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# Factorio Runtime Docs Version 2.0.77

# MapGenSize - Runtime Docs

## MapGenSize :: union

A floating point number specifying an amount.

For backwards compatibility, MapGenSizes can also be specified as a string, which will be converted to a number (when queried, a number will always be returned).

The map generation algorithm officially supports the range of values the in-game map generation screen shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.

#### Union members

float | Specifying a map gen dimension.
`"none"` | equivalent to `0`.
`"very-low"` | equivalent to `1/2`.
`"very-small"` | equivalent to `1/2`.
`"very-poor"` | equivalent to `1/2`.
`"low"` | equivalent to `1/sqrt(2)`.
`"small"` | equivalent to `1/sqrt(2)`.
`"poor"` | equivalent to `1/sqrt(2)`.
`"normal"` | equivalent to `1`.
`"medium"` | equivalent to `1`.
`"regular"` | equivalent to `1`.
`"high"` | equivalent to `sqrt(2)`.
`"big"` | equivalent to `sqrt(2)`.
`"good"` | equivalent to `sqrt(2)`.
`"very-high"` | equivalent to `2`.
`"very-big"` | equivalent to `2`.
`"very-good"` | equivalent to `2`.

Concept used in

- AutoplaceControl
- CliffPlacementSettings
- MapGenSettings