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# Factorio Prototype Docs Version 2.0.77

# DontKillManuallyAchievementPrototype - Prototype Docs

## DontKillManuallyAchievementPrototype 'dont-kill-manually-achievement'

This prototype is used for receiving an achievement when the player kill first entity using artillery.

Inherits from AchievementPrototypeWithCondition « AchievementPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

to_kill optional | :: EntityID | This will disable the achievement, if this entity is killed manually. [...]
This will disable the achievement, if this entity is killed manually. [...]
type_not_to_kill optional | :: string | This will disable the achievement, if this entity type is killed manually. [...]
This will disable the achievement, if this entity type is killed manually. [...]

Inherited from AchievementPrototypeWithCondition

objective_condition optional | :: `"game-finished"` or `"rocket-launched"` or `"late-research"` | The condition that needs to be met to receive the achievement. [...]
The condition that needs to be met to receive the achievement. [...]

Inherited from AchievementPrototype

icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.
allowed_without_fight optional | :: boolean | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]
custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

to_kill optional | :: EntityID | This will disable the achievement, if this entity is killed manually. [...]
This will disable the achievement, if this entity is killed manually. [...]
type_not_to_kill optional | :: string | This will disable the achievement, if this entity type is killed manually. [...]
This will disable the achievement, if this entity type is killed manually. [...]

Inherited from AchievementPrototypeWithCondition

objective_condition optional | :: `"game-finished"` or `"rocket-launched"` or `"late-research"` | The condition that needs to be met to receive the achievement. [...]
The condition that needs to be met to receive the achievement. [...]

Inherited from AchievementPrototype

allowed_without_fight optional | :: boolean | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.

Inherited from Prototype

custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### to_kill :: EntityID optional

This will disable the achievement, if this entity is killed manually. If you kill this entity with artillery first, you receive the achievement.

### type_not_to_kill :: string optional

This will disable the achievement, if this entity type is killed manually. If you kill this entity type with artillery first, you receive the achievement.

#### Example

    type_not_to_kill = "unit-spawner"