<CollisionData
  MSBetweenDiffCollisions="0.25"
  ScrapeToleranceAngle="20.0"
  ScrapeUpToleranceAngle="90.0"
  ScrapeAttackTime="0.08"
  ScrapeWaitTime="0.3"
  ScrapeSustainTime="0.07"
  ScrapeReleaseTime="0.6"
  GlancingFactor="0.85"
  RollingMaxContactDelta="0.85"
  RollingMinDeltaBetweenRolls="0.25"
  BendableHoldTime="0.15">
	
<!-- Collision event - override the default behaviour 
	Default behaviour:
		car -> car collision - plays both
		car -> world object collision plays both
		world object -> world object collision - plays the non fixed object collision only
-->

    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"    					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>    		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI"  					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>  		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"    					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>   		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI"  					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>  		
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"								PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"					PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"					PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"				  	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"								PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"    Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"			    PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"			    PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"/>
	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"							PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"				  	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"							PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"/>
	
<!-- AI Collision Detection -->
			
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"							PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Ceramic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Glass"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_IceLake"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Barrier"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Container"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Garage"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Stone"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Tree"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Wood"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Plate"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Pole"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Rubber"					    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"		    PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"		    PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"			    PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"	    PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"/>
	
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"						PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"			PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_HockeyPuck"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"						PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Ceramic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Glass"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_IceLake"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Barrier"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Container"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated"			PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Garage"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Stone"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Tree"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Wood"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Plate"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Pole"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Rubber"					    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Net_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Canvas_Fish_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Rope_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Bamboo_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Chain_Lrg"/>




<!--Smashable Markup-->

<!--Woodstock Smashable Events-->

<!--Cardboard-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Cardboard/" Event="IMP_Smash_Cardboard_Box">
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_01_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_02_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_03_A"/>
<Smashable Name="prp_gbl_rub_cardboard_box_01_b"/>
<Smashable Name="prp_gbl_rub_cardboard_box_04_a"/>
<Smashable Name="prp_gbl_rub_cardboard_box_05_a"/>
<Smashable Name="prp_gbl_rub_cardboard_box_06_a"/>
<Smashable Name="PRP_CTY_STRGE_BOXES_01_A"/>
<Smashable Name="prp_cty_el_r0_strge_boxes_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Cardboard/" Event="IMP_Smash_Cardboard_Break_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Cardboard/" Event="IMP_Smash_Cardboard_Dense_Med">
<Smashable Name=""/>
</BreakEvent>

<!--Ceramic-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Break_Med">
<Smashable Name="PRP_CTY_PLANTER_02_A"/>
<Smashable Name="PRP_CTY_PLANTER_03_A"/>
<Smashable Name="PRP_CTY_PLANTER_04_A"/>
<Smashable Name="PRP_CTY_PLANTER_05_A"/>
<Smashable Name="PRP_CTY_PLANT_POT_05_A"/>
<Smashable Name="PRP_CTY_PLANT_BOX_01_A"/>
<Smashable Name="PRP_CTY_PLANT_BOX_02_A"/>
<Smashable Name="PRP_CTY_PLANT_BOX_02_B"/>
<Smashable Name="PRP_CTY_PLANT_BOX_03_A"/>
<Smashable Name="PRP_FST_EL_R0_BAR_PLANTER_A"/>
<Smashable Name="PRP_CTY_EL_R0_PLANT_BOX_01_A"/>
<Smashable Name="PRP_CTY_PLANT_POT_03_A"/>
<Smashable Name="PRP_CTY_PLANT_POT_03_B"/>
<Smashable Name="PRP_CTY_PLANT_POT_03_C"/>
<Smashable Name="PRP_CTY_PLANT_POT_03_D"/>
<Smashable Name="PRP_CTY_PLANT_POT_03_E"/>
<Smashable Name="prp_cty_plant_box_03_b"/>
<Smashable Name="prp_cty_plant_pot_02_b"/>
<Smashable Name="prp_cty_plant_pot_04_b"/>
<Smashable Name="prp_cty_plant_pot_04_c"/>
<Smashable Name="prp_cty_plant_pot_04_d"/>
<Smashable Name="prp_cty_plant_pot_04_e"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Box_Sml">
<Smashable Name="PRP_LMT_STATUES_TANUKI_01_A"/>
<Smashable Name="PRP_CTY_PLANTER_01_A"/>
<Smashable Name="PRP_CTY_PLANTER_01_B"/>
<Smashable Name="PRP_CTY_PLANTER_01_C"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_A"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_B"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_C"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_D"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_E"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_F"/>
<Smashable Name="PRP_CTY_PLANT_POT_01_G"/>
<Smashable Name="prp_cty_el_r0_plant_pot_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Box_Lrg">
<Smashable Name="prp_cty_plant_stall_01_b"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Dense_Sml">
<Smashable Name=""/>
</BreakEvent>

<!--Concrete-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Break_Sml">
<Smashable Name="BAR_CST_BOLLARD_CONC_01_A"/>
<Smashable Name="PRP_CTY_EL_R0_BOLLARD_01_A"/>
<Smashable Name="PRP_CST_BOLLARD_PARKING_01_A"/>
<Smashable Name="gpy_el_bollard_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Break_Med">
<Smashable Name="PRP_CTY_CONST_BRICK_01_A"/>
<Smashable Name="PRP_ECO_BENCH_CONCRETE_A"/>
<Smashable Name="BAR_GBL_EL_R0_WALL_CONC_03_A"/>
<Smashable Name="BAR_GBL_EL_R0_WALL_CRCT_01_A"/>
<Smashable Name="PRP_CTY_PLANT_POT_02_A"/>
<Smashable Name="bar_gbl_fnce_edging_01_a"/>
<Smashable Name="prp_cty_el_r0_plant_pot_02_a"/>
<Smashable Name="prp_el_bench_concrete_a"/>
<Smashable Name="prp_pln_indu_01_a"/>
<Smashable Name="prp_pln_el_r0_indu_01_a"/>
<Smashable Name="prp_cty_bollard_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Break_Lrg">
<Smashable Name="PRP_CTY_PYLON_CONCRETE_01_A"/>
<Smashable Name="PRP_CTY_PYLON_CONCRETE_01_B"/>
<Smashable Name="PRP_CTY_PYLON_CONCRETE_01_C"/>
<Smashable Name="PRP_CTY_PYLON_CONCRETE_01_D"/>
<Smashable Name="PRP_CTY_PYLON_CONCRETE_01_E"/>
<Smashable Name="BAR_FST_EL_R0_CONCRETE_WALL_A"/>
<Smashable Name="PRP_GBL_RAILWAY_PYLON_02_A"/>
<Smashable Name="PRP_GBL_RAILWAY_POST_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Dense_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Dense_Med">
<Smashable Name="bar_rur_fnce_shira_01_post_a"/>
<Smashable Name="sgn_cst_loc_bridge_01_a"/>
<Smashable Name="sgn_cst_loc_bridge_02_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Dense_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Pile_Med">
<Smashable Name="PRP_GBL_CONST_BRICK_01_A"/>
<Smashable Name="PRP_GBL_CONST_BRICK_02_A"/>
</BreakEvent>

<!--Fabric-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Flag">
<Smashable Name="PRP_CTY_HRISE_FLAG_01_A"/>
<Smashable Name="PRP_CTY_SHOP_FLAG_A"/>
<Smashable Name="PRP_CTY_SHOP_FLAG_01_A"/>
<Smashable Name="PRP_CTY_SHOP_FLAG_01_B"/>
<Smashable Name="PRP_CTY_SHOP_FLAG_01_C"/>
<Smashable Name="PRP_GBL_FLAG_SHOP_01_A"/>
<Smashable Name="PRP_GBL_FLAG_SHOP_01_B"/>
<Smashable Name="PRP_GBL_FLAG_SHOP_01_C"/>
<Smashable Name="PRP_GBL_FLAG_SHOP_01_D"/>
<Smashable Name="PRP_FST_FLAG_01_A"/>
<Smashable Name="PRP_FST_FLAG_01_B"/>
<Smashable Name="PRP_FST_FLAG_01_C"/>
<Smashable Name="PRP_FST_FLAG_02_A"/>
<Smashable Name="PRP_FST_FLAG_02_B"/>
<Smashable Name="PRP_FST_FLAG_02_C"/>
<Smashable Name="PRP_FST_FLAG_03_A"/>
<Smashable Name="PRP_FST_FLAG_03_B"/>
<Smashable Name="PRP_FST_FLAG_03_C"/>
<Smashable Name="PRP_FST_FLAG_04_A"/>
<Smashable Name="PRP_FST_FLAG_04_B"/>
<Smashable Name="PRP_FST_FLAG_04_C"/>
<Smashable Name="GPY_GBL_DANGER_FLAG_01_A"/>
<Smashable Name="GPY_GBL_DRIFT_MARKER_A"/>
<Smashable Name="GPY_GBL_TRAILBLZ_MARKER_A"/>
<Smashable Name="PRP_FST_EL_R0_FLAG_02_A"/>
<Smashable Name="PRP_FST_EL_R0_FLAG_02_B"/>
<Smashable Name="PRP_FST_EL_R0_FLAG_02_C"/>
<Smashable Name="PRP_FST_EL_R0_FLAG_01_A"/>
<Smashable Name="PRP_FST_EL_R0_FLAG_01_B"/>
<Smashable Name="PRP_FST_EL_R0_FLAG_01_C"/>
<Smashable Name="prp_gbl_crct_flag_01_a"/>
<Smashable Name="prp_gbl_crct_flag_02_a"/>
<Smashable Name="PRP_GBL_FLAG_STORIES_01_A"/>
<Smashable Name="prp_gbl_el_r0_flag_shop_01_a"/>
<Smashable Name="prp_gbl_crct_flag_signup_01_a"/>
<Smashable Name="prp_gbl_flag_grassroute_01_a"/>
<Smashable Name="sgn_gbl_for_sale_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Canvas_Med">
<Smashable Name="PRP_GBL_CONST_BAG_01_A"/>
<Smashable Name="prp_gbl_el_r0_const_bag_01_a"/>
<Smashable Name="prp_gbl_const_bag_01_b"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Canvas_Lrg">
<Smashable Name="PRP_CST_INDU_SACK_01_A"/>
<Smashable Name="BAR_GBL_CRCT_FOAM_01_A"/>
<Smashable Name="BAR_GBL_CRCT_FOAM_01_B"/>
<Smashable Name="BAR_GBL_CRCT_FOAM_01_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Net_Med">
<Smashable Name="PRP_CST_FISH_NET_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Canvas_Fish_Lrg">
<Smashable Name="PRP_CST_FISH_SUPPLIES_01_A"/>
<Smashable Name="PRP_CST_FISH_SUPPLIES_02_A"/>
<Smashable Name="PRP_CST_FISH_SUPPLIES_03_A"/>
<Smashable Name="PRP_CST_EL_R0_FISH_SUPPLIES_01_A"/>
<Smashable Name="PRP_CST_EL_R0_FISH_SUPPLIES_02_A"/>
<Smashable Name="BAR_PLN_FNCE_NETTING_01_A"/>
<Smashable Name="BAR_PLN_FNCE_NETTING_01_ENDL_A"/>
<Smashable Name="BAR_PLN_FNCE_NETTING_01_ENDR_A"/>
<Smashable Name="BAR_PLN_FNCE_NETTING_01_POST_A"/>
<Smashable Name="BAR_PLN_FNCE_NETTING_01_B"/>
<Smashable Name="BAR_PLN_FNCE_NETTING_01_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Rope_Sml">
<Smashable Name="PRP_CST_FISH_ROPE_01_A"/>
<Smashable Name="BAR_ALP_FNCE_ROPE_01_A"/>
<Smashable Name="BAR_ALP_FNCE_ROPE_01_POST_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Checkpoint_Med">
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_01_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_02_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_03_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_04_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_05_A"/>
</BreakEvent>

<!--Foliage-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Break_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Break_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Pile_Lrg">
<Smashable Name="PRP_PLN_FARM_HAY_SHIKI_01_A"/>
<Smashable Name="PRP_PLN_FARM_HAY_SHIKI_02_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Pile_Med">
<Smashable Name="PRP_RUR_FRM_HAYBALE_CONE_A"/>
<Smashable Name="prp_el_frm_haybale_cone_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Flattenable_Hard">
<Smashable Name="Bush_Flattenable_Crop"/>
<Smashable Name="Bush_Flattenable_Hard"/>
<Smashable Name="Bush_Flattenable_Hard_NOWreckageSkill"/>
<Smashable Name="Bush_Flattenable_Gorse"/>
<Smashable Name="BSH_FLAT_ALP_PINUS"/>
<Smashable Name="BSH_FLAT_GBL_BAMBOO"/>
<Smashable Name="bsh_flat_gbl_deciduous"/>
<Smashable Name="bsh_flat_urb_hedge"/>
<Smashable Name="BSH_FLAT_URB_PRUNED"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Flattenable_Soft">
<Smashable Name="Bush_Flattenable_Soft"/>
<Smashable Name="Bush_Flattenable_Thin"/>
<Smashable Name="BSH_FLAT_GBL_TEA"/>
<Smashable Name="BSH_FLAT_HLD_MOUND"/>
<Smashable Name="BSH_FLAT_URB_GARDEN"/>
</BreakEvent>

<!--Glass-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Glass/" Event="IMP_Smash_Glass_Box_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Glass/" Event="IMP_Smash_Glass_Pane_Lrg">
<Smashable Name=""/>
</BreakEvent>

<!--Metal-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Bus_Shelter">
<Smashable Name="PRP_CTY_HRISE_SHELTERS_01_A"/>
<Smashable Name="PRP_CTY_TRAFFIC_BUS_STOP_01_A"/>
<Smashable Name="PRP_CST_SHELTERS_BUSSTOP_01_A"/>
<Smashable Name="inf_cty_shelters_bus_01_a"/>
<Smashable Name="inf_cty_shelters_bus_01_endl_a"/>
<Smashable Name="inf_cty_shelters_bus_01_endr_a"/>
<Smashable Name="prp_cty_shelters_car_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Box_Solid">
<Smashable Name="amb_gbl_farm_tractor_01_a"/>
<Smashable Name="AMB_GBL_MTRBKE_SPORT_02_A"/>
<Smashable Name="amb_gbl_mtrbke_moped_01_a"/>
<Smashable Name="amb_gbl_mtrbke_covered_01_a"/>
<Smashable Name="veh_el_ambient_tractor_a"/>
<Smashable Name="veh_el_ind_bulldozer_01_a"/>
<Smashable Name="amb_pln_trailers_tours_01_a"/>
<Smashable Name="veh_el_ambient_motorbike_a"/> 
<Smashable Name="prp_hld_elec_01_a"/>
<Smashable Name="AMB_PLN_GOLF_BUGGY_01_A"/>
<Smashable Name="amb_gbl_el_r0_farm_tractor_01_a"/>
<Smashable Name="amb_gbl_el_r0_mtrbke_covered_01_a"/>
<Smashable Name="amb_gbl_el_r0_mtrbke_sport_02_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal" Event="IMP_Smash_Metal_Box_Lrg">
<Smashable Name="PRP_CST_ELEC_01_A"/>
<Smashable Name="PRP_CTY_FURN_CHAIR_01_A"/>
<Smashable Name="PRP_CTY_FURN_TABLE_01_A"/>
<Smashable Name="PRP_FST_BAR_PLANTER_A"/>
<Smashable Name="PRP_FST_BAR_STOOL_A"/>
<Smashable Name="ATC_GBL_ELEC_SATELLITE_01_A"/>
<Smashable Name="PRP_EL_R34_CUBE_01_A_BPM"/>
<Smashable Name="PRP_EL_R34_CUBE_01_A_BPMS"/>
<Smashable Name="PRP_GBL_MISC_SOLARPANEL_01_A"/>
<Smashable Name="PRP_RUR_FRM_TRAILER_B"/>
<Smashable Name="PRP_GBL_LIGHT_FLOOD_02_C"/>
<Smashable Name="PRP_RUR_FRM_SILO_01_A"/>
<Smashable Name="PRP_ECO_GOLF_BUGGY_A"/>
<Smashable Name="PRP_ECO_GOLF_BUGGY_B"/>
<Smashable Name="PRP_FST_LIGHT_SPOT_A"/>
<Smashable Name="PRP_GBL_COMM_GSTATION_MACHINE_01_A"/>
<Smashable Name="PRP_GBL_COMM_GSTATION_MACHINE_02_A"/>
<Smashable Name="PRP_GBL_STORAGE_BOX_01_A"/>
<Smashable Name="PRP_GBL_TOOLS_STORAGE_GREEN_01_A"/>
<Smashable Name="PRP_GBL_TOOLS_STORAGE_GREY_01_A"/>
<Smashable Name="PRP_GBL_TOOLS_STORAGE_RED_01_A"/>
<Smashable Name="PRP_GBL_MECHANICS_TABLE_01_A"/>
<Smashable Name="PRP_GBL_MECHANICS_TABLE_02_A"/>
<Smashable Name="PRP_GBL_JUNCTIONBOX_01_A"/>
<Smashable Name="prp_gbl_el_r0_tools_storage_red_01_a"/>
<Smashable Name="prp_fst_el_r0_bar_stool_a"/>
<Smashable Name="prp_el_golf_buggy_a"/>
<Smashable Name="prp_el_golf_buggy_b"/>
<Smashable Name="prp_el_cube_01_a_bpm"/>
<Smashable Name="prp_el_cube_01_a_bpms"/>
<Smashable Name="prp_el_cube_01_a_eb"/>
<Smashable Name="prp_el_frm_trailer_b"/>
<Smashable Name="prp_el_misc_solarpanel_01_a"/>
<Smashable Name="prp_el_pyramid_01_a_bpm"/>
<Smashable Name="prp_el_pyramid_01_a_bpms"/>
<Smashable Name="prp_el_pyramid_01_a_eb"/>
<Smashable Name="prp_cty_locker_coin_01_a"/>
<Smashable Name="prp_gbl_garage_toolchest_a"/>
<Smashable Name="PRP_CTY_ELEC_JBOX_01_A"/>
<Smashable Name="PRP_CTY_ELEC_JBOX_02_A"/>
<Smashable Name="PRP_CTY_ELEC_JBOX_03_A"/>
<Smashable Name="PRP_PLN_ELEC_JBOX_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Box_Med">
<Smashable Name="sgn_cty_digital_02_a"/>
<Smashable Name="sgn_cty_ped_busstop_01_a"/>
<Smashable Name="sgn_cty_shop_standingsign_01_a"/>
<Smashable Name="sgn_gbl_indu_01_a"/>
<Smashable Name="sgn_gbl_shop_standingsign_01_a"/>
<Smashable Name="sgn_rur_shop_standingsign_01_a"/>
<Smashable Name="prp_cty_post_round_01_a"/>
<Smashable Name="prp_cty_post_round_01_b"/>
<Smashable Name="PRP_LMT_BIN_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Box_Sml">
<Smashable Name="atc_cty_ac_pipe_box_01_a"/>
<Smashable Name="atc_cty_ac_pipe_corner_01_a"/>
<Smashable Name="atc_cty_ac_pipe_end_01_a"/>
<Smashable Name="atc_cty_ac_pipe_slope_01_a"/>
<Smashable Name="atc_cty_ac_pipe_str_01_a"/>
<Smashable Name="atc_cty_ac_pipe_top_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Panel_Med">
<Smashable Name="sgn_cty_pfb_expwy_exit_01_a"/>
<Smashable Name="sgn_cty_pfb_expwy_exit_02_a"/>
<Smashable Name="sgn_cty_pfb_junction_01_a"/>
<Smashable Name="sgn_cty_t_pfb_junction_01_a"/>
<Smashable Name="sgn_cty_loc_01_a"/>
<Smashable Name="sgn_cty_notice_01_a"/>
<Smashable Name="sgn_cty_ped_01_a"/>
<Smashable Name="sgn_cty_ped_02_a"/>
<Smashable Name="sgn_gbl_poi_small_s_01_a"/>
<Smashable Name="sgn_cty_ped_03_a"/>
<Smashable Name="sgn_cty_shop_02_a"/>
<Smashable Name="sgn_cty_shop_office_01_a"/>
<Smashable Name="sgn_cty_tourist_smoking_01_a"/>
<Smashable Name="sgn_gbl_billboard_01_e"/>
<Smashable Name="sgn_gbl_billboard_grassroute_01_a"/>
<Smashable Name="sgn_gbl_construction_01_a"/>
<Smashable Name="sgn_rur_pfb_expwy_dir_02_a"/>
<Smashable Name="sgn_gbl_pfb_dir01_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir01_02_a"/>
<Smashable Name="sgn_gbl_pfb_dir01_l_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir01_sl_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir01_s_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir02_sl_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir02_s_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir03_r_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir03_s_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir04_r_01_a"/>
<Smashable Name="sgn_gbl_pfb_dir04_s_01_a"/>
<Smashable Name="sgn_gbl_pfb_expwyframe_01_a"/>
<Smashable Name="sgn_gbl_pfb_expwyframe_02_a"/>
<Smashable Name="sgn_rur_pfb_expwy_dir_01_a"/>
<Smashable Name="sgn_rur_pfb_expwy_exit_01_a"/>
<Smashable Name="sgn_rur_pfb_expwy_exit_02_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Bike_Med">
<Smashable Name="PRP_GBL_BIKE_01_A"/>
<Smashable Name="PRP_GBL_BIKE_02_A"/>
<Smashable Name="PRP_GBL_BIKE_03_A"/>
<Smashable Name="PRP_GBL_BIKE_04_A"/>
<Smashable Name="PRP_ECO_BIKE_CARGO_A"/>
<Smashable Name="AMB_CST_TRAILERS_BOAT_01_A"/>
<Smashable Name="PRP_GBL_FIRE_EXTINGISHER_01_A"/>
<Smashable Name="prp_gbl_el_r0_bike_02_a"/>
<Smashable Name="prp_el_bike_a"/>
<Smashable Name="prp_el_bike_cargo_a"/>
<Smashable Name="PRP_GBL_BIKES_MAMACHARI_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Bike_Sml">
<Smashable Name="PRP_ECO_BIKE_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Break_Med">
<Smashable Name="BAR_LMT_RAIL_02_A"/>
<Smashable Name="BAR_LMT_RAIL_02_ENDL_A"/>
<Smashable Name="BAR_LMT_RAIL_02_ENDR_A"/>
<Smashable Name="PRP_EL_R34_PALM_01_A_BPMS"/>
<Smashable Name="PRP_EL_R34_PALM_01_A_EB"/>
<Smashable Name="BAR_LMT_RAIL_04_A"/>
<Smashable Name="GPY_GBL_SPEEDZONE_CAM_A"/>
<Smashable Name="PRP_GBL_GARAGE_SHELVE_01_A"/>
<Smashable Name="PRP_GBL_GARAGE_TABLE_01_A"/>
<Smashable Name="PRP_GBL_RED_MOVABLE_TROLLY_01_A"/>
<Smashable Name="BAR_GBL_CONSTR_METAL_01_A"/>
<Smashable Name="PRP_GBL_STALL_01_A"/>
<Smashable Name="prp_gbl_el_r0_red_movable_trolly_01_a"/>
<Smashable Name="prp_el_gply_beacon_01_a"/>
<Smashable Name="prp_el_palm_01_a_bpm"/>
<Smashable Name="prp_el_palm_01_a_bpms"/>
<Smashable Name="prp_el_palm_01_a_eb"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Phonebox">
<Smashable Name="PRP_CTY_VEND_DRINKS_01_A"/>
<Smashable Name="PRP_GBL_VEND_DRINKS_01_B"/>
<Smashable Name="PRP_CTY_PHONE_01_A"/>
<Smashable Name="GPY_GBL_SPEEDTRAP_CAM_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Fence_Corrugated">
<Smashable Name="PRP_PLN_BIN_01_A"/>
<Smashable Name="BAR_GBL_ARMCO_01_A"/>
<Smashable Name="BAR_GBL_ARMCO_02_A"/>
<Smashable Name="BAR_GBL_ARMCO_01_ENDL_A"/>
<Smashable Name="BAR_GBL_ARMCO_01_ENDR_A"/>
<Smashable Name="BAR_GBL_ARMCO_01_ENDL_B"/>
<Smashable Name="BAR_GBL_ARMCO_01_ENDR_B"/>
<Smashable Name="BAR_CST_ARMCO_01_A"/>
<Smashable Name="BAR_CST_ARMCO_01_ENDL_A"/>
<Smashable Name="BAR_CST_ARMCO_01_ENDR_A"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_02_A"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_02_B"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_02_C"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_02_ENDR_A"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_01_A"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_01_ENDL_A"/>
<Smashable Name="BAR_RUR_ARMCO_CRCT_01_ENDR_A"/>
<Smashable Name="bar_gbl_armco_02_endl_a"/>
<Smashable Name="bar_gbl_armco_02_endr_a"/>
<Smashable Name="bar_gbl_armco_dbl_01_a"/>
<Smashable Name="bar_gbl_armco_dbl_01_end_a"/>
<Smashable Name="bar_gbl_armco_dbl_01_start_a"/>
<Smashable Name="bar_glb_armco_doublesided_01_a"/>
<Smashable Name="bar_glb_armco_doublesided_01_end_a"/>
<Smashable Name="bar_glb_armco_doublesided_01_start_a"/>
<Smashable Name="BAR_GBL_ARMCO_01_B"/>
<Smashable Name="BAR_PLN_ARMCO_01_A"/>
<Smashable Name="bar_pln_armco_01_endl_a"/>
<Smashable Name="bar_pln_armco_01_endr_a"/>
<Smashable Name="bar_rur_armco_crct_04_a"/>
<Smashable Name="bar_rur_armco_crct_04_endl_a"/>
<Smashable Name="bar_rur_armco_crct_04_endr_a"/>
<Smashable Name="bar_gbl_el_r0_armco_02_a"/>
<Smashable Name="bar_gbl_el_r0_armco_02_endl_a"/>
<Smashable Name="bar_gbl_el_r0_armco_02_endr_a"/>
<Smashable Name="BAR_CTY_RAILING_01_2M_A"/>
<Smashable Name="BAR_CTY_RAILING_01_2M_B"/>
<Smashable Name="BAR_CTY_RAILING_01_4M_A"/>
<Smashable Name="BAR_CTY_RAILING_01_4M_B"/>
<Smashable Name="BAR_CST_RAIL_04_A"/>
<Smashable Name="PRP_GBL_POSTBOX_RED_A"/>
<Smashable Name="ATC_GBL_AIRCON_MED_01_A"/>
<Smashable Name="PRP_CTY_POSTBOX_01_A"/>
<Smashable Name="PRP_CTY_POSTBOX_02_A"/>
<Smashable Name="PRP_PLN_GRDN_WBARROW_01_A"/>
<Smashable Name="BAR_CTY_RAIL_METAL_03_A"/>
<Smashable Name="PRP_CTY_STREET_FIRE_EXT_A"/>
<Smashable Name="sgn_gbl_shop_02_a"/>
<Smashable Name="prp_gbl_garage_engine_stand_01_a"/>
<Smashable Name="prp_alp_cont_water_01_a"/>
<Smashable Name="PRP_RUR_IND_BARREL_01_A"/>
<Smashable Name="bar_cty_rail_metal_01_a"/>
<Smashable Name="bar_cty_rail_metal_01_endl_a"/>
<Smashable Name="bar_cty_rail_metal_01_endr_a"/>
<Smashable Name="bar_cty_rail_metal_01_post_a"/>
<Smashable Name="bar_cst_rail_04_b"/>
<Smashable Name="bar_cst_rail_04_endl_a"/>
<Smashable Name="bar_cst_rail_04_endr_a"/>
<Smashable Name="prp_pln_el_r0_grdn_wbarrow_01_a"/>
<Smashable Name="prp_lmt_elec_jbox_01_a"/>
<Smashable Name="prp_pln_grge_corrugate_01_a"/>
<Smashable Name="BAR_CST_WALL_01_A"/>
<Smashable Name="BAR_CST_WALL_01_B"/>
<Smashable Name="BAR_CST_WALL_01_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Solid">
<Smashable Name="bld_rur_polytunnel_02_a"/>
<Smashable Name="bld_rur_polytunnel_02_b"/>
<Smashable Name="bld_rur_polytunnel_02_end_a"/>
<Smashable Name="bld_rur_polytunnel_02_end_b"/>
<Smashable Name="bld_rur_polytunnel_02_end_c"/>
<Smashable Name="bld_rur_polytunnel_02_end_d"/>
<Smashable Name="prp_gbl_railway_post_striped_a"/>
<Smashable Name="PRP_GBL_RAILWAY_LEVEL_01_A"/>
<Smashable Name="PRP_GBL_RAILWAY_LIGHTS_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Dense_Sml">
<Smashable Name="PRP_PLN_FIRE_HYDRANT_01_A"/>
<Smashable Name="PRP_PLN_FIRE_HYDRANT_02_A"/>
<Smashable Name="PRP_CTY_FIRE_HYDRANT_01_A"/>
<Smashable Name="PRP_PLN_FOUNT_PUMP_01_A"/>
<Smashable Name="PRP_PLN_INDU_GAS_CYL_01_A"/>
<Smashable Name="ATC_CTY_ELEC_WATER_01_A"/>
<Smashable Name="ATC_CTY_POSTBOX_01_A"/>
<Smashable Name="ATC_GBL_ELEC_JBOX_01_A"/>
<Smashable Name="ATC_GBL_ELEC_JBOX_02_A"/>
<Smashable Name="ATC_GBL_ELEC_JBOX_03_A"/>
<Smashable Name="prp_cty_bollard_ped_01_a"/>
<Smashable Name="prp_rur_light_garden_01_a"/>
<Smashable Name="PRP_GBL_CON_WATER_WEIGHT_01_A"/>
<Smashable Name="prp_pln_el_r0_indu_gas_cyl_01_a"/>
<Smashable Name="prp_cty_fire_hydrant_chrome_a"/>
<Smashable Name="prp_gbl_inspection_trolly_01_a"/>
<Smashable Name="prp_gbl_mechanical_support_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Dense_Med">
<Smashable Name="veh_el_airfld_cropdust_01_a"/>
<Smashable Name="prp_gbl_air_tank_01_a"/>
<Smashable Name="prp_hld_farm_feeder_01_a"/>
<Smashable Name="prp_gbl_garage_engine_table_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Wire_Med">
<Smashable Name="BAR_LMT_FNCE_WIRE_01_A"/>
<Smashable Name="BAR_LMT_FNCE_WIRE_01_B"/>
<Smashable Name="BAR_CTY_FNCE_METAL_01_A"/>
<Smashable Name="BAR_CTY_FNCE_METAL_01_ENDR_A"/>
<Smashable Name="ATC_GBL_CLOTH_WASHING_01_A"/>
<Smashable Name="ATC_GBL_CLOTH_WASHING_01_B"/>
<Smashable Name="ATC_GBL_CLOTH_WASHING_01_C"/>
<Smashable Name="ATC_GBL_CLOTH_WASHING_01_D"/>
<Smashable Name="ATC_GBL_CLOTH_WASHING_01_E"/>
<Smashable Name="ATC_GBL_CLOTH_WASHING_01_F"/>
<Smashable Name="BAR_CTY_GATE_01_A"/>
<Smashable Name="BAR_HLD_FNCE_WIRE_01_A"/>
<Smashable Name="BAR_HLD_FNCE_WIRE_01_ENDL_A"/>
<Smashable Name="BAR_HLD_FNCE_WIRE_01_ENDR_A"/>
<Smashable Name="BAR_HLD_FNCE_WIRE_01_B"/>
<Smashable Name="bar_rur_fnce_wire_01_endr_a"/>
<Smashable Name="bar_rur_fnce_wire_01_endl_a"/>
<Smashable Name="BAR_RUR_FNCE_WIRE_01_A"/>
<Smashable Name="bar_gbl_constr_wire_01_a"/>
<Smashable Name="bar_gbl_constr_wire_01_b"/>
<Smashable Name="BAR_GBL_CONSTR_WIRE_01_C"/>
<Smashable Name="bar_gbl_constr_wire_01_endl_a"/>
<Smashable Name="bar_gbl_constr_wire_01_endl_c"/>
<Smashable Name="bar_gbl_constr_wire_01_endr_a"/>
<Smashable Name="bar_gbl_constr_wire_01_endr_c"/>
<Smashable Name="bar_rur_fnce_chain_01_endl_a"/>
<Smashable Name="bar_rur_fnce_chain_01_endr_a"/>
<Smashable Name="BAR_CST_FNCE_WIRE_01_A"/>
<Smashable Name="BAR_CST_FNCE_WIRE_01_ENDL_A"/>
<Smashable Name="BAR_CST_FNCE_WIRE_01_ENDR_A"/>
<Smashable Name="BAR_CST_FNCE_WIRE_01_POST_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Fence_Chainlink">
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_A"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_B"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_D"/>
<Smashable Name="BAR_GBL_FNCE_METAL_01_A"/>
<Smashable Name="bar_cst_rail_05_a"/>
<Smashable Name="bar_cst_rail_05_endl_a"/>
<Smashable Name="bar_cst_rail_05_endr_a"/>
<Smashable Name="BAR_GBL_FNCE_CHAIN_01_A"/>
<Smashable Name="BAR_GBL_FNCE_CHAIN_01_ENDL_A"/>
<Smashable Name="BAR_GBL_FNCE_CHAIN_01_ENDR_A"/>
<Smashable Name="BAR_GBL_FNCE_CHAIN_02_A"/>
<Smashable Name="BAR_GBL_FNCE_CHAIN_02_ENDL_A"/>
<Smashable Name="BAR_GBL_FNCE_CHAIN_02_ENDR_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Gate_Lrg">
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_01_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_02_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_03_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_04_A"/>
<Smashable Name="BAR_GBL_GATE_SECURITY_02_A"/>
<Smashable Name="BAR_GBL_GATE_SECURITY_02_POST_A"/>
<Smashable Name="PRP_GBL_CONST_SCAF_01_A"/>
<Smashable Name="PRP_GBL_CONST_SCAF_02_A"/>
<Smashable Name="prp_gbl_el_r0_const_scaf_01_a"/>
<Smashable Name="bar_gbl_ind_metal_01_gate_a"/>
<Smashable Name="PRP_GBL_BIKES_BIKERACK_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Gate_Med">
<Smashable Name="BAR_RUR_FNCE_CHAIN_01_A"/>
<Smashable Name="BAR_RUR_GATE_METAL_01_A"/>
<Smashable Name="PRP_CTY_SHOP_ROLLCAGE_A"/>
<Smashable Name="BAR_GBL_GATE_SECURITY_01_A"/>
<Smashable Name="BAR_CTY_GATE_METAL_02_A"/>
<Smashable Name="BAR_CTY_RAILING_01_POST_A"/>
<Smashable Name="BAR_CTY_RAILING_01_POST_B"/>
<Smashable Name="PRP_CTY_GRGE_LADDER_01_A"/>
<Smashable Name="BAR_GBL_GATE_METAL_01_A"/>
<Smashable Name="BAR_GBL_GATE_METAL_02_A"/>
<Smashable Name="BAR_GBL_GATE_METAL_03_A"/>
<Smashable Name="BAR_GBL_GATE_METAL_04_A"/>
<Smashable Name="BAR_CTY_GATE_CHAIN_01_A"/>
<Smashable Name="PRP_CTY_EL_R0_GRGE_LADDER_01_A"/>
<Smashable Name="BAR_PLN_RAIL_02_A"/>
<Smashable Name="BAR_PLN_RAIL_02_ENDL_A"/>
<Smashable Name="BAR_PLN_RAIL_02_ENDR_A"/>
<Smashable Name="BAR_HLD_GATE_01_A"/>
<Smashable Name="bar_gbl_gate_concertina_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Lrg">
<Smashable Name="PRP_ALP_LIGHT_LANTERN_01_A"/>
<Smashable Name="PRP_CTY_HRISE_POLES_01_A"/>
<Smashable Name="PRP_CTY_HRISE_POLES_02_A"/>
<Smashable Name="PRP_CTY_HRISE_POLES_03_A"/>
<Smashable Name="PRP_CTY_HRISE_POLES_04_A"/>
<Smashable Name="PRP_CTY_HRISE_POLES_05_A"/>
<Smashable Name="PRP_CTY_HRISE_POLES_06_A"/>
<Smashable Name="BRIO_PRP_GBL_LIGHT_HIGHWAY_A"/>
<Smashable Name="PRP_GBL_PARKING_PAY_SHELTER_01_A"/>
<Smashable Name="PRP_CTY_PYLON_01_A"/>
<Smashable Name="PRP_CTY_PYLON_LIGHT_01_A"/>
<Smashable Name="PRP_CTY_FIRE_BOX_01_A"/>
<Smashable Name="PRP_CTY_LIGHT_01_A"/>
<Smashable Name="PRP_CTY_LIGHT_02_A"/>
<Smashable Name="PRP_CTY_LIGHT_03_A"/>
<Smashable Name="PRP_CTY_LIGHT_04_A"/>
<Smashable Name="PRP_FST_LIGHT_LED_01_A"/>
<Smashable Name="PRP_LMT_LIGHT_01_A"/>
<Smashable Name="BAR_CST_RAIL_01_A"/>
<Smashable Name="BAR_CST_RAIL_01_B"/>
<Smashable Name="BAR_CST_RAIL_01_ENDL_A"/>
<Smashable Name="BAR_CST_RAIL_01_ENDR_A"/>
<Smashable Name="PRP_HLD_FARM_CRUSH_01_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_06_A"/>
<Smashable Name="PRP_GBL_GARAGE_LIGHTS_FLOOD_A"/>
<Smashable Name="PRP_RUR_PYLON_METAL_01_C"/>
<Smashable Name="PRP_CST_LIGHT_01_A"/>
<Smashable Name="PRP_CST_LIGHT_01_B"/>
<Smashable Name="PRP_CTY_LIGHT_05_A"/>
<Smashable Name="PRP_CTY_LIGHT_06_A"/>
<Smashable Name="PRP_CTY_LIGHT_07_A"/>
<Smashable Name="prp_cty_elec_antenna_01_a"/>
<Smashable Name="prp_alp_light_01_a"/>
<Smashable Name="PRP_RUR_PYLON_TRAFFICLIGHT_02_A"/>
<Smashable Name="PRP_GBL_LIGHT_FLOOD_01_A"/>
<Smashable Name="ATC_CTY_ANTENNA_01_A"/>
<Smashable Name="bar_rur_fnce_chain_01_post_a"/>
<Smashable Name="bar_cst_el_r0_rail_01_a"/>
<Smashable Name="prp_cty_el_r0_light_04_a"/>
<Smashable Name="prp_cty_el_r0_light_05_a"/>
<Smashable Name="prp_cty_el_r0_light_06_a"/>
<Smashable Name="prp_cty_el_r0_light_07_a"/>
<Smashable Name="gpy_el_light_dbl_01_a_bpm"/>
<Smashable Name="gpy_el_light_dbl_01_a_bpms"/>
<Smashable Name="gpy_el_light_dbl_01_a_eb"/>
<Smashable Name="gpy_el_light_sngl_01_a_bpm"/>
<Smashable Name="gpy_el_light_sngl_01_a_bpms"/>
<Smashable Name="gpy_el_light_sngl_01_a_eb"/>
<Smashable Name="gpy_el_neon_arch_01_a"/>
<Smashable Name="gpy_el_neon_arch_01_b"/>
<Smashable Name="prp_el_pylon_metal_01_c"/>
<Smashable Name="prp_gbl_railway_01_a"/>
<Smashable Name="prp_pln_railway_mast_01_a"/>
<Smashable Name="prp_rur_pylon_trafficlight_01_a"/>
<Smashable Name="sgn_cty_expwy_dir_01_a"/>
<Smashable Name="sgn_cty_digital_03_a"/>
<Smashable Name="sgn_gbl_direction_07_a"/>
<Smashable Name="sgn_gbl_shop_station_01_a"/>
<Smashable Name="sgn_lmt_traffic_chevron_01_l_a"/>
<Smashable Name="sgn_rur_expwy_dir_01_a"/>
<Smashable Name="prp_cty_pylon_overhang_01_a"/>
<Smashable Name="sgn_fst_banner_pylon_01_a"/>
<Smashable Name="PRP_CTY_PYLON_TRAFFICLIGHT_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Med">
<Smashable Name="PRP_CST_LIGHT_02_A"/>
<Smashable Name="BAR_CTY_RAILING_02_C"/>
<Smashable Name="PRP_GBL_CONST_LADDER_01_A"/>
<Smashable Name="prp_gbl_el_r0_const_ladder_01_a"/>
<Smashable Name="BAR_PLN_RAIL_01_A"/>
<Smashable Name="PRP_LMT_TRAFFIC_REFLECTOR_01_A"/>
<Smashable Name="PRP_GBL_STALL_02_A"/>
<Smashable Name="PRP_CTY_POLES_01_A"/>
<Smashable Name="PRP_GBL_TRAFFIC_MIRROR_01_A"/>
<Smashable Name="BAR_CST_RAIL_02_A"/>
<Smashable Name="BAR_CST_RAIL_02_B"/>
<Smashable Name="BAR_CST_RAIL_03_A"/>
<Smashable Name="BAR_CST_RAIL_03_POST_A"/>
<Smashable Name="BAR_GBL_RAIL_01_A"/>
<Smashable Name="BAR_GBL_RAIL_02_A"/>
<Smashable Name="BAR_GBL_RAIL_03_A"/>
<Smashable Name="ATC_CTY_FIRE_PIPES_01_A"/>
<Smashable Name="PRP_CTY_SHELTERS_CAR_02_A"/>
<Smashable Name="BAR_CTY_RAILING_03_POST_A"/>
<Smashable Name="BAR_CST_RAIL_06_A"/>
<Smashable Name="BAR_CST_RAIL_06_ENDL_A"/>
<Smashable Name="BAR_CST_RAIL_06_ENDR_A"/>
<Smashable Name="BAR_CST_RAIL_06_POST_A"/>
<Smashable Name="GPY_GBL_TYRE_RACK_A"/>
<Smashable Name="GPY_GBL_EL_R0_TYRE_RACK_A"/>
<Smashable Name="BAR_GBL_RAIL_RUSTY_01_A"/>
<Smashable Name="BAR_GBL_RAIL_RUSTY_01_B"/>
<Smashable Name="BAR_GBL_RAIL_RUSTY_01_C"/>
<Smashable Name="SGN_LMT_DIGITAL_05_A"/>
<Smashable Name="PRP_CTY_LIGHT_08_A"/>
<Smashable Name="SGN_LMT_TRAFFIC_CHEVRON_01_A"/>
<Smashable Name="bar_cty_rail_metal_02_a"/>
<Smashable Name="bar_cty_rail_metal_02_endl_a"/>
<Smashable Name="bar_cty_rail_metal_02_endr_a"/>
<Smashable Name="bar_cty_rail_metal_02_post_a"/>
<Smashable Name="bar_gbl_fnce_metal_01_post_a"/>
<Smashable Name="bar_pln_rail_01_endr_a"/>
<Smashable Name="bar_pln_rail_01_endl_a"/>
<Smashable Name="bar_rur_fence_chainlink_02_post_a"/>
<Smashable Name="bar_rur_fence_chainlink_02_post_b"/>
<Smashable Name="bar_cty_el_r0_rail_metal_02_a"/>
<Smashable Name="gpy_gbl_el_r0_drag_lights_a"/>
<Smashable Name="prp_cst_el_r0_light_02_a"/>
<Smashable Name="prp_cty_el_r0_shelters_car_02_a"/>
<Smashable Name="prp_cty_pylon_extension_01_a"/>
<Smashable Name="sgn_cty_ped_04_a"/>
<Smashable Name="sgn_gbl_digital_sos_01_a"/>
<Smashable Name="sgn_gbl_direction_05_a"/>
<Smashable Name="sgn_gbl_direction_06_a"/>
<Smashable Name="sgn_gbl_tunnel_nh_01_a"/>
<Smashable Name="bld_rur_polytunnel_01_post_a"/>
<Smashable Name="BAR_CTY_RAILING_02_A"/>
<Smashable Name="BAR_CTY_RAILING_02_B"/>
<Smashable Name="BAR_CTY_RAILING_03_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Sml">
<Smashable Name="BAR_LMT_FNCE_WIRE_01_POST_A"/>
<Smashable Name="BAR_CTY_RAILING_02_POST_A"/>
<Smashable Name="PRP_CTY_BOLLARD_02_A"/>
<Smashable Name="PRP_CTY_BOLLARD_03_A"/>
<Smashable Name="PRP_CTY_LIGHT_STREET_01_B"/>
<Smashable Name="PRP_PLN_GRGE_LADDER_01_A"/>
<Smashable Name="BAR_FST_TAPE_POST_01_A"/>
<Smashable Name="bar_fst_fence_mesh_01_post_a"/>
<Smashable Name="bar_gbl_rail_rusty_01_post_a"/>
<Smashable Name="bar_rur_fnce_wire_01_post_a"/>
<Smashable Name="bar_gbl_traffic_cone_pole_1m_a"/>
<Smashable Name="bar_gbl_traffic_cone_pole_1m_b"/>
<Smashable Name="bar_gbl_traffic_cone_pole_2m_a"/>
<Smashable Name="bar_gbl_traffic_cone_pole_2m_b"/>
<Smashable Name="bar_gbl_traffic_cone_pole_3m_a"/>
<Smashable Name="bar_gbl_traffic_cone_pole_3m_b"/>
<Smashable Name="PRP_GBL_TRAFFIC_REFLECTOR_01_A"/>
<Smashable Name="ATC_CTY_LIGHT_04_A"/>
<Smashable Name="prp_gbl_light_spotlight_spike_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Poles_Multiple">
<Smashable Name="bld_rur_polytunnel_01_end_aa"/>
<Smashable Name="bld_rur_polytunnel_01_end_ba"/>
<Smashable Name="bld_rur_polytunnel_01_a"/>
<Smashable Name="bld_rur_polytunnel_01_aa"/>
<Smashable Name="bld_rur_polytunnel_01_b"/>
<Smashable Name="bld_rur_polytunnel_01_ba"/>
<Smashable Name="bld_rur_polytunnel_01_end_a"/>
<Smashable Name="bld_rur_polytunnel_01_end_b"/>
<Smashable Name="PRP_PLN_GRDN_WASHING_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Fence_Heavy">
<Smashable Name="BAR_LMT_RAIL_01_A"/>
<Smashable Name="BAR_LMT_RAIL_01_B"/>
<Smashable Name="bar_lmt_rail_01_post_b"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Sign_Lrg">
<Smashable Name="SGN_CST_SHOP_01_A"/>
<Smashable Name="PRP_CTY_LIGHT_STREET_01_A"/>
<Smashable Name="PRP_CTY_LIGHT_STREET_01_A_OVERPASS"/>
<Smashable Name="SGN_ALP_TOURIST_SKI_01_A"/>
<Smashable Name="sgn_gbl_info_high_speed_01_a"/>
<Smashable Name="sgn_gbl_info_high_crswk_01_a"/>
<Smashable Name="sgn_gbl_info_high_stop_01_a"/>
<Smashable Name="sgn_cty_direction_03_a"/>
<Smashable Name="sgn_cty_direction_02_a"/>
<Smashable Name="sgn_cty_direction_04_a"/>
<Smashable Name="sgn_gbl_crct_billboard_01_a"/>
<Smashable Name="sgn_gbl_crct_sponsor_01_a"/>
<Smashable Name="sgn_gbl_info_pfb_high_crswk_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Sign_Med">
<Smashable Name="GPY_RAC_CHEVRON_LEFT_01_A"/>
<Smashable Name="GPY_RAC_CHEVRON_RIGHT_01_A"/>
<Smashable Name="SGN_CTY_HRISE_SIGNS_08_A"/>
<Smashable Name="SGN_CTY_HRISE_SIGNS_09_A"/>
<Smashable Name="SGN_CTY_FIRE_HYDRANT_01_A"/>
<Smashable Name="PRP_GBL_TOURIST_VIEWPOINT_01_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_NO_ENTRY_01_A"/>
<Smashable Name="SGN_CTY_BUSSTOP_A"/>
<Smashable Name="sgn_gbl_ped_bridge_01_a"/>
<Smashable Name="sgn_gbl_traffic_chevron_01_r_a"/>
<Smashable Name="sgn_gbl_traffic_stop_01_a"/>
<Smashable Name="sgn_gbl_traffic_right_01_a"/>
<Smashable Name="sgn_cty_shop_aboard_01_a"/>
<Smashable Name="sgn_gbl_tunnel_expwy_01_a"/>
<Smashable Name="sgn_gbl_shop_aboard_01_a"/>
<Smashable Name="gpy_rac_el_r0_chevron_left_01_a"/>
<Smashable Name="gpy_rac_el_r0_chevron_right_01_a"/>
<Smashable Name="sgn_gbl_expwy_entry_01_a"/>
<Smashable Name="sgn_gbl_expwy_entry_r_01_a"/>
<Smashable Name="sgn_gbl_poi_med_01_a"/>
<Smashable Name="sgn_gbl_poi_med_l_01_a"/>
<Smashable Name="sgn_gbl_poi_med_r_01_a"/>
<Smashable Name="sgn_gbl_poi_med_s_01_a"/>
<Smashable Name="sgn_gbl_traffic_chevron_01_a"/>
<Smashable Name="sgn_gbl_traffic_chevron_02_a"/>
<Smashable Name="sgn_gbl_traffic_ped_cross_01_a"/>
<Smashable Name="sgn_gbl_warn_expway_no_01_a"/>
<Smashable Name="sgn_gbl_info_speed_01_a"/>
<Smashable Name="sgn_gbl_info_pfb_nopark_01_a"/>
<Smashable Name="sgn_gbl_info_pfb_speedend_01_a"/>
<Smashable Name="sgn_gbl_info_stop_01_a"/>
<Smashable Name="sgn_gbl_info_parking_01_a"/>
<Smashable Name="sgn_gbl_info_crswk_01_a"/>
<Smashable Name="sgn_gbl_info_noentry_01_a"/>
<Smashable Name="sgn_gbl_info_nopark_01_a"/>
<Smashable Name="sgn_gbl_info_horns_01_a"/>
<Smashable Name="sgn_gbl_info_notruck_01_a"/>
<Smashable Name="sgn_gbl_info_nathgwy_01_a"/>
<Smashable Name="sgn_gbl_info_usedir_01_a"/>
<Smashable Name="sgn_gbl_info_ovrtk_01_a"/>
<Smashable Name="sgn_gbl_info_pfb_crswk_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Sign_Sml">
<Smashable Name="sgn_gbl_traffic_twisty_01_a"/>
<Smashable Name="sgn_gbl_poi_small_01_a"/>
<Smashable Name="sgn_gbl_poi_small_l_01_a"/>
<Smashable Name="sgn_gbl_poi_small_r_01_a"/>
<Smashable Name="sgn_cty_park_01_a"/>
<Smashable Name="sgn_cty_traffic_taxi_01_a"/>
<Smashable Name="sgn_cty_traffic_01_a"/>
<Smashable Name="sgn_gbl_railway_01_a"/>
<Smashable Name="sgn_rur_traffic_chevron_01_a"/>
<Smashable Name="sgn_rur_traffic_chevron_02_a"/>
<Smashable Name="sgn_gbl_traffic_chevron_02_r_a"/>
<Smashable Name="sgn_lmt_traffic_01_a"/>
<Smashable Name="sgn_gbl_warn_01_a"/>
<Smashable Name="gpy_gbl_trailblazer_chevron_left_01_a"/>
<Smashable Name="gpy_gbl_trailblazer_chevron_right_01_a"/>
<Smashable Name="sgn_cty_park_02_a"/>
<Smashable Name="sgn_gbl_bridge_01_a"/>
<Smashable Name="sgn_gbl_railway_02_a"/>
<Smashable Name="sgn_rur_fire_hydrant_01_a"/>
<Smashable Name="sgn_rur_ped_busstop_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Chain_Lrg">
<Smashable Name="PRP_CST_INDU_CHAIN_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Fence_Gate">
<Smashable Name="bld_rur_polytunnel_02_end_cap_a"/>
<Smashable Name="bld_rur_polytunnel_02_end_cap_c"/>
<Smashable Name="bld_rur_polytunnel_01_end_ab"/>
<Smashable Name="bld_rur_polytunnel_01_end_bb"/>
<Smashable Name="BAR_PLN_RAIL_03_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Misc_Sml">
<Smashable Name="prp_alp_ski_skis_01_a"/>
<Smashable Name="PRP_GBL_SHOPS_POSTCARD_01_A"/>
<Smashable Name="PRP_FST_MISC_FIREMACHINE_01"/>
<Smashable Name="PRP_GBL_MECHANICAL_JACK_01_A"/>
<Smashable Name="PRP_FST_STAGE_FLOOR_SPOTLIGHT_A"/>
<Smashable Name="PRP_GBL_RED_FLOWZOIL_01_A"/>
<Smashable Name="prp_gbl_hotel_table_a"/>
</BreakEvent>

<!--Plastic-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Box_Med">
<Smashable Name="sgn_cty_shop_03_a"/>
<Smashable Name="sgn_gbl_constructionbrd_03_a"/>
<Smashable Name="sgn_gbl_constructionbrd_03_r_a"/>
<Smashable Name="prp_cty_strge_stacked_01_a"/>
<Smashable Name="PRP_CTY_STRGE_BOX_01_A"/>
<Smashable Name="prp_cty_el_r0_strge_box_01_a"/>
<Smashable Name="PRP_CTY_STALL_FRUIT_01_A"/>
<Smashable Name="PRP_CTY_STALL_FRUIT_01_B"/>
<Smashable Name="PRP_CTY_STALL_FOOD_01_A" />
<Smashable Name="PRP_CTY_PLANT_STALL_01_A" />
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Dense_Lrg">
<Smashable Name="PRP_CST_FISH_BUOY_01_A"/>
<Smashable Name="PRP_FST_MISC_PORTALOO_A"/>
<Smashable Name="PRP_ECO_BOAT_01_A"/>
<Smashable Name="PRP_ECO_BOAT_02_A"/>
<Smashable Name="PRP_GBL_BOAT_FISHING_01_A"/>
<Smashable Name="PRP_CTY_VEND_GACHA_01_A"/>
<Smashable Name="BAR_RUR_CRCT_TECPRO_01_A"/>
<Smashable Name="BAR_RUR_CRCT_TECPRO_01_B"/>
<Smashable Name="PRP_GBL_GAMES_ARCADE_01_A"/>
<Smashable Name="prp_el_boat_02_a"/>
<Smashable Name="AMB_CST_BOAT_01_A"/>
<Smashable Name="AMB_CST_BOAT_02_A"/>
<Smashable Name="AMB_CST_BOAT_03_A"/>
<Smashable Name="AMB_CST_BOAT_04_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Dense_Med">
<Smashable Name="PRP_CTY_HRISE_BIN_01_A"/>
<Smashable Name="PRP_GBL_CONT_01_A"/>
<Smashable Name="PRP_GBL_TRAFFIC_BOLLARD_01_A"/>
<Smashable Name="PRP_CTY_BIN_SINGLE_01_A"/>
<Smashable Name="SGN_CST_SHOP_ICECREAM_01_A"/>
<Smashable Name="PRP_CTY_STRGE_COLLAPSED_01_A"/>
<Smashable Name="PRP_CTY_STRGE_COLLAPSED_02_A"/>
<Smashable Name="sgn_gbl_shop_03_a"/>
<Smashable Name="prp_cty_bollard_cycle_01_a"/>
<Smashable Name="prp_cty_bollard_cycle_03_a"/>
<Smashable Name="prp_cty_bin_01_a"/>
<Smashable Name="PRP_GBL_GARAGE_BLACK_SOFA_01_A"/>
<Smashable Name="prp_fst_el_r0_led_strip_light_a"/>
<Smashable Name="prp_gbl_bin_single_01_a"/>
<Smashable Name="prp_gbl_crct_barrel_01_a"/>
<Smashable Name="prp_gbl_crct_barrel_02_a"/>
<Smashable Name="prp_gbl_stry_case_001"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Dense_Sml">
<Smashable Name="PRP_CST_STRGE_CRATES_01_A"/>
<Smashable Name="PRP_LMT_FIRE_BUCKET_01_A"/>
<Smashable Name="PRP_GBL_CONT_BUCKET_01_A"/>
<Smashable Name="PRP_GBL_TRAFFIC_BOLLARD_02_A"/>
<Smashable Name="PRP_CST_STRGE_BASKET_01_A"/>
<Smashable Name="PRP_CST_STRGE_BASKET_02_A"/>
<Smashable Name="ATC_CTY_AC_VENT_01_A"/>
<Smashable Name="ATC_CTY_AC_VENT_02_A"/>
<Smashable Name="PRP_WCO_CHAIR_PLASTIC_A"/>
<Smashable Name="ATC_GBL_LIGHT_FAIRY_01_A"/>
<Smashable Name="PRP_CTY_PLANT_POT_04_A"/>
<Smashable Name="ATC_GBL_LIGHT_LANTERN_01_A"/>
<Smashable Name="PRP_CTY_STRGE_DELIVERY_01_A"/>
<Smashable Name="PRP_CTY_STRGE_DELIVERY_02_A"/>
<Smashable Name="PRP_GBL_DRILL_01_A"/>
<Smashable Name="PRP_CTY_GRDN_HOSE_01_A"/>
<Smashable Name="SGN_GBL_CONSTRUCTIONBRD_01_A"/>
<Smashable Name="SGN_GBL_CONSTRUCTIONBRD_02_A"/>
<Smashable Name="PRP_GBL_BOX_PLASTIC_01_A"/>
<Smashable Name="PRP_GBL_JERRY_CAN_01_A"/>
<Smashable Name="gpy_el_rt_brk_brd_01_a"/>
<Smashable Name="gpy_el_rt_brk_brd_01_b"/>
<Smashable Name="gpy_el_rt_brk_brd_01_c"/>
<Smashable Name="gpy_el_rt_brk_brd_01_d"/>
<Smashable Name="prp_el_chair_plastic_a"/>
<Smashable Name="prp_gbl_garage_bin_01_a"/>
<Smashable Name="prp_gbl_el_r0_garage_bin_01_a"/>
<Smashable Name="prp_gbl_plastic_container_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Rod_Med">
<Smashable Name="PRP_CST_FISH_ROPE_02_A"/>
<Smashable Name="PRP_CST_FISH_ROPE_03_A"/>
<Smashable Name="PRP_PLN_TRAFFIC_REFLECTOR_02_A"/>
<Smashable Name="gpy_el_tubelight_01_a"/>
<Smashable Name="prp_pln_flag_golf_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Misc_Roadcone">
<Smashable Name="PRP_GBL_TRAFFIC_CONE_01_A"/>
<Smashable Name="PRP_GBL_TRAFFIC_CONE_01_B"/>
<Smashable Name="PRP_GBL_TRAFFIC_CONE_01_C"/>
</BreakEvent>

<!--Rubber-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Rubber/" Event="IMP_Smash_Rubber_Lrg">
<Smashable Name="PRP_WCO_SPORT_BEACHBALL_A"/>
<Smashable Name="PRP_EW_R23_BEACH_INFLATABLE_01_A"/>
<Smashable Name="GPY_EW_R23_BALL_02_A"/>
<Smashable Name="PRP_GBL_EL_R0_TYRE_STACK_01_A"/>
<Smashable Name="PRP_GBL_TYRE_STACK_01_A"/>
<Smashable Name="PRP_GBL_CRCT_TYRES_01_A"/>
<Smashable Name="PRP_GBL_CRCT_TYRES_02_A"/>
<Smashable Name="PRP_GBL_CRCT_TYRES_03_A"/>
<Smashable Name="PRP_GBL_CRCT_TYRES_04_A"/>
<Smashable Name="PRP_GBL_CRCT_TYRES_05_A"/>
<Smashable Name="PRP_GBL_CRCT_INFLATE_01_A"/>
<Smashable Name="prp_gbl_el_r0_crct_tyres_01_a"/>
<Smashable Name="gpy_el_ftbll_01_a"/>
<Smashable Name="prp_el_sport_beachball_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Rubber/" Event="IMP_Smash_Rubber_Med">
<Smashable Name="PRP_EW_R23_BAN_BOAT_01_A"/>
<Smashable Name="gpy_el_ball_02_a"/>
<Smashable Name="prp_el_ban_boat_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Rubber/" Event="IMP_Smash_Rubber_Sml">
<Smashable Name="PRP_GBL_SPORT_FOOTBALL_01_A"/>
<Smashable Name="PRP_WCO_SPORT_VOLLEYBALL_A"/>
<Smashable Name="PRP_FST_BALLOON_INFLATED_A"/>
<Smashable Name="prp_el_beach_inflatable_01_a"/>
<Smashable Name="prp_el_sport_football_01_a"/>
<Smashable Name="prp_el_sport_volleyball_a"/>
</BreakEvent>

<!--Snow-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Snow/" Event="IMP_Smash_Snow_Misc_Lrg">
<Smashable Name="prp_pln_farm_hay_shiki_01_a_snow"/>
<Smashable Name="prp_pln_farm_hay_shiki_02_a_snow"/>
<Smashable Name="PROP_GBL_MATSURI_01_A"/>
<Smashable Name="PROP_GBL_MATSURI_02_A"/>
<Smashable Name="PROP_GBL_MATSURI_03_A"/>
<Smashable Name="PROP_GBL_MATSURI_04_A"/>
<Smashable Name="PROP_GBL_MATSURI_05_A"/>
<Smashable Name="PROP_GBL_MATSURI_06_A"/>
<Smashable Name="PROP_GBL_MATSURI_07_A"/>
<Smashable Name="PROP_GBL_MATSURI_07_B"/>
</BreakEvent>

<!--Stone-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Break_Lrg">
<Smashable Name="PRP_PLN_STATUES_FROG_01_A"/>
<Smashable Name="PRP_PLN_LANTERN_02_A"/>
<Smashable Name="PRP_PLN_LANTERN_01_A"/>
<Smashable Name="PRP_LMT_LANTERN_01_A"/>
<Smashable Name="PRP_LMT_EL_R0_LANTERN_01_A"/>
<Smashable Name="PRP_LMT_EL_R0_LANTERN_NACHI_01_A"/>
<Smashable Name="prp_lmt_lantern_nachi_01_a"/>
<Smashable Name="sgn_alp_tourist_stone_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Dense_Lrg">
<Smashable Name="SGN_LMT_TOURIST_NACHI_01_A"/>
<Smashable Name="prp_lmt_bollard_01_a"/>
<Smashable Name="roc_lmt_boulder_smash_f"/>
<Smashable Name="roc_lmt_boulder_smash_fractured_f"/>
<Smashable Name="roc_lmt_boulder_smash_fractured_f_moss"/>
<Smashable Name="roc_lmt_boulder_smash_f_moss"/>
<Smashable Name="roc_lmt_boulder_smash_f_river"/>
<Smashable Name="roc_lmt_boulder_smash_a"/>
<Smashable Name="roc_lmt_boulder_smash_b"/>
<Smashable Name="roc_lmt_boulder_smash_e"/>
<Smashable Name="roc_lmt_boulder_smash_e_moss"/>
<Smashable Name="roc_lmt_boulder_smash_e_river"/>
<Smashable Name="roc_lmt_boulder_smash_fractured_e"/>
<Smashable Name="roc_lmt_boulder_smash_fractured_e_moss"/>
<Smashable Name="roc_lmt_boulder_smash_fractured_g"/>
<Smashable Name="roc_lmt_boulder_smash_fractured_g_moss"/>
<Smashable Name="roc_lmt_boulder_smash_g"/>
<Smashable Name="roc_lmt_boulder_smash_g_moss"/>
<Smashable Name="roc_lmt_boulder_smash_g_river"/>
<Smashable Name="roc_alp_boulder_smash_b"/>
<Smashable Name="roc_alp_boulder_smash_b_river"/>
<Smashable Name="roc_alp_boulder_smash_c"/>
<Smashable Name="roc_alp_boulder_smash_c_river"/>
<Smashable Name="roc_cst_boulder_smash_a"/>
<Smashable Name="roc_cst_boulder_smash_b"/>
<Smashable Name="roc_cst_boulder_smash_c"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Dense_Med">
<Smashable Name="BAR_GBL_WALL_CRCT_01_A"/>
<Smashable Name="PRP_GBL_CONST_RUBBLE_02_A"/>
<Smashable Name="PRP_GBL_CONST_RUBBLE_03_A"/>
<Smashable Name="SGN_ALP_TOURIST_02_A"/>
<Smashable Name="prp_gbl_el_r0_const_rubble_01_a"/>
<Smashable Name="prp_gbl_el_r0_const_rubble_02_a"/>
<Smashable Name="roc_alp_boulder_smash_a"/>
<Smashable Name="roc_alp_boulder_smash_a_river"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Dense_Sml">
<Smashable Name="PRP_GBL_CONST_RUBBLE_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Pile_Med">
<Smashable Name=""/>
</BreakEvent>

<!--Trees_and_Plants-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Plant_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Plant_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Plant_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Wood_Lrg">
<Smashable Name="TRE_LMT_CEDAR_A"/>
<Smashable Name="TRE_LMT_CEDAR_B"/>
<Smashable Name="TRE_LMT_CEDAR_C"/>
<Smashable Name="TRE_LMT_CEDAR_D"/>
<Smashable Name="TRE_LMT_ELM_A"/>
<Smashable Name="TRE_LMT_ELM_B"/>
<Smashable Name="TRE_LMT_ELM_C"/>
<Smashable Name="TRE_LMT_ELM_D"/>
<Smashable Name="TRE_LMT_ELM_E"/>
<Smashable Name="TRE_LMT_ELM_F"/>
<Smashable Name="TRE_LMT_EL_R0_ELM_A"/>
<Smashable Name="TRE_LMT_EL_R0_ELM_B"/>
<Smashable Name="TRE_LMT_EL_R0_ELM_C"/>
<Smashable Name="TRE_LMT_MAPLE_A"/>
<Smashable Name="TRE_LMT_MAPLE_B"/>
<Smashable Name="TRE_LMT_MAPLE_C"/>
<Smashable Name="TRE_LMT_MAPLE_D"/>
<Smashable Name="TRE_LMT_MAPLE_E"/>
<Smashable Name="TRE_LMT_MAPLE_F"/>
<Smashable Name="TRE_LMT_EL_R0_MAPLE_B"/>
<Smashable Name="TRE_LMT_EL_R0_MAPLE_C"/>
<Smashable Name="TRE_CST_BLACKPINE_FOREST_A"/>
<Smashable Name="TRE_CST_BLACKPINE_FOREST_B"/>
<Smashable Name="TRE_CST_BLACKPINE_FOREST_C"/>
<Smashable Name="TRE_CST_BLACKPINE_FOREST_D"/>
<Smashable Name="TRE_CST_BLACKPINE_A"/>
<Smashable Name="TRE_CST_BLACKPINE_B"/>
<Smashable Name="TRE_CST_BLACKPINE_C"/>
<Smashable Name="TRE_CST_BLACKPINE_D"/>
<Smashable Name="TRE_GBL_PINE_TRANSITION_A"/>
<Smashable Name="TRE_GBL_PINE_TRANSITION_B"/>
<Smashable Name="TRE_GBL_PINE_TRANSITION_C"/>
<Smashable Name="TRE_GBL_PINE_TRANSITION_D"/>
<Smashable Name="TRE_CDG_CEDAR_A"/>
<Smashable Name="TRE_CDG_CEDAR_B"/>
<Smashable Name="TRE_CDG_CEDAR_C"/>
<Smashable Name="TRE_CDG_CEDAR_D"/>
<Smashable Name="TRE_CDG_CEDAR_LOG_A"/>
<Smashable Name="TRE_CDG_CEDAR_LOG_B"/>
<Smashable Name="TRE_CDG_CEDAR_LOG_C"/>
<Smashable Name="TRE_GBL_DECIDUOUS_A"/>
<Smashable Name="TRE_GBL_DECIDUOUS_B"/>
<Smashable Name="TRE_GBL_DECIDUOUS_C"/>
<Smashable Name="TRE_GBL_DECIDUOUS_D"/>
<Smashable Name="TRE_CAN_PINE_E"/>
<Smashable Name="TRE_HIL_OAK_B"/>
<Smashable Name="TRE_HIL_OAK_C"/>
<Smashable Name="TRE_HIL_OAK_D"/>
<Smashable Name="TRE_URB_BONZAI_B"/>
<Smashable Name="TRE_URB_BONZAI_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Wood_Med">
<Smashable Name="PRP_LMT_LOG_SINGLE_01_A"/>
<Smashable Name="TRE_GBL_BIRCH_A"/>
<Smashable Name="TRE_GBL_BIRCH_B"/>
<Smashable Name="TRE_GBL_BIRCH_C"/>
<Smashable Name="TRE_GBL_BIRCH_D"/>
<Smashable Name="TRE_GBL_PINE_A"/>
<Smashable Name="TRE_GBL_PINE_B"/>
<Smashable Name="TRE_GBL_PINE_C"/>
<Smashable Name="TRE_GBL_PINE_D"/>
<Smashable Name="TRE_GBL_PINE_WNT_A"/>
<Smashable Name="TRE_GBL_PINE_WNT_B"/>
<Smashable Name="TRE_GBL_DECIDUOUS_E"/>
<Smashable Name="PRP_ECO_BEACH_PARASOL_THATCH_01_A"/>
<Smashable Name="TRE_GBL_BIRCH_TRANSITION_A"/>
<Smashable Name="TRE_GBL_BIRCH_TRANSITION_B"/>
<Smashable Name="TRE_GBL_BIRCH_TRANSITION_C"/>
<Smashable Name="TRE_GBL_BIRCH_TRANSITION_D"/>
<Smashable Name="TRE_URB_BONZAI_A"/>
<Smashable Name="TRE_URB_BONZAI_D"/>
<Smashable Name="TRE_URB_GINKGO_C"/>
<Smashable Name="TRE_URB_GINKGO_D"/>
<Smashable Name="TRE_URB_GINKGO_WNT_C"/>
<Smashable Name="TRE_URB_GINKGO_WNT_D"/>
<Smashable Name="prp_el_beach_parasol_thatch_01_a"/>
<Smashable Name="tre_gbl_cherry_e"/>
<Smashable Name="tre_urb_pine_a"/>
<Smashable Name="tre_urb_pine_b"/>
<Smashable Name="tre_urb_pine_c"/>
<Smashable Name="tre_urb_pine_d"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Wood_Sml">
<Smashable Name="BSH_GBL_ELM_A"/>
<Smashable Name="BSH_GBL_ELM_B"/>
<Smashable Name="BSH_GBL_ELM_C"/>
<Smashable Name="BSH_GBL_ELM_D"/>
<Smashable Name="TRE_CST_ASH_A"/>
<Smashable Name="TRE_CST_ASH_B"/>
<Smashable Name="TRE_CST_ASH_C"/>
<Smashable Name="TRE_CST_ASH_D"/>
<Smashable Name="TRE_URB_TOPIARY_A"/>
<Smashable Name="TRE_URB_TOPIARY_B"/>
<Smashable Name="TRE_URB_TOPIARY_C"/>
<Smashable Name="TRE_URB_TOPIARY_D"/>
<Smashable Name="bsh_gbl_el_r0_elm_a"/>
<Smashable Name="bsh_gbl_el_r0_elm_b"/>
<Smashable Name="bsh_gbl_el_r0_elm_c"/>
<Smashable Name="bsh_gbl_el_r0_elm_d"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Wood_SnowMonster">
<Smashable Name="TRE_ALP_SNOW_MONSTER_A"/>
<Smashable Name="TRE_ALP_SNOW_MONSTER_B"/>
<Smashable Name="TRE_ALP_SNOW_MONSTER_C"/>
<Smashable Name="TRE_ALP_EL_R0_SNOW_MONSTER_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Trees_and_Plants/" Event="IMP_Smash_Tree_Bamboo_Large">
<Smashable Name="TRE_LMT_BAMBOO_A"/>
<Smashable Name="TRE_LMT_BAMBOO_B"/>
<Smashable Name="TRE_LMT_BAMBOO_C"/>
<Smashable Name="TRE_LMT_BAMBOO_D"/>
<Smashable Name="TRE_LMT_BAMBOO_E"/>
<Smashable Name="TRE_LMT_BAMBOO_F"/>
</BreakEvent>

<!--Wood-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Break_Lrg">
<Smashable Name="PRP_RUR_IND_PALLET_STCK_01_A"/>
<Smashable Name="PRP_EW_R36_COFF_BOARD_01_A"/>
<Smashable Name="PRP_EW_R7_STALL_01_A"/>
<Smashable Name="prp_el_coff_board_01_a"/>
<Smashable Name="gpy_gbl_rush_wall_01_a"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_A"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_B"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_C"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_D"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_F"/>
<Smashable Name="prp_cst_indu_palette_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Break_Med">
<Smashable Name="PRP_LMT_SHELTERS_SALT_01_A"/>
<Smashable Name="SGN_PLN_LOC_SHIRA_01_A"/>
<Smashable Name="ATC_GBL_FIRE_BOX_01_A"/>
<Smashable Name="PRP_HLD_BENCH_01_A"/>
<Smashable Name="PRP_HLD_BENCH_02_A"/>
<Smashable Name="PRP_RUR_BENCH_01_A"/>
<Smashable Name="PRP_RUR_BENCH_02_A"/>
<Smashable Name="PRP_CST_PARK_METER_01_A"/>
<Smashable Name="PRP_CST_EL_R0_PARK_METER_01_A"/>
<Smashable Name="PRP_GBL_TABLE_PICNIC_01_A"/>
<Smashable Name="PRP_ECO_BEACH_LOUNGER_02_A"/>
<Smashable Name="PRP_GBL_BARNFIND_MAGAZINE_01_A"/>
<Smashable Name="PRP_GBL_CHAIR_WOODEN_A"/>
<Smashable Name="prp_el_beach_lounger_02_a"/>
<Smashable Name="prp_el_table_picnic_01_a"/>
<Smashable Name="prp_gbl_crct_board_01_a"/>
<Smashable Name="sgn_gbl_board_grassroute_01_a"/>
<Smashable Name="sgn_rur_shop_aboard_01_a"/>
<Smashable Name="BAR_RUR_FNCE_LOG_01_C"/>
<Smashable Name="PRP_CTY_STRGE_BOXES_02_A"/>
<Smashable Name="prp_gbl_el_r0_chair_wooden_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Break_Sml">
<Smashable Name="PRP_PLN_STATUES_WOODEN_01_A"/>
<Smashable Name="PRP_LMT_LANTERN_02_A"/>
<Smashable Name="PRP_LMT_FIRE_BOX_01_A"/>
<Smashable Name="PRP_GBL_FIRE_BOX_01_A"/>
<Smashable Name="PRP_HLD_LIGHT_LANTERN_01_A"/>
<Smashable Name="PRP_HLD_LOG_01_A"/>
<Smashable Name="PRP_HLD_EL_R0_LOG_01_A"/>
<Smashable Name="BAR_RUR_FNCE_LOG_01_A"/>
<Smashable Name="BAR_RUR_FNCE_LOG_01_B"/>
<Smashable Name="BAR_RUR_FNCE_LOG_01_D"/>
<Smashable Name="PRP_GBL_LIGHT_TIKITORCH_A"/>
<Smashable Name="TRE_CDG_CEDAR_STUMP_A"/>
<Smashable Name="TRE_CDG_CEDAR_STUMP_B"/>
<Smashable Name="ATC_CTY_PLANT_HANGING_01_A"/>
<Smashable Name="PRP_GBL_BOX_01_A"/>
<Smashable Name="PRP_RUR_FARM_CART_A"/>
<Smashable Name="PRP_RUR_FARM_CART_B"/>
<Smashable Name="PRP_RUR_FARM_CART_C"/>
<Smashable Name="prp_pln_el_r0_statues_wooden_01_a"/>
<Smashable Name="prp_el_light_tikitorch_a"/>
<Smashable Name="tre_lmt_cedar_stump_a"/>
<Smashable Name="tre_lmt_cedar_stump_b"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Dense_Med">
<Smashable Name="prp_el_boat_fishing_01_a"/>
<Smashable Name="gpy_board_checkpoint_proximity_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Gate_Lrg">
<Smashable Name="PRP_RUR_FRM_LADDER_A"/>
<Smashable Name="BAR_CTY_GATE_ORNATE_01_A"/>
<Smashable Name="BAR_GBL_GATE_WOOD_01_A"/>
<Smashable Name="prp_cty_bench_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Gate_Med">
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Panel_Med">
<Smashable Name="PRP_RUR_IND_PALLET_SNGLE_01_A"/>
<Smashable Name="BAR_CTY_GATE_WOOD_01_A"/>
<Smashable Name="BAR_ALP_FNCE_HIROSAKI_01_A"/>
<Smashable Name="BAR_ALP_FNCE_HIROSAKI_01_B"/>
<Smashable Name="BAR_ALP_FNCE_HIROSAKI_01_ENDR_A"/>
<Smashable Name="sgn_alp_tourist_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Lrg">
<Smashable Name="PRP_PLN_PYLON_01_A"/>
<Smashable Name="PRP_CTY_HRISE_PYLON_01_A"/>
<Smashable Name="PRP_CTY_HRISE_PYLON_02_A"/>
<Smashable Name="PRP_PLN_LOG_01_A"/>
<Smashable Name="PRP_PLN_SHELTERS_LOG_01_A"/>
<Smashable Name="PRP_PLN_EL_R0_SHELTERS_LOG_01_A"/>
<Smashable Name="PRP_PLN_EL_R0_LOG_01_A"/>
<Smashable Name="prp_alp_poles_mrkr_01_a"/>
<Smashable Name="prp_gbl_railway_pylon_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Med">
<Smashable Name="SGN_PLN_PED_01_A"/>
<Smashable Name="PRP_CST_FISH_SEAWEED_NET_01_A"/>
<Smashable Name="PRP_CST_FISH_SEAWEED_NET_02_A"/>
<Smashable Name="BAR_HLD_LOG_01_A"/>
<Smashable Name="prp_alp_poles_mrkr_01_b"/>
<Smashable Name="prp_alp_poles_mrkr_01_c"/>
<Smashable Name="prp_alp_flag_windsock_01_a"/>
<Smashable Name="bar_hld_log_01_endl_a"/>
<Smashable Name="bar_hld_log_01_endr_a"/>
<Smashable Name="bar_gbl_fnce_wood_02_post_a"/>
<Smashable Name="sgn_lmt_ped_02_a"/>
<Smashable Name="sgn_lmt_tourist_01_a"/>
<Smashable Name="tre_lmt_cedar_log_a"/>
<Smashable Name="tre_lmt_cedar_log_b"/>
<Smashable Name="tre_lmt_cedar_log_c"/>
<Smashable Name="prp_cst_fish_seaweed_net_end_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Sml">
<Smashable Name="PRP_PLN_GRGE_BROOM_01_A"/>
<Smashable Name="bar_lmt_fnce_nachi_02_post_a"/>
<Smashable Name="prp_pln_el_r0_grge_broom_01_a"/>
<Smashable Name="sgn_lmt_ped_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Sign_Med">
<Smashable Name="SGN_CST_NOTICE_01_A"/>
<Smashable Name="SGN_PLN_TOURIST_SHIRA_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Wire_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Wire_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Box_Med_RewardBoard">
<Smashable Name="GPY_GBL_BONUSBOARD_01_A"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_B"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_C"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_D"/>
<Smashable Name="GPY_GBL_EL_R0_BONUSBOARD_01_A"/>
<Smashable Name="GPY_GBL_EL_R0_BONUSBOARD_01_B"/>
<Smashable Name="GPY_GBL_EL_R0_BONUSBOARD_01_C"/>
<Smashable Name="gpy_el_r0_board_checkpoint_proximity_01_a"/>
<Smashable Name="gpy_gbl_bonusboard_02_a"/>
<Smashable Name="gpy_gbl_bonusboard_03_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fence_Planks">
<Smashable Name="GPY_EW_R23_PALM_01_A"/>
<Smashable Name="BAR_ALP_FNCE_LOG_01_A"/>
<Smashable Name="BAR_GBL_FNCE_WOOD_02_A"/>
<Smashable Name="PRP_ALP_SKI_REST_01_A"/>
<Smashable Name="BAR_GBL_BOARD_SPONSOR_01_A"/>
<Smashable Name="prp_alp_ski_stop_01_a"/>
<Smashable Name="gpy_el_wave_01_a"/>
<Smashable Name="gpy_el_palm_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fence_Planks_Heavy">
<Smashable Name="PRP_GBL_INDU_WOOD_01_A"/>
<Smashable Name="PRP_GBL_INDU_WOOD_02_A"/>
<Smashable Name="PRP_PLN_LOG_PILE_02_A"/>
<Smashable Name="PRP_GBL_EL_R0_INDU_WOOD_01_A"/>
<Smashable Name="GPY_GBL_RUSH_RAMP_SIGN_01_A"/>
<Smashable Name="GPY_GBL_RUSH_RAMP_SIGN_02_A"/>
<Smashable Name="GPY_BOARD_HORIZON_RUSH_01_A"/>
<Smashable Name="SGN_GBL_BILLBOARD_WOODEN_01_A"/>
<Smashable Name="SGN_GBL_BILLBOARD_WOODEN_01_B"/>
<Smashable Name="PRP_PLN_LOG_PILE_B"/>
<Smashable Name="PRP_LMT_LOG_PILE_01_A"/>
<Smashable Name="PRP_PLN_LOG_PILE_C"/>
<Smashable Name="prp_pln_log_pile_01_a"/>
<Smashable Name="prp_pln_log_pile_02_b"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fence_Poles">
<Smashable Name="BAR_CST_FNCE_WOOD_01_A"/>
<Smashable Name="BAR_CST_FNCE_WOOD_01_POST_A"/>
<Smashable Name="BAR_ALP_FNCE_NET_01_A"/>
<Smashable Name="BAR_ALP_FNCE_NET_01_POST_A"/>
<Smashable Name="BAR_HLD_FNCE_01_A"/>
<Smashable Name="BAR_HLD_FNCE_01_ENDL_A"/>
<Smashable Name="BAR_HLD_FNCE_01_ENDR_A"/>
<Smashable Name="BAR_HLD_FNCE_02_A"/>
<Smashable Name="BAR_HLD_FNCE_02_POST_A"/>
<Smashable Name="PRP_FST_GARAGE_CRATE_A"/>
<Smashable Name="PRP_RUR_FRM_WOODPILE_A"/>
<Smashable Name="bar_rur_fnce_log_01_post_a"/>
<Smashable Name="bar_hld_el_r0_fnce_01_a"/>
<Smashable Name="prp_fst_el_r0_garage_crate_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Rod_Med">
<Smashable Name="prp_alp_ski_pole_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC1/" Event="IMP_Smash_VK_CH">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Bamboo_Med">
<Smashable Name="BAR_LMT_FNCE_NACHI_01_A"/>
<Smashable Name="BAR_LMT_FNCE_NACHI_01_ENDL_A"/>
<Smashable Name="BAR_LMT_FNCE_NACHI_01_ENDR_A"/>
<Smashable Name="BAR_LMT_FNCE_BAMBOO_01_A"/>
<Smashable Name="BAR_RUR_WALL_BAMBOO_01_ENDL_A"/>
<Smashable Name="BAR_GBL_TMPL_FENCE_01_B"/>
<Smashable Name="BAR_GBL_TMPL_FENCE_01_C"/>
<Smashable Name="BAR_RUR_FNCE_SHIRA_01_A"/>
<Smashable Name="bar_rur_fnce_bamboo_01_post_a"/>
<Smashable Name="BAR_LMT_FNCE_NACHI_02_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Bamboo_Lrg">
<Smashable Name="BAR_RUR_WALL_BAMBOO_01_A"/>
<Smashable Name="BAR_RUR_FNCE_BAMBOO_01_A"/>
<Smashable Name="BAR_GBL_FNCE_BAMBOO_01_A"/>
<Smashable Name="BAR_RUR_WALL_BAMBOO_01_ENDR_A"/>
<Smashable Name="BAR_GBL_TMPL_FENCE_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fruit_Med">
<Smashable Name=""/>
</BreakEvent>

<!--Mix Glass-Metal-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_GlassMetal_Mix_Lrg">
<Smashable Name="PRP_CTY_VENDING_A"/>
<Smashable Name="prp_gbl_glass_displaycase_01_a"/>
<Smashable Name="PRP_GBL_PARKING_PAY_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_GlassMetal_Mix_Med">
<Smashable Name="SGN_CST_NOTICE_02_A"/>
<Smashable Name="PRP_FST_LIGHT_NEON_A"/>
<Smashable Name="ATC_CTY_LIGHT_LANTERN_01_A"/>
<Smashable Name="ATC_CTY_LIGHT_LANTERN_02_A"/>
<Smashable Name="ATC_CTY_LIGHT_05_A"/>
<Smashable Name="ATC_CTY_LIGHT_SPOT_01_A"/>
<Smashable Name="ATC_CTY_LIGHT_SPOT_02_A"/>
<Smashable Name="ATC_CTY_LIGHT_08_A"/>
<Smashable Name="ATC_CTY_LIGHT_09_A"/>
<Smashable Name="ATC_CTY_LIGHT_10_A"/>
<Smashable Name="ATC_CTY_LIGHT_11_A"/>
<Smashable Name="ATC_CTY_LIGHT_12_A"/>
<Smashable Name="ATC_CTY_LIGHT_13_A"/>
<Smashable Name="PRP_CTY_STALL_PHARMA_01_A"/>
<Smashable Name="inf_el_gntry_bm_blu_01_a_bpm"/>
<Smashable Name="inf_el_gntry_bm_blu_01_a_bpms"/>
<Smashable Name="inf_el_gntry_bm_blu_01_a_eb"/>
<Smashable Name="inf_el_gntry_bm_pnk_01_a_bpm"/>
<Smashable Name="inf_el_gntry_bm_pnk_01_a_bpms"/>
<Smashable Name="inf_el_gntry_bm_pnk_01_a_eb"/>
<Smashable Name="inf_el_lndscp_01_a_bpm"/>
<Smashable Name="inf_el_lndscp_01_a_bpms"/>
<Smashable Name="inf_el_lndscp_01_a_eb"/>
<Smashable Name="inf_el_lndscp_01_b_bpm"/>
<Smashable Name="inf_el_lndscp_01_b_bpms"/>
<Smashable Name="inf_el_lndscp_01_b_eb"/>
<Smashable Name="inf_el_lndscp_01_c_bpm"/>
<Smashable Name="inf_el_lndscp_01_c_bpms"/>
<Smashable Name="inf_el_lndscp_01_c_eb"/>
<Smashable Name="inf_el_lndscp_01_d_bpm"/>
<Smashable Name="inf_el_lndscp_01_d_eb"/>
<Smashable Name="inf_el_lndscp_02_a_bpm"/>
<Smashable Name="inf_el_lndscp_02_a_bpms"/>
<Smashable Name="inf_el_lndscp_02_a_eb"/>
<Smashable Name="inf_el_lndscp_02_b_bpm"/>
<Smashable Name="inf_el_lndscp_02_b_bpms"/>
<Smashable Name="inf_el_lndscp_02_b_eb"/>
<Smashable Name="gpy_gbl_drag_lights_a"/>
<Smashable Name="sgn_cty_open_01_a"/>
</BreakEvent>

<!--Mix Wood-Metal-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_WoodMetal_Mix_Lrg">
<Smashable Name="BAR_GBL_CONSTR_BOARD_01_A"/>
<Smashable Name="BAR_GBL_CONSTR_BOARD_01_B"/>
<Smashable Name="BAR_GBL_CONSTR_BOARD_01_C"/>
<Smashable Name="BAR_GBL_CONSTR_BOARD_01_ENDL_A"/>
<Smashable Name="BAR_GBL_CONSTR_BOARD_01_ENDR_A"/>
<Smashable Name="BAR_CTY_GATE_METAL_04_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_05_A"/>
<Smashable Name="PRP_CTY_STALL_DRINKS_01_A"/>
<Smashable Name="prp_gbl_construct_scaffold_07_a"/>
</BreakEvent>

<!--Mix Fabric-Metal-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_FabricMetal_Mix_Med">
<Smashable Name="SGN_CTY_SHOP_02"/>
<Smashable Name="PRP_GBL_SPORT_FOOTBALL_GOAL_01_A"/>
<Smashable Name="ATC_GBL_AWNING_4M_01_A"/>
<Smashable Name="ATC_GBL_AWNING_8M_01_A"/>
<Smashable Name="gpy_el_softlight_01_a"/>
<Smashable Name="gpy_el_softlight_02_a"/>
<Smashable Name="gpy_el_spotlight_01"/>
<Smashable Name="prp_el_sport_football_goal_01_a"/>
</BreakEvent>

<!--Mix Fabric-Wood-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_FabricWood_Mix_Med">
<Smashable Name="SGN_CTY_SHOP_BACKLIT_01_A"/>
</BreakEvent>

<!--Gameplay-->

<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Pinata_Break">
<Smashable Name="gpy_gbl_pinata_mech_02_a"/>
<Smashable Name="gpy_gbl_pinata_tank_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_BowlPin_Dense">
<Smashable Name="gpy_el_stadium_bowlpin_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Box_Special">
<Smashable Name="GPY_EW_R23_ICE_CREAM_01_A"/>
<Smashable Name="gpy_el_ice_cream_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_TreasureChest">
<Smashable Name="GPY_GBL_TREASURE_CHEST_A"/>
<Smashable Name="GPY_GBL_TREASURE_CHEST_01_A"/>
<Smashable Name="GPY_GBL_EL_R0_TREASURE_CHEST_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Trophy">
<Smashable Name="gpy_el_trophy_01_a"/>
<Smashable Name="gpy_el_trophy_01_b"/>
<Smashable Name="gpy_el_neon_h_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Rush_Glass">
<Smashable Name="bld_gbl_ware_13_roof_a"/>
</BreakEvent>

<!--Evolving World-->

<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Box_Festive">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Ceramic_Festive">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Plastic_Festive">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Tree_Festive">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Plastic_Dino">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Barrel_Paint">
<Smashable Name="GPY_EW_R6_PAINT_BARREL_01_A"/>
<Smashable Name="gpy_el_paint_barrel_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Battery">
<Smashable Name="gpy_el_battery_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Rubber_With_Boing">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_CatCollectable">
<Smashable Name="gpy_el_lucky_cat_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_RegionalMascot">
<Smashable Name="GPY_GBL_MASCOT_CURRY_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_DANGO_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_EDAMAME_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_KAKIGORI_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_MATCHA_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_OMURICE_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_ONIGIRI_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_RAMEN_01_A"/>
<Smashable Name="GPY_GBL_MASCOT_TEMPURA_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Plastic_Collectable">
<Smashable Name="gpy_el_coff_cup_01_a"/>
<Smashable Name="gpy_el_tank_01_a"/>
<Smashable Name="gpy_el_tank_race_driver_01_a"/>
<Smashable Name="gpy_el_sun_01_a"/>
<Smashable Name="gpy_el_flask_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Robot">
<Smashable Name="gpy_el_robot_01_a"/>
</BreakEvent>

<!--Scrape Markup-->

<!-- Defines the scrape event used when a scrape collision is detected -->
<ScrapeMappings>
<Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Aluminium"/>
<Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Carbonfibre"/>
</ScrapeMappings>

<!--Flattenable Markup-->
 
<Flattenable Event="/Master/Collisions/Flattenables/IMP_Flattenable_Stalk">
<GroundCover Name="3d_gcr_crop_sunflower"/>
</Flattenable>

<Flattenable Event="/Master/Collisions/Flattenables/IMP_Flattenable_Grass">
<GroundCover Name="3d_gcr_crop_rice_paddies"/>
<GroundCover Name="3d_gcr_crop_lavender_red"/>
<GroundCover Name="3d_gcr_crop_lavender_pink"/>
<GroundCover Name="3d_gcr_crop_lavender_purple"/>
<GroundCover Name="3d_gcr_crop_lavender_yellow"/>
<GroundCover Name="3d_gcr_crop_lavender_white"/>
<GroundCover Name="3d_gcr_hld_azalea"/>
<GroundCover Name="3d_gcr_gbl_susuki"/>
<GroundCover Name="3d_gcr_crop_onion"/>
<GroundCover Name="3d_gcr_gbl_waterreeds"/>
<GroundCover Name="3d_gcr_gbl_spikeyplant"/>
<GroundCover Name="3d_gcr_lmt_tassel_fern"/>
<GroundCover Name="3d_gcr_lmt_grass_tufty"/>
<GroundCover Name="3d_gcr_alp_dichondra"/>
<GroundCover Name="3d_gcr_alp_dichondra_atm"/>
</Flattenable>
 
<Flattenable Event="/Master/Collisions/Flattenables/IMP_Flattenable_Bush">
</Flattenable>
 
<Flattenable Event="/Master/Collisions/Flattenables/IMP_Flattenable_Veg">
<GroundCover Name="3d_gcr_crop_cabbage_a"/>
</Flattenable>

<Flattenable Event="/Master/Collisions/Flattenables/IMP_Flattenable_DetritusMixed">
<GroundCover Name="3d_gcr_lmt_detritus"/>
<GroundCover Name="3d_gcr_lmt_leaves"/>
</Flattenable>

<Flattenable Event="/Master/Collisions/Flattenables/IMP_Flattenable_DetritusLeaves">
<GroundCover Name="3d_gcr_lmt_leaves_only"/>
</Flattenable>

</CollisionData>