--- navigation: parent: mechanics/mechanics-index.md title: Ymir - The Primordial Giant icon: ftbragnarok:frost_heart position: 2 item_ids: - ftbragnarok:frost_heart --- # Ymir - The Primordial Giant Ymir is the primordial frost giant from Norse mythology. He is a massive, slow-moving powerhouse who controls ice and cold. ### Boss Stats * Health: 600 HP * Damage Cap: 10% (60 HP per hit) * Drops: *** ## Combat Behavior Ymir is a melee-focused boss with devastating close-range attacks and frost magic. He moves slowly but hits incredibly hard. ### Phase Transitions | Phase | Health Threshold | New Abilities | |-------|-----------------|---------------| | 1 | 100% - 75% | Basic melee, frost aura | | 2 | 75% - 50% | Ice spells, ground slam | | 3 | 50% - 25% | Blizzard, ice cage | | 4 | Below 25% | Enraged - all attacks enhanced | ### Frost Aura Ymir constantly emanates a freezing aura that slows and damages nearby players. The closer you are, the stronger the effect. *** ## Attacks ### Devastating Slam Ymir slams the ground, creating a shockwave that damages and knocks back all nearby players. ### Ice Spike Barrage Summons ice spikes from the ground in a line toward his target. ### Frost Breath A cone of freezing cold that deals heavy damage and applies Slowness. ### Ice Block Prison Encases a player in ice, immobilizing them temporarily. Break free or have allies break you out! ### Blizzard (Phase 3+) Creates a massive snowstorm that obscures vision and deals constant cold damage. ### Chain Grab Ymir can pull distant players toward him using magical frost chains. *** ## Enraged State Below 25% health, Ymir enters an enraged state: * Grows 15% larger * Gains bonus armor and regeneration * All attacks deal increased damage * Frost aura becomes more deadly