local frame_count = 32 local scale = 0.5 local animation_speed = 0.5 local animations = { back_left = { top = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/back-L-top",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } }, body = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/back-L",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }), util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/back-L-shadow",{ draw_as_shadow = true, frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } } }, back_right = { top = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/back-R-top",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } }, body = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/back-R",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }), util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/back-R-shadow",{ draw_as_shadow = true, frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } } }, front_left = { top = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/front-L-top",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } }, body = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/front-L",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }), util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/front-L-shadow",{ draw_as_shadow = true, frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } } }, front_right = { top = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/front-R-top",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } }, body = { layers = { util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/front-R",{ frame_count = frame_count, scale = scale, animation_speed = animation_speed }), util.sprite_load("__space-age__/graphics/entity/space-platform-build-anim/front-R-shadow",{ draw_as_shadow = true, frame_count = frame_count, scale = scale, animation_speed = animation_speed }) } } } } return animations;