cbuffer LightningProperties : register(b0) { row_major float4x4 _19_mvp : packoffset(c0); float4 _19_initialColor : packoffset(c4); float _19_distortion : packoffset(c5); float _19_initialThickness : packoffset(c5.y); float _19_power : packoffset(c5.z); float _19_time : packoffset(c5.w); }; static float4 gl_Position; static float2 position; static float2 vPosition; static float2 vUV; static float2 uv; static float vIntensity; static float intensity; struct SPIRV_Cross_Input { float2 position : TEXCOORD0; float2 uv : TEXCOORD1; float intensity : TEXCOORD2; }; struct SPIRV_Cross_Output { float2 vPosition : TEXCOORD0; float2 vUV : TEXCOORD1; float vIntensity : TEXCOORD2; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(float4(position, 0.0f, 1.0f), _19_mvp); vPosition = position; vUV = uv; vIntensity = intensity; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; uv = stage_input.uv; intensity = stage_input.intensity; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vPosition = vPosition; stage_output.vUV = vUV; stage_output.vIntensity = vIntensity; return stage_output; }