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# Factorio Prototype Docs Version 2.0.77

# LinkedGameControl - Prototype Docs

## LinkedGameControl :: union

The internal name of a game control (key binding).

#### Union members

`"move-up"` |
`"move-down"` |
`"move-left"` |
`"move-right"` |
`"alternative-gui-move-up"` |
`"alternative-gui-move-down"` |
`"alternative-gui-move-left"` |
`"alternative-gui-move-right"` |
`"open-character-gui"` |
`"open-gui"` |
`"confirm-gui"` |
`"toggle-free-cursor"` |
`"mine"` |
`"build"` |
`"build-ghost"` |
`"super-forced-build"` |
`"clear-cursor"` |
`"pipette"` |
`"rotate"` |
`"reverse-rotate"` |
`"flip-horizontal"` |
`"flip-vertical"` |
`"pick-items"` |
`"drop-cursor"` |
`"show-info"` |
`"shoot-enemy"` |
`"shoot-selected"` |
`"next-weapon"` |
`"toggle-driving"` |
`"zoom-in"` |
`"zoom-out"` |
`"use-item"` |
`"alternative-use-item"` |
`"toggle-console"` |
`"copy-entity-settings"` |
`"paste-entity-settings"` |
`"controller-gui-logistics-tab"` |
`"controller-gui-character-tab"` |
`"controller-gui-crafting-tab"` |
`"toggle-rail-layer"` |
`"select-for-blueprint"` |
`"select-for-cancel-deconstruct"` |
`"select-for-super-forced-deconstruct"` |
`"reverse-select"` |
`"alt-reverse-select"` |
`"deselect"` |
`"cycle-blueprint-forwards"` |
`"cycle-blueprint-backwards"` |
`"focus-search"` |
`"larger-terrain-building-area"` |
`"smaller-terrain-building-area"` |
`"remove-pole-cables"` |
`"build-with-obstacle-avoidance"` |
`"add-station"` |
`"add-temporary-station"` |
`"rename-all"` |
`"fast-wait-condition"` |
`"drag-map"` |
`"move-tag"` |
`"place-in-chat"` |
`"place-ping"` |
`"pin"` |
`"activate-tooltip"` |
`"next-surface"` |
`"previous-surface"` |
`"cycle-quality-up"` |
`"cycle-quality-down"` |
`"scroll-tooltip-up"` |
`"scroll-tooltip-down"` |
`"craft"` |
`"craft-5"` |
`"craft-all"` |
`"cancel-craft"` |
`"cancel-craft-5"` |
`"cancel-craft-all"` |
`"pick-item"` |
`"stack-transfer"` |
`"inventory-transfer"` |
`"fast-entity-transfer"` |
`"cursor-split"` |
`"stack-split"` |
`"inventory-split"` |
`"fast-entity-split"` |
`"toggle-filter"` |
`"open-item"` |
`"copy-inventory-filter"` |
`"paste-inventory-filter"` |
`"show-quick-panel"` |
`"next-quick-panel-page"` |
`"previous-quick-panel-page"` |
`"next-quick-panel-tab"` |
`"previous-quick-panel-tab"` |
`"rotate-active-quick-bars"` |
`"next-active-quick-bar"` |
`"previous-active-quick-bar"` |
`"quick-bar-button-1"` |
`"quick-bar-button-2"` |
`"quick-bar-button-3"` |
`"quick-bar-button-4"` |
`"quick-bar-button-5"` |
`"quick-bar-button-6"` |
`"quick-bar-button-7"` |
`"quick-bar-button-8"` |
`"quick-bar-button-9"` |
`"quick-bar-button-10"` |
`"quick-bar-button-1-secondary"` |
`"quick-bar-button-2-secondary"` |
`"quick-bar-button-3-secondary"` |
`"quick-bar-button-4-secondary"` |
`"quick-bar-button-5-secondary"` |
`"quick-bar-button-6-secondary"` |
`"quick-bar-button-7-secondary"` |
`"quick-bar-button-8-secondary"` |
`"quick-bar-button-9-secondary"` |
`"quick-bar-button-10-secondary"` |
`"action-bar-select-page-1"` |
`"action-bar-select-page-2"` |
`"action-bar-select-page-3"` |
`"action-bar-select-page-4"` |
`"action-bar-select-page-5"` |
`"action-bar-select-page-6"` |
`"action-bar-select-page-7"` |
`"action-bar-select-page-8"` |
`"action-bar-select-page-9"` |
`"action-bar-select-page-10"` |
`"copy"` |
`"cut"` |
`"paste"` |
`"cycle-clipboard-forwards"` |
`"cycle-clipboard-backwards"` |
`"undo"` |
`"redo"` |
`"toggle-menu"` |
`"toggle-map"` |
`"close-menu"` |
`"open-technology-gui"` |
`"production-statistics"` |
`"logistic-networks"` |
`"toggle-blueprint-library"` |
`"open-trains-gui"` |
`"open-factoriopedia"` |
`"back"` |
`"forward"` |
`"pause-game"` |
`"confirm-message"` |
`"previous-mod"` |
`"connect-train"` |
`"disconnect-train"` |
`"submit-feedback"` |
`"editor-next-variation"` |
`"editor-previous-variation"` |
`"editor-clone-item"` |
`"editor-delete-item"` |
`"editor-toggle-pause"` |
`"editor-tick-once"` |
`"editor-speed-up"` |
`"editor-speed-down"` |
`"editor-reset-speed"` |
`"editor-set-clone-brush-source"` |
`"editor-set-clone-brush-destination"` |
`"editor-switch-to-surface"` |
`"editor-remove-scripting-object"` |
`"debug-toggle-atlas-gui"` |
`"debug-toggle-gui-visibility"` |
`"debug-toggle-debug-settings"` |
`"debug-toggle-basic"` |
`"debug-reset-zoom"` |
`"debug-reset-zoom-2x"` |
`"toggle-gui-debug"` |
`"toggle-gui-style-view"` |
`"toggle-gui-shadows"` |
`"toggle-gui-glows"` |
`"open-prototypes-gui"` |
`"open-prototype-explorer-gui"` |
`"increase-ui-scale"` |
`"decrease-ui-scale"` |
`"reset-ui-scale"` |
`"slash-editor"` |
`"toggle-entity"` |
`"next-player-in-replay"` |
`"move-blueprint-absolute-grid-up"` |
`"move-blueprint-absolute-grid-down"` |
`"move-blueprint-absolute-grid-left"` |
`"move-blueprint-absolute-grid-right"` |
`"move-blueprint-entities-up"` |
`"move-blueprint-entities-down"` |
`"move-blueprint-entities-left"` |
`"move-blueprint-entities-right"` |
`"play-next-track"` |
`"play-previous-track"` |
`"pause-resume-music"` |
`""` | Indicates no linked game control.

Type used in

- CustomInputPrototype::linked_game_control