cbuffer vsConstants : register(b0) { float2 _23_offset : packoffset(c0); }; static float4 gl_Position; static float3 position; static float2 vUV; static float2 uv; struct SPIRV_Cross_Input { float3 position : TEXCOORD0; float2 uv : TEXCOORD1; }; struct SPIRV_Cross_Output { float2 vUV : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = float4(position + float3(_23_offset, 0.0f), 1.0f); vUV = uv; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; uv = stage_input.uv; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vUV = vUV; return stage_output; }