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# Factorio Runtime Docs Version 2.0.77

# LuaReactorControlBehavior - Runtime Docs

## Class LuaReactorControlBehavior extends LuaControlBehavior

Control behavior for Reactor

Inherits from LuaControlBehavior

## Members

read_fuel | :: RW boolean | If this will read fuel inventory and currently burning fuel
If this will read fuel inventory and currently burning fuel
read_temperature | :: RW boolean | If this will read temperature of the reactor
If this will read temperature of the reactor
temperature_signal | :: RW SignalID? |
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaControlBehavior

get_circuit_network(wire_connector_id) | → LuaCircuitNetwork? |
type | :: R defines.control_behavior.type | The concrete type of this control behavior.
The concrete type of this control behavior.
entity | :: R LuaEntity | The entity this control behavior belongs to.
The entity this control behavior belongs to.

## Attributes

### read_fuel :: Read|Write boolean

If this will read fuel inventory and currently burning fuel

### read_temperature :: Read|Write boolean

If this will read temperature of the reactor

### temperature_signal :: Read|Write SignalID?

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.