// Easy LUT config // Name which will display in the UI. Should be without spaces #define PD80_Technique_Name prod80_02_Cinetools_LUT // Texture name which contains the LUT(s) and the Tile Sizes, Amounts, etc. #define PD80_LUT_File_Name "pd80_cinelut.png" #define PD80_Tile_SizeXY 64 #define PD80_Tile_Amount 64 #define PD80_LUT_Amount 31 // Drop down menu which gives the names of the LUTs, each menu option should be followed by \0 #define PD80_Drop_Down_Menu "FilmicGold\0FilmicGold_Contrast\0FilmicBlue\0FilmicBlue_Contrast\0TealOrangeNeutral\0TealOrangeYCSplit\0TealOrangeWarmMatte\0CinematicColors\0UltraWarmMatte\0UltraMatte\0BW-Max\0BW-MaxSepia\0BW-MatteLooks\0AlternativeProcess-01\0AlternativeProcess-02\0SuperGreens\0ColorHarmony-01\0ColorHarmony-02\0GoingBrownAgain\0Cyanolyte\0DustyOldMan\0DustyOldMatte\0DrankAllTheRedWine\0OldEleganceClean\0OldEleganceMatte\0HundredDollarStripper\0HundredDollarStripperMatte\0ClassicTealOrange\0ClassicTealOrangeMatte\0ClassicTealOrangeYHL\0ClassicTealOrangeYHLMatte\0" // Final pass to the shader #include "PD80_LUT_v2.fxh"