cbuffer turretRangeData : register(b0) { uint _47_dataSize : packoffset(c0); float4 _47_color : packoffset(c1); }; Texture2D pretest : register(t0); SamplerState _pretest_sampler : register(s0); static float2 vUV; static float4 fragColor; struct SPIRV_Cross_Input { float2 vUV : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 fragColor : SV_Target0; }; void frag_main() { float a = pretest.Sample(_pretest_sampler, vUV).w; if (a == 0.0f) { fragColor = 0.0f.xxxx; return; } if (a == 1.0f) { float4 _40; if (false) { _40 = float4(1.0f, 1.0f, 0.0f, 1.0f); } else { _40 = _47_color; } fragColor = _40; return; } discard; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vUV = stage_input.vUV; frag_main(); SPIRV_Cross_Output stage_output; stage_output.fragColor = fragColor; return stage_output; }