require "util" require "transportbeltmadness" levels= { { starting_location = {0, 4}, area = {{-16, -9}, {16, 9}}, level_width = 30, description = "level-03", recipes = {"transport-belt", "underground-belt"}, ["resources"] ={}, ["chests"]= { { item="iron-plate", input=1, output=5 }, { item="copper-plate", input=2, output=7 }, { item="iron-gear-wheel", input=3, output=6 }, { item="steel-plate", input=5, output=1 }, { item="coal", input=6, output=3 }, { item="electronic-circuit", input=7, output=2 } } }, { starting_location = {0, 4}, area = {{-16, -9}, {16, 9}}, description = "level-04", level_width = 30, recipes = { "transport-belt", "underground-belt", "fast-transport-belt", "fast-underground-belt" }, ["resources"] ={}, ["chests"]= { { item="iron-plate", input=1, output=9 }, { item="copper-plate", input=2, output=7 }, { item="iron-gear-wheel", input=3, output=6 }, { item="steel-plate", input=4, output=8 }, { item="coal", input=6, output=3 }, { item="electronic-circuit", input=7, output=2 }, { item="wood", input=8, output=4 }, { item="copper-ore", input=9, output=1 } } } } script.on_init(function() storage.story = story_init() storage.transport_belt_madness = transport_belt_madness_init(levels) game.players[1].surface.always_day = true game.players[1].force.disable_research() end) script.on_event(transport_belt_madness_events, function(event) story_update(storage.story, event, "level-03") end)