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# Factorio Runtime Docs Version 2.0.77

# LuaMiningDrillControlBehavior - Runtime Docs

## Class LuaMiningDrillControlBehavior extends LuaGenericOnOffControlBehavior

Control behavior for mining drills.

Inherits from LuaGenericOnOffControlBehavior « LuaControlBehavior

## Members

circuit_read_resources | :: RW boolean | `true` if this drill should send the resources in the field to the circuit network. [...]
`true` if this drill should send the resources in the field to the circuit network. [...]
resource_read_mode | :: RW defines.control_behavior.mining_drill.resource_read_mode | If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.
If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.
resource_read_targets | :: R array[LuaEntity] | The resource entities that the mining drill will send information about to the circuit network or an empty array.
The resource entities that the mining drill will send information about to the circuit network or an empty array.
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaGenericOnOffControlBehavior

disabled | :: R boolean | If the entity is currently disabled because of the control behavior.
If the entity is currently disabled because of the control behavior.
circuit_enable_disable | :: RW boolean | `true` if this entity enable/disable state is controlled by circuit condition
`true` if this entity enable/disable state is controlled by circuit condition
circuit_condition | :: RW CircuitConditionDefinition? | The circuit condition. [...]
The circuit condition. [...]
connect_to_logistic_network | :: RW boolean | `true` if this should connect to the logistic network.
`true` if this should connect to the logistic network.
logistic_condition | :: RW CircuitConditionDefinition? | The logistic condition. [...]
The logistic condition. [...]

Inherited from LuaControlBehavior

get_circuit_network(wire_connector_id) | → LuaCircuitNetwork? |
type | :: R defines.control_behavior.type | The concrete type of this control behavior.
The concrete type of this control behavior.
entity | :: R LuaEntity | The entity this control behavior belongs to.
The entity this control behavior belongs to.

## Attributes

### circuit_read_resources :: Read|Write boolean

`true` if this drill should send the resources in the field to the circuit network.

Which resources depends on LuaMiningDrillControlBehavior::resource_read_mode

### resource_read_mode :: Read|Write defines.control_behavior.mining_drill.resource_read_mode

If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.

### resource_read_targets :: Read array[LuaEntity]

The resource entities that the mining drill will send information about to the circuit network or an empty array.

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.