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# Factorio Prototype Docs Version 2.0.77

# ProducePerHourAchievementPrototype - Prototype Docs

## ProducePerHourAchievementPrototype 'produce-per-hour-achievement'

This prototype is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.

Inherits from AchievementPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

amount | :: MaterialAmountType | This is how much the player has to craft in an hour, to receive the achievement.
This is how much the player has to craft in an hour, to receive the achievement.
item_product optional | :: ItemIDFilter | Mandatory if `fluid_product` is not defined. [...]
Mandatory if `fluid_product` is not defined. [...]
fluid_product optional | :: FluidID | Mandatory if `item_product` is not defined. [...]
Mandatory if `item_product` is not defined. [...]

Inherited from AchievementPrototype

icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.
allowed_without_fight optional | :: boolean | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]
custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

amount | :: MaterialAmountType | This is how much the player has to craft in an hour, to receive the achievement.
This is how much the player has to craft in an hour, to receive the achievement.
fluid_product optional | :: FluidID | Mandatory if `item_product` is not defined. [...]
Mandatory if `item_product` is not defined. [...]
item_product optional | :: ItemIDFilter | Mandatory if `fluid_product` is not defined. [...]
Mandatory if `fluid_product` is not defined. [...]

Inherited from AchievementPrototype

allowed_without_fight optional | :: boolean | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.

Inherited from Prototype

custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### amount :: MaterialAmountType

This is how much the player has to craft in an hour, to receive the achievement.

#### Example

    amount = 1000

### item_product :: ItemIDFilter optional

Mandatory if `fluid_product` is not defined.

This will tell the achievement what item the player needs to craft, to get the achievement.

#### Example

    item_product = "landfill"

### fluid_product :: FluidID optional

Mandatory if `item_product` is not defined.

This will tell the achievement what fluid the player needs to craft, to get the achievement.

#### Example

    fluid_product = "light-oil"