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# Factorio Prototype Docs Version 2.0.77

# UtilitySounds - Prototype Docs

## UtilitySounds 'utility-sounds'

Sounds used by the game that are not specific to certain prototypes.

Prototype limited to 1 total instances.

Inherits from PrototypeBase

## Properties

- default
- sorted

gui_click | :: Sound |
gui_switch | :: Sound |
list_box_click | :: Sound |
build_small | :: Sound |
build_medium | :: Sound |
build_large | :: Sound |
build_huge | :: Sound |
cannot_build | :: Sound |
build_blueprint_small | :: Sound |
build_blueprint_medium | :: Sound |
build_blueprint_large | :: Sound |
build_blueprint_huge | :: Sound |
build_ghost_upgrade | :: Sound |
build_ghost_upgrade_cancel | :: Sound |
build_animated_small | :: Sound |
build_animated_medium | :: Sound |
build_animated_large | :: Sound |
build_animated_huge | :: Sound |
deconstruct_small | :: Sound |
deconstruct_medium | :: Sound |
deconstruct_large | :: Sound |
deconstruct_huge | :: Sound |
deconstruct_robot | :: Sound |
rotated_small | :: Sound |
rotated_medium | :: Sound |
rotated_large | :: Sound |
rotated_huge | :: Sound |
axe_mining_ore | :: Sound |
axe_mining_stone | :: Sound |
mining_wood | :: Sound |
axe_fighting | :: Sound |
alert_destroyed | :: Sound |
console_message | :: Sound |
scenario_message | :: Sound |
new_objective | :: Sound |
game_lost | :: Sound |
game_won | :: Sound |
metal_walking_sound | :: Sound |
research_completed | :: Sound |
default_manual_repair | :: Sound |
crafting_finished | :: Sound |
inventory_click | :: Sound |
inventory_move | :: Sound |
clear_cursor | :: Sound |
armor_insert | :: Sound |
armor_remove | :: Sound |
achievement_unlocked | :: Sound |
wire_connect_pole | :: Sound |
wire_disconnect | :: Sound |
wire_pickup | :: Sound |
tutorial_notice | :: Sound |
smart_pipette | :: Sound |
switch_gun | :: Sound |
picked_up_item | :: Sound |
paste_activated | :: Sound |
item_deleted | :: Sound |
entity_settings_pasted | :: Sound |
entity_settings_copied | :: Sound |
item_spawned | :: Sound |
confirm | :: Sound |
undo | :: Sound |
drop_item | :: Sound |
rail_plan_start | :: Sound |
default_driving_sound | :: InterruptibleSound |
default_landing_steps | :: Sound |
segment_dying_sound optional | :: Sound | Only present when the Space Age mod is loaded.
Only present when the Space Age mod is loaded.

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

achievement_unlocked | :: Sound |
alert_destroyed | :: Sound |
armor_insert | :: Sound |
armor_remove | :: Sound |
axe_fighting | :: Sound |
axe_mining_ore | :: Sound |
axe_mining_stone | :: Sound |
build_animated_huge | :: Sound |
build_animated_large | :: Sound |
build_animated_medium | :: Sound |
build_animated_small | :: Sound |
build_blueprint_huge | :: Sound |
build_blueprint_large | :: Sound |
build_blueprint_medium | :: Sound |
build_blueprint_small | :: Sound |
build_ghost_upgrade | :: Sound |
build_ghost_upgrade_cancel | :: Sound |
build_huge | :: Sound |
build_large | :: Sound |
build_medium | :: Sound |
build_small | :: Sound |
cannot_build | :: Sound |
clear_cursor | :: Sound |
confirm | :: Sound |
console_message | :: Sound |
crafting_finished | :: Sound |
deconstruct_huge | :: Sound |
deconstruct_large | :: Sound |
deconstruct_medium | :: Sound |
deconstruct_robot | :: Sound |
deconstruct_small | :: Sound |
default_driving_sound | :: InterruptibleSound |
default_landing_steps | :: Sound |
default_manual_repair | :: Sound |
drop_item | :: Sound |
entity_settings_copied | :: Sound |
entity_settings_pasted | :: Sound |
game_lost | :: Sound |
game_won | :: Sound |
gui_click | :: Sound |
gui_switch | :: Sound |
inventory_click | :: Sound |
inventory_move | :: Sound |
item_deleted | :: Sound |
item_spawned | :: Sound |
list_box_click | :: Sound |
metal_walking_sound | :: Sound |
mining_wood | :: Sound |
new_objective | :: Sound |
paste_activated | :: Sound |
picked_up_item | :: Sound |
rail_plan_start | :: Sound |
research_completed | :: Sound |
rotated_huge | :: Sound |
rotated_large | :: Sound |
rotated_medium | :: Sound |
rotated_small | :: Sound |
scenario_message | :: Sound |
smart_pipette | :: Sound |
switch_gun | :: Sound |
tutorial_notice | :: Sound |
undo | :: Sound |
wire_connect_pole | :: Sound |
wire_disconnect | :: Sound |
wire_pickup | :: Sound |
segment_dying_sound optional | :: Sound | Only present when the Space Age mod is loaded.
Only present when the Space Age mod is loaded.

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### gui_click :: Sound

### gui_switch :: Sound

### list_box_click :: Sound

### build_small :: Sound

### build_medium :: Sound

### build_large :: Sound

### build_huge :: Sound

### cannot_build :: Sound

### build_blueprint_small :: Sound

### build_blueprint_medium :: Sound

### build_blueprint_large :: Sound

### build_blueprint_huge :: Sound

### build_ghost_upgrade :: Sound

### build_ghost_upgrade_cancel :: Sound

### build_animated_small :: Sound

### build_animated_medium :: Sound

### build_animated_large :: Sound

### build_animated_huge :: Sound

### deconstruct_small :: Sound

### deconstruct_medium :: Sound

### deconstruct_large :: Sound

### deconstruct_huge :: Sound

### deconstruct_robot :: Sound

### rotated_small :: Sound

### rotated_medium :: Sound

### rotated_large :: Sound

### rotated_huge :: Sound

### axe_mining_ore :: Sound

### axe_mining_stone :: Sound

### mining_wood :: Sound

### axe_fighting :: Sound

### alert_destroyed :: Sound

### console_message :: Sound

### scenario_message :: Sound

### new_objective :: Sound

### game_lost :: Sound

### game_won :: Sound

### metal_walking_sound :: Sound

### research_completed :: Sound

### default_manual_repair :: Sound

### crafting_finished :: Sound

### inventory_click :: Sound

### inventory_move :: Sound

### clear_cursor :: Sound

### armor_insert :: Sound

### armor_remove :: Sound

### achievement_unlocked :: Sound

### wire_connect_pole :: Sound

### wire_disconnect :: Sound

### wire_pickup :: Sound

### tutorial_notice :: Sound

### smart_pipette :: Sound

### switch_gun :: Sound

### picked_up_item :: Sound

### paste_activated :: Sound

### item_deleted :: Sound

### entity_settings_pasted :: Sound

### entity_settings_copied :: Sound

### item_spawned :: Sound

### confirm :: Sound

### undo :: Sound

### drop_item :: Sound

### rail_plan_start :: Sound

### default_driving_sound :: InterruptibleSound

### default_landing_steps :: Sound

### segment_dying_sound :: Sound optional

Only present when the Space Age mod is loaded.