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# Factorio Prototype Docs Version 2.0.77

# DisplayPanelPrototype - Prototype Docs

## DisplayPanelPrototype 'display-panel'

Entity that display a signal icon and some text, either configured directly in the entity or through the circuit network.

Inherits from EntityWithOwnerPrototype « EntityWithHealthPrototype « EntityPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

sprites optional | :: Sprite4Way | The display panel's graphics.
The display panel's graphics.
max_text_width optional | :: uint32 | The maximum display width of the text on the display panel. [...]
The maximum display width of the text on the display panel. [...]
text_shift optional | :: Vector | The shift of the text on the display panel.
The shift of the text on the display panel.
text_color optional | :: Color | The color of the text on the display panel.
The color of the text on the display panel.
background_color optional | :: Color | The background color of the display panel text.
The background color of the display panel text.
circuit_wire_max_distance optional | :: double | The maximum circuit wire distance for this entity.
The maximum circuit wire distance for this entity.
draw_copper_wires optional | :: boolean |
draw_circuit_wires optional | :: boolean |
circuit_connector optional | :: {CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition} |

Inherited from EntityWithOwnerPrototype

is_military_target optional | :: boolean | Whether this prototype should be a high priority target for enemy forces. [...]
Whether this prototype should be a high priority target for enemy forces. [...]
allow_run_time_change_of_is_military_target optional | :: boolean | If this is true, this entity's `is_military_target` property can be changed during runtime (on the entity, not on the prototype itself).
If this is true, this entity's `is_military_target` property can be changed during runtime (on the entity, not on the prototype itself).
quality_indicator_shift optional | :: Vector | The shift from the bottom left corner of the selection box.
The shift from the bottom left corner of the selection box.
quality_indicator_scale optional | :: double | The default scale is based on the tile distance of the shorter dimension. [...]
The default scale is based on the tile distance of the shorter dimension. [...]

Inherited from EntityWithHealthPrototype

max_health optional | :: float | The unit health can never go over the maximum. [...]
The unit health can never go over the maximum. [...]
healing_per_tick optional | :: float | The amount of health automatically regenerated per tick. [...]
The amount of health automatically regenerated per tick. [...]
repair_speed_modifier optional | :: float | Multiplier of RepairToolPrototype::speed for this entity prototype.
Multiplier of RepairToolPrototype::speed for this entity prototype.
dying_explosion optional | :: ExplosionDefinition or array[ExplosionDefinition] | The entities that are spawned in place of this one when it dies.
The entities that are spawned in place of this one when it dies.
dying_trigger_effect optional | :: TriggerEffect |
damaged_trigger_effect optional | :: TriggerEffect |
loot optional | :: array[LootItem] | The loot is dropped on the ground when the entity is killed.
The loot is dropped on the ground when the entity is killed.
resistances optional | :: array[Resistance] | See damage.
See damage.
attack_reaction optional | :: AttackReactionItem or array[AttackReactionItem] |
repair_sound optional | :: Sound | Played when this entity is repaired with a RepairToolPrototype.
Played when this entity is repaired with a RepairToolPrototype.
alert_when_damaged optional | :: boolean |
hide_resistances optional | :: boolean | Whether the resistances of this entity should be hidden in the entity tooltip.
Whether the resistances of this entity should be hidden in the entity tooltip.
create_ghost_on_death optional | :: boolean |
random_corpse_variation optional | :: boolean |
integration_patch_render_layer optional | :: RenderLayer | May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
corpse optional | :: EntityID or array[EntityID] | Specifies the names of the CorpsePrototype to be used when this entity dies.
Specifies the names of the CorpsePrototype to be used when this entity dies.
integration_patch optional | :: Sprite4Way | May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
overkill_fraction optional | :: float | Fraction of health by which predicted damage must be exceeded before entity is considered as "predicted to die" causing turrets (and others) to stop shooting more projectiles. [...]
Fraction of health by which predicted damage must be exceeded before entity is considered as "predicted to die" causing turrets (and others) to stop shooting more projectiles. [...]

Inherited from EntityPrototype

icons optional | :: array[IconData] | This will be used in the electric network statistics, editor building selection, and the bonus gui. [...]
This will be used in the electric network statistics, editor building selection, and the bonus gui. [...]
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
collision_box optional | :: BoundingBox | Specification of the entity collision boundaries. [...]
Specification of the entity collision boundaries. [...]
collision_mask optional | :: CollisionMaskConnector | Defaults to the mask from UtilityConstants::default_collision_masks when indexed by the entity type.
Defaults to the mask from UtilityConstants::default_collision_masks when indexed by the entity type.
map_generator_bounding_box optional | :: BoundingBox | Used instead of the collision box during map generation. [...]
Used instead of the collision box during map generation. [...]
selection_box optional | :: BoundingBox | Specification of the entity selection area. [...]
Specification of the entity selection area. [...]
drawing_box_vertical_extension optional | :: double | Specification of extra vertical space needed to see the whole entity in GUIs. [...]
Specification of extra vertical space needed to see the whole entity in GUIs. [...]
sticker_box optional | :: BoundingBox | Used to specify the area where the sticker animation can appear for entities that can have stickers on them.
Used to specify the area where the sticker animation can appear for entities that can have stickers on them.
hit_visualization_box optional | :: BoundingBox | Where beams should hit the entity. [...]
Where beams should hit the entity. [...]
trigger_target_mask optional | :: TriggerTargetMask | Defaults to the mask from UtilityConstants::default_trigger_target_mask_by_type.
Defaults to the mask from UtilityConstants::default_trigger_target_mask_by_type.
flags optional | :: EntityPrototypeFlags |
tile_buildability_rules optional | :: array[TileBuildabilityRule] |
minable optional | :: MinableProperties | The item given to the player when they mine the entity and other properties relevant to mining this entity.
The item given to the player when they mine the entity and other properties relevant to mining this entity.
surface_conditions optional | :: array[SurfaceCondition] |
deconstruction_alternative optional | :: EntityID | Used to merge multiple entities into one entry in the deconstruction planner.
Used to merge multiple entities into one entry in the deconstruction planner.
selection_priority optional | :: uint8 | The entity with the higher number is selectable before the entity with the lower number. [...]
The entity with the higher number is selectable before the entity with the lower number. [...]
build_grid_size optional | :: uint8 | Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid, like rails). [...]
Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid, like rails). [...]
remove_decoratives optional | :: `"automatic"` or `"true"` or `"false"` | Whether this entity should remove decoratives that collide with it when this entity is built. [...]
Whether this entity should remove decoratives that collide with it when this entity is built. [...]
emissions_per_second optional | :: dictionary[AirbornePollutantID → double] | Amount of emissions created (positive number) or cleaned (negative number) every second by the entity. [...]
Amount of emissions created (positive number) or cleaned (negative number) every second by the entity. [...]
shooting_cursor_size optional | :: double | The cursor size used when shooting at this entity.
The cursor size used when shooting at this entity.
created_smoke optional | :: CreateTrivialSmokeEffectItem | The smoke that is shown when the entity is placed.
The smoke that is shown when the entity is placed.
working_sound optional | :: WorkingSound | Will also work on entities that don't actually do work.
Will also work on entities that don't actually do work.
created_effect optional | :: Trigger | The effect/trigger that happens when the entity is placed.
The effect/trigger that happens when the entity is placed.
build_sound optional | :: Sound |
mined_sound optional | :: Sound |
mining_sound optional | :: Sound |
rotated_sound optional | :: Sound |
impact_category optional | :: string | Name of a ImpactCategory.
Name of a ImpactCategory.
open_sound optional | :: Sound |
close_sound optional | :: Sound |
placeable_position_visualization optional | :: Sprite |
radius_visualisation_specification optional | :: RadiusVisualisationSpecification |
stateless_visualisation optional | :: StatelessVisualisation or array[StatelessVisualisation] |
draw_stateless_visualisations_in_ghost optional | :: boolean |
build_base_evolution_requirement optional | :: double |
alert_icon_shift optional | :: Vector |
alert_icon_scale optional | :: float |
fast_replaceable_group optional | :: string | This allows you to replace an entity that's already placed, with a different one in your inventory. [...]
This allows you to replace an entity that's already placed, with a different one in your inventory. [...]
next_upgrade optional | :: EntityID | Name of the entity that will be automatically selected as the upgrade of this entity when using the upgrade planner without configuration. [...]
Name of the entity that will be automatically selected as the upgrade of this entity when using the upgrade planner without configuration. [...]
protected_from_tile_building optional | :: boolean | When this is true, this entity prototype should be included during tile collision checks with tiles that have TilePrototype::check_collision_with_entities set to true.
When this is true, this entity prototype should be included during tile collision checks with tiles that have TilePrototype::check_collision_with_entities set to true.
heating_energy optional | :: Energy | This entity can freeze if heating_energy is larger than zero.
This entity can freeze if heating_energy is larger than zero.
allow_copy_paste optional | :: boolean |
selectable_in_game optional | :: boolean |
placeable_by optional | :: ItemToPlace or array[ItemToPlace] | Item that when placed creates this entity. [...]
Item that when placed creates this entity. [...]
remains_when_mined optional | :: EntityID or array[EntityID] | The entity that remains when this one is mined, deconstructed or fast-replaced. [...]
The entity that remains when this one is mined, deconstructed or fast-replaced. [...]
additional_pastable_entities optional | :: array[EntityID] | Names of the entity prototypes this entity prototype can be pasted on to in addition to the standard supported types. [...]
Names of the entity prototypes this entity prototype can be pasted on to in addition to the standard supported types. [...]
tile_width optional | :: int32 | Used to determine how the center of the entity should be positioned when building (unless the off-grid flag is specified). [...]
Used to determine how the center of the entity should be positioned when building (unless the off-grid flag is specified). [...]
tile_height optional | :: int32 |
diagonal_tile_grid_size optional | :: TilePosition |
autoplace optional | :: AutoplaceSpecification | Used to specify the rules for placing this entity during map generation.
Used to specify the rules for placing this entity during map generation.
map_color optional | :: Color |
friendly_map_color optional | :: Color |
enemy_map_color optional | :: Color |
water_reflection optional | :: WaterReflectionDefinition | May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
ambient_sounds_group optional | :: EntityID |
ambient_sounds optional | :: WorldAmbientSoundDefinition or array[WorldAmbientSoundDefinition] |
icon_draw_specification optional | :: IconDrawSpecification | Used to specify where and how the alt-mode icons should be drawn.
Used to specify where and how the alt-mode icons should be drawn.
icons_positioning optional | :: array[IconSequencePositioning] |

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]
custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

background_color optional | :: Color | The background color of the display panel text.
The background color of the display panel text.
circuit_connector optional | :: {CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition} |
circuit_wire_max_distance optional | :: double | The maximum circuit wire distance for this entity.
The maximum circuit wire distance for this entity.
draw_circuit_wires optional | :: boolean |
draw_copper_wires optional | :: boolean |
max_text_width optional | :: uint32 | The maximum display width of the text on the display panel. [...]
The maximum display width of the text on the display panel. [...]
sprites optional | :: Sprite4Way | The display panel's graphics.
The display panel's graphics.
text_color optional | :: Color | The color of the text on the display panel.
The color of the text on the display panel.
text_shift optional | :: Vector | The shift of the text on the display panel.
The shift of the text on the display panel.

Inherited from EntityWithOwnerPrototype

allow_run_time_change_of_is_military_target optional | :: boolean | If this is true, this entity's `is_military_target` property can be changed during runtime (on the entity, not on the prototype itself).
If this is true, this entity's `is_military_target` property can be changed during runtime (on the entity, not on the prototype itself).
is_military_target optional | :: boolean | Whether this prototype should be a high priority target for enemy forces. [...]
Whether this prototype should be a high priority target for enemy forces. [...]
quality_indicator_scale optional | :: double | The default scale is based on the tile distance of the shorter dimension. [...]
The default scale is based on the tile distance of the shorter dimension. [...]
quality_indicator_shift optional | :: Vector | The shift from the bottom left corner of the selection box.
The shift from the bottom left corner of the selection box.

Inherited from EntityWithHealthPrototype

alert_when_damaged optional | :: boolean |
attack_reaction optional | :: AttackReactionItem or array[AttackReactionItem] |
corpse optional | :: EntityID or array[EntityID] | Specifies the names of the CorpsePrototype to be used when this entity dies.
Specifies the names of the CorpsePrototype to be used when this entity dies.
create_ghost_on_death optional | :: boolean |
damaged_trigger_effect optional | :: TriggerEffect |
dying_explosion optional | :: ExplosionDefinition or array[ExplosionDefinition] | The entities that are spawned in place of this one when it dies.
The entities that are spawned in place of this one when it dies.
dying_trigger_effect optional | :: TriggerEffect |
healing_per_tick optional | :: float | The amount of health automatically regenerated per tick. [...]
The amount of health automatically regenerated per tick. [...]
hide_resistances optional | :: boolean | Whether the resistances of this entity should be hidden in the entity tooltip.
Whether the resistances of this entity should be hidden in the entity tooltip.
integration_patch optional | :: Sprite4Way | May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
integration_patch_render_layer optional | :: RenderLayer | May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
loot optional | :: array[LootItem] | The loot is dropped on the ground when the entity is killed.
The loot is dropped on the ground when the entity is killed.
max_health optional | :: float | The unit health can never go over the maximum. [...]
The unit health can never go over the maximum. [...]
overkill_fraction optional | :: float | Fraction of health by which predicted damage must be exceeded before entity is considered as "predicted to die" causing turrets (and others) to stop shooting more projectiles. [...]
Fraction of health by which predicted damage must be exceeded before entity is considered as "predicted to die" causing turrets (and others) to stop shooting more projectiles. [...]
random_corpse_variation optional | :: boolean |
repair_sound optional | :: Sound | Played when this entity is repaired with a RepairToolPrototype.
Played when this entity is repaired with a RepairToolPrototype.
repair_speed_modifier optional | :: float | Multiplier of RepairToolPrototype::speed for this entity prototype.
Multiplier of RepairToolPrototype::speed for this entity prototype.
resistances optional | :: array[Resistance] | See damage.
See damage.

Inherited from EntityPrototype

additional_pastable_entities optional | :: array[EntityID] | Names of the entity prototypes this entity prototype can be pasted on to in addition to the standard supported types. [...]
Names of the entity prototypes this entity prototype can be pasted on to in addition to the standard supported types. [...]
alert_icon_scale optional | :: float |
alert_icon_shift optional | :: Vector |
allow_copy_paste optional | :: boolean |
ambient_sounds optional | :: WorldAmbientSoundDefinition or array[WorldAmbientSoundDefinition] |
ambient_sounds_group optional | :: EntityID |
autoplace optional | :: AutoplaceSpecification | Used to specify the rules for placing this entity during map generation.
Used to specify the rules for placing this entity during map generation.
build_base_evolution_requirement optional | :: double |
build_grid_size optional | :: uint8 | Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid, like rails). [...]
Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid, like rails). [...]
build_sound optional | :: Sound |
close_sound optional | :: Sound |
collision_box optional | :: BoundingBox | Specification of the entity collision boundaries. [...]
Specification of the entity collision boundaries. [...]
collision_mask optional | :: CollisionMaskConnector | Defaults to the mask from UtilityConstants::default_collision_masks when indexed by the entity type.
Defaults to the mask from UtilityConstants::default_collision_masks when indexed by the entity type.
created_effect optional | :: Trigger | The effect/trigger that happens when the entity is placed.
The effect/trigger that happens when the entity is placed.
created_smoke optional | :: CreateTrivialSmokeEffectItem | The smoke that is shown when the entity is placed.
The smoke that is shown when the entity is placed.
deconstruction_alternative optional | :: EntityID | Used to merge multiple entities into one entry in the deconstruction planner.
Used to merge multiple entities into one entry in the deconstruction planner.
diagonal_tile_grid_size optional | :: TilePosition |
draw_stateless_visualisations_in_ghost optional | :: boolean |
drawing_box_vertical_extension optional | :: double | Specification of extra vertical space needed to see the whole entity in GUIs. [...]
Specification of extra vertical space needed to see the whole entity in GUIs. [...]
emissions_per_second optional | :: dictionary[AirbornePollutantID → double] | Amount of emissions created (positive number) or cleaned (negative number) every second by the entity. [...]
Amount of emissions created (positive number) or cleaned (negative number) every second by the entity. [...]
enemy_map_color optional | :: Color |
fast_replaceable_group optional | :: string | This allows you to replace an entity that's already placed, with a different one in your inventory. [...]
This allows you to replace an entity that's already placed, with a different one in your inventory. [...]
flags optional | :: EntityPrototypeFlags |
friendly_map_color optional | :: Color |
heating_energy optional | :: Energy | This entity can freeze if heating_energy is larger than zero.
This entity can freeze if heating_energy is larger than zero.
hit_visualization_box optional | :: BoundingBox | Where beams should hit the entity. [...]
Where beams should hit the entity. [...]
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_draw_specification optional | :: IconDrawSpecification | Used to specify where and how the alt-mode icons should be drawn.
Used to specify where and how the alt-mode icons should be drawn.
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons optional | :: array[IconData] | This will be used in the electric network statistics, editor building selection, and the bonus gui. [...]
This will be used in the electric network statistics, editor building selection, and the bonus gui. [...]
icons_positioning optional | :: array[IconSequencePositioning] |
impact_category optional | :: string | Name of a ImpactCategory.
Name of a ImpactCategory.
map_color optional | :: Color |
map_generator_bounding_box optional | :: BoundingBox | Used instead of the collision box during map generation. [...]
Used instead of the collision box during map generation. [...]
minable optional | :: MinableProperties | The item given to the player when they mine the entity and other properties relevant to mining this entity.
The item given to the player when they mine the entity and other properties relevant to mining this entity.
mined_sound optional | :: Sound |
mining_sound optional | :: Sound |
next_upgrade optional | :: EntityID | Name of the entity that will be automatically selected as the upgrade of this entity when using the upgrade planner without configuration. [...]
Name of the entity that will be automatically selected as the upgrade of this entity when using the upgrade planner without configuration. [...]
open_sound optional | :: Sound |
placeable_by optional | :: ItemToPlace or array[ItemToPlace] | Item that when placed creates this entity. [...]
Item that when placed creates this entity. [...]
placeable_position_visualization optional | :: Sprite |
protected_from_tile_building optional | :: boolean | When this is true, this entity prototype should be included during tile collision checks with tiles that have TilePrototype::check_collision_with_entities set to true.
When this is true, this entity prototype should be included during tile collision checks with tiles that have TilePrototype::check_collision_with_entities set to true.
radius_visualisation_specification optional | :: RadiusVisualisationSpecification |
remains_when_mined optional | :: EntityID or array[EntityID] | The entity that remains when this one is mined, deconstructed or fast-replaced. [...]
The entity that remains when this one is mined, deconstructed or fast-replaced. [...]
remove_decoratives optional | :: `"automatic"` or `"true"` or `"false"` | Whether this entity should remove decoratives that collide with it when this entity is built. [...]
Whether this entity should remove decoratives that collide with it when this entity is built. [...]
rotated_sound optional | :: Sound |
selectable_in_game optional | :: boolean |
selection_box optional | :: BoundingBox | Specification of the entity selection area. [...]
Specification of the entity selection area. [...]
selection_priority optional | :: uint8 | The entity with the higher number is selectable before the entity with the lower number. [...]
The entity with the higher number is selectable before the entity with the lower number. [...]
shooting_cursor_size optional | :: double | The cursor size used when shooting at this entity.
The cursor size used when shooting at this entity.
stateless_visualisation optional | :: StatelessVisualisation or array[StatelessVisualisation] |
sticker_box optional | :: BoundingBox | Used to specify the area where the sticker animation can appear for entities that can have stickers on them.
Used to specify the area where the sticker animation can appear for entities that can have stickers on them.
surface_conditions optional | :: array[SurfaceCondition] |
tile_buildability_rules optional | :: array[TileBuildabilityRule] |
tile_height optional | :: int32 |
tile_width optional | :: int32 | Used to determine how the center of the entity should be positioned when building (unless the off-grid flag is specified). [...]
Used to determine how the center of the entity should be positioned when building (unless the off-grid flag is specified). [...]
trigger_target_mask optional | :: TriggerTargetMask | Defaults to the mask from UtilityConstants::default_trigger_target_mask_by_type.
Defaults to the mask from UtilityConstants::default_trigger_target_mask_by_type.
water_reflection optional | :: WaterReflectionDefinition | May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
May also be defined inside `graphics_set` instead of directly in the entity prototype. [...]
working_sound optional | :: WorkingSound | Will also work on entities that don't actually do work.
Will also work on entities that don't actually do work.

Inherited from Prototype

custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### sprites :: Sprite4Way optional

The display panel's graphics.

### max_text_width :: uint32 optional

Default: `400`

The maximum display width of the text on the display panel. If the text exceeds this width it will be wrapped so that it continues on the next line.

### text_shift :: Vector optional

The shift of the text on the display panel.

### text_color :: Color optional

The color of the text on the display panel.

### background_color :: Color optional

The background color of the display panel text.

### circuit_wire_max_distance :: double optional

Default: `0`

The maximum circuit wire distance for this entity.

### draw_copper_wires :: boolean optional

Default: `true`

### draw_circuit_wires :: boolean optional

Default: `true`

### circuit_connector :: {CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition} optional