static float4 fragColor; static float4 vColor; struct SPIRV_Cross_Input { float4 vColor : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 fragColor : SV_Target0; }; void frag_main() { fragColor = vColor; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vColor = stage_input.vColor; frag_main(); SPIRV_Cross_Output stage_output; stage_output.fragColor = fragColor; return stage_output; }