1.7 - The 1.19 update - The technical one

- updated the pack to 1.19, with all the necessary technical changes;
- major tag overhaul for all structures. This will not affect the player in any major way, but it's a measure to organize the pack a lot more;
- added mod pairing with major Worldgen mods:
	- paired the pack with Biomes O' Plenty (BoP). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched;
	- paired the pack with Oh, The Biomes You'll Go (BYG). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched;
	- paired the pack with Promenade. Now, structures from T&T will also spawn in appropriate biomes from this mod (ex: japaneese village in the cherry forests);
	- re-organized the structure distribution for Terralith. Basically, some structures were moved around to better fit their respective biome.
- added exclusion zones. Now, structures are a lot less likely to mesh with each other;
- removed barrels from sunflower plains farm, so now villagers no longer become fishers there;
- added nilotic village to flooded savanna (which will be a WWOO exclusive soon-ish);
- fixed bug where mothership for villager fleet would sometimes not spawn;
- improved the swedish village with new 1.19 blocks;
- tweaked biomes where ships could spawn, as follows:
    * wreckage - normal ocean variants;
    * villager fleet and illager galleon -  deep ocean variants.
- feeding dolphins raw fish will now lead the player to either a villager fleet or a wreckage;
- added all villages to the village tag. Now, you can simply do /locate structure #village and find the nearest one near you, instead of locating a specific one;
- added all pillager outposts to the pillager_outpost tag, but unfortunately it won't work like with the village tag;
- fixed bug where pillagers would sometimes not spawn upon world generation (hopefully. If that's not the case, let us know);
- fixed bug where some pillager outposts would be classified as villages, preventing pillager spawning.

1.6 - Last 1.18 update

- added birch village inspired by romanian architecture;
- added oriental-themed outpost to desert oasis (Terralith exclusive);
- added swedish church outpost to match the swedish village (Terralith exclusive);
- added missing profession houses to some villages. Now, every village can spawn at least 1 of every profession isntead of being bioem specific;
- removed gazebo from badlands village and replaced it with a misc_profession piece, as the generation was a bit whacky;
- toned down the spawn chance of some jungle village pieces;
- tweaked the town centre for the wooded badlands outpost. Also made the spawn chance for all yurts equal;
- fixed bug where pillagers would not spawn in some outposts.
- increased village size for sparse jungle, jungle, meadow, and badlands villages
- updated credits.txt
- added changelog history

1.5 - Upgrades, people, upgrades! (part II)

- toned down the spawn chance for the butcher work area in mushroom fields village;
- fixed broken house pieces for mushroom fields;
- fixed bug where gazebos found in badlands and mushroom fields would not spawn any workstations;
- masively overhauled the jungle village with new buidings, roads (that aren't flooded or broken) and loot;
- upgraded the sunflower plains farm;
- added Alpha islands outpost (brick pyramid) (Terralith Exclusive);
- added Alpha Islands village (pre 1.14 village) (Terralith Exclusive).

1.4 - The Rare Structures Update

- added mushroom village to mushroom fields;
- added fungus lighthouse to mushroom fields;
- added stone church outpost to snowy slopes;
- added the correct credits.txt this time;
*Due to time restraints, the jungle village overhaul has been moved to 1.5

1.3 - The tidying update

- added loot and some minor decor pieces to the wandering trader camp (Terralith exclusive)
- remastered the teepee village (wooded badlands). The camp now includes actual loot, more detailed yurts and in general more color; (color / colour?)
- remastered the old growth taiga outpost (the polish cabins). The outpost now consists of a large, single fortified cabin; (also fixed problems related to generation)
- added ruined shipwreck camp outpost (beach and snowy beach, with a different style for the normal and snowy beach);
- fixed small bug with armorer house in the pueblo village and villager suffocating in the wall (whoops);
- fixed bug with carpets being broken and blocks being replaced during generation of certain outposts;
- added decor to the majority of outposts (most evident in the birch, savanna and swamp outposts) and changed sizes where necessary;
- switched player-spawned illagers to jigsaws (doesn't affect the average user but makes my job easier for future updates);
- added extra loot to vineyard outpost (Terralith exclusive );
- removed stony shore from the list of potential biomes a structure can spawn in (this is mostly for Terralith rather than vanilla);
- added more bugs to fix later.

1.2 - Upgrades, people, upgrades! (part I)

- remastered the badlands village. The village is now bigger, with more detailed buildings, improved loot and workstations. Go out and explore!
- some improvements have been made to swamp village and lighthouse structures, to make the structures match better the general mood of the pack;
- re-added and remastered the wandering trader camp as a Terralith exclusive. The camp will spawn in the desert_oasis biome;
- fixed minor bug with outpost loot.

1.1 - The Bug Fixing Update

- organized the pack structure a bit;
- fixed errors that resulted from broken jigsaws, spamming the logs;
- replaced chest loot found in outposts with vanilla pillager outpost loot (for better mod compatibility);
- fixed broken chests with set loot and/or no loot in a couple of outposts;
- fixed wooded badlands outpost using the sparse jungle outpost structure pieces;
- removed bugged structures and unused template pools where necessary;
- removed ruined clay structure found in wooded badlands. It has been replaced by the tepee village/camp. Clay structure will be re-added to the pueblo village next update;
- removed snowy taiga outpost. Now the fire lookout tower will spawn in both normal and snowy taiga biomes;
- replaced the oak tree in the grove outposts with a spruce tree to better fit in with the surrounding landscape;
- replaced the more_structures namespace with towns_and_towers namespace.

1.02 - The Terralith Update

- paired the pack with Terralith. Now, structures from the pack will also spawn in the new Terralith biomes, along with the vanilla biomes
- new exclusive structures spawn if Terralith is installed. They have the *exclusive* prefix when previewing /locate

The pack of course still works on its own, as well as with other structure packs.

1.01 - A new beginning

Initial Release