_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_AI\Gloves_Mittens_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_Tuck_F_Driver\Gloves_Mittens_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M\Gloves_Mittens_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M\Gloves_Mittens_M.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,Outfit,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M\Gloves_Mittens_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M_AI\Gloves_Mittens_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M_Driver\Gloves_Mittens_M_Driver.modelbin"
					 requiredtags="isProstheticArm"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M\Gloves_Mittens_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M\Gloves_Mittens_M.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M\Gloves_Mittens_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M_AI\Gloves_Mittens_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_M_Driver\Gloves_Mittens_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_AI\Gloves_Mittens_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_Driver\Gloves_Mittens_F_Driver.modelbin"
					 requiredtags="isProstheticArm"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_AI\Gloves_Mittens_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_Driver\Gloves_Mittens_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_AI\Gloves_Mittens_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_Driver\Gloves_Mittens_F_Driver.modelbin"
					 requiredtags="isProstheticArm"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,Outfit,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags="isProstheticArm"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F\Gloves_Mittens_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_AI\Gloves_Mittens_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Mittens_F_Driver\Gloves_Mittens_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_mittens_Colour" key="Mat_mittens" materialtype="uber_clothing" source=""/>
					<Material id="Mat_mittenswrist_Colour" key="Mat_mittenswrist" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Gloves_Race_Suit_Classic" slots="Hands" tags="isMitten">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M\Gloves_Race_Suit_Classic_Prosthetic_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M\Gloves_Race_Suit_Classic_Prosthetic_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M\Gloves_Race_Suit_Classic_Prosthetic_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M_AI\Gloves_Race_Suit_Classic_Prosthetic_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M_Driver\Gloves_Race_Suit_Classic_Prosthetic_M_Driver.modelbin"
					 requiredtags="isProstheticRightArm,isProstheticLeftArm"
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M\Gloves_Race_Suit_Classic_Prosthetic_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M\Gloves_Race_Suit_Classic_Prosthetic_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M\Gloves_Race_Suit_Classic_Prosthetic_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M_AI\Gloves_Race_Suit_Classic_Prosthetic_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_M_Driver\Gloves_Race_Suit_Classic_Prosthetic_M_Driver.modelbin"
					 requiredtags="isLongSleeve,overSleeve_m"
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M\Gloves_Race_Suit_Classic_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M\Gloves_Race_Suit_Classic_Tuck_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M\Gloves_Race_Suit_Classic_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M_AI\Gloves_Race_Suit_Classic_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M_Driver\Gloves_Race_Suit_Classic_Tuck_M_Driver.modelbin"
					 requiredtags="TightSleeve"
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M\Gloves_Race_Suit_Classic_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M\Gloves_Race_Suit_Classic_Tuck_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M\Gloves_Race_Suit_Classic_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M_AI\Gloves_Race_Suit_Classic_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_M_Driver\Gloves_Race_Suit_Classic_Tuck_M_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_M\Gloves_Race_Suit_Classic_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_M\Gloves_Race_Suit_Classic_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_M\Gloves_Race_Suit_Classic_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_M_AI\Gloves_Race_Suit_Classic_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_M_Driver\Gloves_Race_Suit_Classic_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_F\Gloves_Race_Suit_Classic_Prosthetic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_F\Gloves_Race_Suit_Classic_Prosthetic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_F\Gloves_Race_Suit_Classic_Prosthetic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_F_AI\Gloves_Race_Suit_Classic_Prosthetic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Prosthetic_F_Driver\Gloves_Race_Suit_Classic_Prosthetic_F_Driver.modelbin"
					 requiredtags="isProstheticRightArm,isProstheticLeftArm"
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags="isLongSleeve,overSleeve_f"
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F\Gloves_Race_Suit_Classic_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F\Gloves_Race_Suit_Classic_Tuck_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F\Gloves_Race_Suit_Classic_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F_AI\Gloves_Race_Suit_Classic_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F_Driver\Gloves_Race_Suit_Classic_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F\Gloves_Race_Suit_Classic_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F\Gloves_Race_Suit_Classic_Tuck_F.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,RightForeArm03,OutfitFeet,LeftForeArm03,LeftWrist,RightWrist,OutfitBody,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F\Gloves_Race_Suit_Classic_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F_AI\Gloves_Race_Suit_Classic_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_Tuck_F_Driver\Gloves_Race_Suit_Classic_Tuck_F_Driver.modelbin"
					 requiredtags="TightSleeve"
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags="isLongSleeve,overSleeve_f"
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,RightForeArm03,OutfitFeet,LeftForeArm03,LeftWrist,RightWrist,OutfitBody,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags="isProstheticLeftArm,isProstheticRightArm"
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags="TightSleeve"
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="OutfitRArm,OutfitHead,OutfitLArm,RightForeArm03,OutfitFeet,LeftForeArm03,LeftWrist,RightWrist,OutfitBody,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,RightForeArm03,OutfitFeet,LeftForeArm03,LeftWrist,RightWrist,OutfitBody,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F\Gloves_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_AI\Gloves_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Classic_F_Driver\Gloves_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Gloves_Race_Suit_Modern" slots="Hands" tags="isMitten">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_M\Gloves_Race_Suit_Modern_Over_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_M\Gloves_Race_Suit_Modern_Over_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_M\Gloves_Race_Suit_Modern_Over_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_M_AI\Gloves_Race_Suit_Modern_Over_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_M_Driver\Gloves_Race_Suit_Modern_Over_M_Driver.modelbin"
					 requiredtags="isLongSleeve,overSleeve_m"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_M\Gloves_Race_Suit_Modern_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_M\Gloves_Race_Suit_Modern_Tuck_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_M\Gloves_Race_Suit_Modern_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_M_AI\Gloves_Race_Suit_Modern_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_M_Driver\Gloves_Race_Suit_Modern_Tuck_M_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_M\Gloves_Race_Suit_Modern_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_M\Gloves_Race_Suit_Modern_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_M\Gloves_Race_Suit_Modern_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_M_AI\Gloves_Race_Suit_Modern_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_M_Driver\Gloves_Race_Suit_Modern_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F\Gloves_Race_Suit_Modern_Over_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F\Gloves_Race_Suit_Modern_Over_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F\Gloves_Race_Suit_Modern_Over_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F_AI\Gloves_Race_Suit_Modern_Over_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F_Driver\Gloves_Race_Suit_Modern_Over_F_Driver.modelbin"
					 requiredtags="isLongSleeve,overSleeve_f"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F\Gloves_Race_Suit_Modern_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F\Gloves_Race_Suit_Modern_Tuck_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F\Gloves_Race_Suit_Modern_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F_AI\Gloves_Race_Suit_Modern_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F_Driver\Gloves_Race_Suit_Modern_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F\Gloves_Race_Suit_Modern_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F\Gloves_Race_Suit_Modern_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightForeArm03,LeftForeArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F\Gloves_Race_Suit_Modern_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F_AI\Gloves_Race_Suit_Modern_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F_Driver\Gloves_Race_Suit_Modern_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F\Gloves_Race_Suit_Modern_Over_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F\Gloves_Race_Suit_Modern_Over_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F\Gloves_Race_Suit_Modern_Over_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F_AI\Gloves_Race_Suit_Modern_Over_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Over_F_Driver\Gloves_Race_Suit_Modern_Over_F_Driver.modelbin"
					 requiredtags="isLongSleeve,overSleeve_f"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F\Gloves_Race_Suit_Modern_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F\Gloves_Race_Suit_Modern_Tuck_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm03,LeftWrist,RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F\Gloves_Race_Suit_Modern_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F_AI\Gloves_Race_Suit_Modern_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_Tuck_F_Driver\Gloves_Race_Suit_Modern_Tuck_F_Driver.modelbin"
					 requiredtags="isLongSleeve"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F\Gloves_Race_Suit_Modern_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F\Gloves_Race_Suit_Modern_F.modelbin"
					 cullgroups="LeftWrist,RightWrist,RightForeArm03,LeftForeArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F\Gloves_Race_Suit_Modern_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F_AI\Gloves_Race_Suit_Modern_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Race_Suit_Modern_F_Driver\Gloves_Race_Suit_Modern_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Gloves_Techwear" slots="Hands" tags="isMitten">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_M\Gloves_Techwear_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_M\Gloves_Techwear_M.modelbin"
					 cullgroups="Prosthetic_LeftWrist,Prosthetic_RightWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_M\Gloves_Techwear_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_M_AI\Gloves_Techwear_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_M_Driver\Gloves_Techwear_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Black_Fabric_Colour" key="Mat_Black_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Hand_Techwear_Gloves_Colour" key="Mat_Hand_Techwear_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F\Gloves_Techwear_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F\Gloves_Techwear_F.modelbin"
					 cullgroups="Prosthetic_LeftWrist,Prosthetic_RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F\Gloves_Techwear_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F_AI\Gloves_Techwear_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F_Driver\Gloves_Techwear_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Black_Fabric_Colour" key="Mat_Black_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Hand_Techwear_Gloves_Colour" key="Mat_Hand_Techwear_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F\Gloves_Techwear_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F\Gloves_Techwear_F.modelbin"
					 cullgroups="Prosthetic_LeftWrist,Prosthetic_RightWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F\Gloves_Techwear_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F_AI\Gloves_Techwear_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hands\Gloves_Techwear_F_Driver\Gloves_Techwear_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Black_Fabric_Colour" key="Mat_Black_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Hand_Techwear_Gloves_Colour" key="Mat_Hand_Techwear_Gloves" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Alice" slots="Hair" tags="isLongHair,Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_M\Driver_Alice_Hair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_M\Driver_Alice_Hair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_M\Driver_Alice_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_M_AI\Driver_Alice_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_M_Driver\Driver_Alice_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F\Driver_Alice_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F\Driver_Alice_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F\Driver_Alice_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F_AI\Driver_Alice_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F_Driver\Driver_Alice_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F\Driver_Alice_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F\Driver_Alice_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F\Driver_Alice_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F_AI\Driver_Alice_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_F_Driver\Driver_Alice_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_M\Driver_Alice_Hair_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_M\Driver_Alice_Hair_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_M\Driver_Alice_Hair_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_M_AI\Driver_Alice_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_M_Driver\Driver_Alice_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F\Driver_Alice_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F\Driver_Alice_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F\Driver_Alice_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F_AI\Driver_Alice_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F_Driver\Driver_Alice_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F\Driver_Alice_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F\Driver_Alice_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F\Driver_Alice_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F_AI\Driver_Alice_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Alice_Hair_Tuck_F_Driver\Driver_Alice_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hair_Ambassador_Helena" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Helena_F\Hair_Ambassador_Helena_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Helena_F\Hair_Ambassador_Helena_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Helena_F\Hair_Ambassador_Helena_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Helena_F_AI\Hair_Ambassador_Helena_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Helena_F_Driver\Hair_Ambassador_Helena_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hair_Ambassador_Larry" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Larry_N\Hair_Ambassador_Larry_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Larry_N\Hair_Ambassador_Larry_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Larry_N\Hair_Ambassador_Larry_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Larry_N_AI\Hair_Ambassador_Larry_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Larry_N_Driver\Hair_Ambassador_Larry_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hair_Ambassador_Mei" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Mei_F\Hair_Ambassador_Mei_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Mei_F\Hair_Ambassador_Mei_F.modelbin"
					 cullgroups=""
					 cullslots=""
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					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Mei_F\Hair_Ambassador_Mei_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Mei_F_AI\Hair_Ambassador_Mei_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Mei_F_Driver\Hair_Ambassador_Mei_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hair_Ambassador_Yuji" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Yuji_M\Hair_Ambassador_Yuji_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Yuji_M\Hair_Ambassador_Yuji_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Yuji_M\Hair_Ambassador_Yuji_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Yuji_M_AI\Hair_Ambassador_Yuji_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Ambassador_Yuji_M_Driver\Hair_Ambassador_Yuji_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Angelo" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_M\Driver_Angelo_Hair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_M\Driver_Angelo_Hair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_M\Driver_Angelo_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_M_AI\Driver_Angelo_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_M_Driver\Driver_Angelo_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F\Driver_Angelo_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F\Driver_Angelo_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F\Driver_Angelo_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F_AI\Driver_Angelo_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F_Driver\Driver_Angelo_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F\Driver_Angelo_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F\Driver_Angelo_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F\Driver_Angelo_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F_AI\Driver_Angelo_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_F_Driver\Driver_Angelo_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_tuck_M\Driver_Angelo_Hair_tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_tuck_M\Driver_Angelo_Hair_tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_tuck_M\Driver_Angelo_Hair_tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_M_AI\Driver_Angelo_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_M_Driver\Driver_Angelo_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F\Driver_Angelo_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F\Driver_Angelo_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F\Driver_Angelo_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F_AI\Driver_Angelo_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F_Driver\Driver_Angelo_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F\Driver_Angelo_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F\Driver_Angelo_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F\Driver_Angelo_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F_AI\Driver_Angelo_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Angelo_Hair_Tuck_F_Driver\Driver_Angelo_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Bald" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bald_AI\Hair_Bald_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bald_Driver\Hair_Bald_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bald_AI\Hair_Bald_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bald_Driver\Hair_Bald_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bald\Hair_Bald.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bald_AI\Hair_Bald_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bald_Driver\Hair_Bald_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Bangs" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bangs_M\Hair_Bangs_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bangs_M\Hair_Bangs_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bangs_M_AI\Hair_Bangs_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bangs_M_Driver\Hair_Bangs_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bangs_F\Hair_Bangs_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Bangs_F\Hair_Bangs_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bangs_F\Hair_Bangs_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bangs_F_AI\Hair_Bangs_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bangs_F_Driver\Hair_Bangs_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bangs_F\Hair_Bangs_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bangs_F\Hair_Bangs_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bangs_F_AI\Hair_Bangs_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bangs_F_Driver\Hair_Bangs_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_M\Hair_Bangs_Tuck_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_M\Hair_Bangs_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_M_AI\Hair_Bangs_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_M_Driver\Hair_Bangs_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F\Hair_Bangs_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F\Hair_Bangs_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F\Hair_Bangs_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F_AI\Hair_Bangs_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F_Driver\Hair_Bangs_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F\Hair_Bangs_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F\Hair_Bangs_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F\Hair_Bangs_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F_AI\Hair_Bangs_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Bangs_Tuck_F_Driver\Hair_Bangs_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Bastien" slots="Hair" tags="Hair,isShortHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_M\Driver_Bastien_Hair_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_M\Driver_Bastien_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_M_AI\Driver_Bastien_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_M_Driver\Driver_Bastien_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F\Driver_Bastien_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F\Driver_Bastien_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F\Driver_Bastien_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F_AI\Driver_Bastien_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F_Driver\Driver_Bastien_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F\Driver_Bastien_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F\Driver_Bastien_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F\Driver_Bastien_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F_AI\Driver_Bastien_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_F_Driver\Driver_Bastien_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_Tuck_M\Driver_Bastien_Hair_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Bastien_Hair_Tuck_M\Driver_Bastien_Hair_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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				<ExposedMaterials>
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			</variant>
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					 cullslots=""
					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_M\Driver_Jane_Hair_M.modelbin"
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				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F\Driver_Jane_Hair_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F\Driver_Jane_Hair_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F_Driver\Driver_Jane_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F\Driver_Jane_Hair_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F\Driver_Jane_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F_AI\Driver_Jane_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_F_Driver\Driver_Jane_Hair_F_Driver.modelbin"
					 requiredtags=""
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				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_Tuck_M\Driver_Jane_Hair_Tuck_M.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_Tuck_M\Driver_Jane_Hair_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_Tuck_M_AI\Driver_Jane_Hair_Tuck_M_AI.modelbin"
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				<ExposedMaterials>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_Tuck_F\Driver_Jane_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_Tuck_F\Driver_Jane_Hair_Tuck_F.modelbin"
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				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Jane_Hair_Tuck_F\Driver_Jane_Hair_Tuck_F.modelbin"
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					 driverbuildskeleton=""
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					 driverbuildskeleton=""
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Karen_Hair_F\Driver_Karen_Hair_F.modelbin"
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				<ExposedMaterials>
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					 requiredtags=""
					 skeleton="male">
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Karen_Hair_Tuck_F\Driver_Karen_Hair_Tuck_F.modelbin"
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					 driverbuildskeleton=""
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					 skeleton="female">
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Karen_Hair_Tuck_F\Driver_Karen_Hair_Tuck_F.modelbin"
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					 driverbuildskeleton=""
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					 requiredtags=""
					 skeleton="neutral">
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kevin_M\Hair_Kevin_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Kevin_M\Hair_Kevin_M.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Hair_Kevin_M_Driver\Hair_Kevin_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kevin_F\Hair_Kevin_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Kevin_F\Hair_Kevin_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Hair_Kevin_F_Driver\Hair_Kevin_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kevin_F\Hair_Kevin_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Kevin_F\Hair_Kevin_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Kevin_F_AI\Hair_Kevin_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Kevin_F_Driver\Hair_Kevin_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kevin_Tuck_M\Hair_Kevin_Tuck_M.modelbin"
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kevin_Tuck_F\Hair_Kevin_Tuck_F.modelbin"
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			</variant>
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	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Kim" slots="Hair" tags="Hair,isShortHair">
		<Variants>
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_M\Driver_Kim_Hair_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_F\Driver_Kim_Hair_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_F_Driver\Driver_Kim_Hair_F_Driver.modelbin"
					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphatestgradmap" source="HairDye2"/>
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					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_F\Driver_Kim_Hair_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_F\Driver_Kim_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_F_AI\Driver_Kim_Hair_F_AI.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphatestgradmap" source="HairDye2"/>
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					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_Tuck_M\Driver_Kim_Hair_Tuck_M.modelbin"
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					 driverbuildskeleton=""
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphatestgradmap" source="HairDye2"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_Tuck_F\Driver_Kim_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_Tuck_F\Driver_Kim_Hair_Tuck_F.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphatestgradmap" source="HairDye2"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Kim_Hair_Tuck_F\Driver_Kim_Hair_Tuck_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kylie_M\Hair_Kylie_M.modelbin"
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					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Hair_Kylie_M\Hair_Kylie_M.modelbin"
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					 skeleton="male">
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					 driverbuildskeleton=""
					 excludetags="isHat"
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kylie_F\Hair_Kylie_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Kylie_F\Hair_Kylie_F.modelbin"
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					 requiredtags=""
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kylie_Tuck_F\Hair_Kylie_Tuck_F.modelbin"
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					 skeleton="female">
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Kylie_Tuck_F\Hair_Kylie_Tuck_F.modelbin"
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					 driverbuildskeleton=""
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	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Leo" slots="Hair" tags="Hair,isShortHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Leo_M\Hair_Leo_M.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Leo_M\Hair_Leo_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Leo_F\Hair_Leo_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Leo_F\Hair_Leo_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Hair_Leo_F_Driver\Hair_Leo_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Leo_F\Hair_Leo_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Leo_F\Hair_Leo_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Hair_Leo_F_Driver\Hair_Leo_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_M\Hair_Leo_Tuck_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F\Hair_Leo_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F\Hair_Leo_Tuck_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F\Hair_Leo_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F_AI\Hair_Leo_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F_Driver\Hair_Leo_Tuck_F_Driver.modelbin"
					 requiredtags=""
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				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F\Hair_Leo_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Leo_Tuck_F\Hair_Leo_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Lolita" slots="Hair" tags="isLongHair,Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Lolita_M\Hair_Lolita_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Lolita_M\Hair_Lolita_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Lolita_M_AI\Hair_Lolita_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Lolita_M_Driver\Hair_Lolita_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Lolita_F\Hair_Lolita_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Lolita_F\Hair_Lolita_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Lolita_F\Hair_Lolita_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Lolita_F_AI\Hair_Lolita_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Lolita_F_Driver\Hair_Lolita_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Lolita_F\Hair_Lolita_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Lolita_F\Hair_Lolita_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Lolita_F_AI\Hair_Lolita_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Lolita_F_Driver\Hair_Lolita_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_M\Hair_Lolita_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_M\Hair_Lolita_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_M\Hair_Lolita_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_M_AI\Hair_Lolita_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_M_Driver\Hair_Lolita_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F\Hair_Lolita_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F\Hair_Lolita_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F\Hair_Lolita_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F_AI\Hair_Lolita_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F_Driver\Hair_Lolita_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F\Hair_Lolita_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F\Hair_Lolita_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Lolita_Tuck_F_AI\Hair_Lolita_Tuck_F_AI.modelbin"
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					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Malik" slots="Hair" tags="Hair,isShortHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_M\Driver_Malik_Hair_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_M\Driver_Malik_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_M_AI\Driver_Malik_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_M_Driver\Driver_Malik_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_F\Driver_Malik_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_F\Driver_Malik_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_F_AI\Driver_Malik_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_F_Driver\Driver_Malik_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_F\Driver_Malik_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_F\Driver_Malik_Hair_F.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_M\Driver_Malik_Hair_Tuck_M.modelbin"
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					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_M\Driver_Malik_Hair_Tuck_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_F\Driver_Malik_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_F\Driver_Malik_Hair_Tuck_F.modelbin"
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_F\Driver_Malik_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_F_AI\Driver_Malik_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Malik_Hair_Tuck_F_Driver\Driver_Malik_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
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	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Marcel" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_M\Driver_Marcel_Hair_M.modelbin"
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					 cullgroups=""
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					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_M\Driver_Marcel_Hair_M.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_M_Driver\Driver_Marcel_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F\Driver_Marcel_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F\Driver_Marcel_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F_AI\Driver_Marcel_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F_Driver\Driver_Marcel_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F\Driver_Marcel_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F\Driver_Marcel_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F_AI\Driver_Marcel_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_F_Driver\Driver_Marcel_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_M\Driver_Marcel_Hair_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_M\Driver_Marcel_Hair_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_M\Driver_Marcel_Hair_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_M_AI\Driver_Marcel_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_M_Driver\Driver_Marcel_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_F\Driver_Marcel_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Marcel_Hair_Tuck_F\Driver_Marcel_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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				<ExposedMaterials>
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				<ExposedMaterials>
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					 driverbuildskeleton=""
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Michaela_F\Hair_Michaela_F.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Michaela_Tuck_M\Hair_Michaela_Tuck_M.modelbin"
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					 foreground="Cinematic_Assets\Characters\Hair\Hair_Michaela_Tuck_M\Hair_Michaela_Tuck_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Michaela_Tuck_F\Hair_Michaela_Tuck_F.modelbin"
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					 cullgroups=""
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Michaela_Tuck_F\Hair_Michaela_Tuck_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Michaela_Tuck_F_AI\Hair_Michaela_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Michaela_Tuck_F_Driver\Hair_Michaela_Tuck_F_Driver.modelbin"
					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Miguel" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_M\Driver_Miguel_Hair_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_M\Driver_Miguel_Hair_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F\Driver_Miguel_Hair_F.modelbin"
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					 cullslots=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F\Driver_Miguel_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F_AI\Driver_Miguel_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F_Driver\Driver_Miguel_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F\Driver_Miguel_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F\Driver_Miguel_Hair_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F\Driver_Miguel_Hair_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_F_Driver\Driver_Miguel_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_M\Driver_Miguel_Hair_Tuck_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_M\Driver_Miguel_Hair_Tuck_M.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_M_Driver\Driver_Miguel_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F\Driver_Miguel_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F\Driver_Miguel_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F\Driver_Miguel_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F_AI\Driver_Miguel_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F_Driver\Driver_Miguel_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F\Driver_Miguel_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F\Driver_Miguel_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F\Driver_Miguel_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Miguel_Hair_Tuck_F_AI\Driver_Miguel_Hair_Tuck_F_AI.modelbin"
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					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Mike" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Mike_M\Hair_Mike_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Mike_M\Hair_Mike_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Mike_M_AI\Hair_Mike_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Mike_M_Driver\Hair_Mike_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Mike_F\Hair_Mike_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Mike_F\Hair_Mike_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Hair_Mike_F_Driver\Hair_Mike_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Mike_F\Hair_Mike_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Mike_F\Hair_Mike_F.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Mike_Tuck_M\Hair_Mike_Tuck_M.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Mike_Tuck_F\Hair_Mike_Tuck_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Mike_Tuck_F\Hair_Mike_Tuck_F.modelbin"
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					 requiredtags=""
					 skeleton="neutral">
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Olivia" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Olivia_M\Hair_Olivia_M.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Hair_Olivia_M\Hair_Olivia_M.modelbin"
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					 skeleton="male">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Olivia_F\Hair_Olivia_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 player="Cinematic_Assets\Characters\Hair\Hair_Olivia_F_Driver\Hair_Olivia_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Olivia_F\Hair_Olivia_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Olivia_F\Hair_Olivia_F.modelbin"
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					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_M\Hair_Olivia_Tuck_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_M\Hair_Olivia_Tuck_M.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_M_Driver\Hair_Olivia_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_F\Hair_Olivia_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_F\Hair_Olivia_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_F\Hair_Olivia_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_F_AI\Hair_Olivia_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_F_Driver\Hair_Olivia_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Hair_Olivia_Tuck_F\Hair_Olivia_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
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				<ExposedMaterials>
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					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Owen_Hair_Tuck_F\Driver_Owen_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Owen_Hair_Tuck_F_AI\Driver_Owen_Hair_Tuck_F_AI.modelbin"
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Owen_Hair_Tuck_F\Driver_Owen_Hair_Tuck_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Pedro" slots="Hair" tags="Hair,isShortHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Pedro_Hair_M\Driver_Pedro_Hair_M.modelbin"
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					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Pedro_Hair_M\Driver_Pedro_Hair_M.modelbin"
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					 requiredtags=""
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Pedro_Hair_F\Driver_Pedro_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Pedro_Hair_F\Driver_Pedro_Hair_F.modelbin"
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					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Pedro_Hair_F\Driver_Pedro_Hair_F.modelbin"
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					 driverbuildskeleton=""
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_F\Driver_Peter_Hair_F.modelbin"
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_F\Driver_Peter_Hair_F.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_F\Driver_Peter_Hair_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_F\Driver_Peter_Hair_F.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_Tuck_M\Driver_Peter_Hair_Tuck_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_Tuck_F\Driver_Peter_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 requiredtags=""
					 skeleton="female">
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_Tuck_F\Driver_Peter_Hair_Tuck_F.modelbin"
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					 cullgroups=""
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					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Peter_Hair_Tuck_F\Driver_Peter_Hair_Tuck_F.modelbin"
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					 requiredtags=""
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	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Roman" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Roman_Hair_M\Driver_Roman_Hair_M.modelbin"
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					 cullgroups=""
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Roman_Hair_M\Driver_Roman_Hair_M.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Roman_Hair_M_Driver\Driver_Roman_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Roman_Hair_F\Driver_Roman_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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	</Asset>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Safa_Hair_F\Driver_Safa_Hair_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Safa_Hair_F_Driver\Driver_Safa_Hair_F_Driver.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Safa_Hair_F\Driver_Safa_Hair_F.modelbin"
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Safa_Hair_F\Driver_Safa_Hair_F.modelbin"
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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				<ExposedMaterials>
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					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Summer_Hair_M\Driver_Summer_Hair_M.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Summer_Hair_F\Driver_Summer_Hair_F.modelbin"
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Summer_Hair_F\Driver_Summer_Hair_F.modelbin"
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Summer_Hair_Tuck_M\Driver_Summer_Hair_Tuck_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Summer_Hair_Tuck_F\Driver_Summer_Hair_Tuck_F.modelbin"
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					 driverbuildskeleton=""
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphatestgradmap" source="HairDye2"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Summer_Hair_Tuck_F\Driver_Summer_Hair_Tuck_F.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphatestgradmap" source="HairDye2"/>
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	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Tammy" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_M\Driver_Tammy_Hair_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_F\Driver_Tammy_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_F_AI\Driver_Tammy_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_F_Driver\Driver_Tammy_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_F\Driver_Tammy_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_F\Driver_Tammy_Hair_F.modelbin"
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				<ExposedMaterials>
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					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
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					 driverbuildskeleton=""
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					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F\Driver_Tammy_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F\Driver_Tammy_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F_AI\Driver_Tammy_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F_Driver\Driver_Tammy_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F\Driver_Tammy_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F\Driver_Tammy_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F\Driver_Tammy_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F_AI\Driver_Tammy_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Tammy_Hair_Tuck_F_Driver\Driver_Tammy_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
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				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
					<Material id="Mat_HairCapFlip_Colour" key="Mat_HairCapFlip" materialtype="hairalphatestgradmap" source="HairDye2"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_TexturedWavy_LowFade" slots="Hair" tags="Hair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_M\Hair_TexturedWavy_LowFade_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_M\Hair_TexturedWavy_LowFade_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F\Hair_TexturedWavy_LowFade_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F\Hair_TexturedWavy_LowFade_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F_AI\Hair_TexturedWavy_LowFade_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F_Driver\Hair_TexturedWavy_LowFade_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F\Hair_TexturedWavy_LowFade_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F\Hair_TexturedWavy_LowFade_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F_AI\Hair_TexturedWavy_LowFade_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_F_Driver\Hair_TexturedWavy_LowFade_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_M\Hair_TexturedWavy_LowFade_Tuck_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_M\Hair_TexturedWavy_LowFade_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_M_AI\Hair_TexturedWavy_LowFade_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_M_Driver\Hair_TexturedWavy_LowFade_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_F\Hair_TexturedWavy_LowFade_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_F\Hair_TexturedWavy_LowFade_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_F\Hair_TexturedWavy_LowFade_Tuck_F.modelbin"
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_TexturedWavy_LowFade_Tuck_F\Hair_TexturedWavy_LowFade_Tuck_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
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					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
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					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_M\Driver_Vin_Hair_M.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_M\Driver_Vin_Hair_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F\Driver_Vin_Hair_F.modelbin"
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					 cullgroups=""
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					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F\Driver_Vin_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F_AI\Driver_Vin_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F_Driver\Driver_Vin_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F\Driver_Vin_Hair_F.modelbin"
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					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F\Driver_Vin_Hair_F.modelbin"
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					 player="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_F_Driver\Driver_Vin_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_M\Driver_Vin_Hair_Tuck_M.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_M_AI\Driver_Vin_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_M_Driver\Driver_Vin_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_F\Driver_Vin_Hair_Tuck_F.modelbin"
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					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_F_AI\Driver_Vin_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_F_Driver\Driver_Vin_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_F\Driver_Vin_Hair_Tuck_F.modelbin"
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					 driverbuildskeleton=""
					 excludetags=""
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					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_F_AI\Driver_Vin_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Vin_Hair_Tuck_F_Driver\Driver_Vin_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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				</ExposedMaterials>
			</variant>
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	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_VisualKei" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_VisualKei_M\Hair_VisualKei_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_VisualKei_M\Hair_VisualKei_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_VisualKei_M_AI\Hair_VisualKei_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_VisualKei_M_Driver\Hair_VisualKei_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F\Hair_VisualKei_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F\Hair_VisualKei_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F\Hair_VisualKei_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F_AI\Hair_VisualKei_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F_Driver\Hair_VisualKei_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F\Hair_VisualKei_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F\Hair_VisualKei_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
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					 foreground="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F\Hair_VisualKei_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F_AI\Hair_VisualKei_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_VisualKei_F_Driver\Hair_VisualKei_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_M\Hair_VisualKei_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_M\Hair_VisualKei_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_M\Hair_VisualKei_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_M_AI\Hair_VisualKei_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_M_Driver\Hair_VisualKei_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F\Hair_VisualKei_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F\Hair_VisualKei_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F\Hair_VisualKei_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F_AI\Hair_VisualKei_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F_Driver\Hair_VisualKei_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F\Hair_VisualKei_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F\Hair_VisualKei_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F\Hair_VisualKei_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F_AI\Hair_VisualKei_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Hair_VisualKei_Tuck_F_Driver\Hair_VisualKei_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Willow" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_M\Driver_Willow_Hair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_M\Driver_Willow_Hair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_M\Driver_Willow_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_M_AI\Driver_Willow_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_M_Driver\Driver_Willow_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F\Driver_Willow_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F\Driver_Willow_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F\Driver_Willow_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F_AI\Driver_Willow_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F_Driver\Driver_Willow_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F\Driver_Willow_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F\Driver_Willow_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F\Driver_Willow_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F_AI\Driver_Willow_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_F_Driver\Driver_Willow_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_M\Driver_Willow_Hair_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_M\Driver_Willow_Hair_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_M\Driver_Willow_Hair_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_M_AI\Driver_Willow_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_M_Driver\Driver_Willow_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F\Driver_Willow_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F\Driver_Willow_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F\Driver_Willow_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F_AI\Driver_Willow_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F_Driver\Driver_Willow_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F\Driver_Willow_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F\Driver_Willow_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F\Driver_Willow_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F_AI\Driver_Willow_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Willow_Hair_Tuck_F_Driver\Driver_Willow_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Xander" slots="Hair" tags="Hair,isShortHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_M\Driver_Xander_Hair_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_M\Driver_Xander_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_M_AI\Driver_Xander_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_M_Driver\Driver_Xander_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F\Driver_Xander_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F\Driver_Xander_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F_AI\Driver_Xander_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F_Driver\Driver_Xander_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F\Driver_Xander_Hair_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F\Driver_Xander_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F_AI\Driver_Xander_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_F_Driver\Driver_Xander_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_M\Driver_Xander_Hair_Tuck_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_M\Driver_Xander_Hair_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_M_AI\Driver_Xander_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_M_Driver\Driver_Xander_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F\Driver_Xander_Hair_Tuck_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F\Driver_Xander_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F_AI\Driver_Xander_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F_Driver\Driver_Xander_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F\Driver_Xander_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F\Driver_Xander_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F\Driver_Xander_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F_AI\Driver_Xander_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Xander_Hair_Tuck_F_Driver\Driver_Xander_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="CoversHair" id="Hair_Zara" slots="Hair" tags="Hair,isLongHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_M\Driver_Zara_Hair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_M\Driver_Zara_Hair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_M\Driver_Zara_Hair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_M_AI\Driver_Zara_Hair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_M_Driver\Driver_Zara_Hair_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F\Driver_Zara_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F\Driver_Zara_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F\Driver_Zara_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F_AI\Driver_Zara_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F_Driver\Driver_Zara_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F\Driver_Zara_Hair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F\Driver_Zara_Hair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags="isHat"
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F\Driver_Zara_Hair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F_AI\Driver_Zara_Hair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_F_Driver\Driver_Zara_Hair_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_M\Driver_Zara_Hair_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_M\Driver_Zara_Hair_Tuck_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_M\Driver_Zara_Hair_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_M_AI\Driver_Zara_Hair_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_M_Driver\Driver_Zara_Hair_Tuck_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F\Driver_Zara_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F\Driver_Zara_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F\Driver_Zara_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F_AI\Driver_Zara_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F_Driver\Driver_Zara_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F\Driver_Zara_Hair_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F\Driver_Zara_Hair_Tuck_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F\Driver_Zara_Hair_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F_AI\Driver_Zara_Hair_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Hair\Driver_Zara_Hair_Tuck_F_Driver\Driver_Zara_Hair_Tuck_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye1"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphatestgradmap" source="HairDye2"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphatestnotangentgradmap" source="HairDye3"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hat_Beanie" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_M\Hat_Beanie_ShortHair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_M\Hat_Beanie_ShortHair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_M\Hat_Beanie_ShortHair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_M_AI\Hat_Beanie_ShortHair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_M_Driver\Hat_Beanie_ShortHair_M_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F\Hat_Beanie_ShortHair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F\Hat_Beanie_ShortHair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F\Hat_Beanie_ShortHair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F_AI\Hat_Beanie_ShortHair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F_Driver\Hat_Beanie_ShortHair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F\Hat_Beanie_ShortHair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F\Hat_Beanie_ShortHair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F\Hat_Beanie_ShortHair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F_AI\Hat_Beanie_ShortHair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_ShortHair_F_Driver\Hat_Beanie_ShortHair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_M\Hat_Beanie_Longhair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_M\Hat_Beanie_Longhair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_M\Hat_Beanie_Longhair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_M_AI\Hat_Beanie_Longhair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_M_Driver\Hat_Beanie_Longhair_M_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F\Hat_Beanie_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F\Hat_Beanie_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F\Hat_Beanie_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F_AI\Hat_Beanie_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F_Driver\Hat_Beanie_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F\Hat_Beanie_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F\Hat_Beanie_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F\Hat_Beanie_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F_AI\Hat_Beanie_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_Longhair_F_Driver\Hat_Beanie_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_M\Hat_Beanie_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_M\Hat_Beanie_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_M\Hat_Beanie_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_M_AI\Hat_Beanie_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_M_Driver\Hat_Beanie_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F\Hat_Beanie_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F\Hat_Beanie_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F\Hat_Beanie_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F_AI\Hat_Beanie_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F_Driver\Hat_Beanie_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F\Hat_Beanie_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F\Hat_Beanie_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F\Hat_Beanie_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F_AI\Hat_Beanie_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_F_Driver\Hat_Beanie_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_HairCap_Colour" key="Mat_HairCap" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairSheet_Colour" key="Mat_HairSheet" materialtype="hairalphablendgradmap" source="HairDye"/>
					<Material id="Mat_HairPlanes_Colour" key="Mat_HairPlanes" materialtype="hairalphablendgradmap" source="HairDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hat_Beanie_01" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_M\Hat_Beanie_01_Shorthair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_M\Hat_Beanie_01_Shorthair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_M\Hat_Beanie_01_Shorthair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_M_AI\Hat_Beanie_01_Shorthair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_M_Driver\Hat_Beanie_01_Shorthair_M_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F\Hat_Beanie_01_Shorthair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F\Hat_Beanie_01_Shorthair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F\Hat_Beanie_01_Shorthair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F_AI\Hat_Beanie_01_Shorthair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F_Driver\Hat_Beanie_01_Shorthair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F\Hat_Beanie_01_Shorthair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F\Hat_Beanie_01_Shorthair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F\Hat_Beanie_01_Shorthair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F_AI\Hat_Beanie_01_Shorthair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Shorthair_F_Driver\Hat_Beanie_01_Shorthair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_M\Hat_Beanie_01_Longhair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_M\Hat_Beanie_01_Longhair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_M\Hat_Beanie_01_Longhair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_M_AI\Hat_Beanie_01_Longhair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_M_Driver\Hat_Beanie_01_Longhair_M_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F\Hat_Beanie_01_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F\Hat_Beanie_01_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F\Hat_Beanie_01_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F_AI\Hat_Beanie_01_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F_Driver\Hat_Beanie_01_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F\Hat_Beanie_01_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F\Hat_Beanie_01_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F\Hat_Beanie_01_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F_AI\Hat_Beanie_01_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_Longhair_F_Driver\Hat_Beanie_01_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_M\Hat_Beanie_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_M\Hat_Beanie_01_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_M\Hat_Beanie_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_M_AI\Hat_Beanie_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_M_Driver\Hat_Beanie_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F\Hat_Beanie_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F\Hat_Beanie_01_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F\Hat_Beanie_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F_AI\Hat_Beanie_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F_Driver\Hat_Beanie_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F\Hat_Beanie_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F\Hat_Beanie_01_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F\Hat_Beanie_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F_AI\Hat_Beanie_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beanie_01_F_Driver\Hat_Beanie_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_beanie_Colour" key="Mat_beanie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_beanie_rim_Colour" key="Mat_beanie_rim" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hat_Beret" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_M\Hat_Beret_Longhair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_M\Hat_Beret_Longhair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_M\Hat_Beret_Longhair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_M_AI\Hat_Beret_Longhair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_M_Driver\Hat_Beret_Longhair_M_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F\Hat_Beret_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F\Hat_Beret_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F\Hat_Beret_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F_AI\Hat_Beret_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F_Driver\Hat_Beret_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F\Hat_Beret_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F\Hat_Beret_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F\Hat_Beret_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F_AI\Hat_Beret_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Longhair_F_Driver\Hat_Beret_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Shorthair_M\Hat_Beret_Shorthair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Shorthair_M\Hat_Beret_Shorthair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Shorthair_M\Hat_Beret_Shorthair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Shorthair_M_AI\Hat_Beret_Shorthair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_Shorthair_M_Driver\Hat_Beret_Shorthair_M_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F\Hat_Beret_ShortHair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F\Hat_Beret_ShortHair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F\Hat_Beret_ShortHair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F_AI\Hat_Beret_ShortHair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F_Driver\Hat_Beret_ShortHair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F\Hat_Beret_ShortHair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F\Hat_Beret_ShortHair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F\Hat_Beret_ShortHair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F_AI\Hat_Beret_ShortHair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_ShortHair_F_Driver\Hat_Beret_ShortHair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_M\Hat_Beret_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_M\Hat_Beret_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_M\Hat_Beret_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_M_AI\Hat_Beret_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_M_Driver\Hat_Beret_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F\Hat_Beret_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F\Hat_Beret_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F\Hat_Beret_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F_AI\Hat_Beret_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F_Driver\Hat_Beret_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F\Hat_Beret_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F\Hat_Beret_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F\Hat_Beret_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F_AI\Hat_Beret_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Beret_F_Driver\Hat_Beret_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Beret_Colour" key="Mat_Beret" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hat_Bucket" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_M\Hat_Bucket_Shorthair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_M\Hat_Bucket_Shorthair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_M\Hat_Bucket_Shorthair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_M_AI\Hat_Bucket_Shorthair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_M_Driver\Hat_Bucket_Shorthair_M_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F\Hat_Bucket_Shorthair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F\Hat_Bucket_Shorthair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F\Hat_Bucket_Shorthair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F_AI\Hat_Bucket_Shorthair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F_Driver\Hat_Bucket_Shorthair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F\Hat_Bucket_Shorthair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F\Hat_Bucket_Shorthair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F\Hat_Bucket_Shorthair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F_AI\Hat_Bucket_Shorthair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Shorthair_F_Driver\Hat_Bucket_Shorthair_F_Driver.modelbin"
					 requiredtags="isShortHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_M\Hat_Bucket_Longhair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_M\Hat_Bucket_Longhair_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_M\Hat_Bucket_Longhair_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_M_AI\Hat_Bucket_Longhair_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_M_Driver\Hat_Bucket_Longhair_M_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F\Hat_Bucket_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F\Hat_Bucket_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F\Hat_Bucket_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F_AI\Hat_Bucket_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F_Driver\Hat_Bucket_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F\Hat_Bucket_Longhair_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F\Hat_Bucket_Longhair_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F\Hat_Bucket_Longhair_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F_AI\Hat_Bucket_Longhair_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_Longhair_F_Driver\Hat_Bucket_Longhair_F_Driver.modelbin"
					 requiredtags="isLongHair"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_M\Hat_Bucket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_M\Hat_Bucket_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_M\Hat_Bucket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_M_AI\Hat_Bucket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_M_Driver\Hat_Bucket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F\Hat_Bucket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F\Hat_Bucket_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F\Hat_Bucket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F_AI\Hat_Bucket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F_Driver\Hat_Bucket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F\Hat_Bucket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F\Hat_Bucket_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F\Hat_Bucket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F_AI\Hat_Bucket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Bucket_F_Driver\Hat_Bucket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Bucket_Hat_Colour" key="Mat_Bucket_Hat" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesMask" id="Hat_Builder" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder\Hat_Builder.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder\Hat_Builder.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder\Hat_Builder.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder_AI\Hat_Builder_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder_Driver\Hat_Builder_Driver.modelbin"
					 requiredtags="shortHair"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Helmet_MainColor" key="Helmet_MainColor" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder\Hat_Builder.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder\Hat_Builder.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder\Hat_Builder.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder_AI\Hat_Builder_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Builder_Driver\Hat_Builder_Driver.modelbin"
					 requiredtags=""
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	<Asset animationPath="" excludeTags="closedCockpit" id="Hat_Chauffer" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Chauffer_M\Hat_Chauffer_M.modelbin"
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					 requiredtags=""
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Chauffer_M\Hat_Chauffer_M.modelbin"
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					 cullgroups=""
					 cullslots="Body,Hair,BodyType"
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Chauffer_F\Hat_Chauffer_F.modelbin"
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				<ExposedMaterials>
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			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="closedCockpit" id="Hat_CincoDeMayo_Sombrero" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
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					 cullgroups=""
					 cullslots=""
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					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Hat_Cowboy" slots="Hat" tags="isHat">
		<Variants>
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					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_Shorthair_M\Hat_Cowboy_Shorthair_M.modelbin"
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					 requiredtags="isShortHair"
					 skeleton="male">
				<ExposedMaterials>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_Shorthair_M\Hat_Cowboy_Shorthair_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_Shorthair_M\Hat_Cowboy_Shorthair_M.modelbin"
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					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_Shorthair_M\Hat_Cowboy_Shorthair_M.modelbin"
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					 requiredtags="isShortHair"
					 skeleton="female">
				<ExposedMaterials>
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					 driverbuildskeleton="driver_m_chad"
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					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_Shorthair_M\Hat_Cowboy_Shorthair_M.modelbin"
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					 requiredtags=""
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M\Hat_Cowboy_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M\Hat_Cowboy_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M_AI\Hat_Cowboy_M_AI.modelbin"
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M\Hat_Cowboy_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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	</Asset>
	<Asset animationPath="" excludeTags="" id="Hat_Cowboy_Expeditions" slots="Hat" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M\Hat_Cowboy_M.modelbin"
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					 cullgroups=""
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					 driverbuildskeleton="driver_m_chad"
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					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M\Hat_Cowboy_M.modelbin"
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					 requiredtags=""
					 skeleton="male">
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_M\Hat_Cowboy_M.modelbin"
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					 cullgroups=""
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					 excludetags=""
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_F\Hat_Cowboy_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
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					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_F\Hat_Cowboy_F.modelbin"
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					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Cowboy_F\Hat_Cowboy_F.modelbin"
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				<ExposedMaterials>
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				<ExposedMaterials>
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		<Variants>
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				<ExposedMaterials/>
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		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_OkameMask_M\Hat_OkameMask_M.modelbin"
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	</Asset>
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				<ExposedMaterials>
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				<ExposedMaterials>
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			</variant>
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				<ExposedMaterials>
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				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="closedCockpit" id="Hat_Taiyaki" slots="Hat" tags="isHelmet,CoversHair">
		<Variants>
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					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Taiyaki_M\Hat_Taiyaki_M.modelbin"
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				<ExposedMaterials/>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Taiyaki_M\Hat_Taiyaki_M.modelbin"
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				<ExposedMaterials/>
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	<Asset animationPath="" excludeTags="" id="Hat_Trilby" slots="Hat" tags="isHat">
		<Variants>
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 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Trilby_M\Hat_Trilby_M.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Trilby_M\Hat_Trilby_M.modelbin"
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					 cullgroups=""
					 cullslots=""
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					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Trilby_M\Hat_Trilby_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Trilby_M_AI\Hat_Trilby_M_AI.modelbin"
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					 requiredtags=""
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				<ExposedMaterials>
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			</variant>
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	</Asset>
	<Asset animationPath="" excludeTags="" id="Helmet_Motox" slots="Hat" tags="isHelmet,CoversHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Motox\Helmet_Motox.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
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					 player="Cinematic_Assets\Characters\Garments\Hat\Helmet_Motox_Driver\Helmet_Motox_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
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					<Material id="Mat_helmet_foam_Colour" key="Mat_helmet_foam" materialtype="uber_clothing" source=""/>
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					<Material id="Mat_helmet_visor_Colour" key="Mat_helmet_visor" materialtype="uber_clothing" source=""/>
					<Material id="Mat_vents_Colour" key="Mat_vents" materialtype="tileandtint_normao_specgloss" source=""/>
					<Material id="Mat_Accessory_MotoX_Goggles_Colour" key="Mat_Accessory_MotoX_Goggles" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Accessory_MotoX_Goggles_Glass_Colour" key="Mat_Accessory_MotoX_Goggles_Glass" materialtype="glass" source=""/>
					<Material id="Mat_Accessory_MotoX_Goggles_HeadBand_Colour" key="Mat_Accessory_MotoX_Goggles_HeadBand" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Accessory_MotoX_Goggles_bolts_Colour" key="Mat_Accessory_MotoX_Goggles_bolts" materialtype="tint" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Motox\Helmet_Motox.modelbin"
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					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
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	<Asset animationPath="" excludeTags="" id="Helmet_Race_Rally" slots="Hat" tags="isHelmet,CoversHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally\Helmet_Rally.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally\Helmet_Rally.modelbin"
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					 player="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally_Driver\Helmet_Rally_Driver.modelbin"
					 requiredtags=""
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					<Material id="Mat_Blue_Metal_Colour" key="Mat_Blue_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Bolts_Colour" key="Mat_Bolts" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Microphone_Fuzz_Colour" key="Mat_Microphone_Fuzz_" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Red_Metal_Colour" key="Mat_Red_Metal" materialtype="tileandtint_normao" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally\Helmet_Rally.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally\Helmet_Rally.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
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					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shell_Colour" key="Mat_Shell" materialtype="uber_clothing" source=""/>
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					<Material id="Mat_Visor_Colour" key="Mat_Visor" materialtype="glass" source=""/>
					<Material id="Mat_Blue_Metal_Colour" key="Mat_Blue_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Bolts_Colour" key="Mat_Bolts" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Microphone_Fuzz_Colour" key="Mat_Microphone_Fuzz_" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Red_Metal_Colour" key="Mat_Red_Metal" materialtype="tileandtint_normao" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally\Helmet_Rally.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally\Helmet_Rally.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally_AI\Helmet_Rally_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Helmet_Rally_Driver\Helmet_Rally_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shell_Colour" key="Mat_Shell" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Padding_Colour" key="Mat_Padding" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Visor_Colour" key="Mat_Visor" materialtype="glass" source=""/>
					<Material id="Mat_Blue_Metal_Colour" key="Mat_Blue_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Bolts_Colour" key="Mat_Bolts" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_Microphone_Fuzz_Colour" key="Mat_Microphone_Fuzz_" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Red_Metal_Colour" key="Mat_Red_Metal" materialtype="tileandtint_normao" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Helmet_Space" slots="Hat" tags="isHelmet,CoversHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space_AI\Helmet_Space_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space_Driver\Helmet_Space_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Helmet_Space_Colour" key="Mat_Helmet_Space" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Visor_Colour" key="Mat_Visor" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space_AI\Helmet_Space_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space_Driver\Helmet_Space_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Helmet_Space_Colour" key="Mat_Helmet_Space" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Visor_Colour" key="Mat_Visor" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space\Helmet_Space.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space_AI\Helmet_Space_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Helmet_Space_Driver\Helmet_Space_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Helmet_Space_Colour" key="Mat_Helmet_Space" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Visor_Colour" key="Mat_Visor" materialtype="glass" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="LIGHTINGPROBE_HAT" slots="Hat" tags="isHat,CoversHair,isHelmet">
		<Variants>
 			<variant background="cinematic_assets\1_Sphere\1_Sphere.modelbin"
					 closeup="cinematic_assets\1_Sphere\1_Sphere.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="cinematic_assets\1_Sphere\1_Sphere.modelbin"
					 nonplayer="drivers\1_Sphere\driver.modelbin"
					 player="drivers\1_Sphere\driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_BaggyJeans" slots="LowerBody" tags="Trousers,isTuckedLow,isTuckedMale">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_M\Lower_BaggyJeans_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_M\Lower_BaggyJeans_M.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,RightFeet01,LeftUpLeg03,LeftFeet01,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_M\Lower_BaggyJeans_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_M_AI\Lower_BaggyJeans_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_M_Driver\Lower_BaggyJeans_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_F\Lower_BaggyJeans_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_F\Lower_BaggyJeans_F.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,RightFeet01,LeftUpLeg03,LeftFeet01,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_F\Lower_BaggyJeans_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_F_AI\Lower_BaggyJeans_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_F_Driver\Lower_BaggyJeans_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_N\Lower_BaggyJeans_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_N\Lower_BaggyJeans_N.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,RightFeet01,LeftUpLeg03,LeftFeet01,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_N\Lower_BaggyJeans_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_N_AI\Lower_BaggyJeans_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_BaggyJeans_N_Driver\Lower_BaggyJeans_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Baggy_Cargo_Trousers" slots="LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_M\Lower_Baggy_Cargo_Trousers_M.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_M\Lower_Baggy_Cargo_Trousers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_M_AI\Lower_Baggy_Cargo_Trousers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_M_Driver\Lower_Baggy_Cargo_Trousers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_F\Lower_Baggy_Cargo_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_F\Lower_Baggy_Cargo_Trousers_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_F\Lower_Baggy_Cargo_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_F_AI\Lower_Baggy_Cargo_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_F_Driver\Lower_Baggy_Cargo_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_N\Lower_Baggy_Cargo_Trousers_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_N\Lower_Baggy_Cargo_Trousers_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_N\Lower_Baggy_Cargo_Trousers_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_N_AI\Lower_Baggy_Cargo_Trousers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Baggy_Cargo_Trousers_N_Driver\Lower_Baggy_Cargo_Trousers_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Bermuda_Shorts" slots="LowerBody" tags="useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_M\Lower_Bermuda_Shorts_M.modelbin"
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					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
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					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_M\Lower_Bermuda_Shorts_M.modelbin"
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					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_M_Driver\Lower_Bermuda_Shorts_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_button_jean_Colour" key="Mat_button_jean" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F\Lower_Bermuda_Shorts_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F\Lower_Bermuda_Shorts_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F\Lower_Bermuda_Shorts_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F_AI\Lower_Bermuda_Shorts_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F_Driver\Lower_Bermuda_Shorts_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_button_jean_Colour" key="Mat_button_jean" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
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			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F\Lower_Bermuda_Shorts_F.modelbin"
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					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F\Lower_Bermuda_Shorts_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F_AI\Lower_Bermuda_Shorts_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Bermuda_Shorts_F_Driver\Lower_Bermuda_Shorts_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_button_jean_Colour" key="Mat_button_jean" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Cargo_Trousers" slots="LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M\Lower_Cargo_Trousers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M\Lower_Cargo_Trousers_M.modelbin"
					 cullgroups="RightLeg03,LeftLeg04,RightUpLeg02,RightUpLeg03,LeftLeg02,RightLeg04,LeftLeg03,RightLeg02,RightLeg01,LowerBody02,LeftUpLeg01,LeftUpLeg02,LeftLeg01,LeftUpLeg03,RightUpLeg01"
					 cullslots="Body,BodyType,Socks,ProstheticLegs,Feet"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="TuckLowers"
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M\Lower_Cargo_Trousers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M_AI\Lower_Cargo_Trousers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M_Driver\Lower_Cargo_Trousers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cargopants_Colour" key="Mat_cargopants" materialtype="uber_clothing" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tint" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M\Lower_Cargo_Trousers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M\Lower_Cargo_Trousers_M.modelbin"
					 cullgroups=""
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M\Lower_Cargo_Trousers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M_AI\Lower_Cargo_Trousers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_M_Driver\Lower_Cargo_Trousers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cargopants_Colour" key="Mat_cargopants" materialtype="uber_clothing" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tint" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 cullgroups="RightLeg03,LeftLeg04,RightUpLeg02,RightUpLeg03,LeftLeg02,RightLeg04,LeftLeg03,RightLeg02,RightLeg01,LowerBody02,LeftUpLeg01,LeftUpLeg02,LeftLeg01,LeftUpLeg03,RightUpLeg01"
					 cullslots="Body,BodyType,Socks,ProstheticLegs,Feet"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="TuckLowers"
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_AI\Lower_Cargo_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_Driver\Lower_Cargo_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cargopants_Colour" key="Mat_cargopants" materialtype="uber_clothing" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tint" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 cullgroups=""
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_AI\Lower_Cargo_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_Driver\Lower_Cargo_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cargopants_Colour" key="Mat_cargopants" materialtype="uber_clothing" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tint" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags="TuckLowers"
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_AI\Lower_Cargo_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_Driver\Lower_Cargo_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_button_jean_Colour" key="Mat_button_jean" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F\Lower_Cargo_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_AI\Lower_Cargo_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cargo_Trousers_F_Driver\Lower_Cargo_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_button_jean_Colour" key="Mat_button_jean" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Cuffed_Utility_Trousers" slots="LowerBody" tags="Trousers">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_M\Lower_Cuffed_Utility_Trousers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_M\Lower_Cuffed_Utility_Trousers_M.modelbin"
					 cullgroups=""
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_M\Lower_Cuffed_Utility_Trousers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_M_AI\Lower_Cuffed_Utility_Trousers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_M_Driver\Lower_Cuffed_Utility_Trousers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Trousers_Colour" key="Mat_Trousers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F\Lower_Cuffed_Utility_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F\Lower_Cuffed_Utility_Trousers_F.modelbin"
					 cullgroups=""
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F\Lower_Cuffed_Utility_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F_AI\Lower_Cuffed_Utility_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F_Driver\Lower_Cuffed_Utility_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Trousers_Colour" key="Mat_Trousers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F\Lower_Cuffed_Utility_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F\Lower_Cuffed_Utility_Trousers_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F\Lower_Cuffed_Utility_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F_AI\Lower_Cuffed_Utility_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Cuffed_Utility_Trousers_F_Driver\Lower_Cuffed_Utility_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Trousers_Colour" key="Mat_Trousers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jean_Shorts_Ripped" slots="LowerBody" tags="useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_M\Lower_Jean_Shorts_Ripped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_M\Lower_Jean_Shorts_Ripped_M.modelbin"
					 cullgroups="Shorts_Ripped01,LowerBody02,Shorts_Ripped02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_M\Lower_Jean_Shorts_Ripped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_M_AI\Lower_Jean_Shorts_Ripped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_M_Driver\Lower_Jean_Shorts_Ripped_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Button_Colour" key="Mat_Button" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Frays_Colour" key="Mat_Frays" materialtype="uber_clothing_transparancy" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_diff_normao" source=""/>
					<Material id="Mat_Shorts_Colour" key="Mat_Shorts" materialtype="uber_clothing_transparancy" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_F\Lower_Jean_Shorts_Ripped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_F\Lower_Jean_Shorts_Ripped_F.modelbin"
					 cullgroups="Shorts_Ripped01,LowerBody02,Shorts_Ripped02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_F\Lower_Jean_Shorts_Ripped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_F_AI\Lower_Jean_Shorts_Ripped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_F_Driver\Lower_Jean_Shorts_Ripped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Button_Colour" key="Mat_Button" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Frays_Colour" key="Mat_Frays" materialtype="uber_clothing_transparancy" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_diff_normao" source=""/>
					<Material id="Mat_Shorts_Colour" key="Mat_Shorts" materialtype="uber_clothing_transparancy" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_N\Lower_Jean_Shorts_Ripped_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_N\Lower_Jean_Shorts_Ripped_N.modelbin"
					 cullgroups="Shorts_Ripped01,LowerBody02,Shorts_Ripped02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_N\Lower_Jean_Shorts_Ripped_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_N_AI\Lower_Jean_Shorts_Ripped_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jean_Shorts_Ripped_N_Driver\Lower_Jean_Shorts_Ripped_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Button_Colour" key="Mat_Button" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Frays_Colour" key="Mat_Frays" materialtype="uber_clothing_transparancy" source=""/>
					<Material id="Mat_Metal_Colour" key="Mat_Metal" materialtype="tileandtint_diff_normao" source=""/>
					<Material id="Mat_Shorts_Colour" key="Mat_Shorts" materialtype="uber_clothing_transparancy" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_JeansShorts" slots="LowerBody" tags="useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_M\Lower_JeansShorts_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_M\Lower_JeansShorts_M.modelbin"
					 cullgroups="LeftUpLeg01,LowerBody02,RightUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_M\Lower_JeansShorts_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_M_AI\Lower_JeansShorts_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_M_Driver\Lower_JeansShorts_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_F\Lower_JeansShorts_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_F\Lower_JeansShorts_F.modelbin"
					 cullgroups="LeftUpLeg01,LowerBody02,RightUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_F\Lower_JeansShorts_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_F_AI\Lower_JeansShorts_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_F_Driver\Lower_JeansShorts_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_N\Lower_JeansShorts_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_N\Lower_JeansShorts_N.modelbin"
					 cullgroups="LeftUpLeg01,LowerBody02,RightUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_N\Lower_JeansShorts_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_N_AI\Lower_JeansShorts_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_JeansShorts_N_Driver\Lower_JeansShorts_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jeans_Bootcut_LR" slots="LowerBody" tags="CullingForBoots,Trousers,isTuckBoots,isTuckedLow">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_M\Lower_Jeans_Bootcut_LR_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_M\Lower_Jeans_Bootcut_LR_Tuck_M.modelbin"
					 cullgroups="LeftLeg02,RightLeg04,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,LeftLeg04,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_M\Lower_Jeans_Bootcut_LR_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_M_AI\Lower_Jeans_Bootcut_LR_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_M_Driver\Lower_Jeans_Bootcut_LR_Tuck_M_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Bootcut_Colour" key="Mat_Jeans_Bootcut" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Bootcut_Buttons_Colour" key="Mat_Jeans_Bootcut_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_F\Lower_Jeans_Bootcut_LR_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_F\Lower_Jeans_Bootcut_LR_Tuck_F.modelbin"
					 cullgroups="LeftLeg02,RightLeg04,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,LeftLeg04,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_F\Lower_Jeans_Bootcut_LR_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_F_AI\Lower_Jeans_Bootcut_LR_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_F_Driver\Lower_Jeans_Bootcut_LR_Tuck_F_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Bootcut_Colour" key="Mat_Jeans_Bootcut" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Bootcut_Buttons_Colour" key="Mat_Jeans_Bootcut_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_N\Lower_Jeans_Bootcut_LR_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_N\Lower_Jeans_Bootcut_LR_Tuck_N.modelbin"
					 cullgroups="LeftLeg02,RightLeg04,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,LeftLeg04,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_N\Lower_Jeans_Bootcut_LR_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_N_AI\Lower_Jeans_Bootcut_LR_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_Tuck_N_Driver\Lower_Jeans_Bootcut_LR_Tuck_N_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Bootcut_Colour" key="Mat_Jeans_Bootcut" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Bootcut_Buttons_Colour" key="Mat_Jeans_Bootcut_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_M\Lower_Jeans_Bootcut_LR_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_M\Lower_Jeans_Bootcut_LR_M.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_M\Lower_Jeans_Bootcut_LR_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_M_AI\Lower_Jeans_Bootcut_LR_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_M_Driver\Lower_Jeans_Bootcut_LR_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Bootcut_Colour" key="Mat_Jeans_Bootcut" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Bootcut_Buttons_Colour" key="Mat_Jeans_Bootcut_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_F\Lower_Jeans_Bootcut_LR_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_F\Lower_Jeans_Bootcut_LR_F.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_F\Lower_Jeans_Bootcut_LR_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_F_AI\Lower_Jeans_Bootcut_LR_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_F_Driver\Lower_Jeans_Bootcut_LR_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Bootcut_Colour" key="Mat_Jeans_Bootcut" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Bootcut_Buttons_Colour" key="Mat_Jeans_Bootcut_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_N\Lower_Jeans_Bootcut_LR_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_N\Lower_Jeans_Bootcut_LR_N.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_N\Lower_Jeans_Bootcut_LR_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_N_AI\Lower_Jeans_Bootcut_LR_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Bootcut_LR_N_Driver\Lower_Jeans_Bootcut_LR_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Bootcut_Colour" key="Mat_Jeans_Bootcut" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Bootcut_Buttons_Colour" key="Mat_Jeans_Bootcut_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jeans_Flare_HR" slots="LowerBody" tags="CullingForBoots,Trousers,isTuckBoots,isTuckedHigh,avoidUpperTucks">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_M\Lower_Jeans_Flare_HR_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_M\Lower_Jeans_Flare_HR_Tuck_M.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,LowerBody01,LeftUpLeg03,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,LowerBody02,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_M\Lower_Jeans_Flare_HR_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_M_AI\Lower_Jeans_Flare_HR_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_M_Driver\Lower_Jeans_Flare_HR_Tuck_M_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Flare_Colour" key="Mat_Jeans_Flare" materialtype="uber_clothing" source=""/>
					<Material id="Mat_JeansFlare_Buttons_Colour" key="Mat_JeansFlare_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_M\Lower_Jeans_Flare_HR_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_M\Lower_Jeans_Flare_HR_M.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,LowerBody01,LeftUpLeg03,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,LowerBody02,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_M\Lower_Jeans_Flare_HR_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_M_AI\Lower_Jeans_Flare_HR_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_M_Driver\Lower_Jeans_Flare_HR_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Flare_Colour" key="Mat_Jeans_Flare" materialtype="uber_clothing" source=""/>
					<Material id="Mat_JeansFlare_Buttons_Colour" key="Mat_JeansFlare_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_F\Lower_Jeans_Flare_HR_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_F\Lower_Jeans_Flare_HR_Tuck_F.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,LowerBody01,LeftUpLeg03,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,LowerBody02,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_F\Lower_Jeans_Flare_HR_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_F_AI\Lower_Jeans_Flare_HR_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_F_Driver\Lower_Jeans_Flare_HR_Tuck_F_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Flare_Colour" key="Mat_Jeans_Flare" materialtype="uber_clothing" source=""/>
					<Material id="Mat_JeansFlare_Buttons_Colour" key="Mat_JeansFlare_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_F\Lower_Jeans_Flare_HR_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_F\Lower_Jeans_Flare_HR_F.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,LowerBody01,LeftUpLeg03,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,LowerBody02,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_F\Lower_Jeans_Flare_HR_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_F_AI\Lower_Jeans_Flare_HR_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_F_Driver\Lower_Jeans_Flare_HR_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Flare_Colour" key="Mat_Jeans_Flare" materialtype="uber_clothing" source=""/>
					<Material id="Mat_JeansFlare_Buttons_Colour" key="Mat_JeansFlare_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_N\Lower_Jeans_Flare_HR_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_N\Lower_Jeans_Flare_HR_Tuck_N.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,LowerBody01,LeftUpLeg03,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,LowerBody02,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_N\Lower_Jeans_Flare_HR_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_N_AI\Lower_Jeans_Flare_HR_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_Tuck_N_Driver\Lower_Jeans_Flare_HR_Tuck_N_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Flare_Colour" key="Mat_Jeans_Flare" materialtype="uber_clothing" source=""/>
					<Material id="Mat_JeansFlare_Buttons_Colour" key="Mat_JeansFlare_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_N\Lower_Jeans_Flare_HR_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_N\Lower_Jeans_Flare_HR_N.modelbin"
					 cullgroups="RightLeg02,LeftLeg02,RightUpLeg03,LeftUpLeg02,LowerBody01,LeftUpLeg03,RightUpLeg02,RightLeg03,LeftUpLeg01,RightLeg04,LeftLeg04,RightUpLeg01,LeftLeg01,LeftLeg03,LowerBody02,RightLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks,Feet"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_N\Lower_Jeans_Flare_HR_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_N_AI\Lower_Jeans_Flare_HR_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Flare_HR_N_Driver\Lower_Jeans_Flare_HR_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Flare_Colour" key="Mat_Jeans_Flare" materialtype="uber_clothing" source=""/>
					<Material id="Mat_JeansFlare_Buttons_Colour" key="Mat_JeansFlare_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jeans_MidSkinny" slots="LowerBody" tags="CullingForBoots,isSkinnyJeans,isTuckSocks">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M\Lower_Jeans_MidSkinny_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M\Lower_Jeans_MidSkinny_M.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,RightLeg03,LowerBody02,LeftLeg02,LeftLeg03,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M\Lower_Jeans_MidSkinny_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M_AI\Lower_Jeans_MidSkinny_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M_Driver\Lower_Jeans_MidSkinny_M_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_M\Lower_Jeans_MidSkinny_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_M\Lower_Jeans_MidSkinny_Tuck_M.modelbin"
					 cullgroups="LeftUpLeg03,RightLeg03,LowerBody02,RightUpLeg01,RightLeg01,LeftUpLeg02,RightUpLeg02,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightUpLeg03,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_M\Lower_Jeans_MidSkinny_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_M_AI\Lower_Jeans_MidSkinny_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_M_Driver\Lower_Jeans_MidSkinny_Tuck_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M\Lower_Jeans_MidSkinny_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M\Lower_Jeans_MidSkinny_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M\Lower_Jeans_MidSkinny_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M_AI\Lower_Jeans_MidSkinny_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_M_Driver\Lower_Jeans_MidSkinny_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F\Lower_Jeans_MidSkinny_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F\Lower_Jeans_MidSkinny_F.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,RightLeg03,LowerBody02,LeftLeg02,LeftLeg03,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F\Lower_Jeans_MidSkinny_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F_AI\Lower_Jeans_MidSkinny_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F_Driver\Lower_Jeans_MidSkinny_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_F\Lower_Jeans_MidSkinny_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_F\Lower_Jeans_MidSkinny_Tuck_F.modelbin"
					 cullgroups="LeftUpLeg03,RightLeg03,LowerBody02,RightUpLeg01,RightLeg01,LeftUpLeg02,RightUpLeg02,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightUpLeg03,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_F\Lower_Jeans_MidSkinny_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_F_AI\Lower_Jeans_MidSkinny_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_F_Driver\Lower_Jeans_MidSkinny_Tuck_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F\Lower_Jeans_MidSkinny_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F\Lower_Jeans_MidSkinny_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F\Lower_Jeans_MidSkinny_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F_AI\Lower_Jeans_MidSkinny_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_F_Driver\Lower_Jeans_MidSkinny_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N\Lower_Jeans_MidSkinny_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N\Lower_Jeans_MidSkinny_N.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,RightLeg03,LowerBody02,LeftLeg02,LeftLeg03,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N\Lower_Jeans_MidSkinny_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N_AI\Lower_Jeans_MidSkinny_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N_Driver\Lower_Jeans_MidSkinny_N_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_N\Lower_Jeans_MidSkinny_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_N\Lower_Jeans_MidSkinny_Tuck_N.modelbin"
					 cullgroups="LeftUpLeg03,RightLeg03,LowerBody02,RightUpLeg01,RightLeg01,LeftUpLeg02,RightUpLeg02,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightUpLeg03,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_N\Lower_Jeans_MidSkinny_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_N_AI\Lower_Jeans_MidSkinny_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_MidSkinny_Tuck_N_Driver\Lower_Jeans_MidSkinny_Tuck_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N\Lower_Jeans_MidSkinny_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N\Lower_Jeans_MidSkinny_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N\Lower_Jeans_MidSkinny_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N_AI\Lower_Jeans_MidSkinny_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_MidSkinny_N_Driver\Lower_Jeans_MidSkinny_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jeans_Skinny_HR" slots="LowerBody" tags="CullingForBoots,isSkinnyJeans,isTuckedHigh,isTuckSocks,avoidUpperTucks">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M\Lower_Jeans_Skinny_HR_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M\Lower_Jeans_Skinny_HR_M.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,RightLeg03,LowerBody02,LeftLeg02,LeftLeg03,LowerBody01,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M\Lower_Jeans_Skinny_HR_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M_AI\Lower_Jeans_Skinny_HR_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M_Driver\Lower_Jeans_Skinny_HR_M_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_M\Lower_Jeans_Skinny_HR_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_M\Lower_Jeans_Skinny_HR_Tuck_M.modelbin"
					 cullgroups="LowerBody01,LeftUpLeg03,RightLeg03,LowerBody02,RightUpLeg01,RightLeg01,LeftUpLeg02,RightUpLeg02,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightUpLeg03,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_M\Lower_Jeans_Skinny_HR_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_M_AI\Lower_Jeans_Skinny_HR_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_M_Driver\Lower_Jeans_Skinny_HR_Tuck_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M\Lower_Jeans_Skinny_HR_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M\Lower_Jeans_Skinny_HR_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,LowerBody01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M\Lower_Jeans_Skinny_HR_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M_AI\Lower_Jeans_Skinny_HR_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_M_Driver\Lower_Jeans_Skinny_HR_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F\Lower_Jeans_Skinny_HR_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F\Lower_Jeans_Skinny_HR_F.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,RightLeg03,LowerBody02,LeftLeg02,LeftLeg03,LowerBody01,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F\Lower_Jeans_Skinny_HR_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F_AI\Lower_Jeans_Skinny_HR_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F_Driver\Lower_Jeans_Skinny_HR_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_F\Lower_Jeans_Skinny_HR_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_F\Lower_Jeans_Skinny_HR_Tuck_F.modelbin"
					 cullgroups="LowerBody01,LeftUpLeg03,RightLeg03,LowerBody02,RightUpLeg01,RightLeg01,LeftUpLeg02,RightUpLeg02,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightUpLeg03,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_F\Lower_Jeans_Skinny_HR_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_F_AI\Lower_Jeans_Skinny_HR_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_F_Driver\Lower_Jeans_Skinny_HR_Tuck_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F\Lower_Jeans_Skinny_HR_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F\Lower_Jeans_Skinny_HR_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,LowerBody01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F\Lower_Jeans_Skinny_HR_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F_AI\Lower_Jeans_Skinny_HR_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_F_Driver\Lower_Jeans_Skinny_HR_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N\Lower_Jeans_Skinny_HR_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N\Lower_Jeans_Skinny_HR_N.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,RightLeg03,LowerBody02,LeftLeg02,LeftLeg03,LowerBody01,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N\Lower_Jeans_Skinny_HR_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N_AI\Lower_Jeans_Skinny_HR_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N_Driver\Lower_Jeans_Skinny_HR_N_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_N\Lower_Jeans_Skinny_HR_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_N\Lower_Jeans_Skinny_HR_Tuck_N.modelbin"
					 cullgroups="LowerBody01,LeftUpLeg03,RightLeg03,LowerBody02,RightUpLeg01,RightLeg01,LeftUpLeg02,RightUpLeg02,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightUpLeg03,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_N\Lower_Jeans_Skinny_HR_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_N_AI\Lower_Jeans_Skinny_HR_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_HR_Tuck_N_Driver\Lower_Jeans_Skinny_HR_Tuck_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N\Lower_Jeans_Skinny_HR_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N\Lower_Jeans_Skinny_HR_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,LowerBody01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N\Lower_Jeans_Skinny_HR_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N_AI\Lower_Jeans_Skinny_HR_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_HR_N_Driver\Lower_Jeans_Skinny_HR_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jeans_Skinny_LR" slots="LowerBody" tags="CullingForBoots,isSkinnyJeans,isTuckedLow,isTuckSocks">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M\Lower_Jeans_Skinny_LR_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M\Lower_Jeans_Skinny_LR_M.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,UpperBodyBack04,RightLeg03,LeftLeg02,LeftLeg03,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M\Lower_Jeans_Skinny_LR_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M_AI\Lower_Jeans_Skinny_LR_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M_Driver\Lower_Jeans_Skinny_LR_M_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_M\Lower_Jeans_Skinny_LR_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_M\Lower_Jeans_Skinny_LR_Tuck_M.modelbin"
					 cullgroups="LeftUpLeg03,RightLeg03,LeftUpLeg02,RightUpLeg01,RightUpLeg03,LeftLeg03,RightUpLeg02,LeftLeg04,UpperBodyBack04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightLeg01,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_M\Lower_Jeans_Skinny_LR_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_M_AI\Lower_Jeans_Skinny_LR_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_M_Driver\Lower_Jeans_Skinny_LR_Tuck_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M\Lower_Jeans_Skinny_LR_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M\Lower_Jeans_Skinny_LR_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,UpperBodyBack04,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M\Lower_Jeans_Skinny_LR_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M_AI\Lower_Jeans_Skinny_LR_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_M_Driver\Lower_Jeans_Skinny_LR_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F\Lower_Jeans_Skinny_LR_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F\Lower_Jeans_Skinny_LR_F.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,UpperBodyBack04,RightLeg03,LeftLeg02,LeftLeg03,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F\Lower_Jeans_Skinny_LR_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F_AI\Lower_Jeans_Skinny_LR_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F_Driver\Lower_Jeans_Skinny_LR_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_F\Lower_Jeans_Skinny_LR_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_F\Lower_Jeans_Skinny_LR_Tuck_F.modelbin"
					 cullgroups="LeftUpLeg03,RightLeg03,LeftUpLeg02,RightUpLeg01,RightUpLeg03,LeftLeg03,RightUpLeg02,LeftLeg04,UpperBodyBack04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightLeg01,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_F\Lower_Jeans_Skinny_LR_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_F_AI\Lower_Jeans_Skinny_LR_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_F_Driver\Lower_Jeans_Skinny_LR_Tuck_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F\Lower_Jeans_Skinny_LR_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F\Lower_Jeans_Skinny_LR_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,UpperBodyBack04,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F\Lower_Jeans_Skinny_LR_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F_AI\Lower_Jeans_Skinny_LR_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_LR_F_Driver\Lower_Jeans_Skinny_LR_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N\Lower_Jeans_Skinny_LR_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N\Lower_Jeans_Skinny_LR_N.modelbin"
					 cullgroups="LeftLeg04,RightUpLeg03,RightLeg01,UpperBodyBack04,RightLeg03,LeftLeg02,LeftLeg03,LeftLeg01,LeftUpLeg01,RightUpLeg01,LeftUpLeg03,RightLeg02,RightLeg04,LeftUpLeg02,RightUpLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N\Lower_Jeans_Skinny_LR_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N_AI\Lower_Jeans_Skinny_LR_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N_Driver\Lower_Jeans_Skinny_LR_N_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_N\Lower_Jeans_Skinny_LR_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_N\Lower_Jeans_Skinny_LR_Tuck_N.modelbin"
					 cullgroups="LeftUpLeg03,RightLeg03,LeftUpLeg02,RightUpLeg01,RightUpLeg03,LeftLeg03,RightUpLeg02,LeftLeg04,UpperBodyBack04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet01,RightLeg01,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_N\Lower_Jeans_Skinny_LR_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_N_AI\Lower_Jeans_Skinny_LR_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_Tuck_N_Driver\Lower_Jeans_Skinny_LR_Tuck_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N\Lower_Jeans_Skinny_LR_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N\Lower_Jeans_Skinny_LR_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,UpperBodyBack04,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N\Lower_Jeans_Skinny_LR_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N_AI\Lower_Jeans_Skinny_LR_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_LR_N_Driver\Lower_Jeans_Skinny_LR_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logo_Colour" key="Mat_Logo" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Jeans_Skinny_Ripped" slots="LowerBody" tags="CullingForBoots,isSkinnyJeans,isTuckSocks">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M\Lower_Jeans_Skinny_Ripped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M\Lower_Jeans_Skinny_Ripped_M.modelbin"
					 cullgroups="RightLeg01,JeansSkinny_Ripped02,RightLeg02,LeftLeg04,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M\Lower_Jeans_Skinny_Ripped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M_AI\Lower_Jeans_Skinny_Ripped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M_Driver\Lower_Jeans_Skinny_Ripped_M_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_M\Lower_Jeans_Skinny_Ripped_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_M\Lower_Jeans_Skinny_Ripped_Tuck_M.modelbin"
					 cullgroups="RightLeg01,LeftFeet01,JeansSkinny_Ripped02,RightLeg02,LeftLeg04,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02,RightLeg04,RightFeet01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_M\Lower_Jeans_Skinny_Ripped_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_M_AI\Lower_Jeans_Skinny_Ripped_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_M_Driver\Lower_Jeans_Skinny_Ripped_Tuck_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M\Lower_Jeans_Skinny_Ripped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M\Lower_Jeans_Skinny_Ripped_M.modelbin"
					 cullgroups="RightLeg01,JeansSkinny_Ripped02,RightLeg02,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M\Lower_Jeans_Skinny_Ripped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M_AI\Lower_Jeans_Skinny_Ripped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_M_Driver\Lower_Jeans_Skinny_Ripped_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F\Lower_Jeans_Skinny_Ripped_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F\Lower_Jeans_Skinny_Ripped_F.modelbin"
					 cullgroups="RightLeg01,JeansSkinny_Ripped02,RightLeg02,LeftLeg04,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F\Lower_Jeans_Skinny_Ripped_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F_AI\Lower_Jeans_Skinny_Ripped_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F_Driver\Lower_Jeans_Skinny_Ripped_F_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_F\Lower_Jeans_Skinny_Ripped_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_F\Lower_Jeans_Skinny_Ripped_Tuck_F.modelbin"
					 cullgroups="RightLeg01,LeftFeet01,JeansSkinny_Ripped02,RightLeg02,LeftLeg04,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02,RightLeg04,RightFeet01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_F\Lower_Jeans_Skinny_Ripped_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_F_AI\Lower_Jeans_Skinny_Ripped_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_F_Driver\Lower_Jeans_Skinny_Ripped_Tuck_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F\Lower_Jeans_Skinny_Ripped_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F\Lower_Jeans_Skinny_Ripped_F.modelbin"
					 cullgroups="RightLeg01,JeansSkinny_Ripped02,RightLeg02,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F\Lower_Jeans_Skinny_Ripped_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F_AI\Lower_Jeans_Skinny_Ripped_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_F_Driver\Lower_Jeans_Skinny_Ripped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N\Lower_Jeans_Skinny_Ripped_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N\Lower_Jeans_Skinny_Ripped_N.modelbin"
					 cullgroups="RightLeg01,JeansSkinny_Ripped02,RightLeg02,LeftLeg04,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N\Lower_Jeans_Skinny_Ripped_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N_AI\Lower_Jeans_Skinny_Ripped_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N_Driver\Lower_Jeans_Skinny_Ripped_N_Driver.modelbin"
					 requiredtags="isLegwarmers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_N\Lower_Jeans_Skinny_Ripped_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_N\Lower_Jeans_Skinny_Ripped_Tuck_N.modelbin"
					 cullgroups="RightLeg01,LeftFeet01,JeansSkinny_Ripped02,RightLeg02,LeftLeg04,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02,RightLeg04,RightFeet01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_N\Lower_Jeans_Skinny_Ripped_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_N_AI\Lower_Jeans_Skinny_Ripped_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Jeans_Skinny_Ripped_Tuck_N_Driver\Lower_Jeans_Skinny_Ripped_Tuck_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N\Lower_Jeans_Skinny_Ripped_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N\Lower_Jeans_Skinny_Ripped_N.modelbin"
					 cullgroups="RightLeg01,JeansSkinny_Ripped02,RightLeg02,RightLeg03,JeansSkinny_Ripped01,LeftLeg01,LeftLeg03,LeftLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N\Lower_Jeans_Skinny_Ripped_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N_AI\Lower_Jeans_Skinny_Ripped_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Jeans_Skinny_Ripped_N_Driver\Lower_Jeans_Skinny_Ripped_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_RipJeans_Colour" key="Mat_RipJeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Buttons_Colour" key="Mat_RipJeans_Buttons" materialtype="uber_clothing" source=""/>
					<Material id="Mat_RipJeans_Threads_Colour" key="Mat_RipJeans_Threads" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Joggers" slots="LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_M\Lower_Joggers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_M\Lower_Joggers_M.modelbin"
					 cullgroups="RightUpLeg02,RightUpLeg03,LeftLeg02,RightLeg02,RightLeg01,LowerBody02,LeftUpLeg01,LeftUpLeg02,LeftLeg01,LeftUpLeg03,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_M\Lower_Joggers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_M_AI\Lower_Joggers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_M_Driver\Lower_Joggers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_anklecuffs_Colour" key="Mat_anklecuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_frontcuff_Colour" key="Mat_frontcuff" materialtype="uber_clothing" source=""/>
					<Material id="Mat_joggers_Colour" key="Mat_joggers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_lace_Colour" key="Mat_lace" materialtype="uber_clothing" source=""/>
					<Material id="Mat_tubing_Colour" key="Mat_tubing" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F\Lower_Joggers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F\Lower_Joggers_F.modelbin"
					 cullgroups="RightUpLeg02,RightUpLeg03,LeftLeg02,RightLeg02,RightLeg01,LowerBody02,LeftUpLeg01,LeftUpLeg02,LeftLeg01,LeftUpLeg03,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F\Lower_Joggers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F_AI\Lower_Joggers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F_Driver\Lower_Joggers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_anklecuffs_Colour" key="Mat_anklecuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_frontcuff_Colour" key="Mat_frontcuff" materialtype="uber_clothing" source=""/>
					<Material id="Mat_joggers_Colour" key="Mat_joggers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_lace_Colour" key="Mat_lace" materialtype="uber_clothing" source=""/>
					<Material id="Mat_tubing_Colour" key="Mat_tubing" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F\Lower_Joggers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F\Lower_Joggers_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F\Lower_Joggers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F_AI\Lower_Joggers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Joggers_F_Driver\Lower_Joggers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_anklecuffs_Colour" key="Mat_anklecuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_frontcuff_Colour" key="Mat_frontcuff" materialtype="uber_clothing" source=""/>
					<Material id="Mat_joggers_Colour" key="Mat_joggers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_lace_Colour" key="Mat_lace" materialtype="uber_clothing" source=""/>
					<Material id="Mat_tubing_Colour" key="Mat_tubing" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_PencilSkirt" slots="LowerBody" tags="isSkirt,isTuckedHigh,useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_M\Lower_PencilSkirt_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_M\Lower_PencilSkirt_M.modelbin"
					 cullgroups="LowerBody01,RightUpLeg02,RightUpLeg01,LowerBody02,LeftUpLeg02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_M\Lower_PencilSkirt_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_M_AI\Lower_PencilSkirt_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_M_Driver\Lower_PencilSkirt_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_F\Lower_PencilSkirt_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_F\Lower_PencilSkirt_F.modelbin"
					 cullgroups="LowerBody01,RightUpLeg02,RightUpLeg01,LowerBody02,LeftUpLeg02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_F\Lower_PencilSkirt_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_F_AI\Lower_PencilSkirt_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_F_Driver\Lower_PencilSkirt_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_N\Lower_PencilSkirt_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_N\Lower_PencilSkirt_N.modelbin"
					 cullgroups="LowerBody01,RightUpLeg02,RightUpLeg01,LowerBody02,LeftUpLeg02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_N\Lower_PencilSkirt_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_N_AI\Lower_PencilSkirt_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_PencilSkirt_N_Driver\Lower_PencilSkirt_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Regularjeans" slots="LowerBody" tags="CullingForBoots,Trousers,isTuckBoots">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_M\Lower_Regularjeans_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_M\Lower_Regularjeans_Tuck_M.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,RightFeet01,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,LeftFeet01,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_M\Lower_Regularjeans_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_M_AI\Lower_Regularjeans_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_M_Driver\Lower_Regularjeans_Tuck_M_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_M\Lower_Regularjeans_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_M\Lower_Regularjeans_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_M\Lower_Regularjeans_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_M_AI\Lower_Regularjeans_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_M_Driver\Lower_Regularjeans_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_F\Lower_Regularjeans_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_F\Lower_Regularjeans_Tuck_F.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,RightFeet01,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,LeftFeet01,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_F\Lower_Regularjeans_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_F_AI\Lower_Regularjeans_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_F_Driver\Lower_Regularjeans_Tuck_F_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_F\Lower_Regularjeans_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_F\Lower_Regularjeans_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_F\Lower_Regularjeans_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_F_AI\Lower_Regularjeans_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_F_Driver\Lower_Regularjeans_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_N\Lower_Regularjeans_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_N\Lower_Regularjeans_Tuck_N.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,RightFeet01,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,LeftFeet01,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_N\Lower_Regularjeans_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_N_AI\Lower_Regularjeans_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Tuck_N_Driver\Lower_Regularjeans_Tuck_N_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_N\Lower_Regularjeans_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_N\Lower_Regularjeans_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_N\Lower_Regularjeans_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_N_AI\Lower_Regularjeans_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_N_Driver\Lower_Regularjeans_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Regularjeans_Rollups" slots="LowerBody" tags="CullingForBoots,Trousers,isTuckBoots">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M\Lower_Regularjeans_Rollups_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M\Lower_Regularjeans_Rollups_Tuck_M.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg03,LeftLeg01,LowerBody02,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M\Lower_Regularjeans_Rollups_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M_AI\Lower_Regularjeans_Rollups_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M_Driver\Lower_Regularjeans_Rollups_Tuck_M_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_M\Lower_Regularjeans_Rollups_Boots_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_M\Lower_Regularjeans_Rollups_Boots_M.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg03,LeftLeg01,LowerBody02,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_M\Lower_Regularjeans_Rollups_Boots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M_AI\Lower_Regularjeans_Rollups_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_M_Driver\Lower_Regularjeans_Rollups_Tuck_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_M\Lower_Regularjeans_Rollups_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_M\Lower_Regularjeans_Rollups_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg01,RightLeg02,LeftUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_M\Lower_Regularjeans_Rollups_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_M_AI\Lower_Regularjeans_Rollups_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_M_Driver\Lower_Regularjeans_Rollups_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F\Lower_Regularjeans_Rollups_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F\Lower_Regularjeans_Rollups_Tuck_F.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg01,LowerBody02,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftUpLeg01,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F\Lower_Regularjeans_Rollups_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F_AI\Lower_Regularjeans_Rollups_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F_Driver\Lower_Regularjeans_Rollups_Tuck_F_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_F\Lower_Regularjeans_Rollups_Boots_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_F\Lower_Regularjeans_Rollups_Boots_F.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg01,LowerBody02,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftUpLeg01,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_F\Lower_Regularjeans_Rollups_Boots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F_AI\Lower_Regularjeans_Rollups_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_F_Driver\Lower_Regularjeans_Rollups_Tuck_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_F\Lower_Regularjeans_Rollups_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_F\Lower_Regularjeans_Rollups_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg01,RightLeg02,LeftUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_F\Lower_Regularjeans_Rollups_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_F_AI\Lower_Regularjeans_Rollups_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_F_Driver\Lower_Regularjeans_Rollups_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N\Lower_Regularjeans_Rollups_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N\Lower_Regularjeans_Rollups_Tuck_N.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg01,LowerBody02,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftUpLeg01,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N\Lower_Regularjeans_Rollups_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N_AI\Lower_Regularjeans_Rollups_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N_Driver\Lower_Regularjeans_Rollups_Tuck_N_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_N\Lower_Regularjeans_Rollups_Boots_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_N\Lower_Regularjeans_Rollups_Boots_N.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,LeftLeg01,LowerBody02,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftUpLeg01,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Regularjeans_Rollups_Boots_N\Lower_Regularjeans_Rollups_Boots_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N_AI\Lower_Regularjeans_Rollups_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_Tuck_N_Driver\Lower_Regularjeans_Rollups_Tuck_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_N\Lower_Regularjeans_Rollups_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_N\Lower_Regularjeans_Rollups_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg01,RightLeg02,LeftUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_N\Lower_Regularjeans_Rollups_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_N_AI\Lower_Regularjeans_Rollups_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Regularjeans_Rollups_N_Driver\Lower_Regularjeans_Rollups_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_jeans_Colour" key="Mat_jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Skirt_Pleated" slots="LowerBody" tags="isSkirt,isTuckedHigh02,useOffShoulder_Tuck,isTuckedHigh">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_M\Lower_Skirt_Pleated_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_M\Lower_Skirt_Pleated_Tuck_M.modelbin"
					 cullgroups="UpperBodyBack04,RightUpLeg01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_M\Lower_Skirt_Pleated_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_M_AI\Lower_Skirt_Pleated_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_M_Driver\Lower_Skirt_Pleated_Tuck_M_Driver.modelbin"
					 requiredtags="isSkirtSlim"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PleatedSkirt_Colour" key="Mat_PleatedSkirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_M\Lower_Skirt_Pleated_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_M\Lower_Skirt_Pleated_M.modelbin"
					 cullgroups="UpperBodyBack04,RightUpLeg01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_M\Lower_Skirt_Pleated_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_M_AI\Lower_Skirt_Pleated_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_M_Driver\Lower_Skirt_Pleated_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PleatedSkirt_Colour" key="Mat_PleatedSkirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PleatedSkirt_Buttons_Colour" key="Mat_PleatedSkirt_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_F\Lower_Skirt_Pleated_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_F\Lower_Skirt_Pleated_Tuck_F.modelbin"
					 cullgroups="UpperBodyBack04,RightUpLeg01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_F\Lower_Skirt_Pleated_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_F_AI\Lower_Skirt_Pleated_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_F_Driver\Lower_Skirt_Pleated_Tuck_F_Driver.modelbin"
					 requiredtags="isSkirtSlim"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PleatedSkirt_Colour" key="Mat_PleatedSkirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_F\Lower_Skirt_Pleated_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_F\Lower_Skirt_Pleated_F.modelbin"
					 cullgroups="UpperBodyBack04,RightUpLeg01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_F\Lower_Skirt_Pleated_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_F_AI\Lower_Skirt_Pleated_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_F_Driver\Lower_Skirt_Pleated_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PleatedSkirt_Colour" key="Mat_PleatedSkirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PleatedSkirt_Buttons_Colour" key="Mat_PleatedSkirt_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_N\Lower_Skirt_Pleated_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_N\Lower_Skirt_Pleated_Tuck_N.modelbin"
					 cullgroups="UpperBodyBack04,RightUpLeg01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_N\Lower_Skirt_Pleated_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_N_AI\Lower_Skirt_Pleated_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_Tuck_N_Driver\Lower_Skirt_Pleated_Tuck_N_Driver.modelbin"
					 requiredtags="isSkirtSlim"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PleatedSkirt_Colour" key="Mat_PleatedSkirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_N\Lower_Skirt_Pleated_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_N\Lower_Skirt_Pleated_N.modelbin"
					 cullgroups="UpperBodyBack04,RightUpLeg01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_N\Lower_Skirt_Pleated_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_N_AI\Lower_Skirt_Pleated_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Pleated_N_Driver\Lower_Skirt_Pleated_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PleatedSkirt_Colour" key="Mat_PleatedSkirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PleatedSkirt_Buttons_Colour" key="Mat_PleatedSkirt_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Skirt_Summer" slots="LowerBody" tags="isSkirt,isTuckedHigh,useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M\Lower_Skirt_Summer_noLace_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M\Lower_Skirt_Summer_noLace_M.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M\Lower_Skirt_Summer_noLace_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M_AI\Lower_Skirt_Summer_noLace_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M_Driver\Lower_Skirt_Summer_noLace_M_Driver.modelbin"
					 requiredtags="isClosedOuter"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_M\Lower_Skirt_Summer_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_M\Lower_Skirt_Summer_M.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_M\Lower_Skirt_Summer_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_M_AI\Lower_Skirt_Summer_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_M_Driver\Lower_Skirt_Summer_M_Driver.modelbin"
					 requiredtags="isTuckedGarment"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M\Lower_Skirt_Summer_noLace_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M\Lower_Skirt_Summer_noLace_M.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M\Lower_Skirt_Summer_noLace_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M_AI\Lower_Skirt_Summer_noLace_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_M_Driver\Lower_Skirt_Summer_noLace_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F\Lower_Skirt_Summer_noLace_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F\Lower_Skirt_Summer_noLace_F.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F\Lower_Skirt_Summer_noLace_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F_AI\Lower_Skirt_Summer_noLace_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F_Driver\Lower_Skirt_Summer_noLace_F_Driver.modelbin"
					 requiredtags="isClosedOuter"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_F\Lower_Skirt_Summer_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_F\Lower_Skirt_Summer_F.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_F\Lower_Skirt_Summer_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_F_AI\Lower_Skirt_Summer_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_F_Driver\Lower_Skirt_Summer_F_Driver.modelbin"
					 requiredtags="isTuckedGarment"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F\Lower_Skirt_Summer_noLace_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F\Lower_Skirt_Summer_noLace_F.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F\Lower_Skirt_Summer_noLace_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F_AI\Lower_Skirt_Summer_noLace_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_F_Driver\Lower_Skirt_Summer_noLace_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N\Lower_Skirt_Summer_noLace_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N\Lower_Skirt_Summer_noLace_N.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N\Lower_Skirt_Summer_noLace_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N_AI\Lower_Skirt_Summer_noLace_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N_Driver\Lower_Skirt_Summer_noLace_N_Driver.modelbin"
					 requiredtags="isClosedOuter"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_N\Lower_Skirt_Summer_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_N\Lower_Skirt_Summer_N.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_N\Lower_Skirt_Summer_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_N_AI\Lower_Skirt_Summer_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Skirt_Summer_N_Driver\Lower_Skirt_Summer_N_Driver.modelbin"
					 requiredtags="isTuckedGarment"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N\Lower_Skirt_Summer_noLace_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N\Lower_Skirt_Summer_noLace_N.modelbin"
					 cullgroups="RightUpLeg01,LowerBody01,LowerBody02,LeftUpLeg01"
					 cullslots="Body,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N\Lower_Skirt_Summer_noLace_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N_AI\Lower_Skirt_Summer_noLace_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Skirt_Summer_noLace_N_Driver\Lower_Skirt_Summer_noLace_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Ribbon_Colour" key="Mat_Ribbon" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_SuitTrousers" slots="LowerBody" tags="Trousers">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_M\Lower_SuitTrousers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_M\Lower_SuitTrousers_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_M\Lower_SuitTrousers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_M_AI\Lower_SuitTrousers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_M_Driver\Lower_SuitTrousers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_F\Lower_SuitTrousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_F\Lower_SuitTrousers_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_F\Lower_SuitTrousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_F_AI\Lower_SuitTrousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_F_Driver\Lower_SuitTrousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_N\Lower_SuitTrousers_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_N\Lower_SuitTrousers_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_N\Lower_SuitTrousers_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_N_AI\Lower_SuitTrousers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_SuitTrousers_N_Driver\Lower_SuitTrousers_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Tightjeans_01" slots="LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M\Lower_Tightjeans_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M\Lower_Tightjeans_01_M.modelbin"
					 cullgroups="RightUpLeg03,LowerBody02,RightLeg02,RightUpLeg02,RightUpLeg01,LeftLeg03,LeftLeg01,LeftUpLeg03,LeftUpLeg01,LeftLeg02,RightLeg01,RightLeg03,LeftUpLeg02"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="TuckLowers"
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M\Lower_Tightjeans_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M_AI\Lower_Tightjeans_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M_Driver\Lower_Tightjeans_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M\Lower_Tightjeans_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M\Lower_Tightjeans_01_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg02,RightLeg02,LeftUpLeg03,LeftUpLeg01,LeftLeg01,LeftUpLeg02,RightLeg01,RightUpLeg03,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M\Lower_Tightjeans_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M_AI\Lower_Tightjeans_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_M_Driver\Lower_Tightjeans_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F\Lower_Tightjeans_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F\Lower_Tightjeans_01_F.modelbin"
					 cullgroups="RightUpLeg03,LowerBody02,RightLeg02,RightUpLeg02,RightUpLeg01,LeftLeg03,LeftLeg01,LeftUpLeg03,LeftUpLeg01,LeftLeg02,RightLeg01,RightLeg03,LeftUpLeg02"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="TuckLowers"
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F\Lower_Tightjeans_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F_AI\Lower_Tightjeans_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F_Driver\Lower_Tightjeans_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F\Lower_Tightjeans_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F\Lower_Tightjeans_01_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg02,RightLeg02,LeftUpLeg03,LeftUpLeg01,LeftLeg01,LeftUpLeg02,RightLeg01,RightUpLeg03,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F\Lower_Tightjeans_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F_AI\Lower_Tightjeans_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_F_Driver\Lower_Tightjeans_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N\Lower_Tightjeans_01_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N\Lower_Tightjeans_01_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags="TuckLowers"
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N\Lower_Tightjeans_01_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N_AI\Lower_Tightjeans_01_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N_Driver\Lower_Tightjeans_01_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N\Lower_Tightjeans_01_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N\Lower_Tightjeans_01_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N\Lower_Tightjeans_01_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N_AI\Lower_Tightjeans_01_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_01_N_Driver\Lower_Tightjeans_01_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Tightjeans_Ripped" slots="LowerBody" tags="CullingForBoots">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_M\Lower_Tightjeans_Ripped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_M\Lower_Tightjeans_Ripped_M.modelbin"
					 cullgroups="RightLeg03,LeftLeg04,RightUpLeg02,RightUpLeg03,LeftLeg02,RightLeg04,LeftLeg03,RightLeg02,RightLeg01,LowerBody02,LeftUpLeg01,LeftUpLeg02,LeftLeg01,LeftUpLeg03,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_M\Lower_Tightjeans_Ripped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_M_AI\Lower_Tightjeans_Ripped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_M_Driver\Lower_Tightjeans_Ripped_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rips_Colour" key="Mat_Rips" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F\Lower_Tightjeans_Ripped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F\Lower_Tightjeans_Ripped_F.modelbin"
					 cullgroups="RightLeg03,LeftLeg04,RightUpLeg02,RightUpLeg03,LeftLeg02,RightLeg04,LeftLeg03,RightLeg02,RightLeg01,LowerBody02,LeftUpLeg01,LeftUpLeg02,LeftLeg01,LeftUpLeg03,RightUpLeg01"
					 cullslots="Body,Socks,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F\Lower_Tightjeans_Ripped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F_AI\Lower_Tightjeans_Ripped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F_Driver\Lower_Tightjeans_Ripped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rips_Colour" key="Mat_Rips" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F\Lower_Tightjeans_Ripped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F\Lower_Tightjeans_Ripped_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F\Lower_Tightjeans_Ripped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F_AI\Lower_Tightjeans_Ripped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Ripped_F_Driver\Lower_Tightjeans_Ripped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rips_Colour" key="Mat_Rips" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Tightjeans_Shorts" slots="LowerBody" tags="useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_M\Lower_Tightjeans_Shorts_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_M\Lower_Tightjeans_Shorts_M.modelbin"
					 cullgroups="LowerBody03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_M\Lower_Tightjeans_Shorts_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_M_AI\Lower_Tightjeans_Shorts_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_M_Driver\Lower_Tightjeans_Shorts_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_F\Lower_Tightjeans_Shorts_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_F\Lower_Tightjeans_Shorts_F.modelbin"
					 cullgroups="LeftUpLeg01,LowerBody02,RightUpLeg01"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_F\Lower_Tightjeans_Shorts_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_F_AI\Lower_Tightjeans_Shorts_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_F_Driver\Lower_Tightjeans_Shorts_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_N\Lower_Tightjeans_Shorts_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_N\Lower_Tightjeans_Shorts_N.modelbin"
					 cullgroups="LeftUpLeg01,Shorts_Ripped02,Shorts_Ripped01,RightUpLeg01,LowerBody02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_N\Lower_Tightjeans_Shorts_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_N_AI\Lower_Tightjeans_Shorts_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Tightjeans_Shorts_N_Driver\Lower_Tightjeans_Shorts_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jeans_Buttons_Colour" key="Mat_Jeans_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Jeans_Colour" key="Mat_Jeans" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="Lower_Utility_Pants" slots="LowerBody" tags="CullingForBoots,Trousers,isUtilityPants,isTuckSocks,useOffShoulder_Tuck">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_M\Lower_Techwear_Trousers_noBuckle_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_M\Lower_Techwear_Trousers_noBuckle_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_M\Lower_Techwear_Trousers_noBuckle_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_M_AI\Lower_Techwear_Trousers_noBuckle_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_M_Driver\Lower_Techwear_Trousers_noBuckle_M_Driver.modelbin"
					 requiredtags="isClosedOuter"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_M\Lower_Techwear_Trousers_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_M\Lower_Techwear_Trousers_Tuck_M.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,RightFeet01,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,LeftFeet01,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_M\Lower_Techwear_Trousers_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_M_AI\Lower_Techwear_Trousers_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_M_Driver\Lower_Techwear_Trousers_Tuck_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_M\Lower_Techwear_Trousers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_M\Lower_Techwear_Trousers_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_M\Lower_Techwear_Trousers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_M_AI\Lower_Techwear_Trousers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_M_Driver\Lower_Techwear_Trousers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_F\Lower_Techwear_Trousers_noBuckle_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_F\Lower_Techwear_Trousers_noBuckle_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_F\Lower_Techwear_Trousers_noBuckle_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_F_AI\Lower_Techwear_Trousers_noBuckle_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_F_Driver\Lower_Techwear_Trousers_noBuckle_F_Driver.modelbin"
					 requiredtags="isClosedOuter"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_F\Lower_Techwear_Trousers_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_F\Lower_Techwear_Trousers_Tuck_F.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,RightFeet01,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,LeftFeet01,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_F\Lower_Techwear_Trousers_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_F_AI\Lower_Techwear_Trousers_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_F_Driver\Lower_Techwear_Trousers_Tuck_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_F\Lower_Techwear_Trousers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_F\Lower_Techwear_Trousers_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_F\Lower_Techwear_Trousers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_F_AI\Lower_Techwear_Trousers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_F_Driver\Lower_Techwear_Trousers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_N\Lower_Techwear_Trousers_noBuckle_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_N\Lower_Techwear_Trousers_noBuckle_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_N\Lower_Techwear_Trousers_noBuckle_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_N_AI\Lower_Techwear_Trousers_noBuckle_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\LowerBody\Lower_Techwear_Trousers_noBuckle_N_Driver\Lower_Techwear_Trousers_noBuckle_N_Driver.modelbin"
					 requiredtags="isClosedOuter"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_N\Lower_Techwear_Trousers_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_N\Lower_Techwear_Trousers_Tuck_N.modelbin"
					 cullgroups="RightUpLeg02,LeftLeg02,RightFeet01,LeftLeg03,LeftLeg01,RightUpLeg03,LeftUpLeg03,RightLeg02,RightLeg01,LeftUpLeg02,LeftLeg04,LeftFeet01,RightLeg03,LeftUpLeg01,RightUpLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_N\Lower_Techwear_Trousers_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_N_AI\Lower_Techwear_Trousers_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_Tuck_N_Driver\Lower_Techwear_Trousers_Tuck_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_N\Lower_Techwear_Trousers_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_N\Lower_Techwear_Trousers_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,Socks"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_N\Lower_Techwear_Trousers_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_N_AI\Lower_Techwear_Trousers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_Techwear_Trousers_N_Driver\Lower_Techwear_Trousers_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buckle_Colour" key="Mat_Buckle" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Fabric_Colour" key="Mat_Fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloss_Colour" key="Mat_Gloss" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strap_Colour" key="Mat_Strap" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" flags="HasEmptyModels" id="Makeup_Colour_Modification " slots="Makeup" tags="">
		<Variants>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_MakeupColourOverride" key="" materialtype="characterskin" target="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_MakeupColourOverride" key="" materialtype="characterskin" target="MakeupDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_MakeupColourOverride" key="" materialtype="characterskin" target="MakeupDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isDress" id="MidRise_Joggers" slots="LowerBody" tags="CullingForBoots,Trousers,isTuckBoots,isTuckSocks,isJoggers">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_M\Lower_MidRise_Joggers_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_M\Lower_MidRise_Joggers_Tuck_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_M\Lower_MidRise_Joggers_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_M_AI\Lower_MidRise_Joggers_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_M_Driver\Lower_MidRise_Joggers_Tuck_M_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_M\Lower_MidRise_Joggers_Boots_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_M\Lower_MidRise_Joggers_Boots_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_M\Lower_MidRise_Joggers_Boots_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M_AI\Lower_MidRise_Joggers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M_Driver\Lower_MidRise_Joggers_M_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M\Lower_MidRise_Joggers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M\Lower_MidRise_Joggers_M.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M\Lower_MidRise_Joggers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M_AI\Lower_MidRise_Joggers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_M_Driver\Lower_MidRise_Joggers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_F\Lower_MidRise_Joggers_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_F\Lower_MidRise_Joggers_Tuck_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_F\Lower_MidRise_Joggers_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_F_AI\Lower_MidRise_Joggers_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_F_Driver\Lower_MidRise_Joggers_Tuck_F_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_F\Lower_MidRise_Joggers_Boots_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_F\Lower_MidRise_Joggers_Boots_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_F\Lower_MidRise_Joggers_Boots_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F_AI\Lower_MidRise_Joggers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F_Driver\Lower_MidRise_Joggers_F_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F\Lower_MidRise_Joggers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F\Lower_MidRise_Joggers_F.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F\Lower_MidRise_Joggers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F_AI\Lower_MidRise_Joggers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_F_Driver\Lower_MidRise_Joggers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_N\Lower_MidRise_Joggers_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_N\Lower_MidRise_Joggers_Tuck_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_N\Lower_MidRise_Joggers_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_N_AI\Lower_MidRise_Joggers_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_Tuck_N_Driver\Lower_MidRise_Joggers_Tuck_N_Driver.modelbin"
					 requiredtags="TuckForWinterBoots"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_N\Lower_MidRise_Joggers_Boots_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_N\Lower_MidRise_Joggers_Boots_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\LowerBody\Lower_MidRise_Joggers_Boots_N\Lower_MidRise_Joggers_Boots_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N_AI\Lower_MidRise_Joggers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N_Driver\Lower_MidRise_Joggers_N_Driver.modelbin"
					 requiredtags="TuckLowers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N\Lower_MidRise_Joggers_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N\Lower_MidRise_Joggers_N.modelbin"
					 cullgroups="LeftLeg02,RightUpLeg03,LeftUpLeg02,RightLeg01,RightUpLeg02,LeftUpLeg03,RightUpLeg01,LowerBody02,LeftLeg03,LeftLeg01,RightLeg02,LeftUpLeg01,RightLeg03"
					 cullslots="Body,Socks,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N\Lower_MidRise_Joggers_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N_AI\Lower_MidRise_Joggers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\LowerBody\Lower_MidRise_Joggers_N_Driver\Lower_MidRise_Joggers_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Joggers_Colour" key="Mat_Joggers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Baseball_Jersey" slots="UpperBodyLayer2" tags="isOuter,isSkirtSlim">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 cullgroups="LeftHoodieArm,RightHoodieBody01,MidHoodieBack01,RightHoodieBack01,BackCleanUp,LeftHoodieBack01,LeftHoodieBody01,RightHoodieArm"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M_AI\Outer_Baseball_Jersey_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M_Driver\Outer_Baseball_Jersey_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 cullgroups="UpperBodyBack01,UpperBodyBack02,RightArm03,LeftArm01,RightArm02,RightArm01,LeftShoulders,LeftArm03,UpperBodyBack03,RightBaseBallJersey,RightShoulders,BaseBallJersey,LeftArm02,LeftBaseBallJersey"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M_AI\Outer_Baseball_Jersey_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M_Driver\Outer_Baseball_Jersey_M_Driver.modelbin"
					 requiredtags="isTankTop"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 cullgroups="UpperBodyBack01,RightArm04,UpperBodyBack02,RightArm03,LeftArm04,LeftArm01,RightArm02,RightArm01,LeftShoulders,LeftArm03,UpperBodyBack03,RightBaseBallJersey,RightShoulders,BaseBallJersey,LeftArm02,LeftBaseBallJersey"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M\Outer_Baseball_Jersey_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M_AI\Outer_Baseball_Jersey_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_M_Driver\Outer_Baseball_Jersey_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 cullgroups="RightHoodieBack01,LeftHoodieBody01,BackCleanUp,LeftHoodieBack01,LeftArm03,RightArm03,RightHoodieBody01,LeftHoodieArm,MidHoodieBack01,RightHoodieArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F_AI\Outer_Baseball_Jersey_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F_Driver\Outer_Baseball_Jersey_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 cullgroups="UpperBodyBack01,UpperBodyBack02,RightArm03,LeftArm01,RightArm02,RightArm01,LeftShoulders,LeftArm03,UpperBodyBack03,RightBaseBallJersey,RightShoulders,BaseBallJersey,LeftArm02,LeftBaseBallJersey"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F_AI\Outer_Baseball_Jersey_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F_Driver\Outer_Baseball_Jersey_F_Driver.modelbin"
					 requiredtags="isTankTop"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 cullgroups="UpperBodyBack01,RightArm04,UpperBodyBack02,RightArm03,LeftArm04,LeftArm01,RightArm02,RightArm01,LeftShoulders,LeftArm03,UpperBodyBack03,RightBaseBallJersey,RightShoulders,BaseBallJersey,LeftArm02,LeftBaseBallJersey"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F\Outer_Baseball_Jersey_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F_AI\Outer_Baseball_Jersey_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_F_Driver\Outer_Baseball_Jersey_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 cullgroups="RightHoodieBack01,LeftHoodieBody01,BackCleanUp,LeftHoodieBack01,LeftArm03,RightArm03,RightHoodieBody01,LeftHoodieArm,MidHoodieBack01,RightHoodieArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N_AI\Outer_Baseball_Jersey_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N_Driver\Outer_Baseball_Jersey_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 cullgroups="UpperBodyBack01,UpperBodyBack02,RightArm03,LeftArm01,RightArm02,RightArm01,LeftShoulders,LeftArm03,UpperBodyBack03,RightBaseBallJersey,RightShoulders,BaseBallJersey,LeftArm02,LeftBaseBallJersey"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N_AI\Outer_Baseball_Jersey_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N_Driver\Outer_Baseball_Jersey_N_Driver.modelbin"
					 requiredtags="isTankTop"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 cullgroups="UpperBodyBack01,RightArm04,UpperBodyBack02,RightArm03,LeftArm04,LeftArm01,RightArm02,RightArm01,LeftShoulders,LeftArm03,UpperBodyBack03,RightBaseBallJersey,RightShoulders,BaseBallJersey,LeftArm02,LeftBaseBallJersey"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N\Outer_Baseball_Jersey_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N_AI\Outer_Baseball_Jersey_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Baseball_Jersey_N_Driver\Outer_Baseball_Jersey_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Baseball_Jersey_Colour" key="Mat_Baseball_Jersey" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Baseball_Jersey_Buttons_Colour" key="Mat_Baseball_Jersey_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Blazer" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_M\Outer_Blazer_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_M\Outer_Blazer_M.modelbin"
					 cullgroups="RightUpperBody01,RightUpperBody07,LeftUpperBody05,RightArm03,UpperBodyBack01,RightForeArm02,LeftForeArm03,LeftForeArm01,LeftArm02,UpperBodyBack02,RightForeArm01,LeftArm01,LeftForeArm02,LeftUpperBody01,LeftArm03,LeftArm04,LeftShoulders,RightArm01,RightForeArm03,RightShoulders,RightArm04,UpperBodyBack03,RightUpperBody05,RightUpperBody03,LeftUpperBody07,RightArm02,LeftUpperBody03"
					 cullslots="Wristband,BodyType,LeftWrist,UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_M\Outer_Blazer_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_M_AI\Outer_Blazer_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_M_Driver\Outer_Blazer_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_lapels_Colour" key="Mat_lapels" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F\Outer_Blazer_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F\Outer_Blazer_F.modelbin"
					 cullgroups="LeftShoulders,LeftForeArm02,LeftUpperBody07,UpperBodyBack01,LeftForeArm01,UpperBodyBack02,LeftFrontShoulder,LeftUpperBody01,RightForeArm01,RightArm03,RightShoulders,LeftUpperBody05,LeftForeArm03,LeftUpperBody03,LeftArm04,RightUpperBody01,RightForeArm03,LeftArm01,RightArm01,RightArm02,UpperBodyBack03,LeftArm02,RightUpperBody07,RightForeArm02,LeftArm03,RightUpperBody05,RightUpperBody03,RightFrontShoulder,RightArm04"
					 cullslots="Body,Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F\Outer_Blazer_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F_AI\Outer_Blazer_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F_Driver\Outer_Blazer_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_lapels_Colour" key="Mat_lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_suit_Colour" key="Mat_suit" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F\Outer_Blazer_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F\Outer_Blazer_F.modelbin"
					 cullgroups="LeftShoulders,LeftForeArm02,LeftUpperBody07,UpperBodyBack01,LeftForeArm01,UpperBodyBack02,LeftFrontShoulder,LeftUpperBody01,RightForeArm01,RightArm03,RightShoulders,LeftUpperBody05,LeftForeArm03,LeftUpperBody03,LeftArm04,RightUpperBody01,RightForeArm03,LeftArm01,RightArm01,RightArm02,UpperBodyBack03,LeftArm02,RightUpperBody07,RightForeArm02,LeftArm03,RightUpperBody05,RightUpperBody03,RightFrontShoulder,RightArm04"
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F\Outer_Blazer_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F_AI\Outer_Blazer_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_F_Driver\Outer_Blazer_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_lapels_Colour" key="Mat_lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_suit_Colour" key="Mat_suit" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Blazer_Closed" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,isSkirtSlim,useHoodieNoArms,isClosedOuter">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 cullgroups="UpperBodyBack04,Back_BlazerClosed,LBlazerClosed,UpperBody04,UpperBodyBack01,LowerBody02_v4,NeckBack,OutfitFullLArm,RBlazerClosed,OutfitFullRArm,UpperBodyBack02,Neck_BlazerClosed"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_AI\Outer_Blazer_Closed_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_Driver\Outer_Blazer_Closed_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 cullgroups="UpperBody04,RBlazerClosed,UpperBodyBack02,UpperBodyBack01,LBlazerClosed,Neck_BlazerClosed"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Hands,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_AI\Outer_Blazer_Closed_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_Driver\Outer_Blazer_Closed_M_Driver.modelbin"
					 requiredtags="isDress"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 cullgroups="RightHoodieBody01,RightArm04,LowerBody02,LeftUpperBody08,LeftUpperBody07,RightUpperBody07,RightUpperBody05,RightArm03,RightHoodieArm,LeftForeArm01,UpperBodyBack04,LowerBody01,UpperBody06,RightUpperBody08,RightForeArm01,LeftHoodieBody01,LeftArm03,LeftArm04,RightUpperBody06,LeftHoodieArm,LeftUpperBody06,LeftHoodieBack01,MidHoodieBack01_v2,UpperBody05,RightHoodieBack01,LeftUpperBody05,RightForeArm02,LeftForeArm02"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_AI\Outer_Blazer_Closed_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_Driver\Outer_Blazer_Closed_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 cullgroups="UpperBody04,RBlazerClosed,Back_BlazerClosed,UpperBodyBack02,UpperBodyBack01,RightUpperBody06,LowerBody02_v4,LBlazerClosed,Neck_BlazerClosed,MidUpperBody05"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Hands,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M\Outer_Blazer_Closed_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_AI\Outer_Blazer_Closed_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_M_Driver\Outer_Blazer_Closed_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 cullgroups="UpperBodyBack04,LBlazerClosed,LowerBody02_v3,UpperBody04,UpperBodyBack01,NeckBack,Neck_BlazerClosed,OutfitFullLArm,OutfitFullRArm,UpperBodyBack02,RBlazerClosed"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_AI\Outer_Blazer_Closed_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_Driver\Outer_Blazer_Closed_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 cullgroups="UpperBody04,RBlazerClosed,UpperBodyBack02,UpperBodyBack01,LBlazerClosed,Neck_BlazerClosed"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Hands,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_AI\Outer_Blazer_Closed_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_Driver\Outer_Blazer_Closed_F_Driver.modelbin"
					 requiredtags="isDress"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 cullgroups="RightHoodieBody01,RightArm04,LowerBody02,LeftUpperBody08,LeftUpperBody07,RightUpperBody07,RightUpperBody05,RightArm03,RightHoodieArm,LeftForeArm01,UpperBodyBack04,LowerBody01,UpperBody06,RightUpperBody08,RightForeArm01,LeftHoodieBody01,LeftArm03,LeftArm04,RightUpperBody06,LeftHoodieArm,LeftUpperBody06,LeftHoodieBack01,MidHoodieBack01_v2,UpperBody05,RightHoodieBack01,LeftUpperBody05,RightForeArm02,LeftForeArm02"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_AI\Outer_Blazer_Closed_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_Driver\Outer_Blazer_Closed_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 cullgroups="UpperBody04,RBlazerClosed,UpperBodyBack02,UpperBodyBack01,RightUpperBody06,LowerBody02_v4,LBlazerClosed,Neck_BlazerClosed,MidUpperBody05,UpperBodyBack04"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Hands,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F\Outer_Blazer_Closed_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_AI\Outer_Blazer_Closed_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_F_Driver\Outer_Blazer_Closed_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 cullgroups="UpperBodyBack04,LBlazerClosed,LowerBody02_v3,UpperBody04,UpperBodyBack01,NeckBack,OutfitFullLArm,RBlazerClosed,OutfitFullRArm,UpperBodyBack02,Neck_BlazerClosed"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_AI\Outer_Blazer_Closed_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_Driver\Outer_Blazer_Closed_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 cullgroups="UpperBody04,RBlazerClosed,UpperBodyBack02,UpperBodyBack01,LBlazerClosed,Neck_BlazerClosed"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Hands,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_AI\Outer_Blazer_Closed_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_Driver\Outer_Blazer_Closed_N_Driver.modelbin"
					 requiredtags="isDress"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 cullgroups="RightHoodieBody01,RightArm04,LowerBody02,LeftUpperBody08,LeftUpperBody07,RightUpperBody07,RightUpperBody05,RightArm03,RightHoodieArm,LeftForeArm01,UpperBodyBack04,LowerBody01,UpperBody06,RightUpperBody08,RightForeArm01,LeftHoodieBody01,LeftArm03,LeftArm04,RightUpperBody06,LeftHoodieArm,LeftUpperBody06,LeftHoodieBack01,MidHoodieBack01_v2,UpperBody05,RightHoodieBack01,LeftUpperBody05,RightForeArm02,LeftForeArm02"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_AI\Outer_Blazer_Closed_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_Driver\Outer_Blazer_Closed_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 cullgroups="UpperBody04,RBlazerClosed,UpperBodyBack02,UpperBodyBack01,RightUpperBody06,LowerBody02_v4,LBlazerClosed,Neck_BlazerClosed,MidUpperBody05,UpperBodyBack04"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Hands,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N\Outer_Blazer_Closed_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_AI\Outer_Blazer_Closed_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Closed_N_Driver\Outer_Blazer_Closed_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Colour" key="Mat_Blazer" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Blazer_Open" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,isSkirtSlim,useHoodieNoArms">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 cullgroups="BackCleanUp_v2,BlazerOpen_RSide,BlazerOpen_LSide,OutfitFullLArm,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_AI\Outer_Blazer_Open_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_Driver\Outer_Blazer_Open_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,BackCleanUp_T91,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_AI\Outer_Blazer_Open_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_Driver\Outer_Blazer_Open_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 cullgroups="BlazerOpen_LDress,UpperBodyBack02,NeckBack,BackCleanUp_T91,UpperBodyBack01,BlazerOpen_LCleanup,BlazerOpen_RDress"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_AI\Outer_Blazer_Open_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_Driver\Outer_Blazer_Open_M_Driver.modelbin"
					 requiredtags="isDress"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 cullgroups="BlazerOpen_RSide,BlazerOpen_LSide,UpperBodyBack02,NeckBack,BackCleanUp_T91,UpperBodyBack01,UpperBodyBack03"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M\Outer_Blazer_Open_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_AI\Outer_Blazer_Open_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_M_Driver\Outer_Blazer_Open_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 cullgroups="BackCleanUp_v2,FleeceNeck,BlazerOpen_RSide,BlazerOpen_LSide,NeckBack,OutfitFullLArm,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_AI\Outer_Blazer_Open_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_Driver\Outer_Blazer_Open_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,BackCleanUp_T91,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_AI\Outer_Blazer_Open_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_Driver\Outer_Blazer_Open_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 cullgroups="BlazerOpen_LDress,UpperBodyBack02,NeckBack,BlazerOpen_LShoulders,BackCleanUp_T91,UpperBodyBack01,BlazerOpen_RShoulders,BlazerOpen_RDress"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_AI\Outer_Blazer_Open_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_Driver\Outer_Blazer_Open_F_Driver.modelbin"
					 requiredtags="isDress"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 cullgroups="BlazerOpen_RSide,BlazerOpen_LSide,UpperBodyBack02,NeckBack,BlazerOpen_LShoulders,BackCleanUp_T91,UpperBodyBack01,UpperBodyBack03,BlazerOpen_RShoulders"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F\Outer_Blazer_Open_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_AI\Outer_Blazer_Open_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_F_Driver\Outer_Blazer_Open_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 cullgroups="BackCleanUp_v2,FleeceNeck,BlazerOpen_RSide,BlazerOpen_LSide,OutfitFullLArm,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_AI\Outer_Blazer_Open_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_Driver\Outer_Blazer_Open_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,BackCleanUp_T91,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_AI\Outer_Blazer_Open_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_Driver\Outer_Blazer_Open_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 cullgroups="BlazerOpen_LDress,UpperBodyBack02,NeckBack,BackCleanUp_T91,UpperBodyBack01,BlazerOpen_RDress"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_AI\Outer_Blazer_Open_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_Driver\Outer_Blazer_Open_N_Driver.modelbin"
					 requiredtags="isDress"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 cullgroups="BlazerOpen_RSide,BlazerOpen_LSide,UpperBodyBack02,BackCleanUp,NeckBack,UpperBodyBack01,UpperBodyBack03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N\Outer_Blazer_Open_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_AI\Outer_Blazer_Open_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Blazer_Open_N_Driver\Outer_Blazer_Open_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blazer_Open_Colour" key="Mat_Blazer_Open" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Blazer_Open_Buttons_Colour" key="Mat_Blazer_Open_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Bomber_Jacket" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,useUpperScarf,useHoodieNoArms">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_AI\Outer_Bomber_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_Driver\Outer_Bomber_Jacket_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,LeftArm04,RightArm04,Hoodie_RShoulders,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_LShoulders,LeftHoodieArm,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_AI\Outer_Bomber_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_Driver\Outer_Bomber_Jacket_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 cullgroups="RightArm04,RightOuter_Layer01,RightFrontShoulder_v3,LeftFrontShoulder_v3,LeftArm03,LeftForeArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,UpperBodyBack01,LeftOuter_Layer01,UpperBodyBack02,RightForeArm02,RightForeArm03,RightArm01"
					 cullslots="Wristband,LeftWrist,UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_AI\Outer_Bomber_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_Driver\Outer_Bomber_Jacket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,MidHoodieBack01_v3,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_AI\Outer_Bomber_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_Driver\Outer_Bomber_Jacket_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,LeftArm04,RightArm04,Hoodie_RShoulders,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_LShoulders,LeftHoodieArm,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_AI\Outer_Bomber_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_Driver\Outer_Bomber_Jacket_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 cullgroups="RightArm04,RightOuter_Layer01,RightFrontShoulder_v3,LeftFrontShoulder_v3,LeftArm03,LeftForeArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,UpperBodyBack01,LeftOuter_Layer01,UpperBodyBack02,RightForeArm02,RightForeArm03,RightArm01,Neck02_v2"
					 cullslots="Wristband,LeftWrist,UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_AI\Outer_Bomber_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_Driver\Outer_Bomber_Jacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N_AI\Outer_Bomber_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N_Driver\Outer_Bomber_Jacket_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,LeftArm04,RightArm04,Hoodie_RShoulders,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_LShoulders,LeftHoodieArm,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N_AI\Outer_Bomber_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N_Driver\Outer_Bomber_Jacket_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 cullgroups="RightArm04,RightOuter_Layer01,RightFrontShoulder_v3,LeftFrontShoulder_v3,LeftArm03,LeftForeArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,UpperBodyBack01,LeftOuter_Layer01,UpperBodyBack02,RightForeArm02,RightForeArm03,RightArm01,Neck02_v2"
					 cullslots="Wristband,LeftWrist,UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N\Outer_Bomber_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N_AI\Outer_Bomber_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_N_Driver\Outer_Bomber_Jacket_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Bomber_Jacket_Expeditions" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,useUpperScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 cullgroups=""
					 cullslots="Wristband,BodyType,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M\Outer_Bomber_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_AI\Outer_Bomber_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_M_Driver\Outer_Bomber_Jacket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 cullgroups=""
					 cullslots="Body,Wristband,BodyType,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_AI\Outer_Bomber_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_Driver\Outer_Bomber_Jacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F\Outer_Bomber_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_AI\Outer_Bomber_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Bomber_Jacket_F_Driver\Outer_Bomber_Jacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_bomber_Colour" key="Mat_bomber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Cardigan" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,isSkirtSlim,useHoodieNoArms,isClosedOuter">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M\Outer_Cardigan_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M\Outer_Cardigan_M.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm02,RightHoodieBack01,LowerBody01,OuterCardigan_LSide,LowerBody02,LeftWrist,UpperBody06,LeftForeArm03,RightForeArm02,RightWrist,LeftHoodieBack01,MidHoodieBack01,OuterCardigan_RSide"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M\Outer_Cardigan_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M_AI\Outer_Cardigan_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M_Driver\Outer_Cardigan_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Cardigan_Colour" key="Mat_Cardigan" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cardigan_Buttons_Colour" key="Mat_Cardigan_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M\Outer_Cardigan_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M\Outer_Cardigan_M.modelbin"
					 cullgroups="RghtShoulder_Short01,OuterCardigan_LSide,LeftShoulder_Short01,OuterCardigan_RSide,UpperBodyBack01,RightWrist,LeftWrist"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Hands,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M\Outer_Cardigan_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M_AI\Outer_Cardigan_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_M_Driver\Outer_Cardigan_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Cardigan_Colour" key="Mat_Cardigan" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cardigan_Buttons_Colour" key="Mat_Cardigan_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F\Outer_Cardigan_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F\Outer_Cardigan_F.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm02,RightHoodieBack01,LowerBody01,LowerBody02,LeftWrist,UpperBody06,UpperBody05,OuterCardigan_LSidev2,LeftForeArm03,RightForeArm02,RightWrist,LeftHoodieBack01,OuterCardigan_RSidev2,MidHoodieBack01"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F\Outer_Cardigan_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F_AI\Outer_Cardigan_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F_Driver\Outer_Cardigan_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Cardigan_Colour" key="Mat_Cardigan" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cardigan_Buttons_Colour" key="Mat_Cardigan_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F\Outer_Cardigan_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F\Outer_Cardigan_F.modelbin"
					 cullgroups="UpperBody04_Cardigan,UpperBodyBack01,OuterCardigan_LSidev2,RightWrist,LeftWrist,OuterCardigan_RSidev2"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Hands,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F\Outer_Cardigan_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F_AI\Outer_Cardigan_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_F_Driver\Outer_Cardigan_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Cardigan_Colour" key="Mat_Cardigan" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cardigan_Buttons_Colour" key="Mat_Cardigan_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N\Outer_Cardigan_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N\Outer_Cardigan_N.modelbin"
					 cullgroups="RightForeArm03,LeftForeArm02,RightHoodieBack01,LowerBody01,LowerBody02,LeftWrist,UpperBody06,UpperBody05,OuterCardigan_LSidev2,LeftForeArm03,RightForeArm02,RightWrist,LeftHoodieBack01,OuterCardigan_RSidev2,MidHoodieBack01"
					 cullslots="ProstheticArms_left,ProstheticArms_right,UpperBodyLayer1,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N\Outer_Cardigan_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N_AI\Outer_Cardigan_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N_Driver\Outer_Cardigan_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Cardigan_Colour" key="Mat_Cardigan" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cardigan_Buttons_Colour" key="Mat_Cardigan_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N\Outer_Cardigan_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N\Outer_Cardigan_N.modelbin"
					 cullgroups="UpperBody04_Cardigan,UpperBodyBack01,OuterCardigan_LSidev2,RightWrist,LeftWrist,OuterCardigan_RSidev2"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Hands,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N\Outer_Cardigan_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N_AI\Outer_Cardigan_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Cardigan_N_Driver\Outer_Cardigan_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Cardigan_Colour" key="Mat_Cardigan" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cardigan_Buttons_Colour" key="Mat_Cardigan_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Denim_Jacket" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,useUpperScarf,useHoodieNoArms">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack01,NeckBack,OutfitFullLArm,OutfitFullRArm,LeftOuter_Layer01,UpperBodyBack02,UpperBodyBack03"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M_AI\Outer_Denim_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M_Driver\Outer_Denim_Jacket_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M_AI\Outer_Denim_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M_Driver\Outer_Denim_Jacket_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 cullgroups="UpperBodyBack01,RightArm04,RightOuterDenim,RightArm02,LeftArm03,LeftArm01,LeftArm04,LeftOuterDenim,RightArm03,RightForeArm01,RightForeArm02,RightOuterShirt_01,UpperBodyBack03,LeftArm02,LeftForeArm01,LeftOuterShirt_01,LeftForeArm03,UpperBodyBack02,RightShoulders,LeftShoulders,LeftForeArm02,RightArm01,RightForeArm03"
					 cullslots="Wristband,LeftWrist,UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M\Outer_Denim_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M_AI\Outer_Denim_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_M_Driver\Outer_Denim_Jacket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack01,NeckBack,OutfitFullLArm,OutfitFullRArm,LeftOuter_Layer01,UpperBodyBack02,UpperBodyBack03"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F_AI\Outer_Denim_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F_Driver\Outer_Denim_Jacket_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F_AI\Outer_Denim_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F_Driver\Outer_Denim_Jacket_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 cullgroups="RightArm04,RightArm02,LeftForeArm03,RightForeArm01,RightArm01,LeftOuterDenim,LeftUpperBody03,LeftForeArm01,RightShoulders,LeftArm02,RightForeArm03,LeftArm01,UpperBodyBack01,UpperBodyBack03,RightForeArm02,LeftUpperBody01,LeftArm04,RightArm03,RightOuterDenim,LeftForeArm02,LeftArm03,LeftShoulders,UpperBodyBack02"
					 cullslots="Wristband,LeftWrist,UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F\Outer_Denim_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F_AI\Outer_Denim_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_F_Driver\Outer_Denim_Jacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack01,NeckBack,OutfitFullLArm,OutfitFullRArm,LeftOuter_Layer01,UpperBodyBack02,UpperBodyBack03"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N_AI\Outer_Denim_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N_Driver\Outer_Denim_Jacket_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,Hoodie_RShoulders_v2,LeftArm04,RightArm04,RightForeArm01,LeftForeArm01,RightForeArm02,LeftHoodieArm,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N_AI\Outer_Denim_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N_Driver\Outer_Denim_Jacket_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 cullgroups="UpperBodyBack02,LeftForeArm03,RightArm03,LeftArm01,RightForeArm01,LeftOuterDenim,LeftShoulders,RightOuterDenim,RightArm02,LeftArm03,RightArm01,RightShoulders,LeftArm02,RightForeArm03,RightArm04,RightForeArm02,LeftArm04,UpperBodyBack01,LeftForeArm02,LeftForeArm01,UpperBodyBack03"
					 cullslots="Wristband,LeftWrist,UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N\Outer_Denim_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N_AI\Outer_Denim_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Denim_Jacket_N_Driver\Outer_Denim_Jacket_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Button_DenimJacket_Colour" key="Mat_Button_DenimJacket" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_DenimJacket_Colour" key="Mat_DenimJacket" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outer_HighVisVest_Touge" slots="UpperBodyLayer2" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_M\Outer_HighVisVest_Touge_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_M\Outer_HighVisVest_Touge_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_M\Outer_HighVisVest_Touge_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_M_AI\Outer_HighVisVest_Touge_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_M_Driver\Outer_HighVisVest_Touge_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_F\Outer_HighVisVest_Touge_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_F\Outer_HighVisVest_Touge_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_F\Outer_HighVisVest_Touge_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_F_AI\Outer_HighVisVest_Touge_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVisVest_Touge_F_Driver\Outer_HighVisVest_Touge_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outer_HighVis_Vest" slots="UpperBodyLayer2" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_M\Outer_HighVis_Vest_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_M\Outer_HighVis_Vest_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_M\Outer_HighVis_Vest_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_M_AI\Outer_HighVis_Vest_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_M_Driver\Outer_HighVis_Vest_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_High_vis_vest_edge_Colour" key="Mat_High_vis_vest_edge" materialtype="uber_clothing" source=""/>
					<Material id="Mat_High_vis_vest_fabric_Colour" key="Mat_High_vis_vest_fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_High_vis_vest_stripe_Colour" key="Mat_High_vis_vest_stripe" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F\Outer_HighVis_Vest_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F\Outer_HighVis_Vest_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F\Outer_HighVis_Vest_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F_AI\Outer_HighVis_Vest_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F_Driver\Outer_HighVis_Vest_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_High_vis_vest_edge_Colour" key="Mat_High_vis_vest_edge" materialtype="uber_clothing" source=""/>
					<Material id="Mat_High_vis_vest_fabric_Colour" key="Mat_High_vis_vest_fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_High_vis_vest_stripe_Colour" key="Mat_High_vis_vest_stripe" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F\Outer_HighVis_Vest_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F\Outer_HighVis_Vest_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F\Outer_HighVis_Vest_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F_AI\Outer_HighVis_Vest_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_HighVis_Vest_F_Driver\Outer_HighVis_Vest_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_High_vis_vest_edge_Colour" key="Mat_High_vis_vest_edge" materialtype="uber_clothing" source=""/>
					<Material id="Mat_High_vis_vest_fabric_Colour" key="Mat_High_vis_vest_fabric" materialtype="uber_clothing" source=""/>
					<Material id="Mat_High_vis_vest_stripe_Colour" key="Mat_High_vis_vest_stripe" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Hoodie_Unzipped" slots="UpperBodyLayer2" tags="isLongSleeve,isOuter02,overSleeve_m,hidesWristbands,isOuter,TightSleeve,useUpperScarf,overSleeve_f,useHoodieNoArms">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_AI\Outer_Hoodie_Unzipped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_Driver\Outer_Hoodie_Unzipped_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,MidHoodieBack01,LeftArm04,RightArm04,Hoodie_RShoulders,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_LShoulders,LeftHoodieArm,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_AI\Outer_Hoodie_Unzipped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_Driver\Outer_Hoodie_Unzipped_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 cullgroups="RightArm04,RightOuter_Layer01,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftShoulders,LeftUpperBody03,LeftForeArm01,RightUpperBody03,RightForeArm01,RightShoulders,RightArm03,UpperBodyBack01,UpperBodyBack03,LeftOuter_Layer01,BackCleanUp_v3,LeftUpperBody01,RightUpperBody01,UpperBodyBack02,RightForeArm02,LeftUpperBody05,RightArm01,RightUpperBody05"
					 cullslots="Body,LeftWrist,UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_AI\Outer_Hoodie_Unzipped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_Driver\Outer_Hoodie_Unzipped_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_AI\Outer_Hoodie_Unzipped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_Driver\Outer_Hoodie_Unzipped_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,MidHoodieBack01,LeftArm04,RightArm04,Hoodie_RShoulders,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_LShoulders,LeftHoodieArm,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_AI\Outer_Hoodie_Unzipped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_Driver\Outer_Hoodie_Unzipped_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 cullgroups="LeftUpperBody03,UpperBodyBack03,RightArm02,RightForeArm01,RightForeArm02,BackCleanUp_v3,LeftOuter_Layer01,LeftForeArm01,RightUpperBody03,LeftUpperBody01,RightArm04,LeftArm04,LeftShoulders,UpperBodyBack01,RightArm01,LeftUpperBody05,RightUpperBody01,LeftArm01,LeftForeArm02,LeftArm02,RightOuter_Layer01,UpperBodyBack02,RightUpperBody05,LeftArm03,RightShoulders,RightArm03"
					 cullslots="Body,LeftWrist,UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_AI\Outer_Hoodie_Unzipped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_Driver\Outer_Hoodie_Unzipped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N_AI\Outer_Hoodie_Unzipped_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N_Driver\Outer_Hoodie_Unzipped_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,MidHoodieBack01,LeftArm04,RightArm04,Hoodie_RShoulders,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_LShoulders,LeftHoodieArm,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N_AI\Outer_Hoodie_Unzipped_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N_Driver\Outer_Hoodie_Unzipped_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 cullgroups="RightArm04,RightOuter_Layer01,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftShoulders,LeftUpperBody03,LeftForeArm01,RightUpperBody03,RightForeArm01,RightShoulders,RightArm03,UpperBodyBack01,UpperBodyBack03,LeftOuter_Layer01,BackCleanUp_v3,LeftUpperBody01,RightUpperBody01,UpperBodyBack02,RightForeArm02,LeftUpperBody05,RightArm01,RightUpperBody05"
					 cullslots="Body,LeftWrist,UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N\Outer_Hoodie_Unzipped_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N_AI\Outer_Hoodie_Unzipped_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_N_Driver\Outer_Hoodie_Unzipped_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_laces_Colour" key="Mat_laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ringlets_Colour" key="Mat_ringlets" materialtype="uber_clothing" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Hoodie_Unzipped_DriftClub" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,overSleeve_f,overSleeve_m,TightSleeve,useUpperScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 cullgroups=""
					 cullslots="Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M\Outer_Hoodie_Unzipped_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_AI\Outer_Hoodie_Unzipped_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_M_Driver\Outer_Hoodie_Unzipped_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 cullgroups=""
					 cullslots="Body,Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_AI\Outer_Hoodie_Unzipped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_Driver\Outer_Hoodie_Unzipped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F\Outer_Hoodie_Unzipped_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_AI\Outer_Hoodie_Unzipped_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Hoodie_Unzipped_F_Driver\Outer_Hoodie_Unzipped_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_hoodie_Colour" key="Mat_hoodie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_inner_hood_Colour" key="Mat_inner_hood" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Jacket_Haori" slots="UpperBodyLayer2" tags="isOuter,isSkirtSlim">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M\Outer_Jacket_Haori_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M\Outer_Jacket_Haori_M.modelbin"
					 cullgroups="RightHoodieBack01,LeftHoodieBody01,Hoodie_LShoulders_v2,RightHoodieArm,LeftHoodieArm,BackCleanUp,RightHoodieBody01,Hoodie_RShoulders_v2,LeftHoodieBack01,MidHoodieBack01"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M\Outer_Jacket_Haori_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M_AI\Outer_Jacket_Haori_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M_Driver\Outer_Jacket_Haori_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Cloth_Colour" key="Mat_Cloth" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M\Outer_Jacket_Haori_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M\Outer_Jacket_Haori_M.modelbin"
					 cullgroups="UpperBodyBack01,RightHaori,UpperBodyBack03,BackCleanUp_Haori,LeftHaori,NeckBack,UpperBodyBack02"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M\Outer_Jacket_Haori_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M_AI\Outer_Jacket_Haori_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_M_Driver\Outer_Jacket_Haori_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Cloth_Colour" key="Mat_Cloth" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F\Outer_Jacket_Haori_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F\Outer_Jacket_Haori_F.modelbin"
					 cullgroups="RightHoodieBack01,LeftHoodieBody01,Hoodie_LShoulders_v2,RightHoodieArm,LeftHoodieArm,BackCleanUp,RightHoodieBody01,Hoodie_RShoulders_v2,LeftHoodieBack01,MidHoodieBack01"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F\Outer_Jacket_Haori_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F_AI\Outer_Jacket_Haori_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F_Driver\Outer_Jacket_Haori_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Cloth_Colour" key="Mat_Cloth" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F\Outer_Jacket_Haori_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F\Outer_Jacket_Haori_F.modelbin"
					 cullgroups="UpperBodyBack01,RightFrontShoulder_v3,RightHaori,UpperBodyBack03,BackCleanUp_Haori,LeftHaori,LeftFrontShoulder_v3,NeckBack,UpperBodyBack02"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F\Outer_Jacket_Haori_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F_AI\Outer_Jacket_Haori_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_F_Driver\Outer_Jacket_Haori_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Cloth_Colour" key="Mat_Cloth" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N\Outer_Jacket_Haori_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N\Outer_Jacket_Haori_N.modelbin"
					 cullgroups="RightHoodieBack01,LeftHoodieBody01,Hoodie_LShoulders_v2,RightHoodieArm,LeftHoodieArm,BackCleanUp,RightHoodieBody01,Hoodie_RShoulders_v2,LeftHoodieBack01,MidHoodieBack01"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N\Outer_Jacket_Haori_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N_AI\Outer_Jacket_Haori_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N_Driver\Outer_Jacket_Haori_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Cloth_Colour" key="Mat_Cloth" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N\Outer_Jacket_Haori_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N\Outer_Jacket_Haori_N.modelbin"
					 cullgroups="UpperBodyBack01,RightFrontShoulder_v3,RightHaori,UpperBodyBack03,BackCleanUp_Haori,LeftHaori,LeftFrontShoulder_v3,NeckBack,UpperBodyBack02"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N\Outer_Jacket_Haori_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N_AI\Outer_Jacket_Haori_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jacket_Haori_N_Driver\Outer_Jacket_Haori_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Cloth_Colour" key="Mat_Cloth" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outer_Jumper" slots="UpperBodyLayer1" tags="hidesUppers,isJumper,isSkirtSlim,showsUpperSleeves">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_M\Outer_Jumper_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_M\Outer_Jumper_M.modelbin"
					 cullgroups="LeftArmpit,RightArmpit,LeftShoulders,UpperBody05,RightFrontShoulder_v2,UpperBody06,RightArm01,LeftArm04,LeftFrontShoulder_v2,LowerBody01,UpperBody03,UpperBody04,RightArm04,UpperBody01_v2,RightArm03,LeftArm02,RightShoulders,UpperBody02,LeftArm03,LeftArm01,RightArm02"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_M\Outer_Jumper_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_M_AI\Outer_Jumper_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_M_Driver\Outer_Jumper_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_jumper_Colour" key="Mat_jumper" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_F\Outer_Jumper_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_F\Outer_Jumper_F.modelbin"
					 cullgroups="LeftArmpit,RightArmpit,LeftShoulders,UpperBody05,RightFrontShoulder_v2,UpperBody06,RightArm01,LeftArm04,LeftFrontShoulder_v2,LowerBody01,UpperBody03,UpperBody04,RightArm04,UpperBody01_v2,RightArm03,LeftArm02,RightShoulders,UpperBody02,LeftArm03,LeftArm01,RightArm02"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_F\Outer_Jumper_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_F_AI\Outer_Jumper_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_F_Driver\Outer_Jumper_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_jumper_Colour" key="Mat_jumper" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_N\Outer_Jumper_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_N\Outer_Jumper_N.modelbin"
					 cullgroups="LeftArmpit,RightArmpit,LeftShoulders,UpperBody05,RightFrontShoulder_v2,UpperBody06,RightArm01,LeftArm04,LeftFrontShoulder_v2,LowerBody01,UpperBody03,UpperBody04,RightArm04,UpperBody01_v2,RightArm03,LeftArm02,RightShoulders,UpperBody02,LeftArm03,LeftArm01,RightArm02"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_N\Outer_Jumper_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_N_AI\Outer_Jumper_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Jumper_N_Driver\Outer_Jumper_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_jumper_Colour" key="Mat_jumper" materialtype="uber_clothing" source=""/>
					<Material id="Mat_cuffs_Colour" key="Mat_cuffs" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Labcoat" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M\Outer_Labcoat_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M\Outer_Labcoat_M.modelbin"
					 cullgroups=""
					 cullslots="Body,Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isSkirt"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M\Outer_Labcoat_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M_AI\Outer_Labcoat_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M_Driver\Outer_Labcoat_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_fabric_Colour" key="Mat_fabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M\Outer_Labcoat_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M\Outer_Labcoat_M.modelbin"
					 cullgroups=""
					 cullslots="Body,Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M\Outer_Labcoat_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M_AI\Outer_Labcoat_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_M_Driver\Outer_Labcoat_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_fabric_Colour" key="Mat_fabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 cullgroups=""
					 cullslots="Body,Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isSkirt"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_AI\Outer_Labcoat_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_Driver\Outer_Labcoat_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_fabric_Colour" key="Mat_fabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 cullgroups=""
					 cullslots="Body,Wristband,BodyType,ProstheticArms,LeftWrist,UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_AI\Outer_Labcoat_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_Driver\Outer_Labcoat_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_fabric_Colour" key="Mat_fabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isSkirt"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_AI\Outer_Labcoat_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_Driver\Outer_Labcoat_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_fabric_Colour" key="Mat_fabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F\Outer_Labcoat_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_AI\Outer_Labcoat_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Labcoat_F_Driver\Outer_Labcoat_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_fabric_Colour" key="Mat_fabric" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2,useUpperScarf" id="Outer_Motorcycle_Jacket" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,useUpperScarf,useHoodieNoArms">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 cullgroups="UpperBodyBack03,RightOuter_Layer01_v2,UpperBodyBack01,LeftOuter_Layer01_v2,OutfitFullRArm,UpperBodyBack02,NeckBack,OutfitFullLArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M_AI\Outer_Motorcycle_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M_Driver\Outer_Motorcycle_Jacket_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M_AI\Outer_Motorcycle_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M_Driver\Outer_Motorcycle_Jacket_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 cullgroups="LeftForeArm02,UpperBodyBack03,RightOuter_Layer01_v2,LeftArm04,RightArm04,UpperBodyBack01,LeftOuter_Layer01_v2,UpperBodyBack02,RightForeArm01,LeftForeArm01,NeckBack,RightForeArm02"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body,Hands"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M\Outer_Motorcycle_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M_AI\Outer_Motorcycle_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_M_Driver\Outer_Motorcycle_Jacket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 cullgroups="UpperBodyBack01,OutfitFullRArm,UpperBodyBack02,NeckBack,OutfitFullLArm,RightOuter_BikerJacket,LeftOuter_BikerJacket,UpperBodyBack03_v2"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F_AI\Outer_Motorcycle_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F_Driver\Outer_Motorcycle_Jacket_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,RightHoodieArm,Hoodie_LShoulders_v2,LeftHoodieArm,RightOuter_BikerJacket,LeftArm04,RightArm04,RightForeArm01,LeftForeArm01,RightForeArm02,LeftOuter_BikerJacket,Hoodie_RShoulders_v2,LeftHoodieBack01,UpperBodyBack03_v2"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F_AI\Outer_Motorcycle_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F_Driver\Outer_Motorcycle_Jacket_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 cullgroups="LeftForeArm02,RghtShoulder_Short01,LeftArm04,RightArm04,UpperBodyBack01,UpperBodyBack02,RightForeArm01,LeftForeArm01,NeckBack,RightForeArm02,LeftOuter_BikerJacket,RightOuter_BikerJacket,UpperBodyBack03_v2,LeftShoulder_Short01"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body,Hands"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F\Outer_Motorcycle_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F_AI\Outer_Motorcycle_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_F_Driver\Outer_Motorcycle_Jacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 cullgroups="UpperBodyBack03,RightOuter_Layer01_v2,UpperBodyBack01,LeftOuter_Layer01_v2,OutfitFullRArm,UpperBodyBack02,NeckBack,OutfitFullLArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N_AI\Outer_Motorcycle_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N_Driver\Outer_Motorcycle_Jacket_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 cullgroups="LeftForeArm02,RightHoodieBack01,UpperBodyBack03,RightHoodieArm,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftHoodieArm,LeftArm04,RightArm04,RightForeArm01,LeftForeArm01,RightForeArm02,Hoodie_RShoulders_v2,MidHoodieBack01_v3,LeftHoodieBack01,RightHoodieBody01"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N_AI\Outer_Motorcycle_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N_Driver\Outer_Motorcycle_Jacket_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 cullgroups="LeftForeArm02,RghtShoulder_Short01,UpperBodyBack03,RightOuter_Layer01_v2,LeftArm04,RightArm04,UpperBodyBack01,LeftOuter_Layer01_v2,UpperBodyBack02,RightForeArm01,LeftForeArm01,NeckBack,RightForeArm02,LeftShoulder_Short01"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body,Hands"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N\Outer_Motorcycle_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N_AI\Outer_Motorcycle_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Motorcycle_Jacket_N_Driver\Outer_Motorcycle_Jacket_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_jacket_Colour" key="Mat_jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_metal_Colour" key="Mat_metal" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_zip_Colour" key="Mat_zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_PeaCoat" slots="UpperBodyLayer2" tags="isOuter,hidesWristbands,isLongSleeve,isSkirtSlim,useHoodieNoArms,isClosedOuter">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_M\Outer_PeaCoat_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_M\Outer_PeaCoat_M.modelbin"
					 cullgroups="RghtShoulder_Short01,LeftFrontShoulder_v2,RightFrontShoulder_v2,PeaCoat_Body,LeftShoulder_Short01,PeaCoat_LHoodieSlim,UpperBodyBack01,NeckBack,OutfitFullLArm,PeaCoat_RHoodieSlim,OutfitFullRArm,UpperBodyBack02"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_M\Outer_PeaCoat_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_M_AI\Outer_PeaCoat_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_M_Driver\Outer_PeaCoat_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_M\Outer_PeaCoat_FlatCollar_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_M\Outer_PeaCoat_FlatCollar_M.modelbin"
					 cullgroups="LeftHoodieBack01,LeftHoodieArm,MidHoodieBack01,PeaCoat_Body,RightHoodieBack01,RightHoodieArm,MidHoodieLower01,PeaCoat_LHoodieSlim,PeaCoat_RHoodieSlim,LeftHoodieBody01,RightHoodieBody01,MidHoodieBack01_v2"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_M\Outer_PeaCoat_FlatCollar_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_M_AI\Outer_PeaCoat_FlatCollar_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_M_Driver\Outer_PeaCoat_FlatCollar_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_M\Outer_PeaCoat_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_M\Outer_PeaCoat_M.modelbin"
					 cullgroups="LeftFrontShoulder_v2,UpperBodyBack01,NeckBack,RightArm04,LeftArm04,PeaCoat_RArms,RightForeArm01,PeaCoat_LArms,RightForeArm02,RghtShoulder_Short01,RightFrontShoulder_v2,PeaCoat_Body,LeftShoulder_Short01,LeftForeArm01,PeaCoat_LHoodieSlim,PeaCoat_CleanUp,UpperBodyBack02,LowerBody02_v3,PeaCoat_RHoodieSlim_v2,LeftForeArm02,PeaCoat_LHoodieSlim_v2"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_M\Outer_PeaCoat_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_M_AI\Outer_PeaCoat_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_M_Driver\Outer_PeaCoat_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_F\Outer_PeaCoat_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_F\Outer_PeaCoat_F.modelbin"
					 cullgroups="RghtShoulder_Short01,PeaCoat_Body,LeftShoulder_Short01,LeftFrontShoulder_v3,UpperBodyBack01,NeckBack,OutfitFullLArm,RArm_and_Shoulders,PeaCoat_RHoodieSlim_v2,OutfitFullRArm,RightFrontShoulder_v3,PeaCoat_LHoodieSlim_v2,UpperBodyBack02"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_F\Outer_PeaCoat_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_F\Outer_PeaCoat_FlatCollar_F.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_F_Driver\Outer_PeaCoat_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_F\Outer_PeaCoat_FlatCollar_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_F\Outer_PeaCoat_FlatCollar_F.modelbin"
					 cullgroups="LeftHoodieArm,RightArm04,LeftArm04,PeaCoat_HoodieLShouder,RightForeArm01,RightHoodieBack01,RightForeArm02,UpperBody04,LeftHoodieBack01,PeaCoat_Body,LeftForeArm01,MidHoodieLower01,LeftHoodieBody01,MidHoodieBack01,RightHoodieArm,LeftForeArm02,PeaCoat_HoodieRShouder,RightHoodieBody01,MidHoodieBack01_v2"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_F\Outer_PeaCoat_FlatCollar_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_F_AI\Outer_PeaCoat_FlatCollar_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_F_Driver\Outer_PeaCoat_FlatCollar_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_F\Outer_PeaCoat_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_F\Outer_PeaCoat_F.modelbin"
					 cullgroups="UpperBodyBack01,NeckBack,RightArm04,LeftArm04,PeaCoat_RArms,RightForeArm01,PeaCoat_LArms,RightForeArm02,RghtShoulder_Short01,PeaCoat_Body,LeftShoulder_Short01,LeftForeArm01,PeaCoat_CleanUp,UpperBodyBack02,LeftFrontShoulder_v3,PeaCoat_RHoodieSlim_v2,LeftForeArm02,RightFrontShoulder_v3,PeaCoat_LHoodieSlim_v2"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_F\Outer_PeaCoat_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_F_AI\Outer_PeaCoat_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_F_Driver\Outer_PeaCoat_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_N\Outer_PeaCoat_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_N\Outer_PeaCoat_N.modelbin"
					 cullgroups="RghtShoulder_Short01,PeaCoat_LArms,PeaCoat_Body,LeftShoulder_Short01,LeftFrontShoulder_v3,UpperBodyBack01,NeckBack,OutfitFullLArm,PeaCoat_RArms,PeaCoat_RHoodieSlim_v2,OutfitFullRArm,RightFrontShoulder_v3,PeaCoat_LHoodieSlim_v2,UpperBodyBack02"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_N\Outer_PeaCoat_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_N_AI\Outer_PeaCoat_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_N_Driver\Outer_PeaCoat_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_N\Outer_PeaCoat_FlatCollar_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_N\Outer_PeaCoat_FlatCollar_N.modelbin"
					 cullgroups="LeftHoodieArm,RightArm04,LeftArm04,PeaCoat_HoodieLShouder,RightForeArm01,RightHoodieBack01,RightForeArm02,UpperBody04,LeftHoodieBack01,PeaCoat_Body,LeftForeArm01,MidHoodieLower01,LeftHoodieBody01,MidHoodieBack01,RightHoodieArm,LeftForeArm02,PeaCoat_HoodieRShouder,RightHoodieBody01,MidHoodieBack01_v2"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_N\Outer_PeaCoat_FlatCollar_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_N_AI\Outer_PeaCoat_FlatCollar_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PeaCoat_FlatCollar_N_Driver\Outer_PeaCoat_FlatCollar_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_N\Outer_PeaCoat_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_N\Outer_PeaCoat_N.modelbin"
					 cullgroups="UpperBodyBack01,NeckBack,RightArm04,LeftArm04,PeaCoat_RArms,RightForeArm01,PeaCoat_LArms,RightForeArm02,RghtShoulder_Short01,PeaCoat_Body,LeftShoulder_Short01,LeftForeArm01,PeaCoat_CleanUp,UpperBodyBack02,LeftFrontShoulder_v3,PeaCoat_RHoodieSlim_v2,LeftForeArm02,RightFrontShoulder_v3,PeaCoat_LHoodieSlim_v2"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_N\Outer_PeaCoat_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_N_AI\Outer_PeaCoat_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PeaCoat_N_Driver\Outer_PeaCoat_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PeaCoat_Colour" key="Mat_PeaCoat" materialtype="uber_clothing" source=""/>
					<Material id="Mat_PeaCoat_Buttons_Colour" key="Mat_PeaCoat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_PufferJacket" slots="UpperBodyLayer2" tags="isOuter,isOuter02,hidesWristbands,isLongSleeve,useHoodieNoArms">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_M\Outer_PufferJacket_FlatCollar_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_M\Outer_PufferJacket_FlatCollar_M.modelbin"
					 cullgroups="LeftHoodieArm,RightArm04,RightHoodieBody01,RightForeArm02,MidHoodieBack01,RightForeArm01,LeftArm03,RightArm03,LeftArm04,RightHoodieBack01,LeftHoodieBack01,LeftHoodieBody01,LeftForeArm01,LeftForeArm02,RightHoodieArm"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_M\Outer_PufferJacket_FlatCollar_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_M_AI\Outer_PufferJacket_FlatCollar_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_M_Driver\Outer_PufferJacket_FlatCollar_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M\Outer_PufferJacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M\Outer_PufferJacket_M.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M\Outer_PufferJacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M_AI\Outer_PufferJacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M_Driver\Outer_PufferJacket_M_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M\Outer_PufferJacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M\Outer_PufferJacket_M.modelbin"
					 cullgroups="RightForeArm02,LeftForeArm02,LeftUpperBody05,RightUpperBody01,LeftUpperBody07,UpperBodyBack03,RightArm02,LeftShoulders,RightUpperBody09,RightArm03,RightUpperBody07,LeftUpperBody01,LeftUpperBody03,LeftForeArm01,LeftUpperBody09,RightUpperBody05,LeftFrontShoulder_v3,LeftArm01,LArm_and_Shoulders,RightArm04,RightFrontShoulder_v3,LeftArm04,UpperBodyBack01,UpperBodyBack02,RightUpperBody03,LeftArm02,RightForeArm01,RArm_and_Shoulders,RightShoulders,RightArm01,LeftArm03"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M\Outer_PufferJacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M_AI\Outer_PufferJacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_M_Driver\Outer_PufferJacket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_F\Outer_PufferJacket_FlatCollar_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_F\Outer_PufferJacket_FlatCollar_F.modelbin"
					 cullgroups="RightArm04,LeftArm03,LeftForeArm02,RightHoodieArm,LeftArm04,LeftUpperBody03,LeftHoodieBack01,RightUpperBody07,LeftForeArm01,RightUpperBody03,LeftUpperBody07,RightForeArm01,RightArm03,LeftHoodieArm,LeftUpperBody01,RightUpperBody01,RightForeArm02,RightHoodieBack01,LeftUpperBody05,RightUpperBody05,MidHoodieBack01_v2"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_F\Outer_PufferJacket_FlatCollar_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_F_AI\Outer_PufferJacket_FlatCollar_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_F_Driver\Outer_PufferJacket_FlatCollar_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F\Outer_PufferJacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F\Outer_PufferJacket_F.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F\Outer_PufferJacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F_AI\Outer_PufferJacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F_Driver\Outer_PufferJacket_F_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F\Outer_PufferJacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F\Outer_PufferJacket_F.modelbin"
					 cullgroups="RightForeArm02,LeftForeArm02,LeftUpperBody05,RightUpperBody01,LeftUpperBody07,UpperBodyBack03,RightArm02,LeftShoulders,RightUpperBody09,RightArm03,RightUpperBody07,LeftUpperBody01,LeftUpperBody03,LeftForeArm01,LeftUpperBody09,RightUpperBody05,LeftFrontShoulder_v3,LeftArm01,LArm_and_Shoulders,RightArm04,RightFrontShoulder_v3,LeftArm04,UpperBodyBack01,UpperBodyBack02,RightUpperBody03,LeftArm02,RightForeArm01,RArm_and_Shoulders,RightShoulders,RightArm01,LeftArm03"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F\Outer_PufferJacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F_AI\Outer_PufferJacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_F_Driver\Outer_PufferJacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_N\Outer_PufferJacket_FlatCollar_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_N\Outer_PufferJacket_FlatCollar_N.modelbin"
					 cullgroups="LeftHoodieArm,RightArm04,RightHoodieBody01,RightForeArm02,MidHoodieBack01,RightForeArm01,LeftArm03,RightArm03,LeftArm04,RightHoodieBack01,LeftHoodieBack01,LeftHoodieBody01,LeftForeArm01,LeftForeArm02,RightHoodieArm"
					 cullslots="UpperBodyLayer1,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_N\Outer_PufferJacket_FlatCollar_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_N_AI\Outer_PufferJacket_FlatCollar_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_PufferJacket_FlatCollar_N_Driver\Outer_PufferJacket_FlatCollar_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N\Outer_PufferJacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N\Outer_PufferJacket_N.modelbin"
					 cullgroups="RightOuter_Layer01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,OutfitFullLArm,LeftOuter_Layer01,OutfitFullRArm"
					 cullslots="UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N\Outer_PufferJacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N_AI\Outer_PufferJacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N_Driver\Outer_PufferJacket_N_Driver.modelbin"
					 requiredtags="isLongSleeve,hasCollar"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N\Outer_PufferJacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N\Outer_PufferJacket_N.modelbin"
					 cullgroups="RightForeArm02,LeftForeArm02,LeftUpperBody05,RightUpperBody01,LeftUpperBody07,UpperBodyBack03,RightArm02,LeftShoulders,RightUpperBody09,RightArm03,RightUpperBody07,LeftUpperBody01,LeftUpperBody03,LeftForeArm01,LeftUpperBody09,RightUpperBody05,LeftFrontShoulder_v3,LeftArm01,LArm_and_Shoulders,RightArm04,RightFrontShoulder_v3,LeftArm04,UpperBodyBack01,UpperBodyBack02,RightUpperBody03,LeftArm02,RightForeArm01,RArm_and_Shoulders,RightShoulders,RightArm01,LeftArm03"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N\Outer_PufferJacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N_AI\Outer_PufferJacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_PufferJacket_N_Driver\Outer_PufferJacket_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_PufferJacker_Colour" key="Mat_PufferJacker" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Shirt_01" slots="UpperBodyLayer2" tags="isOuter,useUpperScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_M\Outer_Shirt_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_M\Outer_Shirt_01_M.modelbin"
					 cullgroups="LeftArm01,LeftArm02,RightShoulders,UpperBodyBack01,RightArm03,LeftArm03,UpperBody06,RightArm01,UpperBody03,RightArm02,UpperBody04,UpperBody05,LowerBody01,UpperBodyBack02,UpperBodyBack03,LowerBody02,LeftShoulders"
					 cullslots="LowerBody,UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_M\Outer_Shirt_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_M_AI\Outer_Shirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_M_Driver\Outer_Shirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F\Outer_Shirt_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F\Outer_Shirt_01_F.modelbin"
					 cullgroups="LeftArm01,LeftArm02,RightShoulders,UpperBodyBack01,RightArm03,LeftArm03,UpperBody06,RightArm01,UpperBody03,RightArm02,UpperBody04,UpperBody05,LowerBody01,UpperBodyBack02,UpperBodyBack03,LowerBody02,LeftShoulders"
					 cullslots="LowerBody,UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F\Outer_Shirt_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F_AI\Outer_Shirt_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F_Driver\Outer_Shirt_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F\Outer_Shirt_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F\Outer_Shirt_01_F.modelbin"
					 cullgroups="LeftArm01,LeftArm02,RightShoulders,UpperBodyBack01,RightArm03,LeftArm03,UpperBody06,RightArm01,UpperBody03,RightArm02,UpperBody04,UpperBody05,LowerBody01,UpperBodyBack02,UpperBodyBack03,LowerBody02,LeftShoulders"
					 cullslots="LowerBody,UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F\Outer_Shirt_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F_AI\Outer_Shirt_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_01_F_Driver\Outer_Shirt_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Shirt_02" slots="UpperBodyLayer2" tags="isOuter,useUpperScarf">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M\Outer_Shirt_02_BigSleeve_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M\Outer_Shirt_02_BigSleeve_M.modelbin"
					 cullgroups="RightOuterShirt_02,RightOuterShirt_01,Neck02_v2,LeftOuterShirt_01,LeftOuterShirt_02,UpperBodyBack03,UpperBodyBack01,UpperBodyBack02"
					 cullslots="ProstheticArms_right,ProstheticArms_left,Body,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M\Outer_Shirt_02_BigSleeve_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M_AI\Outer_Shirt_02_BigSleeve_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M_Driver\Outer_Shirt_02_BigSleeve_M_Driver.modelbin"
					 requiredtags="showsUpperSleeves"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M\Outer_Shirt_02_BigSleeve_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M\Outer_Shirt_02_BigSleeve_M.modelbin"
					 cullgroups="UpperBodyBack03,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftOuterShirt_01,RightOuterShirt_01,MidHoodieBack01_v2,Hoodie_RShoulders_v2,RightHoodieBody01"
					 cullslots="ProstheticArms_left,ProstheticArms_right,Body,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M\Outer_Shirt_02_BigSleeve_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M_AI\Outer_Shirt_02_BigSleeve_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_M_Driver\Outer_Shirt_02_BigSleeve_M_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_M\Outer_Shirt_02_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_M\Outer_Shirt_02_M.modelbin"
					 cullgroups="LeftOuterShirt_02,RightOuterShirt_01,LeftOuterShirt_01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,Neck02_v2,RightOuterShirt_02"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_M\Outer_Shirt_02_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_M_AI\Outer_Shirt_02_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_M_Driver\Outer_Shirt_02_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F\Outer_Shirt_02_BigSleeve_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F\Outer_Shirt_02_BigSleeve_F.modelbin"
					 cullgroups="RightOuterShirt_02,RightOuterShirt_01,Neck02_v2,LeftOuterShirt_01,LeftOuterShirt_02,UpperBodyBack03,UpperBodyBack01,UpperBodyBack02"
					 cullslots="ProstheticArms_right,ProstheticArms_left,Body,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F\Outer_Shirt_02_BigSleeve_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F_AI\Outer_Shirt_02_BigSleeve_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F_Driver\Outer_Shirt_02_BigSleeve_F_Driver.modelbin"
					 requiredtags="showsUpperSleeves"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F\Outer_Shirt_02_BigSleeve_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F\Outer_Shirt_02_BigSleeve_F.modelbin"
					 cullgroups="UpperBodyBack03,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftOuterShirt_01,RightOuterShirt_01,MidHoodieBack01_v2,Hoodie_RShoulders_v2,RightHoodieBody01"
					 cullslots="ProstheticArms_left,ProstheticArms_right,Body,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F\Outer_Shirt_02_BigSleeve_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F_AI\Outer_Shirt_02_BigSleeve_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_F_Driver\Outer_Shirt_02_BigSleeve_F_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_F\Outer_Shirt_02_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_F\Outer_Shirt_02_F.modelbin"
					 cullgroups="LeftOuterShirt_02,RightOuterShirt_01,LeftOuterShirt_01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,Neck02_v2,RightOuterShirt_02"
					 cullslots="UpperBodyLayer1,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_F\Outer_Shirt_02_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_F_AI\Outer_Shirt_02_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_F_Driver\Outer_Shirt_02_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N\Outer_Shirt_02_BigSleeve_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N\Outer_Shirt_02_BigSleeve_N.modelbin"
					 cullgroups="RightOuterShirt_02,RightOuterShirt_01,Neck02_v2,LeftOuterShirt_01,LeftOuterShirt_02,UpperBodyBack03,UpperBodyBack01,UpperBodyBack02"
					 cullslots="ProstheticArms_right,ProstheticArms_left,Body,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N\Outer_Shirt_02_BigSleeve_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N_AI\Outer_Shirt_02_BigSleeve_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N_Driver\Outer_Shirt_02_BigSleeve_N_Driver.modelbin"
					 requiredtags="showsUpperSleeves"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N\Outer_Shirt_02_BigSleeve_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N\Outer_Shirt_02_BigSleeve_N.modelbin"
					 cullgroups="UpperBodyBack03,LeftHoodieBody01,Hoodie_LShoulders_v2,LeftOuterShirt_01,RightOuterShirt_01,MidHoodieBack01_v2,Hoodie_RShoulders_v2,RightHoodieBody01"
					 cullslots="ProstheticArms_left,ProstheticArms_right,Body,UpperBodyLayer1"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N\Outer_Shirt_02_BigSleeve_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N_AI\Outer_Shirt_02_BigSleeve_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer2\Outer_Shirt_02_BigSleeve_N_Driver\Outer_Shirt_02_BigSleeve_N_Driver.modelbin"
					 requiredtags="isHoodie"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_N\Outer_Shirt_02_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_N\Outer_Shirt_02_N.modelbin"
					 cullgroups="LeftOuterShirt_02,RightOuterShirt_01,LeftOuterShirt_01,UpperBodyBack02,UpperBodyBack01,UpperBodyBack03,Neck02_v2,RightOuterShirt_02"
					 cullslots="UpperBodyLayer1,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_N\Outer_Shirt_02_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_N_AI\Outer_Shirt_02_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Shirt_02_N_Driver\Outer_Shirt_02_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Tag_Colour" key="Mat_Shirt_Tag" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outer_Track_Top" slots="UpperBodyLayer1,UpperBodyLayer2" tags="isOuter,hidesUppers,hidesWristbands,isLongSleeve,isClosedOuter,useScarfTight">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_M\Outer_Track_Top_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_M\Outer_Track_Top_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,LeftForeArm03,RightArm02,LeftForeArm02,Neck02_v4,LeftArm01,LeftArm04,LeftArm02,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,LowerBody01,UpperBody06,RightForeArm02,RightForeArm03,RightArm01,UpperBody05,UpperBody03,LowerBody02"
					 cullslots="Wristband,LeftWrist,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_M\Outer_Track_Top_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_M_AI\Outer_Track_Top_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_M_Driver\Outer_Track_Top_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Cuffs_Colour" key="Mat_Cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jacket_Colour" key="Mat_Jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Zip_Colour" key="Mat_Zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_F\Outer_Track_Top_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_F\Outer_Track_Top_F.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,LeftForeArm03,RightArm02,LeftForeArm02,Neck02_v4,LeftArm01,LeftArm04,LeftArm02,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,LowerBody01,UpperBody06,RightForeArm02,RightForeArm03,RightArm01,UpperBody05,UpperBody03,LowerBody02"
					 cullslots="Wristband,LeftWrist,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_F\Outer_Track_Top_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_F_AI\Outer_Track_Top_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_F_Driver\Outer_Track_Top_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Cuffs_Colour" key="Mat_Cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jacket_Colour" key="Mat_Jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Zip_Colour" key="Mat_Zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_N\Outer_Track_Top_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_N\Outer_Track_Top_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,LeftForeArm03,RightArm02,LeftForeArm02,Neck02_v4,LeftArm01,LeftArm04,LeftArm02,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,LowerBody01,UpperBody06,RightForeArm02,RightForeArm03,RightArm01,UpperBody05,UpperBody03,LowerBody02"
					 cullslots="Wristband,LeftWrist,ProstheticArms_left,ProstheticArms_right,Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_N\Outer_Track_Top_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_N_AI\Outer_Track_Top_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer2\Outer_Track_Top_N_Driver\Outer_Track_Top_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Cuffs_Colour" key="Mat_Cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Jacket_Colour" key="Mat_Jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Zip_Colour" key="Mat_Zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_90sAutomotive" slots="Eye,Socks,Hands,LowerBody,UpperBodyLayer1,Feet,UpperBodyLayer2,Hat,Outfit" tags="noScarf,isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_M\Outfit_90sAutomotive_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_M\Outfit_90sAutomotive_M.modelbin"
					 cullgroups="LeftArm03,LeftArm02,UpperBody02,LowerBody02,UpperBody01,LowerBody01,RightWrist,LeftLeg03_v2,RightUpLeg01,UpperBody03,RightArm04,RightArm03,RightForeArm01,RightLeg03_v2,UpperBody04,LeftUpLeg01,LeftToes,LeftUpLeg03,RightFeet02,UpperBody05,LeftUpLeg02,RightUpLeg02,RightToes,RightUpLeg03,RightLeg01,LeftArm04,LeftLeg01,LeftFeet01,LeftShoulders,RightLeg02,RightFeet01,LeftFeet02,RightArm02,RightArm01,LeftForeArm01,LeftArm01,LeftWrist,LeftLeg02,RightShoulders,UpperBody06,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_M\Outfit_90sAutomotive_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_M_AI\Outfit_90sAutomotive_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_M_Driver\Outfit_90sAutomotive_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_F\Outfit_90sAutomotive_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_F\Outfit_90sAutomotive_F.modelbin"
					 cullgroups="LeftArm03,LeftArm02,UpperBody02,LowerBody02,UpperBody01,LowerBody01,RightWrist,LeftLeg03_v2,RightUpLeg01,UpperBody03,RightArm04,RightArm03,RightForeArm01,RightLeg03_v2,UpperBody04,LeftUpLeg01,LeftToes,LeftUpLeg03,RightFeet02,UpperBody05,LeftUpLeg02,RightUpLeg02,RightToes,RightUpLeg03,RightLeg01,LeftArm04,LeftLeg01,LeftFeet01,LeftShoulders,RightLeg02,RightFeet01,LeftFeet02,RightArm02,RightArm01,LeftForeArm01,LeftArm01,LeftWrist,LeftLeg02,RightShoulders,UpperBody06,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_F\Outfit_90sAutomotive_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_F_AI\Outfit_90sAutomotive_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_F_Driver\Outfit_90sAutomotive_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_N\Outfit_90sAutomotive_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_N\Outfit_90sAutomotive_N.modelbin"
					 cullgroups="LeftArm03,LeftArm02,UpperBody02,LowerBody02,UpperBody01,LowerBody01,RightWrist,LeftLeg03_v2,RightUpLeg01,UpperBody03,RightArm04,RightArm03,RightForeArm01,RightLeg03_v2,UpperBody04,LeftUpLeg01,LeftToes,LeftUpLeg03,RightFeet02,UpperBody05,LeftUpLeg02,RightUpLeg02,RightToes,RightUpLeg03,RightLeg01,LeftArm04,LeftLeg01,LeftFeet01,LeftShoulders,RightLeg02,RightFeet01,LeftFeet02,RightArm02,RightArm01,LeftForeArm01,LeftArm01,LeftWrist,LeftLeg02,RightShoulders,UpperBody06,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_N\Outfit_90sAutomotive_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_N_AI\Outfit_90sAutomotive_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_90sAutomotive_N_Driver\Outfit_90sAutomotive_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Ambassador_Helena" slots="UpperBodyLayer1,Feet,Outfit,UpperBodyLayer2,Accessories_Wrist_Right,LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Helena_F\Outfit_Ambassador_Helena_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Helena_F\Outfit_Ambassador_Helena_F.modelbin"
					 cullgroups="RightLeg01,UpperBody02,LeftUpLeg01,LeftUpLeg02,LowerBody01,LeftArm01,Pumps01,UpperBody01,UpperBody03,RightLeg02,RightUpLeg03,RightShoulders,LeftLeg03,UpperBody04,LowerBody02,RightLeg03,Pumps02,RightUpLeg02,RightUpLeg01,LeftShoulders,LeftLeg01,LeftUpLeg03,RightArm01,LeftLeg02,UpperBody05,UpperBody06"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Helena_F\Outfit_Ambassador_Helena_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Helena_F_AI\Outfit_Ambassador_Helena_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Helena_F_Driver\Outfit_Ambassador_Helena_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Ambassador_Jordan" slots="UpperBodyLayer1,Feet,Outfit,LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Jordan\Outfit_Ambassador_Jordan.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Jordan\Outfit_Ambassador_Jordan.modelbin"
					 cullgroups="RightFeet01,RightArm04,LeftArm03,LeftLeg01,UpperBody05,LeftArm02,LowerBody01,UpperBody02,LeftUpLeg01,LeftForeArm01,LeftArm04,RightForeArm01,RightFeet02,LeftForeArm02,LeftFeet02,LeftLeg04,LeftFeet01,RightUpLeg01,LeftToes,LeftLeg02,RightArm03,RightUpLeg03,LeftArm01,RightLeg02,RightForeArm02,RightArm01,RightArm02,LeftShoulders,LowerBody02,LeftUpLeg02,RightShoulders,UpperBody06,LeftUpLeg03,LeftLeg03,UpperBody04,RightUpLeg02,UpperBody03,RightToes,UpperBody01,RightLeg03,RightLeg01,RightLeg04"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Jordan\Outfit_Ambassador_Jordan.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Jordan_AI\Outfit_Ambassador_Jordan_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Jordan_Driver\Outfit_Ambassador_Jordan_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Ambassador_Larry" slots="Outfit,Feet,LowerBody,UpperBodyLayer2,UpperBodyLayer1" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Larry_N\Outfit_Ambassador_Larry_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Larry_N\Outfit_Ambassador_Larry_N.modelbin"
					 cullgroups="RightUpLeg01,UpperBody02,UpperBody06,RightLeg02,RightLeg01,LeftLeg04,LeftUpLeg03,OutfitFeet,UpperBody01,RightArm03,LeftArm01,LowerBody01,RightUpLeg02,LowerBody02,UpperBody05,LeftLeg01,OutfitLArm,RightLeg03,RightLeg04,OutfitRArm,LeftShoulders,RightUpLeg03,UpperBody04,RightArm02,LeftArm03,LeftLeg02,RightArm01,LeftUpLeg01,LeftLeg03,RightShoulders,LeftArm02,LeftUpLeg02,UpperBody03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Larry_N\Outfit_Ambassador_Larry_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Larry_N_AI\Outfit_Ambassador_Larry_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Larry_N_Driver\Outfit_Ambassador_Larry_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Ambassador_Yuji" slots="UpperBodyLayer1,UpperBodyLayer2,Feet,Outfit,LowerBody" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Yuji_M\Outfit_Ambassador_Yuji_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Yuji_M\Outfit_Ambassador_Yuji_M.modelbin"
					 cullgroups="RightLeg01,UpperBody02,LeftUpLeg01,OutfitRArm,LeftUpLeg02,LowerBody01,LeftArm01,LeftLeg04,UpperBody01,UpperBody03,LeftArm02,RightLeg02,RightUpLeg03,RightShoulders,OutfitLArm,LeftLeg03,UpperBody04,LowerBody02,RightLeg03,RightUpLeg02,RightUpLeg01,OutfitFeet,LeftShoulders,LeftLeg01,LeftUpLeg03,RightArm01,LeftLeg02,RightLeg04,UpperBody05,UpperBody06"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Yuji_M\Outfit_Ambassador_Yuji_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Yuji_M_AI\Outfit_Ambassador_Yuji_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Ambassador_Yuji_M_Driver\Outfit_Ambassador_Yuji_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Artist" slots="Socks,Hands,LowerBody,UpperBodyLayer1,Feet,UpperBodyLayer2,Hat,Outfit" tags="noScarf,isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_M\Outfit_Artist_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_M\Outfit_Artist_M.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftFeet02,UpperBody02,LeftLeg03,RightLeg03,UpperBody03,UpperBody04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightUpLeg02,LeftLeg04,RightFeet01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_M\Outfit_Artist_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_M_AI\Outfit_Artist_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_M_Driver\Outfit_Artist_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_F\Outfit_Artist_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_F\Outfit_Artist_F.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftFeet02,UpperBody02,LeftLeg03,RightLeg03,UpperBody03,UpperBody04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightUpLeg02,LeftLeg04,RightFeet01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_F\Outfit_Artist_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_F_AI\Outfit_Artist_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_F_Driver\Outfit_Artist_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_N\Outfit_Artist_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_N\Outfit_Artist_N.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftFeet02,UpperBody02,LeftLeg03,RightLeg03,UpperBody03,UpperBody04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightUpLeg02,LeftLeg04,RightFeet01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_N\Outfit_Artist_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_N_AI\Outfit_Artist_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Artist_N_Driver\Outfit_Artist_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Builder" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_M\Outfit_Builder_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_M\Outfit_Builder_M.modelbin"
					 cullgroups="OutfitFullBody"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_M\Outfit_Builder_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_M_AI\Outfit_Builder_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_M_Driver\Outfit_Builder_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Gloves_main" key="Gloves_main" materialtype="uber_clothing" source=""/>
					<Material id="Jacket_Belt02" key="Jacket_Belt02" materialtype="uber_clothing" source=""/>
					<Material id="Jacket_BeltColor" key="Jacket_BeltColor" materialtype="uber_clothing" source=""/>
					<Material id="Jacket_MainColor" key="Jacket_MainColor" materialtype="uber_clothing" source=""/>
					<Material id="Jacket_Plastic" key="Jacket_Plastic" materialtype="uber_clothing" source=""/>
					<Material id="Pants_Belt" key="Pants_Belt" materialtype="uber_clothing" source=""/>
					<Material id="Pants_MainColor" key="Pants_MainColor" materialtype="uber_clothing" source=""/>
					<Material id="Pants_Plastic" key="Pants_Plastic" materialtype="uber_clothing" source=""/>
					<Material id="TurtleNeck" key="TurtleNeck" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_F\Outfit_Builder_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_F\Outfit_Builder_F.modelbin"
					 cullgroups="OutfitFullBody"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_F\Outfit_Builder_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_F_AI\Outfit_Builder_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_F_Driver\Outfit_Builder_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_N\Outfit_Builder_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_N\Outfit_Builder_N.modelbin"
					 cullgroups="OutfitFullBody"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_N\Outfit_Builder_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_N_AI\Outfit_Builder_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Builder_N_Driver\Outfit_Builder_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Chauffer" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_M\Outfit_Chauffer_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_M\Outfit_Chauffer_M.modelbin"
					 cullgroups="LeftArm04,OutfitLArm,UpperBody06,LeftForeArm03,LeftUpLeg01,LeftForeArm02,RightForeArm02,RightFeet02,OutfitFeet,UpperBody01,LeftShoulders,RightShoulders,UpperBody02,RightForeArm01,LeftFeet01,LeftLeg02,LeftLeg04,RightFeet01,LeftLeg03,RightLeg01,RightArm03,RightArm04,RightUpLeg03,LeftUpLeg02,LeftForeArm01,RightArm01,LowerBody02,LeftArm01,LeftToes,LeftArm02,LowerBody01,UpperBody03,LeftArm03,LeftUpLeg03,RightArm02,OutfitBody,UpperBody04,RightForeArm03,RightUpLeg01,LeftFeet02,UpperBody05,RightUpLeg02,RightLeg04,LeftLeg01,RightLeg03,RightToes,OutfitRArm,RightLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_M\Outfit_Chauffer_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_M_AI\Outfit_Chauffer_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_M_Driver\Outfit_Chauffer_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_boots_Colour" key="Mat_boots" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_legs_Colour" key="Mat_legs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_top_Colour" key="Mat_top" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_F\Outfit_Chauffer_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_F\Outfit_Chauffer_F.modelbin"
					 cullgroups="LeftArm04,OutfitLArm,UpperBody06,LeftForeArm03,LeftUpLeg01,LeftForeArm02,RightForeArm02,RightFeet02,OutfitFeet,UpperBody01,LeftShoulders,RightShoulders,UpperBody02,RightForeArm01,LeftFeet01,LeftLeg02,LeftLeg04,RightFeet01,LeftLeg03,RightLeg01,RightArm03,RightArm04,RightUpLeg03,LeftUpLeg02,LeftForeArm01,RightArm01,LowerBody02,LeftArm01,LeftToes,LeftArm02,LowerBody01,UpperBody03,LeftArm03,LeftUpLeg03,RightArm02,OutfitBody,UpperBody04,RightForeArm03,RightUpLeg01,LeftFeet02,UpperBody05,RightUpLeg02,RightLeg04,LeftLeg01,RightLeg03,RightToes,OutfitRArm,RightLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_F\Outfit_Chauffer_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_F_AI\Outfit_Chauffer_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_F_Driver\Outfit_Chauffer_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_boots_Colour" key="Mat_boots" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_legs_Colour" key="Mat_legs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_top_Colour" key="Mat_top" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_N\Outfit_Chauffer_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_N\Outfit_Chauffer_N.modelbin"
					 cullgroups="LeftArm04,OutfitLArm,UpperBody06,LeftForeArm03,LeftUpLeg01,LeftForeArm02,RightForeArm02,RightFeet02,OutfitFeet,UpperBody01,LeftShoulders,RightShoulders,UpperBody02,RightForeArm01,LeftFeet01,LeftLeg02,LeftLeg04,RightFeet01,LeftLeg03,RightLeg01,RightArm03,RightArm04,RightUpLeg03,LeftUpLeg02,LeftForeArm01,RightArm01,LowerBody02,LeftArm01,LeftToes,LeftArm02,LowerBody01,UpperBody03,LeftArm03,LeftUpLeg03,RightArm02,OutfitBody,UpperBody04,RightForeArm03,RightUpLeg01,LeftFeet02,UpperBody05,RightUpLeg02,RightLeg04,LeftLeg01,RightLeg03,RightToes,OutfitRArm,RightLeg02"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_N\Outfit_Chauffer_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_N_AI\Outfit_Chauffer_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chauffer_N_Driver\Outfit_Chauffer_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_boots_Colour" key="Mat_boots" materialtype="uber_clothing" source=""/>
					<Material id="Mat_buttons_Colour" key="Mat_buttons" materialtype="tint" source=""/>
					<Material id="Mat_legs_Colour" key="Mat_legs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_top_Colour" key="Mat_top" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Chickensuit" slots="Outfit,Hat,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="CoversHair,hidesMask,noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_M\Outfit_Chickensuit_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_M\Outfit_Chickensuit_M.modelbin"
					 cullgroups="RightForeArm03,OutfitFeet,OutfitBody,OutfitLArm,LeftForeArm03,RightWrist,OutfitRArm,LeftWrist,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,BodyType,ProstheticArms_right,ProstheticArms_left,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_M\Outfit_Chickensuit_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_M_AI\Outfit_Chickensuit_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_M_Driver\Outfit_Chickensuit_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Body_Colour" key="Mat_Body" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="customeye" source=""/>
					<Material id="Mat_Head_Colour" key="Mat_Head" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Legs_Colour" key="Mat_Legs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tail_Colour" key="Mat_Tail" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_F\Outfit_Chickensuit_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_F\Outfit_Chickensuit_F.modelbin"
					 cullgroups="RightForeArm03,OutfitFeet,OutfitBody,OutfitLArm,LeftForeArm03,RightWrist,OutfitRArm,LeftWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_F\Outfit_Chickensuit_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_F_AI\Outfit_Chickensuit_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_F_Driver\Outfit_Chickensuit_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Body_Colour" key="Mat_Body" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="customeye" source=""/>
					<Material id="Mat_Head_Colour" key="Mat_Head" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Legs_Colour" key="Mat_Legs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tail_Colour" key="Mat_Tail" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_N\Outfit_Chickensuit_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_N\Outfit_Chickensuit_N.modelbin"
					 cullgroups="RightForeArm03,OutfitFeet,OutfitBody,OutfitLArm,LeftForeArm03,RightWrist,OutfitRArm,LeftWrist,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticArms_right,ProstheticArms_left,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_N\Outfit_Chickensuit_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_N_AI\Outfit_Chickensuit_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Chickensuit_N_Driver\Outfit_Chickensuit_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Body_Colour" key="Mat_Body" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Eyes_Colour" key="Mat_Eyes" materialtype="customeye" source=""/>
					<Material id="Mat_Head_Colour" key="Mat_Head" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Legs_Colour" key="Mat_Legs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tail_Colour" key="Mat_Tail" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isHat,CoversHair" id="Outfit_Christmas_Tree" slots="Outfit,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks,Hands,Hair,Hat,Hands" tags="isHelmet,noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_M\Outfit_Christmas_Tree_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_M\Outfit_Christmas_Tree_M.modelbin"
					 cullgroups="UpperBody04,RightArm01,LeftLeg01,LeftForeArm01,LeftFeet02,LeftToes,LeftLeg02,RightForeArm02,LeftShoulders,RightUpLeg01,RightLeg03,LowerBody01,RightLeg01,LeftLeg03,RightForeArm01,RightFeet01,UpperBody06,LeftArm03,LeftFeet01,RightShoulders,RightArm02,RightUpLeg03,LeftArm04,LeftUpLeg01,RightLeg02,LeftLeg04,LeftArm02,LeftForeArm02,LeftUpLeg02,LeftArm01,UpperBody01,LeftUpLeg03,RightArm04,UpperBody03,RightLeg04,RightFeet02,UpperBody05,RightArm03,UpperBody02,RightUpLeg02,RightToes,LowerBody02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_M\Outfit_Christmas_Tree_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_M_AI\Outfit_Christmas_Tree_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_M_Driver\Outfit_Christmas_Tree_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F\Outfit_Christmas_Tree_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F\Outfit_Christmas_Tree_F.modelbin"
					 cullgroups="UpperBody04,RightArm01,LeftLeg01,LeftForeArm01,LeftFeet02,LeftToes,LeftLeg02,RightForeArm02,LeftShoulders,RightUpLeg01,RightLeg03,LowerBody01,RightLeg01,LeftLeg03,RightForeArm01,RightFeet01,UpperBody06,LeftArm03,LeftFeet01,RightShoulders,RightArm02,RightUpLeg03,LeftArm04,LeftUpLeg01,RightLeg02,LeftLeg04,LeftArm02,LeftForeArm02,LeftUpLeg02,LeftArm01,UpperBody01,LeftUpLeg03,RightArm04,UpperBody03,RightLeg04,RightFeet02,UpperBody05,RightArm03,UpperBody02,RightUpLeg02,RightToes,LowerBody02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F\Outfit_Christmas_Tree_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F_AI\Outfit_Christmas_Tree_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F_Driver\Outfit_Christmas_Tree_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F\Outfit_Christmas_Tree_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F\Outfit_Christmas_Tree_F.modelbin"
					 cullgroups="UpperBody04,RightArm01,LeftLeg01,LeftForeArm01,LeftFeet02,LeftToes,LeftLeg02,RightForeArm02,LeftShoulders,RightUpLeg01,RightLeg03,LowerBody01,RightLeg01,LeftLeg03,RightForeArm01,RightFeet01,UpperBody06,LeftArm03,LeftFeet01,RightShoulders,RightArm02,RightUpLeg03,LeftArm04,LeftUpLeg01,RightLeg02,LeftLeg04,LeftArm02,LeftForeArm02,LeftUpLeg02,LeftArm01,UpperBody01,LeftUpLeg03,RightArm04,UpperBody03,RightLeg04,RightFeet02,UpperBody05,RightArm03,UpperBody02,RightUpLeg02,RightToes,LowerBody02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F\Outfit_Christmas_Tree_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F_AI\Outfit_Christmas_Tree_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Christmas_Tree_F_Driver\Outfit_Christmas_Tree_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Coffee_Cup" slots="Outfit,Hat,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="CoversHair,hidesMask,noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_M\Outfit_Coffee_Cup_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_M\Outfit_Coffee_Cup_M.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,OutfitHead,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left,Hair"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_M\Outfit_Coffee_Cup_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_M_AI\Outfit_Coffee_Cup_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_M_Driver\Outfit_Coffee_Cup_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F\Outfit_Coffee_Cup_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F\Outfit_Coffee_Cup_F.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,OutfitHead,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left,Hair"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F\Outfit_Coffee_Cup_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F_AI\Outfit_Coffee_Cup_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F_Driver\Outfit_Coffee_Cup_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F\Outfit_Coffee_Cup_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F\Outfit_Coffee_Cup_F.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,OutfitHead,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left,Hair"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F\Outfit_Coffee_Cup_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F_AI\Outfit_Coffee_Cup_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Coffee_Cup_F_Driver\Outfit_Coffee_Cup_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Delivery" slots="Outfit,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_M\Outfit_Delivery_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_M\Outfit_Delivery_M.modelbin"
					 cullgroups="RightUpLeg01,RightFeet02,UpperBody02,UpperBody06,LeftLeg04,UpperBody01,LeftArm01,LowerBody01,RightUpLeg02,LowerBody02,LeftFeet02,UpperBody05,RightLeg04,LeftShoulders,RightFrontShoulder,UpperBody04,RightToes,RightArm02,RightFeet01,RightArm01,LeftFrontShoulder,LeftUpLeg01,RightShoulders,LeftArm02,LeftToes,LeftFeet01,LeftUpLeg02,UpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_M\Outfit_Delivery_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_M_AI\Outfit_Delivery_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_M_Driver\Outfit_Delivery_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_shoes_Colour" key="Mat_shoes" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shorts_Colour" key="Mat_shorts" materialtype="uber_clothing" source=""/>
					<Material id="Mat_socks_Colour" key="Mat_socks" materialtype="uber_clothing" source=""/>
					<Material id="Mat_topbits_Colour" key="Mat_topbits" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_F\Outfit_Delivery_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_F\Outfit_Delivery_F.modelbin"
					 cullgroups="RightUpLeg01,RightFeet02,UpperBody02,UpperBody06,LeftLeg04,UpperBody01,LeftArm01,LowerBody01,RightUpLeg02,LowerBody02,LeftFeet02,UpperBody05,RightLeg04,LeftShoulders,RightFrontShoulder,UpperBody04,RightToes,RightArm02,RightFeet01,RightArm01,LeftFrontShoulder,LeftUpLeg01,RightShoulders,LeftArm02,LeftToes,LeftFeet01,LeftUpLeg02,UpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_F\Outfit_Delivery_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_F_AI\Outfit_Delivery_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_F_Driver\Outfit_Delivery_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_shoes_Colour" key="Mat_shoes" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shorts_Colour" key="Mat_shorts" materialtype="uber_clothing" source=""/>
					<Material id="Mat_socks_Colour" key="Mat_socks" materialtype="uber_clothing" source=""/>
					<Material id="Mat_topbits_Colour" key="Mat_topbits" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_N\Outfit_Delivery_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_N\Outfit_Delivery_N.modelbin"
					 cullgroups="RightUpLeg01,RightFeet02,UpperBody02,UpperBody06,LeftLeg04,UpperBody01,LeftArm01,LowerBody01,RightUpLeg02,LowerBody02,LeftFeet02,UpperBody05,RightLeg04,LeftShoulders,RightFrontShoulder,UpperBody04,RightToes,RightArm02,RightFeet01,RightArm01,LeftFrontShoulder,LeftUpLeg01,RightShoulders,LeftArm02,LeftToes,LeftFeet01,LeftUpLeg02,UpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_N\Outfit_Delivery_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_N_AI\Outfit_Delivery_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Delivery_N_Driver\Outfit_Delivery_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_belt_Colour" key="Mat_belt" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_shoes_Colour" key="Mat_shoes" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_shorts_Colour" key="Mat_shorts" materialtype="uber_clothing" source=""/>
					<Material id="Mat_socks_Colour" key="Mat_socks" materialtype="uber_clothing" source=""/>
					<Material id="Mat_topbits_Colour" key="Mat_topbits" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Dinosaur" slots="Outfit,Hat,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="CoversHair,hidesMask,noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_M\Outfit_Dinosaur_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_M\Outfit_Dinosaur_M.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left,Hair"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_M\Outfit_Dinosaur_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_M_AI\Outfit_Dinosaur_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_M_Driver\Outfit_Dinosaur_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F\Outfit_Dinosaur_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F\Outfit_Dinosaur_F.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left,Hair"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F\Outfit_Dinosaur_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F_AI\Outfit_Dinosaur_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F_Driver\Outfit_Dinosaur_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F\Outfit_Dinosaur_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F\Outfit_Dinosaur_F.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left,Hair"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F\Outfit_Dinosaur_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F_AI\Outfit_Dinosaur_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Dinosaur_F_Driver\Outfit_Dinosaur_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_FoodDelivery" slots="Outfit,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks,Hat,Hands" tags="isHat">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\outfit_fooddelivery_m\Outfit_FoodDelivery_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\outfit_fooddelivery_m\Outfit_FoodDelivery_M.modelbin"
					 cullgroups="RightFeet01,RightArm04,LeftArm03,LeftLeg01,UpperBody05,LeftArm02,LowerBody01,UpperBody02,LeftUpLeg01,LeftForeArm01,RightForeArm03,LeftArm04,RightForeArm01,RightFeet02,LeftForeArm02,LeftFeet02,LeftLeg04,LeftFeet01,RightUpLeg01,LeftToes,LeftLeg02,RightArm03,RightUpLeg03,LeftArm01,RightLeg02,RightForeArm02,RightArm01,RightArm02,LeftShoulders,LowerBody02,LeftForeArm03,LeftUpLeg02,RightShoulders,UpperBody06,LeftUpLeg03,LeftLeg03,UpperBody04,RightUpLeg02,UpperBody03,RightToes,RightLeg03,RightLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="male"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\outfit_fooddelivery_m\Outfit_FoodDelivery_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_M_AI\Outfit_FoodDelivery_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_M_Driver\Outfit_FoodDelivery_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_F\Outfit_FoodDelivery_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_F\Outfit_FoodDelivery_F.modelbin"
					 cullgroups="RightFeet01,RightArm04,LeftArm03,LeftLeg01,UpperBody05,LeftArm02,LowerBody01,UpperBody02,LeftUpLeg01,LeftForeArm01,RightForeArm03,LeftArm04,RightForeArm01,RightFeet02,LeftForeArm02,LeftFeet02,LeftLeg04,LeftFeet01,RightUpLeg01,LeftToes,LeftLeg02,RightArm03,RightUpLeg03,LeftArm01,RightLeg02,RightForeArm02,RightArm01,RightArm02,LeftShoulders,LowerBody02,LeftForeArm03,LeftUpLeg02,RightShoulders,UpperBody06,LeftUpLeg03,LeftLeg03,UpperBody04,RightUpLeg02,UpperBody03,RightToes,RightLeg03,RightLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_F\Outfit_FoodDelivery_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_F_AI\Outfit_FoodDelivery_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_F_Driver\Outfit_FoodDelivery_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_N\Outfit_FoodDelivery_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_N\Outfit_FoodDelivery_N.modelbin"
					 cullgroups="RightFeet01,RightArm04,LeftArm03,LeftLeg01,UpperBody05,LeftArm02,LowerBody01,UpperBody02,LeftUpLeg01,LeftForeArm01,RightForeArm03,LeftArm04,RightForeArm01,RightFeet02,LeftForeArm02,LeftFeet02,LeftLeg04,LeftFeet01,RightUpLeg01,LeftToes,LeftLeg02,RightArm03,RightUpLeg03,LeftArm01,RightLeg02,RightForeArm02,RightArm01,RightArm02,LeftShoulders,LowerBody02,LeftForeArm03,LeftUpLeg02,RightShoulders,UpperBody06,LeftUpLeg03,LeftLeg03,UpperBody04,RightUpLeg02,UpperBody03,RightToes,RightLeg03,RightLeg01,RightLeg04"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_N\Outfit_FoodDelivery_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_N_AI\Outfit_FoodDelivery_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_FoodDelivery_N_Driver\Outfit_FoodDelivery_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outfit_Lolita" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_M\Outfit_Lolita_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_M\Outfit_Lolita_M.modelbin"
					 cullgroups="LeftUpLeg01,LeftFeet02,LolitaNeck,RightFeet01,RightArm04,LeftArm04,UpperBody05,RightArm03,UpperBody02,LeftFeet01,RightToes,LeftArm02,UpperBody03,LeftArm01,LeftShoulders,RightUpLeg01,UpperBody06,RightShoulders,RightFeet02,LowerBody02,UpperBody04,BothLeg04_v2,LeftToes,LowerBody01,RightArm01,RightArm02,LeftArm03"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_M\Outfit_Lolita_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_M_AI\Outfit_Lolita_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_M_Driver\Outfit_Lolita_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_Ruffles_Colour" key="Mat_Ruffles" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Upper_Colour" key="Mat_Upper" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_F\Outfit_Lolita_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_F\Outfit_Lolita_F.modelbin"
					 cullgroups="LeftUpLeg01,LeftFeet02,LolitaNeck,RightFeet01,RightArm04,LeftArm04,UpperBody05,RightArm03,UpperBody02,LeftFeet01,RightToes,LeftArm02,UpperBody03,LeftArm01,LeftShoulders,RightUpLeg01,UpperBody06,RightShoulders,RightFeet02,LowerBody02,UpperBody04,BothLeg04_v2,LeftToes,LowerBody01,RightArm01,RightArm02,LeftArm03"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_F\Outfit_Lolita_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_F_AI\Outfit_Lolita_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_F_Driver\Outfit_Lolita_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_Ruffles_Colour" key="Mat_Ruffles" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Upper_Colour" key="Mat_Upper" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_N\Outfit_Lolita_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_N\Outfit_Lolita_N.modelbin"
					 cullgroups="LeftUpLeg01,LeftFeet02,LolitaNeck,RightFeet01,RightArm04,LeftArm04,UpperBody05,RightArm03,UpperBody02,LeftFeet01,RightToes,LeftArm02,UpperBody03,LeftArm01,LeftShoulders,RightUpLeg01,UpperBody06,RightShoulders,RightFeet02,LowerBody02,UpperBody04,BothLeg04_v2,LeftToes,LowerBody01,RightArm01,RightArm02,LeftArm03"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_N\Outfit_Lolita_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_N_AI\Outfit_Lolita_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Lolita_N_Driver\Outfit_Lolita_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
					<Material id="Mat_Ruffles_Colour" key="Mat_Ruffles" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Skirt_Colour" key="Mat_Skirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Upper_Colour" key="Mat_Upper" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Marshal_Helmet" slots="Hat" tags="CoversHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_M\Outfit_Marshal_Helmet_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_M\Outfit_Marshal_Helmet_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="male"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_M\Outfit_Marshal_Helmet_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_F\Outfit_Marshal_Helmet_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_F\Outfit_Marshal_Helmet_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_F\Outfit_Marshal_Helmet_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_F\Outfit_Marshal_Helmet_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_F\Outfit_Marshal_Helmet_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Helmet_F\Outfit_Marshal_Helmet_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Marshal_Overall" slots="Outfit,Wristband,Hands,Feet,Socks,LowerBody,UpperBodyLayer1,UpperBodyLayer2" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_M\Outfit_Marshal_Overall_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_M\Outfit_Marshal_Overall_M.modelbin"
					 cullgroups="RightForeArm02,UpperBody01,LeftToes,LeftUpLeg02,LeftLeg01,RightUpLeg02,LeftForeArm01,LeftArm02,UpperBody06,RightArm04,LowerBody02,RightUpLeg01,RightFeet01,RightArm02,LeftLeg02,RightForeArm03,RightFeet02,RightUpLeg03,UpperBody03,UpperBody04,RightArm01,RightToes,RightLeg02,LeftLeg03,LeftFeet02,LeftArm04,LeftUpLeg03,UpperBody05,RightShoulders,RightLeg01,Neck02,LeftArm03,RightLeg03,LowerBody01,LeftArm01,LeftShoulders,UpperBody02,LeftForeArm02,RightLeg04,LeftLeg04,RightForeArm01,RightArm03,LeftUpLeg01,LeftForeArm03,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton="male"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_M\Outfit_Marshal_Overall_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_AI\Upper_Tshirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_Driver\Upper_Tshirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_F\Outfit_Marshal_Overall_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_F\Outfit_Marshal_Overall_F.modelbin"
					 cullgroups="RightForeArm02,UpperBody01,LeftToes,LeftUpLeg02,LeftLeg01,RightUpLeg02,LeftForeArm01,LeftArm02,UpperBody06,RightArm04,LowerBody02,RightUpLeg01,RightFeet01,RightArm02,LeftLeg02,RightForeArm03,RightFeet02,RightUpLeg03,UpperBody03,UpperBody04,RightArm01,RightToes,RightLeg02,LeftLeg03,LeftFeet02,LeftArm04,LeftUpLeg03,UpperBody05,RightShoulders,RightLeg01,Neck02,LeftArm03,RightLeg03,LowerBody01,LeftArm01,LeftShoulders,UpperBody02,LeftForeArm02,RightLeg04,LeftLeg04,RightForeArm01,RightArm03,LeftUpLeg01,LeftForeArm03,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_F\Outfit_Marshal_Overall_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_AI\Upper_Tshirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_Driver\Upper_Tshirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_F\Outfit_Marshal_Overall_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_F\Outfit_Marshal_Overall_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Marshal_Overall_F\Outfit_Marshal_Overall_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_AI\Upper_Tshirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_Driver\Upper_Tshirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Mechanic" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_M\Outfit_Mechanic_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_M\Outfit_Mechanic_M.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,RightLeg03,UpperBody03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_M\Outfit_Mechanic_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_M_AI\Outfit_Mechanic_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_M_Driver\Outfit_Mechanic_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing_savage" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_F\Outfit_Mechanic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_F\Outfit_Mechanic_F.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,RightLeg03,UpperBody03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_F\Outfit_Mechanic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_F_AI\Outfit_Mechanic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_F_Driver\Outfit_Mechanic_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing_savage" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_N\Outfit_Mechanic_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_N\Outfit_Mechanic_N.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,RightLeg03,UpperBody03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_N\Outfit_Mechanic_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_N_AI\Outfit_Mechanic_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Mechanic_N_Driver\Outfit_Mechanic_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing_savage" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Race_Suit_Classic" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_M\Outfit_Race_Suit_Classic_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_M\Outfit_Race_Suit_Classic_M.modelbin"
					 cullgroups="LeftShoulders,LeftWrist,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,RightLeg02,LeftLeg01,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_M\Outfit_Race_Suit_Classic_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_M_AI\Outfit_Race_Suit_Classic_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_M_Driver\Outfit_Race_Suit_Classic_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloves_Leather_Colour" key="Mat_Gloves_Leather" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing_savage" source=""/>
					<Material id="Mat_Suit2_Colour" key="Mat_Suit2" materialtype="uber_clothing_savage" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_F\Outfit_Race_Suit_Classic_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_F\Outfit_Race_Suit_Classic_F.modelbin"
					 cullgroups="LeftShoulders,LeftWrist,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,RightLeg02,LeftLeg01,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_F\Outfit_Race_Suit_Classic_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_F_AI\Outfit_Race_Suit_Classic_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_F_Driver\Outfit_Race_Suit_Classic_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloves_Leather_Colour" key="Mat_Gloves_Leather" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing_savage" source=""/>
					<Material id="Mat_Suit2_Colour" key="Mat_Suit2" materialtype="uber_clothing_savage" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_N\Outfit_Race_Suit_Classic_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_N\Outfit_Race_Suit_Classic_N.modelbin"
					 cullgroups="LeftShoulders,LeftWrist,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,RightLeg02,LeftLeg01,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_N\Outfit_Race_Suit_Classic_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_N_AI\Outfit_Race_Suit_Classic_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Classic_N_Driver\Outfit_Race_Suit_Classic_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloves_Leather_Colour" key="Mat_Gloves_Leather" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Laces_Colour" key="Mat_Laces" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing_savage" source=""/>
					<Material id="Mat_Suit2_Colour" key="Mat_Suit2" materialtype="uber_clothing_savage" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Race_Suit_Modern" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_M\Outfit_Race_Suit_Modern_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_M\Outfit_Race_Suit_Modern_M.modelbin"
					 cullgroups="LeftArm03,RightArm03,RightForeArm01,RightShoulders,UpperBody01,LowerBody01,RightLeg01,LeftUpLeg03,LeftForeArm03,LeftLeg01,UpperBody04,LeftArm04,RightUpLeg01,LeftFeet01,LeftLeg04,RightFeet01,LeftArm02,LeftToes,LeftFeet02,LeftShoulders,UpperBody03,RightForeArm03,RightToes,LowerBody02,LeftArm01,RightUpLeg02,LeftForeArm02,UpperBody06,LeftUpLeg01,LeftLeg02,LeftForeArm01,RightLeg02,RightForeArm02,LeftLeg03,LeftUpLeg02,RightArm01,RightArm04,RightArm02,RightLeg03,UpperBody02,UpperBody05,RightUpLeg03,RightFeet02,Neck02,RightLeg04"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_M\Outfit_Race_Suit_Modern_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_M_AI\Outfit_Race_Suit_Modern_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_M_Driver\Outfit_Race_Suit_Modern_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Shoulders_Colour" key="Mat_Shoulders" materialtype="uber_clothing" source=""/>
					<Material id="Mat_InnerArm_Colour" key="Mat_InnerArm" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Black_Colour" key="Mat_Black" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cuffs_Colour" key="Mat_Cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GlovePalm_Colour" key="Mat_GlovePalm" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_F\Outfit_Race_Suit_Modern_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_F\Outfit_Race_Suit_Modern_F.modelbin"
					 cullgroups="LeftArm03,RightArm03,RightForeArm01,RightShoulders,UpperBody01,LowerBody01,RightLeg01,LeftUpLeg03,LeftForeArm03,LeftLeg01,UpperBody04,LeftArm04,RightUpLeg01,LeftFeet01,LeftLeg04,RightFeet01,LeftArm02,LeftToes,LeftFeet02,LeftShoulders,UpperBody03,RightForeArm03,RightToes,LowerBody02,LeftArm01,RightUpLeg02,LeftForeArm02,UpperBody06,LeftUpLeg01,LeftLeg02,LeftForeArm01,RightLeg02,RightForeArm02,LeftLeg03,LeftUpLeg02,RightArm01,RightArm04,RightArm02,RightLeg03,UpperBody02,UpperBody05,RightUpLeg03,RightFeet02,Neck02,RightLeg04"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_F\Outfit_Race_Suit_Modern_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_F_AI\Outfit_Race_Suit_Modern_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_F_Driver\Outfit_Race_Suit_Modern_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Shoulders_Colour" key="Mat_Shoulders" materialtype="uber_clothing" source=""/>
					<Material id="Mat_InnerArm_Colour" key="Mat_InnerArm" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Black_Colour" key="Mat_Black" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cuffs_Colour" key="Mat_Cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GlovePalm_Colour" key="Mat_GlovePalm" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_N\Outfit_Race_Suit_Modern_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_N\Outfit_Race_Suit_Modern_N.modelbin"
					 cullgroups="LeftArm03,RightArm03,RightForeArm01,RightShoulders,UpperBody01,LowerBody01,RightLeg01,LeftUpLeg03,LeftForeArm03,LeftLeg01,UpperBody04,LeftArm04,RightUpLeg01,LeftFeet01,LeftLeg04,RightFeet01,LeftArm02,LeftToes,LeftFeet02,LeftShoulders,UpperBody03,RightForeArm03,RightToes,LowerBody02,LeftArm01,RightUpLeg02,LeftForeArm02,UpperBody06,LeftUpLeg01,LeftLeg02,LeftForeArm01,RightLeg02,RightForeArm02,LeftLeg03,LeftUpLeg02,RightArm01,RightArm04,RightArm02,RightLeg03,UpperBody02,UpperBody05,RightUpLeg03,RightFeet02,Neck02,RightLeg04"
					 cullslots="Body,BodyType,ProstheticArms_right,ProstheticArms_left,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_N\Outfit_Race_Suit_Modern_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_N_AI\Outfit_Race_Suit_Modern_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Race_Suit_Modern_N_Driver\Outfit_Race_Suit_Modern_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Shoulders_Colour" key="Mat_Shoulders" materialtype="uber_clothing" source=""/>
					<Material id="Mat_InnerArm_Colour" key="Mat_InnerArm" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Black_Colour" key="Mat_Black" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Cuffs_Colour" key="Mat_Cuffs" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Gloves_Colour" key="Mat_Gloves" materialtype="uber_clothing" source=""/>
					<Material id="Mat_GlovePalm_Colour" key="Mat_GlovePalm" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Retrowave" slots="Wristband,LeftWrist,Hands,Feet,LowerBody,Hat,Socks,UpperBodyLayer1,Outfit,UpperBodyLayer2" tags="noScarf,CoversHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_M\Outfit_Retrowave_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_M\Outfit_Retrowave_M.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftUpperBody03,LeftFeet02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightUpperBody03,RightLeg04,RightLeg01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left,Hair"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_M\Outfit_Retrowave_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_M_AI\Outfit_Retrowave_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_M_Driver\Outfit_Retrowave_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_F\Outfit_Retrowave_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_F\Outfit_Retrowave_F.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftUpperBody03,LeftFeet02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightUpperBody03,RightLeg04,RightLeg01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left,Hair"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_F\Outfit_Retrowave_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_F_AI\Outfit_Retrowave_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_F_Driver\Outfit_Retrowave_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_N\Outfit_Retrowave_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_N\Outfit_Retrowave_N.modelbin"
					 cullgroups="LeftShoulders,LowerBody01,LeftUpperBody03,LeftFeet02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,RightUpLeg03,LeftToes,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,LeftLeg01,RightLeg02,RightUpperBody03,RightLeg04,RightLeg01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left,Hair"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_N\Outfit_Retrowave_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_N_AI\Outfit_Retrowave_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Retrowave_N_Driver\Outfit_Retrowave_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Shark" slots="Outfit,Hat,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="hidesMask,noScarf,CoversHair">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 cullgroups="LeftShoulders,LeftWrist,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,Neck02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,RightLeg02,LeftLeg01,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark_AI\Outfit_Shark_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark_Driver\Outfit_Shark_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 cullgroups="LeftShoulders,LeftWrist,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,Neck02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,RightLeg02,LeftLeg01,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark_AI\Outfit_Shark_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark_Driver\Outfit_Shark_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 cullgroups="LeftShoulders,LeftWrist,LowerBody01,LeftForeArm01,LeftFeet02,UpperBody02,LeftForeArm02,LeftLeg03,RightForeArm02,UpperBody03,RightLeg03,UpperBody04,LeftArm04,LeftUpLeg01,RightToes,LeftArm03,UpperBody06,RightForeArm01,RightForeArm03,LeftArm01,LeftUpLeg02,LeftLeg02,Neck02,RightUpLeg03,LeftToes,LeftForeArm03,RightFeet02,RightShoulders,LeftFeet01,LeftUpLeg03,RightWrist,LowerBody02,UpperBody05,LeftArm02,RightUpLeg01,RightLeg02,LeftLeg01,RightLeg04,RightLeg01,UpperBody01,RightArm01,RightArm02,RightUpLeg02,LeftLeg04,RightFeet01,RightArm04,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark\Outfit_Shark.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark_AI\Outfit_Shark_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Shark_Driver\Outfit_Shark_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Space_Suit" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_M\Outfit_Space_Suit_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_M\Outfit_Space_Suit_M.modelbin"
					 cullgroups="LeftArm03,RightArm03,RightForeArm01,RightShoulders,UpperBody01,LowerBody01,RightLeg01,LeftUpLeg03,LeftForeArm03,LeftLeg01,UpperBody04,LeftArm04,RightUpLeg01,LeftFeet01,LeftLeg04,RightFeet01,LeftArm02,LeftToes,LeftFeet02,LeftShoulders,UpperBody03,RightForeArm03,RightToes,LowerBody02,LeftArm01,RightUpLeg02,LeftForeArm02,UpperBody06,LeftUpLeg01,LeftLeg02,LeftForeArm01,RightLeg02,RightForeArm02,LeftLeg03,LeftUpLeg02,RightArm01,RightArm04,RightArm02,RightLeg03,UpperBody02,UpperBody05,RightUpLeg03,RightFeet02,RightLeg04"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_M\Outfit_Space_Suit_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_M_AI\Outfit_Space_Suit_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_M_Driver\Outfit_Space_Suit_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Black_Colour" key="Black" materialtype="uber_clothing" source=""/>
					<Material id="Buttons_Colour" key="Buttons" materialtype="tint" source=""/>
					<Material id="Patch_Colour" key="Patch" materialtype="patchlogo" source=""/>
					<Material id="Shoes_Colour" key="Shoes" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="ShoulderPads_Colour" key="ShoulderPads" materialtype="uber_clothing" source=""/>
					<Material id="Silver_Colour" key="Silver" materialtype="uber_clothing" source=""/>
					<Material id="Yellow_Colour" key="Yellow" materialtype="uber_clothing" source=""/>
					<Material id="Zip_Colour" key="Zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_F\Outfit_Space_Suit_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_F\Outfit_Space_Suit_F.modelbin"
					 cullgroups="LeftArm03,RightArm03,RightForeArm01,RightShoulders,UpperBody01,LowerBody01,RightLeg01,LeftUpLeg03,LeftForeArm03,LeftLeg01,UpperBody04,LeftArm04,RightUpLeg01,LeftFeet01,LeftLeg04,RightFeet01,LeftArm02,LeftToes,LeftFeet02,LeftShoulders,UpperBody03,RightForeArm03,RightToes,LowerBody02,LeftArm01,RightUpLeg02,LeftForeArm02,UpperBody06,LeftUpLeg01,LeftLeg02,LeftForeArm01,RightLeg02,RightForeArm02,LeftLeg03,LeftUpLeg02,RightArm01,RightArm04,RightArm02,RightLeg03,UpperBody02,UpperBody05,RightUpLeg03,RightFeet02,RightLeg04"
					 cullslots="Body,BodyType,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_F\Outfit_Space_Suit_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_F_AI\Outfit_Space_Suit_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_F_Driver\Outfit_Space_Suit_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Black_Colour" key="Black" materialtype="uber_clothing" source=""/>
					<Material id="Buttons_Colour" key="Buttons" materialtype="tint" source=""/>
					<Material id="Patch_Colour" key="Patch" materialtype="patchlogo" source=""/>
					<Material id="Shoes_Colour" key="Shoes" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="ShoulderPads_Colour" key="ShoulderPads" materialtype="uber_clothing" source=""/>
					<Material id="Silver_Colour" key="Silver" materialtype="uber_clothing" source=""/>
					<Material id="Yellow_Colour" key="Yellow" materialtype="uber_clothing" source=""/>
					<Material id="Zip_Colour" key="Zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_N\Outfit_Space_Suit_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_N\Outfit_Space_Suit_N.modelbin"
					 cullgroups="LeftArm03,RightArm03,RightForeArm01,RightShoulders,UpperBody01,LowerBody01,RightLeg01,LeftUpLeg03,LeftForeArm03,LeftLeg01,UpperBody04,LeftArm04,RightUpLeg01,LeftFeet01,LeftLeg04,RightFeet01,LeftArm02,LeftToes,LeftFeet02,LeftShoulders,UpperBody03,RightForeArm03,RightToes,LowerBody02,LeftArm01,RightUpLeg02,LeftForeArm02,UpperBody06,LeftUpLeg01,LeftLeg02,LeftForeArm01,RightLeg02,RightForeArm02,LeftLeg03,LeftUpLeg02,RightArm01,RightArm04,RightArm02,RightLeg03,UpperBody02,UpperBody05,RightUpLeg03,RightFeet02,RightLeg04"
					 cullslots="BodyType,Body,ProstheticArms_right,ProstheticArms_left,ProstheticLegs_right,ProstheticLegs_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_N\Outfit_Space_Suit_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_N_AI\Outfit_Space_Suit_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Space_Suit_N_Driver\Outfit_Space_Suit_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Black_Colour" key="Black" materialtype="uber_clothing" source=""/>
					<Material id="Buttons_Colour" key="Buttons" materialtype="tint" source=""/>
					<Material id="Patch_Colour" key="Patch" materialtype="patchlogo" source=""/>
					<Material id="Shoes_Colour" key="Shoes" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="ShoulderPads_Colour" key="ShoulderPads" materialtype="uber_clothing" source=""/>
					<Material id="Silver_Colour" key="Silver" materialtype="uber_clothing" source=""/>
					<Material id="Yellow_Colour" key="Yellow" materialtype="uber_clothing" source=""/>
					<Material id="Zip_Colour" key="Zip" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Traffic_Cone" slots="Outfit,Hat,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="CoversHair,hidesMask,noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_M\Outfit_Traffic_Cone_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_M\Outfit_Traffic_Cone_M.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left,Hair"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_M\Outfit_Traffic_Cone_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_M_AI\Outfit_Traffic_Cone_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_M_Driver\Outfit_Traffic_Cone_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F\Outfit_Traffic_Cone_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F\Outfit_Traffic_Cone_F.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left,Hair"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F\Outfit_Traffic_Cone_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F_AI\Outfit_Traffic_Cone_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F_Driver\Outfit_Traffic_Cone_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F\Outfit_Traffic_Cone_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F\Outfit_Traffic_Cone_F.modelbin"
					 cullgroups="LeftShoulders,LeftArm04,RightShoulders,RightArm01,OutfitBody,LeftArm03,OutfitFeet,RightArm04,LeftArm02,LeftArm01,RightArm03,RightArm02"
					 cullslots="Body,BodyType,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_right,ProstheticLegs_left,Hair"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F\Outfit_Traffic_Cone_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F_AI\Outfit_Traffic_Cone_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Traffic_Cone_F_Driver\Outfit_Traffic_Cone_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Tux_01" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_M\Outfit_Tux_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_M\Outfit_Tux_01_M.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,OutfitBody,OutfitFeet,LeftFrontShoulder,RightFrontShoulder"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_M\Outfit_Tux_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_M_AI\Outfit_Tux_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_M_Driver\Outfit_Tux_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Bowtie_Colour" key="Mat_Bowtie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ButtonJacket_Colour" key="Mat_ButtonJacket" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_ButtonShirt_Colour" key="Mat_ButtonShirt" materialtype="watch" source=""/>
					<Material id="Mat_Lapels_Colour" key="Mat_Lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_F\Outfit_Tux_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_F\Outfit_Tux_01_F.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,OutfitBody,OutfitFeet,LeftFrontShoulder,RightFrontShoulder"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_F\Outfit_Tux_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_F_AI\Outfit_Tux_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_F_Driver\Outfit_Tux_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Bowtie_Colour" key="Mat_Bowtie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ButtonJacket_Colour" key="Mat_ButtonJacket" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_ButtonShirt_Colour" key="Mat_ButtonShirt" materialtype="watch" source=""/>
					<Material id="Mat_Lapels_Colour" key="Mat_Lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_N\Outfit_Tux_01_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_N\Outfit_Tux_01_N.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,OutfitBody,OutfitFeet,LeftFrontShoulder,RightFrontShoulder"
					 cullslots="ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right,Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_N\Outfit_Tux_01_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_N_AI\Outfit_Tux_01_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_01_N_Driver\Outfit_Tux_01_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Bowtie_Colour" key="Mat_Bowtie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ButtonJacket_Colour" key="Mat_ButtonJacket" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_ButtonShirt_Colour" key="Mat_ButtonShirt" materialtype="watch" source=""/>
					<Material id="Mat_Lapels_Colour" key="Mat_Lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Outfit_Tux_02" slots="Outfit,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet,Socks" tags="noScarf">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_M\Outfit_Tux_02_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_M\Outfit_Tux_02_M.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,OutfitBody,OutfitFeet,LeftFrontShoulder,RightFrontShoulder"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_M\Outfit_Tux_02_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_M_AI\Outfit_Tux_02_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_M_Driver\Outfit_Tux_02_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Bowtie_Colour" key="Mat_Bowtie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ButtonJacket_Colour" key="Mat_ButtonJacket" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_ButtonShirt_Colour" key="Mat_ButtonShirt" materialtype="watch" source=""/>
					<Material id="Mat_Lapels_Colour" key="Mat_Lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Collar_Colour" key="Mat_Collar" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trousers_Colour" key="Mat_Trousers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Boutonniere_Colour" key="Mat_Boutonniere" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_F\Outfit_Tux_02_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_F\Outfit_Tux_02_F.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,OutfitBody,OutfitFeet,LeftFrontShoulder,RightFrontShoulder"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,ProstheticLegs_left,ProstheticLegs_right"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_F\Outfit_Tux_02_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_F_AI\Outfit_Tux_02_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_F_Driver\Outfit_Tux_02_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Bowtie_Colour" key="Mat_Bowtie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ButtonJacket_Colour" key="Mat_ButtonJacket" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_ButtonShirt_Colour" key="Mat_ButtonShirt" materialtype="watch" source=""/>
					<Material id="Mat_Lapels_Colour" key="Mat_Lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Collar_Colour" key="Mat_Collar" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trousers_Colour" key="Mat_Trousers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Boutonniere_Colour" key="Mat_Boutonniere" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_N\Outfit_Tux_02_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_N\Outfit_Tux_02_N.modelbin"
					 cullgroups="OutfitRArm,OutfitLArm,OutfitBody,OutfitFeet,LeftFrontShoulder,RightFrontShoulder"
					 cullslots="Body,ProstheticLegs_right,ProstheticLegs_left,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_N\Outfit_Tux_02_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_N_AI\Outfit_Tux_02_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Tux_02_N_Driver\Outfit_Tux_02_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Bowtie_Colour" key="Mat_Bowtie" materialtype="uber_clothing" source=""/>
					<Material id="Mat_ButtonJacket_Colour" key="Mat_ButtonJacket" materialtype="tileandtint_normao" source=""/>
					<Material id="Mat_ButtonShirt_Colour" key="Mat_ButtonShirt" materialtype="watch" source=""/>
					<Material id="Mat_Lapels_Colour" key="Mat_Lapels" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Collar_Colour" key="Mat_Collar" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoes_Colour" key="Mat_Shoes" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Suit_Colour" key="Mat_Suit" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trousers_Colour" key="Mat_Trousers" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Boutonniere_Colour" key="Mat_Boutonniere" materialtype="tileandtint_diffalpha_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="NoUpperBodyLayer2" id="Outfit_Volunteer" slots="Outfit,Hat,Hands,LeftWrist,Wristband,UpperBodyLayer1,UpperBodyLayer2,LowerBody,Feet" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_M\Outfit_Volunteer_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_M\Outfit_Volunteer_M.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_M\Outfit_Volunteer_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_M_AI\Outfit_Volunteer_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_M_Driver\Outfit_Volunteer_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_F\Outfit_Volunteer_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_F\Outfit_Volunteer_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_F\Outfit_Volunteer_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_F_AI\Outfit_Volunteer_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_F_Driver\Outfit_Volunteer_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_N\Outfit_Volunteer_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_N\Outfit_Volunteer_N.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_N\Outfit_Volunteer_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_N_AI\Outfit_Volunteer_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Outfit\Outfit_Volunteer_N_Driver\Outfit_Volunteer_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Both" slots="ProstheticArms" tags="isProstheticArm,isProstheticBothArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M\Prosthetic_Arm_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M\Prosthetic_Arm_M.modelbin"
					 cullgroups="RightForeArm03,RightArm02,RightArm03,RightForeArm02,LeftArm03,LeftForeArm03,LeftForeArm01,LeftForeArm02,LeftArm02,RightForeArm01,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M\Prosthetic_Arm_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M_AI\Prosthetic_Arm_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M_Driver\Prosthetic_Arm_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 cullgroups="LeftForeArm03,RightArm03,LeftArm03,RightForeArm03,RightArm02,RightForeArm02,RightForeArm01,LeftForeArm01,LeftForeArm02,LeftArm02,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_AI\Prosthetic_Arm_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_Driver\Prosthetic_Arm_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 cullgroups="RightForeArm03,RightArm02,RightArm03,RightForeArm02,LeftArm03,LeftForeArm03,LeftForeArm01,LeftForeArm02,LeftArm02,RightForeArm01,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_AI\Prosthetic_Arm_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_Driver\Prosthetic_Arm_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Full_L" slots="ProstheticArms_left" tags="isProstheticLeftArm,isProstheticArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_M\Prosthetic_Arm_Full_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_M\Prosthetic_Arm_Full_L_M.modelbin"
					 cullgroups="ProstheticArm_LMaleFull02,ProstheticArm_LMaleFull01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_M\Prosthetic_Arm_Full_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_M_AI\Prosthetic_Arm_Full_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_M_Driver\Prosthetic_Arm_Full_L_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_F\Prosthetic_Arm_Full_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_F\Prosthetic_Arm_Full_L_F.modelbin"
					 cullgroups="ProstheticArm_LFull01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_F\Prosthetic_Arm_Full_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_F_AI\Prosthetic_Arm_Full_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_F_Driver\Prosthetic_Arm_Full_L_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_N\Prosthetic_Arm_Full_L_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_N\Prosthetic_Arm_Full_L_N.modelbin"
					 cullgroups="ProstheticArm_LFull01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_N\Prosthetic_Arm_Full_L_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_N_AI\Prosthetic_Arm_Full_L_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_L_N_Driver\Prosthetic_Arm_Full_L_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Full_R" slots="ProstheticArms_right" tags="isProstheticArm,isProstheticRightArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_M\Prosthetic_Arm_Full_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_M\Prosthetic_Arm_Full_R_M.modelbin"
					 cullgroups="ProstheticArm_RMaleFull01,ProstheticArm_RMaleFull02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_M\Prosthetic_Arm_Full_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_M_AI\Prosthetic_Arm_Full_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_M_Driver\Prosthetic_Arm_Full_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_F\Prosthetic_Arm_Full_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_F\Prosthetic_Arm_Full_R_F.modelbin"
					 cullgroups="ProstheticArm_RFull01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_F\Prosthetic_Arm_Full_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_F_AI\Prosthetic_Arm_Full_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_F_Driver\Prosthetic_Arm_Full_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_N\Prosthetic_Arm_Full_R_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_N\Prosthetic_Arm_Full_R_N.modelbin"
					 cullgroups="ProstheticArm_RFull01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_N\Prosthetic_Arm_Full_R_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_N_AI\Prosthetic_Arm_Full_R_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Full_R_N_Driver\Prosthetic_Arm_Full_R_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Left" slots="ProstheticArms" tags="isProstheticArm,isProstheticLeftArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M\Prosthetic_Arm_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M\Prosthetic_Arm_M.modelbin"
					 cullgroups="LeftArm03,LeftForeArm01,LeftForeArm02,LeftForeArm03,LeftArm02,LeftHand_M,LeftThumb01_M,LeftThumb02_M,LeftIndex01_M,LeftIndex02_M,LeftMiddle01_M,LeftMiddle02_M,LeftRing01_M,LeftRing02_M,LeftPinky01_M,LeftPinky02_M"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M\Prosthetic_Arm_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M_AI\Prosthetic_Arm_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_M_Driver\Prosthetic_Arm_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 cullgroups="LeftArm03,LeftForeArm01,LeftForeArm02,LeftForeArm03,LeftArm02,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_AI\Prosthetic_Arm_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_Driver\Prosthetic_Arm_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F\Prosthetic_Arm_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_AI\Prosthetic_Arm_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_F_Driver\Prosthetic_Arm_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Lower_L" slots="ProstheticArms_left" tags="isProstheticLeftArm,isProstheticArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_M\Prosthetic_Arm_Lower_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_M\Prosthetic_Arm_Lower_L_M.modelbin"
					 cullgroups="Prosthetic_Arm_Lower_L"
					 cullslots="BodyType,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_M\Prosthetic_Arm_Lower_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_M_AI\Prosthetic_Arm_Lower_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_M_Driver\Prosthetic_Arm_Lower_L_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Lower" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_F\Prosthetic_Arm_Lower_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_F\Prosthetic_Arm_Lower_L_F.modelbin"
					 cullgroups="LeftForeArm02,LeftWrist,LeftForeArm03,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="BodyType,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_F\Prosthetic_Arm_Lower_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_F_AI\Prosthetic_Arm_Lower_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_F_Driver\Prosthetic_Arm_Lower_L_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Lower" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_N\Prosthetic_Arm_Lower_L_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_N\Prosthetic_Arm_Lower_L_N.modelbin"
					 cullgroups="LeftForeArm02,LeftWrist,LeftForeArm03,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="BodyType,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_N\Prosthetic_Arm_Lower_L_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_N_AI\Prosthetic_Arm_Lower_L_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_L_N_Driver\Prosthetic_Arm_Lower_L_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Lower" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Lower_R" slots="ProstheticArms_right" tags="isProstheticArm,isProstheticRightArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_M\Prosthetic_Arm_Lower_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_M\Prosthetic_Arm_Lower_R_M.modelbin"
					 cullgroups="Prosthetic_Arm_Lower_R"
					 cullslots="Body,BodyType"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_M\Prosthetic_Arm_Lower_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_M_AI\Prosthetic_Arm_Lower_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_M_Driver\Prosthetic_Arm_Lower_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Lower" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_F\Prosthetic_Arm_Lower_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_F\Prosthetic_Arm_Lower_R_F.modelbin"
					 cullgroups="RightForeArm02,RightWrist,RightForeArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_F\Prosthetic_Arm_Lower_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_F_AI\Prosthetic_Arm_Lower_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_F_Driver\Prosthetic_Arm_Lower_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Lower" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_N\Prosthetic_Arm_Lower_R_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_N\Prosthetic_Arm_Lower_R_N.modelbin"
					 cullgroups="RightForeArm02,RightWrist,RightForeArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_N\Prosthetic_Arm_Lower_R_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_N_AI\Prosthetic_Arm_Lower_R_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Lower_R_N_Driver\Prosthetic_Arm_Lower_R_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Lower" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Mid_L" slots="ProstheticArms_left" tags="isProstheticLeftArm,isProstheticArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_M\Prosthetic_Arm_Mid_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_M\Prosthetic_Arm_Mid_L_M.modelbin"
					 cullgroups="ProstheticArmMidL"
					 cullslots="BodyType,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_M\Prosthetic_Arm_Mid_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_M_AI\Prosthetic_Arm_Mid_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_M_Driver\Prosthetic_Arm_Mid_L_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_F\Prosthetic_Arm_Mid_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_F\Prosthetic_Arm_Mid_L_F.modelbin"
					 cullgroups="LeftWrist,LeftForeArm03,LeftForeArm02,LeftForeArm01,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="BodyType,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_F\Prosthetic_Arm_Mid_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_F_AI\Prosthetic_Arm_Mid_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_F_Driver\Prosthetic_Arm_Mid_L_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_N\Prosthetic_Arm_Mid_L_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_N\Prosthetic_Arm_Mid_L_N.modelbin"
					 cullgroups="LeftWrist,LeftForeArm03,LeftForeArm02,LeftForeArm01,LeftHand_F,LeftThumb01_F,LeftThumb02_F,LeftIndex01_F,LeftIndex02_F,LeftMiddle01_F,LeftMiddle02_F,LeftRing01_F,LeftRing02_F,LeftPinky01_F,LeftPinky02_F"
					 cullslots="BodyType,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_N\Prosthetic_Arm_Mid_L_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_N_AI\Prosthetic_Arm_Mid_L_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_L_N_Driver\Prosthetic_Arm_Mid_L_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Mid_R" slots="ProstheticArms_right" tags="isProstheticArm,isProstheticRightArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_M\Prosthetic_Arm_Mid_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_M\Prosthetic_Arm_Mid_R_M.modelbin"
					 cullgroups="ProstheticArmMidR"
					 cullslots="Body,BodyType"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_M\Prosthetic_Arm_Mid_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_M_AI\Prosthetic_Arm_Mid_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_M_Driver\Prosthetic_Arm_Mid_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_F\Prosthetic_Arm_Mid_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_F\Prosthetic_Arm_Mid_R_F.modelbin"
					 cullgroups="RightForeArm02,RightWrist,RightForeArm03,RightForeArm01,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_F\Prosthetic_Arm_Mid_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_F_AI\Prosthetic_Arm_Mid_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_F_Driver\Prosthetic_Arm_Mid_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_N\Prosthetic_Arm_Mid_R_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_N\Prosthetic_Arm_Mid_R_N.modelbin"
					 cullgroups="RightForeArm02,RightWrist,RightForeArm03,RightForeArm01,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_N\Prosthetic_Arm_Mid_R_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_N_AI\Prosthetic_Arm_Mid_R_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_Mid_R_N_Driver\Prosthetic_Arm_Mid_R_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Hands" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticArm_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Arm_Right" slots="ProstheticArms" tags="isProstheticArm,isProstheticRightArm">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_M\Prosthetic_Arm_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_M\Prosthetic_Arm_R_M.modelbin"
					 cullgroups="RightArm02,RightForeArm02,RightForeArm03,RightForeArm01,RightArm03,RightHand_M,RightThumb01_M,RightThumb02_M,RightIndex01_M,RightIndex02_M,RightMiddle01_M,RightMiddle02_M,RightRing01_M,RightRing02_M,RightPinky01_M,RightPinky02_M"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_M\Prosthetic_Arm_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_M_AI\Prosthetic_Arm_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_M_Driver\Prosthetic_Arm_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F\Prosthetic_Arm_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F\Prosthetic_Arm_R_F.modelbin"
					 cullgroups="RightArm02,RightForeArm02,RightForeArm03,RightForeArm01,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F\Prosthetic_Arm_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F_AI\Prosthetic_Arm_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F_Driver\Prosthetic_Arm_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F\Prosthetic_Arm_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F\Prosthetic_Arm_R_F.modelbin"
					 cullgroups="RightForeArm02,RightForeArm03,RightArm02,RightForeArm01,RightArm03,RightHand_F,RightThumb01_F,RightThumb02_F,RightIndex01_F,RightIndex02_F,RightMiddle01_F,RightMiddle02_F,RightRing01_F,RightRing02_F,RightPinky01_F,RightPinky02_F"
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F\Prosthetic_Arm_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F_AI\Prosthetic_Arm_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Arm_R_F_Driver\Prosthetic_Arm_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Arms_Colour" key="Mat_Arms" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_HardPlastic_Colour" key="Mat_HardPlastic" materialtype="uber_clothing" source=""/>
					<Material id="Mat_HardRubber_Colour" key="Mat_HardRubber" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shoulder_Cover_Colour" key="Mat_Shoulder_Cover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_SoftRubber_Colour" key="Mat_SoftRubber" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" flags="HasEmptyModels" id="Prosthetic_Colour_Modification" slots="ProstheticColour" tags="">
		<Variants>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_ProstheticColourOverride" key="" materialtype="uber_clothing" target="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_ProstheticColourOverride" key="" materialtype="uber_clothing" target="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background=""
					 closeup=""
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground=""
					 nonplayer=""
					 player=""
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_ProstheticColourOverride" key="" materialtype="uber_clothing" target="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isProstheticLeg" id="Prosthetic_Leg_Both" slots="ProstheticLegs" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M\Prosthetic_Leg_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M\Prosthetic_Leg_M.modelbin"
					 cullgroups="RightUpLeg03,RightLeg02,LeftLeg04,LeftToes,RightFeet01,RightFeet02,LeftLeg01,LeftFeet01,LeftUpLeg03,RightToes,LeftFeet02,LeftLeg03,LeftLeg02,RightLeg01,RightLeg03,RightLeg04"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M\Prosthetic_Leg_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M_AI\Prosthetic_Leg_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M_Driver\Prosthetic_Leg_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 cullgroups="RightUpLeg03,RightLeg02,LeftLeg04,LeftToes,RightFeet01,RightFeet02,LeftLeg01,LeftFeet01,LeftUpLeg03,RightToes,LeftFeet02,LeftLeg03,LeftLeg02,RightLeg01,RightLeg03,RightLeg04"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_AI\Prosthetic_Leg_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_Driver\Prosthetic_Leg_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_AI\Prosthetic_Leg_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_Driver\Prosthetic_Leg_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Leg_Full_L" slots="ProstheticLegs_left" tags="isProstheticLeftLeg,isProstheticLeg">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 cullgroups="LeftLeg04,LeftLeg02,LeftLeg03,LeftLeg01,LeftFeet02,LeftToes,LeftUpLeg03,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M_AI\Prosthetic_Leg_Full_Tuck_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M_Driver\Prosthetic_Leg_Full_Tuck_L_M_Driver.modelbin"
					 requiredtags="isJoggers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 cullgroups="LeftFeet02,LeftUpLeg03,LeftToes,LeftLeg03,LeftLeg04,LeftLeg01,LeftFeet01,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_AI\Prosthetic_Leg_Full_Tuck_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_Driver\Prosthetic_Leg_Full_Tuck_L_F_Driver.modelbin"
					 requiredtags="isJoggers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 cullgroups="LeftLeg04,LeftToes,LeftUpLeg03,LeftFeet01,LeftLeg03,LeftLeg01,LeftFeet02,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_AI\Prosthetic_Leg_Full_Tuck_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_Driver\Prosthetic_Leg_Full_Tuck_L_F_Driver.modelbin"
					 requiredtags="isJoggers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 cullgroups="LeftLeg04,LeftLeg02,LeftLeg03,LeftLeg01,LeftFeet02,LeftToes,LeftUpLeg03,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M_AI\Prosthetic_Leg_Full_Tuck_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M_Driver\Prosthetic_Leg_Full_Tuck_L_M_Driver.modelbin"
					 requiredtags="isUtilityPants"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 cullgroups="LeftFeet02,LeftUpLeg03,LeftToes,LeftLeg03,LeftLeg04,LeftLeg01,LeftFeet01,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_AI\Prosthetic_Leg_Full_Tuck_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_Driver\Prosthetic_Leg_Full_Tuck_L_F_Driver.modelbin"
					 requiredtags="isUtilityPants"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 cullgroups="LeftLeg04,LeftToes,LeftUpLeg03,LeftFeet01,LeftLeg03,LeftLeg01,LeftFeet02,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_AI\Prosthetic_Leg_Full_Tuck_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_Driver\Prosthetic_Leg_Full_Tuck_L_F_Driver.modelbin"
					 requiredtags="isUtilityPants"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 cullgroups="LeftLeg04,LeftLeg02,LeftLeg03,LeftLeg01,LeftFeet02,LeftToes,LeftUpLeg03,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M\Prosthetic_Leg_Full_Tuck_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M_AI\Prosthetic_Leg_Full_Tuck_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_M_Driver\Prosthetic_Leg_Full_Tuck_L_M_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 cullgroups="LeftFeet02,LeftUpLeg03,LeftToes,LeftLeg03,LeftLeg04,LeftLeg01,LeftFeet01,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_AI\Prosthetic_Leg_Full_Tuck_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_Driver\Prosthetic_Leg_Full_Tuck_L_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 cullgroups="LeftFeet02,LeftUpLeg03,LeftToes,LeftLeg03,LeftLeg04,LeftLeg01,LeftFeet01,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F\Prosthetic_Leg_Full_Tuck_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_AI\Prosthetic_Leg_Full_Tuck_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_L_F_Driver\Prosthetic_Leg_Full_Tuck_L_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_M\Prosthetic_Leg_Full_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_M\Prosthetic_Leg_Full_L_M.modelbin"
					 cullgroups="LeftLeg04,LeftLeg02,LeftLeg03,LeftLeg01,LeftFeet02,LeftToes,LeftUpLeg03,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_M\Prosthetic_Leg_Full_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_M_AI\Prosthetic_Leg_Full_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_M_Driver\Prosthetic_Leg_Full_L_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_F\Prosthetic_Leg_Full_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_F\Prosthetic_Leg_Full_L_F.modelbin"
					 cullgroups="LeftFeet02,LeftUpLeg03,LeftToes,LeftLeg03,LeftLeg04,LeftLeg01,LeftFeet01,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_F\Prosthetic_Leg_Full_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_F_AI\Prosthetic_Leg_Full_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_F_Driver\Prosthetic_Leg_Full_L_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_N\Prosthetic_Leg_Full_L_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_N\Prosthetic_Leg_Full_L_N.modelbin"
					 cullgroups="LeftFeet02,LeftUpLeg03,LeftToes,LeftLeg03,LeftLeg04,LeftLeg01,LeftFeet01,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_N\Prosthetic_Leg_Full_L_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_N_AI\Prosthetic_Leg_Full_L_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_L_N_Driver\Prosthetic_Leg_Full_L_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Leg_Full_R" slots="ProstheticLegs_right" tags="isProstheticRightLeg,isProstheticLeg">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 cullgroups="RightLeg03,RightFeet01,RightLeg02,RightToes,RightLeg01,RightFeet02,RightUpLeg03,RightLeg04"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M_AI\Prosthetic_Leg_Full_Tuck_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M_Driver\Prosthetic_Leg_Full_Tuck_R_M_Driver.modelbin"
					 requiredtags="isJoggers"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_AI\Prosthetic_Leg_Full_Tuck_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_Driver\Prosthetic_Leg_Full_Tuck_R_F_Driver.modelbin"
					 requiredtags="isJoggers"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_AI\Prosthetic_Leg_Full_Tuck_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_Driver\Prosthetic_Leg_Full_Tuck_R_F_Driver.modelbin"
					 requiredtags="isJoggers"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 cullgroups="RightLeg03,RightFeet01,RightLeg02,RightToes,RightLeg01,RightFeet02,RightUpLeg03,RightLeg04"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M_AI\Prosthetic_Leg_Full_Tuck_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M_Driver\Prosthetic_Leg_Full_Tuck_R_M_Driver.modelbin"
					 requiredtags="isUtilityPants"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_AI\Prosthetic_Leg_Full_Tuck_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_Driver\Prosthetic_Leg_Full_Tuck_R_F_Driver.modelbin"
					 requiredtags="isUtilityPants"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_AI\Prosthetic_Leg_Full_Tuck_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_Driver\Prosthetic_Leg_Full_Tuck_R_F_Driver.modelbin"
					 requiredtags="isUtilityPants"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 cullgroups="RightLeg03,RightFeet01,RightLeg02,RightToes,RightLeg01,RightFeet02,RightUpLeg03,RightLeg04"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M\Prosthetic_Leg_Full_Tuck_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M_AI\Prosthetic_Leg_Full_Tuck_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_M_Driver\Prosthetic_Leg_Full_Tuck_R_M_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_AI\Prosthetic_Leg_Full_Tuck_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_Driver\Prosthetic_Leg_Full_Tuck_R_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F\Prosthetic_Leg_Full_Tuck_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_AI\Prosthetic_Leg_Full_Tuck_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_Tuck_R_F_Driver\Prosthetic_Leg_Full_Tuck_R_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_M\Prosthetic_Leg_Full_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_M\Prosthetic_Leg_Full_R_M.modelbin"
					 cullgroups="RightLeg03,RightFeet01,RightLeg02,RightToes,RightLeg01,RightFeet02,RightUpLeg03,RightLeg04"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_M\Prosthetic_Leg_Full_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_M_AI\Prosthetic_Leg_Full_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_M_Driver\Prosthetic_Leg_Full_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_F\Prosthetic_Leg_Full_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_F\Prosthetic_Leg_Full_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_F\Prosthetic_Leg_Full_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_F_AI\Prosthetic_Leg_Full_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_F_Driver\Prosthetic_Leg_Full_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_N\Prosthetic_Leg_Full_R_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_N\Prosthetic_Leg_Full_R_N.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_N\Prosthetic_Leg_Full_R_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_N_AI\Prosthetic_Leg_Full_R_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Full_R_N_Driver\Prosthetic_Leg_Full_R_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Top" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isProstheticLeg" id="Prosthetic_Leg_Left" slots="ProstheticLegs" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M\Prosthetic_Leg_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M\Prosthetic_Leg_M.modelbin"
					 cullgroups="LeftLeg02,LeftLeg01,LeftFeet01,LeftFeet02,LeftToes,LeftLeg04,LeftLeg03,LeftUpLeg03"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M\Prosthetic_Leg_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M_AI\Prosthetic_Leg_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_M_Driver\Prosthetic_Leg_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 cullgroups="LeftLeg02,LeftLeg01,LeftFeet01,LeftFeet02,LeftToes,LeftLeg04,LeftLeg03,LeftUpLeg03"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_AI\Prosthetic_Leg_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_Driver\Prosthetic_Leg_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F\Prosthetic_Leg_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_AI\Prosthetic_Leg_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_F_Driver\Prosthetic_Leg_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Leg_Lower_L" slots="ProstheticLegs_left" tags="isProstheticLeftLeg,isProstheticLeg,">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_M\Prosthetic_Leg_Lower_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_M\Prosthetic_Leg_Lower_L_M.modelbin"
					 cullgroups="LeftLeg04,LeftLeg03,LeftFeet02,LeftToes,LeftFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_M\Prosthetic_Leg_Lower_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_M_AI\Prosthetic_Leg_Lower_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_M_Driver\Prosthetic_Leg_Lower_L_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Low" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_F\Prosthetic_Leg_Lower_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_F\Prosthetic_Leg_Lower_L_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,LeftLeg04,LeftFeet02,Prosthetic_LegLower_L"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_F\Prosthetic_Leg_Lower_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_F_AI\Prosthetic_Leg_Lower_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_F_Driver\Prosthetic_Leg_Lower_L_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Low" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_N\Prosthetic_Leg_Lower_L_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_N\Prosthetic_Leg_Lower_L_N.modelbin"
					 cullgroups="LeftFeet01,LeftToes,LeftLeg04,LeftFeet02,Prosthetic_LegLower_L"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_N\Prosthetic_Leg_Lower_L_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_N_AI\Prosthetic_Leg_Lower_L_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_L_N_Driver\Prosthetic_Leg_Lower_L_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Low" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Leg_Lower_R" slots="ProstheticLegs_right" tags="isProstheticLeg,isProstheticRightLeg">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_M\Prosthetic_Leg_Lower_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_M\Prosthetic_Leg_Lower_R_M.modelbin"
					 cullgroups="RightLeg03,RightFeet02,RightFeet01,RightLeg04,RightToes"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_M\Prosthetic_Leg_Lower_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_M_AI\Prosthetic_Leg_Lower_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_M_Driver\Prosthetic_Leg_Lower_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Low" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_F\Prosthetic_Leg_Lower_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_F\Prosthetic_Leg_Lower_R_F.modelbin"
					 cullgroups="Prosthetic_LegLower_R,RightFeet02,RightLeg04,RightToes,RightFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_F\Prosthetic_Leg_Lower_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_F_AI\Prosthetic_Leg_Lower_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_F_Driver\Prosthetic_Leg_Lower_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Low" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_N\Prosthetic_Leg_Lower_R_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_N\Prosthetic_Leg_Lower_R_N.modelbin"
					 cullgroups="Prosthetic_LegLower_R,RightFeet02,RightLeg04,RightToes,RightFeet01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_N\Prosthetic_Leg_Lower_R_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_N_AI\Prosthetic_Leg_Lower_R_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Lower_R_N_Driver\Prosthetic_Leg_Lower_R_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Low" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Leg_Mid_L" slots="ProstheticLegs_left" tags="isProstheticLeftLeg,isProstheticLeg">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_M\Prosthetic_Leg_Mid_L_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_M\Prosthetic_Leg_Mid_L_M.modelbin"
					 cullgroups="LeftProstheticMid"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_M\Prosthetic_Leg_Mid_L_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_M_AI\Prosthetic_Leg_Mid_L_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_M_Driver\Prosthetic_Leg_Mid_L_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_F\Prosthetic_Leg_Mid_L_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_F\Prosthetic_Leg_Mid_L_F.modelbin"
					 cullgroups="LeftProstheticMid"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_F\Prosthetic_Leg_Mid_L_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_F_AI\Prosthetic_Leg_Mid_L_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_F_Driver\Prosthetic_Leg_Mid_L_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_N\Prosthetic_Leg_Mid_L_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_N\Prosthetic_Leg_Mid_L_N.modelbin"
					 cullgroups="LeftProstheticMid"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_N\Prosthetic_Leg_Mid_L_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_N_AI\Prosthetic_Leg_Mid_L_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_L_N_Driver\Prosthetic_Leg_Mid_L_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Prosthetic_Leg_Mid_R" slots="ProstheticLegs_right" tags="isProstheticRightLeg,isProstheticLeg">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_M\Prosthetic_Leg_Mid_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_M\Prosthetic_Leg_Mid_R_M.modelbin"
					 cullgroups="RightProstheticMid"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_M\Prosthetic_Leg_Mid_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_M_AI\Prosthetic_Leg_Mid_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_M_Driver\Prosthetic_Leg_Mid_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_F\Prosthetic_Leg_Mid_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_F\Prosthetic_Leg_Mid_R_F.modelbin"
					 cullgroups="RightProstheticMid"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_F\Prosthetic_Leg_Mid_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_F_AI\Prosthetic_Leg_Mid_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_F_Driver\Prosthetic_Leg_Mid_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_N\Prosthetic_Leg_Mid_R_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_N\Prosthetic_Leg_Mid_R_N.modelbin"
					 cullgroups="RightProstheticMid"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_N\Prosthetic_Leg_Mid_R_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_N_AI\Prosthetic_Leg_Mid_R_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_Mid_R_N_Driver\Prosthetic_Leg_Mid_R_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Feet" materialtype="uber_clothing" source="ProstheticDye"/>
					<Material id="Mat_Prosthetic_Colour" key="Mat_ProstheticLeg_Mid" materialtype="uber_clothing" source="ProstheticDye"/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isProstheticLeg" id="Prosthetic_Leg_Right" slots="ProstheticLegs" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_M\Prosthetic_Leg_R_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_M\Prosthetic_Leg_R_M.modelbin"
					 cullgroups="RightUpLeg03,RightLeg02,RightFeet01,RightFeet02,RightToes,RightLeg01,RightLeg03,RightLeg04"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_M\Prosthetic_Leg_R_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_M_AI\Prosthetic_Leg_R_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_M_Driver\Prosthetic_Leg_R_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F\Prosthetic_Leg_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F\Prosthetic_Leg_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F\Prosthetic_Leg_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F_AI\Prosthetic_Leg_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F_Driver\Prosthetic_Leg_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F\Prosthetic_Leg_R_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F\Prosthetic_Leg_R_F.modelbin"
					 cullgroups="RightLeg04,RightToes,RightLeg03,RightFeet02,RightFeet01,RightLeg01,RightLeg02,RightUpLeg03"
					 cullslots="Body,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F\Prosthetic_Leg_R_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F_AI\Prosthetic_Leg_R_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Prosthetic\Prosthetic_Leg_R_F_Driver\Prosthetic_Leg_R_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_LegCovering_Colour" key="Mat_LegCovering" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegCover_Colour" key="Mat_LegCover" materialtype="uber_clothing" source=""/>
					<Material id="Mat_LegParts_Colour" key="Mat_LegParts" materialtype="tileandtint_diff_normao_specgloss" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isProstheticLeg" id="Socks_Ankle" slots="Socks" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_M\Socks_Ankle_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_M\Socks_Ankle_Tuck_M.modelbin"
					 cullgroups="LeftFeet02,LeftToes,LeftFeet01,RightFeet02,RightFeet01,RightToes"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_M\Socks_Ankle_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_M_AI\Socks_Ankle_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_M_Driver\Socks_Ankle_Tuck_M_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_M\Socks_Ankle_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_M\Socks_Ankle_M.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftFeet02,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_M\Socks_Ankle_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_M_AI\Socks_Ankle_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_M_Driver\Socks_Ankle_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_F\Socks_Ankle_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_F\Socks_Ankle_Tuck_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftFeet02,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_F\Socks_Ankle_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_F_AI\Socks_Ankle_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_F_Driver\Socks_Ankle_Tuck_F_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_F\Socks_Ankle_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_F\Socks_Ankle_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftFeet02,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_F\Socks_Ankle_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_F_AI\Socks_Ankle_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_F_Driver\Socks_Ankle_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_N\Socks_Ankle_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_N\Socks_Ankle_Tuck_N.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftFeet02,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_N\Socks_Ankle_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_N_AI\Socks_Ankle_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Ankle_Tuck_N_Driver\Socks_Ankle_Tuck_N_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_F\Socks_Ankle_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_F\Socks_Ankle_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftFeet02,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_F\Socks_Ankle_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_F_AI\Socks_Ankle_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Ankle_F_Driver\Socks_Ankle_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isProstheticLeg" id="Socks_Knee" slots="Socks" tags="isLongSocks">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_M\Socks_Knee_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_M\Socks_Knee_Tuck_M.modelbin"
					 cullgroups="RightFeet02,LeftFeet01,LeftToes,RightLeg01,LeftLeg01,RightToes,RightLeg02,LeftLeg02,LeftLeg03,LeftFeet02,RightLeg03,RightLeg04,RightFeet01,LeftLeg04"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_M\Socks_Knee_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_M_AI\Socks_Knee_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_M_Driver\Socks_Knee_Tuck_M_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_M\Socks_Knee_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_M\Socks_Knee_M.modelbin"
					 cullgroups="RightFeet02,LeftFeet01,LeftToes,RightLeg01,LeftLeg01,RightToes,RightLeg02,LeftLeg02,LeftLeg03,LeftFeet02,RightLeg03,RightLeg04,RightFeet01,LeftLeg04"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_M\Socks_Knee_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_M_AI\Socks_Knee_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_M_Driver\Socks_Knee_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_F\Socks_Knee_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_F\Socks_Knee_Tuck_F.modelbin"
					 cullgroups="RightFeet02,LeftFeet01,LeftToes,RightLeg01,LeftLeg01,RightToes,RightLeg02,LeftLeg02,LeftLeg03,LeftFeet02,RightLeg03,RightLeg04,RightFeet01,LeftLeg04"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_F\Socks_Knee_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_F_AI\Socks_Knee_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_F_Driver\Socks_Knee_Tuck_F_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F\Socks_Knee_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F\Socks_Knee_F.modelbin"
					 cullgroups="RightFeet02,LeftFeet01,LeftToes,RightLeg01,LeftLeg01,RightToes,RightLeg02,LeftLeg02,LeftLeg03,LeftFeet02,RightLeg03,RightLeg04,RightFeet01,LeftLeg04"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F\Socks_Knee_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F_AI\Socks_Knee_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F_Driver\Socks_Knee_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_N\Socks_Knee_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_N\Socks_Knee_Tuck_N.modelbin"
					 cullgroups="LeftFeet02,LeftToes,RightLeg03,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet02,RightToes,RightFeet01,RightLeg01"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_N\Socks_Knee_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_N_AI\Socks_Knee_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Knee_Tuck_N_Driver\Socks_Knee_Tuck_N_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F\Socks_Knee_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F\Socks_Knee_F.modelbin"
					 cullgroups="LeftFeet02,LeftToes,RightLeg03,LeftLeg03,LeftLeg04,LeftLeg01,RightLeg04,RightLeg02,LeftFeet01,LeftLeg02,RightFeet02,RightToes,RightFeet01,RightLeg01"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F\Socks_Knee_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F_AI\Socks_Knee_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Knee_F_Driver\Socks_Knee_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="Trousers,isProstheticLeg" id="Socks_Legwarmers" slots="Socks" tags="isLegwarmers">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M\Socks_Legwarmers_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M\Socks_Legwarmers_Tuck_M.modelbin"
					 cullgroups="LeftLeg04,RightLeg03,LeftLeg03,RightLeg04,Legs02_Legwarmers"
					 cullslots="LowerBody,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M\Socks_Legwarmers_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M_AI\Socks_Legwarmers_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M_Driver\Socks_Legwarmers_Tuck_M_Driver.modelbin"
					 requiredtags="isSkinnyJeans,isBoot"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M\Socks_Legwarmers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M\Socks_Legwarmers_M.modelbin"
					 cullgroups="LeftLeg04,RightLeg03,LeftLeg03,RightLeg04,Legs02_Legwarmers"
					 cullslots="LowerBody,Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M\Socks_Legwarmers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M_AI\Socks_Legwarmers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M_Driver\Socks_Legwarmers_M_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M\Socks_Legwarmers_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M\Socks_Legwarmers_Tuck_M.modelbin"
					 cullgroups="RightLeg04,RightLeg03,LeftLeg02,LeftLeg04,LeftLeg03,RightLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags="isChelseaBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M\Socks_Legwarmers_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M_AI\Socks_Legwarmers_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_M_Driver\Socks_Legwarmers_Tuck_M_Driver.modelbin"
					 requiredtags="isBoot"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M\Socks_Legwarmers_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M\Socks_Legwarmers_M.modelbin"
					 cullgroups="RightLeg04,RightLeg03,LeftLeg02,LeftLeg04,LeftLeg03,RightLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M\Socks_Legwarmers_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M_AI\Socks_Legwarmers_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_M_Driver\Socks_Legwarmers_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 cullgroups="LeftLeg04,RightLeg03,LeftLeg02,LeftLeg03,RightLeg02,RightLeg04"
					 cullslots="Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F_AI\Socks_Legwarmers_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F_Driver\Socks_Legwarmers_Tuck_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans,isBoot"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F\Socks_Legwarmers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F\Socks_Legwarmers_F.modelbin"
					 cullgroups="LeftLeg04,RightLeg03,LeftLeg02,LeftLeg03,RightLeg02,RightLeg04"
					 cullslots="Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F\Socks_Legwarmers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F_AI\Socks_Legwarmers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F_Driver\Socks_Legwarmers_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 cullgroups="RightLeg04,RightLeg03,LeftLeg02,LeftLeg04,LeftLeg03,RightLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags="isChelseaBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F_AI\Socks_Legwarmers_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F_Driver\Socks_Legwarmers_Tuck_F_Driver.modelbin"
					 requiredtags="isBoot"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F\Socks_Legwarmers_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F\Socks_Legwarmers_F.modelbin"
					 cullgroups="RightLeg04,RightLeg03,LeftLeg02,LeftLeg04,LeftLeg03,RightLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F\Socks_Legwarmers_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F_AI\Socks_Legwarmers_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_F_Driver\Socks_Legwarmers_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 cullgroups="LeftLeg04,RightLeg03,LeftLeg02,LeftLeg03,RightLeg02,RightLeg04"
					 cullslots="Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F\Socks_Legwarmers_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F_AI\Socks_Legwarmers_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_F_Driver\Socks_Legwarmers_Tuck_F_Driver.modelbin"
					 requiredtags="isSkinnyJeans,isBoot"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N\Socks_Legwarmers_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N\Socks_Legwarmers_N.modelbin"
					 cullgroups="LeftLeg04,RightLeg03,LeftLeg02,LeftLeg03,RightLeg02,RightLeg04"
					 cullslots="Body,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N\Socks_Legwarmers_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N_AI\Socks_Legwarmers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N_Driver\Socks_Legwarmers_N_Driver.modelbin"
					 requiredtags="isSkinnyJeans"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_N\Socks_Legwarmers_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_N\Socks_Legwarmers_Tuck_N.modelbin"
					 cullgroups="RightLeg03,LeftLeg03,LeftLeg04,RightLeg04,RightLeg02,LeftLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags="isChelseaBoots"
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_N\Socks_Legwarmers_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_N_AI\Socks_Legwarmers_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_Tuck_N_Driver\Socks_Legwarmers_Tuck_N_Driver.modelbin"
					 requiredtags="isBoot"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N\Socks_Legwarmers_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N\Socks_Legwarmers_N.modelbin"
					 cullgroups="RightLeg04,RightLeg03,LeftLeg02,LeftLeg04,LeftLeg03,RightLeg02"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N\Socks_Legwarmers_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N_AI\Socks_Legwarmers_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Legwarmers_N_Driver\Socks_Legwarmers_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Legwarmers_Colour" key="Mat_Legwarmers" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="isProstheticLeg" id="Socks_Shin" slots="Socks" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_M\Socks_Shin_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_M\Socks_Shin_Tuck_M.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftLeg04,LeftFeet02,RightLeg04,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_M\Socks_Shin_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_M_AI\Socks_Shin_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_M_Driver\Socks_Shin_Tuck_M_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_M\Socks_Shin_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_M\Socks_Shin_M.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftLeg04,LeftFeet02,RightLeg04,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_M\Socks_Shin_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_M_AI\Socks_Shin_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_M_Driver\Socks_Shin_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_F\Socks_Shin_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_F\Socks_Shin_Tuck_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftLeg04,LeftFeet02,RightLeg04,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_F\Socks_Shin_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_F_AI\Socks_Shin_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_F_Driver\Socks_Shin_Tuck_F_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_F\Socks_Shin_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_F\Socks_Shin_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftLeg04,LeftFeet02,RightLeg04,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_F\Socks_Shin_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_F_AI\Socks_Shin_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_F_Driver\Socks_Shin_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_N\Socks_Shin_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_N\Socks_Shin_Tuck_N.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftLeg04,LeftFeet02,RightLeg04,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isDress"
					 foreground="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_N\Socks_Shin_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_N_AI\Socks_Shin_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\Footwear\Socks_Shin_Tuck_N_Driver\Socks_Shin_Tuck_N_Driver.modelbin"
					 requiredtags="isTuckSocks"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_F\Socks_Shin_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_F\Socks_Shin_F.modelbin"
					 cullgroups="LeftFeet01,LeftToes,RightToes,LeftLeg04,LeftFeet02,RightLeg04,RightFeet01,RightFeet02"
					 cullslots="Body"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_F\Socks_Shin_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_F_AI\Socks_Shin_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Footwear\Socks_Shin_F_Driver\Socks_Shin_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Socks_Colour" key="Mat_Socks" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Blouse" slots="UpperBodyLayer1" tags="isSkirtSlim,isClosedOuter,useScarfTight">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_M\Upper_Blouse_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_M\Upper_Blouse_M.modelbin"
					 cullgroups="UpperBody01,LeftArm01,RightShoulders,LeftArm02,UpperBody06,RightArm01,UpperBody02,UpperBody03,RightArm02,UpperBody04,UpperBody05,LowerBody01,LowerBody02,LeftShoulders"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_M\Upper_Blouse_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_M_AI\Upper_Blouse_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_M_Driver\Upper_Blouse_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Blouse_Colour" key="Mat_Blouse" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_F\Upper_Blouse_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_F\Upper_Blouse_F.modelbin"
					 cullgroups="UpperBody01,LeftArm01,RightShoulders,LeftArm02,UpperBody06,RightArm01,UpperBody02,UpperBody03,RightArm02,UpperBody04,UpperBody05,LowerBody01,LowerBody02,LeftShoulders"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_F\Upper_Blouse_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_F_AI\Upper_Blouse_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_F_Driver\Upper_Blouse_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Blouse_Colour" key="Mat_Blouse" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_N\Upper_Blouse_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_N\Upper_Blouse_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,LowerBody01,RArm_and_Shoulders,UpperBody06,LeftArm01,RightShoulders,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,UpperBody05,RightArm01,LArm_and_Shoulders,UpperBody03,LowerBody02,RightArm02,RightFrontShoulder"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_N\Upper_Blouse_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_N_AI\Upper_Blouse_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Blouse_N_Driver\Upper_Blouse_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Blouse_Colour" key="Mat_Blouse" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Cropped_Tshirt" slots="UpperBodyLayer1" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 cullgroups=""
					 cullslots="BodyType"
					 driverbuildskeleton="female"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf\Hat_Elf.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_AI\Hat_Elf_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\Hat\Hat_Elf_Driver\Hat_Elf_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Dress_CincoDeMayo" slots="UpperBodyLayer1" tags="isDress">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isOuter"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M_AI\Dress_CincoDeMayo_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M_Driver\Dress_CincoDeMayo_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M_AI\Dress_CincoDeMayo_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M_Driver\Dress_CincoDeMayo_M_Driver.modelbin"
					 requiredtags="isJumper"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M\Dress_CincoDeMayo_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M_AI\Dress_CincoDeMayo_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_M_Driver\Dress_CincoDeMayo_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isOuter"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_AI\Dress_CincoDeMayo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_Driver\Dress_CincoDeMayo_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_AI\Dress_CincoDeMayo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_Driver\Dress_CincoDeMayo_F_Driver.modelbin"
					 requiredtags="isJumper"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_AI\Dress_CincoDeMayo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_Driver\Dress_CincoDeMayo_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isOuter"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_AI\Dress_CincoDeMayo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_Driver\Dress_CincoDeMayo_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_AI\Dress_CincoDeMayo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_Driver\Dress_CincoDeMayo_F_Driver.modelbin"
					 requiredtags="isJumper"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F\Dress_CincoDeMayo_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_AI\Dress_CincoDeMayo_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_CincoDeMayo_F_Driver\Dress_CincoDeMayo_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="DressDetails" key="DressDetails" materialtype="uber_clothing" source=""/>
					<Material id="Dress" key="Dress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Dress_Frilly" slots="UpperBodyLayer1" tags="isDress">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_M\Upper_Dress_Frilly_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_M\Upper_Dress_Frilly_M.modelbin"
					 cullgroups="RightFrillyShouder,LeftArmpit_v2,LeftFrillyShouder,FrillyBody02,RightArmpit_v2,FrillyBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_M\Upper_Dress_Frilly_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_M_AI\Upper_Dress_Frilly_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_M_Driver\Upper_Dress_Frilly_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_FrillyDress_Colour" key="Mat_FrillyDress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_F\Upper_Dress_Frilly_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_F\Upper_Dress_Frilly_F.modelbin"
					 cullgroups="RightFrillyShouder,FrillyBody01,RightArmpit,FrillyBody02,LeftArmpit,LeftFrillyShouder"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_F\Upper_Dress_Frilly_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_F_AI\Upper_Dress_Frilly_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_F_Driver\Upper_Dress_Frilly_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_FrillyDress_Colour" key="Mat_FrillyDress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_N\Upper_Dress_Frilly_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_N\Upper_Dress_Frilly_N.modelbin"
					 cullgroups="RightFrillyShouder,LeftArmpit_v2,LeftFrillyShouder,FrillyBody02,RightArmpit_v2,FrillyBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_N\Upper_Dress_Frilly_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_N_AI\Upper_Dress_Frilly_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Dress_Frilly_N_Driver\Upper_Dress_Frilly_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_FrillyDress_Colour" key="Mat_FrillyDress" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Dress_Pencil" slots="UpperBodyLayer1" tags="isDress">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M\Dress_Pencil_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M\Dress_Pencil_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticArms,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isJumper"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M\Dress_Pencil_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M_AI\Dress_Pencil_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M_Driver\Dress_Pencil_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M\Dress_Pencil_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M\Dress_Pencil_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticArms,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M\Dress_Pencil_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M_AI\Dress_Pencil_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_M_Driver\Dress_Pencil_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticArms,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isJumper"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_AI\Dress_Pencil_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_Driver\Dress_Pencil_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticArms,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_AI\Dress_Pencil_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_Driver\Dress_Pencil_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isJumper"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_AI\Dress_Pencil_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_Driver\Dress_Pencil_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F\Dress_Pencil_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_AI\Dress_Pencil_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Pencil_F_Driver\Dress_Pencil_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Dress_Colour" key="Mat_Dress" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Strings_Colour" key="Mat_Strings" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Dress_Sundress" slots="UpperBodyLayer1" tags="isDress">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isOuter"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M_AI\Dress_Sundress_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M_Driver\Dress_Sundress_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M_AI\Dress_Sundress_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M_Driver\Dress_Sundress_M_Driver.modelbin"
					 requiredtags="isJumper"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M\Dress_Sundress_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M_AI\Dress_Sundress_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_M_Driver\Dress_Sundress_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isOuter"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_AI\Dress_Sundress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_Driver\Dress_Sundress_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_AI\Dress_Sundress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_Driver\Dress_Sundress_F_Driver.modelbin"
					 requiredtags="isJumper"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticLegs,BodyType"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_AI\Dress_Sundress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_Driver\Dress_Sundress_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags="isOuter"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_AI\Dress_Sundress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_Driver\Dress_Sundress_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_AI\Dress_Sundress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_Driver\Dress_Sundress_F_Driver.modelbin"
					 requiredtags="isJumper"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 cullgroups=""
					 cullslots=""
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F\Dress_Sundress_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_AI\Dress_Sundress_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Dress_Sundress_F_Driver\Dress_Sundress_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Sundress_Colour" key="Mat_Sundress" materialtype="uber_clothing_alpha" source=""/>
					<Material id="Mat_Sundress_Top_Colour" key="Mat_Sundress_Top" materialtype="uber_clothing_alpha" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Fleece_Jacket" slots="UpperBodyLayer1" tags="hidesWristbands,isSkirtSlim,isLongSleeve,hasCollar,showsUpperSleeves,useScarfTight">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_M\Upper_Fleece_Jacket_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_M\Upper_Fleece_Jacket_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,LeftArmpit,RightArmpit,LowerBody01,UpperBody06,RightForeArm02,RightArm01,Neck02_v2,UpperBody05,UpperBody03,LowerBody_Tshirt"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_M\Upper_Fleece_Jacket_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_M_AI\Upper_Fleece_Jacket_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_M_Driver\Upper_Fleece_Jacket_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Jacket_Colour" key="Mat_Jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logos_Colour" key="Mat_Logos" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trims_Colour" key="Mat_Trims" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_F\Upper_Fleece_Jacket_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_F\Upper_Fleece_Jacket_F.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,LeftArmpit,RightArmpit,LowerBody01,UpperBody06,RightForeArm02,RightArm01,Neck02_v2,UpperBody05,UpperBody03,LowerBody_Tshirt"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_F\Upper_Fleece_Jacket_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_F_AI\Upper_Fleece_Jacket_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_F_Driver\Upper_Fleece_Jacket_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Jacket_Colour" key="Mat_Jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logos_Colour" key="Mat_Logos" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trims_Colour" key="Mat_Trims" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_N\Upper_Fleece_Jacket_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_N\Upper_Fleece_Jacket_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,LeftArmpit,RightArmpit,LowerBody01,UpperBody06,RightForeArm02,RightArm01,Neck02_v2,UpperBody05,UpperBody03,LowerBody_Tshirt"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_N\Upper_Fleece_Jacket_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_N_AI\Upper_Fleece_Jacket_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Fleece_Jacket_N_Driver\Upper_Fleece_Jacket_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Jacket_Colour" key="Mat_Jacket" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Logos_Colour" key="Mat_Logos" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Trims_Colour" key="Mat_Trims" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Hoodie" slots="UpperBodyLayer1" tags="isHoodie,hidesWristbands,isSkirtSlim,isLongSleeve,useScarfTight">
		<Variants>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_M\Upper_Hoodie_Slim_02_NoArm_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_M\Upper_Hoodie_Slim_02_NoArm_M.modelbin"
					 cullgroups="MidHoodieLower01,LeftOuterShirt_02,UpperBodyBack03,LowerBody01,UpperBodyBack01,Neck02_v2,LeftShoulders,UpperBody03,RightOuterShirt_01,LeftOuterShirt_01,UpperBody02,RightOuterShirt_02,UpperBody05,UpperBody06,UpperBodyBack02,UpperBody01,RightShoulders,UpperBody04"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_M\Upper_Hoodie_Slim_02_NoArm_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_M_AI\Upper_Hoodie_Slim_02_NoArm_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_M_Driver\Upper_Hoodie_Slim_02_NoArm_M_Driver.modelbin"
					 requiredtags="isOuter02,useHoodieNoArms"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_M\Upper_Hoodie_Slim_NoArm_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_M\Upper_Hoodie_Slim_NoArm_M.modelbin"
					 cullgroups="MidHoodieLower01,LeftOuterShirt_02,UpperBodyBack03,LowerBody01,UpperBodyBack01,Neck02_v2,LeftShoulders,UpperBody03,RightOuterShirt_01,LeftOuterShirt_01,UpperBody02,RightOuterShirt_02,UpperBody05,UpperBody06,UpperBodyBack02,UpperBody01,RightShoulders,UpperBody04"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_M\Upper_Hoodie_Slim_NoArm_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_M_AI\Upper_Hoodie_Slim_NoArm_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_M_Driver\Upper_Hoodie_Slim_NoArm_M_Driver.modelbin"
					 requiredtags="isOuter,useHoodieNoArms"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_M\Upper_Hoodie_Slim_02_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_M\Upper_Hoodie_Slim_02_M.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,MidHoodieLower01,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags="useHoodieNoArms"
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_M\Upper_Hoodie_Slim_02_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_M_AI\Upper_Hoodie_Slim_02_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_M_Driver\Upper_Hoodie_Slim_02_M_Driver.modelbin"
					 requiredtags="isOuter02"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_M\Upper_Hoodie_Slim_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_M\Upper_Hoodie_Slim_M.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,MidHoodieLower01,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags="useHoodieNoArms"
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_M\Upper_Hoodie_Slim_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_M_AI\Upper_Hoodie_Slim_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_M_Driver\Upper_Hoodie_Slim_M_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_M\Upper_Hoodie_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_M\Upper_Hoodie_M.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,MidHoodieLower01,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_M\Upper_Hoodie_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_M_AI\Upper_Hoodie_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_M_Driver\Upper_Hoodie_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_F\Upper_Hoodie_Slim_02_NoArm_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_F\Upper_Hoodie_Slim_02_NoArm_F.modelbin"
					 cullgroups="LeftOuterShirt_02,UpperBodyBack03,LowerBody01,UpperBodyBack01,Neck02_v2,LeftShoulders,UpperBody03,RightOuterShirt_01,LeftOuterShirt_01,UpperBody02,RightOuterShirt_02,UpperBody05,UpperBody06,UpperBodyBack02,UpperBody01,RightShoulders,UpperBody04"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_F\Upper_Hoodie_Slim_02_NoArm_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_F_AI\Upper_Hoodie_Slim_02_NoArm_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_F_Driver\Upper_Hoodie_Slim_02_NoArm_F_Driver.modelbin"
					 requiredtags="isOuter02,useHoodieNoArms"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_F\Upper_Hoodie_Slim_NoArm_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_F\Upper_Hoodie_Slim_NoArm_F.modelbin"
					 cullgroups="LeftOuterShirt_02,UpperBodyBack03,LowerBody01,UpperBodyBack01,Neck02_v2,LeftShoulders,UpperBody03,RightOuterShirt_01,LeftOuterShirt_01,UpperBody02,RightOuterShirt_02,UpperBody05,UpperBody06,UpperBodyBack02,UpperBody01,RightShoulders,UpperBody04"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_F\Upper_Hoodie_Slim_NoArm_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_F_AI\Upper_Hoodie_Slim_NoArm_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_F_Driver\Upper_Hoodie_Slim_NoArm_F_Driver.modelbin"
					 requiredtags="isOuter,useHoodieNoArms"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_F\Upper_Hoodie_Slim_02_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_F\Upper_Hoodie_Slim_02_F.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags="useHoodieNoArms"
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_F\Upper_Hoodie_Slim_02_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_F_AI\Upper_Hoodie_Slim_02_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_F_Driver\Upper_Hoodie_Slim_02_F_Driver.modelbin"
					 requiredtags="isOuter02"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_F\Upper_Hoodie_Slim_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_F\Upper_Hoodie_Slim_F.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags="useHoodieNoArms"
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_F\Upper_Hoodie_Slim_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_F_AI\Upper_Hoodie_Slim_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_F_Driver\Upper_Hoodie_Slim_F_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_F\Upper_Hoodie_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_F\Upper_Hoodie_F.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_F\Upper_Hoodie_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_F_AI\Upper_Hoodie_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_F_Driver\Upper_Hoodie_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_N\Upper_Hoodie_Slim_02_NoArm_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_N\Upper_Hoodie_Slim_02_NoArm_N.modelbin"
					 cullgroups="HoodieSlim02_LShoulders,UpperBodyBack01,LowerBody01,Hoodie_RShoulders,UpperBody05,Hoodie_LShoulders,UpperBody02,UpperBody03,Neck02_v2,HoodieSlim02_RShoulders,RightOuterShirt_01,UpperBody04,UpperBodyBack03,LeftOuterShirt_02,LeftOuterShirt_01,UpperBody01,UpperBodyBack02,UpperBody06,RightShoulders,RightOuterShirt_02,LeftShoulders"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_N\Upper_Hoodie_Slim_02_NoArm_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_N_AI\Upper_Hoodie_Slim_02_NoArm_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_NoArm_N_Driver\Upper_Hoodie_Slim_02_NoArm_N_Driver.modelbin"
					 requiredtags="isOuter02,useHoodieNoArms"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_N\Upper_Hoodie_Slim_NoArm_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_N\Upper_Hoodie_Slim_NoArm_N.modelbin"
					 cullgroups="UpperBodyBack03,RightOuterShirt_01,LeftOuterShirt_01,UpperBody04,LowerBody01,UpperBody03,Hoodie_RShoulders,LeftOuterShirt_02,UpperBodyBack01,Neck02_v2,LeftShoulders,UpperBody06,Hoodie_LShoulders,UpperBody02,UpperBody05,UpperBodyBack02,UpperBody01,RightShoulders,RightOuterShirt_02"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_N\Upper_Hoodie_Slim_NoArm_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_N_AI\Upper_Hoodie_Slim_NoArm_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_NoArm_N_Driver\Upper_Hoodie_Slim_NoArm_N_Driver.modelbin"
					 requiredtags="isOuter,useHoodieNoArms"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_N\Upper_Hoodie_Slim_02_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_N\Upper_Hoodie_Slim_02_N.modelbin"
					 cullgroups="HoodieSlim02_LShoulders,LowerBody01,RightArm04,RightArm02,LeftArm03,LeftArm01,LeftArm04,Hoodie_RShoulders,RightArm03,UpperBody05,RightForeArm01,Hoodie_LShoulders,UpperBody02,UpperBody03,LeftFrontShoulder,HoodieSlim02_RShoulders,UpperBody04,OutfitRArm,OutfitLArm,Neck02_v4,RightFrontShoulder,LeftArm02,LeftForeArm01,UpperBody01,UpperBody06,RightShoulders,LeftShoulders,RightArm01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_N\Upper_Hoodie_Slim_02_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_N_AI\Upper_Hoodie_Slim_02_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_02_N_Driver\Upper_Hoodie_Slim_02_N_Driver.modelbin"
					 requiredtags="isOuter02"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_N\Upper_Hoodie_Slim_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_N\Upper_Hoodie_Slim_N.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,LowerBody01,UpperBody03,Hoodie_RShoulders,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,Hoodie_LShoulders,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags="useHoodieNoArms"
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_N\Upper_Hoodie_Slim_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_N_AI\Upper_Hoodie_Slim_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Hoodie_Slim_N_Driver\Upper_Hoodie_Slim_N_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_N\Upper_Hoodie_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_N\Upper_Hoodie_N.modelbin"
					 cullgroups="RightArm02,Neck02_v4,RightForeArm01,UpperBody04,LowerBody01,UpperBody03,LeftForeArm01,LeftFrontShoulder,OutfitLArm,RightArm04,LeftArm04,LeftShoulders,OutfitRArm,RightArm01,UpperBody06,RightFrontShoulder,LeftArm01,LeftArm02,UpperBody02,UpperBody05,UpperBody01,LeftArm03,RightShoulders,RightArm03"
					 cullslots="LowerBody,Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_N\Upper_Hoodie_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_N_AI\Upper_Hoodie_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Hoodie_N_Driver\Upper_Hoodie_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Hoodie_Colour" key="Mat_Hoodie" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Shirt_01" slots="UpperBodyLayer1" tags="isSkirtSlim,useScarfTuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_M\Upper_Shirt_01_Slim_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_M\Upper_Shirt_01_Slim_M.modelbin"
					 cullgroups="UpperBody03,UpperBody06,RightShoulders,LeftArm01,UpperBody02,LowerBody01_v2,UpperBody04,RightArm02,LeftArm02,UpperBody05,RightArm01,LeftShoulders,UpperBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_M\Upper_Shirt_01_Slim_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_M_AI\Upper_Shirt_01_Slim_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_M_Driver\Upper_Shirt_01_Slim_M_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_F\Upper_Shirt_01_Slim_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_F\Upper_Shirt_01_Slim_F.modelbin"
					 cullgroups="UpperBody03,UpperBody06,RightShoulders,LeftArm01,UpperBody02,LowerBody01_v2,UpperBody04,RightArm02,LeftArm02,UpperBody05,RightArm01,LeftShoulders,UpperBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_F\Upper_Shirt_01_Slim_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_F_AI\Upper_Shirt_01_Slim_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_F_Driver\Upper_Shirt_01_Slim_F_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_N\Upper_Shirt_01_Slim_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_N\Upper_Shirt_01_Slim_N.modelbin"
					 cullgroups="UpperBody03,UpperBody06,RightShoulders,LeftArm01,UpperBody02,LowerBody01_v2,UpperBody04,RightArm02,LeftArm02,UpperBody05,RightArm01,LeftShoulders,UpperBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_N\Upper_Shirt_01_Slim_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_N_AI\Upper_Shirt_01_Slim_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_Slim_N_Driver\Upper_Shirt_01_Slim_N_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_M\Upper_Shirt_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_M\Upper_Shirt_01_M.modelbin"
					 cullgroups="UpperBody03,UpperBody06,RightShoulders,LeftArm01,UpperBody02,LowerBody01_v2,UpperBody04,RightArm02,LeftArm02,UpperBody05,RightArm01,LeftShoulders,UpperBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_M\Upper_Shirt_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_M_AI\Upper_Shirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_M_Driver\Upper_Shirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_F\Upper_Shirt_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_F\Upper_Shirt_01_F.modelbin"
					 cullgroups="UpperBody03,UpperBody06,RightShoulders,LeftArm01,UpperBody02,LowerBody01_v2,UpperBody04,RightArm02,LeftArm02,UpperBody05,RightArm01,LeftShoulders,UpperBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_F\Upper_Shirt_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_F_AI\Upper_Shirt_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_F_Driver\Upper_Shirt_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_N\Upper_Shirt_01_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_N\Upper_Shirt_01_N.modelbin"
					 cullgroups="UpperBody03,UpperBody06,RightShoulders,LeftArm01,UpperBody02,LowerBody01_v2,UpperBody04,RightArm02,LeftArm02,UpperBody05,RightArm01,LeftShoulders,UpperBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_N\Upper_Shirt_01_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_N_AI\Upper_Shirt_01_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_01_N_Driver\Upper_Shirt_01_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_shirt_Colour" key="Mat_shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Shirt_Buttons_Colour" key="Mat_Shirt_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Shirt_Short_Sleeved" slots="UpperBodyLayer1" tags="hasCollar,isSkirtSlim,useScarfTuck">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_M\Upper_Shirt_Short_Sleeved_Slim_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_M\Upper_Shirt_Short_Sleeved_Slim_M.modelbin"
					 cullgroups="UpperBody03,UpperBodyBack01,RightShoulders,MidUpperBody06,UpperBody05,LeftUpperBody06,UpperBody06,RightFrontShoulder,LeftUpperBody04,RightUpperBody06,LeftArm01,LeftUpperBody05,RightUpperBody04,RightUpperBody01,LeftFrontShoulder,RightUpperBody05,UpperBody04,RightArm01,LeftUpperBody03,LeftShoulders,LeftUpperBody01,LowerBody01_v2,MidUpperBody05,RightUpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_M\Upper_Shirt_Short_Sleeved_Slim_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_M_AI\Upper_Shirt_Short_Sleeved_Slim_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_M_Driver\Upper_Shirt_Short_Sleeved_Slim_M_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_F\Upper_Shirt_Short_Sleeved_Slim_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_F\Upper_Shirt_Short_Sleeved_Slim_F.modelbin"
					 cullgroups="UpperBodyBack01,RightShoulders,LeftShoulder_Short01,MidUpperBody06,UpperBody05,RghtShoulder_Short02,LeftUpperBody06,RghtShoulder_Short01,UpperBody06,RightFrontShoulder,LeftUpperBody04,RightUpperBody06,LeftShoulder_Short02,LeftUpperBody05,RightUpperBody04,RightUpperBody01,LeftFrontShoulder,RightUpperBody05,UpperBody04,LeftUpperBody03,LeftShoulders,LeftUpperBody01,LowerBody01_v2,MidUpperBody05,RightUpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_F\Upper_Shirt_Short_Sleeved_Slim_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_F_AI\Upper_Shirt_Short_Sleeved_Slim_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_F_Driver\Upper_Shirt_Short_Sleeved_Slim_F_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_N\Upper_Shirt_Short_Sleeved_Slim_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_N\Upper_Shirt_Short_Sleeved_Slim_N.modelbin"
					 cullgroups="UpperBodyBack01,RightShoulders,LeftShoulder_Short01,MidUpperBody06,UpperBody05,RghtShoulder_Short02,LeftUpperBody06,RghtShoulder_Short01,UpperBody06,RightFrontShoulder,LeftUpperBody04,RightUpperBody06,LeftShoulder_Short02,LeftUpperBody05,RightUpperBody04,RightUpperBody01,LeftFrontShoulder,RightUpperBody05,UpperBody04,LeftUpperBody03,LeftShoulders,LeftUpperBody01,LowerBody01_v2,MidUpperBody05,RightUpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_N\Upper_Shirt_Short_Sleeved_Slim_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_N_AI\Upper_Shirt_Short_Sleeved_Slim_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_Slim_N_Driver\Upper_Shirt_Short_Sleeved_Slim_N_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_M\Upper_Shirt_Short_Sleeved_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_M\Upper_Shirt_Short_Sleeved_M.modelbin"
					 cullgroups="UpperBody03,UpperBodyBack01,RightShoulders,MidUpperBody06,UpperBody05,LeftUpperBody06,UpperBody06,RightFrontShoulder,LeftUpperBody04,RightUpperBody06,LeftArm01,LeftUpperBody05,RightUpperBody04,RightUpperBody01,LeftFrontShoulder,RightUpperBody05,UpperBody04,RightArm01,LeftUpperBody03,LeftShoulders,LeftUpperBody01,LowerBody01_v2,MidUpperBody05,RightUpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_M\Upper_Shirt_Short_Sleeved_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_M_AI\Upper_Shirt_Short_Sleeved_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_M_Driver\Upper_Shirt_Short_Sleeved_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_F\Upper_Shirt_Short_Sleeved_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_F\Upper_Shirt_Short_Sleeved_F.modelbin"
					 cullgroups="UpperBodyBack01,RightShoulders,LeftShoulder_Short01,MidUpperBody06,UpperBody05,RghtShoulder_Short02,LeftUpperBody06,RghtShoulder_Short01,UpperBody06,RightFrontShoulder,LeftUpperBody04,RightUpperBody06,LeftShoulder_Short02,LeftUpperBody05,RightUpperBody04,RightUpperBody01,LeftFrontShoulder,RightUpperBody05,UpperBody04,LeftUpperBody03,LeftShoulders,LeftUpperBody01,LowerBody01_v2,MidUpperBody05,RightUpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_F\Upper_Shirt_Short_Sleeved_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_F_AI\Upper_Shirt_Short_Sleeved_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_F_Driver\Upper_Shirt_Short_Sleeved_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_N\Upper_Shirt_Short_Sleeved_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_N\Upper_Shirt_Short_Sleeved_N.modelbin"
					 cullgroups="UpperBodyBack01,RightShoulders,LeftShoulder_Short01,MidUpperBody06,UpperBody05,RghtShoulder_Short02,LeftUpperBody06,RghtShoulder_Short01,UpperBody06,RightFrontShoulder,LeftUpperBody04,RightUpperBody06,LeftShoulder_Short02,LeftUpperBody05,RightUpperBody04,RightUpperBody01,LeftFrontShoulder,RightUpperBody05,UpperBody04,LeftUpperBody03,LeftShoulders,LeftUpperBody01,LowerBody01_v2,MidUpperBody05,RightUpperBody03"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_N\Upper_Shirt_Short_Sleeved_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_N_AI\Upper_Shirt_Short_Sleeved_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Short_Sleeved_N_Driver\Upper_Shirt_Short_Sleeved_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Buttons_Colour" key="Mat_Buttons" materialtype="tileandtint_diff_normao_specgloss" source=""/>
					<Material id="Mat_Shirt_Colour" key="Mat_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Shirt_Tucked" slots="UpperBodyLayer1" tags="isLongSleeve,hasCollar,isTuckedGarment,showsUpperSleeves,useScarfTight">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M\Upper_Shirt_Tucked_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M\Upper_Shirt_Tucked_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M\Upper_Shirt_Tucked_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M_AI\Upper_Shirt_Tucked_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M_Driver\Upper_Shirt_Tucked_M_Driver.modelbin"
					 requiredtags="isTuckedLow,isTuckedMale"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_M\Upper_Shirt_Tucked_High_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_M\Upper_Shirt_Tucked_High_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_M\Upper_Shirt_Tucked_High_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_M_AI\Upper_Shirt_Tucked_High_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_M_Driver\Upper_Shirt_Tucked_High_M_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_F\Upper_Shirt_Tucked_High_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_F\Upper_Shirt_Tucked_High_F.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_F\Upper_Shirt_Tucked_High_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_F_AI\Upper_Shirt_Tucked_High_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_F_Driver\Upper_Shirt_Tucked_High_F_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_N\Upper_Shirt_Tucked_High_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_N\Upper_Shirt_Tucked_High_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_N\Upper_Shirt_Tucked_High_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_N_AI\Upper_Shirt_Tucked_High_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_High_N_Driver\Upper_Shirt_Tucked_High_N_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_M\Upper_Shirt_Tucked_Low_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_M\Upper_Shirt_Tucked_Low_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags="isTuckedMale"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_M\Upper_Shirt_Tucked_Low_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_M_AI\Upper_Shirt_Tucked_Low_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_M_Driver\Upper_Shirt_Tucked_Low_M_Driver.modelbin"
					 requiredtags="isTuckedLow"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_F\Upper_Shirt_Tucked_Low_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_F\Upper_Shirt_Tucked_Low_F.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_F\Upper_Shirt_Tucked_Low_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_F_AI\Upper_Shirt_Tucked_Low_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_F_Driver\Upper_Shirt_Tucked_Low_F_Driver.modelbin"
					 requiredtags="isTuckedLow"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_N\Upper_Shirt_Tucked_Low_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_N\Upper_Shirt_Tucked_Low_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_N\Upper_Shirt_Tucked_Low_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_N_AI\Upper_Shirt_Tucked_Low_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_Low_N_Driver\Upper_Shirt_Tucked_Low_N_Driver.modelbin"
					 requiredtags="isTuckedLow"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M\Upper_Shirt_Tucked_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M\Upper_Shirt_Tucked_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M\Upper_Shirt_Tucked_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M_AI\Upper_Shirt_Tucked_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_M_Driver\Upper_Shirt_Tucked_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_F\Upper_Shirt_Tucked_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_F\Upper_Shirt_Tucked_F.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_F\Upper_Shirt_Tucked_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_F_AI\Upper_Shirt_Tucked_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_F_Driver\Upper_Shirt_Tucked_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_N\Upper_Shirt_Tucked_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_N\Upper_Shirt_Tucked_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck02_v3,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_N\Upper_Shirt_Tucked_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_N_AI\Upper_Shirt_Tucked_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Tucked_N_Driver\Upper_Shirt_Tucked_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Shirt_Untucked" slots="UpperBodyLayer1" tags="isLongSleeve,hasCollar,hidesWristbands,isSkirtSlim,showsUpperSleeves,useScarfTight">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_M\Upper_Shirt_Untucked_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_M\Upper_Shirt_Untucked_M.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_M\Upper_Shirt_Untucked_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_M_AI\Upper_Shirt_Untucked_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_M_Driver\Upper_Shirt_Untucked_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_F\Upper_Shirt_Untucked_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_F\Upper_Shirt_Untucked_F.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,UpperBody06,RightForeArm02,RightArm01,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_F\Upper_Shirt_Untucked_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_F_AI\Upper_Shirt_Untucked_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_F_Driver\Upper_Shirt_Untucked_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_N\Upper_Shirt_Untucked_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_N\Upper_Shirt_Untucked_N.modelbin"
					 cullgroups="UpperBody04,UpperBody01,RightArm04,RArm_and_Shoulders,LeftArm03,RightArm02,LeftForeArm02,LeftArm01,LeftArm04,LeftArm02,LeftFrontShoulder,UpperBody02,LeftShoulders,LeftForeArm01,RightForeArm01,RightShoulders,RightArm03,RightFrontShoulder,LowerBody01,Neck_ShirtUntucked,UpperBody06,RightForeArm02,RightArm01,LArm_and_Shoulders,UpperBody05,UpperBody03,LowerBody01_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_N\Upper_Shirt_Untucked_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_N_AI\Upper_Shirt_Untucked_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Shirt_Untucked_N_Driver\Upper_Shirt_Untucked_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Forte_Shirt_Colour" key="Mat_Forte_Shirt" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Forte_Shirt_Button_Colour" key="Mat_Forte_Shirt_Button" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Slim_Jumper" slots="UpperBodyLayer1" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Slim_Jumper_F\Upper_Slim_Jumper_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Slim_Jumper_F\Upper_Slim_Jumper_F.modelbin"
					 cullgroups="LeftArm01,LeftArm03,LeftArm02,UpperBody02,UpperBody04,LowerBody02,UpperBody01,LowerBody01,LeftArm04,UpperBody03,RightShoulders,LeftShoulders,RightArm03,RightArm04,RightArm02,UpperBody05,UpperBody06,RightArm01"
					 cullslots="Body"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Slim_Jumper_F\Upper_Slim_Jumper_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Slim_Jumper_F_AI\Upper_Slim_Jumper_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Slim_Jumper_F_Driver\Upper_Slim_Jumper_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials/>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Tanktop" slots="UpperBodyLayer1" tags="isTankTop,isSkirtSlim">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M\Upper_Tanktop_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M\Upper_Tanktop_M.modelbin"
					 cullgroups="UpperBody05,UpperBody06,LowerBody_Tshirt_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M\Upper_Tanktop_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M_AI\Upper_Tanktop_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M_Driver\Upper_Tanktop_M_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M\Upper_Tanktop_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M\Upper_Tanktop_M.modelbin"
					 cullgroups="UpperBody05,UpperBody06,LowerBody_Tshirt_v2"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M\Upper_Tanktop_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M_AI\Upper_Tanktop_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_M_Driver\Upper_Tanktop_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F\Upper_Tanktop_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F\Upper_Tanktop_F.modelbin"
					 cullgroups="UpperBody05,UpperBody06,LowerBody01_v3"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F\Upper_Tanktop_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F_AI\Upper_Tanktop_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F_Driver\Upper_Tanktop_F_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F\Upper_Tanktop_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F\Upper_Tanktop_F.modelbin"
					 cullgroups="UpperBody05,UpperBody06,LowerBody01_v3"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F\Upper_Tanktop_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F_AI\Upper_Tanktop_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_F_Driver\Upper_Tanktop_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N\Upper_Tanktop_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N\Upper_Tanktop_N.modelbin"
					 cullgroups="UpperBody05,UpperBody06,LowerBody01_v3"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N\Upper_Tanktop_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N_AI\Upper_Tanktop_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N_Driver\Upper_Tanktop_N_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N\Upper_Tanktop_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N\Upper_Tanktop_N.modelbin"
					 cullgroups="UpperBody05,UpperBody06,LowerBody01_v3"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N\Upper_Tanktop_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N_AI\Upper_Tanktop_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tanktop_N_Driver\Upper_Tanktop_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Ridges_Colour" key="Mat_Ridges" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tanktop_Colour" key="Mat_Tanktop" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="" id="Upper_Top_OffShoulder" slots="UpperBodyLayer1" tags="isTopOffShoulder,showsUpperSleeves">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_M\Upper_Top_OffShoulder_Tuck_High_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_M\Upper_Top_OffShoulder_Tuck_High_M.modelbin"
					 cullgroups="UpperBody05,LowerBody01,UpperTop_OffShoulder,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags="avoidUpperTucks"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_M\Upper_Top_OffShoulder_Tuck_High_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_M_AI\Upper_Top_OffShoulder_Tuck_High_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_M_Driver\Upper_Top_OffShoulder_Tuck_High_M_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_F\Upper_Top_OffShoulder_Tuck_High_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_F\Upper_Top_OffShoulder_Tuck_High_F.modelbin"
					 cullgroups="UpperBody05,UpperBody06,UpperTop_OffShoulder,LowerBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags="avoidUpperTucks"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_F\Upper_Top_OffShoulder_Tuck_High_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_F_AI\Upper_Top_OffShoulder_Tuck_High_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_F_Driver\Upper_Top_OffShoulder_Tuck_High_F_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_N\Upper_Top_OffShoulder_Tuck_High_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_N\Upper_Top_OffShoulder_Tuck_High_N.modelbin"
					 cullgroups="UpperBody05,LowerBody01,UpperTop_OffShoulder,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags="avoidUpperTucks"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_N\Upper_Top_OffShoulder_Tuck_High_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_N_AI\Upper_Top_OffShoulder_Tuck_High_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_High_N_Driver\Upper_Top_OffShoulder_Tuck_High_N_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_M\Upper_Top_OffShoulder_Tuck_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_M\Upper_Top_OffShoulder_Tuck_M.modelbin"
					 cullgroups="UpperBody05,LowerBody01,UpperTop_OffShoulder,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_M\Upper_Top_OffShoulder_Tuck_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_M_AI\Upper_Top_OffShoulder_Tuck_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_M_Driver\Upper_Top_OffShoulder_Tuck_M_Driver.modelbin"
					 requiredtags="useOffShoulder_Tuck"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_M\Upper_Top_OffShoulder_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_M\Upper_Top_OffShoulder_M.modelbin"
					 cullgroups="LowerBody01,LowerBody01_v2,UpperTop_OffShoulder,UpperBody05,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_M\Upper_Top_OffShoulder_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_M_AI\Upper_Top_OffShoulder_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_M_Driver\Upper_Top_OffShoulder_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_F\Upper_Top_OffShoulder_Tuck_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_F\Upper_Top_OffShoulder_Tuck_F.modelbin"
					 cullgroups="UpperBody05,UpperBody06,UpperTop_OffShoulder,LowerBody01"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_F\Upper_Top_OffShoulder_Tuck_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_F_AI\Upper_Top_OffShoulder_Tuck_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_F_Driver\Upper_Top_OffShoulder_Tuck_F_Driver.modelbin"
					 requiredtags="useOffShoulder_Tuck"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_F\Upper_Top_OffShoulder_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_F\Upper_Top_OffShoulder_F.modelbin"
					 cullgroups="LowerBody01,LowerBody01_v2,UpperTop_OffShoulder,UpperBody05,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_F\Upper_Top_OffShoulder_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_F_AI\Upper_Top_OffShoulder_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_F_Driver\Upper_Top_OffShoulder_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_N\Upper_Top_OffShoulder_Tuck_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_N\Upper_Top_OffShoulder_Tuck_N.modelbin"
					 cullgroups="UpperBody05,LowerBody01,UpperTop_OffShoulder,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_N\Upper_Top_OffShoulder_Tuck_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_N_AI\Upper_Top_OffShoulder_Tuck_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Top_OffShoulder_Tuck_N_Driver\Upper_Top_OffShoulder_Tuck_N_Driver.modelbin"
					 requiredtags="useOffShoulder_Tuck"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_N\Upper_Top_OffShoulder_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_N\Upper_Top_OffShoulder_N.modelbin"
					 cullgroups="LowerBody01,LowerBody01_v2,UpperTop_OffShoulder,UpperBody05,UpperBody06"
					 cullslots="Body,ProstheticArms_left,ProstheticArms_right,LowerBody"
					 driverbuildskeleton=""
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_N\Upper_Top_OffShoulder_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_N_AI\Upper_Top_OffShoulder_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Top_OffShoulder_N_Driver\Upper_Top_OffShoulder_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Top_OffShoulder_Colour" key="Mat_Top_OffShoulder" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Tshirt_01" slots="UpperBodyLayer1" tags="isSkirtSlim">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt_v2,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_AI\Upper_Tshirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_Driver\Upper_Tshirt_01_M_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_M\Upper_Tshirt_01_Slim_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_M\Upper_Tshirt_01_Slim_M.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_M\Upper_Tshirt_01_Slim_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_M_AI\Upper_Tshirt_01_Slim_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_M_Driver\Upper_Tshirt_01_Slim_M_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt_v2,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_AI\Upper_Tshirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_Driver\Upper_Tshirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F\Upper_Tshirt_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F\Upper_Tshirt_01_F.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt_v2,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F\Upper_Tshirt_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F_AI\Upper_Tshirt_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F_Driver\Upper_Tshirt_01_F_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_F\Upper_Tshirt_01_Slim_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_F\Upper_Tshirt_01_Slim_F.modelbin"
					 cullgroups="LowerBody_Tshirt,LeftArm01,UpperBody02,UpperBody04,UpperBody01,RightFrontShoulder,UpperBody03,RightShoulders,LeftShoulders,UpperBody05,UpperBody06,RightArm01,LeftFrontShoulder"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_F\Upper_Tshirt_01_Slim_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_F_AI\Upper_Tshirt_01_Slim_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_F_Driver\Upper_Tshirt_01_Slim_F_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F\Upper_Tshirt_01_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F\Upper_Tshirt_01_F.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt_v2,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F\Upper_Tshirt_01_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F_AI\Upper_Tshirt_01_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_F_Driver\Upper_Tshirt_01_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N\Upper_Tshirt_01_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N\Upper_Tshirt_01_N.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt_v2,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N\Upper_Tshirt_01_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N_AI\Upper_Tshirt_01_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N_Driver\Upper_Tshirt_01_N_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_N\Upper_Tshirt_01_Slim_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_N\Upper_Tshirt_01_Slim_N.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_N\Upper_Tshirt_01_Slim_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_N_AI\Upper_Tshirt_01_Slim_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_01_Slim_N_Driver\Upper_Tshirt_01_Slim_N_Driver.modelbin"
					 requiredtags="isOuter"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N\Upper_Tshirt_01_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N\Upper_Tshirt_01_N.modelbin"
					 cullgroups="LeftFrontShoulder,UpperBody04,UpperBody06,RightArm01,UpperBody01,LeftShoulders,LeftArm02,UpperBody02,UpperBody05,LowerBody_Tshirt_v2,UpperBody03,RightFrontShoulder,LeftArm01,RightArm02,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N\Upper_Tshirt_01_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N_AI\Upper_Tshirt_01_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_N_Driver\Upper_Tshirt_01_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Tshirt_01_Justin" slots="UpperBodyLayer1" tags="">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 cullgroups=""
					 cullslots="Body,ProstheticArms,BodyType"
					 driverbuildskeleton="driver_m_chad"
					 excludetags="isSkirt"
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M\Upper_Tshirt_01_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_AI\Upper_Tshirt_01_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_01_M_Driver\Upper_Tshirt_01_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Tshirt_02" slots="UpperBodyLayer1" tags="isSkirtSlim">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M\Upper_Tshirt_02_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M\Upper_Tshirt_02_M.modelbin"
					 cullgroups="UpperBody04,UpperBodyBack01,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,UpperBody06,RightArm01,LeftArm01,RightTshirt02_Arm,LeftTshirt02_Arm,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M\Upper_Tshirt_02_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M_AI\Upper_Tshirt_02_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M_Driver\Upper_Tshirt_02_M_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M\Upper_Tshirt_02_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M\Upper_Tshirt_02_M.modelbin"
					 cullgroups="UpperBody04,UpperBodyBack01,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,UpperBody06,RightArm01,LeftArm01,RightTshirt02_Arm,LeftTshirt02_Arm,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M\Upper_Tshirt_02_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M_AI\Upper_Tshirt_02_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_M_Driver\Upper_Tshirt_02_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F\Upper_Tshirt_02_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F\Upper_Tshirt_02_F.modelbin"
					 cullgroups="UpperBody04,UpperBodyBack01,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F\Upper_Tshirt_02_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F_AI\Upper_Tshirt_02_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F_Driver\Upper_Tshirt_02_F_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F\Upper_Tshirt_02_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F\Upper_Tshirt_02_F.modelbin"
					 cullgroups="UpperBody04,UpperBodyBack01,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F\Upper_Tshirt_02_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F_AI\Upper_Tshirt_02_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_F_Driver\Upper_Tshirt_02_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N\Upper_Tshirt_02_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N\Upper_Tshirt_02_N.modelbin"
					 cullgroups="UpperBody04,UpperBodyBack01,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N\Upper_Tshirt_02_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N_AI\Upper_Tshirt_02_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N_Driver\Upper_Tshirt_02_N_Driver.modelbin"
					 requiredtags="isSkirt"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N\Upper_Tshirt_02_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N\Upper_Tshirt_02_N.modelbin"
					 cullgroups="UpperBody04,UpperBodyBack01,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,LowerBody,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N\Upper_Tshirt_02_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N_AI\Upper_Tshirt_02_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_02_N_Driver\Upper_Tshirt_02_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
	<Asset animationPath="" excludeTags="hidesUppers" id="Upper_Tshirt_Tucked" slots="UpperBodyLayer1" tags="isTuckedGarment">
		<Variants>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M\Upper_Tshirt_Tucked_Mid_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M\Upper_Tshirt_Tucked_Mid_M.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M\Upper_Tshirt_Tucked_Mid_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M_AI\Upper_Tshirt_Tucked_Mid_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M_Driver\Upper_Tshirt_Tucked_Mid_M_Driver.modelbin"
					 requiredtags="isTuckedMale,isTuckedLow"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_M\Upper_Tshirt_Tucked_High_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_M\Upper_Tshirt_Tucked_High_M.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_M\Upper_Tshirt_Tucked_High_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_M_AI\Upper_Tshirt_Tucked_High_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_M_Driver\Upper_Tshirt_Tucked_High_M_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_M\Upper_Tshirt_Tucked_Low_M.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_M\Upper_Tshirt_Tucked_Low_M.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_M\Upper_Tshirt_Tucked_Low_M.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_M_AI\Upper_Tshirt_Tucked_Low_M_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_M_Driver\Upper_Tshirt_Tucked_Low_M_Driver.modelbin"
					 requiredtags="isTuckedLow"
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M\Upper_Tshirt_Tucked_Mid_M.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M\Upper_Tshirt_Tucked_Mid_M.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_m_chad"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M\Upper_Tshirt_Tucked_Mid_M.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M_AI\Upper_Tshirt_Tucked_Mid_M_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_M_Driver\Upper_Tshirt_Tucked_Mid_M_Driver.modelbin"
					 requiredtags=""
					 skeleton="male">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_F\Upper_Tshirt_Tucked_High_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_F\Upper_Tshirt_Tucked_High_F.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_F\Upper_Tshirt_Tucked_High_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_F_AI\Upper_Tshirt_Tucked_High_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_F_Driver\Upper_Tshirt_Tucked_High_F_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_F\Upper_Tshirt_Tucked_Low_F.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_F\Upper_Tshirt_Tucked_Low_F.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_F\Upper_Tshirt_Tucked_Low_F.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_F_AI\Upper_Tshirt_Tucked_Low_F_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_F_Driver\Upper_Tshirt_Tucked_Low_F_Driver.modelbin"
					 requiredtags="isTuckedLow"
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_F\Upper_Tshirt_Tucked_Mid_F.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_F\Upper_Tshirt_Tucked_Mid_F.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_F\Upper_Tshirt_Tucked_Mid_F.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_F_AI\Upper_Tshirt_Tucked_Mid_F_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_F_Driver\Upper_Tshirt_Tucked_Mid_F_Driver.modelbin"
					 requiredtags=""
					 skeleton="female">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_N\Upper_Tshirt_Tucked_High_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_N\Upper_Tshirt_Tucked_High_N.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_N\Upper_Tshirt_Tucked_High_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_N_AI\Upper_Tshirt_Tucked_High_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_High_N_Driver\Upper_Tshirt_Tucked_High_N_Driver.modelbin"
					 requiredtags="isTuckedHigh"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_N\Upper_Tshirt_Tucked_Low_N.modelbin"
					 closeup="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_N\Upper_Tshirt_Tucked_Low_N.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_N\Upper_Tshirt_Tucked_Low_N.modelbin"
					 nonplayer="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_N_AI\Upper_Tshirt_Tucked_Low_N_AI.modelbin"
					 player="Cinematic_Assets\characters\garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Low_N_Driver\Upper_Tshirt_Tucked_Low_N_Driver.modelbin"
					 requiredtags="isTuckedLow"
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
 			<variant background="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_N\Upper_Tshirt_Tucked_Mid_N.modelbin"
					 closeup="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_N\Upper_Tshirt_Tucked_Mid_N.modelbin"
					 cullgroups="UpperBody04,UpperBody02,UpperBody01,LeftShoulders,UpperBody03,RightFrontShoulder,LeftFrontShoulder,UpperBody06,RightArm01,LeftArm01,UpperBody05,LowerBody01,RightShoulders"
					 cullslots="Body,ProstheticArms_right,ProstheticArms_left"
					 driverbuildskeleton="driver_f_kim"
					 excludetags=""
					 foreground="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_N\Upper_Tshirt_Tucked_Mid_N.modelbin"
					 nonplayer="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_N_AI\Upper_Tshirt_Tucked_Mid_N_AI.modelbin"
					 player="Cinematic_Assets\Characters\Garments\UpperBodyLayer1\Upper_Tshirt_Tucked_Mid_N_Driver\Upper_Tshirt_Tucked_Mid_N_Driver.modelbin"
					 requiredtags=""
					 skeleton="neutral">
				<ExposedMaterials>
					<Material id="Mat_Neck_Colour" key="Mat_Neck" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Rollups_Colour" key="Mat_Rollups" materialtype="uber_clothing" source=""/>
					<Material id="Mat_Tshirt_Colour" key="Mat_Tshirt" materialtype="uber_clothing" source=""/>
				</ExposedMaterials>
			</variant>
		</Variants>
	</Asset>
</Assets>

