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# Factorio Prototype Docs Version 2.0.77

# VariableAmbientSoundLayerStateProperties - Prototype Docs

## VariableAmbientSoundLayerStateProperties :: struct

## Properties

- default
- sorted

enabled optional | :: boolean |
variant optional | :: uint8 | Index of a layer's variant. [...]
Index of a layer's variant. [...]
sequence_length optional | :: RandomRange | Number of samples in a sequence. [...]
Number of samples in a sequence. [...]
number_of_repetitions optional | :: RandomRange or ProbabilityTable | The number of times a layer repeats itself until it's considered finished. [...]
The number of times a layer repeats itself until it's considered finished. [...]
start_pause optional | :: RandomRange | Pause before a layer starts playing.
Pause before a layer starts playing.
pause_between_samples optional | :: RandomRange | Pause between individual samples within a sequence. [...]
Pause between individual samples within a sequence. [...]
pause_between_repetitions optional | :: RandomRange | Pause between each repetition of a layer. [...]
Pause between each repetition of a layer. [...]
end_pause optional | :: RandomRange | Pause before a layer finishes playing. [...]
Pause before a layer finishes playing. [...]
silence_instead_of_sample_probability optional | :: float | A sample replaced by silence still counts as played for the purposes of sequence count, repetition count, pauses, etc. [...]
A sample replaced by silence still counts as played for the purposes of sequence count, repetition count, pauses, etc. [...]

enabled optional | :: boolean |
end_pause optional | :: RandomRange | Pause before a layer finishes playing. [...]
Pause before a layer finishes playing. [...]
number_of_repetitions optional | :: RandomRange or ProbabilityTable | The number of times a layer repeats itself until it's considered finished. [...]
The number of times a layer repeats itself until it's considered finished. [...]
pause_between_repetitions optional | :: RandomRange | Pause between each repetition of a layer. [...]
Pause between each repetition of a layer. [...]
pause_between_samples optional | :: RandomRange | Pause between individual samples within a sequence. [...]
Pause between individual samples within a sequence. [...]
sequence_length optional | :: RandomRange | Number of samples in a sequence. [...]
Number of samples in a sequence. [...]
silence_instead_of_sample_probability optional | :: float | A sample replaced by silence still counts as played for the purposes of sequence count, repetition count, pauses, etc. [...]
A sample replaced by silence still counts as played for the purposes of sequence count, repetition count, pauses, etc. [...]
start_pause optional | :: RandomRange | Pause before a layer starts playing.
Pause before a layer starts playing.
variant optional | :: uint8 | Index of a layer's variant. [...]
Index of a layer's variant. [...]

## Properties

### enabled :: boolean optional

### variant :: uint8 optional

Index of a layer's variant.

Cannot be zero.

### sequence_length :: RandomRange optional

Number of samples in a sequence.

The minimum cannot be zero.

Mandatory for layers with `"semi-randomized"` VariableAmbientSoundCompositionMode.

Applicable for layers with `"randomized"` VariableAmbientSoundCompositionMode.

Cannot be defined for layers with `"shuffled"` VariableAmbientSoundCompositionMode.

### number_of_repetitions :: RandomRange or ProbabilityTable optional

The number of times a layer repeats itself until it's considered finished. If it's not defined, the layer never finishes on its own. What counts as repetition depends on the VariableAmbientSoundCompositionMode.

Each sample played is counted as a repetition of `"randomized"` layer.

Repetition of `"semi-randomized"` layer is counted when its sequence is finished.

Repetition of `"shuffled"` layer is counted when all samples play once.

Each sample played is counted as a repetition of `"layer-controlled"` layer.

If `number_of_repetitions` of VariableAmbientSoundLayer::control_layer of `"layer-controlled"` layer is smaller than `number_of_repetitions` of the controlled layer, `number_of_repetitions` of the control layer is used for the purposes of `pause_between_repetitions` and `end_pause`.

Cannot be zero.

### start_pause :: RandomRange optional

Pause before a layer starts playing.

### pause_between_samples :: RandomRange optional

Pause between individual samples within a sequence.

Cannot be defined for `"randomized"` layers without defining `sequence_length` as well. Alternatively, use `pause_between_repetitions` instead.

Cannot be defined for layers with `sublayer_offset` defined.

### pause_between_repetitions :: RandomRange optional

Pause between each repetition of a layer. The repetition is not counted until the pause finishes.

### end_pause :: RandomRange optional

Pause before a layer finishes playing. The last repetition and consequently the layer being finished is not counted until the pause finishes.

### silence_instead_of_sample_probability :: float optional

Default: `0.0`

A sample replaced by silence still counts as played for the purposes of sequence count, repetition count, pauses, etc.

Must be in the `[0.0, 1.0]` interval.

Type used in

- VariableAmbientSoundState::layers_properties