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# Factorio Prototype Docs Version 2.0.77

# OffshorePumpGraphicsSet - Prototype Docs

## OffshorePumpGraphicsSet :: struct

## Properties

- default
- sorted

animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 0.
Rendered in "object" layer, with secondary draw order 0.
base_render_layer optional | :: RenderLayer |
underwater_layer_offset optional | :: int8 |
fluid_animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 20.
Rendered in "object" layer, with secondary draw order 20.
glass_pictures optional | :: Sprite4Way | Rendered in "object" layer, with secondary draw order 40.
Rendered in "object" layer, with secondary draw order 40.
base_pictures optional | :: Sprite4Way | Rendered in layer specified by `base_render_layer`, with secondary draw order 0.
Rendered in layer specified by `base_render_layer`, with secondary draw order 0.
underwater_pictures optional | :: Sprite4Way | Drawn by tile renderer when water animation is enabled.
Drawn by tile renderer when water animation is enabled.
water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection.
Refer to EntityPrototype::water_reflection.

animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 0.
Rendered in "object" layer, with secondary draw order 0.
base_pictures optional | :: Sprite4Way | Rendered in layer specified by `base_render_layer`, with secondary draw order 0.
Rendered in layer specified by `base_render_layer`, with secondary draw order 0.
base_render_layer optional | :: RenderLayer |
fluid_animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 20.
Rendered in "object" layer, with secondary draw order 20.
glass_pictures optional | :: Sprite4Way | Rendered in "object" layer, with secondary draw order 40.
Rendered in "object" layer, with secondary draw order 40.
underwater_layer_offset optional | :: int8 |
underwater_pictures optional | :: Sprite4Way | Drawn by tile renderer when water animation is enabled.
Drawn by tile renderer when water animation is enabled.
water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection.
Refer to EntityPrototype::water_reflection.

## Properties

### animation :: Animation4Way optional

Rendered in "object" layer, with secondary draw order 0.

### base_render_layer :: RenderLayer optional

Default: `"ground-patch"`

### underwater_layer_offset :: int8 optional

Default: `1`

### fluid_animation :: Animation4Way optional

Rendered in "object" layer, with secondary draw order 20.

### glass_pictures :: Sprite4Way optional

Rendered in "object" layer, with secondary draw order 40.

### base_pictures :: Sprite4Way optional

Rendered in layer specified by `base_render_layer`, with secondary draw order 0.

### underwater_pictures :: Sprite4Way optional

Drawn by tile renderer when water animation is enabled.

### water_reflection :: WaterReflectionDefinition optional

Refer to EntityPrototype::water_reflection.

Type used in

- OffshorePumpPrototype::graphics_set