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# Factorio Prototype Docs Version 2.0.77

# RepairToolPrototype - Prototype Docs

## RepairToolPrototype 'repair-tool'

A repair pack. Using the tool decreases durability to restore entity health.

Inherits from ToolPrototype « ItemPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

speed | :: float | Entity health repaired per used ToolPrototype::durability. [...]
Entity health repaired per used ToolPrototype::durability. [...]

Inherited from ToolPrototype

durability optional | :: double | The durability of this tool. [...]
The durability of this tool. [...]
durability_description_key optional | :: string | May not be longer than 200 characters.
May not be longer than 200 characters.
durability_description_value optional | :: string | May not be longer than 200 characters. [...]
May not be longer than 200 characters. [...]
infinite optional | :: boolean | Whether this tool has infinite durability. [...]
Whether this tool has infinite durability. [...]

Inherited from ItemPrototype

stack_size | :: ItemCountType | Count of items of the same name that can be stored in one inventory slot. [...]
Count of items of the same name that can be stored in one inventory slot. [...]
icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
dark_background_icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
dark_background_icon optional | :: FileName | If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]
If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]
dark_background_icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
place_result optional | :: EntityID | Name of the EntityPrototype that can be built using this item. [...]
Name of the EntityPrototype that can be built using this item. [...]
place_as_equipment_result optional | :: EquipmentID |
fuel_category optional | :: FuelCategoryID | Must exist when a nonzero fuel_value is defined.
Must exist when a nonzero fuel_value is defined.
burnt_result optional | :: ItemID | The item that is the result when this item gets burned as fuel.
The item that is the result when this item gets burned as fuel.
spoil_result optional | :: ItemID |
plant_result optional | :: EntityID |
place_as_tile optional | :: PlaceAsTile |
pictures optional | :: SpriteVariations | Used to give the item multiple different icons so that they look less uniform on belts. [...]
Used to give the item multiple different icons so that they look less uniform on belts. [...]
flags optional | :: ItemPrototypeFlags | Specifies some properties of the item.
Specifies some properties of the item.
spoil_ticks optional | :: uint32 |
fuel_value optional | :: Energy | Amount of energy the item gives when used as fuel. [...]
Amount of energy the item gives when used as fuel. [...]
fuel_acceleration_multiplier optional | :: double | Must be 0 or positive.
Must be 0 or positive.
fuel_top_speed_multiplier optional | :: double | Must be 0 or positive.
Must be 0 or positive.
fuel_emissions_multiplier optional | :: double |
fuel_acceleration_multiplier_quality_bonus optional | :: double | Additional fuel acceleration multiplier per quality level. [...]
Additional fuel acceleration multiplier per quality level. [...]
fuel_top_speed_multiplier_quality_bonus optional | :: double | Additional fuel top speed multiplier per quality level. [...]
Additional fuel top speed multiplier per quality level. [...]
weight optional | :: Weight | The default weight is calculated automatically from recipes and falls back to UtilityConstants::default_item_weight. [...]
The default weight is calculated automatically from recipes and falls back to UtilityConstants::default_item_weight. [...]
ingredient_to_weight_coefficient optional | :: double |
fuel_glow_color optional | :: Color | Colors the glow of the burner energy source when this fuel is burned. [...]
Colors the glow of the burner energy source when this fuel is burned. [...]
open_sound optional | :: Sound |
close_sound optional | :: Sound |
pick_sound optional | :: Sound |
drop_sound optional | :: Sound |
inventory_move_sound optional | :: Sound |
default_import_location optional | :: SpaceLocationID |
color_hint optional | :: ColorHintSpecification | Only used by hidden setting, support may be limited.
Only used by hidden setting, support may be limited.
has_random_tint optional | :: boolean |
spoil_to_trigger_result optional | :: SpoilToTriggerResult |
destroyed_by_dropping_trigger optional | :: Trigger | The effect/trigger that happens when an item is destroyed by being dropped on a TilePrototype marked as destroying dropped items. [...]
The effect/trigger that happens when an item is destroyed by being dropped on a TilePrototype marked as destroying dropped items. [...]
rocket_launch_products optional | :: array[ItemProductPrototype] |
send_to_orbit_mode optional | :: SendToOrbitMode | The way this item works when we try to send it to the orbit on its own. [...]
The way this item works when we try to send it to the orbit on its own. [...]
moved_to_hub_when_building optional | :: boolean | Whether this item should be moved to the hub when space platform performs building, upgrade or deconstruction and is left with this item. [...]
Whether this item should be moved to the hub when space platform performs building, upgrade or deconstruction and is left with this item. [...]
random_tint_color optional | :: Color | Randomly tints item instances on belts and in the world. [...]
Randomly tints item instances on belts and in the world. [...]
spoil_level optional | :: uint8 | Used by Inserters with spoil priority. [...]
Used by Inserters with spoil priority. [...]
auto_recycle optional | :: boolean | Whether the item should be included in the self-recycling recipes automatically generated by the quality mod. [...]
Whether the item should be included in the self-recycling recipes automatically generated by the quality mod. [...]

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]
custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

speed | :: float | Entity health repaired per used ToolPrototype::durability. [...]
Entity health repaired per used ToolPrototype::durability. [...]

Inherited from ToolPrototype

durability optional | :: double | The durability of this tool. [...]
The durability of this tool. [...]
durability_description_key optional | :: string | May not be longer than 200 characters.
May not be longer than 200 characters.
durability_description_value optional | :: string | May not be longer than 200 characters. [...]
May not be longer than 200 characters. [...]
infinite optional | :: boolean | Whether this tool has infinite durability. [...]
Whether this tool has infinite durability. [...]

Inherited from ItemPrototype

stack_size | :: ItemCountType | Count of items of the same name that can be stored in one inventory slot. [...]
Count of items of the same name that can be stored in one inventory slot. [...]
auto_recycle optional | :: boolean | Whether the item should be included in the self-recycling recipes automatically generated by the quality mod. [...]
Whether the item should be included in the self-recycling recipes automatically generated by the quality mod. [...]
burnt_result optional | :: ItemID | The item that is the result when this item gets burned as fuel.
The item that is the result when this item gets burned as fuel.
close_sound optional | :: Sound |
color_hint optional | :: ColorHintSpecification | Only used by hidden setting, support may be limited.
Only used by hidden setting, support may be limited.
dark_background_icon optional | :: FileName | If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]
If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]
dark_background_icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
dark_background_icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
default_import_location optional | :: SpaceLocationID |
destroyed_by_dropping_trigger optional | :: Trigger | The effect/trigger that happens when an item is destroyed by being dropped on a TilePrototype marked as destroying dropped items. [...]
The effect/trigger that happens when an item is destroyed by being dropped on a TilePrototype marked as destroying dropped items. [...]
drop_sound optional | :: Sound |
flags optional | :: ItemPrototypeFlags | Specifies some properties of the item.
Specifies some properties of the item.
fuel_acceleration_multiplier optional | :: double | Must be 0 or positive.
Must be 0 or positive.
fuel_acceleration_multiplier_quality_bonus optional | :: double | Additional fuel acceleration multiplier per quality level. [...]
Additional fuel acceleration multiplier per quality level. [...]
fuel_category optional | :: FuelCategoryID | Must exist when a nonzero fuel_value is defined.
Must exist when a nonzero fuel_value is defined.
fuel_emissions_multiplier optional | :: double |
fuel_glow_color optional | :: Color | Colors the glow of the burner energy source when this fuel is burned. [...]
Colors the glow of the burner energy source when this fuel is burned. [...]
fuel_top_speed_multiplier optional | :: double | Must be 0 or positive.
Must be 0 or positive.
fuel_top_speed_multiplier_quality_bonus optional | :: double | Additional fuel top speed multiplier per quality level. [...]
Additional fuel top speed multiplier per quality level. [...]
fuel_value optional | :: Energy | Amount of energy the item gives when used as fuel. [...]
Amount of energy the item gives when used as fuel. [...]
has_random_tint optional | :: boolean |
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
ingredient_to_weight_coefficient optional | :: double |
inventory_move_sound optional | :: Sound |
moved_to_hub_when_building optional | :: boolean | Whether this item should be moved to the hub when space platform performs building, upgrade or deconstruction and is left with this item. [...]
Whether this item should be moved to the hub when space platform performs building, upgrade or deconstruction and is left with this item. [...]
open_sound optional | :: Sound |
pick_sound optional | :: Sound |
pictures optional | :: SpriteVariations | Used to give the item multiple different icons so that they look less uniform on belts. [...]
Used to give the item multiple different icons so that they look less uniform on belts. [...]
place_as_equipment_result optional | :: EquipmentID |
place_as_tile optional | :: PlaceAsTile |
place_result optional | :: EntityID | Name of the EntityPrototype that can be built using this item. [...]
Name of the EntityPrototype that can be built using this item. [...]
plant_result optional | :: EntityID |
random_tint_color optional | :: Color | Randomly tints item instances on belts and in the world. [...]
Randomly tints item instances on belts and in the world. [...]
rocket_launch_products optional | :: array[ItemProductPrototype] |
send_to_orbit_mode optional | :: SendToOrbitMode | The way this item works when we try to send it to the orbit on its own. [...]
The way this item works when we try to send it to the orbit on its own. [...]
spoil_level optional | :: uint8 | Used by Inserters with spoil priority. [...]
Used by Inserters with spoil priority. [...]
spoil_result optional | :: ItemID |
spoil_ticks optional | :: uint32 |
spoil_to_trigger_result optional | :: SpoilToTriggerResult |
weight optional | :: Weight | The default weight is calculated automatically from recipes and falls back to UtilityConstants::default_item_weight. [...]
The default weight is calculated automatically from recipes and falls back to UtilityConstants::default_item_weight. [...]

Inherited from Prototype

custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.
Allows to add extra description items to the tooltip and Factoriopedia.
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden optional | :: boolean |
hidden_in_factoriopedia optional | :: boolean |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### speed :: float

Entity health repaired per used ToolPrototype::durability. E.g. a repair tool with 5 durability and a repair speed of 2 will restore 10 health.

This is then multiplied by the EntityWithHealthPrototype::repair_speed_modifier of the entity.