local data_duplicate_checker = require("data-duplicate-checker") -- all the prototypes will be collected here data = {} -- raw data data.raw = {} -- this will be overwritten in the c++ based on whether we are in demo or not -- careful: using this flag to change the number prototypes that are created will make saves not load between demo/retail data.is_demo = false local table_string = "table" function data.extend(self, otherdata) -- if somebody calls data.extend{protoarray}, shift the arg over, so data.extend and data:extend are equivalent if self ~= data and otherdata == nil then otherdata = self end if type(otherdata) ~= table_string then error("Invalid array of prototypes:\n\n" .. serpent.block(otherdata, {maxlevel= 1})) elseif #otherdata == 0 then if otherdata.type or otherdata.name then error("Expected array of prototypes, but got a single prototype:\n\n" .. serpent.block(otherdata, {maxlevel= 1})) end error("Invalid array of prototypes:\n\n" .. serpent.block(otherdata, {maxlevel= 1})) end for _, e in ipairs(otherdata) do if not e.type then error("Missing type in the following prototype definition:\n" .. serpent.block(e)) end if not e.name then error("Missing name in the following prototype definition:\n" .. serpent.block(e)) end local t = data.raw[e.type] if t == nil then t = {} data.raw[e.type] = t end data_duplicate_checker.check_for_duplicates(t, e) data_duplicate_checker.check_for_overwrites(t, e) t[e.name] = e end end