Opening_cutscene01="Sila" biped crew, "Nap" Captain, "Aku" biped crew
Opening_cutscene02=Space pod "Onion": Galactic Service Unit<br>Patrol and maintenance of planetary navigation beacons
Opening_cutscene03=Mission: reactivate all the beacons on Planet Earth
Stage_name01=Biped Training
Stage_name02=Dense Forest
Stage_name03=Cactus Valley
Stage_name04=Rainy Ruins
Stage_name05=Snowy Peak
Stage_name06=High Treetop
Stage_name07=Blue Rapids
Stage_name08=Sunset Ridge
Stage_Proname01=Color Pro A
Stage_Proname02=Color Pro B
Stage_Proname03=Seesaw Pro A
Stage_Proname04=Seesaw Pro B
Stage_Proname05=Number Pro A
Stage_Proname06=Number Pro B
Stage_Proname07=Swing Pro A
Stage_Proname08=Swing Pro B
Stage_Proname09=Lumber Pro A
Stage_Proname10=Lumber Pro B
Stage_Proname11=Boat Pro A
Stage_Proname12=Boat Pro B
Stage_Proname13=Control Pro A
Stage_Proname14=Control Pro B
Stage_ProA=Pro A
Stage_ProB=Pro B
Press_A_Continue=PRESS <sprite name="PS4_Button_1"> TO START
Level_Finish_Match=Harmony
Level_Finish_Beacon=Beacons Activated
Level_Unlocked_Hint=New Level Unlocked!
Store_Title=Store
Button_Select=Select
Button_Exit=Back
Button_Equip=Equip
Button_Buy=Buy
Button_Yes=Ok
Button_No=Cancel
Button_Continue=Continue
Button_Option=Options
Button_Workshop=Steam Workshop
Button_NewGame=New Game
Button_MainMenu=Main Menu
Button_SavePoint=Load Save Point
Button_Credits=Credits
Mode_Single=SOLO
Mode_Double=COOP
Menu_Sound=Sound Volume
Menu_Language=Language
Pause_Confirm_MainMenu=EXIT TO MAIN MENU?
Pause_Confirm_Restart=Restart level?
Pause_Confirm_LoadLast=Load last savepoint?
Change_Player=Change Character
Store_None=Default
Store_Confirm_Again=Are you sure about this purchase?
Store_Not_Enough=Not enough coins.
Store_Owned=Purchased
Hint_Grab=Grab
Hint_Attach=Grab
Hint_Pull=Pull
Hint_Saw=Saw
Hint_Feet=Feet
Hint_Tread=Step on
Hint_Rotate=Spin
Beacon_Reached=Beacon Activated
Beacon_UnReach=Reach the Beacon
Shop_outfit_01=Reading Glasses
Shop_outfit_02=Sunglasses
Shop_outfit_03=Bandanna  
Shop_outfit_04=Chicken Cap
Shop_outfit_05=Pilot Cap
Shop_outfit_06=Magician Hat
Shop_outfit_07=Cotton Hat
Shop_outfit_08=Miner's Cap
Shop_outfit_09=Cowboy Hat
Shop_outfit_10=Safety Hat
Shop_outfit_11=Hangover Hair
Training_Double_TextTouchPoint_1=Lift your left leg and touch the yellow marks.
Training_Double_TextTouched_1P=Good job!
Training_Double_TextTouched_2P=Nice!
Training_Double_Hint_Round=Spin like I do.
Training_Double_TextStep=Good work! Keep it up!
Training_Double_TextChangeLeg=Step on the mark and stretch your right leg.
Training_Double_TextTouchPoint_2=Lift your right leg and touch the yellow marks.
Training_Double_Hint_Round2=Spin…spin…spin…
Training_Double_TextStep2=Very skillful!
Training_Double_TextWarmUp=Now try to move around.
Training_Double_Text_Success=Follow me, please.
Training_Double_Text_Speak_Wait=Come to me.
Training_Double_Text_Speak1=Left!
Training_Double_Text_Speak2=Right!
Training_Double_Text_Follow=Keep moving with me.
Training_Double_Text_ReadyGo=Wow, a treasure container!
Training_Double_Text_SpeakLeave=You are on your own now!
Training_Double_Text_SpeakBye=Good luck! See-ya!
Training_Double_Text_Pull= Put your feet on its face…I mean its gate.
Training_Double_Dialog_Welcome1=Hello, space helper bots!  Let me get you ready for your mission on the blue planet!
Training_Double_Dialog_Welcome2=Try to raise your left legs.
Training_Double_Dialog_TutorialWalk1=Move your left leg with {Hint_Left}.
Training_Double_Dialog_TutorialWalk2=Hold {Hint_Left} to turn your left leg.
Training_Double_Dialog_TutorialWalk3=Step on the mark with your left leg.
Training_Double_Dialog_TutorialWalk4=Move your right leg with {Hint_Right}.
Training_Double_Dialog_TutorialWalk5=Hold {Hint_Right} to turn your right leg.
Training_Double_Dialog_TutorialWalk6=Step on the mark with your right leg.
Training_Double_Dialog_BreakTape=Raise your legs to touch the "balls", then pull to open it!
Training_Double_Dialog_WalkingByeBye1=Good, now we are walking!
Training_Double_Dialog_WalkingByeBye2=From this point on your are on your own!
Training_Double_Text_SkatingWelcome=Still remember how to skate?
Training_Double_Text_SkatingWait=Look, piece of cake!
Training_Double_Text_SkatingFollow=Skate over here.
Training_Double_Text_SkatingReady=Ok. Let's roll.
Training_Double_Text_SkatingLeave=This way.
Training_Double_Text_SkatingBye=Good luck, biped!
Training_Double_Text_SkatingReady2=Are you ready?
Training_Double_Text_SkatingCool=Watch me.
Training_Double_Text_SkatingBigTape=There are 2 color switches!
Training_Double_Text_SkatingTogether=Each of you, step on your own color switch!
Training_Double_Text_SkatingGoAway=Hello!
Training_Double_Dialog_SkatingWelcome1=Greetings! I take it you already know how to walk?
Training_Double_Dialog_SkatingWelcome2=Now let's skate!
Training_Double_Dialog_SkatingPush=Push {Hint_Both} all the way down to start skating.  
Training_Double_Dialog_SkatingPull=Activate the elevator together!
Training_Double_Text_FinishWelcome=Gather around me.
Training_Double_Text_FinishSuccess=You've done it!
Training_Double_Dialog_FinishBye1=Congratulations! You've completed all the tuning! Captain Nap just called and gave you the green light!
Training_Double_Dialog_FinishBye2=Head to earth and restart all the beacons, galaxy travellers are counting on you to re-light earth ASAP! Go, chosen ones!
Color_Double_Welcome1=My biped! What is flying?
Color_Double_Welcome2=Are you the ones? 
Color_Double_Dialog_Welcome1=My heroes! I knew you'd come! After the storm the beacon here went out, now everyone is panicking. Can you fix it pronto? It may be bright enough for us down here, but the beacons are what light up the Earth for the galaxy travellers!
Color_Double_Dialog_Welcome2=You must have heard this a million times but it is my duty to brief you anyway. We have come to Earth to build these paths that connect the beacons around the planet, so when there is a problem you guys can quickly get to the beacons and reactivate them. 
Color_Double_Dialog_Welcome3=Just Stick together and you will have no problem finding the way. 
Color_Double_Welcome3=Help me pull this lever.
Color_Double_Welcome4=Follow me!
Color_Double_Welcome5=Walk on platforms that match your own color.
Color_Double_Welcome6=Have a good one!
Color_Double_Bridge1=You are here.
Color_Double_Bridge2=One biped can't pass such a bridge.
Color_Double_Slide1=Not good idea to climb to the top either!
Color_Double_Slide2=Set your feet on the rail-pedals to get a ride!
Color_Double_End1=Finally someone here to fix the bipeding beacon!
Color_Double_End2=You should know by now we have built the road just for biped to move around, so there are plenty of places only you can get across. Like the foot-sensoring doors. Now please stand on the foot-sensors. 
Color_Double_Pop_End=Stand on the foot-sensors.
Number_Double_WelcomeNPC_1=Welcome! Welcome!
Number_Double_WelcomeNPC_2=Pay attention to the numbers. They are the number of feet sensed by the foot-sensors.
Number_Double_AudienceNPC_1=Left!
Number_Double_AudienceNPC_2=Right!
Number_Double_AudienceNPC_3=<sprite name="emote_welldone">
Number_Double_AudienceNPC_4=<sprite name="emote_sad">
Number_Double_AudienceNPC_5=Come on!
Number_Double_AudienceNPC_6=This is exhausting…
Number_Double_AudienceNPC_7=Work! Work!
Number_Double_AudienceNPC_8=Here!
Number_Double_AudienceNPC_9=……
Number_Double_AudienceNPC_10=!
Number_Double_AudienceNPC_11=Stand like this?
Number_Double_DoorNPC_1=Come here!
Number_Double_DoorNPC_2=Give it a try!
Number_Double_JumpNPC_1=Help! Help!
Number_Double_JumpNPC_2=Cool!
Number_Double_JumpNPC_3=This way.
Number_Double_JumpNPC_4=You jump I jump.
Number_Double_JumpNPC_5=We're back!
Number_Double_JumpNPC_6=NO! MY FRIEND!
Number_Double_PrisonerNPC_1=Ready
Number_Double_PrisonerNPC_2=Left!
Number_Double_PrisonerNPC_3=Right!
Number_Double_PrisonerNPC_4=Well done!
Number_Double_PrisonerNPC_5=Help!
Number_Double_PrisonerNPC_6=Anybody here?
Number_Double_PrisonerNPC_7=Oh No!
Number_Double_PrisonerNPC_8=Go!
Number_Double_PrisonerNPC_9=Come on!
Number_Double_TrapNPC_1=Where is the secret path?
Number_Double_TrapNPC_2=It might be close.
Balance_Double_WelcomeNPC_1=Welcome, biped!
Balance_Double_WelcomeNPC_2=Fix the beacon please!
Balance_Double_RollerNPC_1=So cool!
Balance_Double_RollerNPC_2=Good Luck!
Balance_Double_RollerNPC_3=Don't forget to cooperate.
Wood_NPCHost_Dialog_1=Yo! Yo!
Wood_NPCHost_Dialog_2=What brought you here?
Wood_NPCHost_Dialog_3=What? You wanna go to the beacon ?
Wood_NPCHost_Dialog_4=I can help. But i need a little favor first. 
Wood_NPCHost_Dialog_5=I'm Woodi, with an I.
Wood_NPCHost_Dialog_6=I am in charge of timber logging here. You might wonder what we need the wood blocks for, well turns out to build a path in the forest you still need wood.
Wood_NPCHost_Dialog_7=You see, after that bipedding storm many workers have quit, we are shorthaned now.
Wood_NPCHost_Dialog_8=I'm sure you guys are a great help.
Wood_NPCHost_Dialog_9=I will show you how to saw timber.
Wood_NPCHost_Dialog_10=Come on. Follow me.
Wood_SawTraining_Start=Come here!
Wood_HintText_Saw=Move the saw back and forth to cut the timber.
Wood_HintText_Stomp=Place one foot on the button.
Wood_HintText_Grab=Grab the handle of the saw with the other foot.
Wood_HintText_Lever=They conveyor will transport wood block to the COLLECTOR.
Wood_SawTraining_Step1=Try to cut 3 wood blocks.
Wood_SawTraining_Step2=Good ! Two left.
Wood_SawTraining_Step3=Great! Just one to go.
Wood_SawTraining_Step4=Bi-tiful!
Wood_LaborA_Dialog_1=Left!
Wood_LaborA_Dialog_2=Right!
Wood_LaborC_Dialog_1=Grab the wood block.
Wood_LaborC_Dialog_2=Toss it into the collector.
Wood_LaborD_Dialog_1=So tired!
Wood_LaborD_Dialog_2=When is it gonna end?
Wood_LaborD_Dialog_3=Finally!
Wood_LaborE_Dialog_1=Hey!
Wood_LaborE_Dialog_2=Look at here!
Wood_LaborE_Dialog_3=The wood block is up there.
Wood_LaborE_Dialog_4=Try to get there with balloons !
Training_Single_Dialog_Welcome1=Hello, space helper bot! We need to run some basic setups before plunging to the blue planet!
Training_Single_Dialog_Welcome2=Let's do some basic practice. Try to raise your left leg.
Training_Single_Dialog_TutorialWalk1=Control your right leg with {Hint_Right}.
Training_Single_Dialog_TutorialWalk2=Hold {Hint_Right} to turn your right leg.
Training_Single_Dialog_TutorialWalk3=Release {Hint_Right} to step on the mark.
Training_Single_Dialog_TutorialWalk4=Control your left leg with {Hint_Left}.
Training_Single_Dialog_TutorialWalk5=Hold {Hint_Left} to turn your left leg.
Training_Single_Dialog_TutorialWalk6=Release {Hint_Left} to step on the mark.
Training_Single_Dialog_TutorialWalk7=Push {Hint_Left} and {Hint_Right} in turn to start walking.
Training_Single_Walk_TextTouchPoint_1=Lift your right leg and touch the yellow marks.
Training_Single_Walk_HitRound=Rotate along the circle.
Training_Single_Walk_TextChangeLeg=Now the other leg.
Training_Single_Walk_TextTouchPoint_2=Lift your left leg and touch the yellow marks.
Training_Single_Walk_HitRound2=Rotate along the circle again.
Training_Single_Walk_Text_Success=Now you are free to walk.
Training_Single_Walk_Speak_Wait=Come on.
Training_Single_Walk_Speak_1=Left!
Training_Single_Walk_Speak_2=Right!
Training_Single_Walk_Speak_Rego=Go on!
Training_Single_Walk_Speak_Bye=You are on your own now.
Training_Single_Walk_TouchGround=Step on the marks!
Training_Single_Squat_Skate1=We can skate on smooth surfaces.
Training_Single_Squat_Skate2=Let's skate together!
Training_Single_Squat_Happy=<sprite name="emote_cheers">
Training_Single_Squat_Dialog1=Push {Hint_Both} all the way down to start skating.  
Training_Single_Password_Method=Step on the switch!
Training_Single_Password_Success=The gate is open! You did it!
Training_Single_Password_Question=Do you know how to open this gate?
Training_Single_Password_Bye=Keep going!
Training_Single_Endding_Welcome=I will open it for you.
Training_Single_Endding_Success=What took you so long?
Training_Single_Endding_Dialog1=Your training is now complete, but the real challenge has just started.
Training_Single_Endding_Dialog2=Travel to Earth and reactivate the beacons . The Galaxy depends on you! Will not the whole galaxy but still…
Training_Single_Tape_Blame=You are so naughty!
Training_Single_Tape_Dialog1=Hey! I havn't seen a biped for a while. How was the flight from outer space?
Training_Single_Tape_Dialog2=Listen! The most useful part of a biped is the foot! You have to use your feet wisely.
Training_Single_Tape_Dialog3=Use your foot to open the treasure box over there. 
Training_Single_Tape_Dialog4=Your feet can handle a variety of things. Use them often! Well it's not like you have many other tools to use anyway…
Training_Single_Tape_Dialog5=Make sure to finish your training. 
Color_Single_Welcome_Welcome=My biped! What is flying?
Color_Single_Welcome_Welcome_2=Are you the one they've been talking about? 
Color_Single_Welcome_TutorialLever=Step on the base pad and pull the lever.
Color_Single_Welcome_FollowMe=My buddy is waiting for you. good luck!
Color_Single_Welcome_Done=Good job!
Color_Single_Welcome_Dialog1=My biped! I knew you'd come! After the storm the beacon here went out, now everyone is panicking. Can you fix it pronto? It may be bright enough for us down here, but the beacons are what light up the Earth for the galaxy travellers!
Color_Single_Welcome_Dialog2=You must have heard this a million times but it is my duty to brief you anyway. We have come to Earth to build these paths that connect the beacons around the planet, so when there is a problem you can quickly get to the beacons and reactivate them. 
Color_Single_Welcome_Dialog3=It's not easy but I'm sure you will have no problem finding the way. 
Color_Single_Sample_LookOut=Watch out for those strange looking platforms. 
Color_Single_Sample_See=See? they are unstable.
Color_Single_Sample_Success=Impressive!
Color_Single_Slider_Introduce=Where can you go without the magnetic rail?
Color_Single_Slider_Method=Put one foot on the rail-pedal, then you will…
Color_Single_Slider_Sucess=Whhhh——
Color_Single_Square_Turn=Let me do it.
Color_Single_Circle_Turn=My turn!
Color_Single_Tri_Turn=It's my turn!
Color_Single_Triple_Chat1=My biped! That switch is broken!
Color_Single_Triple_Chat2= Never mind.
Color_Single_Triple_Chat3=We have made a new one!
Color_Single_Triple_Chat4=Let us help you.
Color_Single_Triple_Fail=That's wrong!
Color_Single_Triple_Success=You did it!
Color_Single_Triple_Bye=See you!
Color_Single_End_Stop=From this point on you have to go alone.
Color_Single_End_Dead=You are the one! You can do it!
Number_Single_OpenDoor_Welcome=Another biped?
Number_Single_OpenDoor_Duty=Let me tell you how to open this gate.
Number_Single_OpenDoor_Forget=Oh, I almost forgot!
Number_Single_OpenDoor_Get=Get it?
Number_Single_OpenDoor_See=Watch this.
Number_Single_OpenDoor_Turn=Now it's your turn.
Number_Single_OpenDoor_Success=<sprite name="emote_welldone">
Number_Single_OpenDoor_Hurry=Keep your feet on the foot sensor just like I do. 
Number_Single_OpenDoor_End=Be careful out there!
Number_Single_OpenDoor_Wait=Wait!
Number_Single_Wiser_Success=Not bad. But the road ahead isn't getting easier. 
Number_Single_Wiser_Grab=Go on and grab it. You can move it around.
Number_Single_Wiser_Welcome=These poor guys  have run out of power. I guess they worked too hard on those foot sensor bridges. But you can still use their feet for opening the gates.
Number_Single_Wiser_Bye=Story has it that Captain Nap once came here on a super secret mission. There was an accident and he lost his peds here… 
Number_Single_Welcomer1_Success=<sprite name="emote_welldone">
Number_Single_Welcomer1_Dead=<sprite name="emote_sad">
Number_Single_Welcomer1_Welcome=Grab it!
Number_Single_Welcomer2_Success=<sprite name="emote_welldone">
Number_Single_Welcomer2_Dead=<sprite name="emote_sad">
Number_Single_Welcomer2_Welcome=Move it onto the bridge!
Number_Single_Welcomer3_Success=<sprite name="emote_welldone">
Number_Single_Welcomer3_Dead=<sprite name="emote_sad">
Number_Single_Welcomer3_Welcome=And go!
Number_Single_Briger_Welcome1=Grab it!
Number_Single_Briger_Welcome2=Move it onto the bridge!
Number_Single_Briger_Welcome3=And go!
Number_Single_Passenger_Help=Here…I…come!!!
Number_Single_Passenger_Leap=Cool!
Number_Single_Passenger_Success1=You are one of those superhero biped, are you not?
Number_Single_Passenger_WaitForJump=You jump I jump.
Number_Single_Passenger_Success2=My body…is…out of control…
Number_Single_Passenger_No=NO! MY FRIENDS!
Number_Single_Talker1_Talk=Who am I?
Number_Single_Talker1_Success=I am biped!
Number_Single_Talker2_Talk=What is this place?
Number_Single_Talker2_Success=!
Number_Single_Talker3_Talk= I… Can not move…
Number_Single_Talker3_Success=I can move again!
Number_Single_BadBiped_Attack1=This is my precious!
Number_Single_BadBiped_Attack2=You will never get here!
Number_Single_BadBiped_Forgive=I will be back!
Number_Single_BadBiped_New1=Lift your leg!
Number_Single_BadBiped_New2=Put it down!
Number_Single_Escort_Bridge=Ready?
Number_Single_Escort_Left=Left!
Number_Single_Escort_Right=Right!
Number_Single_Escort_Welldone=Now you are all set! The beacon is right beyond that gate.
Number_Single_Escort_Help=Help!
Number_Single_Escort_Help2=Anybody here?
Number_Single_Escort_Dead=No!!
Number_Single_Escort_Go=Go!
Number_Single_Escort_Free=I'm free! You are amazing!
Control_Single_Welcome_Welcome=Glad you came!
Control_Single_Welcome_Dialog1=Many beacons out there are back online now! It must have been you, my biped!
Control_Single_Welcome_Dialog2=Some time ago there was an accident here, folks missing. We sent a rescue team, but…they went dark, too.
Control_Single_Welcome_Dialog3=If you find them please help them! There are a lot of maintanence work to do in this area and we need all the peds we got!
Control_Single_BallonPlayer_Land=Oh no. I am trapped!
Control_Single_BallonPlayer_Help1=Get me up, please.
Control_Single_BallonPlayer_Help=Hey! Help me! I can not move!
Control_Single_BallonPlayer_Fly=Aaaahh! Darn this gust!
Control_Single_BallonPlayer_Roar=Hello there!
Control_Single_BallonPlayer_TalkWith=Oh! What a poor biped!
Control_Single_BallonPlayer_Borad=Great! Rescue is here!
Control_Single_LoveWatcher_Help=A storm ruined the place and my darling is missing.
Control_Single_LoveWatcher_Love=<sprite name="emote_cheers">
Control_Single_LoveWatcher_Miss=I miss you too, darling!
Control_Single_LoveWatcher_Offer=Let's make ourselves useful.
Control_Single_LoveWatcher_Help2=Please, find my darling.
Control_Single_Follow_Thanks=You saved me!
Control_Single_Follow_Help=Help me!
Control_Single_Follow_Love=<sprite name="emote_cheers">
Control_Single_Follow_Miss=I miss you so much!
Control_Single_Follow_Offer=You are our hero!
Control_Single_Captain_Dialog1=I am the squad leader. I lost my crew during the storm. 
Control_Single_Captain_Dialog2=Can you help me open that door? My crew members must be close, please help me find them.
Control_Single_Captain_Ask1=I must find them!
Control_Single_Captain_Ask2= I must save them!
Control_Single_Captain_Rescue=Hold on! I am coming!
Control_Single_Captain_Land=They must be nearby!
Control_Single_Captain_WelcomeBack=Welcome back!
Control_Single_Captain_Fallin=Everyone! ready to go!
Control_Single_Captain_Order=On your mark!
Control_Single_Captain_Rescue1=It's time, I have to go.
Control_Single_Captain_Rescue2=Time is up, let's go.
Control_Single_Member1_Unite=I am back!
Control_Single_Member1_Back=Waiting for you!
Control_Single_Member1_Fallin=Yes, sir!
Control_Single_Member1_NoCaptain=Where are you, sir!
Control_Single_Member2_Chat1=Release me..Please
Control_Single_Member2_Chat2=Thanks!
Control_Single_Member2_Fallin=Yes, sir!
Control_Single_Member2_Chat3=What a reunion!
Control_Single_Member2_Chat4=Sir!
Control_Single_Member2_NoCaptain=I am behind!
Control_Single_Delay_Wait=Wait for me! Let me cover you!
River_Double_Host_Dialog1=Hi, little ones!
River_Double_Host_Dialog2=Welcome to the Blue rapids!
River_Double_Host_Dialog3=We are going on a wet wet ride!
River_Double_Host_Dialog4=Getting excited already?
River_Double_Host_Dialog5=No so fast!
River_Double_Host_Dialog6=Let me tell you how to drive the boat !
River_Double_Host_Dialog7=Walk quickly on the boat to make it move in the direction your are facing.
River_Double_Host_Dialog8=Now try to collect all the coins around here.
River_Double_Host_Dialog9=Well Done! Now you're ready!
River_Double_Host_Dialog10=Let me drop down the gate for you.
River_Double_Host_Dialog11=By the way,
River_Double_Host_Dialog12=The currents have been really strong lately and some of us are stranded alongside the water due to broken boats, If you see anyone in trouble, please send them to safety. 
River_Double_Host_Dialog13=Good luck !
River_Double_Hint1=Move the boat to collect coins.
River_Double_Hint2=Boat docked! Now go ahsore!
River_Double_NPC_Stranding_Dialog1=Hey! I am here!
River_Double_NPC_Stranding_Dialog2=My boat is broken, I was just getting worried if rescue is ever gonna come...
River_Double_NPC_Stranding_Dialog3=Could you carry me to the dock over there?
River_Double_NPC_Stranding_Dialog4=It's just ahead.
River_Double_NPC_Stranding_Dialog5=I can help you with the gate once I am there.
River_Double_NPC_Stranding_Dialog6=Thanks !
River_Double_NPC_Dialog1=Wait !
River_Double_NPC_Dialog2=GO GO GO!
River_Double_NPC_Dialog3=Great job!
River_Double_NPC_Dialog4=Thank biped you are here!
River_Double_NPC_Dialog5=Take me to the dock.
River_Double_NPC_Dialog6=Waterfall ahead!
River_Double_NPC_Dialog7=Watch out!  
River_Double_NPC2_Dialog1=Help!
River_Double_NPC2_Dialog2=Carry me to the dock!
River_Double_NPC2_Dialog3=There's a waterfall ahead!
River_Double_NPC2_Dialog4=Caution!
River_Double_NPC2_Dialog5=Thank you!
River_Double_NPC3_Dialog1=Help! Here!
River_Double_NPC3_Dialog2=It's not like I haven't tried…but the dock is far.
River_Double_NPC3_Dialog3=We need to get upstream, to the top of the waterfall.
River_Double_NPC3_Dialog4=Slow down, careful!
River_Double_NPC3_Dialog5=Come on! Keep pushing!
River_Double_NPC3_Dialog6=We are so close!
River_Double_NPC3_Dialog7=Hurraaaaay!
Ctrl_Double_Door_1=Let me help you~
Ctrl_Double_Door_2=You are welcome~
Ctrl_Double_Door_3=This switch is broken!
Ctrl_Double_Wall_1=I know it may sound weird, but you need to drop the ball-bot into the receiver. Obviously some fella here have too much free time on their peds.
Ctrl_Double_Wall_2=Then the gate will open.
Ctrl_Double_Wall_3=Come Here~
Ctrl_Double_Wall_4= Good luck!!
Ctrl_Double_BigDoor_1=Over Here~
Ctrl_Double_BigDoor_2=I have been waiting For You!
Ctrl_Double_Go_1=Go!
Climbing_Double_Simple_1=Spin your body to turn the screw.
Climbing_Double_Simple_2=Impressive.
Climbing_Double_Wise_1=Now I feel like I can trust you with the beacon.
Climbing_Double_Wise_2=Holy biped! You have the ro…hmm, the link force!
Climbing_Double_Wise_3=Use the force, and you can pull this switch on.
Climbing_Double_Wise_4=You are finally here!
Climbing_Double_Wise_5=Drag the switch to the slot on the other side.
Climbing_Double_Swing_1=Getting here wasn't easy, was it?
Climbing_Double_Swing_2=The force also lets you swing between the gravity panels.
Climbing_Double_Swing_3=Try pushing {Hint_Left} or {Hint_Right} in midair and swing to the next gravity panel. 
Climbing_Double_Swing_4=Marvelously done!
Climbing_Double_Switch_1=Now these two switches need to be turned on together!
Climbing_Double_Switch_2=Good luck out there!
Climbing_Double_Rich_1=Stay away from me! I don't know where all the missing coins are…
Climbing_Double_Rich_2=I have nothing now…
Climbing_Double_Rich_3=Ouch! Stop hitting me.
Climbing_Double_Rich_4=Robbers!
Climbing_Double_Rich_5=Thieves!
Climbing_Double_Rich_6=Don't touch me again!
Climbing_Double_Rich_7=Look what have you done…
Climbing_Double_Rich_8=Whoops!
Wood_Single_NPCHost_Dialog_1=Yo! Yo!
Wood_Single_NPCHost_Dialog_2=What brought you here?
Wood_Single_NPCHost_Dialog_3=What? You wanna go to the beacon ?
Wood_Single_NPCHost_Dialog_4=I can help. But i will ask a little favor from you first.
Wood_Single_NPCHost_Dialog_5=I'm Woodi, with an I.
Wood_Single_NPCHost_Dialog_6=I am in charge of timber logging here.
Wood_Single_NPCHost_Dialog_6_2=You might wonder what we need the wood blocks for, well turns out to build a path in the forest you still need wood.
Wood_Single_NPCHost_Dialog_7=You see, after that bipedding storm many workers have quit, we are shorthaned now.
Wood_Single_NPCHost_Dialog_8=I'm sure you guys are a great help.
Wood_Single_NPCHost_Dialog_9=I will show you how to saw timber.
Wood_Single_NPCHost_Dialog_10=Come on. Follow me.
Wood_Single_NPCHost_Dialog_11=Quickly!
Wood_Single_LaborA_Dialog_1=Left!
Wood_Single_LaborA_Dialog_2=Right!
Wood_Single_LaborA_Dialog_Tired01=So tired..
Wood_Single_LaborA_Dialog_Tired02=Let's take a break!
Wood_Single_LaborA_Dialog_Tired03=It's too hot here..
Wood_Single_DeliverTraining_Hint_1=Throw the wood block into the collector.
Wood_Single_ScrewTraining_Dialog_1=Phew~
Wood_Single_ScrewTraining_Dialog_2=Hello!
Wood_Single_ScrewTraining_Dialog_3=I'm working on this new elevator.
Wood_Single_ScrewTraining_Dialog_4=It can be operated through spinning.
Wood_Single_ScrewTraining_Dialog_5=Works just like a regular screw.
Wood_Single_ScrewTraining_Dialog_6=Come on, give it a try!
Wood_Single_ScrewTraining_Dialog_7=Yes! You made it!
Wood_Single_ScrewTraining_Hint_1=Stand on the platform with one foot, then spin your body to control it.
Climb_Single_ConnectTraining_Dialog_1=Come on! Let me show you something really cool! I know it is cold here but still this is very cool!
Climb_Single_ConnectTraining_Dialog_2=Use your force…I mean the rope thing to get pass the cliffs.
Climb_Single_ConnectTraining_Dialog_3=Stand on the marker and hold up your leg, you will get linked to the Pivot. 
Climb_Single_ConnectTraining_Dialog_4=Just like this.
Climb_Single_ConnectTraining_Dialog_5=Hold this pose, and try to swing.
Climb_Single_ConnectTraining_Dialog_6=Release to break the link.
Climb_Single_ConnectTraining_Dialog_7=Now it's your turn.
Climb_Single_ConnectTraining_Dialog_8=Stand on the marker.
Climb_Single_ConnectTraining_Dialog_9=Yes.
Climb_Single_ConnectTraining_Dialog_10=Lift your leg and point to the Pivot.
Climb_Single_ConnectTraining_Dialog_11=Great!
Climb_Single_ConnectTraining_Dialog_12=Now swing~
Climb_Single_ConnectTraining_Dialog_13=Raise the other leg and link to the next Pivot. 
Climb_Single_ConnectTraining_Dialog_14=Nice! See-ya!
Climb_Single_ConnectTraining_Dialog_15=Ooops!
Climb_Single_ConnectTraining_Dialog_16=Okay, that wasn't the best example...But..Anyway..
Climb_Single_ConnectTraining_Hint_1=Stand on the marker and hold up your leg, you will get linked to the Pivot. 
Climb_Single_ConnectTraining_Hint_2=Hold and push {Hint_Left} or {Hint_Right} alternatively to keep swinging. 
Climb_Single_ConnectTraining_Hint_3=Switch your leg within the range to link to another Pivot.
Climb_Single_AirConnect_Dialog_1=Let's try to make a link in mid-air.
Climb_Single_AirConnect_Dialog_2=Take care!
Climb_Single_AirConnect_Hint_1=Bounce into the air, then point to the Pivot with your leg.
Climb_Single_End_Dialog_1=The beacon is up there!
Climb_Single_End_Dialog_2=Good luck!
Climb_Single_PushRock_Dialog_1=Hmm…
Climb_Single_PushRock_Dialog_2=The entrance was blocked after that storm.
Climb_Single_PushRock_Dialog_3=Maybe this could work…
Climb_Single_PushRock_Dialog_4=But this dude is too heavy!
Climb_Single_PushRock_Dialog_5=Nice!
Climb_Single_PushRock_Dialog_6=Ahhah!
Balance_Single_Welcome_Dialog_1=Over here!
Balance_Single_Welcome_Dialog_2=Good luck!
Balance_Single_BalloonTrain_Dialog_1=Wanna play?
Balance_Single_BalloonTrain_Dialog_2=Stand on the base pad to activate the balloon.
Balance_Single_BalloonTrain_Dialog_3=Grab and pull the string to release the balloon from the ground. 
Balance_Single_BalloonTrain_Dialog_4=Have fun!
Balance_Single_BalloonTrain_Hint_1=Place one foot on the base pad.
Balance_Single_BalloonTrain_Hint_2=Use the other foot to grab the string, then pull the string to free the balloon.
Balance_Single_BalloonAgain_Dialog_1=Hi!
Balance_Single_BalloonAgain_Dialog_2=The road is broken, you may need to use the balloon.
Balance_Single_BalanceCoop_Dialog_1=I couldn't get across by myself. Can you help?
Balance_Single_BalanceCoop_Dialog_2=Ready?
Balance_Single_BalanceCoop_Dialog_3=Go!
Balance_Single_BalanceCoop_Dialog_4=Thank you!
Balance_Single_BalanceCoop_Dialog_5= Bye biped!
Balance_Single_BalanceCoop_Dialog_6=Hey, I have a present for you!
Balance_Single_BalanceCoop_Dialog_7=Wait..
Balance_Single_BalanceCoop_Back=Oh no! I'm coming!
Balance_Single_BalanceCoop_Angry=Don't leave me alone!
Balance_Single_BalanceCoop_Try=You've got to work with me,please.
Balance_Single_AdvancedSeesaw_Dialog_1=I want to get across.
Balance_Single_AdvancedSeesaw_Dialog_2=Anybody help?
Balance_Single_AdvancedSeesaw_Dialog_3=Hey you! Please give me a ped.
Balance_Single_AdvancedSeesaw_Dialog_4=Ready?
Balance_Single_AdvancedSeesaw_Dialog_5=Go!
Balance_Single_AdvancedSeesaw_Dialog_6=Thank you! You're so nice.
Balance_Single_AdvancedSeesaw_Dialog_7=Wait..
Balance_Single_AdvancedSeesaw_Angry=Hey! Please don't leave.
Balance_Single_AdvancedSeesaw_Back=Oh! I'm coming!
River_Single_Welcome_Dialog_1=Come, quickly!
River_Single_Welcome_Dialog_2=I have been expecting you!
River_Single_Welcome_Dialog_3=Follow me.
River_Single_Welcome_Dialog_4=Look! Just keep walking and the boat will rock.
River_Single_Welcome_Dialog_5=We just encountered a storm or something…
River_Single_Welcome_Dialog_5_2=At first I just thought it blew out the beacons but it seems other unbipedible things are happening too!
River_Single_Welcome_Dialog_6=Like all of a sudden the boats stop working and many of our crew members are stranded on the water.
River_Single_Welcome_Dialog_7=We need your help.
River_Single_Welcome_Dialog_8=Go!
River_Single_Welcome_Dialog_9=Let me open the gate for you.
River_Single_Welcome_Dialog_10=I need to deal with some other stuff. 
River_Single_Welcome_Dialog_10_2=Since the storm strange things are happening at the waterfall. You might want to check it out too!
River_Single_Welcome_Dialog_11=Now go! Remember to help the stranded boatmen!
River_Single_Welcome_Hint_1=Walk to drive the boat
River_Single_PushOne_Dialog_1=Help!
River_Single_PushOne_Dialog_2=Could you help me? My boat is damaged. You can tell by the digital smoke,right?
River_Single_PushOne_Dialog_3=Just push me over there.
River_Single_PushOne_Dialog_4=Carry me to the dock please.
River_Single_PushOne_Dialog_5=Bravo!
River_Single_PushOne_Dialog_6=Hey, be safe!
River_Single_PushOne_Hint_1=Help the broken boat move
River_Single_PushOne_Hint_2=Push the boat into the dock area
River_Single_PushTwoA_Dialog_1=Help!
River_Single_PushTwoA_Dialog_2=We're stuck! I thought I'd be fun to patrol the river so I volunteered...
River_Single_PushTwoA_Dialog_3=Could you push us to the dock there?
River_Single_PushTwoA_Dialog_4=We'll open the gate for you.
River_Single_PushTwoA_Dialog_5=Keep pushing until we reach that dock.
River_Single_PushTwoA_Dialog_6=Thanks!
River_Single_PushTwoA_Dialog_7=I don't wanna die!
River_Single_PushTwoB_Dialog_1=Help!
River_Single_PushTwoB_Dialog_2=We need your help..
River_Single_PushTwoB_Dialog_3=Over there.
River_Single_PushTwoB_Dialog_4=Yes.
River_Single_PushTwoB_Dialog_5=Thank you!
River_Single_PushTwoB_Dialog_6=Good luck, biped.
River_Single_PushTwoB_Dialog_7=Nooooo!
River_Single_Guide_Dialog_1=Come here~
River_Single_Guide_Dialog_2=There's a landslide ahead!
River_Single_Guide_Dialog_2_2=The landslide is caused by the flood, which is caused by the waterfall anomaly, which is caused by that storm…anyway…
River_Single_Guide_Dialog_3=You have to take a detour.
River_Single_Guide_Dialog_4=See you~
River_Single_PushTwoAdvancedA_Dialog_1=Help!
River_Single_PushTwoAdvancedA_Dialog_2=Hey you,  what took you so long?
River_Single_PushTwoAdvancedA_Dialog_3=Finally..
River_Single_PushTwoAdvancedA_Dialog_4=Just push us into these docks.
River_Single_PushTwoAdvancedA_Dialog_5=Ciao!
River_Single_PushTwoAdvancedB_Dialog_1=Oh no!
River_Single_PushTwoAdvancedB_Dialog_2=It's dangerous here. Be careful!
River_Single_PushTwoAdvancedB_Dialog_3=I'm freaked out!
River_Single_PushTwoAdvancedB_Dialog_4=Right here.
River_Single_PushTwoAdvancedB_Dialog_5=Aha!
River_Single_PushTwoSuperA_Dialog_1=Ahhhhh…
River_Single_PushTwoSuperA_Dialog_2=QAQ..
River_Single_PushTwoSuperA_Dialog_3==w=..
River_Single_PushTwoSuperB_Dialog_1=I…
River_Single_PushTwoSuperB_Dialog_2=Can…
River_Single_PushTwoSuperB_Dialog_3=Can..Not…
River_Single_PushTwoSuperB_Dialog_4=Give me a ped, please..
River_Single_PushTwoSuperB_Dialog_5=Nice!
River_Single_PushTwoSuperB_Dialog_6=Yeah!
River_Single_PushTwoSuperB_Dialog_7=Thanks!
River_Single_PushTwoSuperB_Dialog_8=Whoops…
River_Single_End_Dialog_1=The beacon is just ahead!
River_Single_End_Dialog_2=Bye~
River_Single_Guide2_Dialog_1=This way..
River_Single_Guide2_Dialog_2=Good luck!
ALl_level_start_banner=Reach the beacon!
ALl_level_final_banner=Beacon activated!
skip_credits=Skip
Video_Color_2P_ColorBoard=Step on the platform of your own color.
Video_Color_2P_MovingBoard=Step on the platform of your own color.
Video_Balance_2P_Bigball=Drop the rock onto the seesaw below.
Video_Number_2P_FeetPlatform=Sync your steps with your partner to always have 2 feet on the platform at one time.
Video_Number_2P_RescueNPC=While one stands still, the other one can walk to the other edge before switching your positions.
Pro_Intro_NPC_01=Welcome, Sila and Aku! The best biped never stop training.
Pro_Intro_NPC_02=on these PRO courses, you will need to get pass 3 big challenges to prove yourselves. Now let's get started!
Pro_Intro_NPC_03=Good luck biped!
Pro_Intro_NPC_04=Remember, never give up!
After_Ending_Msg=Mission Complete, biped! However, there are more challenges calling for your adventurous hearts!  
Number_Single_TrapNPC_Trap1=Are you Sila and Aku? <br>This way!
Number_Single_TrapNPC_Trap2=Mwahaha! <br>You just got tricked!
Video_Color_1P_Password=Find shapes identical to those shown on the door.
Video_Number_1P_NPC1=Walk aside before the cliff jumping bot lands, then after it reaches the other side use the moving platform to get across.
Video_Number_1P_NPC2=Stop moving when the bad biped  lifts its foot. Walk forward when the bad biped puts its foot down.
Credit_Producer=Producer
Credit_ExecutiveProducer=Executive Producer
Credit_LeadProgrammer=Lead Programmer
Credit_TechnicalDesigner=Game Designer/Programmer
Credit_Programmers=Programmers
Credit_LeadGameDesigner=Lead Game Designer
Credit_GameDesigners=Game Designers
Credit_ArtDirector=Art Director
Credit_Artists=3D Artists
Credit_AudioDesigner=Audio Designer
Credit_AudioDirector=Audio Director
Credit_Composer=Composer
Credit_ProjectManager=Project Manager
Credit_QA=QA
Credit_Marketing=Marketing
Credit_Management=NExT Studios Management
Credit_IEG=Tencent Games IEG Group Management
Credit_Localization=Localization Team
Credit_Middleware=Middleware And Tools
Credit_Thanks=Special Thanks
Credit_Bilibili=Bilibili
Credit_Bilibili_Vice=Senior Vice President
Credit_Bilibili_Operating=Operating
Credit_Bilibili_Marketing=Marketing
Credit_Bilibili_Business=Business
Credit_Bilibili_ProjectManagement=Project Management
Credit_Meta=Meta Publishing
Credit_Meta_Support=COMMUNITY & SUPPORT
Credit_Meta_Marketing=MARKETING
Credit_Meta_QA=PRODUCTION & QA
NewGame_Confirm_Again=Are you sure you want to erase all saved data and start and new game?
Ctrl_NPC_Challenge_1=Who can solve this puzzle?
Ctrl_NPC_Challenge_2=This will be the final challenge!
Climb_NPC_Challenge_1=Accept the challenge.
Climb_NPC_Challenge_2=Watch out, danger ahead…
Climb_NPC_Challenge_3=I wouldn't dare go any further.
Climb_NPC_Challenge_4=May courage be always with you.
Credit_Original=Original Concept
Credit_Concept=Concept artist
Credit_UI=UI artist
Option_Language_Localization=English
Distance_Hint=Stay close to your partner or a mysterious force will drag you back if you stray further than the distance shown on the bar below.
Level_end_complete=Misson complete!
Hint_saving=Saving
Hint_saved=Saved
PS_store_instructions="biped" is a coop action game with physics. 
Become "Aku" and "Sila", 2 cute bipedal robots and embark on a fun and bonding adventure on planet earth. 
You will go to the most exotic locations, work side by side to solve  puzzles,  overcome unimaginable challenges and reactivate all the planetary beacons! 
- 30 exciting and breathtaking levels 
- local 2 player coop and 1 player levels 
- collect treasures and customize your own biped 
© b for biped
Menu_Unlock_New=New
Policy_Accept=Accept
Policy_Reject=Reject
Policy_Button=EULA
Policy_Terms=End User License Agreement<br><br>You may read our full End User License Agreement at https://www.nextstudios.com/biped/eula.shtml<br><br>What is this document? When can I play?<br><br>This is the agreement between you and us for our services you download or access, whether that’s a game, something that supports the game, or something else. You can only use these things once you agree to these terms.<br><br>You are now reading our End User License Agreement (“EULA”) which is a legal agreement between you and PROXIMA BETA PTE.LIMITED (“Tencent” or “we”, “us”, “our”, as appropriate) regarding the Services you use from us. “Services” means collectively, and sometimes individually, the following: (a) each of our Games, and (b) any websites, software or other services we provide with or in support of the Game, whether or not they are installed or used on a computer, console, or a mobile device. “Game” means our game that you download and access that is subject to this EULA, regardless of where you download and/or access it, and any documentation, software, updates, Virtual Goods and Content (each defined below) included in it.<br><br>We’ve tried to be straightforward in this EULA and if you have any questions feel free to send us a note at EULAinquiries@tencent.com (our “Support Email Address”).  You’ll notice that we added some text in italics throughout the EULA to make it easier to read however this text is provided for guidance only, and does not form part of the EULA.
Policy_Terms_SIEE=Any content purchased in an in-game store will be purchased from Sony Interactive Entertainment Network Europe Limited (“SIENE”) and be subject to PlayStation™Network Terms of Service and User Agreement which is available on the PlayStation™Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.
Policy_Terms_SIEA=Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Interactive Entertainment America.
Policy_Confirm=You may not continue to play if you do not accept these terms.
New_Challenge_Start=CHALLENGE!
New_Challenge_Success=SUCCESS!
Online_COOP=Online COOP
Create_Game=Create Game
Wrong_RoomID=Wrong room ID
Join_Game=Join a Game
Authority_Friends=Friends Only
Authority_Public=Public
Room_Full=Room is full.
Room_Not_Available=Room not available. Friends only.
Connect_To_Host=Connecting to the host
Connection_Lost_Title=Connecting
Room_Closed=Room closed. Press  OK to exit.
Connection_Lost_Guest=Connect lost. Please reconnect.
Connecting_Fail=Connecting Failed!
EnterLevel_Hint_Controller=You need another controller before you enter 2 players level.
Option_Resolution=Resolution
Option_Image=Image Quality
Option_Image_High=High
Option_Image_Midium=Medium
Option_Image_Low=Low
Option_Image_VeryLow=Very Low
Option_Communication=Region
Option_China=Chinese Mainland
Option_Others=Others
Option_Communication_Reset=Please restart the game in order to make your change useful.
Authority_Setting=Authority
Room_ID=Room ID
Room_Enter_Text=Enter texts…
Menu_Press_Any_Key=Touch the screen to start
Connect_Check_Version=Online versions are different. Please update the latest version.
Connect_Searching_Room=Searching the room…
Connect_Cannot_Find=It failed to find the room or the room is full.
Room_Get_Ready=Ready
Option_Display_Mode=Display Mode
Option_Full_Screen=Full Screen
Option_Window_Screen=Window
Menu_Quit_Game=Quit
Menu_Quit_Confirm=Are you sure to quit the game?
Online_Invite_Friend=Invite a friend
Online_Invite_Friend_Epic=Invite an Epic friend
Online_Invite_Friend_Steam=Invite a Steam friend
Button_To_Lobby=Back to lobby
Pause_Confirm_Lobby=Exit to lobby?
EnterGame_Controller_Hint=Suggestion: Please use the dual analog sticks for the best game experience.
Online_Wait_Choose_Level=Please wait for the host to choose a level.
Player_Leave=The other player has left the room.
Online_Wrong_Area=The online regions are different. You can change the region in Option menu.
Online_Guest_Leave_Hint=The other player left the game, please return to lobby.
Online_Host_Leave_Hint=The other player left the game, please return to the main menu.
P2P_Fail=It failed to connect network.
Online_No_Service_Hint=Lost online service, please restart the game.
Privacy_Terms=Privacy Policy<br><br>You may read our full End User License Agreement at https://www.nextstudios.com/biped/PrivacyPolicy.shtml<br><br>Thank you for using our products and services!  We respect your concerns about privacy and appreciate your trust and confidence in us.<br><br>Here is a summary of the information contained in this privacy policy. This summary is to help you navigate the privacy policy and it is not a substitute for reading everything! You can use the hyperlinks below to jump directly to particular sections.<br><br>What information do we need to provide the Game?<br><br>If you use the Game then we will process some limited information when you use the Game (e.g. to facilitate your use of the Game). If you need to get in touch with us then we will also retain some information so that we can get back in touch with you and address any concerns.
Button_Privacy_Policy=Privacy Policy
Online_Network_Hint=Network status depends on host configuration and network conditions.
Please_Enable_GOG_Overlay=Please enable the overlap menu.
Online_Create_Room=Creating the room…please wait…
Online_Create_Failed=Failed to create the room, please check the connection.
Option_Controller_Vibration=Controller Vibration
Option_Vibration_On=On
Option_Vibration_Off=Off
LevelEditor_Object=Object
LevelEditor_Level=Level
LevelEditor_EmptyLevel=Create empty level
LevelEditor_Load=Load
LevelEditor_Save=Save
LevelEditor_Play=Play
LevelEditor_UploadSteam=Upload level to SteamWorks
LevelEditor_RenderLevelIcon=Render level icon
LevelEditor_Popup_CreateLevelTitle=Create Empty Level
LevelEditor_Popup_CreateLevelMessage=All unsaved changes will be lost. Do you still want to continue?
LevelEditor_Popup_Yes=Yes
LevelEditor_Popup_No=No
LevelEditor_Popup_SaveLevelTitle=Save Level
LevelEditor_Popup_SaveLevelMessage=Enter level name or select an existing level.
LevelEditor_Popup_Close=Close
LevelEditor_Popup_LoadLevelTitle=Load Level
LevelEditor_Popup_LoadLevelMessage=Which level do you want to load?
LevelEditor_Popup_LevelNotLoadedTitle=Level not loaded
LevelEditor_Popup_LevelNotLoadedMessage=You should load a level firts to play it!
LevelEditor_Popup_Ok=Ok
LevelEditor_Popup_UploadLevelTitle=Upload Level to SteamWorks
LevelEditor_Popup_UploadLevelMessage=Which level do you want to upload  to SteamWorks?
LevelEditor_Category_Skyboxes=Skyboxes
LevelEditor_Category_Generic=Generic
LevelEditor_Category_Gameplay=Gameplay
LevelEditor_Category_Training=Training
LevelEditor_Category_River=River
LevelEditor_Category_ColorWood=Color & Wood
LevelEditor_Category_Balance=Balance
LevelEditor_Category_Climbing=Climbing
LevelEditor_Category_Cameras=Cameras
LevelEditor_Category_Magnets=Magnets
LevelEditor_Category_Obstacles=Obstacles
LevelEditor_Category_Plants=Plants
LevelEditor_EnterText=Enter text...
LevelEditor_EnterFileName=Enter level name...
LevelEditor_FileNameNotEmpty=The level name cannot be empty!
Key_UnsavedChanges=Unsaved Changes!
Key_UnsavedChangesMessage=There are unsaved changes. You need to save the level before you can play it!
Key_NoSaveLevelFound=No saved level found!
Key_NoSaveLevelFoundMessage=You first need to save a level!\nNo saved level was found!\nIn the webplayer the level must be in the clipboard!
Key_DeleteLevel=Delete Level
Key_DeleteLevelMessage=Do you really want to delete 
Key_LevelExists=already exists, do you want to overwrite it?
Key_LevelSize=Level size:
Key_LevelSavedTo=Level saved to: 
Key_LoadLevelFromLoadButton=The load button will load from this file.
Key_BornPointError=You must define the\n<b>player start position</b>\nfor this level!\nGo to Objects->Generic and select Player Start Position
Key_ObjectsMissing=Missing Objects
Key_DeleteObject=Delete Object
Key_DeleteObjectMessage=Do you really want to delete this object?
Key_ContentMissing=Content File Is Missing
Key_ContentMissingMessage=Have you changed this item's data?!
Key_Exit=Exit
Key_SureExit=Are you sure to exit?
Key_InvalidItemName=Invalid Item Name
Key_InvalidItemNameMessage=Please give your item a non-empty description!
Key_InvalidItemIcon=Invalid Item Icon
Key_InvalidItemIconMessage=Please provide an icon image for your item!
Key_ScreenShot=Capture Screen
Key_Upload=Upload
Key_EnterDescription=Enter description here...
Key_UploadingItem=Uploading Item
LevelEditor_Category_Numbers=Numbers
Key_LoadingPleaseWait=LOADING...
Key_OpenEditor=Open Editor
Key_OpenSteamBrowser=Open Steam Browser
Key_ExitToMenu=Exit to Menu
Key_HelpControls=Help - Controls
Key_LeftShiftR=LeftShift + R
Key_LeftShiftD=LeftShift + D
Key_LeftShiftX=LeftShift + X
Key_LeftShiftC=LeftShift + C
Key_LeftShiftMovement=LeftShift + Movement
Key_CtrlZ=Ctrl + Z
Key_CtrlY=Ctrl + Y
Key_CtrlD=Ctrl + D
Key_KeyboardQ=Q
Key_KeyboardW=W
Key_KeyboardE=E
Key_KeyboardR=R
Key_Supr=Supr
Key_DoubleClickHierachyMessage=Focus view on object
Key_DoubleClickListMessage=Focus view on object/s
Key_DoubleClickHierachy=Double click on Hierarchy
Key_DoubleClickList=Double click on Menu Object list
Key_ESC=ESC
KEY_ESCSelectedItem=ESC (object selected)
Key_RightClickMouse=Right Click + Mouse movement
Key_RightClickW=Right Click + W or Up Arrow
Key_RightClickS=Right Click + S or Down Arrow
Key_RightClickD=Right Click + D or Right Arrow
Key_RightClickA=Right Click + A or Left Arrow
Key_RightClickE=Right Click + E
Key_RightClickQ=Right Click + Q
Key_RightClickMouseWheel=Right Click+ Mouse wheel
Key_LeftShift=Left Shift
Key_LeftShiftRMessage=Reset camera to default position
Key_LeftShiftDMessage=Delete selected object
Key_LeftShiftXMessage=Snap rotation 45º
Key_LeftShiftCMessage=Snap rotation 90º
Key_LeftShiftMovementMessage=Snap position
Key_CtrlZMessage=Undo
Key_CtrlYMessage=Redo
Key_CtrlDMessage=Duplicate object
Key_KeyboardQMessage=Free movement of the object
Key_KeyboardWMessage=Edit object position
Key_KeyboardEMessage=Edit object rotation
Key_KeyboardRMessage=Edit object scale
Key_SuprMessage=Delete object
KEY_ESCSelectedItemMessage=Cancel selection
Key_RightClickMouseMessage=Rotate camera
Key_RightClickWMessage=Move camera forward
Key_RightClickSMessage=Move camera backwards
Key_RightClickDMessage=Right camera panning
Key_RightClickAMessage=Left camera panning
Key_RightClickEMessage=Move camera upwards
Key_RightClickQMessage=Move camera downwards
Key_RightClickMouseWheelMessage=Change overall camera speed (from 0.1x to 2x)
Key_LeftShiftMessage=Speed up any camera movement
Key_ESCMessage=Open Exit Menu
Key_Search=Search....
Key_SortBy=Sort by:
Key_votes=Votes
Key_newest=Newest
Key_trending=Trending
Key_subscriptions=Subscriptions
Key_installed=Installed
Key_owned=Owned
Key_SteamError=Steam Error
Key_SteamNetworkError=No/failed network connection!
Key_Error=Error
Key_UserName=User Name
Key_RoomID=Room ID
Key_JoinPrivateRoom=Join Private Room
Key_CreatePrivateRoom=Create Private Room
Key_Confirm=Confirm
Key_Cancel=Cancel
Key_Snap_Hint=*Snaps will happen when you stop moving the mouse.
LevelEditor_NoResults=No Results
key_private=Private 
Option_OnlyPS_On=On
Option_OnlyPS_Off=Off
Option_OnlyPS=users only from PlayStation™Network
key_report_A=Negative Attitude
key_report_B=Leaving the game /AFK
key_report_C=Intentional Feeding
key_report_D=Offensive or inappropiate name
key_report_E=Cheating
key_report_player_title=Report player
key_block_player_title=Block player
key_report_player_explanation=As accurately as you can, please tell us what happened with this player. Choose reporting categories if you need too.
key_block_player_explanation=Are you sure to block this user?
Button_ReportPlayer=Report player
Button_BlockOtherPlayer=Block player
CantPlayWithThisUser=You are not allowed to play with this player.
Key_ManageBlockedButton=Blocked Players
LevelEditor_FileNameNotValid=Filename not valid
Key_Friends=Friends
Key_Region=Region
Key_Asia=Asia
Key_Australia=Australia
Key_CanadaEast=Canada, East
Key_Europe=Europe
Key_India=India
Key_Japan=Japan
Key_Russia=Russia
Key_RussiaEast=Russia, East
Key_SouthAfrica=South Africa
Key_SouthAmerica=South America
Key_SouthKorea=South Korea
Key_Turkey=Turkey
Key_UsaEast=USA, East
Key_UsaWest=USA, West
YouWillReport_key=You will report <color=green>{0}</color>
YouWillBlock_key=You will block <color=green>{0}</color>
EOS_Login_Fail=Login to Epic Games account failed
Link_Account_Fail=Link Epic account failed. You can link an account in settings.
Accept_Invite=Accept the invitation from {0}?
Reconnecting_key=Connecting to the server
InviteFriend_key=Select a friend to invite play Biped
UnableToJoin_key=Unable to join, already in room
PlayerLeft_key=left the room
PlayingWith_key=Playing with
SentInvite_key=Sent invite
PressReadyKey=Press Ready to continue
CantUnlockFriend_Key=Unable to unblock user from the game.
UnblockUser_Key=Select a user to unblock it.
disconnected_key_PS=DUALSHOCK®4 wireless controller disconnected.
disconnected_key=Controller disconnected.
waiting_key=Waiting
gamee_paused_key=Game session paused. Game session will be resumed in timeCounterVar seconds.
create_room_key=Create a room
Credit_BraveZebra=Brave Zebra 
Credit_CrossPlatform=Cross-platform implementation
Credit_LevelEditor=Level Editor
Credit_BraveZebra_Production=Production
Key_Wishlist=Wishlist
