//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // AreaCopy by brussell // v. 1.23 // License: CC BY 4.0 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //effect parameters uniform float2 fAC_SourceXY < ui_label = "Source coordinates"; ui_tooltip = "Top left x and y coordinate of the source area."; ui_type = "drag"; ui_min = 1.0; ui_max = BUFFER_WIDTH; ui_step = 1.0; > = float2(600, 100); uniform float2 fAC_DestXY < ui_label = "Destination coordinates"; ui_tooltip = "Top left x and y coordinate of the destination area."; ui_type = "drag"; ui_min = 1.0; ui_max = BUFFER_WIDTH; ui_step = 1.0; > = float2(1200, 600); uniform float2 fAC_Size < ui_label = "Area dimensions"; ui_tooltip = "Size of the area in x and y dimension."; ui_type = "drag"; ui_min = 0.0; ui_max = BUFFER_WIDTH; ui_step = 1.0; > = float2(400, 300); uniform float fAC_DestOpacity < ui_label = "Destination opacity"; ui_type = "slider"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; > = 1.0; uniform float fAC_Zoom < ui_label = "Destination zoom"; ui_tooltip = "Zoom strength of the destination area."; ui_type = "slider"; ui_min = 1.0; ui_max = 20.0; ui_step = 0.05; > = 1.0; uniform float fAC_DestAngle < ui_label = "Destination rotation"; ui_tooltip = "Rotation angle of the destination area."; ui_type = "slider"; ui_min = 0.0; ui_max = 360; ui_step = 15.0; > = 0; uniform bool bAC_EnableDestOutline < ui_label = "Enable destination outline"; ui_tooltip = "Draws an outline around the destination area."; > = true; uniform float fAC_DestOutlineWidth < ui_label = "Outline width"; ui_tooltip = "Outline width of the destination area in pixels."; ui_type = "slider"; ui_min = 1.0; ui_max = 30.0; ui_step = 1.0; > = 2.0; uniform float fAC_DestOutlineOpacity < ui_label = "Outline opacity"; ui_type = "slider"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; > = 1.0; uniform float3 fAC_DestOutlineColor < ui_label = "Outline color"; ui_type = "color"; > = float3(1.0, 1.0, 1.0); uniform bool bAC_EnableSourceColorFill < ui_label = "Enable source color fill"; ui_tooltip = "Fills the source area with a color specified below."; > = true; uniform float3 fAC_SourceFillColor < ui_label = "Fill color"; ui_type = "color"; > = float3(0.0, 0.0, 0.0); uniform float fAC_SourceOpacity < ui_label = "Fill color opacity"; ui_type = "slider"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; > = 0.5; #include "ReShade.fxh" //pixel shaders float4 PS_AreaCopy(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : SV_Target { float2 pos = vpos.xy + 1.0; float4 color = tex2Dlod(ReShade::BackBuffer, float4(texcoord, 0, 0)); float4 colorBackup = color; float2 areaCenter = fAC_Size / 2.0; float sine, cosine; float2 sourceCenterCoord; float2 destPos = (pos.xy - fAC_DestXY - areaCenter) / fAC_Zoom + fAC_SourceXY + areaCenter; float2 destCoord = destPos * ReShade::PixelSize; float2 sourceTopLeft = fAC_SourceXY; float2 sourceBottomRight = fAC_SourceXY + fAC_Size; float2 destTopLeft = fAC_DestXY; float2 destBottomRight = fAC_DestXY + fAC_Size; if (fAC_DestAngle != 0) { sine = sin(radians(-fAC_DestAngle)); cosine = cos(radians(-fAC_DestAngle)); sourceCenterCoord = (fAC_SourceXY + areaCenter) * ReShade::PixelSize; destCoord -= sourceCenterCoord; destCoord.x *= ReShade::AspectRatio; destCoord = float2(cosine * destCoord.x - sine * destCoord.y, cosine * destCoord.y + sine * destCoord.x); destCoord.x /= ReShade::AspectRatio; destCoord += sourceCenterCoord; } float4 colorDest= tex2Dlod(ReShade::BackBuffer, float4(destCoord, 0, 0)); if (bAC_EnableSourceColorFill) { if (pos.x >= sourceTopLeft.x && pos.y >= sourceTopLeft.y && pos.x <= sourceBottomRight.x && pos.y <= sourceBottomRight.y) { color.xyz = lerp(color.xyz, fAC_SourceFillColor, fAC_SourceOpacity); } } if (bAC_EnableDestOutline) { if (pos.x >= (destTopLeft.x - fAC_DestOutlineWidth) && pos.y >= (destTopLeft.y - fAC_DestOutlineWidth) && pos.x <= (destBottomRight.x + fAC_DestOutlineWidth) && pos.y <= (destBottomRight.y + fAC_DestOutlineWidth)) { color.xyz = lerp(color.xyz, fAC_DestOutlineColor, fAC_DestOutlineOpacity); } } if (pos.x >= destTopLeft.x && pos.y >= destTopLeft.y && pos.x <= destBottomRight.x && pos.y <= destBottomRight.y) { color.xyz = lerp(colorBackup.xyz, colorDest.xyz, fAC_DestOpacity); } return color; } //techniques technique AreaCopy < ui_tooltip = "AreaCopy allows the duplication of a screen area (rectangle) to another part of the screen\n" "The copied area (destination area) can be rotated or zoomed in, with arbitrary opacity.\n" "It's also possible to set the source and destination coordinates to the same values, if just\n" "a zoom or rotation of a specific area is desired." ; > { pass { VertexShader = PostProcessVS; PixelShader = PS_AreaCopy; } }