cbuffer vsConstants : register(b0) { row_major float4x4 _19_projection : packoffset(c0); }; static float4 gl_Position; static float2 position; static float4 vColor; static float4 color; struct SPIRV_Cross_Input { float2 position : TEXCOORD0; float4 color : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 vColor : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(float4(position, 0.0f, 1.0f), _19_projection); vColor = color; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; color = stage_input.color; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vColor = vColor; return stage_output; }