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# Factorio Prototype Docs Version 2.0.77

# FogEffectProperties - Prototype Docs

## FogEffectProperties :: struct

## Properties

- default
- sorted

fog_type optional | :: `"vulcanus"` or `"gleba"` | `gleba` type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to `true` on the chunk.
`gleba` type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to `true` on the chunk.
shape_noise_texture | :: EffectTexture |
detail_noise_texture | :: EffectTexture |
color1 optional | :: Color |
color2 optional | :: Color |
tick_factor optional | :: float |

detail_noise_texture | :: EffectTexture |
shape_noise_texture | :: EffectTexture |
color1 optional | :: Color |
color2 optional | :: Color |
fog_type optional | :: `"vulcanus"` or `"gleba"` | `gleba` type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to `true` on the chunk.
`gleba` type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to `true` on the chunk.
tick_factor optional | :: float |

## Properties

### fog_type :: `"vulcanus"` or `"gleba"` optional

Default: `"vulcanus"`

`gleba` type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to `true` on the chunk.

### shape_noise_texture :: EffectTexture

### detail_noise_texture :: EffectTexture

### color1 :: Color optional

Default: {1, 1, 1, 1}

### color2 :: Color optional

Default: {1, 1, 1, 1}

### tick_factor :: float optional

Default: `5e-06`

Type used in

- SurfaceRenderParameters::fog