cbuffer blurConstants : register(b0) { row_major float4x4 _20_projection : packoffset(c0); row_major float4x4 _20_model : packoffset(c4); float2 _20_regionStart : packoffset(c8); float2 _20_regionSize : packoffset(c8.z); float4 _20_coeff0 : packoffset(c9); float4 _20_coeff1234 : packoffset(c10); float2 _20_direction : packoffset(c11); }; static float4 gl_Position; static float2 position; static float2 vUV; static float2 uv; struct SPIRV_Cross_Input { float2 position : TEXCOORD0; float2 uv : TEXCOORD1; }; struct SPIRV_Cross_Output { float2 vUV : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(float4(position, 0.0f, 1.0f), mul(_20_model, _20_projection)); vUV = _20_regionStart + (uv * _20_regionSize); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; uv = stage_input.uv; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vUV = vUV; return stage_output; }