cbuffer vsConstants : register(b0) { row_major float4x4 _19_projection : packoffset(c0); }; static float4 gl_Position; static float2 position; static float2 vUV; static float2 uv; static float4 vTint; static float4 tint; static uint vExtra; static uint extra; static float vFalloff; static uint2 uData; static float2 vEffectOffset; static float4 fData; static float2 vMinMaxRadius; struct SPIRV_Cross_Input { float2 position : TEXCOORD0; float2 uv : TEXCOORD1; float4 tint : TEXCOORD2; uint extra : TEXCOORD3; uint2 uData : TEXCOORD4; float4 fData : TEXCOORD5; }; struct SPIRV_Cross_Output { float2 vUV : TEXCOORD0; float4 vTint : TEXCOORD1; nointerpolation uint vExtra : TEXCOORD2; nointerpolation float vFalloff : TEXCOORD3; nointerpolation float2 vEffectOffset : TEXCOORD4; nointerpolation float2 vMinMaxRadius : TEXCOORD5; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(float4(position, 0.0f, 1.0f), _19_projection); vUV = uv; vTint = tint; vExtra = extra; vFalloff = asfloat(uData.x); vEffectOffset = fData.xy; vMinMaxRadius = fData.zw; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; uv = stage_input.uv; tint = stage_input.tint; extra = stage_input.extra; uData = stage_input.uData; fData = stage_input.fData; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vUV = vUV; stage_output.vTint = vTint; stage_output.vExtra = vExtra; stage_output.vFalloff = vFalloff; stage_output.vEffectOffset = vEffectOffset; stage_output.vMinMaxRadius = vMinMaxRadius; return stage_output; }