﻿<?xml version="1.0" encoding="utf-8"?>
<placeable_events>
  <event_ids>
    <event_id index="1" 	name="EMT_3D_Music_Festival_Sml"                    inUse="True" />
    <event_id index="2" 	name="EMT_3D_Music_Festival_Med"                    inUse="True" />
    <event_id index="3" 	name="EMT_3D_Music_Festival_Lrg"                    inUse="True" />
    <event_id index="4" 	name="EMT_Crowd_Sml_Excited"                        inUse="True" />
    <event_id index="5" 	name="EMT_Water_Waves"                              inUse="True" />
    <event_id index="6" 	name="EMT_Water_Pier"                               inUse="True" />
    <event_id index="7" 	name="EMT_Water_Still"                              inUse="True" />
    <event_id index="8" 	name="EMT_Waterfall_Lrg"                            inUse="True" />
    <event_id index="9" 	name="EMT_Waterfall_Med"                            inUse="True" />
    <event_id index="10" 	name="EMT_Waterfall_Run"                            inUse="True" />
    <event_id index="11" 	name="EMT_Water_Wheel"                              inUse="True" />
    <event_id index="12" 	name="EMT_Water_Surf"                               inUse="True" />
    <event_id index="13" 	name="EMT_3D_Music_Gantry_PreRace"                  inUse="True" />
    <event_id index="14" 	name="EMT_Water_Still_Tunnel"                     	inUse="True" />
    <event_id index="15" 	name="EMT_Water_Waves_Small"                     	inUse="True" />
    <event_id index="16" 	name="EMT_Festival_1"                     		    inUse="True" />
    <event_id index="17" 	name="EMT_Festival_2"                     		    inUse="True" />
    <event_id index="18" 	name="EMT_Festival_3"                     		    inUse="True" />
    <event_id index="19" 	name="EMT_Festival_4"                     		    inUse="True" />
    <event_id index="20" 	name="EMT_Festival_5"                     		    inUse="True" />
    <event_id index="21" 	name="VFX_Fireworks_Bang"                     		inUse="True" />
    <event_id index="22" 	name="EMT_3D_Music_Gantry_PostRace"                 inUse="True" />
    <event_id index="23" 	name="EMT_SkiLift"                    				inUse="True" />
    <event_id index="24" 	name="EMT_IceLake"                    				inUse="True" />
    <event_id index="25" 	name="EMT_Water_Pond"                    			inUse="True" />
    <event_id index="26" 	name="EMT_Festival_Drums_Dist"                      inUse="True" />
    <event_id index="27" 	name="EMT_Water_River_Med"                          inUse="True" />
    <event_id index="28" 	name="EMT_Water_River_Sml"                          inUse="True" />
    <event_id index="29" 	name="EMT_Barn_Cockerel"                            inUse="True" />
    <event_id index="30" 	name="EMT_Barn_Cows"                                inUse="True" />
    <event_id index="31" 	name="EMT_Water_Shore"                              inUse="True" />
    <event_id index="32" 	name="EMT_Island"                                   inUse="True" />
	<event_id index="33" 	name="EMT_Castle_Cannon"                            inUse="True" />
	<event_id index="34" 	name="EMT_City_Train_Station"                       inUse="True" />
	<event_id index="35" 	name="EMT_Construction_Site_Small"                  inUse="True" />
	<event_id index="36" 	name="EMT_Construction_Site_Med"                    inUse="True" />
	<event_id index="37" 	name="EMT_Generator_Small"                          inUse="True" />
	<event_id index="38" 	name="EMT_Air_Vent"                                 inUse="True" />
	<event_id index="39" 	name="EMT_Windmill"                                 inUse="True" />
	<event_id index="40" 	name="EMT_Wind_Turbine"                             inUse="True" />
	<event_id index="41" 	name="EMT_Barn_Chickens"                            inUse="True" />
	<event_id index="42" 	name="EMT_Lawnmower"                                inUse="True" />
	<event_id index="43" 	name="EMT_Dovecote"                                 inUse="True" />
	<event_id index="44" 	name="EMT_Water_Seagulls"                           inUse="True" />
	<event_id index="45" 	name="EMT_Birds_Rooftop"                            inUse="True" />
	<event_id index="46" 	name="EMT_Speedboats"                               inUse="True" />
	<event_id index="47" 	name="EMT_Tree_Large_01"                            inUse="True" />
	<event_id index="48" 	name="EMT_Tree_Large_02"                            inUse="True" />
	<event_id index="49" 	name="EMT_Tree_Small_01"                            inUse="True" />
	<event_id index="50" 	name="EMT_Tree_Small_02"                            inUse="True" />
	<event_id index="51" 	name="EMT_Tree_Bush_01"                             inUse="True" />
	<event_id index="52" 	name="EMT_Tree_Bush_02"                             inUse="True" />
	<event_id index="53" 	name="EMT_IceRiver"                                 inUse="True" />
	<event_id index="54" 	name="EMT_3D_Music_Gantry_Racification"             inUse="True" />
	<event_id index="55" 	name="EMT_Creaks_Wood"                              inUse="True" />
	<event_id index="56" 	name="EMT_Creaks_Metal_Low"                         inUse="True" />
	<event_id index="57" 	name="EMT_Creaks_Metal_High"                        inUse="True" />
	<event_id index="58" 	name="EMT_Level_Crossing"                           inUse="True" />
	<event_id index="59" 	name="EMT_Crops"                                    inUse="True" />
	<event_id index="60" 	name="EMT_Pub"                                      inUse="True" />
	<event_id index="61" 	name="EMT_Church_Bells_01"                          inUse="True" />
	<event_id index="62" 	name="EMT_Church_Bells_02"                          inUse="True" />
	<event_id index="63" 	name="EMT_Church_Bells_03"                          inUse="True" />
	<event_id index="64" 	name="EMT_Level_Crossing"                           inUse="True" />
	<event_id index="65" 	name="EMT_Sprinklers"                               inUse="True" />
	<event_id index="66" 	name="EMT_City_Distant"                             inUse="True" />
	<event_id index="67" 	name="EMT_Wind_Blades"                              inUse="True" />
	<event_id index="68" 	name="EMT_Wind_Peak_Lrg"                            inUse="True" />
	<event_id index="69" 	name="EMT_Wind_Peak_Sml"                            inUse="True" />
	<event_id index="70" 	name="EMT_BarnFind"                                 inUse="True" />
	<event_id index="71" 	name="EMT_Traffic_Lights"                           inUse="True" />
	<event_id index="72" 	name="EMT_Bird_Prey_01"                             inUse="True" />
	<event_id index="73" 	name="EMT_Bird_Prey_02"                             inUse="True" />
	<event_id index="74" 	name="EMT_Bird_Prey_03"                             inUse="True" />
	<event_id index="75" 	name="EMT_Campsite"                                 inUse="True" />
	<event_id index="76" 	name="EMT_Water_Still_Seasonal"                     inUse="True" />
	<event_id index="77" 	name="EMT_Festival_Distant"                         inUse="True" />
	<event_id index="78" 	name="EMT_Crowd_Festival"                           inUse="True" />
	<event_id index="79" 	name="EMT_Waterfall_Sml"                            inUse="True" />
	<event_id index="80" 	name="IE_Fireworks"                                 inUse="True" />
	<event_id index="81" 	name="EMT_Waterfall_Dam"                            inUse="True" />
	<event_id index="82" 	name="EMT_Crowd_IE"  	                            inUse="True" />
	<event_id index="83" 	name="EMT_Water_River_SummerDry"                    inUse="True" />
	<event_id index="84" 	name="EMT_Water_Pools_Freezable_SummerDry"          inUse="True" />
	<event_id index="85" 	name="EMT_Creaks_Wood_Large"                        inUse="True" />
	<event_id index="86" 	name="EMT_Water_Waves_Heavy"                        inUse="True" />
	<event_id index="87" 	name="EMT_Festival_Distant_02"                      inUse="True" />
	<event_id index="88" 	name="AMB_THN_F"                                    inUse="True" />
	<event_id index="89" 	name="AMB_THN_NF"                                   inUse="True" />
	<event_id index="90" 	name="EMT_Seabirds"                                 inUse="True" />
	<event_id index="91" 	name="EMT_Rockfall"                                 inUse="True" />
	<event_id index="92" 	name="AMB_THN_IE_1"                                 inUse="True" />
	<event_id index="93" 	name="AMB_THN_IE_2"                                 inUse="True" />
	<event_id index="94" 	name="AMB_THN_IE_3"                                 inUse="True" />
	<event_id index="95" 	name="EMT_Island_Sea_Sml"                           inUse="True" />
	<event_id index="96" 	name="EMT_Island_Sea_Lrg"                           inUse="True" />
	<event_id index="97" 	name="EMT_Bell_Distant"                             inUse="True" />
	<event_id index="98" 	name="LeftReflection"                               inUse="True" />
	<event_id index="99" 	name="RightReflection"                              inUse="True" />
	<event_id index="100" 	name="HeightReflection"                             inUse="True" />
	<event_id index="101" 	name="AreaReverbTest"                               inUse="True" />
    <event_id index="102"   name="EMT_Water_River_Sml_Storm"                    inUse="True" />
	<event_id index="103"   name="EMT_Water_Fountain"                           inUse="True" />
	<event_id index="104"   name="EMT_City_Music"                               inUse="True" />
	<event_id index="108"   name="EMT_City_Music_Radio_01"                      inUse="True" />
	<event_id index="111"   name="EMT_Street_Merchant"                          inUse="True" />
	<event_id index="112"   name="EMT_Crowd_Playing_Dist"                       inUse="True" />
	<event_id index="113" 	name="EMT_Pub_01"                                   inUse="True" />
	<event_id index="114" 	name="EMT_Pub_02"                                   inUse="True" />
	<event_id index="115" 	name="EMT_Pub_03"                                   inUse="True" />
	<event_id index="116"   name="EMT_Gameplay_Locator_Boards"                  inUse="True" />
	<event_id index="117"   name="EMT_Coyote_Howl"                  			inUse="True" />
	<event_id index="118"   name="EMT_Volcano"                  			    inUse="True" />
	<event_id index="119"   name="EMT_Jaguar_Growl"                  			inUse="True" />
	<event_id index="120"   name="EMT_Tree_Large_Palm"                  		inUse="True" />
	<event_id index="121"   name="EMT_Water_River_Lrg"                  		inUse="True" />
	<event_id index="122"   name="EMT_Dog"                                		inUse="True" />
	<event_id index="123"   name="EMT_Comms_Tower"                           	inUse="True" />
	<event_id index="124"   name="EMT_Telescope"                           		inUse="True" />
	<event_id index="125"   name="EMT_Volcano_Area"                           	inUse="True" />
	<event_id index="126"   name="EMT_Howler_Monkeys"                          	inUse="True" />
	<event_id index="127"   name="EMT_Tree_Large_Palm"                  		inUse="True" />
	<event_id index="128"   name="EMT_Water_River_Lrg"                  		inUse="True" />
	<event_id index="129"   name="EMT_Water_River_Med_Seasonal"                 inUse="True" />
	<event_id index="130"   name="EMT_Water_River_Lrg_Seasonal"                 inUse="True" />
	<event_id index="131"   name="EMT_Water_River_Sml_Seasonal"                 inUse="True" />
	<event_id index="132"   name="EMT_Waterfall_Cenote"                 		inUse="True" />
	<event_id index="134"   name="EMT_Water_Still_Seasonal_Inverted"            inUse="True" />
	<event_id index="135" 	name="EMT_Waterfall_Dam_Seasonal"                   inUse="True" />
	<event_id index="136"   name="EMT_Hangar_Activity"                        	inUse="True" />
	<event_id index="137"   name="EMT_Crocodile"                        		inUse="True" />
	<event_id index="138"   name="EMT_Distant_Scooters"                        	inUse="True" />
	<event_id index="139"   name="EMT_Volcano_Lava_IE"                        	inUse="True" />
	<event_id index="140"   name="EMT_BajaCircuit_IE"                        	inUse="True" />
	<event_id index="141"   name="EMT_Dust_Storm_IE"                           	inUse="True" />
	<event_id index="142"   name="EMT_Dust_Storm_Enter_IE"           	     	inUse="True" />
	<event_id index="143"   name="EMT_Dust_Storm_Exterior"                     	inUse="True" />
	<event_id index="144"   name="EMT_Water_River_Med_Seasonal_Storm"           inUse="True" />
	<event_id index="145"   name="EMT_Water_River_Sml_Seasonal_Storm"           inUse="True" />
	<event_id index="146"   name="EMT_Water_Still_Seasonal_Storm"           	inUse="True" />
	<event_id index="147"   name="EMT_Waterfall_Run_Seasonal"           		inUse="True" />
	<event_id index="148"   name="EMT_Waterfall_Sml_Seasonal"           		inUse="True" />
	<event_id index="149"   name="EMT_Howler_Monkeys_Exp"                     	inUse="True" />
	<event_id index="150"   name="EMT_Gameplay_FlightCase"                     	inUse="True" />
	<event_id index="151"   name="EMT_Birds_Jungle"                         	inUse="True" />
	<event_id index="152"   name="EMT_Crowd_Stadium"                         	inUse="True" />
	<event_id index="153"   name="EMT_Water_Fountain_Large"                     inUse="True" />
	<event_id index="154"   name="EMT_Distant_Cars"                             inUse="True" />
	<event_id index="155"   name="EMT_SPEC_RNG"                                 inUse="True" />
	<event_id index="156"   name="EMT_SPEC_Base"                                inUse="True" />
	<event_id index="157"   name="EMT_SPEC_Tree_Branch"                         inUse="True" />
	<event_id index="158"   name="EMT_SPEC_Tree_Trunk"                          inUse="True" />
	<event_id index="159"   name="EMT_SPEC_Wind_High"                           inUse="True" />
	<event_id index="160"   name="EMT_SPEC_Wind_Low"                            inUse="True" />
	<event_id index="161"   name="EMT_SPEC_Lava"                                inUse="True" />
	<event_id index="162"   name="EMT_SPEC_Waterfall_Lrg"                       inUse="True" />
	<event_id index="163"   name="EMT_SPEC_SOS_CAN"                             inUse="True" />
	<event_id index="164"   name="EMT_SPEC_SOS_ICE"                             inUse="True" />
	<event_id index="165"   name="EMT_SPEC_SOS_TRE"                             inUse="True" />
	<event_id index="166"   name="EMT_SPEC_Gameplay_TNK"                        inUse="True" />
	<event_id index="167"   name="EMT_SPEC_TRK_ENG"                             inUse="True" />
	<event_id index="168"   name="EMT_SPEC_SOS_CAN_Long"                        inUse="True" />
	<event_id index="169"   name="EMT_SPEC_SOS_ICE_Long"                        inUse="True" />
	<event_id index="170"   name="EMT_SPEC_SOS_TRE_Long"                        inUse="True" />
	<event_id index="171" 	name="EMT_SPEC_Rockfall_Close"                      inUse="True" />
	<event_id index="172" 	name="EMT_SPEC_Rockfall_Distant"                    inUse="True" />
	<event_id index="173" 	name="EMT_SPEC_IceLake"                             inUse="True" />
	<event_id index="174" 	name="EMT_SPEC_IceCrack_Distant"                    inUse="True" />
	<event_id index="175" 	name="EMT_SPEC_SOS_Generic"                         inUse="True" />
	<event_id index="176" 	name="EMT_SPEC_VOL_Distant"                         inUse="True" />
	<event_id index="177" 	name="EMT_SPEC_Waterfall_Distant"                   inUse="True" />
	<event_id index="178" 	name="EMT_SPEC_DRG"                                 inUse="True" />
	<event_id index="179" 	name="EMT_SPEC_DRG_IE"                              inUse="True" />
	<event_id index="180"   name="EMT_SPEC_VOL_Rush"                            inUse="True" />
	<event_id index="181" 	name="EMT_SPEC_Water_Rush"                          inUse="True" />
	<event_id index="182" 	name="EMT_SPEC_Crowd_Festival"                      inUse="True" />
	<event_id index="183"   name="EMT_SPEC_Waterfall_Med"                       inUse="True" />
	<event_id index="184"   name="EMT_SPEC_Waterfall_Vapour"                    inUse="True" />
	<event_id index="185"   name="EMT_SPEC_WND_TRK_ENG"                         inUse="True" />
	<event_id index="186"   name="EMT_SPEC_WND_TRK_FAN"                         inUse="True" />
	<event_id index="187"   name="EMT_SPEC_RNG_IE"                              inUse="True" />
    <event_id index="188"   name="EMT_PDLC2_Sand_Swirl"                         inUse="True" />
	<event_id index="189"   name="EMT_PDLC2_Metal_Plates"                       inUse="True" />
	<event_id index="190"   name="EMT_PDLC2_Falcon"                             inUse="True" />
	<event_id index="191"   name="EMT_PDLC2_Pylon_Wires"                        inUse="True" />
    <event_id index="192"   name="EMT_PDLC2_Rockfall_Medium"                    inUse="True" />
	<event_id index="193"   name="EMT_PDLC2_Sand_Metal_Loop"                    inUse="True" />
	<event_id index="194"   name="EMT_Gameplay_Glowing_Crate_Loop"              inUse="True" />
	<event_id index="195"   name="EMT_PDLC2_IE_Crowd"                           inUse="True" />
	<event_id index="196"   name="EMT_PDLC2_Creaks_Metal_Low"                   inUse="True" />
	<event_id index="197"   name="EMT_PDLC2_Creaks_Metal_High"                  inUse="True" />
	<event_id index="198"   name="EMT_ConfettiCannon_Loop"                      inUse="True" />
	<event_id index="199"   name="EMT_Geyser_Sparkler"        				    inUse="True" />
	<event_id index="200"   name="EMT_PetrolStation_IE"                         inUse="True" />
	<event_id index="201"   name="EMT_Koinobori"     							inUse="True" />
	<event_id index="202"   name="EMT_Kites"     								inUse="True" />
	<event_id index="203"   name="EMT_Tanabata"     							inUse="True" />
	<event_id index="204"   name="EMT_GondolaLift_Motor"     					inUse="True" />
	<event_id index="205"   name="EMT_GondolaLift_Cable"     					inUse="True" />
	<event_id index="206"   name="EMT_SkiLift_Motor"     						inUse="True" />
	<event_id index="207"   name="EMT_SkiLift_Cable"     						inUse="True" />
	<event_id index="208"   name="EMT_FerrisWheel"     							inUse="True" />
	<event_id index="209"   name="EMT_Equinox"     								inUse="True" />
	<event_id index="210"   name="EMT_MetroStation"     						inUse="True" />
	<event_id index="211"   name="EMT_ShippingContainer_Drop"     				inUse="True" />
	<event_id index="212"   name="EMT_ShippingContainer_Creak"     				inUse="True" />
	<event_id index="213"   name="EMT_Konbini"     								inUse="True" />
	<event_id index="214"   name="EMT_BikeBell"     							inUse="True" />
	<event_id index="215"   name="EMT_Arcade_01"     							inUse="True" />
	<event_id index="216"   name="EMT_GasPipe"     								inUse="True" />
	<event_id index="217"   name="EMT_ReverseBeep"     							inUse="True" />
	<event_id index="218"   name="EMT_RainOnRoof_Metal"     					inUse="True" />
	<event_id index="219"   name="EMT_RainOnRoof_Plastic"     					inUse="True" />
	<event_id index="219"   name="EMT_Water_RicePaddies"     					inUse="True" />
	<event_id index="220"   name="EMT_Billboard_02"     		     			inUse="True" />
	<event_id index="221"   name="EMT_Music_Eatery"     			      		inUse="True" />
	<event_id index="222"   name="EMT_LaunchPad"     							inUse="True" />
	<event_id index="223"   name="EMT_Whoosh_Tunnel_Air"     					inUse="True" />
	<event_id index="224"   name="EMT_SnowCannon"     							inUse="True" />
	<event_id index="225"   name="EMT_WindChime"     							inUse="True" />
	<event_id index="226"   name="EMT_Bell"     								inUse="True" />
	<event_id index="227"   name="EMT_Billboard"     							inUse="True" />
	<event_id index="228"   name="EMT_Pedestrian_Crossing"     		         	inUse="True" />
	<event_id index="229"   name="EMT_PetrolStation"     		       			inUse="True" />
	<event_id index="230"   name="EMT_Record_Store_01"     		       			inUse="True" />
	<event_id index="231"   name="EMT_Record_Store_02"     		       			inUse="True" />
	<event_id index="232"   name="EMT_Record_Store_03"     		       			inUse="True" />
	<event_id index="233"   name="EMT_Music_Shops"     		         			inUse="True" />
	<event_id index="234"   name="EMT_TrainStation_City_Jingle_01"     		    inUse="True" />
	<event_id index="235"   name="EMT_TrainStation_Rural_Jingle_01"     		inUse="True" />
	<event_id index="236"   name="EMT_TrainStation_Rural_Jingle_02"     		inUse="True" />
	<event_id index="237"   name="EMT_TrainStation_Rural_Jingle_03"     		inUse="True" />
	<event_id index="238"   name="EMT_Leaderboard_Sparkler"     				inUse="True" />
	<event_id index="239"   name="EMT_Boat_Horn"     			             	inUse="True" />
	<event_id index="240"   name="EMT_3D_Music_Festival_LegendIsland"          	inUse="True" />
	<event_id index="241"   name="EMT_MechFestival"                         	inUse="True" />
	
  </event_ids>
  <events>	
    <event name="EMT_3D_Music_Festival_Sml" 					minDistance="25" 	maxDistance="140" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />
    <event name="EMT_3D_Music_Festival_Med" 					minDistance="10" 	maxDistance="600" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />
    <event name="EMT_3D_Music_Festival_Lrg" 					minDistance="6" 	maxDistance="1500" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />
    <event name="EMT_Crowd_Sml_Excited" 					    minDistance="0" 	maxDistance="100" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
    <event name="EMT_Water_Waves" 					         	minDistance="40" 	maxDistance="400" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Water_Pier" 					         	minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Water_Still" 					         	minDistance="0" 	maxDistance="40" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Waterfall_Lrg" 					        minDistance="40" 	maxDistance="400" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Waterfall_Med" 					        minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Waterfall_Run" 					        minDistance="15" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Waterfall_Run_Seasonal" 					minDistance="15" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Wind_Peak_Lrg" 			        		minDistance="0" 	maxDistance="400" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Wind_Peak_Sml" 			        		minDistance="0" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Water_Surf" 					            minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_3D_Music_Gantry_PreRace" 					minDistance="10" 	maxDistance="600" 	path="Master/Radio_3D" 										    bankFile="GLB_Radio_3D" 							oneshot="False" />
    <event name="EMT_Water_Still_Tunnel" 					    minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Water_Waves_Small" 					    minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Festival_1" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
    <event name="EMT_Festival_2" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
    <event name="EMT_Festival_3" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
    <event name="EMT_Festival_4" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
    <event name="EMT_Festival_5" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
    <event name="VFX_Fireworks_Bang" 					    	minDistance="200" 	maxDistance="1300" 	path="Master/VFX" 										    	bankFile="GLB_VFX" 									oneshot="False" />
    <event name="EMT_3D_Music_Gantry_PostRace" 					minDistance="10" 	maxDistance="600" 	path="Master/Radio_3D" 										    bankFile="GLB_Radio_3D" 							oneshot="False" />
    <event name="EMT_SkiLift" 									minDistance="5" 	maxDistance="30" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_IceLake" 									minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
    <event name="EMT_Water_Pond" 							    minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Festival_Drums_Dist" 					    minDistance="30" 	maxDistance="400" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
	<event name="EMT_Water_River_Med" 					    	minDistance="15" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Lrg" 					    	minDistance="30" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Sml" 					    	minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Med_Seasonal" 					minDistance="15" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Med_Seasonal_Storm" 			minDistance="15" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Lrg_Seasonal" 					minDistance="30" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Sml_Seasonal" 					minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Sml_Seasonal_Storm" 			minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Waterfall_Cenote" 							minDistance="15" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Barn_Cockerel" 			                minDistance="10" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Barn_Cows" 				                minDistance="10" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Shore" 				                minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Island" 				                    minDistance="0" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Castle_Cannon" 		                    minDistance="0" 	maxDistance="1500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_City_Train_Station" 		                minDistance="0" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Construction_Site_Small" 		            minDistance="0" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Construction_Site_Med" 		            minDistance="0" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Generator_Small" 		                    minDistance="0" 	maxDistance="250" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Air_Vent" 		                            minDistance="10" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Windmill" 		                            minDistance="0" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Wind_Turbine" 	                            minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Barn_Chickens" 	                        minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Lawnmower"                                 minDistance="30" 	maxDistance="300" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Dovecote"                                  minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Water_Seagulls" 	                        minDistance="30" 	maxDistance="300" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Birds_Rooftop" 	                        minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Speedboats" 	                            minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_3D_Music_Gantry_Racification" 	            minDistance="10" 	maxDistance="600" 	path="Master/Radio_3D" 									        bankFile="GLB_Radio_3D" 							oneshot="False" />
	<event name="EMT_Tree_Large_Deciduous"                      minDistance="5" 	maxDistance="60" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Tree_Large_Corniferous"                    minDistance="5" 	maxDistance="60" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Tree_Large_Palm"                    		minDistance="5" 	maxDistance="60" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Tree_Small_Generic"                        minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Tree_Small_Palm"                           minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Tree_Bush_BroadLeaf"                       minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Tree_Bush_Deciduous"                       minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_IceRiver"                                  minDistance="15" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Wood"                               minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Metal_Low"                          minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Metal_High"                         minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Level_Crossing"                            minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Crops"                                     minDistance="30" 	maxDistance="80" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Pub_01"                                    minDistance="5" 	maxDistance="30" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Church_Bells_01"                           minDistance="5" 	maxDistance="1500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Church_Bells_02"                           minDistance="5" 	maxDistance="1500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Church_Bells_03"                           minDistance="5" 	maxDistance="1500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Level_Crossing"                            minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Sprinklers"                                minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_City_Distant"                              minDistance="5" 	maxDistance="1300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Wind_Blades"                               minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Wheel"                               minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_BarnFind"                                  minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Traffic_Lights"                            minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Bird_Prey_01"                              minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Bird_Prey_02"                              minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Bird_Prey_03"                              minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Campsite"                                  minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Still_Seasonal" 						minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Still_Seasonal_Inverted" 			minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Still_Seasonal_Storm" 				minDistance="0" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Festival_Distant" 				        	minDistance="5" 	maxDistance="1100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Crowd_Festival" 				        	minDistance="0" 	maxDistance="70" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
	<event name="EMT_Waterfall_Sml" 					        minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Waterfall_Sml_Seasonal" 					minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="IE_Fireworks" 					    			minDistance="200" 	maxDistance="1300" 	path="Master/VFX" 										    	bankFile="GLB_VFX" 									oneshot="False" />
	<event name="EMT_Waterfall_Dam" 					        minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Waterfall_Dam_Seasonal" 					minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Crowd_IE" 					   			    minDistance="0" 	maxDistance="200" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
	<event name="EMT_Water_River_SummerDry" 					minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Pools_Freezable_SummerDry" 			minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Wood_Large"                         minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 				oneshot="False" />
	<event name="EMT_Water_Waves_Heavy" 					    minDistance="40" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	           	oneshot="False" />
	<event name="EMT_Festival_Distant_02" 					    minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 		        oneshot="False" />
	<event name="AMB_THN_F" 					    	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 				        oneshot="False" />
	<event name="AMB_THN_NF" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="EMT_Seabirds"                                  minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 		        oneshot="False" />
	<event name="EMT_Rockfall"                                  minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="AMB_THN_IE_1" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="AMB_THN_IE_2" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="AMB_THN_IE_3" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="EMT_Island_Sea_Sml" 				            minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_Island_Sea_Lrg" 			                minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_Bell_Distant" 	                            minDistance="0" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
	<event name="LeftReflection" 	                            minDistance="0" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
	<event name="RightReflection" 	                            minDistance="0" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
	<event name="HeightReflection" 	                            minDistance="0" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
	<event name="AreaReverbTest" 	                            minDistance="0" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />
    <event name="EMT_Water_River_Sml_Storm"                     minDistance="0"     maxDistance="20"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" /> 
    <event name="EMT_Water_Fountain"                            minDistance="0"     maxDistance="50"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
    <event name="EMT_Water_Fountain_Large"                      minDistance="10"    maxDistance="100"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />   
    <event name="EMT_City_Music"                                minDistance="5"     maxDistance="150"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_City_Music_Radio_01"                       minDistance="5"     maxDistance="45"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Street_Merchant"                           minDistance="5"     maxDistance="40"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Crowd_Playing_Dist"                        minDistance="10"    maxDistance="40"    path="Master/Crowd"                                             bankFile="GLB_Crowd"                                oneshot="False" />
	<event name="EMT_Gameplay_Locator_Boards"                   minDistance="5"     maxDistance="40"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Coyote_Howl"                   			minDistance="30"    maxDistance="450"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Volcano"                   			    minDistance="30"    maxDistance="500"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Jaguar_Growl"                   			minDistance="30"    maxDistance="450"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Dog"                            			minDistance="20"    maxDistance="250"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Comms_Tower"                             	minDistance="20"    maxDistance="75"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Telescope"                             	minDistance="35"    maxDistance="275"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Volcano_Area"                             	minDistance="40"    maxDistance="1500"  path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Howler_Monkeys"                            minDistance="5"     maxDistance="180"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Hangar_Activity"                           minDistance="5"     maxDistance="300"   path="Master/Ambience"                                          bankFile="GLB_Expeditions"                          oneshot="False" />
	<event name="EMT_Crocodile"                   				minDistance="30"    maxDistance="250"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Distant_Scooters"                   		minDistance="20"    maxDistance="180"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Volcano_Lava_IE"                   		minDistance="10"    maxDistance="300"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_BajaCircuit_IE"                    	 	minDistance="5"     maxDistance="1100"  path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Dust_Storm_IE"                            	minDistance="100"   maxDistance="1800"  path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Dust_Storm_Exterior"                      	minDistance="100"   maxDistance="1800"  path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Dust_Storm_Enter_IE"                      	minDistance="5"     maxDistance="500"   path="Master/Ambience"                                          bankFile="GLB_Cutscenes_IE"                         oneshot="False" />
	<event name="EMT_Howler_Monkeys_Exp"                        minDistance="5"     maxDistance="180"   path="Master/Ambience"                                          bankFile="GLB_Expeditions"                          oneshot="False" />
	<event name="EMT_Gameplay_FlightCase"                       minDistance="5"     maxDistance="100"   path="Master/Ambience"                                          bankFile="GLB_Expeditions"                          oneshot="False" />
	<event name="EMT_Birds_Jungle"                              minDistance="5"     maxDistance="50"    path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_Crowd_Stadium"                             minDistance="5"     maxDistance="800"   path="Master/Crowd"                                             bankFile="GLB_Crowd"                                oneshot="False" />
	<event name="EMT_Distant_Cars"                              minDistance="5"     maxDistance="300"   path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"      oneshot="False" />
	<event name="EMT_SPEC_RNG"                                  minDistance="5"     maxDistance="200"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Base"                                 minDistance="5"     maxDistance="400"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Tree_Branch"                          minDistance="5"     maxDistance="200"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Tree_Trunk"                           minDistance="5"     maxDistance="400"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Wind_High"                            minDistance="5"     maxDistance="200"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Wind_Low"                             minDistance="5"     maxDistance="200"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Lava"                                 minDistance="10"    maxDistance="500"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Waterfall_Lrg"                        minDistance="40" 	maxDistance="1000" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_SOS_CAN"                              minDistance="40" 	maxDistance="100" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_SOS_ICE"                              minDistance="40" 	maxDistance="100" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_SOS_TRE"                              minDistance="40" 	maxDistance="100" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Gameplay_TNK"                         minDistance="5" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_TRK_ENG"                              minDistance="5" 	maxDistance="700" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
    <event name="EMT_SPEC_SOS_CAN_Long"                         minDistance="40" 	maxDistance="400" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_SOS_ICE_Long"                         minDistance="40" 	maxDistance="400" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_SOS_TRE_Long"                         minDistance="40" 	maxDistance="400" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Rockfall_Close"                       minDistance="20" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Rockfall_Distant"                     minDistance="40" 	maxDistance="1500" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_IceLake"                              minDistance="5" 	maxDistance="100" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_IceCrack_Distant"                     minDistance="20" 	maxDistance="500" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_SOS_Generic"                          minDistance="5" 	maxDistance="100" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_VOL_Distant"                          minDistance="40" 	maxDistance="1500"  path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Waterfall_Distant"                    minDistance="40" 	maxDistance="1500"  path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_DRG"                                  minDistance="40" 	maxDistance="1000"  path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_DRG_IE"                               minDistance="40" 	maxDistance="1000"  path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_VOL_Rush"                             minDistance="40" 	maxDistance="200"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Water_Rush"                           minDistance="40" 	maxDistance="200"   path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Crowd_Festival"                       minDistance="40" 	maxDistance="800"   path="Master/Crowd"                                             bankFile="GLB_Crowd"                                 oneshot="False" />
	<event name="EMT_SPEC_Waterfall_Med"                        minDistance="15" 	maxDistance="180" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_Waterfall_Vapour"                     minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_WND_TRK_ENG"                          minDistance="5" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_WND_TRK_FAN"                          minDistance="5" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_SPEC_RNG_IE"                               minDistance="5" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC1_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_Sand_Swirl"                          minDistance="7" 	maxDistance="150" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_Metal_Plates"                        minDistance="5" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_Falcon"                              minDistance="20" 	maxDistance="500" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
 	<event name="EMT_PDLC2_Pylon_Wires"                         minDistance="5" 	maxDistance="250" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_Rockfall_Medium"                     minDistance="50" 	maxDistance="450" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_Sand_Metal_Loop"                     minDistance="5" 	maxDistance="50" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_Gameplay_Glowing_Crate_Loop"               minDistance="5" 	maxDistance="175" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_IE_Crowd"                            minDistance="20" 	maxDistance="400" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_IE"                              oneshot="False" />
	<event name="EMT_PDLC2_Creaks_Metal_Low"                    minDistance="5" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_PDLC2_Creaks_Metal_High"                   minDistance="5" 	maxDistance="150" 	path="Master/Ambience"                                          bankFile="GLB_PDLC2_Ambience_Emitters_NonPersistent" oneshot="False" />
	<event name="EMT_ConfettiCannon_Loop"                       minDistance="5" 	maxDistance="60" 	path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Geyser_Sparkler"                           minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_PetrolStation_IE"                          minDistance="0" 	maxDistance="200" 	path="Master/Ambience"                                          bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Koinobori"      							minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Kites"      								minDistance="1" 	maxDistance="250" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Tanabata"      							minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_GondolaLift_Motor"      					minDistance="1" 	maxDistance="150" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_GondolaLift_Cable"      					minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_SkiLift_Motor"      						minDistance="1" 	maxDistance="150" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_SkiLift_Cable"      						minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_FerrisWheel"      							minDistance="1" 	maxDistance="150" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Equinox"      								minDistance="1" 	maxDistance="150" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_MetroStation"      						minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_ShippingContainer_Drop"      				minDistance="1" 	maxDistance="250" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_ShippingContainer_Creak"      				minDistance="1" 	maxDistance="250" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Konbini"      								minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_BikeBell"      							minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Arcade_01"      							minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_GasPipe"      								minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_ReverseBeep"      							minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_RainOnRoof_Metal"      					minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_RainOnRoof_Plastic"      					minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Water_RicePaddies"      					minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Billboard_02"      						minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Music_Eatery"      						minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_LaunchPad"      							minDistance="75" 	maxDistance="2000" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Whoosh_Tunnel_Air"      					minDistance="10" 	maxDistance="100" 	path="Master/Ambience"											bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" />
	<event name="EMT_SnowCannon"      							minDistance="1" 	maxDistance="150" 	path="Master/Ambience"                      	 		     	bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" />
	<event name="EMT_WindChime"      							minDistance="1" 	maxDistance="150" 	path="Master/Ambience"                      	 		     	bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" />
	<event name="EMT_Bell"      								minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 		     	bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" />
	<event name="EMT_Billboard"      							minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 		     	bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" />
	<event name="EMT_Pedestrian_Crossing"       				minDistance="5" 	maxDistance="500" 	path="Master/Ambience"                      	 		     	bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" />
	<event name="EMT_PetrolStation"      						minDistance="1" 	maxDistance="200" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Record_Store_01"      						minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Record_Store_02"      						minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Record_Store_03"      						minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Music_Shops"      							minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_TrainStation_City_Jingle_01"      		    minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_TrainStation_Rural_Jingle_01"      		minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_TrainStation_Rural_Jingle_02"      		minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_TrainStation_Rural_Jingle_03"      		minDistance="1" 	maxDistance="300" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent"       oneshot="False" /> 
	<event name="EMT_Leaderboard_Sparkler"      				minDistance="1" 	maxDistance="100" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent" 	     oneshot="False" /> 
	<event name="EMT_Boat_Horn"      				            minDistance="1" 	maxDistance="500" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent" 	     oneshot="False" /> 
	<event name="EMT_3D_Music_Festival_LegendIsland"            minDistance="10" 	maxDistance="600" 	path="Master/Radio_3D"                      	 				bankFile="GLB_Radio_3D" 	                         oneshot="False" />
	<event name="EMT_MechFestival"        					    minDistance="1" 	maxDistance="200" 	path="Master/Ambience"                      	 				bankFile="GLB_Ambience_Emitters_NonPersistent" 	     oneshot="False" /> 
 </events>
</placeable_events>