# This is the common config. It contains gameplay settings. # It isn't automatically synced, but it is recommended that the client has the same settings as the server # # The max time between the clicks of a double insert insertAllTime = 10 # How many items drawers are able to hold defaultCapacity = 1024 # How many items compacting drawers are able to hold compactingCapacity = 1024 # Whether the stack size of the item should affect capacity stackSizeAffectsCapacity = false # Whether the amount of slots on a drawers should affect capacity slotCountAffectsCapacity = true # How extraction in creative should be handled. Possible values: # - 'normal': Vanilla instant creative breaking # - 'front_mine': The front face is mined like in survival. The rest break instantly # - 'all_mine': Every face can be mined like in survival # - 'front_no_break': The block can't be broken from the front # - 'all_no_break': The block can't be broken at all creativeExtractionMode = FRONT_NO_BREAK # Whether to fix drawer networks on chunk load. Disable only if it causes issues automaticNetworkHealing = true # If enabled you can't remove upgrades if the slot would overflow after removal blockUpgradeRemovalsWithOverflow = true # Allows you to place drawers insider shulker boxes and other drawers. Deeply nested storage can lead to chunk and player data corruption. allowRecursion = false # If enabled drawer drop their contents instead of retaining them. Can cause lag. drawersDropContentsOnBreak = false # The multiplier the T1 upgrade applies to the capacity of drawers t1UpgradeMultiplier = 2 # The multiplier the T2 upgrade applies to the capacity of drawers t2UpgradeMultiplier = 4 # The multiplier the T3 upgrade applies to the capacity of drawers t3UpgradeMultiplier = 8 # The multiplier the T4 upgrade applies to the capacity of drawers t4UpgradeMultiplier = 16