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# Factorio Runtime Docs Version 2.0.77

# LuaAsteroidCollectorControlBehavior - Runtime Docs

## Class LuaAsteroidCollectorControlBehavior extends LuaGenericOnOffControlBehavior

Control behavior for asteroid collectors.

Inherits from LuaGenericOnOffControlBehavior « LuaControlBehavior

## Members

set_filter | :: RW boolean | `true` if this asteroid collector has filters set from circuit network
`true` if this asteroid collector has filters set from circuit network
read_content | :: RW boolean | `true` if this asteroid collector reads its content and sends it to a circuit network
`true` if this asteroid collector reads its content and sends it to a circuit network
include_hands | :: RW boolean | `true` if read contents should include content of hands (items that were captured but are not yet in the asteroid collector's main inventory).
`true` if read contents should include content of hands (items that were captured but are not yet in the asteroid collector's main inventory).
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaGenericOnOffControlBehavior

disabled | :: R boolean | If the entity is currently disabled because of the control behavior.
If the entity is currently disabled because of the control behavior.
circuit_enable_disable | :: RW boolean | `true` if this entity enable/disable state is controlled by circuit condition
`true` if this entity enable/disable state is controlled by circuit condition
circuit_condition | :: RW CircuitConditionDefinition? | The circuit condition. [...]
The circuit condition. [...]
connect_to_logistic_network | :: RW boolean | `true` if this should connect to the logistic network.
`true` if this should connect to the logistic network.
logistic_condition | :: RW CircuitConditionDefinition? | The logistic condition. [...]
The logistic condition. [...]

Inherited from LuaControlBehavior

get_circuit_network(wire_connector_id) | → LuaCircuitNetwork? |
type | :: R defines.control_behavior.type | The concrete type of this control behavior.
The concrete type of this control behavior.
entity | :: R LuaEntity | The entity this control behavior belongs to.
The entity this control behavior belongs to.

## Attributes

### set_filter :: Read|Write boolean

`true` if this asteroid collector has filters set from circuit network

### read_content :: Read|Write boolean

`true` if this asteroid collector reads its content and sends it to a circuit network

### include_hands :: Read|Write boolean

`true` if read contents should include content of hands (items that were captured but are not yet in the asteroid collector's main inventory).

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.