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# Factorio Runtime Docs Version 2.0.77

# LuaAutoplaceControlPrototype - Runtime Docs

## Class LuaAutoplaceControlPrototype extends LuaPrototypeBase

Prototype of an autoplace control.

Inherits from LuaPrototypeBase

## Members

richness | :: R boolean |
can_be_disabled | :: R boolean |
category | :: R `"resource"` or `"terrain"` or `"cliff"` or `"enemy"` | Category name of this prototype.
Category name of this prototype.
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaPrototypeBase

type | :: R string | Type of this prototype.
Type of this prototype.
name | :: R string | Name of this prototype.
Name of this prototype.
order | :: R string | The string used to alphabetically sort these prototypes. [...]
The string used to alphabetically sort these prototypes. [...]
localised_name | :: R LocalisedString |
localised_description | :: R LocalisedString |
factoriopedia_description | :: R LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
group | :: R LuaGroup | Group of this prototype.
Group of this prototype.
subgroup | :: R LuaGroup | Subgroup of this prototype.
Subgroup of this prototype.
hidden | :: R boolean |
hidden_in_factoriopedia | :: R boolean |
parameter | :: R boolean |
custom_tooltip_fields | :: R array[CustomTooltipField]? | Extra description items in the tooltip and Factoriopedia.
Extra description items in the tooltip and Factoriopedia.

## Attributes

### richness :: Read boolean

### can_be_disabled :: Read boolean

### category :: Read `"resource"` or `"terrain"` or `"cliff"` or `"enemy"`

Category name of this prototype.

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Class used in

- LuaPrototypes::autoplace_control