cbuffer vsConstants : register(b0) { row_major float4x4 _19_projection : packoffset(c0); }; static float4 gl_Position; static float2 position; static float2 vUV; static float2 uv; static float4 vColor; static float4 color; static float4 vBorderColor; static float4 borderColor; struct SPIRV_Cross_Input { float2 position : TEXCOORD0; float2 uv : TEXCOORD1; float4 color : TEXCOORD2; float4 borderColor : TEXCOORD3; }; struct SPIRV_Cross_Output { float2 vUV : TEXCOORD0; nointerpolation float4 vColor : TEXCOORD1; nointerpolation float4 vBorderColor : TEXCOORD2; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(float4(position, 0.0f, 1.0f), _19_projection); vUV = uv; vColor = color; vBorderColor = borderColor; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; uv = stage_input.uv; color = stage_input.color; borderColor = stage_input.borderColor; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vUV = vUV; stage_output.vColor = vColor; stage_output.vBorderColor = vBorderColor; return stage_output; }