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# Factorio Runtime Docs Version 2.0.77

# LuaCargoHatch - Runtime Docs

## Class LuaCargoHatch

A cargo hatch.

## Members

create_cargo_pod() | → LuaEntity | Creates a cargo pod for output at the owning entity hatch location.
Creates a cargo pod for output at the owning entity hatch location.
owner | :: R LuaEntity |
busy | :: R boolean |
reserved | :: R boolean |
is_input_compatible | :: R boolean |
is_output_compatible | :: R boolean |
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

## Methods

### create_cargo_pod() → LuaEntity

Creates a cargo pod for output at the owning entity hatch location.

## Attributes

### owner :: Read LuaEntity

### busy :: Read boolean

### reserved :: Read boolean

### is_input_compatible :: Read boolean

### is_output_compatible :: Read boolean

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Class used in

- LuaEntity::create_cargo_pod()
- LuaEntity::cargo_hatches
- CargoDestination
- RegistrationTarget